Restructured Asset Manager with Generalised Template Types for Asset Data #111
|
@ -1,3 +1,3 @@
|
|||
Name: Cube.003
|
||||
ID: 110152941
|
||||
Type:
|
||||
Type: 6
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: Cube.012
|
||||
ID: 107348815
|
||||
Type:
|
||||
Type: 6
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: RaccoonPreTexturedVer1_Base9
|
||||
ID: 91918845
|
||||
Type:
|
||||
Type: 4
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
|
||||
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
@ -39,34 +42,26 @@ namespace Sandbox
|
|||
// Create temp meshes
|
||||
const auto CUBE_MESH = SHADE::SHPrimitiveGenerator::Cube(*graphicsSystem);
|
||||
|
||||
auto assets = SHAssetManager::GetAllAssets();
|
||||
|
||||
//Test Racoon mesh
|
||||
auto meshes = SHADE::SHAssetManager::GetAllMeshes();
|
||||
std::vector<Handle<SHMesh>> handles;
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
if (mesh.header.meshName == "Cube.012")
|
||||
{
|
||||
handles.push_back(graphicsSystem->AddMesh(
|
||||
mesh.header.vertexCount,
|
||||
mesh.vertexPosition.data(),
|
||||
mesh.texCoords.data(),
|
||||
mesh.vertexTangent.data(),
|
||||
mesh.vertexNormal.data(),
|
||||
mesh.header.indexCount,
|
||||
mesh.indices.data()
|
||||
));
|
||||
}
|
||||
}
|
||||
auto mesh = SHAssetManager::GetData<SHMeshAsset>(107348815);
|
||||
Handle<SHMesh> handle;
|
||||
handle = (graphicsSystem->AddMesh(
|
||||
mesh->header.vertexCount,
|
||||
mesh->vertexPosition.data(),
|
||||
mesh->texCoords.data(),
|
||||
mesh->vertexTangent.data(),
|
||||
mesh->vertexNormal.data(),
|
||||
mesh->header.indexCount,
|
||||
mesh->indices.data()
|
||||
));
|
||||
graphicsSystem->BuildMeshBuffers();
|
||||
|
||||
// Load Textures
|
||||
auto textures = SHADE::SHAssetManager::GetAllTextures();
|
||||
std::vector<Handle<SHTexture>> texHandles;
|
||||
for (const auto& tex : textures)
|
||||
{
|
||||
auto texture = graphicsSystem->Add(tex);
|
||||
texHandles.push_back(texture);
|
||||
}
|
||||
auto texture = SHAssetManager::GetData<SHTextureAsset>(91918845);
|
||||
Handle<SHTexture> texHandle;
|
||||
texHandle = graphicsSystem->Add(*texture);
|
||||
graphicsSystem->BuildTextures();
|
||||
|
||||
// Create Materials
|
||||
|
@ -116,7 +111,7 @@ namespace Sandbox
|
|||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
|
||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
|
||||
|
||||
renderable.Mesh = handles.front();
|
||||
renderable.Mesh = handle;
|
||||
renderable.SetMaterial(customMat);
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
|
@ -157,7 +152,7 @@ namespace Sandbox
|
|||
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||
|
||||
renderableShowcase.Mesh = handles.front();
|
||||
renderableShowcase.Mesh = handle;
|
||||
renderableShowcase.SetMaterial(customMat);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
|
|
|
@ -12,11 +12,11 @@
|
|||
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include "SH_API.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SH_API SHAnimationAsset
|
||||
struct SH_API SHAnimationAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssetDataBase.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAssetData
|
||||
{
|
||||
virtual ~SHAssetData(){}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHInternalAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHInternalAsset : SHAsset
|
||||
{
|
||||
|
||||
};
|
||||
}
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include "Math/SHMath.h"
|
||||
#include "SH_API.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -22,10 +22,10 @@ namespace SHADE
|
|||
{
|
||||
uint32_t vertexCount;
|
||||
uint32_t indexCount;
|
||||
std::string meshName;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct SH_API SHMeshAsset
|
||||
struct SH_API SHMeshAsset : SHAssetData
|
||||
{
|
||||
bool compiled;
|
||||
bool changed;
|
||||
|
|
|
@ -2,10 +2,11 @@
|
|||
|
||||
#include "tinyddsloader.h"
|
||||
#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
