Restructured Asset Manager with Generalised Template Types for Asset Data #111
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@ -13,9 +13,6 @@
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#include "Physics/Components/SHRigidBodyComponent.h"
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#include "Physics/Components/SHRigidBodyComponent.h"
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#include "Physics/Components/SHColliderComponent.h"
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#include "Physics/Components/SHColliderComponent.h"
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#include "Assets/Asset Types/SHMeshAsset.h"
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#include "Assets/Asset Types/SHTextureAsset.h"
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#include "Assets/SHAssetManager.h"
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#include "Assets/SHAssetManager.h"
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#include "Resource/SHResourceManager.h"
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#include "Resource/SHResourceManager.h"
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@ -43,8 +40,6 @@ namespace Sandbox
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// Create temp meshes
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// Create temp meshes
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const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
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const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
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auto assets = SHAssetManager::GetAllAssets();
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//Test Racoon mesh
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//Test Racoon mesh
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std::vector<Handle<SHMesh>> handles;
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std::vector<Handle<SHMesh>> handles;
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std::vector<Handle<SHTexture>> texHandles;
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std::vector<Handle<SHTexture>> texHandles;
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