File system base Implementation #11
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@ -103,10 +103,12 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="src\Engine\SHEngine.h" />
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<ClInclude Include="src\Filesystem\SHFileSystem.h" />
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<ClInclude Include="src\SHpch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Engine\SHEngine.cpp" />
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<ClCompile Include="src\Filesystem\SHFileSystem.cpp" />
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<ClCompile Include="src\SHpch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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|
|
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@ -10,11 +10,13 @@
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<Filter>Engine</Filter>
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</ClInclude>
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\Filesystem\SHFileSystem.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\Engine\SHEngine.cpp">
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<Filter>Engine</Filter>
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</ClCompile>
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<ClCompile Include="src\SHpch.cpp" />
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<ClCompile Include="src\Filesystem\SHFileSystem.cpp" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,75 @@
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#include "SHFileSystem.h"
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#include "fileapi.h"
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#include <cassert>
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namespace SHADE
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{
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char const FOLDER_MAX_COUNT {15};
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std::unordered_map<FolderLocation, std::unique_ptr<SHFolder>> SHFileSystem::folders;
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SHFolder::SHFolder(FolderHandle id, FolderName name)
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:id{id}, name{name}, subFolders(0)
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{
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}
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FolderLocation SHFileSystem::CreateNewFolderHere(FolderName name, FolderLocation here) noexcept
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{
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if (here == 0)
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{
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if (!folders.contains(0))
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{
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folders[0] = std::make_unique<SHFolder>(0, "root");
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}
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FolderCounter const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
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assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n");
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FolderHandle const location = static_cast<FolderLocation>(count);
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CreateFolderHelper(folders[0]->path, here, location, name);
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return location;
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}
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assert(folders.contains(here), "Folder creation location does not exist/invalid\n");
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FolderCounter const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
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FolderHandle location = here;
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location <<= 4;
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location |= count;
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assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n");
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CreateFolderHelper(folders[0]->path, here, location, name);
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return location;
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}
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bool SHFileSystem::DeleteFolder(FolderLocation location) noexcept
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{
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assert(folders.contains(location), "Delete target does not exist/invalid.\n");
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for (auto const& subFolder : folders[location]->subFolders)
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{
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DeleteFolder(subFolder);
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}
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RemoveDirectoryA(folders[location]->path.string().c_str());
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return true;
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}
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bool SHFileSystem::CreateFolderHelper(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept
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{
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assert(
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CreateDirectoryA(path.string().c_str(), nullptr),
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"Failed to create folder\n"
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);
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folders[location] = std::make_unique<SHFolder>(location, name);
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folders[parent]->subFolders.push_back(location);
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return true;
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}
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}
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@ -0,0 +1,44 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <memory>
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#include <filesystem>
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#include <unordered_map>
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namespace SHADE
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{
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typedef unsigned char FolderCounter;
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typedef unsigned char FileCounter;
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typedef uint32_t FolderLocation;
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typedef uint32_t FolderHandle;
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typedef std::string FolderName;
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typedef std::filesystem::path FolderPath;
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class SHFolder
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{
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public:
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SHFolder(FolderHandle id, FolderName name);
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FolderHandle id;
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FolderName name;
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std::vector<FolderHandle> subFolders;
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private:
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FolderPath path;
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friend class SHFileSystem;
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};
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||||
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||||
class SHFileSystem
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{
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public:
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static FolderLocation CreateNewFolderHere(FolderName name, FolderLocation here = 0) noexcept;
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|
||||
static bool DeleteFolder(FolderLocation location) noexcept;
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||||
|
||||
private:
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static std::unordered_map<FolderLocation, std::unique_ptr<SHFolder>> folders;
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||||
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static bool CreateFolderHelper(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept;
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||||
};
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||||
}
|
Loading…
Reference in New Issue