|
||||
#include "SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextureAsset
|
||||
struct SHTextureAsset : SHAssetData
|
||||
{
|
||||
bool compiled;
|
||||
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHAssetLoader.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAssetLoader
|
||||
{
|
||||
virtual SHAssetData* Load(AssetPath path) = 0;
|
||||
};
|
||||
}
|
|
@ -51,13 +51,11 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
SHMeshAsset SHAssimpLibrary::ProcessMesh(aiMesh const& mesh) noexcept
|
||||
SHMeshAsset* SHAssimpLibrary::ProcessMesh(aiMesh const& mesh) noexcept
|
||||
{
|
||||
SHMeshAsset result
|
||||
{
|
||||
.compiled { false},
|
||||
.changed { false }
|
||||
};
|
||||
SHMeshAsset* result = new SHMeshAsset();
|
||||
result->compiled = false;
|
||||
result->changed = false;
|
||||
|
||||
for (size_t i{0}; i < mesh.mNumVertices; ++i)
|
||||
{
|
||||
|
@ -66,7 +64,7 @@ namespace SHADE
|
|||
vertex.x = mesh.mVertices[i].x;
|
||||
vertex.y = mesh.mVertices[i].y;
|
||||
vertex.z = mesh.mVertices[i].z;
|
||||
result.vertexPosition.push_back(vertex);
|
||||
result->vertexPosition.push_back(vertex);
|
||||
|
||||
// Tex coords
|
||||
SHVec2 texCoord{0.f, 0.f};
|
||||
|
@ -75,7 +73,7 @@ namespace SHADE
|
|||
texCoord.x = mesh.mTextureCoords[0][i].x;
|
||||
texCoord.y = mesh.mTextureCoords[0][i].y;
|
||||
}
|
||||
result.texCoords.push_back(texCoord);
|
||||
result->texCoords.push_back(texCoord);
|
||||
|
||||
// Normals
|
||||
SHVec3 normal{0.f, 0.f, 0.f};
|
||||
|
@ -85,7 +83,7 @@ namespace SHADE
|
|||
normal.y = mesh.mNormals[i].y;
|
||||
normal.z = mesh.mNormals[i].z;
|
||||
}
|
||||
result.vertexNormal.push_back(normal);
|
||||
result->vertexNormal.push_back(normal);
|
||||
|
||||
// Tangent
|
||||
SHVec3 tangent{0.f, 0.f, 0.f};
|
||||
|
@ -95,7 +93,7 @@ namespace SHADE
|
|||
tangent.y = mesh.mTangents[i].y;
|
||||
tangent.z = mesh.mTangents[i].z;
|
||||
}
|
||||
result.vertexTangent.push_back(tangent);
|
||||
result->vertexTangent.push_back(tangent);
|
||||
}
|
||||
|
||||
for (size_t i {0}; i < mesh.mNumFaces; ++i)
|
||||
|
@ -103,13 +101,13 @@ namespace SHADE
|
|||
aiFace face = mesh.mFaces[i];
|
||||
for (size_t j{0}; j < face.mNumIndices; ++j)
|
||||
{
|
||||
result.indices.push_back(face.mIndices[j]);
|
||||
result->indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
}
|
||||
|
||||
result.header.vertexCount = static_cast<uint32_t>(result.vertexPosition.size());
|
||||
result.header.indexCount = static_cast<uint32_t>(result.indices.size());
|
||||
result.header.meshName = mesh.mName.C_Str();
|
||||
result->header.vertexCount = static_cast<uint32_t>(result->vertexPosition.size());
|
||||
result->header.indexCount = static_cast<uint32_t>(result->indices.size());
|
||||
result->header.name = mesh.mName.C_Str();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -22,13 +22,13 @@ namespace SHADE
|
|||
class SHAssimpLibrary
|
||||
{
|
||||
private:
|
||||
using MeshVectorRef = std::vector<SHMeshAsset>&;
|
||||
using AnimVectorRef = std::vector<SHAnimationAsset>&;
|
||||
using MeshVectorRef = std::vector<SHMeshAsset*>&;
|
||||
using AnimVectorRef = std::vector<SHAnimationAsset*>&;
|
||||
|
||||
static Assimp::Importer aiImporter;
|
||||
static void ProcessNode(aiNode const& node, aiScene const& scene,MeshVectorRef meshes) noexcept;
|
||||
static void ExtractAnimations(aiScene const& scene, AnimVectorRef anims) noexcept;
|
||||
static SHMeshAsset ProcessMesh(aiMesh const& mesh) noexcept;
|
||||
static SHMeshAsset* ProcessMesh(aiMesh const& mesh) noexcept;
|
||||
|
||||
public:
|
||||
static void LoadFromFile(AssetPath path, MeshVectorRef meshes, AnimVectorRef anims) noexcept;
|
||||
|
|
|
@ -20,7 +20,7 @@ std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, A
|
|||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||
newPath += asset.header.meshName + MESH_EXTENSION;
|
||||
newPath += asset.header.name + MESH_EXTENSION.data();
|
||||
|
