Collider Request - Right-angle Prism Collider. #288
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Reference: xiaoqi/SHADE_Y3#288
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Describe the solution you'd like
It would be extremely nice to have colliders that look like this:
Describe alternatives you've considered
The current method is to just shove box collider in and try to wiggle its way into position. Like so:
Additional context
This might be solved as we get mesh colliders and other workarounds, but I have several meshes that would benefit from this kind of shape.
Mesh colliders are not a feature we should bank on due to optimisation issues. My suggestion would be create a box and modify the position and rotation offsets.
Alternatively, when Hull colliders are added, they can be modified to be this shape.