Added customization for compute shader post processing after renderpass end #110
Xenosas1337
commented 2022-10-23 16:55:49 +08:00
(Migrated from github.com)
- Added customization for compute shader post processing after renderpass end
- Added Input attachment descriptor set support (incomplete, still need to bind and handle resizing)
- Command buffers now take in a pipeline type to specify bind point. They also now store bind point specific data such as pipeline layout
- More descriptor type support
- Fixed a bug in batches where the frame index was not correct
- Fixed a bug in pipeline layout where the descriptor set layout order was wrong
- Render Graph now has 1 extra function at the start of generate where it checks render graph nodes for node computes. If they exist, add another subpass to transition all images involved.
- Kirsch node compute for testing is in Graphics System.
- Added function in SHVkUtil to convert pipeline type to pipeline bind point
- Added customization for compute shader post processing after renderpass end
- Added Input attachment descriptor set support (incomplete, still need to bind and handle resizing)
- Command buffers now take in a pipeline type to specify bind point. They also now store bind point specific data such as pipeline layout
- More descriptor type support
- Fixed a bug in batches where the frame index was not correct
- Fixed a bug in pipeline layout where the descriptor set layout order was wrong
- Render Graph now has 1 extra function at the start of generate where it checks render graph nodes for node computes. If they exist, add another subpass to transition all images involved.
- Kirsch node compute for testing is in Graphics System.
- Added function in SHVkUtil to convert pipeline type to pipeline bind point
XiaoQiDigipen
(Migrated from github.com)
reviewed 2022-10-23 16:55:49 +08:00
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Reference: xiaoqi/SHADE_Y3#110
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