||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHMeshLoader::LoadSHMesh(SHMeshAsset& mesh, AssetPath path) noexcept
|
||||
void SHMeshLoader::LoadSHMesh(AssetPath path, SHMeshAsset& mesh) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
|
@ -56,7 +56,7 @@ namespace SHADE
|
|||
|
||||
mesh.header.indexCount = indexCount;
|
||||
mesh.header.vertexCount = vertCount;
|
||||
mesh.header.meshName = name;
|
||||
mesh.header.name = name;
|
||||
|
||||
mesh.vertexPosition = std::move(vertPos);
|
||||
mesh.vertexTangent = std::move(vertTan);
|
||||
|
@ -66,4 +66,13 @@ namespace SHADE
|
|||
|
||||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHMeshLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHMeshAsset();
|
||||
|
||||
LoadSHMesh(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,11 +12,13 @@
|
|||
#pragma once
|
||||
#include "../SHAssetMacros.h"
|
||||
#include "../Asset Types/SHMeshAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMeshLoader
|
||||
struct SHMeshLoader : public SHAssetLoader
|
||||
{
|
||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -133,6 +133,15 @@ namespace SHADE
|
|||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHTextureAsset();
|
||||
|
||||
LoadImageAsset(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||
{
|
||||
if (path.extension().string() == DDS_EXTENSION)
|
||||
|
|
|
@ -15,19 +15,20 @@
|
|||
#include "../SHAssetMacros.h"
|
||||
#include "../Asset Types/SHTextureAsset.h"
|
||||
#include "tinyddsloader.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHTextureLoader
|
||||
class SHTextureLoader : public SHAssetLoader
|
||||
{
|
||||
private:
|
||||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
|
||||
|
||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||
vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||
|
||||
void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
public:
|
||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -12,11 +12,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
#include "SHAssetMacros.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHAsset
|
||||
struct SH_API SHAsset
|
||||
{
|
||||
AssetName name;
|
||||
AssetID id;
|
||||
|
|
|
@ -32,12 +32,12 @@ typedef std::filesystem::path AssetPath;
|
|||
typedef unsigned char* AssetData;
|
||||
typedef std::string AssetMetaVersion;
|
||||
typedef std::string AssetExtension;
|
||||
typedef unsigned char AssetTypeMeta;
|
||||
typedef size_t AssetTypeMeta;
|
||||
|
||||
typedef FMOD::Sound* SHSound;
|
||||
|
||||
// Asset Meta Version
|
||||
#define ASSET_META_VER "1.0"
|
||||
constexpr std::string_view ASSET_META_VER { "1.0" };
|
||||
|
||||
// Asset type enum
|
||||
enum class AssetType : AssetTypeMeta
|
||||
|
@ -53,34 +53,35 @@ enum class AssetType : AssetTypeMeta
|
|||
SCENE,
|
||||
PREFAB,
|
||||
AUDIO_WAV,
|
||||
DDS
|
||||
DDS,
|
||||
MAX_COUNT
|
||||
};
|
||||
|
||||
//Directory
|
||||
#ifdef _PUBLISH
|
||||
#define ASSET_ROOT "Assets"
|
||||
constexpr std::string_view ASSET_ROOT {"Assets"};
|
||||
#else
|
||||
#define ASSET_ROOT "../../Assets"
|
||||
constexpr std::string_view ASSET_ROOT {"../../Assets"};
|
||||
#endif
|
||||
|
||||
|
||||
// ASSET EXTENSIONS
|
||||
#define META_EXTENSION ".shmeta"
|
||||
#define IMAGE_EXTENSION ".png"
|
||||
#define AUDIO_EXTENSION ".ogg"
|
||||
#define AUDIO_WAV_EXTENSION ".wav"
|
||||
#define SHADER_EXTENSION ".glsl"
|
||||
#define SCRIPT_EXTENSION ".cs"
|
||||
#define SCENE_EXTENSION ".SHADE"
|
||||
#define PREFAB_EXTENSION ".SHPrefab"
|
||||
#define MATERIAL_EXTENSION ".SHMat"
|
||||
#define TEXTURE_EXTENSION ".shtex"
|
||||
#define DDS_EXTENSION ".dds"
|
||||
#define FBX_EXTENSION ".fbx"
|
||||
#define GLTF_EXTENSION ".gltf"
|
||||
#define MESH_EXTENSION ".shmesh"
|
||||
constexpr std::string_view META_EXTENSION {".shmeta"};
|
||||
constexpr std::string_view IMAGE_EXTENSION {".png"};
|
||||
constexpr std::string_view AUDIO_EXTENSION {".ogg"};
|
||||
constexpr std::string_view AUDIO_WAV_EXTENSION {".wav"};
|
||||
