Collider Request - Right-angle Prism Collider. #288

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opened 2022-12-04 13:21:50 +08:00 by lokeki1698 · 1 comment
lokeki1698 commented 2022-12-04 13:21:50 +08:00 (Migrated from github.com)

Describe the solution you'd like
It would be extremely nice to have colliders that look like this:
Right-angle prisms_main

Describe alternatives you've considered
The current method is to just shove box collider in and try to wiggle its way into position. Like so:
image

Additional context
This might be solved as we get mesh colliders and other workarounds, but I have several meshes that would benefit from this kind of shape.

**Describe the solution you'd like** It would be extremely nice to have colliders that look like this: ![Right-angle prisms_main](https://user-images.githubusercontent.com/94657967/205475792-eb4f444b-abc1-4223-8741-5b8b77ec6f7f.png) **Describe alternatives you've considered** The current method is to just shove box collider in and try to wiggle its way into position. Like so: ![image](https://user-images.githubusercontent.com/94657967/205475841-d2397ffa-6689-496c-9a44-f4a87c2d6c5c.png) **Additional context** This might be solved as we get mesh colliders and other workarounds, but I have several meshes that would benefit from this kind of shape.
direnbharwani commented 2022-12-06 14:38:41 +08:00 (Migrated from github.com)

Mesh colliders are not a feature we should bank on due to optimisation issues. My suggestion would be create a box and modify the position and rotation offsets.
Alternatively, when Hull colliders are added, they can be modified to be this shape.

Mesh colliders are not a feature we should bank on due to optimisation issues. My suggestion would be create a box and modify the position and rotation offsets. Alternatively, when Hull colliders are added, they can be modified to be this shape.
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Reference: xiaoqi/SHADE_Y3#288
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