constexpr std::string_view SHADER_EXTENSION {".glsl"};
|
||||
constexpr std::string_view SCRIPT_EXTENSION {".cs"};
|
||||
constexpr std::string_view SCENE_EXTENSION {".SHADE"};
|
||||
constexpr std::string_view PREFAB_EXTENSION {".SHPrefab"};
|
||||
constexpr std::string_view MATERIAL_EXTENSION {".SHMat"};
|
||||
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
|
||||
constexpr std::string_view DDS_EXTENSION {".dds"};
|
||||
constexpr std::string_view FBX_EXTENSION {".fbx"};
|
||||
constexpr std::string_view GLTF_EXTENSION {".gltf"};
|
||||
constexpr std::string_view MESH_EXTENSION {".shmesh"};
|
||||
|
||||
std::string const EXTENSIONS[] = {
|
||||
constexpr std::string_view EXTENSIONS[] = {
|
||||
AUDIO_EXTENSION,
|
||||
SHADER_EXTENSION,
|
||||
MATERIAL_EXTENSION,
|
||||
|
@ -96,10 +97,12 @@ std::string const EXTENSIONS[] = {
|
|||
GLTF_EXTENSION
|
||||
};
|
||||
|
||||
constexpr size_t TYPE_COUNT {static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||
|
||||
// Error flags
|
||||
#define FILE_NOT_FOUND_ERR "FILE NOT FOUND"
|
||||
#define META_NOT_FOUND_ERR "META NOT FOUND"
|
||||
#define ASSET_NOT_FOUND_ERR "ASSET NOT FOUND"
|
||||
#define EXT_DOES_NOT_EXIST "TYPE DOES NOT HAVE EXTENSION DEFINED"
|
||||
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};
|
||||
constexpr std::string_view META_NOT_FOUND_ERR {"META NOT FOUND"};
|
||||
constexpr std::string_view ASSET_NOT_FOUND_ERR {"ASSET NOT FOUND"};
|
||||
constexpr std::string_view EXT_DOES_NOT_EXIST {"TYPE DOES NOT HAVE EXTENSION DEFINED"};
|
||||
|
||||
#endif // !SH_ASSET_MACROS_H
|
||||
|
|
|
@ -26,11 +26,10 @@ namespace SHADE
|
|||
FMOD::System* SHAssetManager::audioSystem;
|
||||
std::unordered_map<AssetID, SHSound >* SHAssetManager::audioSoundList;
|
||||
|
||||
std::vector<SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetRegistry;
|
||||
std::vector<SHAssetLoader*> SHAssetManager::loaders(TYPE_COUNT);
|
||||
|
||||
std::unordered_map<AssetID, SHMeshAsset> SHAssetManager::meshCollection;
|
||||
std::unordered_map<AssetID, SHTextureAsset> SHAssetManager::textureCollection;
|
||||
std::vector<SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAssetData * const> SHAssetManager::assetData;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Static function to generate asset ID.
|
||||
|
@ -81,7 +80,37 @@ namespace SHADE
|
|||
// return std::filesystem::path();
|
||||
//}
|
||||
|
||||
return std::filesystem::path(ASSET_ROOT + folder + path.filename().string());
|
||||
return std::filesystem::path(std::string(ASSET_ROOT) + folder + path.filename().string());
|
||||
}
|
||||
|
||||
AssetPath SHAssetManager::GenerateNewPath(AssetName name, AssetType type)
|
||||
{
|
||||
std::string folder;
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case AssetType::SCENE:
|
||||
folder = "scenes/";
|
||||
break;
|
||||
|
||||
case AssetType::PREFAB:
|
||||
folder = "prefabs/";
|
||||
break;
|
||||
|
||||
case AssetType::MATERIAL:
|
||||
folder = "materials/";
|
||||
break;
|
||||
|
||||
default:
|
||||
folder = "/";
|
||||
}
|
||||
|
||||
return std::filesystem::path{
|
||||
std::string(ASSET_ROOT) +
|
||||
folder +
|
||||
name +
|
||||
std::string(EXTENSIONS[static_cast<size_t>(type)])
|
||||
};
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -117,7 +146,7 @@ namespace SHADE
|
|||
// folder = "";
|
||||
// break;
|
||||
//}
|
||||
AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
AssetPath path{ std::string{ASSET_ROOT} + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
|
||||
|
@ -126,6 +155,19 @@ namespace SHADE
|
|||
return id;
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
|
||||
{
|
||||
AssetID id = GenerateAssetID(type);
|
||||
|
||||
assetCollection.emplace_back(
|
||||
name,
|
||||
id,
|
||||
type,
|
||||
GenerateNewPath(name, type),
|
||||
0
|
||||
);
|
||||
return id;
|
||||
}
|
||||
/****************************************************************************
|
||||
* \brief Import new asset from outside editor window.
|
||||
*
|
||||
|
@ -134,7 +176,10 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
AssetID SHAssetManager::ImportNewAsset(char const* p) noexcept
|
||||
{
|
||||
std::filesystem::path const path{ p };
|
||||
std::filesystem::path const path{ p };
|
||||
|
||||
auto const type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||
auto const id = GenerateAssetID(type);
|
||||
|
||||
std::filesystem::path const newPath{ GenerateLocalPath(path) };
|
||||
if (newPath.empty())
|
||||
|
@ -145,11 +190,7 @@ namespace SHADE
|
|||
|
||||
std::filesystem::copy(path, newPath);
|
||||
|
||||
AssetID id{ RetrieveAsset(newPath.string().c_str()) };
|
||||
if (id != 0)
|
||||
{
|
||||
LoadData(id);
|
||||
}
|
||||
assetCollection.push_back(CreateAssetFromPath(newPath));
|
||||
|
||||
return id;
|
||||
}
|
||||
|
@ -160,158 +201,14 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::RefreshAllAssets() noexcept
|
||||
{
|
||||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
//SHFileSystem::LoadAllFiles(metaFiles, AssetFiles);
|
||||
//std::vector<AssetPath> AssetFilesVerified;
|
||||
std::vector<AssetPath> AssetFilesNew;
|
||||
|
||||
for (auto const& asset : AssetFiles)
|
||||
{
|
||||
bool found = false;
|
||||
for (auto it {metaFiles.begin()}; it != metaFiles.end(); ++it)
|
||||
{
|
||||
std::string fileExtCheck{ asset.filename().string() };
|
||||
fileExtCheck += META_EXTENSION;
|
||||
if (it->filename().string() == fileExtCheck)
|
||||
{
|
||||
metaFiles.erase(it);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found && IsRecognised(asset.extension().string().c_str()))
|
||||
{
|
||||
AssetFilesNew.push_back(asset);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<SHAsset> newLoad;
|
||||
newLoad.reserve(AssetFilesNew.size());
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
for (auto const& file : AssetFilesNew)
|
||||
{
|
||||
newLoad.push_back(RegisterAssetNew(file));
|
||||
}
|
||||
|
||||
//UpdateAllSpriteSets();
|
||||
|
||||
}
|
||||
|
||||
//void SHAssetManager::LoadDataTemp(std::string p) noexcept
|
||||
//{
|
||||
// AssetPath path{ p };
|
||||
|
||||
// if (path.extension().string() == FBX_EXTENSION
|
||||
// || path.extension().string() == GLTF_EXTENSION
|
||||
// || path.extension().string() == MESH_EXTENSION)
|
||||
// {
|
||||
// LoadGLTF(
|
||||
// {
|
||||
// .name {path.filename().string()},
|
||||
// .id {0},
|
||||
// .type {AssetType::MESH},
|
||||
// .path {path},
|
||||
// .location {0}
|
||||
// }
|
||||
// );
|
||||
// }
|
||||
// else if (path.extension().string() == DDS_EXTENSION
|
||||
// || path.extension().string() == TEXTURE_EXTENSION)
|
||||
// {
|
||||
// LoadDDS(
|
||||
// {
|
||||
// .name {path.filename().string()},
|
||||
// .id {0},
|
||||
// .type {AssetType::DDS},
|
||||
// .path {path},
|
||||
// .location {0}
|
||||
// }
|
||||
// );
|
||||
// }
|
||||
//}
|
||||
|
||||
std::vector<SHMeshAsset> SHAssetManager::GetAllMeshes() noexcept
|
||||
{
|
||||
std::vector<SHMeshAsset> result;
|
||||
for (auto const& mesh : meshCollection)
|
||||
{
|
||||
result.push_back(mesh.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<SHTextureAsset> SHAssetManager::GetAllTextures() noexcept
|
||||
{
|
||||
std::vector<SHTextureAsset> result;
|
||||
for (auto const& dds : textureCollection)
|
||||
{
|
||||
result.push_back(dds.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMeshAsset const* SHAssetManager::GetMesh(AssetID id) noexcept
|
||||
{
|
||||
if (meshCollection.find(id) == meshCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &meshCollection[id];
|
||||
}
|
||||
|
||||
SHTextureAsset const* SHAssetManager::GetTexture(AssetID id) noexcept
|
||||
{
|
||||
if (textureCollection.find(id) == textureCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &textureCollection[id];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for asset file
|
||||
|
||||
* \brief Links meta data to asset in registries. Meta data should
|
||||
* already exist
|
||||
****************************************************************************/
|
||||
void SHAssetManager::RegisterAsset(AssetPath const& metaPath, AssetPath const& path) noexcept
|
||||
{
|
||||
SHAsset const meta = SHAssetMetaHandler::RetrieveMetaData(metaPath);
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for asset file
|
||||
|
||||
* \brief Creates new meta data for new asset.
|
||||
****************************************************************************/
|
||||
SHAsset SHAssetManager::RegisterAssetNew(AssetPath const& asset) noexcept
|
||||
{
|
||||
SHAsset meta;
|
||||
meta.type = SHAssetMetaHandler::GetTypeFromExtension(asset.extension().string());
|
||||
meta.id = GenerateAssetID(meta.type);
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
return assetCollection.back();
|
||||
}
|
||||
|
||||
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
||||
{
|
||||
for (auto const& e : EXTENSIONS)
|
||||
{
|
||||
if (strcmp(ext, e.c_str()) == 0)
|
||||
if (strcmp(ext, e.data()) == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -320,60 +217,31 @@ namespace SHADE
|
|||
return false;
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadGLTF(AssetPath path) noexcept
|
||||
SHAsset SHAssetManager::CreateAssetFromPath(AssetPath path) noexcept
|
||||
{
|
||||
std::vector<SHMeshAsset> meshes;
|
||||
std::vector<SHAnimationAsset> anims;
|
||||
|
||||
SHAssimpLibrary::LoadFromFile(path, meshes, anims);
|
||||
SHAsset result;
|
||||
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
auto id{ GenerateAssetID(AssetType::MESH) };
|
||||
meshCollection.emplace(id, mesh);
|
||||
result.name = path.stem().string();
|
||||
result.type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||
result.id = GenerateAssetID(result.type);
|
||||
result.path = path;
|
||||
|
||||
AssetPath path;
|
||||
if (!mesh.compiled)
|
||||
{
|
||||
path = SHMeshCompiler::CompileMeshBinary(mesh, path);
|
||||
}
|
||||
|
||||
assetCollection.emplace_back(
|
||||
mesh.header.meshName,
|
||||
id,
|
||||
AssetType::MESH,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
for (auto const& anim : anims)
|
||||
{
|
||||
//TODO Register anim resource and compile into binary
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadDDS(SHAsset asset) noexcept
|
||||
void SHAssetManager::InitLoaders() noexcept
|
||||
{
|
||||
SHTextureAsset image;
|
||||
|
||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||
|
||||
if (!image.compiled)
|
||||
{
|
||||
auto id{ GenerateAssetID(AssetType::TEXTURE) };
|
||||
textureCollection.emplace(id, image);
|
||||
|
||||
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
|
||||
|
||||
assetCollection.emplace_back(
|
||||
image.name,
|
||||
id,
|
||||
AssetType::TEXTURE,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
loaders[static_cast<size_t>(AssetType::AUDIO)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::SHADER)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::MATERIAL)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::IMAGE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||
loaders[static_cast<size_t>(AssetType::TEXTURE)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SCRIPT)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::SCENE)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::PREFAB)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::AUDIO_WAV)] = nullptr;
|
||||
loaders[static_cast<size_t>(AssetType::DDS)] = nullptr;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -381,7 +249,8 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::Load() noexcept
|
||||
{
|
||||
RetrieveAssets();
|
||||
InitLoaders();
|
||||
BuildAssetCollection();
|
||||
LoadAllData();
|
||||
}
|
||||
|
||||
|
@ -390,143 +259,40 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::LoadAllData() noexcept
|
||||
{
|
||||
//TODO Remove when on demand loading is done
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
switch (asset.type)
|
||||
{
|
||||
case AssetType::MESH:
|
||||
meshCollection.emplace(asset.id, SHMeshAsset());
|
||||
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
|
||||
break;
|
||||
|
||||
case AssetType::TEXTURE:
|
||||
textureCollection.emplace(asset.id, SHTextureAsset());
|
||||
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
|
||||
break;
|
||||
|
||||
default:
|
||||
void;
|
||||
}
|
||||
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||
assetData.emplace(asset.id, data);
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetManager::LoadData(AssetID id) noexcept
|
||||
SHAssetData* SHAssetManager::LoadData(SHAsset const& asset) noexcept
|
||||
{
|
||||
(void)id;
|
||||
}
|
||||
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Retrieve all asset files and meta files from filesystem
|
||||
****************************************************************************/
|
||||
void SHAssetManager::RetrieveAssets() noexcept
|
||||
{
|
||||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
|
||||
if (data == nullptr)
|
||||
{
|
||||
if (dir.path().extension().string() == META_EXTENSION)
|
||||
{
|
||||
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
assetRegistry.emplace(meta.id, meta);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Write new function for file manager to loop through all files
|
||||
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||
//FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||
|
||||
//for (auto const& meta : metaFiles)
|
||||
//{
|
||||
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||
// it != AssetFiles.cend();
|
||||
// ++it)
|
||||
// {
|
||||
// // Asset exists for meta file
|
||||
// std::string fileExtCheck{ it->filename().string() };
|
||||
// fileExtCheck += META_EXTENSION;
|
||||
// if (meta.filename().string() == fileExtCheck)
|
||||
// {
|
||||
// RegisterAsset(meta, *it);
|
||||
// AssetFiles.erase(it);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
//for (auto const& file : AssetFiles)
|
||||
//{
|
||||
// if (IsRecognised(file.extension().string().c_str()))
|
||||
// {
|
||||
// SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
||||
{
|
||||
std::filesystem::path p{ path };
|
||||
if (IsRecognised(p.extension().string().c_str()))
|
||||
{
|
||||
SHAsset const& meta{ RegisterAssetNew(p) };
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
return meta.id;
|
||||
SHLOG_ERROR("Unable to load asset into memory: {}\n", asset.path.string());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unsupported File Format: " << p.filename() << "\n";
|
||||
assetData.emplace(asset.id, data);
|
||||
}
|
||||
|
||||
// Assert that file imported is not recognised
|
||||
return 0;
|
||||
return data;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Full path of file
|
||||
|
||||
* \brief Extracts file name from path. Formats file name into readable
|
||||
* with spaces and capitalises first letter of every word
|
||||
****************************************************************************/
|
||||
AssetName SHAssetManager::GetNameFromPath(AssetPath filepath) noexcept
|
||||
void SHAssetManager::BuildAssetCollection() noexcept
|
||||
{
|
||||
std::string name{ filepath.filename().string() };
|
||||
name = name.substr(0, name.find_last_of('.'));
|
||||
|
||||
//if (name[0] <= 122 && name[0] >= 97)
|
||||
//{
|
||||
// name[0] -= 32;
|
||||
//}
|
||||
|
||||
//for (size_t i{ 1 }; i < name.length(); ++i)
|
||||
//{
|
||||
// // Replace all underscores with spaces
|
||||
// if (name[i] == '_')
|
||||
// {
|
||||
// name[i] = ' ';
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// if (name[i + 1] <= 'Z' && name[i + 1] >= 'A'
|
||||
// && name[i] <= 'z' && name[i] >= 'a')
|
||||
// {
|
||||
// name.insert(i + 1, 1, ' ');
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// if (name[i - 1] == ' ' && name[i] <= 'z' && name[i] >= 'a')
|
||||
// {
|
||||
// name[i] -= 32;
|
||||
// }
|
||||
//}
|
||||
|
||||
return name;
|
||||
for (auto const& dir : std::filesystem::recursive_directory_iterator{ASSET_ROOT})
|
||||
{
|
||||
if (dir.is_regular_file())
|
||||
{
|
||||
if (dir.path().extension().string() == META_EXTENSION.data())
|
||||
{
|
||||
assetCollection.push_back(SHAssetMetaHandler::RetrieveMetaData(dir.path()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,9 +11,10 @@
|
|||
#pragma once
|
||||
#include "tinyddsloader.h"
|
||||
#include "SHAsset.h"
|
||||
#include "Asset Types/SHAssetData.h"
|
||||
#include "Libraries/SHAssetLoader.h"
|
||||
#include <memory>
|
||||
|
||||
#include "Asset Types/SHMeshAsset.h"
|
||||
#include "Asset Types/SHTextureAsset.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -28,6 +29,8 @@ namespace SHADE
|
|||
|
||||
static AssetPath GenerateLocalPath(AssetPath path) noexcept;
|
||||
|
||||
static AssetPath GenerateNewPath(AssetName name, AssetType type);
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Deallocate all memory used by resource data
|
||||
****************************************************************************/
|
||||
|
@ -54,6 +57,7 @@ namespace SHADE
|
|||
* \return resource id generated for new asset
|
||||
****************************************************************************/
|
||||
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
|
||||
static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Import new resource from outside editor window.
|
||||
|
@ -70,67 +74,49 @@ namespace SHADE
|
|||
static void RefreshAllAssets() noexcept;
|
||||
// -------------------------------------------------------------------------/
|
||||
|
||||
//TODO: TEMPORARY FOR TESTING GLTF & DDS
|
||||
//static void LoadDataTemp(std::string path) noexcept;
|
||||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
||||
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const * const> GetData(AssetID id) noexcept
|
||||
{
|
||||
if (assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T const * const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
static SHMeshAsset const* GetMesh(AssetID id) noexcept;
|
||||
static SHTextureAsset const* GetTexture(AssetID id) noexcept;
|
||||
|
||||
// Specialised load calls
|
||||
static void LoadGLTF(AssetPath path) noexcept;
|
||||
static void LoadDDS(SHAsset asset) noexcept;
|
||||
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T const * const>(assetData[id]);
|
||||
}
|
||||
private:
|
||||
/****************************************************************************
|
||||
* \brief Load resource data into memory
|
||||
****************************************************************************/
|
||||
static void LoadAllData() noexcept;
|
||||
|
||||
static void LoadData(AssetID id) noexcept;
|
||||
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Retrieve all resource files and meta files from filesystem
|
||||
****************************************************************************/
|
||||
static void RetrieveAssets() noexcept;
|
||||
|
||||
static AssetID RetrieveAsset(char const* path) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Full path of file
|
||||
|
||||
* \brief Extracts file name from path. Formats file name into readable
|
||||
* with spaces and capitalises first letter of every word
|
||||
****************************************************************************/
|
||||
static AssetName GetNameFromPath(AssetPath) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for resource file
|
||||
|
||||
* \brief Links meta data to resource in registries. Meta data should
|
||||
* already exist
|
||||
****************************************************************************/
|
||||
static void RegisterAsset(AssetPath const&, AssetPath const&) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for resource file
|
||||
|
||||
* \brief Creates new meta data for new resource.
|
||||
****************************************************************************/
|
||||
static SHAsset RegisterAssetNew(AssetPath const&) noexcept;
|
||||
inline static void BuildAssetCollection() noexcept;
|
||||
|
||||
static bool IsRecognised(char const*) noexcept;
|
||||
|
||||
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
|
||||
|
||||
static void InitLoaders() noexcept;
|
||||
|
||||
static FMOD::System* audioSystem;
|
||||
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
||||
|
||||
static std::vector<SHAssetLoader*> loaders;
|
||||
|
||||
// For all resources
|
||||
static std::vector<SHAsset> assetCollection;
|
||||
static std::unordered_map<AssetID, SHAsset> assetRegistry;
|
||||
|
||||
static std::unordered_map<AssetID, SHMeshAsset> meshCollection;
|
||||
static std::unordered_map<AssetID, SHTextureAsset> textureCollection;
|
||||
static std::unordered_map<AssetID, SHAssetData * const> assetData;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace SHADE
|
|||
{
|
||||
for (int i{0}; i < EXTENSIONS->size(); ++i)
|
||||
{
|
||||
if (ext == EXTENSIONS[i])
|
||||
if (strcmp(ext.c_str(), EXTENSIONS[i].data()) == 0)
|
||||
{
|
||||
return static_cast<AssetType>(i);
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
AssetExtension SHAssetMetaHandler::GetExtensionFromType(AssetType type) noexcept
|
||||
{
|
||||
return EXTENSIONS[static_cast<size_t>(type)];
|
||||
return AssetExtension(EXTENSIONS[static_cast<size_t>(type)]);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -124,16 +124,6 @@ namespace SHADE
|
|||
metaFile << "ID: " << meta.id << "\n";
|
||||
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
||||
|
||||
////TODO Add in information that is specific to types like mesh
|
||||
//switch(meta.type)
|
||||
//{
|
||||
//case AssetType::MESH:
|
||||
// break;
|
||||
|
||||
//default:
|
||||
// break;
|
||||
//}
|
||||
|
||||
metaFile.close();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue