SP3-16 Quaternions #112
|
@ -362,3 +362,5 @@ MigrationBackup/
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|||
*.csproj
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*.filters
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||||
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||||
Assets/Editor/Layouts/UserLayout.ini
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||||
|
|
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@ -0,0 +1,3 @@
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|||
Name: Cube.003
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||||
ID: 110152941
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||||
Type:
|
|
@ -0,0 +1,3 @@
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|||
Name: Cube.012
|
||||
ID: 107348815
|
||||
Type:
|
|
@ -0,0 +1,48 @@
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|||
[Window][MainStatusBar]
|
||||
Pos=0,1060
|
||||
Size=1920,20
|
||||
Collapsed=0
|
||||
|
||||
[Window][SHEditorMenuBar]
|
||||
Pos=0,24
|
||||
Size=1920,1036
|
||||
Collapsed=0
|
||||
|
||||
[Window][Hierarchy Panel]
|
||||
Pos=0,120
|
||||
Size=225,940
|
||||
Collapsed=0
|
||||
DockId=0x00000004,0
|
||||
|
||||
[Window][Debug##Default]
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Pos=60,60
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||||
Size=400,400
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||||
Collapsed=0
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||||
|
||||
[Window][Inspector]
|
||||
Pos=1686,24
|
||||
Size=234,1036
|
||||
Collapsed=0
|
||||
DockId=0x00000006,0
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||||
|
||||
[Window][Profiler]
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||||
Pos=0,24
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||||
Size=225,94
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||||
Collapsed=0
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DockId=0x00000003,0
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||||
|
||||
[Window][Viewport]
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Pos=227,24
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||||
Size=1457,1036
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||||
Collapsed=0
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||||
DockId=0x00000002,0
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||||
|
||||
[Docking][Data]
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||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
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||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1684,1036 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=225,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1293,1036 CentralNode=1 Selected=0x13926F0B
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||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=234,1036 Selected=0xE7039252
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||||
|
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@ -0,0 +1,48 @@
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|||
[Window][MainStatusBar]
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||||
Pos=0,1060
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||||
Size=1920,20
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||||
Collapsed=0
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||||
|
||||
[Window][SHEditorMenuBar]
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||||
Pos=0,48
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||||
Size=1920,1012
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||||
Collapsed=0
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||||
|
||||
[Window][Hierarchy Panel]
|
||||
Pos=0,142
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||||
Size=571,918
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||||
Collapsed=0
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||||
DockId=0x00000004,0
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||||
|
||||
[Window][Debug##Default]
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Pos=60,60
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||||
Size=400,400
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Collapsed=0
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||||
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||||
[Window][Inspector]
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||||
Pos=1649,48
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||||
Size=271,1012
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||||
Collapsed=0
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||||
DockId=0x00000006,0
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||||
|
||||
[Window][Profiler]
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Pos=0,48
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||||
Size=571,92
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||||
Collapsed=0
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||||
DockId=0x00000003,0
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||||
|
||||
[Window][Viewport]
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||||
Pos=573,48
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||||
Size=1074,1012
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||||
Collapsed=0
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||||
DockId=0x00000002,0
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||||
|
||||
[Docking][Data]
|
||||
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=1920,1012 Split=X
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||||
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
|
||||
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=571,1036 Split=Y Selected=0x1E6EB881
|
||||
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
|
||||
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
|
||||
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1074,1036 CentralNode=1 Selected=0x13926F0B
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||||
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252
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|
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@ -0,0 +1,3 @@
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Name: RaccoonPreTexturedVer1_Base9
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ID: 91918845
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Type:
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@ -30,13 +30,15 @@ project "SHADE_Application"
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externalincludedirs
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{
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
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"%{IncludeDir.tinyddsloader}",
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"%{IncludeDir.RTTR}\\include",
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"%{IncludeDir.fmod}/include",
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"%{IncludeDir.RTTR}\\include"
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"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
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"%{IncludeDir.VMA}/include",
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"%{IncludeDir.VULKAN}/include",
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"%{IncludeDir.spdlog}/include",
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"%{IncludeDir.tinyddsloader}",
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"%{IncludeDir.reactphysics3d}\\include",
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"%{IncludeDir.yamlcpp}"
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}
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externalwarnings "Off"
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@ -50,6 +52,7 @@ project "SHADE_Application"
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{
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"SHADE_Engine",
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"SHADE_Managed",
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"yaml-cpp",
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"SDL2.lib",
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"SDL2main.lib"
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}
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@ -57,7 +60,7 @@ project "SHADE_Application"
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libdirs
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{
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"%{IncludeDir.spdlog}/lib",
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"%{IncludeDir.SDL}/lib",
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"%{IncludeDir.SDL}/lib"
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}
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defines
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@ -16,18 +16,28 @@
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#include <ctime>
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#include <SDL.h>
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#include "Scripting/SHScriptEngine.h"
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#include "Graphics/MiddleEnd/Meshes/SHPrimitiveGenerator.h"
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// Managers
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Scene/SHSceneManager.h"
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// Systems
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#include "Scripting/SHScriptEngine.h"
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#include "Physics/SHPhysicsSystem.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Input/SHInputManager.h"
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#include "FRC/SHFramerateController.h"
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#include "AudioSystem/SHAudioSystem.h"
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#include "Camera/SHCameraSystem.h"
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// Components
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Scenes/SBTestScene.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Assets/SHAssetManager.h"
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@ -47,43 +57,62 @@ namespace Sandbox
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)
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{
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// Set working directory
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SHADE::SHFileUtilities::SetWorkDirToExecDir();
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SHFileUtilities::SetWorkDirToExecDir();
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window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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// Create Systems
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHScriptEngine>();
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// TODO(Diren): Create Physics System here
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
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SHSystemManager::CreateSystem<SHGraphicsSystem>();
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SHSystemManager::CreateSystem<SHScriptEngine>();
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SHSystemManager::CreateSystem<SHPhysicsSystem>();
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SHSystemManager::CreateSystem<SHTransformSystem>();
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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SHSystemManager::CreateSystem<SHAudioSystem>();
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SHSystemManager::CreateSystem<SHCameraSystem>();
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#ifdef SHEDITOR
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SDL_Init(SDL_INIT_VIDEO);
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sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
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SHSystemManager::CreateSystem<SHEditor>();
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SHSystemManager::GetSystem<SHEditor>()->SetSDLWindow(sdlWindow);
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#endif
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// Create Routines
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::UpdateRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::LateUpdateRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameCleanUpRoutine>();
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SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameSetUpRoutine>();
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SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::UpdateRoutine>();
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SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::LateUpdateRoutine>();
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SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::FrameCleanUpRoutine>();
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// TODO(Diren): Register Physics System & Routines here
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
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SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHTransformSystem, SHADE::SHTransformSystem::TransformUpdateRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformUpdateRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::EndRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
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#ifdef SHEDITOR
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SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
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#endif
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::RenderRoutine>();
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SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::EndRoutine>();
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SHComponentManager::CreateComponentSparseSet<SHRigidBodyComponent>();
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SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
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SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
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SHComponentManager::CreateComponentSparseSet<SHRenderable>();
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SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
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//TODO: REMOVE AFTER PRESENTATION
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
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//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
|
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//SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
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//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
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//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
|
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//TODO: REMOVE AFTER PRESENTATION
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|
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|
@ -91,61 +120,53 @@ namespace Sandbox
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auto id2 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
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|
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
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SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
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|
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// Set up graphics system and windows
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graphicsSystem->SetWindow(&window);
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|
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SHADE::SHSystemManager::Init();
|
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#ifdef SHEDITOR
|
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SDL_Init(SDL_INIT_VIDEO);
|
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sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
|
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SHADE::SHEditor::Initialise(sdlWindow);
|
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#else
|
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#endif
|
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|
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SHSystemManager::Init();
|
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|
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SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
|
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|
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SHFrameRateController::UpdateFRC();
|
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|
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SHAssetManager::Load();
|
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}
|
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|
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void SBApplication::Update(void)
|
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{
|
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||
SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
|
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//TODO: Change true to window is open
|
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while (!window.WindowShouldClose())
|
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{
|
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SHFrameRateController::UpdateFRC();
|
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SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
|
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SHSceneManager::UpdateSceneManager();
|
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SHSceneManager::SceneUpdate(1/60.0f);
|
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//#ifdef SHEDITOR
|
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//#endif
|
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graphicsSystem->BeginRender();
|
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|
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#ifdef SHEDITOR
|
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SHADE::SHEditor::Update(0.16f);
|
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#endif
|
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|
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graphicsSystem->Run(1.0f);
|
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graphicsSystem->EndRender();
|
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|
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SHADE::SHSystemManager::RunRoutines(false, 0.016f);
|
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#ifdef SHEDITOR
|
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if(editor->editorState == SHEditor::State::PLAY)
|
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SHSceneManager::SceneUpdate(0.016f);
|
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#endif
|
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
|
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editor->PollPicking();
|
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}
|
||||
|
||||
// Finish all graphics jobs first
|
||||
graphicsSystem->AwaitGraphicsExecution();
|
||||
}
|
||||
|
||||
|
||||
void SBApplication::Exit(void)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
SHADE::SHEditor::Exit();
|
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SDL_DestroyWindow(sdlWindow);
|
||||
SDL_Quit();
|
||||
#endif
|
||||
#endif
|
||||
|
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SHSceneManager::Exit();
|
||||
SHADE::SHSystemManager::Exit();
|
||||
SHSystemManager::Exit();
|
||||
SHAssetManager::Unload();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
|
||||
|
@ -18,9 +20,9 @@ using namespace SHADE;
|
|||
namespace Sandbox
|
||||
{
|
||||
|
||||
void SBTestScene::WindowFocusFunc([[maybe_unused]]void* window, int focused)
|
||||
void SBTestScene::WindowFocusFunc([[maybe_unused]] void* window, int focused)
|
||||
{
|
||||
if(focused)
|
||||
if (focused)
|
||||
{
|
||||
}
|
||||
else
|
||||
|
@ -44,15 +46,15 @@ namespace Sandbox
|
|||
{
|
||||
if (mesh.header.meshName == "Cube.012")
|
||||
{
|
||||
handles.push_back(graphicsSystem->AddMesh(
|
||||
mesh.header.vertexCount,
|
||||
mesh.vertexPosition.data(),
|
||||
mesh.texCoords.data(),
|
||||
mesh.vertexTangent.data(),
|
||||
mesh.vertexNormal.data(),
|
||||
mesh.header.indexCount,
|
||||
mesh.indices.data()
|
||||
));
|
||||
handles.push_back(graphicsSystem->AddMesh(
|
||||
mesh.header.vertexCount,
|
||||
mesh.vertexPosition.data(),
|
||||
mesh.texCoords.data(),
|
||||
mesh.vertexTangent.data(),
|
||||
mesh.vertexNormal.data(),
|
||||
mesh.header.indexCount,
|
||||
mesh.indices.data()
|
||||
));
|
||||
}
|
||||
}
|
||||
graphicsSystem->BuildMeshBuffers();
|
||||
|
@ -62,8 +64,8 @@ namespace Sandbox
|
|||
std::vector<Handle<SHTexture>> texHandles;
|
||||
for (const auto& tex : textures)
|
||||
{
|
||||
auto texture = graphicsSystem->Add(tex);
|
||||
texHandles.push_back(texture);
|
||||
auto texture = graphicsSystem->Add(tex);
|
||||
texHandles.push_back(texture);
|
||||
}
|
||||
graphicsSystem->BuildTextures();
|
||||
|
||||
|
@ -75,37 +77,40 @@ namespace Sandbox
|
|||
customMat->SetProperty("data.alpha", 0.1f);
|
||||
|
||||
// Create Stress Test Objects
|
||||
static const SHVec3 TEST_OBJ_SCALE = { 0.05f, 0.05f, 0.05f };
|
||||
constexpr int NUM_ROWS = 100;
|
||||
constexpr int NUM_COLS = 100;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 0.05f, 0.05f, 0.05f };
|
||||
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ) + 1.0f, -2.0f, -1.0f };
|
||||
static const SHVec3 TEST_OBJ_SCALE = SHVec3::One * 0.5f;
|
||||
constexpr int NUM_ROWS = 10;
|
||||
constexpr int NUM_COLS = 10;
|
||||
static const SHVec3 TEST_OBJ_SPACING = { 0.1f, 0.1f, 0.1f };
|
||||
static const SHVec3 TEST_OBJ_START_POS = { -(NUM_COLS / 2 * TEST_OBJ_SPACING.x) + 1.0f, -2.0f, -1.0f };
|
||||
|
||||
for (int y = 0; y < NUM_ROWS; ++y)
|
||||
for (int x = 0; x < NUM_COLS; ++x)
|
||||
{
|
||||
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
for (int x = 0; x < NUM_COLS; ++x)
|
||||
{
|
||||
auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
|
||||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
|
||||
|
||||
renderable.Mesh = handles.front();
|
||||
//renderable.Mesh = handles.front();
|
||||
renderable.Mesh = CUBE_MESH;
|
||||
renderable.SetMaterial(customMat);
|
||||
|
||||
if (y == 50)
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 0.0f, 0.0f, 1.0f));
|
||||
|
||||
//Set initial positions
|
||||
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{
|
||||
x * TEST_OBJ_SPACING.x,
|
||||
y * TEST_OBJ_SPACING.y,
|
||||
0.0f
|
||||
});
|
||||
transform.SetWorldPosition(TEST_OBJ_START_POS + SHVec3{ x * TEST_OBJ_SPACING.x, y * TEST_OBJ_SPACING.y, SHMath::GenerateRandomNumber(-3.5f, -5.0f) });
|
||||
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
|
||||
//transform.SetWorldRotation(3.14159265f * 1.5f, -3.14159265f / 2.0f, 0.0f);
|
||||
transform.SetLocalScale(TEST_OBJ_SCALE);
|
||||
transform.SetWorldRotation(SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber(), SHMath::GenerateRandomNumber());
|
||||
transform.SetWorldScale(TEST_OBJ_SCALE);
|
||||
|
||||
if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
|
||||
collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
|
||||
else
|
||||
collider.AddBoundingSphere(0.5f, SHVec3::Zero);
|
||||
|
||||
stressTestObjects.emplace_back(entity);
|
||||
}
|
||||
}
|
||||
|
||||
auto raccoonSpin = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
|
||||
|
@ -117,41 +122,50 @@ namespace Sandbox
|
|||
renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderable.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||
|
||||
transform.SetWorldPosition ({-3.0f, -1.0f, -1.0f});
|
||||
transform.SetLocalScale({5.0f, 5.0f, 5.0f});
|
||||
transform.SetWorldPosition({ -3.0f, -1.0f, -1.0f });
|
||||
transform.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
|
||||
//auto entity = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
//auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(entity);
|
||||
//auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(entity);
|
||||
auto floor = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent, SHRigidBodyComponent, SHColliderComponent>();
|
||||
auto& floorRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(floor);
|
||||
auto& floorTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(floor);
|
||||
auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
|
||||
auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
|
||||
|
||||
//renderable.Mesh = handles.back();
|
||||
//renderable.SetMaterial(customMat);
|
||||
floorRenderable.Mesh = CUBE_MESH;
|
||||
floorRenderable.SetMaterial(customMat);
|
||||
floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
||||
//transform.SetLocalScale(TEST_OBJ_SCALE);
|
||||
//transform.SetWorldPosition({-1.0f, -1.0f, -1.0f});
|
||||
floorTransform.SetWorldScale({ 7.5f, 0.5f, 7.5 });
|
||||
floorTransform.SetWorldPosition({ 0.0f, -3.0f, -5.0f });
|
||||
|
||||
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
|
||||
|
||||
auto* floorBox = floorCollider.AddBoundingBox();
|
||||
floorBox->SetHalfExtents(floorTransform.GetWorldScale() * 0.5f);
|
||||
|
||||
// Create blank entity with a script
|
||||
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
//auto& testObjRenderable = *SHComponentManager::GetComponent_s<SHRenderable>(testObj);
|
||||
//auto& testObjRenderable = *SHComponentManager::GetComponent<SHRenderable>(testObj);
|
||||
//testObjRenderable.Mesh = CUBE_MESH;
|
||||
//testObjRenderable.SetMaterial(matInst);
|
||||
|
||||
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->AddScript(raccoonSpin, "RaccoonSpin");
|
||||
scriptEngine->AddScript(raccoonSpin, "RaccoonSpin");
|
||||
|
||||
auto raccoonShowcase = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||
auto raccoonShowcase = SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||
auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
|
||||
auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
|
||||
|
||||
renderableShowcase.Mesh = handles.front();
|
||||
renderableShowcase.SetMaterial(customMat);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||
renderableShowcase.Mesh = handles.front();
|
||||
renderableShowcase.SetMaterial(customMat);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
|
||||
renderableShowcase.GetModifiableMaterial()->SetProperty("data.textureIndex", 0);
|
||||
|
||||
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||
transformShowcase.SetWorldPosition({ 3.0f, -1.0f, -1.0f });
|
||||
transformShowcase.SetLocalScale({ 5.0f, 5.0f, 5.0f });
|
||||
scriptEngine->AddScript(raccoonShowcase, "RaccoonShowcase");
|
||||
}
|
||||
|
||||
void SBTestScene::Update(float dt)
|
||||
|
@ -163,19 +177,19 @@ namespace Sandbox
|
|||
//transform.SetWorldPosition({1.0f, 1.0f, -1.0f});
|
||||
//transform.SetWorldRotation(0.0f, 0.0f + rotation, 0.0f);
|
||||
//rotation += dt * 0.2f;
|
||||
|
||||
|
||||
// Destroy entity if space is pressed
|
||||
if (GetKeyState(VK_SPACE) & 0x8000)
|
||||
{
|
||||
rotation = 0.0f;
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->RemoveAllScripts(testObj);
|
||||
SHADE::SHScriptEngine* scriptEngine = static_cast<SHADE::SHScriptEngine*>(SHADE::SHSystemManager::GetSystem<SHADE::SHScriptEngine>());
|
||||
scriptEngine->RemoveAllScripts(testObj);
|
||||
}
|
||||
}
|
||||
|
||||
void SBTestScene::Render()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void SBTestScene::Unload()
|
||||
|
@ -186,8 +200,4 @@ namespace Sandbox
|
|||
{
|
||||
//SHSerialization::SerializeScene("resources/scenes/Scene01.SHADE");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.RTTR}/lib",
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
"%{IncludeDir.spdlog}/lib",
|
||||
"%{IncludeDir.fmod}/lib",
|
||||
"%{IncludeDir.fmod}/lib"
|
||||
}
|
||||
|
||||
links
|
||||
|
@ -163,8 +163,8 @@ project "SHADE_Engine"
|
|||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||
excludes
|
||||
{
|
||||
"%{prj.location}/src/Editor/**.cpp",
|
||||
"%{prj.location}/src/Editor/**.h",
|
||||
"%{prj.location}/src/Editor/**.hpp",
|
||||
-- "%{prj.location}/src/Editor/**.cpp",
|
||||
-- "%{prj.location}/src/Editor/**.h",
|
||||
-- "%{prj.location}/src/Editor/**.hpp",
|
||||
}
|
||||
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
|
@ -9,6 +9,7 @@ namespace SHADE
|
|||
{
|
||||
bool compiled;
|
||||
|
||||
std::string name;
|
||||
uint32_t numBytes;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
|
@ -17,7 +18,8 @@ namespace SHADE
|
|||
SHTexture::PixelChannel const * pixelData;
|
||||
|
||||
SHTextureAsset()
|
||||
: numBytes{ 0 },
|
||||
: compiled{ false },
|
||||
numBytes{ 0 },
|
||||
width{ 0 },
|
||||
height{ 0 },
|
||||
format{ SHTexture::TextureFormat::eUndefined },
|
||||
|
@ -25,7 +27,8 @@ namespace SHADE
|
|||
{}
|
||||
|
||||
SHTextureAsset(SHTextureAsset const& rhs)
|
||||
: numBytes{ rhs.numBytes },
|
||||
: compiled{ false },
|
||||
numBytes{ rhs.numBytes },
|
||||
width{ rhs.width },
|
||||
height{ rhs.height },
|
||||
format{ rhs.format },
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include <fstream>
|
||||
|
||||
void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
|
||||
|
@ -67,4 +67,6 @@ void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPat
|
|||
);
|
||||
|
||||
file.close();
|
||||
|
||||
return newPath;
|
||||
}
|
||||
|
|
|
@ -21,6 +21,6 @@ namespace SHADE
|
|||
{
|
||||
private:
|
||||
public:
|
||||
static void CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
static std::string CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -91,8 +91,8 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
result.header.vertexCount = result.vertexPosition.size();
|
||||
result.header.indexCount = result.indices.size();
|
||||
result.header.vertexCount = static_cast<uint32_t>(result.vertexPosition.size());
|
||||
result.header.indexCount = static_cast<uint32_t>(result.indices.size());
|
||||
result.header.meshName = mesh.mName.C_Str();
|
||||
|
||||
return result;
|
||||
|
@ -142,8 +142,7 @@ namespace SHADE
|
|||
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||
}
|
||||
|
||||
std::string name{ path.filename().string() };
|
||||
name = name.substr(0, name.find_last_of('.'));
|
||||
const std::string name{ path.stem().string() };
|
||||
|
||||
file.seekg(0);
|
||||
|
||||
|
|
|
@ -29,8 +29,8 @@ namespace SHADE
|
|||
|
||||
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
|
||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||
public:
|
||||
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
|
||||
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
|
||||
};
|
||||
}
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
||||
std::string SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
|
||||
{
|
||||
std::string newPath{ path.string() };
|
||||
newPath = newPath.substr(0, newPath.find_last_of('.'));
|
||||
|
@ -69,5 +69,7 @@ namespace SHADE
|
|||
);
|
||||
|
||||
file.close();
|
||||
|
||||
return newPath;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,6 @@ namespace SHADE
|
|||
{
|
||||
struct SHTextureCompiler
|
||||
{
|
||||
static void CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
||||
static std::string CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
|
||||
};
|
||||
}
|
|
@ -83,18 +83,19 @@ namespace SHADE
|
|||
|
||||
std::vector<uint32_t> mipOff(file.GetMipCount());
|
||||
|
||||
for (auto i{0}; i < file.GetMipCount(); ++i)
|
||||
for (size_t i{0}; i < file.GetMipCount(); ++i)
|
||||
{
|
||||
mipOff[i] = totalBytes;
|
||||
totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
|
||||
mipOff[i] = static_cast<uint32_t>(totalBytes);
|
||||
totalBytes += file.GetImageData(static_cast<uint32_t>(i), 0)->m_memSlicePitch;
|
||||
}
|
||||
|
||||
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
|
||||
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||
|
||||
asset.name = path.stem().string();
|
||||
asset.compiled = false;
|
||||
asset.numBytes = totalBytes;
|
||||
asset.numBytes = static_cast<uint32_t>(totalBytes);
|
||||
asset.width = file.GetWidth();
|
||||
asset.height = file.GetHeight();
|
||||
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
|
||||
|
|
|
@ -26,8 +26,8 @@ namespace SHADE
|
|||
|
||||
|
||||
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
public:
|
||||
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ typedef FMOD::Sound* SHSound;
|
|||
#define ASSET_META_VER "1.0"
|
||||
|
||||
// Asset type enum
|
||||
enum class AssetType : uint8_t
|
||||
enum class AssetType : AssetTypeMeta
|
||||
{
|
||||
INVALID = 0,
|
||||
AUDIO = 1,
|
||||
|
@ -57,7 +57,12 @@ enum class AssetType : uint8_t
|
|||
};
|
||||
|
||||
//Directory
|
||||
#define ASSET_ROOT "./Assets/"
|
||||
#ifdef _PUBLISH
|
||||
#define ASSET_ROOT "Assets"
|
||||
#else
|
||||
#define ASSET_ROOT "../../Assets"
|
||||
#endif
|
||||
|
||||
|
||||
// ASSET EXTENSIONS
|
||||
#define META_EXTENSION ".shmeta"
|
||||
|
|
|
@ -72,12 +72,13 @@ namespace SHADE
|
|||
|
||||
AssetType type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string().c_str());
|
||||
std::string folder;
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
//TODO:ASSERT UNSUPPORTED FILE TYPE
|
||||
return std::filesystem::path();
|
||||
}
|
||||
//TODO Implement asset type generation
|
||||
//switch (type)
|
||||
//{
|
||||
//default:
|
||||
// //TODO:ASSERT UNSUPPORTED FILE TYPE
|
||||
// return std::filesystem::path();
|
||||
//}
|
||||
|
||||
return std::filesystem::path(ASSET_ROOT + folder + path.filename().string());
|
||||
}
|
||||
|
@ -108,12 +109,13 @@ namespace SHADE
|
|||
meta.type = type;
|
||||
|
||||
std::string folder;
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
folder = "";
|
||||
break;
|
||||
}
|
||||
//TODO implement folder choosing
|
||||
//switch (type)
|
||||
//{
|
||||
//default:
|
||||
// folder = "";
|
||||
// break;
|
||||
//}
|
||||
AssetPath path{ ASSET_ROOT + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
|
@ -253,6 +255,26 @@ namespace SHADE
|
|||
return result;
|
||||
}
|
||||
|
||||
SHMeshAsset const* SHAssetManager::GetMesh(AssetID id) noexcept
|
||||
{
|
||||
if (meshCollection.find(id) == meshCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &meshCollection[id];
|
||||
}
|
||||
|
||||
SHTextureAsset const* SHAssetManager::GetTexture(AssetID id) noexcept
|
||||
{
|
||||
if (textureCollection.find(id) == textureCollection.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &textureCollection[id];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \param Path for meta data file
|
||||
* \param Path for asset file
|
||||
|
@ -305,12 +327,22 @@ namespace SHADE
|
|||
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
|
||||
auto id{ GenerateAssetID(AssetType::MESH) };
|
||||
meshCollection.emplace(id, mesh);
|
||||
|
||||
AssetPath path;
|
||||
if (!mesh.compiled)
|
||||
{
|
||||
SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||
path = SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
|
||||
}
|
||||
|
||||
assetCollection.emplace_back(
|
||||
mesh.header.meshName,
|
||||
id,
|
||||
AssetType::MESH,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -320,11 +352,20 @@ namespace SHADE
|
|||
|
||||
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||
|
||||
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
||||
|
||||
if (!image.compiled)
|
||||
{
|
||||
SHTextureCompiler::CompileTextureBinary(image, asset.path);
|
||||
auto id{ GenerateAssetID(AssetType::TEXTURE) };
|
||||
textureCollection.emplace(id, image);
|
||||
|
||||
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
|
||||
|
||||
assetCollection.emplace_back(
|
||||
image.name,
|
||||
id,
|
||||
AssetType::TEXTURE,
|
||||
path,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -342,8 +383,24 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::LoadAllData() noexcept
|
||||
{
|
||||
//TODO Remove when on demand loading is done
|
||||
for (auto const& asset : assetCollection)
|
||||
{
|
||||
switch (asset.type)
|
||||
{
|
||||
case AssetType::MESH:
|
||||
meshCollection.emplace(asset.id, SHMeshAsset());
|
||||
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
|
||||
break;
|
||||
|
||||
case AssetType::TEXTURE:
|
||||
textureCollection.emplace(asset.id, SHTextureAsset());
|
||||
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
|
||||
break;
|
||||
|
||||
default:
|
||||
void;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -360,40 +417,51 @@ namespace SHADE
|
|||
std::vector<AssetPath> metaFiles;
|
||||
std::vector<AssetPath> AssetFiles;
|
||||
|
||||
//TODO: Write new function for file manager to loop through all files
|
||||
SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||
FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||
|
||||
for (auto const& meta : metaFiles)
|
||||
for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
|
||||
{
|
||||
for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||
it != AssetFiles.cend();
|
||||
++it)
|
||||
if (dir.path().extension().string() == META_EXTENSION)
|
||||
{
|
||||
// Asset exists for meta file
|
||||
std::string fileExtCheck{ it->filename().string() };
|
||||
fileExtCheck += META_EXTENSION;
|
||||
if (meta.filename().string() == fileExtCheck)
|
||||
{
|
||||
RegisterAsset(meta, *it);
|
||||
AssetFiles.erase(it);
|
||||
break;
|
||||
}
|
||||
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
assetRegistry.emplace(meta.id, meta);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Write new function for file manager to loop through all files
|
||||
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
|
||||
//FolderPointer rootFolder = SHFileSystem::GetRoot();
|
||||
|
||||
//for (auto const& meta : metaFiles)
|
||||
//{
|
||||
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
|
||||
// it != AssetFiles.cend();
|
||||
// ++it)
|
||||
// {
|
||||
// // Asset exists for meta file
|
||||
// std::string fileExtCheck{ it->filename().string() };
|
||||
// fileExtCheck += META_EXTENSION;
|
||||
// if (meta.filename().string() == fileExtCheck)
|
||||
// {
|
||||
// RegisterAsset(meta, *it);
|
||||
// AssetFiles.erase(it);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
|
||||
for (auto const& file : AssetFiles)
|
||||
{
|
||||
if (IsRecognised(file.extension().string().c_str()))
|
||||
{
|
||||
SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||
}
|
||||
}
|
||||
//for (auto const& file : AssetFiles)
|
||||
//{
|
||||
// if (IsRecognised(file.extension().string().c_str()))
|
||||
// {
|
||||
// SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// std::cout << "Unsupported File Format: " << file.filename() << "\n";
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept
|
||||
|
|
|
@ -75,6 +75,8 @@ namespace SHADE
|
|||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
||||
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
||||
|
||||
static SHMeshAsset const* GetMesh(AssetID id) noexcept;
|
||||
static SHTextureAsset const* GetTexture(AssetID id) noexcept;
|
||||
private:
|
||||
/****************************************************************************
|
||||
* \brief Load resource data into memory
|
||||
|
|
|
@ -72,6 +72,13 @@ namespace SHADE
|
|||
std::string line;
|
||||
SHAsset meta;
|
||||
|
||||
// Get resource name
|
||||
GetFieldValue(metaFile, line);
|
||||
std::stringstream nameStream{ line };
|
||||
AssetName name;
|
||||
nameStream >> name;
|
||||
meta.name = name;
|
||||
|
||||
// Get resource id
|
||||
GetFieldValue(metaFile, line);
|
||||
std::stringstream idStream{ line };
|
||||
|
@ -88,6 +95,8 @@ namespace SHADE
|
|||
|
||||
metaFile.close();
|
||||
|
||||
meta.path = path.parent_path().string() + "/" + path.stem().string();
|
||||
|
||||
return meta;
|
||||
}
|
||||
|
||||
|
@ -103,7 +112,7 @@ namespace SHADE
|
|||
std::string path{ meta.path.string() };
|
||||
path.append(META_EXTENSION);
|
||||
|
||||
std::ofstream metaFile{ path, std::ios_base::out };
|
||||
std::ofstream metaFile{ path, std::ios_base::out | std::ios_base::trunc };
|
||||
|
||||
if (!metaFile.is_open())
|
||||
{
|
||||
|
@ -113,17 +122,17 @@ namespace SHADE
|
|||
|
||||
metaFile << "Name: " << meta.name << "\n";
|
||||
metaFile << "ID: " << meta.id << "\n";
|
||||
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
|
||||
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
|
||||
|
||||
//TODO Add in information that is specific to types like mesh
|
||||
switch(meta.type)
|
||||
{
|
||||
case AssetType::MESH:
|
||||
break;
|
||||
////TODO Add in information that is specific to types like mesh
|
||||
//switch(meta.type)
|
||||
//{
|
||||
//case AssetType::MESH:
|
||||
// break;
|
||||
|
||||
default:
|
||||
void;
|
||||
}
|
||||
//default:
|
||||
// break;
|
||||
//}
|
||||
|
||||
metaFile.close();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,131 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHCameraComponent.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHCameraComponent::SHCameraComponent()
|
||||
:yaw(0.0f), pitch(0.0f), roll(0.0f)
|
||||
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
|
||||
, perspProj(true), dirtyView(true), dirtyProj(true)
|
||||
, viewMatrix(), projMatrix()
|
||||
, position()
|
||||
{
|
||||
ComponentFamily::GetID<SHCameraComponent>();
|
||||
}
|
||||
|
||||
SHCameraComponent::~SHCameraComponent()
|
||||
{
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetYaw(float yaw) noexcept
|
||||
{
|
||||
this->yaw = yaw;
|
||||
dirtyView = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetPitch(float pitch) noexcept
|
||||
{
|
||||
this->pitch = pitch;
|
||||
dirtyView = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetRoll(float roll) noexcept
|
||||
{
|
||||
this->roll = roll;
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPositionX(float x) noexcept
|
||||
{
|
||||
position.x = x;
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPositionY(float y) noexcept
|
||||
{
|
||||
position.y = y;
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPositionZ(float z) noexcept
|
||||
{
|
||||
position.z = z;
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPosition(float x,float y, float z) noexcept
|
||||
{
|
||||
position.x = x;
|
||||
position.y = y;
|
||||
position.z = z;
|
||||
dirtyView = true;
|
||||
}
|
||||
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
|
||||
{
|
||||
this->position = pos;
|
||||
dirtyView = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetWidth(float width) noexcept
|
||||
{
|
||||
this->width = width;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
|
||||
void SHCameraComponent::SetHeight(float height) noexcept
|
||||
{
|
||||
this->height = height;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetNear(float znear) noexcept
|
||||
{
|
||||
this->zNear = znear;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetFar(float zFar) noexcept
|
||||
{
|
||||
this->zFar = zFar;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
void SHCameraComponent::SetFOV(float fov) noexcept
|
||||
{
|
||||
this->fov = fov;
|
||||
dirtyProj = true;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetYaw() const noexcept
|
||||
{
|
||||
return yaw;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetPitch() const noexcept
|
||||
{
|
||||
return pitch;
|
||||
}
|
||||
float SHCameraComponent::GetRoll() const noexcept
|
||||
{
|
||||
return roll;
|
||||
}
|
||||
float SHCameraComponent::GetAspectRatio() const noexcept
|
||||
{
|
||||
return width/height;
|
||||
}
|
||||
|
||||
float SHCameraComponent::GetFOV() const noexcept
|
||||
{
|
||||
return fov;
|
||||
}
|
||||
|
||||
const SHMatrix& SHCameraComponent::GetViewMatrix() const noexcept
|
||||
{
|
||||
return viewMatrix;
|
||||
}
|
||||
|
||||
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
|
||||
{
|
||||
return projMatrix;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SH_API SHCameraComponent final : public SHComponent
|
||||
{
|
||||
private:
|
||||
|
||||
float yaw;
|
||||
float pitch;
|
||||
float roll;
|
||||
|
||||
float width;
|
||||
float height;
|
||||
float zNear;
|
||||
float zFar;
|
||||
float fov;
|
||||
|
||||
bool dirtyView;
|
||||
bool dirtyProj;
|
||||
|
||||
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
SHVec3 position;
|
||||
|
||||
bool perspProj;
|
||||
|
||||
|
||||
|
||||
|
||||
public:
|
||||
friend class SHCameraSystem;
|
||||
|
||||
SHCameraComponent();
|
||||
~SHCameraComponent();
|
||||
|
||||
|
||||
//Getters and setters.
|
||||
void SetYaw(float yaw) noexcept;
|
||||
void SetPitch(float pitch) noexcept;
|
||||
void SetRoll(float roll) noexcept;
|
||||
void SetPositionX(float x) noexcept;
|
||||
void SetPositionY(float y) noexcept;
|
||||
void SetPositionZ(float z) noexcept;
|
||||
void SetPosition(float x, float y, float z) noexcept;
|
||||
void SetPosition(SHVec3& pos) noexcept;
|
||||
|
||||
void SetWidth(float width) noexcept;
|
||||
void SetHeight(float height) noexcept;
|
||||
void SetNear(float znear) noexcept;
|
||||
void SetFar(float zfar) noexcept;
|
||||
void SetFOV(float fov) noexcept;
|
||||
|
||||
|
||||
|
||||
float GetYaw() const noexcept;
|
||||
float GetPitch() const noexcept;
|
||||
float GetRoll() const noexcept;
|
||||
|
||||
float GetAspectRatio() const noexcept;
|
||||
float GetFOV() const noexcept;
|
||||
|
||||
const SHMatrix& GetViewMatrix() const noexcept;
|
||||
const SHMatrix& GetProjMatrix() const noexcept;
|
||||
|
||||
|
||||
float movementSpeed;
|
||||
SHVec3 turnSpeed;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,173 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHCameraSystem.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
|
||||
{
|
||||
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
|
||||
auto& camera = system->editorCamera;
|
||||
SHVec3 view, right, UP;
|
||||
system->GetCameraAxis(camera, view, right, UP);
|
||||
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
|
||||
{
|
||||
camera.position -= right * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
|
||||
{
|
||||
camera.position += right * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
|
||||
{
|
||||
camera.position += view * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
|
||||
{
|
||||
camera.position -= view * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
|
||||
{
|
||||
camera.position += UP * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
|
||||
{
|
||||
camera.position -= UP * dt * camera.movementSpeed;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::RMB))
|
||||
{
|
||||
double mouseX, mouseY;
|
||||
SHInputManager::GetMouseVelocity(&mouseX,&mouseY);
|
||||
|
||||
//std::cout << camera.yaw << std::endl;
|
||||
|
||||
camera.pitch -= mouseY * dt * camera.turnSpeed.x;
|
||||
camera.yaw -= mouseX * dt * camera.turnSpeed.y;
|
||||
camera.dirtyView = true;
|
||||
}
|
||||
|
||||
system->UpdateCameraComponent(system->editorCamera);
|
||||
}
|
||||
|
||||
void SHCameraSystem::Init(void)
|
||||
{
|
||||
editorCamera.SetPosition(0.0f, 0.0f, 0.0f);
|
||||
editorCamera.SetPitch(0.0f);
|
||||
editorCamera.SetYaw(0.0f);
|
||||
editorCamera.SetRoll(0.0f);
|
||||
editorCamera.movementSpeed = 2.0f;
|
||||
|
||||
}
|
||||
|
||||
void SHCameraSystem::Exit(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHCameraComponent* SHCameraSystem::GetEditorCamera(void) noexcept
|
||||
{
|
||||
return &editorCamera;
|
||||
}
|
||||
|
||||
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
|
||||
{
|
||||
if (camera.dirtyView)
|
||||
{
|
||||
|
||||
SHVec3 view, right, UP;
|
||||
GetCameraAxis(camera, view, right, UP);
|
||||
|
||||
camera.viewMatrix = SHMatrix::Identity;
|
||||
camera.viewMatrix(0, 0) = right[0];
|
||||
camera.viewMatrix(0, 1) = right[1];
|
||||
camera.viewMatrix(0, 2) = right[2];
|
||||
|
||||
camera.viewMatrix(1, 0) = UP[0];
|
||||
camera.viewMatrix(1, 1) = UP[1];
|
||||
camera.viewMatrix(1, 2) = UP[2];
|
||||
|
||||
camera.viewMatrix(2, 0) = view[0];
|
||||
camera.viewMatrix(2, 1) = view[1];
|
||||
camera.viewMatrix(2, 2) = view[2];
|
||||
|
||||
camera.viewMatrix(0, 3) = -right.Dot(camera.position);
|
||||
camera.viewMatrix(1, 3) = -UP.Dot(camera.position);
|
||||
camera.viewMatrix(2, 3) = -view.Dot(camera.position);
|
||||
|
||||
camera.dirtyView = false;
|
||||
}
|
||||
if (camera.dirtyProj == true)
|
||||
{
|
||||
if (camera.perspProj == true)
|
||||
{
|
||||
const float ASPECT_RATIO = (camera.GetAspectRatio());
|
||||
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
|
||||
camera.projMatrix = SHMatrix::Identity;
|
||||
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
||||
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
|
||||
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
|
||||
camera.projMatrix(3, 3) = 0.0f;
|
||||
|
||||
camera.projMatrix(3, 2) = 1.0f;
|
||||
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
|
||||
|
||||
|
||||
camera.dirtyProj = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//const float R = camera.width * 0.5f;
|
||||
//const float L = -R;
|
||||
//const float T = camera.height * 0.5f;
|
||||
//const float B = -T;
|
||||
|
||||
//camera.projMatrix = SHMatrix::Identity;
|
||||
//camera.projMatrix(0, 0) = 2.0f / (R - L);
|
||||
//camera.projMatrix(1, 1) = 2.0f / (B - T);
|
||||
//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
|
||||
//camera.projMatrix(3, 0) = -(R + L) / (R - L);
|
||||
//camera.projMatrix(3, 1) = -(B + T) / (B - T);
|
||||
//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
|
||||
|
||||
camera.dirtyProj = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHCameraSystem::GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& upVec) const noexcept
|
||||
{
|
||||
SHVec3 target{ 0.0f,0.0f,-1.0f };
|
||||
SHVec3 up = { 0.0f,1.0f,0.0f };
|
||||
|
||||
|
||||
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
||||
target =SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
||||
std::cout << "Target vec: " << target.x<<", "<<target.y<<", "<<target.z << std::endl;
|
||||
target += camera.position;
|
||||
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
|
||||
|
||||
//target = SHVec3::Normalise(target);
|
||||
|
||||
SHVec3::RotateZ(up, camera.roll);
|
||||
up = SHVec3::Normalise(up);
|
||||
|
||||
|
||||
forward = target - camera.position; forward = SHVec3::Normalise(forward);
|
||||
right = SHVec3::Cross(forward, up); right = SHVec3::Normalise(right);
|
||||
upVec = SHVec3::Cross(forward, right);
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "SHCameraComponent.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHCameraSystem final : public SHSystem
|
||||
{
|
||||
private:
|
||||
//A camera component that represents editor camera.
|
||||
//This is not tied to any entity. Hence this EID should not be used.
|
||||
SHCameraComponent editorCamera;
|
||||
|
||||
|
||||
|
||||
public:
|
||||
SHCameraSystem(void) = default;
|
||||
virtual ~SHCameraSystem(void) = default;
|
||||
|
||||
void Init (void);
|
||||
void Exit (void);
|
||||
|
||||
class SH_API EditorCameraUpdate final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
|
||||
EditorCameraUpdate() : SHSystemRoutine("Editor Camera Update", true) { };
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
|
||||
};
|
||||
friend class EditorCameraUpdate;
|
||||
|
||||
SHCameraComponent* GetEditorCamera (void) noexcept;
|
||||
|
||||
protected:
|
||||
|
||||
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
|
||||
|
||||
void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -48,6 +48,9 @@ namespace SHADE
|
|||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public:
|
||||
//Whether or not this component is active.
|
||||
//Systems using this component should are responsible for checking the active state of the component before running their functionality.
|
||||
|
@ -59,7 +62,7 @@ namespace SHADE
|
|||
* \return uint32_t
|
||||
* The entityID that this component belongs to.
|
||||
***************************************************************************/
|
||||
uint32_t GetEID()const
|
||||
uint32_t GetEID()const noexcept
|
||||
{
|
||||
return this->entityID;
|
||||
}
|
||||
|
|
|
@ -8,23 +8,19 @@ namespace SHADE
|
|||
{
|
||||
class SHFixedSystemRoutine: public SHSystemRoutine
|
||||
{
|
||||
private:
|
||||
double accumulatedTime;
|
||||
double fixedTimeStep;
|
||||
|
||||
protected:
|
||||
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
|
||||
double accumulatedTime;
|
||||
double fixedTimeStep;
|
||||
|
||||
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
|
||||
:SHSystemRoutine(routineName, editorPause), accumulatedTime(0.0), fixedTimeStep(timeStep){}
|
||||
|
||||
|
||||
|
||||
public:
|
||||
~SHFixedSystemRoutine() = default;
|
||||
|
||||
virtual void Execute(double dt) noexcept;
|
||||
|
||||
virtual void FixedExecute(double dt) noexcept {};
|
||||
virtual void Execute(double dt) noexcept override;
|
||||
|
||||
virtual void FixedExecute(double dt) noexcept {}
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -5,9 +5,13 @@
|
|||
//#==============================================================#
|
||||
#include <functional>
|
||||
|
||||
#include "SH_API.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHBaseCommand
|
||||
class SH_API SHBaseCommand
|
||||
{
|
||||
public:
|
||||
virtual ~SHBaseCommand() = default;
|
||||
|
@ -48,4 +52,20 @@ namespace SHADE
|
|||
T newValue;
|
||||
SetterFunction set;
|
||||
};
|
||||
|
||||
class SH_API SHCLICommand : SHBaseCommand
|
||||
{
|
||||
public:
|
||||
SHCLICommand() = default;
|
||||
void Execute() override
|
||||
{
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RedoScriptInspectorChanges();
|
||||
}
|
||||
void Undo() override
|
||||
{
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->UndoScriptInspectorChanges();
|
||||
}
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -27,6 +27,11 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHCommandManager::RegisterCommand(CommandPtr commandPtr)
|
||||
{
|
||||
undoStack.push(commandPtr);
|
||||
}
|
||||
|
||||
void SHCommandManager::UndoCommand()
|
||||
{
|
||||
if (undoStack.empty())
|
||||
|
|
|
@ -9,10 +9,11 @@
|
|||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "SHCommand.hpp"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHCommandManager
|
||||
class SH_API SHCommandManager
|
||||
{
|
||||
public:
|
||||
//#==============================================================#
|
||||
|
@ -22,6 +23,7 @@ namespace SHADE
|
|||
using CommandStack = std::stack<CommandPtr>;
|
||||
|
||||
static void PerformCommand(CommandPtr commandPtr, bool const& overrideValue = false);
|
||||
static void RegisterCommand(CommandPtr commandPtr);
|
||||
static void UndoCommand();
|
||||
static void RedoCommand();
|
||||
static std::size_t GetUndoStackSize();
|
||||
|
|
|
@ -6,11 +6,11 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "SHHierarchyPanel.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Editor/DragDrop/SHDragDrop.hpp"
|
||||
#include "Tools/SHException.h"
|
||||
|
@ -21,6 +21,8 @@
|
|||
//#==============================================================#
|
||||
#include <imgui.h>
|
||||
|
||||
#include "Serialization/SHSerialization.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -62,11 +64,12 @@ namespace SHADE
|
|||
|
||||
if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
SHEditor::selectedEntities.clear();
|
||||
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->selectedEntities.clear();
|
||||
}
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::Exit()
|
||||
|
@ -74,6 +77,11 @@ namespace SHADE
|
|||
SHEditorWindow::Exit();
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::SetScrollTo(EntityID eid)
|
||||
{
|
||||
scrollTo = eid;
|
||||
}
|
||||
|
||||
//#==============================================================#
|
||||
//|| Private Member Functions ||
|
||||
//#==============================================================#
|
||||
|
@ -81,7 +89,20 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::SmallButton(ICON_MD_ADD))
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
|
||||
if(ImGui::SmallButton(ICON_MD_DESELECT))
|
||||
{
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
}
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Clear Selections");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
|
||||
{
|
||||
SHEntityManager::CreateEntity();
|
||||
}
|
||||
|
@ -102,7 +123,16 @@ namespace SHADE
|
|||
//Get node data (Children, eid, selected)
|
||||
auto& children = currentNode->GetChildren();
|
||||
EntityID eid = currentNode->GetEntityID();
|
||||
const bool isSelected = (std::ranges::find(SHEditor::selectedEntities, eid) != SHEditor::selectedEntities.end());
|
||||
|
||||
if(scrollTo != MAX_EID && eid == scrollTo)
|
||||
{
|
||||
ImGui::SetScrollHereY();
|
||||
scrollTo = MAX_EID;
|
||||
}
|
||||
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
||||
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
|
||||
|
||||
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
|
||||
|
@ -140,8 +170,12 @@ namespace SHADE
|
|||
{
|
||||
if(!isSelected)
|
||||
{
|
||||
SHEditor::selectedEntities.clear();
|
||||
SHEditor::selectedEntities.push_back(eid);
|
||||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
if(ImGui::Selectable("Copy"))
|
||||
{
|
||||
SHLOG_INFO(SHSerialization::SerializeEntitiesToString(editor->selectedEntities))
|
||||
}
|
||||
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
||||
{
|
||||
|
@ -154,7 +188,7 @@ namespace SHADE
|
|||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
|
||||
//Handle node selection
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
|
@ -163,19 +197,19 @@ namespace SHADE
|
|||
if (!isSelected)
|
||||
{
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
SHEditor::selectedEntities.clear();
|
||||
SHEditor::selectedEntities.push_back(eid);
|
||||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}//if not selected
|
||||
else
|
||||
{
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
{
|
||||
auto it = std::ranges::remove(SHEditor::selectedEntities, eid).begin();
|
||||
auto it = std::ranges::remove(editor->selectedEntities, eid).begin();
|
||||
}//if mod ctrl is not pressed
|
||||
else
|
||||
{
|
||||
SHEditor::selectedEntities.clear();
|
||||
SHEditor::selectedEntities.push_back(eid);
|
||||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
}//if selected
|
||||
}//if left mouse button released
|
||||
|
|
|
@ -23,11 +23,13 @@ namespace SHADE
|
|||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
void SetScrollTo(EntityID eid);
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
|
||||
void CreateChildEntity(EntityID parentEID) const noexcept;
|
||||
std::string filter;
|
||||
bool isAnyNodeSelected = false;
|
||||
EntityID scrollTo = MAX_EID;
|
||||
};//class SHHierarchyPanel
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -12,19 +12,20 @@
|
|||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
||||
static void DrawContextMenu(T* component)
|
||||
{
|
||||
if(!component)
|
||||
if (!component)
|
||||
return;
|
||||
rttr::string_view componentName = rttr::type::get<T>().get_name();
|
||||
|
||||
if (ImGui::BeginPopupContextItem(componentName.data()))
|
||||
{
|
||||
|
||||
|
||||
if (ImGui::Selectable(std::format("{} Copy {}", ICON_MD_CONTENT_COPY, componentName.data()).data()))
|
||||
{
|
||||
//SHClipboardUtil::WriteStringToClipboard(SHClipboardUtil::CFNAME::CFCOMPONENT, SHComponentToString(component));
|
||||
|
@ -45,7 +46,7 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
auto componentType = rttr::type::get(*component);
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
|
@ -56,26 +57,26 @@ namespace SHADE
|
|||
{
|
||||
auto const& type = property.get_type();
|
||||
|
||||
if(type.is_enumeration())
|
||||
if (type.is_enumeration())
|
||||
{
|
||||
auto enumAlign = type.get_enumeration();
|
||||
auto names = enumAlign.get_names();
|
||||
std::vector<const char*> list;
|
||||
for(auto const& name : names)
|
||||
for (auto const& name : names)
|
||||
list.push_back(name.data());
|
||||
SHEditorWidgets::ComboBox(property.get_name().data(), list, [component, property]{return property.get_value(component).to_int();}, [component, property](int const& idx)
|
||||
{
|
||||
auto enumAlign = property.get_enumeration();
|
||||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
property.set_value(component, *it);
|
||||
});
|
||||
SHEditorWidgets::ComboBox(property.get_name().data(), list, [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& idx)
|
||||
{
|
||||
auto enumAlign = property.get_enumeration();
|
||||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
property.set_value(component, *it);
|
||||
});
|
||||
}
|
||||
else if(type.is_arithmetic())
|
||||
else if (type.is_arithmetic())
|
||||
{
|
||||
if (type == rttr::type::get<bool>())
|
||||
{
|
||||
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property]{return property.get_value(component).to_bool();}, [component, property](bool const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); });
|
||||
}
|
||||
//else if (type == rttr::type::get<char>())
|
||||
//{
|
||||
|
@ -85,39 +86,39 @@ namespace SHADE
|
|||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin && metaMax)
|
||||
if (metaMin && metaMax)
|
||||
{
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMin.template get_value<int>(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMin.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragInt(property.get_name().data(), [component, property]{return property.get_value(component).to_int();}, [component, property](int const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint8_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property]{return property.get_value(component).to_uint8();}, [component, property](uint8_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint16_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMin.template get_value<uint16_t>(), [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMin.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property]{return property.get_value(component).to_uint16();}, [component, property](uint16_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint32_t>())
|
||||
|
@ -126,50 +127,50 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMin.template get_value<uint32_t>(), [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMin.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property]{ return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result){property.set_value(component, result); },0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint64_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMin.template get_value<uint64_t>(), [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},"%zu");
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMin.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property]{return property.get_value(component).to_uint64();}, [component, property](uint64_t const& result){property.set_value(component, result);},0.1f,0,0,"%zu");
|
||||
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<float>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), metaMin.template get_value<float>(), metaMin.template get_value<float>(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), metaMin.template get_value<float>(), metaMin.template get_value<float>(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property]{return property.get_value(component).to_float();}, [component, property](float const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<double>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if(metaMin.is_valid() && metaMax.is_valid())
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMin.template get_value<double>(), [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);});
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMin.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); });
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property]{return property.get_value(component).to_double();}, [component, property](double const& result){property.set_value(component, result);}, 0.1f);
|
||||
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -183,9 +184,81 @@ namespace SHADE
|
|||
}
|
||||
else if (type == rttr::type::get<SHVec2>())
|
||||
{
|
||||
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y"}, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHColliderComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
auto& colliders = component->GetColliders();
|
||||
int const size = static_cast<int>(colliders.size());
|
||||
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
|
||||
std::optional<int> colliderToDelete{std::nullopt};
|
||||
for (int i{}; i < size; ++i)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
SHCollider& collider = component->GetCollider(i);
|
||||
auto cursorPos = ImGui::GetCursorPos();
|
||||
|
||||
if (collider.GetType() == SHCollider::Type::BOX)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_MD_VIEW_IN_AR, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
|
||||
SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
|
||||
}
|
||||
else if (collider.GetType() == SHCollider::Type::SPHERE)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
|
||||
SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
|
||||
}
|
||||
else if (collider.GetType() == SHCollider::Type::CAPSULE)
|
||||
{
|
||||
|
||||
}
|
||||
{
|
||||
SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
{
|
||||
colliderToDelete = i;
|
||||
}
|
||||
SHEditorWidgets::EndPanel();
|
||||
ImGui::PopID();
|
||||
}
|
||||
if(colliderToDelete.has_value())
|
||||
{
|
||||
component->RemoveCollider(colliderToDelete.value());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
if (ImGui::BeginMenu("Add Collider"))
|
||||
{
|
||||
if(ImGui::Selectable("Box Collider"))
|
||||
{
|
||||
component->AddBoundingBox();
|
||||
}
|
||||
if(ImGui::Selectable("Sphere Collider"))
|
||||
{
|
||||
component->AddBoundingSphere();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "SHpch.h"
|
||||
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "SHEditorInspector.h"
|
||||
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
@ -7,7 +8,6 @@
|
|||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "SHEditorComponentView.hpp"
|
||||
|
@ -18,16 +18,21 @@
|
|||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
void DrawAddComponentButton(EntityID const& eid)
|
||||
bool DrawAddComponentButton(EntityID const& eid)
|
||||
{
|
||||
if(!SHComponentManager::HasComponent<ComponentType>(eid) && ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()))
|
||||
bool selected = false;
|
||||
if(!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
}
|
||||
return selected;
|
||||
}
|
||||
|
||||
SHEditorInspector::SHEditorInspector()
|
||||
|
@ -45,15 +50,10 @@ namespace SHADE
|
|||
SHEditorWindow::Update();
|
||||
if (Begin())
|
||||
{
|
||||
if (ImGui::Button("AUDIO"))
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editor && !editor->selectedEntities.empty())
|
||||
{
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
audioSystem->PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
}
|
||||
|
||||
if (!SHEditor::selectedEntities.empty())
|
||||
{
|
||||
EntityID const& eid = SHEditor::selectedEntities[0];
|
||||
EntityID const& eid = editor->selectedEntities[0];
|
||||
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
|
||||
|
||||
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
|
||||
|
@ -70,26 +70,37 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(renderableComponent);
|
||||
}
|
||||
if(auto testComponent = SHComponentManager::GetComponent_s<SHComponent_ENUM>(eid))
|
||||
if(auto colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(eid))
|
||||
{
|
||||
DrawComponent(testComponent);
|
||||
DrawComponent(colliderComponent);
|
||||
}
|
||||
if(auto rigidbodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
DrawComponent(rigidbodyComponent);
|
||||
}
|
||||
ImGui::Separator();
|
||||
// Render Scripts
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RenderScriptsInInspector(eid);
|
||||
ImGui::Separator();
|
||||
if(ImGui::BeginMenu(std::format("{} Add Component", ICON_MD_LIBRARY_ADD).data()))
|
||||
{
|
||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||
DrawAddComponentButton<SHRenderable>(eid);
|
||||
DrawAddComponentButton<SHComponent_ENUM>(eid);
|
||||
DrawAddComponentButton<SHColliderComponent>(eid);
|
||||
if(DrawAddComponentButton<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<SHTransformComponent>(eid) == nullptr)
|
||||
{
|
||||
SHComponentManager::AddComponent<SHTransformComponent>(eid);
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
// Render Scripts
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->RenderScriptsInInspector(eid);
|
||||
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorInspector::Exit()
|
||||
|
|
|
@ -3,11 +3,11 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "SHEditorMenuBar.h"
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/Command/SHCommandManager.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
//#==============================================================#
|
||||
|
@ -17,6 +17,8 @@
|
|||
#include <imgui_internal.h>
|
||||
#include <rttr/type>
|
||||
|
||||
#include "Serialization/SHSerialization.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
constexpr ImGuiWindowFlags editorMenuBarFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse |
|
||||
|
@ -36,6 +38,11 @@ namespace SHADE
|
|||
void SHEditorMenuBar::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
constexpr std::string_view path = "../../Assets/Editor/Layouts";
|
||||
for(auto const& entry : std::filesystem::directory_iterator(path))
|
||||
{
|
||||
layoutPaths.push_back(entry.path());
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::Update()
|
||||
|
@ -68,7 +75,14 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenu("File"))
|
||||
{
|
||||
|
||||
if(ImGui::Selectable("Save"))
|
||||
{
|
||||
SHSerialization::SerializeSceneToFile("../../Assets/Scenes/Test.SHADE");
|
||||
}
|
||||
if(ImGui::Selectable("Load"))
|
||||
{
|
||||
SHSerialization::DeserializeSceneFromFile("../../Assets/Scenes/Test.SHADE");
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Edit"))
|
||||
|
@ -87,19 +101,6 @@ namespace SHADE
|
|||
ImGui::EndDisabled();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Theme"))
|
||||
{
|
||||
auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
|
||||
auto values = styles.get_values();
|
||||
for (auto style : values)
|
||||
{
|
||||
if(ImGui::Selectable(style.to_string().c_str()))
|
||||
{
|
||||
SHEditor::SetStyle(style.convert<SHEditor::Style>());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Scripts"))
|
||||
{
|
||||
if (ImGui::Selectable("Generate Visual Studio Project"))
|
||||
|
@ -119,18 +120,79 @@ namespace SHADE
|
|||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Window"))
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
if (window.get() != this)
|
||||
ImGui::Checkbox(window->windowName.data(), &window->isOpen);
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Theme"))
|
||||
{
|
||||
const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
|
||||
auto values = styles.get_values();
|
||||
for (auto style : values)
|
||||
{
|
||||
if (ImGui::Selectable(style.to_string().c_str()))
|
||||
{
|
||||
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->SetStyle(style.convert<SHEditor::Style>());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if(ImGui::BeginMenu("Layout"))
|
||||
{
|
||||
for(auto const& entry : layoutPaths)
|
||||
{
|
||||
if(ImGui::Selectable(entry.stem().string().c_str()))
|
||||
{
|
||||
ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
|
||||
}
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
const ImGuiID dockspace_id = ImGui::GetID("DockSpace");
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags);
|
||||
const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
|
||||
ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::DrawSecondaryBar() const noexcept
|
||||
{
|
||||
|
||||
ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
ImGui::BeginMenuBar();
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
||||
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
||||
{
|
||||
editor->editorState = SHEditor::State::PLAY;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
|
||||
if(ImGui::SmallButton(ICON_MD_PAUSE))
|
||||
{
|
||||
editor->editorState = SHEditor::State::PAUSE;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
|
||||
if(ImGui::SmallButton(ICON_MD_STOP))
|
||||
{
|
||||
editor->editorState = SHEditor::State::STOP;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorMenuBar::DrawStatusBar() const noexcept
|
||||
|
@ -141,8 +203,8 @@ namespace SHADE
|
|||
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
|
||||
{
|
||||
ImGui::Text("Entity count: ");
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar(3);
|
||||
|
||||
}
|
||||
|
|
|
@ -18,5 +18,6 @@ namespace SHADE
|
|||
void DrawSecondaryBar() const noexcept;
|
||||
void DrawStatusBar() const noexcept;
|
||||
float menuBarHeight = 20.0f;
|
||||
std::vector<std::filesystem::path> layoutPaths;
|
||||
};//class SHEditorMenuBar
|
||||
}//namespace SHADE
|
|
@ -37,8 +37,8 @@ namespace SHADE
|
|||
if(Begin())
|
||||
{
|
||||
ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorProfiler::Exit()
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace SHADE
|
|||
//|| Public Member Functions ||
|
||||
//#==============================================================#
|
||||
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
|
||||
: isOpen(true), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
|
||||
: windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,30 @@ namespace SHADE
|
|||
//#==============================================================#
|
||||
bool SHEditorWindow::Begin()
|
||||
{
|
||||
return ImGui::Begin(windowName.data(), &isOpen, windowFlags);
|
||||
bool result = ImGui::Begin(windowName.data(), &isOpen, windowFlags);
|
||||
|
||||
auto wndSize = ImGui::GetWindowSize();
|
||||
if(windowSize.x != wndSize.x || windowSize.y != wndSize.y)
|
||||
{
|
||||
windowSize = {wndSize.x, wndSize.y};
|
||||
OnResize();
|
||||
}
|
||||
auto wndPos = ImGui::GetWindowPos();
|
||||
if(windowPos.x != wndPos.x || windowPos.y != wndPos.y)
|
||||
{
|
||||
windowPos = {wndPos.x, wndPos.y};
|
||||
OnPosChange();
|
||||
}
|
||||
isWindowHovered = ImGui::IsWindowHovered();
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHEditorWindow::OnResize()
|
||||
{
|
||||
}
|
||||
|
||||
void SHEditorWindow::OnPosChange()
|
||||
{
|
||||
}
|
||||
}//namespace SHADE
|
||||
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
//#==============================================================#
|
||||
#include <string>
|
||||
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Forward Declarations ||
|
||||
//#==============================================================#
|
||||
|
@ -21,11 +23,18 @@ namespace SHADE
|
|||
virtual void Init();
|
||||
virtual void Update();
|
||||
virtual void Exit();
|
||||
bool isOpen = false;
|
||||
bool isOpen;
|
||||
bool isWindowHovered;
|
||||
std::string_view windowName;
|
||||
protected:
|
||||
virtual bool Begin();
|
||||
virtual void OnResize();
|
||||
virtual void OnPosChange();
|
||||
|
||||
ImGuiWindowFlags windowFlags = 0;
|
||||
ImGuiIO& io;
|
||||
SHVec2 windowSize;
|
||||
SHVec2 windowPos;
|
||||
SHVec2 viewportMousePos;
|
||||
};//class SHEditorWindow
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -2,4 +2,5 @@
|
|||
#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
|
||||
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
|
||||
#include "Inspector/SHEditorInspector.h" //Inspector
|
||||
#include "Profiling/SHEditorProfiler.h" //Profiler
|
||||
#include "Profiling/SHEditorProfiler.h" //Profiler
|
||||
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
|
|
@ -0,0 +1,84 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHEditorViewport.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHEditorViewport::SHEditorViewport()
|
||||
:SHEditorWindow("Viewport", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar)
|
||||
{
|
||||
}
|
||||
|
||||
void SHEditorViewport::Init()
|
||||
{
|
||||
SHEditorWindow::Init();
|
||||
|
||||
}
|
||||
|
||||
void SHEditorViewport::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
if(Begin())
|
||||
{
|
||||
DrawMenuBar();
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
|
||||
auto mousePos = ImGui::GetMousePos();
|
||||
auto cursorPos = ImGui::GetCursorScreenPos();
|
||||
viewportMousePos = {mousePos.x - cursorPos.x, mousePos.y - cursorPos.y};
|
||||
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
|
||||
//if (ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
//{
|
||||
// auto eid = gfxSystem->GetMousePickSystem ()->GetPickedEntity();
|
||||
// if(eid != MAX_EID)
|
||||
// {
|
||||
// auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
// editor->selectedEntities.clear();
|
||||
// editor->selectedEntities.push_back(eid);
|
||||
// if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
|
||||
// {
|
||||
// hierarchyPanel->SetScrollTo(eid);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
ImGui::Image((ImTextureID)descriptorSet, ImGui::GetWindowSize());
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHEditorViewport::Exit()
|
||||
{
|
||||
SHEditorWindow::Exit();
|
||||
}
|
||||
|
||||
void SHEditorViewport::OnResize()
|
||||
{
|
||||
SHEditorWindow::OnResize();
|
||||
//Get graphics system to resize swapchain image
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
|
||||
//auto pos = ImGui::GetCursorPos();
|
||||
//windowCursorPos = {}
|
||||
gfxSystem->PrepareResize(static_cast<uint32_t>(windowSize.x), static_cast<uint32_t>(windowSize.y));
|
||||
}
|
||||
|
||||
void SHEditorViewport::OnPosChange()
|
||||
{
|
||||
SHEditorWindow::OnPosChange();
|
||||
}
|
||||
|
||||
void SHEditorViewport::DrawMenuBar() const noexcept
|
||||
{
|
||||
if(ImGui::BeginMenuBar())
|
||||
{
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
}//namespace SHADE
|
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
//#==============================================================#
|
||||
#include <imgui.h>
|
||||
|
||||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "imgui_internal.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEditorViewport final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHEditorViewport();
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
protected:
|
||||
void OnResize() override;
|
||||
void OnPosChange() override;
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
};//class SHEditorViewport
|
||||
}//namespace SHADE
|
|
@ -43,6 +43,8 @@
|
|||
#include <backends/imgui_impl_sdl.h>
|
||||
#include <backends/imgui_impl_vulkan.h>
|
||||
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
|
@ -60,19 +62,20 @@ RTTR_REGISTRATION
|
|||
namespace SHADE
|
||||
{
|
||||
//#==============================================================#
|
||||
//|| Initialise static members ||
|
||||
//|| Init static members ||
|
||||
//#==============================================================#
|
||||
Handle<SHVkCommandPool> SHEditor::imguiCommandPool;
|
||||
Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer;
|
||||
SHEditor::EditorWindowMap SHEditor::editorWindows{};
|
||||
SHEditor::EditorWindowID SHEditor::windowCount{};
|
||||
std::vector<EntityID> SHEditor::selectedEntities;
|
||||
//Handle<SHVkCommandPool> SHEditor::imguiCommandPool;
|
||||
//Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer;
|
||||
SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
|
||||
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
|
||||
//std::vector<EntityID> SHEditor::selectedEntities;
|
||||
|
||||
//#==============================================================#
|
||||
//|| Public Member Functions ||
|
||||
//#==============================================================#
|
||||
void SHEditor::Initialise(SDL_Window* const sdlWindow)
|
||||
void SHEditor::Init()
|
||||
{
|
||||
|
||||
IMGUI_CHECKVERSION();
|
||||
if(auto context = ImGui::CreateContext())
|
||||
{
|
||||
|
@ -82,41 +85,51 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io = &ImGui::GetIO();
|
||||
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
|
||||
|
||||
InitLayout();
|
||||
|
||||
InitFonts();
|
||||
|
||||
|
||||
auto id = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||
auto id2 = SHFamilyID<SHSystem>::GetID<SHTransformSystem>();
|
||||
auto id3 = SHFamilyID<SHSystem>::GetID<SHGraphicsSystem>();
|
||||
InitBackend(sdlWindow);
|
||||
|
||||
InitBackend();
|
||||
|
||||
SetStyle(Style::SHADE);
|
||||
|
||||
//Add editor windows
|
||||
CreateEditorWindow<SHEditorMenuBar>();
|
||||
CreateEditorWindow<SHHierarchyPanel>();
|
||||
CreateEditorWindow<SHEditorInspector>();
|
||||
CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
|
||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
||||
}
|
||||
|
||||
void SHEditor::Update(float const dt)
|
||||
void SHEditor::Update(double const dt)
|
||||
{
|
||||
(void)dt;
|
||||
NewFrame();
|
||||
for (const auto& window : editorWindows | std::views::values)
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
if(window->isOpen)
|
||||
window->Update();
|
||||
}
|
||||
|
||||
|
||||
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
|
||||
{
|
||||
SHCommandManager::RedoCommand();
|
||||
|
@ -125,36 +138,46 @@ namespace SHADE
|
|||
{
|
||||
SHCommandManager::UndoCommand();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
void SHEditor::Render()
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::InitLayout() noexcept
|
||||
{
|
||||
if(!std::filesystem::exists(io->IniFilename))
|
||||
{
|
||||
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
|
||||
}
|
||||
//eventually load preferred layout here
|
||||
}
|
||||
|
||||
void SHEditor::InitFonts() noexcept
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
|
||||
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.PixelSnapH = true;
|
||||
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
constexpr ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
|
||||
ImFont* UIFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
|
||||
io.Fonts->Build();
|
||||
io->Fonts->Build();
|
||||
}
|
||||
|
||||
void SHEditor::Exit()
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
@ -167,86 +190,86 @@ namespace SHADE
|
|||
default:
|
||||
case Style::SHADE:
|
||||
{
|
||||
ImGuiStyle& imStyle = ImGui::GetStyle();
|
||||
ImVec4* colors = imStyle.Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(0.706f, 0.729f, 0.757f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.172f, 0.184f, 0.203f, 1.f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.19f, 0.19f, 0.19f, 0.92f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.19f, 0.19f, 0.19f, 0.29f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.24f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgCollapsed] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.129f, 0.141f, 0.157f, 1.f);
|
||||
colors[ImGuiCol_ScrollbarBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.15f, 0.15f, 0.54f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.00f, 0.00f, 0.36f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.20f, 0.22f, 0.23f, 0.33f);
|
||||
colors[ImGuiCol_Separator] = colors[ImGuiCol_MenuBarBg];
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_Tab] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.14f, 0.14f, 0.14f, 0.8f);
|
||||
colors[ImGuiCol_TabUnfocused] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabUnfocusedActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.855f, 0.6f, 0.941f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.73f, 0.73f, 0.73f, 0.7f);
|
||||
ImGuiStyle& imStyle = ImGui::GetStyle();
|
||||
ImVec4* colors = imStyle.Colors;
|
||||
colors[ImGuiCol_Text] = ImVec4(0.706f, 0.729f, 0.757f, 1.00f);
|
||||
colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
|
||||
colors[ImGuiCol_WindowBg] = ImVec4(0.172f, 0.184f, 0.203f, 1.f);
|
||||
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_PopupBg] = ImVec4(0.19f, 0.19f, 0.19f, 0.92f);
|
||||
colors[ImGuiCol_Border] = ImVec4(0.19f, 0.19f, 0.19f, 0.29f);
|
||||
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.24f);
|
||||
colors[ImGuiCol_FrameBg] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.19f, 0.19f, 0.19f, 0.54f);
|
||||
colors[ImGuiCol_FrameBgActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_TitleBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TitleBgCollapsed] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_MenuBarBg] = ImVec4(0.129f, 0.141f, 0.157f, 1.f);
|
||||
colors[ImGuiCol_ScrollbarBg] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.40f, 0.54f);
|
||||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_CheckMark] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.34f, 0.34f, 0.54f);
|
||||
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.56f, 0.56f, 0.56f, 0.54f);
|
||||
colors[ImGuiCol_Button] = ImVec4(0.05f, 0.05f, 0.05f, 0.54f);
|
||||
colors[ImGuiCol_ButtonHovered] = ImVec4(0.15f, 0.15f, 0.15f, 0.54f);
|
||||
colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_Header] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.00f, 0.00f, 0.36f);
|
||||
colors[ImGuiCol_HeaderActive] = ImVec4(0.20f, 0.22f, 0.23f, 0.33f);
|
||||
colors[ImGuiCol_Separator] = colors[ImGuiCol_MenuBarBg];
|
||||
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_SeparatorActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_ResizeGrip] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.44f, 0.44f, 0.44f, 0.29f);
|
||||
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.40f, 0.44f, 0.47f, 1.00f);
|
||||
colors[ImGuiCol_Tab] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabHovered] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
|
||||
colors[ImGuiCol_TabActive] = ImVec4(0.14f, 0.14f, 0.14f, 0.8f);
|
||||
colors[ImGuiCol_TabUnfocused] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_TabUnfocusedActive] = colors[ImGuiCol_WindowBg];
|
||||
colors[ImGuiCol_DockingPreview] = ImVec4(0.627f, 0.239f, 0.761f, 1.00f);
|
||||
colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.855f, 0.6f, 0.941f, 1.00f);
|
||||
colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.00f, 0.00f, 1.00f);
|
||||
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.00f, 0.00f, 0.00f, 0.52f);
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.28f, 0.28f, 0.28f, 0.29f);
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.20f, 0.22f, 0.23f, 1.00f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.33f, 0.67f, 0.86f, 1.00f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.73f, 0.73f, 0.73f, 0.7f);
|
||||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.141f, 0.141f, 0.141f, 0.70f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = colors[ImGuiCol_NavHighlight];
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.2f, 0.2f, 0.2f, 0.65f);
|
||||
colors[ImGuiCol_NavWindowingDimBg] = colors[ImGuiCol_NavHighlight];
|
||||
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.2f, 0.2f, 0.2f, 0.65f);
|
||||
|
||||
imStyle.WindowPadding = ImVec2(8.00f, 8.00f);
|
||||
imStyle.FramePadding = ImVec2(5.00f, 2.00f);
|
||||
imStyle.CellPadding = ImVec2(6.00f, 8.00f);
|
||||
imStyle.ItemSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.ItemInnerSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.TouchExtraPadding = ImVec2(0.00f, 0.00f);
|
||||
imStyle.IndentSpacing = 25;
|
||||
imStyle.ScrollbarSize = 15;
|
||||
imStyle.GrabMinSize = 10;
|
||||
imStyle.WindowBorderSize = 0.6f;
|
||||
imStyle.ChildBorderSize = 1;
|
||||
imStyle.PopupBorderSize = 1;
|
||||
imStyle.FrameBorderSize = 1;
|
||||
imStyle.TabBorderSize = 1;
|
||||
imStyle.WindowRounding = 7;
|
||||
imStyle.ChildRounding = 4;
|
||||
imStyle.FrameRounding = 3;
|
||||
imStyle.PopupRounding = 4;
|
||||
imStyle.ScrollbarRounding = 9;
|
||||
imStyle.GrabRounding = 3;
|
||||
imStyle.LogSliderDeadzone = 4;
|
||||
imStyle.TabRounding = 4;
|
||||
imStyle.WindowPadding = ImVec2(8.00f, 8.00f);
|
||||
imStyle.FramePadding = ImVec2(5.00f, 2.00f);
|
||||
imStyle.CellPadding = ImVec2(6.00f, 8.00f);
|
||||
imStyle.ItemSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.ItemInnerSpacing = ImVec2(6.00f, 6.00f);
|
||||
imStyle.TouchExtraPadding = ImVec2(0.00f, 0.00f);
|
||||
imStyle.IndentSpacing = 25;
|
||||
imStyle.ScrollbarSize = 15;
|
||||
imStyle.GrabMinSize = 10;
|
||||
imStyle.WindowBorderSize = 0.6f;
|
||||
imStyle.ChildBorderSize = 1;
|
||||
imStyle.PopupBorderSize = 1;
|
||||
imStyle.FrameBorderSize = 1;
|
||||
imStyle.TabBorderSize = 1;
|
||||
imStyle.WindowRounding = 7;
|
||||
imStyle.ChildRounding = 4;
|
||||
imStyle.FrameRounding = 3;
|
||||
imStyle.PopupRounding = 4;
|
||||
imStyle.ScrollbarRounding = 9;
|
||||
imStyle.GrabRounding = 3;
|
||||
imStyle.LogSliderDeadzone = 4;
|
||||
imStyle.TabRounding = 4;
|
||||
imStyle.WindowMenuButtonPosition = ImGuiDir_None;
|
||||
}
|
||||
break;
|
||||
|
@ -260,7 +283,7 @@ namespace SHADE
|
|||
//#==============================================================#
|
||||
//|| Private Member Functions ||
|
||||
//#==============================================================#
|
||||
void SHEditor::InitBackend(SDL_Window* sdlWindow)
|
||||
void SHEditor::InitBackend()
|
||||
{
|
||||
if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false)
|
||||
{
|
||||
|
@ -281,10 +304,11 @@ namespace SHADE
|
|||
imguiCommandPool = gfxSystem->GetDevice()->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
imguiCommandBuffer = imguiCommandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
|
||||
//auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
|
||||
auto const& renderers = gfxSystem->GetEditorViewport()->GetRenderers();
|
||||
|
||||
SHASSERT(!renderers.empty(), "No Renderers available")
|
||||
auto renderGraph = renderers[0]->GetRenderGraph();
|
||||
auto renderGraph = renderers[SHGraphicsConstants::RenderGraphIndices::EDITOR]->GetRenderGraph();
|
||||
auto renderPass = renderGraph->GetNode("ImGui Node")->GetRenderpass();
|
||||
|
||||
if(ImGui_ImplVulkan_Init(&initInfo, renderPass->GetVkRenderpass()) == false)
|
||||
|
@ -309,6 +333,29 @@ namespace SHADE
|
|||
});
|
||||
}
|
||||
|
||||
void SHEditor::PollPicking()
|
||||
{
|
||||
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
|
||||
{
|
||||
auto viewportWindow = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>();
|
||||
if (viewportWindow->isWindowHovered && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
|
||||
if(pickedEID == MAX_EID)
|
||||
return;
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
{
|
||||
if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
|
||||
{
|
||||
hierarchyPanel->SetScrollTo(pickedEID);
|
||||
}
|
||||
selectedEntities.clear();
|
||||
}
|
||||
selectedEntities.push_back(pickedEID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::NewFrame()
|
||||
{
|
||||
SDL_Event event;
|
||||
|
@ -322,4 +369,9 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHEditor::EditorRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
reinterpret_cast<SHEditor*>(system)->Update(dt);
|
||||
}
|
||||
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
//#==============================================================#
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Resource/Handle.h"
|
||||
#include "EditorWindow/SHEditorWindow.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
|
@ -28,11 +30,7 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
class SHVkCommandPool;
|
||||
|
||||
/**
|
||||
* @brief SHEditor static class contains editor variables and implementation of editor functions.
|
||||
*
|
||||
*/
|
||||
class SH_API SHEditor
|
||||
class SHEditorWindowManager
|
||||
{
|
||||
public:
|
||||
//#==============================================================#
|
||||
|
@ -41,46 +39,6 @@ namespace SHADE
|
|||
using EditorWindowID = uint8_t;
|
||||
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
|
||||
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
|
||||
|
||||
/**
|
||||
* @brief Style options
|
||||
*
|
||||
*/
|
||||
enum class Style : uint8_t
|
||||
{
|
||||
SHADE,
|
||||
DARK,
|
||||
LIGHT,
|
||||
CLASSIC
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Initialise the editor
|
||||
*
|
||||
* @param sdlWindow pointer to SDL_Window object created in application
|
||||
*/
|
||||
static void Initialise(SDL_Window* sdlWindow);
|
||||
|
||||
/**
|
||||
* @brief Update the editor and add to ImGui DrawList
|
||||
*
|
||||
* @param dt Delta-time of the frame
|
||||
*/
|
||||
static void Update(float dt);
|
||||
|
||||
/**
|
||||
* @brief Safely shutdown the editor
|
||||
*
|
||||
*/
|
||||
static void Exit();
|
||||
|
||||
/**
|
||||
* @brief Set the Style for the editor
|
||||
*
|
||||
* @param style Desired style
|
||||
*/
|
||||
static void SetStyle(Style style);
|
||||
|
||||
/**
|
||||
* @brief Get ID for the Editor Window Type
|
||||
*
|
||||
|
@ -100,39 +58,6 @@ namespace SHADE
|
|||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get pointer to the Editor Window
|
||||
*
|
||||
* @tparam T Type of editor window to retrieve
|
||||
* @return T* Pointer to the editor window
|
||||
*/
|
||||
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
|
||||
static T* GetEditorWindow()
|
||||
{
|
||||
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
||||
}
|
||||
|
||||
// List of selected entities
|
||||
static std::vector<EntityID> selectedEntities;
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Initialise Backend for ImGui (SDL and Vulkan backend)
|
||||
*
|
||||
* @param sdlWindow Pointer to SDL_Window
|
||||
*/
|
||||
static void InitBackend(SDL_Window* sdlWindow);
|
||||
/**
|
||||
* @brief Start new frame for editor
|
||||
*
|
||||
*/
|
||||
static void NewFrame();
|
||||
/**
|
||||
* @brief Perform ImGui and ImGui Backend Render
|
||||
*
|
||||
*/
|
||||
static void Render();
|
||||
|
||||
/**
|
||||
* @brief Create an Editor Window
|
||||
*
|
||||
|
@ -153,16 +78,127 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
static void InitFonts() noexcept;
|
||||
|
||||
// Handle to command pool used for ImGui Vulkan Backend
|
||||
static Handle<SHVkCommandPool> imguiCommandPool;
|
||||
// Handle to command buffer used for ImGui Vulkan Backend
|
||||
static Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
||||
/**
|
||||
* @brief Get pointer to the Editor Window
|
||||
*
|
||||
* @tparam T Type of editor window to retrieve
|
||||
* @return T* Pointer to the editor window
|
||||
*/
|
||||
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
|
||||
static T* GetEditorWindow()
|
||||
{
|
||||
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
||||
}
|
||||
|
||||
static EditorWindowMap editorWindows;
|
||||
private:
|
||||
// Number of windows; used for Editor Window ID Generation
|
||||
static EditorWindowID windowCount;
|
||||
// Map of Editor Windows
|
||||
static EditorWindowMap editorWindows;
|
||||
friend class SHEditor;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief SHEditor static class contains editor variables and implementation of editor functions.
|
||||
*
|
||||
*/
|
||||
class SH_API SHEditor final : public SHSystem
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
class SH_API EditorRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
EditorRoutine():SHSystemRoutine("Editor routine", true) {};
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
enum class State : uint8_t
|
||||
{
|
||||
PLAY,
|
||||
PAUSE,
|
||||
STOP
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Style options
|
||||
*
|
||||
*/
|
||||
enum class Style : uint8_t
|
||||
{
|
||||
SHADE,
|
||||
DARK,
|
||||
LIGHT,
|
||||
CLASSIC
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Initialise the editor
|
||||
*
|
||||
* @param sdlWindow pointer to SDL_Window object created in application
|
||||
*/
|
||||
void Init();
|
||||
|
||||
/**
|
||||
* @brief Update the editor and add to ImGui DrawList
|
||||
*
|
||||
* @param dt Delta-time of the frame
|
||||
*/
|
||||
void Update(double dt);
|
||||
|
||||
/**
|
||||
* @brief Safely shutdown the editor
|
||||
*
|
||||
*/
|
||||
void Exit();
|
||||
|
||||
/**
|
||||
* @brief Set the Style for the editor
|
||||
*
|
||||
* @param style Desired style
|
||||
*/
|
||||
void SetStyle(Style style);
|
||||
|
||||
/**
|
||||
* @brief Initialise Backend for ImGui (SDL and Vulkan backend)
|
||||
*
|
||||
* @param sdlWindow Pointer to SDL_Window
|
||||
*/
|
||||
void InitBackend();
|
||||
|
||||
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
|
||||
|
||||
void PollPicking();
|
||||
|
||||
// List of selected entities
|
||||
std::vector<EntityID> selectedEntities;
|
||||
|
||||
State editorState = State::STOP;
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Start new frame for editor
|
||||
*
|
||||
*/
|
||||
void NewFrame();
|
||||
/**
|
||||
* @brief Perform ImGui and ImGui Backend Render
|
||||
*
|
||||
*/
|
||||
void Render();
|
||||
|
||||
void InitLayout() noexcept;
|
||||
|
||||
void InitFonts() noexcept;
|
||||
|
||||
// Handle to command pool used for ImGui Vulkan Backend
|
||||
Handle<SHVkCommandPool> imguiCommandPool;
|
||||
// Handle to command buffer used for ImGui Vulkan Backend
|
||||
Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
||||
|
||||
SDL_Window* sdlWindow {nullptr};
|
||||
|
||||
ImGuiIO* io{nullptr};
|
||||
};//class SHEditor
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -67,6 +67,11 @@ namespace SHADE
|
|||
ImGui::Separator();
|
||||
}
|
||||
|
||||
bool SHEditorUI::IsItemHovered()
|
||||
{
|
||||
return ImGui::IsItemHovered();
|
||||
}
|
||||
|
||||
bool SHEditorUI::BeginMenu(const std::string& label)
|
||||
{
|
||||
return ImGui::BeginMenu(label.data());
|
||||
|
@ -82,6 +87,16 @@ namespace SHADE
|
|||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
void SHEditorUI::BeginTooltip()
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
}
|
||||
|
||||
void SHEditorUI::EndTooltip()
|
||||
{
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Pop Ups */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -135,24 +150,30 @@ namespace SHADE
|
|||
return ImGui::Selectable(std::format("{} {}", icon, label).data());
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value)
|
||||
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::Checkbox("#", &value);
|
||||
}
|
||||
bool SHEditorUI::InputInt(const std::string& label, int& value)
|
||||
bool SHEditorUI::InputInt(const std::string& label, int& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputInt("#", &value,
|
||||
1, 10,
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value)
|
||||
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered)
|
||||
{
|
||||
int signedVal = static_cast<int>(value);
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = InputInt("#", signedVal);
|
||||
if (CHANGED)
|
||||
|
@ -162,64 +183,101 @@ namespace SHADE
|
|||
}
|
||||
return CHANGED;
|
||||
}
|
||||
bool SHEditorUI::InputFloat(const std::string& label, float& value)
|
||||
bool SHEditorUI::InputFloat(const std::string& label, float& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputFloat("#", &value,
|
||||
0.1f, 1.0f, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputDouble(const std::string& label, double& value)
|
||||
bool SHEditorUI::InputDouble(const std::string& label, double& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputDouble("#", &value,
|
||||
0.1, 1.0, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
bool SHEditorUI::InputAngle(const std::string& label, double& value)
|
||||
bool SHEditorUI::InputAngle(const std::string& label, double& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::InputDouble("#", &value,
|
||||
1.0, 45.0, "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value)
|
||||
bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/)
|
||||
{
|
||||
float val = static_cast<float>(value);
|
||||
ImGui::Text(label.c_str());
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = ImGui::SliderFloat("#", &val,
|
||||
static_cast<float>(min), static_cast<float>(max), "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
|
||||
if (CHANGED)
|
||||
{
|
||||
value = val;
|
||||
}
|
||||
|
||||
return CHANGED;
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::SliderInt("##", &value,
|
||||
static_cast<float>(min), static_cast<float>(max), "%d",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value)
|
||||
bool SHEditorUI::InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered /*= nullptr*/)
|
||||
{
|
||||
int val = static_cast<int>(value);
|
||||
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = static_cast<int>(val);
|
||||
}
|
||||
|
||||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered)
|
||||
{
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
return ImGui::SliderFloat("##", &value,
|
||||
static_cast<float>(min), static_cast<float>(max), "%.3f",
|
||||
ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered /*= nullptr*/)
|
||||
{
|
||||
float val = static_cast<float>(value);
|
||||
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
|
||||
if (CHANGED)
|
||||
{
|
||||
value = static_cast<double>(val);
|
||||
}
|
||||
|
||||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value, bool* isHovered)
|
||||
{
|
||||
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y" };
|
||||
return SHEditorWidgets::DragN<float, 2>(label, COMPONENT_LABELS, { &value.x, &value.y });
|
||||
return SHEditorWidgets::DragN<float, 2>(label, COMPONENT_LABELS, { &value.x, &value.y }, 0.1f, "%.3f", float{}, float{}, 0, isHovered);
|
||||
}
|
||||
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, float speed)
|
||||
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, bool* isHovered, float speed)
|
||||
{
|
||||
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z"};
|
||||
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, speed, "%.3f");
|
||||
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, speed, "%.3f", float{}, float{}, 0, isHovered);
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputTextField(const std::string& label, std::string& value)
|
||||
bool SHEditorUI::InputTextField(const std::string& label, std::string& value, bool* isHovered)
|
||||
{
|
||||
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
|
||||
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
const bool CHANGED = ImGui::InputText("#", &buffer[0], TEXT_FIELD_MAX_LENGTH);
|
||||
if (CHANGED)
|
||||
|
@ -229,13 +287,15 @@ namespace SHADE
|
|||
return CHANGED;
|
||||
}
|
||||
|
||||
bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames)
|
||||
bool SHEditorUI::InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames, bool* isHovered)
|
||||
{
|
||||
// Clamp input value
|
||||
const std::string& INITIAL_NAME = v >= static_cast<int>(enumNames.size()) ? "Unknown" : enumNames[v];
|
||||
bool b = false;
|
||||
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo("#", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
|
||||
{
|
||||
|
|
|
@ -90,12 +90,19 @@ namespace SHADE
|
|||
static void SameLine();
|
||||
static void Separator();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Queries */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static bool IsItemHovered();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Menu */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
static bool BeginMenu(const std::string& label);
|
||||
static bool BeginMenu(const std::string& label, const char* icon);
|
||||
static void EndMenu();
|
||||
static void BeginTooltip();
|
||||
static void EndTooltip();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Pop Ups */
|
||||
|
@ -165,8 +172,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputCheckbox(const std::string& label, bool& value);
|
||||
static bool InputCheckbox(const std::string& label, bool& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a integer field widget for integer input.
|
||||
/// <br/>
|
||||
|
@ -174,8 +182,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputInt(const std::string& label, int& value);
|
||||
static bool InputInt(const std::string& label, int& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a integer field widget for unsigned integer input.
|
||||
/// <br/>
|
||||
|
@ -186,8 +195,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputUnsignedInt(const std::string& label, unsigned int& value);
|
||||
static bool InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a decimal field widget for single precision float input.
|
||||
/// <br/>
|
||||
|
@ -195,8 +205,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputFloat(const std::string& label, float& value);
|
||||
static bool InputFloat(const std::string& label, float& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a decimal field widget for double precision float input.
|
||||
/// <br/>
|
||||
|
@ -204,8 +215,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputDouble(const std::string& label, double& value);
|
||||
static bool InputDouble(const std::string& label, double& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a decimal field widget for double input with increments of higher
|
||||
/// steps meant for angle variables.
|
||||
|
@ -214,19 +226,57 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputAngle(const std::string& label, double& value);
|
||||
static bool InputAngle(const std::string& label, double& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a double slider field widget for double input.
|
||||
/// Creates an int slider field widget for double input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::InputSliderFloat().
|
||||
/// Wraps up ImGui::SliderInt().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="min">Minimum value of the slider.</param>
|
||||
/// <param name="max">Maximum value of the slider.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputSlider(const std::string& label, double min, double max, double& value);
|
||||
static bool InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates an unsigned int slider field widget for double input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::SliderInt().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="min">Minimum value of the slider.</param>
|
||||
/// <param name="max">Maximum value of the slider.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a float slider field widget for double input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::SliderFloat().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="min">Minimum value of the slider.</param>
|
||||
/// <param name="max">Maximum value of the slider.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a double slider field widget for double input.
|
||||
/// <br/>
|
||||
/// Wraps up ImGui::SliderFloat().
|
||||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="min">Minimum value of the slider.</param>
|
||||
/// <param name="max">Maximum value of the slider.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a 2x double field widget for Vector2 input.
|
||||
/// <br/>
|
||||
|
@ -234,8 +284,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputVec2(const std::string& label, SHVec2& value);
|
||||
static bool InputVec2(const std::string& label, SHVec2& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a 3x double field widget for Vector3 input.
|
||||
/// <br/>
|
||||
|
@ -243,8 +294,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputVec3(const std::string& label, SHVec3& value, float speed = 0.1f);
|
||||
static bool InputVec3(const std::string& label, SHVec3& value, bool* isHovered = nullptr, float speed = 0.1f);
|
||||
/// <summary>
|
||||
/// Creates a text field widget for string input.
|
||||
/// <br/>
|
||||
|
@ -252,8 +304,9 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="label">Label used to identify this widget.</param>
|
||||
/// <param name="value">Reference to the variable to store the result.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>True if the value was changed.</returns>
|
||||
static bool InputTextField(const std::string& label, std::string& value);
|
||||
static bool InputTextField(const std::string& label, std::string& value, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a combo box for enumeration input.
|
||||
/// </summary>
|
||||
|
@ -264,17 +317,19 @@ namespace SHADE
|
|||
/// <param name="toStrFn">
|
||||
/// Conversion function from the type of enum to C-style string.
|
||||
/// </param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>Whether the value was modified.</returns>
|
||||
template<typename Enum>
|
||||
static bool InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char*(Enum)> toStrFn);
|
||||
static bool InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char*(Enum)> toStrFn, bool* isHovered = nullptr);
|
||||
/// <summary>
|
||||
/// Creates a combo box for enumeration input using a specified list of names.
|
||||
/// </summary>
|
||||
/// <param name="label">The name of the input.</param>
|
||||
/// <param name="v">The reference to the value to modify.</param>
|
||||
/// <param name="enumNames">Vector of names for each enumeration value.</param>
|
||||
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
|
||||
/// <returns>Whether the value was modified.</returns>
|
||||
static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames);
|
||||
static bool InputEnumCombo(const std::string& label, int& v, const std::vector<std::string>& enumNames, bool* isHovered = nullptr);
|
||||
|
||||
|
||||
private:
|
||||
|
|
|
@ -16,11 +16,11 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Widgets */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* ImGui Wrapper Functions - Widgets */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename Enum>
|
||||
inline bool SHEditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn)
|
||||
inline bool SHEditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn, bool* isHovered)
|
||||
{
|
||||
std::vector<Enum> values;
|
||||
for (int i = 0; i <= maxVal; ++i)
|
||||
|
@ -28,6 +28,11 @@ namespace SHADE
|
|||
values.emplace_back(static_cast<Enum>(i));
|
||||
}
|
||||
bool b = false;
|
||||
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo(label.c_str(), toStrFn(v), ImGuiComboFlags_None))
|
||||
{
|
||||
for (int i = 0; i <= maxVal; ++i)
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace SHADE
|
|||
{
|
||||
class SH_API SHEditorWidgets
|
||||
{
|
||||
public:
|
||||
public:
|
||||
//#==============================================================#
|
||||
//|| Constructor ||
|
||||
//#==============================================================#
|
||||
|
@ -35,6 +35,118 @@ namespace SHADE
|
|||
//#==============================================================#
|
||||
//|| Custom Widgets ||
|
||||
//#==============================================================#
|
||||
inline static ImVector<ImRect> panelStack{};
|
||||
static void BeginPanel(std::string_view const& name, const ImVec2& size)
|
||||
{
|
||||
ImGui::BeginGroup();
|
||||
|
||||
auto cursorPos = ImGui::GetCursorScreenPos();
|
||||
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||
|
||||
auto frameHeight = ImGui::GetFrameHeight();
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImVec2 effectiveSize = size;
|
||||
if (size.x < 0.0f)
|
||||
effectiveSize.x = ImGui::GetContentRegionAvail().x;
|
||||
else
|
||||
effectiveSize.x = size.x;
|
||||
ImGui::Dummy(ImVec2(effectiveSize.x, 0.0f));
|
||||
|
||||
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::BeginGroup();
|
||||
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::TextUnformatted(name.data());
|
||||
auto labelMin = ImGui::GetItemRectMin();
|
||||
auto labelMax = ImGui::GetItemRectMax();
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::Dummy(ImVec2(0.0, frameHeight + itemSpacing.y));
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x -= frameHeight * 0.5f;
|
||||
ImGui::GetCurrentWindow()->WorkRect.Max.x -= frameHeight * 0.5f;
|
||||
ImGui::GetCurrentWindow()->InnerRect.Max.x -= frameHeight * 0.5f;
|
||||
|
||||
ImGui::GetCurrentWindow()->Size.x -= frameHeight;
|
||||
|
||||
auto itemWidth = ImGui::CalcItemWidth();
|
||||
ImGui::PushItemWidth(ImMax(0.0f, itemWidth - frameHeight));
|
||||
|
||||
panelStack.push_back(ImRect(labelMin, labelMax));
|
||||
}
|
||||
|
||||
static void EndPanel()
|
||||
{
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||
|
||||
auto frameHeight = ImGui::GetFrameHeight();
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
ImGui::Dummy(ImVec2(frameHeight * 0.5f, 0.0f));
|
||||
ImGui::Dummy(ImVec2(0.0, frameHeight - frameHeight * 0.5f - itemSpacing.y));
|
||||
|
||||
ImGui::EndGroup();
|
||||
|
||||
auto itemMin = ImGui::GetItemRectMin();
|
||||
auto itemMax = ImGui::GetItemRectMax();
|
||||
|
||||
auto labelRect = panelStack.back();
|
||||
panelStack.pop_back();
|
||||
|
||||
ImVec2 halfFrame = ImVec2(frameHeight * 0.25f, frameHeight) * 0.5f;
|
||||
ImRect frameRect = ImRect(itemMin + halfFrame, itemMax - ImVec2(halfFrame.x, 0.0f));
|
||||
labelRect.Min.x -= itemSpacing.x;
|
||||
labelRect.Max.x += itemSpacing.x;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
// left half-plane
|
||||
case 0: ImGui::PushClipRect(ImVec2(-FLT_MAX, -FLT_MAX), ImVec2(labelRect.Min.x, FLT_MAX), true); break;
|
||||
// right half-plane
|
||||
case 1: ImGui::PushClipRect(ImVec2(labelRect.Max.x, -FLT_MAX), ImVec2(FLT_MAX, FLT_MAX), true); break;
|
||||
// top
|
||||
case 2: ImGui::PushClipRect(ImVec2(labelRect.Min.x, -FLT_MAX), ImVec2(labelRect.Max.x, labelRect.Min.y), true); break;
|
||||
// bottom
|
||||
case 3: ImGui::PushClipRect(ImVec2(labelRect.Min.x, labelRect.Max.y), ImVec2(labelRect.Max.x, FLT_MAX), true); break;
|
||||
}
|
||||
|
||||
ImGui::GetWindowDrawList()->AddRect(
|
||||
frameRect.Min, frameRect.Max,
|
||||
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Button)),
|
||||
halfFrame.x);
|
||||
|
||||
ImGui::PopClipRect();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
ImGui::GetCurrentWindow()->ContentRegionRect.Max.x += frameHeight * 0.5f;
|
||||
ImGui::GetCurrentWindow()->WorkRect.Max.x += frameHeight * 0.5f;
|
||||
ImGui::GetCurrentWindow()->InnerRect.Max.x += frameHeight * 0.5f;
|
||||
|
||||
ImGui::GetCurrentWindow()->Size.x += frameHeight;
|
||||
|
||||
ImGui::Dummy(ImVec2(0.0f, 0.0f));
|
||||
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
||||
static bool Splitter(bool verticalSplit, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterAxisSize = -1.0f)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
|
@ -44,16 +156,16 @@ namespace SHADE
|
|||
bb.Max = bb.Min + (verticalSplit ? ImVec2(thickness, splitterAxisSize) : ImVec2(splitterAxisSize, thickness));
|
||||
return ImGui::SplitterBehavior(bb, id, verticalSplit ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, minSize1, minSize2, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
template <typename T, std::size_t N>
|
||||
static bool DragN(const std::string& fieldLabel, std::vector<std::string>const& componentLabels,
|
||||
std::vector<T*> values, float speed = 0.1f, const char* displayFormat = "", T valueMin = T(), T valueMax = T(),
|
||||
ImGuiSliderFlags flags = 0)
|
||||
ImGuiSliderFlags flags = 0, bool* isHovered = nullptr)
|
||||
{
|
||||
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
|
||||
const ImGuiContext& g = *GImGui;
|
||||
bool valueChanged = false;
|
||||
ImGui::BeginGroup();
|
||||
|
@ -62,6 +174,8 @@ namespace SHADE
|
|||
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
||||
ImGui::SetColumnWidth(-1, 80.0f);
|
||||
ImGui::Text(fieldLabel.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
ImGui::NextColumn();
|
||||
for (std::size_t i = 0; i < N; ++i)
|
||||
{
|
||||
|
@ -69,15 +183,15 @@ namespace SHADE
|
|||
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str())); ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(80.0f);
|
||||
valueChanged |= ImGui::DragFloat("##v", values[i], speed, valueMin, valueMax, displayFormat, flags);
|
||||
|
||||
|
||||
const ImVec2 min = ImGui::GetItemRectMin();
|
||||
const ImVec2 max = ImGui::GetItemRectMax();
|
||||
const float spacing = g.Style.FrameRounding;
|
||||
const float halfSpacing = spacing / 2;
|
||||
|
||||
|
||||
window->DrawList->AddLine({ min.x + spacing, max.y - halfSpacing }, { max.x - spacing, max.y - halfSpacing },
|
||||
ImGuiColors::colors[i], 4);
|
||||
|
||||
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
|
@ -85,10 +199,10 @@ namespace SHADE
|
|||
ImGui::EndColumns();
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
|
||||
|
||||
return valueChanged;
|
||||
}
|
||||
|
||||
|
||||
static bool DragVec2(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec2(void)> get,
|
||||
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
|
@ -99,98 +213,98 @@ namespace SHADE
|
|||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), false);
|
||||
}
|
||||
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
static bool DragVec3(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
|
||||
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec3 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 3>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
if (DragN<float, 3>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(get(), values, set)), false);
|
||||
}
|
||||
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
static bool DragVec4(const std::string& fieldLabel, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
|
||||
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec4 values = get();
|
||||
bool changed = false;
|
||||
if (DragN<float, 4>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
if (DragN<float, 4>(fieldLabel, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags))
|
||||
{
|
||||
changed = true;
|
||||
}
|
||||
|
||||
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), false);
|
||||
}
|
||||
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
//#==============================================================#
|
||||
//|| Widget Extensions ||
|
||||
//#==============================================================#
|
||||
|
||||
|
||||
static bool CheckBox(std::string const& label, std::function<bool(void)> get, std::function<void(bool const&)> set)
|
||||
{
|
||||
bool value = get();
|
||||
if (ImGui::Checkbox(label.c_str(), &value))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
template<typename T>
|
||||
static bool RadioButton(std::vector<std::string> const& listLabels, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set)
|
||||
static bool RadioButton(std::vector<std::string> const& listLabels, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set)
|
||||
{
|
||||
T type = get();
|
||||
for (size_t i = 0; i < listTypes.size(); i++)
|
||||
{
|
||||
if (ImGui::RadioButton(listLabels[i].c_str(), type == listTypes[i]))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), listTypes[i], set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), listTypes[i], set)), false);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static bool InputText(const std::string& label, const std::function<std::string(void)> get,
|
||||
const std::function<void(std::string)> set, ImGuiInputTextFlags flag = 0,
|
||||
ImGuiInputTextCallback callback = (ImGuiInputTextCallback)0, void* userData = (void*)0)
|
||||
|
@ -199,35 +313,35 @@ namespace SHADE
|
|||
if (ImGui::InputText(label.c_str(), &text, flag, callback, userData))
|
||||
{
|
||||
if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
|
||||
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
template <typename T>
|
||||
static bool DragScalar(const std::string& fieldLabel, ImGuiDataType data_type, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
float speed = 1.0f, T p_min = T(), T p_max = T(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
T value = get();
|
||||
std::cout << value <<" \n";
|
||||
std::cout << value << " \n";
|
||||
//bool hasChange = ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||
|
||||
|
||||
if (ImGui::DragScalar(fieldLabel.c_str(), data_type, &value, speed, &p_min, &p_max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool DragFloat(const std::string& fieldLabel, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||
float speed = 0.1f, float p_min = float(), float p_max = float(), const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
|
@ -236,18 +350,18 @@ namespace SHADE
|
|||
if (ImGui::DragFloat(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool DragInt(const std::string& fieldLabel, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||
float speed = 1.0f, int p_min = int(), int p_max = int(), const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
|
@ -256,35 +370,35 @@ namespace SHADE
|
|||
if (ImGui::DragInt(fieldLabel.c_str(), &value, speed, p_min, p_max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
else if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
template <typename T>
|
||||
static bool SliderScalar(const std::string& fieldLabel, ImGuiDataType data_type, T min, T max, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
template <typename T>
|
||||
static bool SliderScalar(const std::string& fieldLabel, ImGuiDataType data_type, T min, T max, std::function<T(void)> get, std::function<void(T const&)> set,
|
||||
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
T value = get();
|
||||
if (ImGui::SliderScalar(fieldLabel.c_str(), data_type, &value, &min, &max, displayFormat, flags))
|
||||
{
|
||||
T value = get();
|
||||
if (ImGui::SliderScalar(fieldLabel.c_str(), data_type, &value, &min, &max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool SliderFloat(const std::string& fieldLabel, float min, float max, std::function<float(void)> get, std::function<void(float const&)> set,
|
||||
const char* displayFormat = "%.3f", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
|
@ -292,17 +406,17 @@ namespace SHADE
|
|||
if (ImGui::SliderFloat(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
|
||||
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<float>>(get(), value, set)), true);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool SliderInt(const std::string& fieldLabel, int min, int max, std::function<int(void)> get, std::function<void(int const&)> set,
|
||||
const char* displayFormat = "%d", ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
|
@ -310,26 +424,26 @@ namespace SHADE
|
|||
if (ImGui::SliderInt(fieldLabel.c_str(), &value, min, max, displayFormat, flags))
|
||||
{
|
||||
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left, false) && !ImGui::IsMouseDragging(ImGuiMouseButton_Left, -0.2f))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), false);
|
||||
else if (ImGui::IsMouseDragging(ImGuiMouseButton_Left))
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), value, set)), true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool ComboBox(const std::string& fieldLabel, std::vector<const char*> list, std::function<int(void)> get, std::function<void(int const&)> set)
|
||||
{
|
||||
bool edited = false;
|
||||
int selected = get();
|
||||
ImGui::PushID(fieldLabel.c_str());
|
||||
ImGui::Text(fieldLabel.c_str()); ImGui::SameLine();
|
||||
|
||||
|
||||
if (edited = ImGui::Combo("##Combo", &selected, list.data(), static_cast<int>(list.size())))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false);
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<int>>(get(), selected, set)), false);
|
||||
}
|
||||
ImGui::PopID();
|
||||
return edited;
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
#include "SHFileSystem.h"
|
||||
#include "fileapi.h"
|
||||
#include <filesystem>
|
||||
#include <cassert>
|
||||
#include <queue>
|
||||
|
||||
namespace SHADE
|
||||
|
@ -27,8 +26,11 @@ namespace SHADE
|
|||
}
|
||||
|
||||
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
|
||||
|
||||
assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n");
|
||||
|
||||
if (count >= FOLDER_MAX_COUNT)
|
||||
{
|
||||
SHLOG_ERROR("Max subfolder reached: {}\n", name);
|
||||
}
|
||||
|
||||
auto const location = static_cast<FolderLocation>(count);
|
||||
|
||||
|
@ -37,7 +39,10 @@ namespace SHADE
|
|||
return location;
|
||||
}
|
||||
|
||||
assert(folders.contains(here), "Folder creation location does not exist/invalid\n");
|
||||
if (!folders.contains(here))
|
||||
{
|
||||
SHLOG_ERROR("Folder creation location does not exist/invalid: {}\n", here);
|
||||
}
|
||||
|
||||
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
|
||||
|
||||
|
@ -45,7 +50,11 @@ namespace SHADE
|
|||
location <<= FOLDER_BIT_ALLOCATE;
|
||||
location |= count;
|
||||
|
||||
assert(count < FOLDER_MAX_COUNT, "Max subfolders reached\n");
|
||||
if (count >= FOLDER_MAX_COUNT)
|
||||
{
|
||||
SHLOG_ERROR("Max subfolder reached: {}\n", name);
|
||||
}
|
||||
|
||||
CreateFolder(folders[0]->path, here, location, name);
|
||||
|
||||
return location;
|
||||
|
@ -53,7 +62,10 @@ namespace SHADE
|
|||
|
||||
bool SHFileSystem::DeleteFolder(FolderPointer location) noexcept
|
||||
{
|
||||
assert(folders.contains(location->id), "Delete target does not exist/invalid.\n");
|
||||
if (!folders.contains(location->id))
|
||||
{
|
||||
SHLOG_ERROR("Delete target does not exist/invalid: {}\n", location->name);
|
||||
}
|
||||
|
||||
for (auto const& subFolder : folders[location->id]->subFolders)
|
||||
{
|
||||
|
@ -116,10 +128,11 @@ namespace SHADE
|
|||
|
||||
FolderPointer SHFileSystem::CreateFolder(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept
|
||||
{
|
||||
assert(
|
||||
CreateDirectoryA(path.c_str(), nullptr),
|
||||
"Failed to create folder\n"
|
||||
);
|
||||
|
||||
if (!CreateDirectoryA(path.c_str(), nullptr))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create folder: {}\n", path);
|
||||
}
|
||||
|
||||
folders[location] = std::make_unique<SHFolder>(location, name);
|
||||
folders[location]->path = path;
|
||||
|
|
|
@ -105,6 +105,17 @@ namespace SHADE
|
|||
vk::Buffer GetVkBuffer (void) const noexcept;
|
||||
vk::BufferUsageFlags GetUsageBits(void) const noexcept;
|
||||
|
||||
template <typename T>
|
||||
T GetDataFromMappedPointer(uint32_t index) const noexcept
|
||||
{
|
||||
if (mappedPtr && index < sizeStored / sizeof (T))
|
||||
{
|
||||
return (static_cast<T*>(mappedPtr))[index];
|
||||
}
|
||||
else
|
||||
return {};
|
||||
};
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
SHVkCommandBuffer::~SHVkCommandBuffer(void) noexcept
|
||||
{
|
||||
if (vkCommandBuffer)
|
||||
if (vkCommandBuffer && parentPool)
|
||||
parentPool->GetLogicalDevice()->GetVkLogicalDevice().freeCommandBuffers(parentPool->GetVkCommandPool(), commandBufferCount, &vkCommandBuffer);
|
||||
}
|
||||
|
||||
|
@ -461,6 +461,11 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::CopyImageToBuffer(const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
|
||||
{
|
||||
vkCommandBuffer.copyImageToBuffer (src, vk::ImageLayout::eTransferSrcOptimal, dst, copyInfo);
|
||||
}
|
||||
|
||||
void SHVkCommandBuffer::PipelineBarrier(
|
||||
vk::PipelineStageFlags srcStage,
|
||||
vk::PipelineStageFlags dstStage,
|
||||
|
|
|
@ -120,7 +120,8 @@ namespace SHADE
|
|||
void DrawMultiIndirect (Handle<SHVkBuffer> indirectDrawData, uint32_t drawCount);
|
||||
|
||||
// Buffer Copy
|
||||
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||
void CopyBufferToImage (const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||
void CopyImageToBuffer (const vk::Image& src, const vk::Buffer& dst, const std::vector<vk::BufferImageCopy>& copyInfo);
|
||||
|
||||
// memory barriers
|
||||
void PipelineBarrier (
|
||||
|
|
|
@ -102,8 +102,6 @@ namespace SHADE
|
|||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
transient = rhs.transient;
|
||||
|
||||
static_cast<ISelfHandle<SHVkCommandPool>&>(*this) = static_cast<ISelfHandle<SHVkCommandPool>&>(rhs);
|
||||
|
||||
rhs.vkCommandPool = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
|
|
|
@ -99,7 +99,7 @@ namespace SHADE
|
|||
|
||||
void SHVulkanDebugUtil::ReportVkSuccess(std::string_view message) noexcept
|
||||
{
|
||||
SHLOGV_INFO(message);
|
||||
//SHLOGV_INFO(message);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
|
|
@ -172,7 +172,7 @@ namespace SHADE
|
|||
// write sampler and image view
|
||||
auto& [view, sampler, layout] = imageViewsAndSamplers[i];
|
||||
writeInfo.descImageInfos[i].imageView = view->GetImageView();
|
||||
writeInfo.descImageInfos[i].sampler = sampler->GetVkSampler();
|
||||
writeInfo.descImageInfos[i].sampler = sampler ? sampler->GetVkSampler() : nullptr;
|
||||
writeInfo.descImageInfos[i].imageLayout = layout;
|
||||
}
|
||||
}
|
||||
|
@ -208,7 +208,7 @@ namespace SHADE
|
|||
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
|
||||
|
||||
// to index a set
|
||||
uint32_t setIndex = setIndexing[bsHash];
|
||||
uint32_t setIndex = setIndexing[set];
|
||||
|
||||
// to index a write for a binding
|
||||
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
|
||||
|
@ -233,7 +233,7 @@ namespace SHADE
|
|||
BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
|
||||
|
||||
// to index a set
|
||||
uint32_t setIndex = setIndexing[bsHash];
|
||||
uint32_t setIndex = setIndexing[set];
|
||||
|
||||
// to index a write for a binding
|
||||
uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings)
|
||||
SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings, bool genImmutableSamplers/* = false*/)
|
||||
: device { device }
|
||||
, layoutDesc { bindings }
|
||||
, setIndex {set}
|
||||
, immutableSampler{}
|
||||
{
|
||||
// Check if auto-binding point calculation configuration is valid
|
||||
bool autoCalc = false;
|
||||
|
@ -26,6 +28,25 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
vk::Sampler tempVkSampler = nullptr;
|
||||
if (genImmutableSamplers)
|
||||
{
|
||||
// Create sampler
|
||||
immutableSampler = device->CreateSampler(
|
||||
{
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.addressMode = vk::SamplerAddressMode::eRepeat,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.minLod = -1000,
|
||||
.maxLod = 1000
|
||||
}
|
||||
);
|
||||
|
||||
tempVkSampler = immutableSampler->GetVkSampler();
|
||||
}
|
||||
|
||||
|
||||
// Fill up VK bindings with auto calculated bind points if needed
|
||||
std::vector<vk::DescriptorSetLayoutBinding> layoutBindings;
|
||||
layoutBindings.reserve(bindings.size());
|
||||
|
@ -39,7 +60,7 @@ namespace SHADE
|
|||
.descriptorType = binding.Type,
|
||||
.descriptorCount = binding.DescriptorCount,
|
||||
.stageFlags = binding.Stage,
|
||||
.pImmutableSamplers = nullptr // We will create our own samplers
|
||||
.pImmutableSamplers = genImmutableSamplers ? &tempVkSampler : nullptr,
|
||||
};
|
||||
layoutBindings.emplace_back(VK_BINDING);
|
||||
|
||||
|
@ -75,7 +96,8 @@ namespace SHADE
|
|||
: device {rhs.device}
|
||||
, setLayout {rhs.setLayout}
|
||||
, layoutDesc{std::move (rhs.layoutDesc)}
|
||||
, setIndex {rhs.setIndex}
|
||||
, setIndex{ rhs.setIndex }
|
||||
, immutableSampler{ rhs.immutableSampler }
|
||||
{
|
||||
rhs.setLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
@ -106,6 +128,7 @@ namespace SHADE
|
|||
setLayout = rhs.setLayout;
|
||||
layoutDesc = std::move(rhs.layoutDesc);
|
||||
setIndex = rhs.setIndex;
|
||||
immutableSampler = rhs.immutableSampler;
|
||||
|
||||
rhs.setLayout = VK_NULL_HANDLE;
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
|||
/* Forward Declarations */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkSampler;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -74,7 +75,7 @@ namespace SHADE
|
|||
/// </summary>
|
||||
/// <param name="device"></param>
|
||||
/// <param name="bindings"></param>
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings);
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings, bool genImmutableSamplers = false);
|
||||
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
|
||||
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
|
||||
/// <summary>
|
||||
|
@ -107,5 +108,6 @@ namespace SHADE
|
|||
vk::DescriptorSetLayout setLayout;
|
||||
std::vector<Binding> layoutDesc; // Stores description of the layout
|
||||
SetIndex setIndex; // Index of the set
|
||||
Handle<SHVkSampler> immutableSampler;
|
||||
};
|
||||
}
|
|
@ -92,7 +92,7 @@ namespace SHADE
|
|||
//uint32_t minBuffer
|
||||
if (alignmentSize > 0)
|
||||
{
|
||||
alignedSize = (alignedSize + alignmentSize - 1) & ~(alignmentSize - 1);
|
||||
alignedSize = (alignedSize + static_cast<uint32_t>(alignmentSize) - 1) & ~(alignmentSize - 1);
|
||||
}
|
||||
return alignedSize;
|
||||
}
|
||||
|
@ -195,6 +195,8 @@ namespace SHADE
|
|||
|
||||
vk::PhysicalDeviceDescriptorIndexingFeatures descIndexingFeature{};
|
||||
descIndexingFeature.descriptorBindingVariableDescriptorCount = true;
|
||||
descIndexingFeature.shaderSampledImageArrayNonUniformIndexing = true;
|
||||
descIndexingFeature.runtimeDescriptorArray = true;
|
||||
|
||||
// Prepare to create the device
|
||||
vk::DeviceCreateInfo deviceCreateInfo
|
||||
|
@ -249,6 +251,22 @@ namespace SHADE
|
|||
vkLogicalDevice.destroy(nullptr);
|
||||
}
|
||||
|
||||
SHVkLogicalDevice& SHVkLogicalDevice::operator=(SHVkLogicalDevice&& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
vkLogicalDevice = std::move (rhs.vkLogicalDevice);
|
||||
queueFamilyIndices = std::move (rhs.queueFamilyIndices);
|
||||
vmaAllocator = rhs.vmaAllocator;
|
||||
nonDedicatedBestIndex = 0;
|
||||
parentPhysicalDeviceHdl = rhs.parentPhysicalDeviceHdl;
|
||||
|
||||
rhs.vkLogicalDevice = VK_NULL_HANDLE;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -532,10 +550,9 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers/* = false*/) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings);
|
||||
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings, genImmutableSamplers);
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept
|
||||
|
|
|
@ -115,7 +115,7 @@ namespace SHADE
|
|||
~SHVkLogicalDevice (void) noexcept;
|
||||
|
||||
SHVkLogicalDevice& operator= (SHVkLogicalDevice const& rhs) noexcept = default;
|
||||
SHVkLogicalDevice& operator= (SHVkLogicalDevice&& rhs) noexcept = default;
|
||||
SHVkLogicalDevice& operator= (SHVkLogicalDevice&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER VARIABLES */
|
||||
|
@ -186,7 +186,7 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers = false) noexcept;
|
||||
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
|
||||
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
|
|
|
@ -98,6 +98,51 @@ namespace SHADE
|
|||
return *this;
|
||||
}
|
||||
|
||||
void SHVkFramebuffer::HandleResize(Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept
|
||||
{
|
||||
width = inWidth;
|
||||
height = inHeight;
|
||||
|
||||
for (auto& attachment : attachments)
|
||||
{
|
||||
// Not sure if its an error to pass in diff dimension images.
|
||||
if (attachment->GetParentImage()->GetWidth() != (*attachments.begin())->GetParentImage()->GetWidth() || attachment->GetParentImage()->GetHeight() != (*attachments.begin())->GetParentImage()->GetHeight())
|
||||
{
|
||||
SHLOG_ERROR("Dimensions of images not same as each other. Cannot create framebuffer.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<vk::ImageView> vkAttachments(attachments.size());
|
||||
|
||||
uint32_t i = 0;
|
||||
for(auto const& attachment : attachments)
|
||||
{
|
||||
vkAttachments[i] = attachment->GetImageView();
|
||||
++i;
|
||||
}
|
||||
|
||||
vk::FramebufferCreateInfo createInfo
|
||||
{
|
||||
.renderPass = renderpassHdl->GetVkRenderpass(),
|
||||
.attachmentCount = static_cast<uint32_t>(vkAttachments.size()),
|
||||
.pAttachments = vkAttachments.data(),
|
||||
.width = width,
|
||||
.height = height,
|
||||
.layers = 1 // TODO: Find out why this is 1
|
||||
};
|
||||
|
||||
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createFramebuffer(&createInfo, nullptr, &vkFramebuffer); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create framebuffer. ");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created framebuffer. ");
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -37,6 +37,8 @@ namespace SHADE
|
|||
SHVkFramebuffer(SHVkFramebuffer&& rhs) noexcept;
|
||||
SHVkFramebuffer& operator=(SHVkFramebuffer&& rhs) noexcept;
|
||||
|
||||
void HandleResize (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -79,6 +79,41 @@ namespace SHADE
|
|||
vmaUnmapMemory(*vmaAllocator, stagingAlloc);
|
||||
}
|
||||
|
||||
void SHVkImage::CreateFramebufferImage(void) noexcept
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo{};
|
||||
imageCreateInfo.imageType = vk::ImageType::e2D;
|
||||
imageCreateInfo.extent.width = width;
|
||||
imageCreateInfo.extent.height = height;
|
||||
imageCreateInfo.extent.depth = depth;
|
||||
imageCreateInfo.mipLevels = mipLevelCount;
|
||||
imageCreateInfo.arrayLayers = layerCount;
|
||||
imageCreateInfo.format = imageFormat;
|
||||
imageCreateInfo.tiling = vk::ImageTiling::eOptimal;
|
||||
imageCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
|
||||
imageCreateInfo.usage = usageFlags;
|
||||
imageCreateInfo.sharingMode = vk::SharingMode::eExclusive;
|
||||
imageCreateInfo.samples = vk::SampleCountFlagBits::e1;
|
||||
imageCreateInfo.flags = createFlags;
|
||||
|
||||
|
||||
// Prepare allocation parameters for call to create images later
|
||||
VmaAllocationCreateInfo allocCreateInfo{};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocCreateInfo.flags = {}; // TODO: Make sure the vk::MemoryPropertyFlags returned from vmaGetAllocationMemoryProperties has the device local bit set
|
||||
|
||||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
|
||||
}
|
||||
|
||||
SHVkImage::SHVkImage(
|
||||
VmaAllocator const* allocator,
|
||||
SHImageCreateParams const& imageDetails,
|
||||
|
@ -196,37 +231,7 @@ namespace SHADE
|
|||
, createFlags {create}
|
||||
, vmaAllocator {allocator}
|
||||
{
|
||||
vk::ImageCreateInfo imageCreateInfo{};
|
||||
imageCreateInfo.imageType = vk::ImageType::e2D;
|
||||
imageCreateInfo.extent.width = width;
|
||||
imageCreateInfo.extent.height = height;
|
||||
imageCreateInfo.extent.depth = depth;
|
||||
imageCreateInfo.mipLevels = mipLevelCount;
|
||||
imageCreateInfo.arrayLayers = layerCount;
|
||||
imageCreateInfo.format = imageFormat;
|
||||
imageCreateInfo.tiling = vk::ImageTiling::eOptimal;
|
||||
imageCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
|
||||
imageCreateInfo.usage = usageFlags;
|
||||
imageCreateInfo.sharingMode = vk::SharingMode::eExclusive;
|
||||
imageCreateInfo.samples = vk::SampleCountFlagBits::e1;
|
||||
imageCreateInfo.flags = createFlags;
|
||||
|
||||
|
||||
// Prepare allocation parameters for call to create images later
|
||||
VmaAllocationCreateInfo allocCreateInfo{};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocCreateInfo.flags = {}; // TODO: Make sure the vk::MemoryPropertyFlags returned from vmaGetAllocationMemoryProperties has the device local bit set
|
||||
|
||||
VmaAllocationInfo allocInfo{};
|
||||
|
||||
VkImage tempImage;
|
||||
auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
|
||||
vkImage = tempImage;
|
||||
|
||||
if (result != VK_SUCCESS)
|
||||
SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
|
||||
else
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image. ");
|
||||
CreateFramebufferImage();
|
||||
}
|
||||
|
||||
Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept
|
||||
|
@ -288,6 +293,16 @@ namespace SHADE
|
|||
barrier.subresourceRange.layerCount = layerCount;
|
||||
}
|
||||
|
||||
void SHVkImage::HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept
|
||||
{
|
||||
vmaDestroyImage(*vmaAllocator, vkImage, alloc);
|
||||
|
||||
width = newWidth;
|
||||
height = newHeight;
|
||||
|
||||
CreateFramebufferImage();
|
||||
}
|
||||
|
||||
void SHVkImage::LinkWithExteriorImage(vk::Image inVkImage, vk::ImageType type, uint32_t inWidth, uint32_t inHeight, uint32_t inDepth, uint32_t layers, uint8_t levels, vk::Format format, vk::ImageUsageFlags flags) noexcept
|
||||
{
|
||||
vkImage = inVkImage;
|
||||
|
|
|
@ -108,7 +108,7 @@ namespace SHADE
|
|||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void PrepStagingBuffer(const void* data, uint32_t srcSize) noexcept;
|
||||
|
||||
void CreateFramebufferImage (void) noexcept;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -137,7 +137,8 @@ namespace SHADE
|
|||
Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
|
||||
void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
|
||||
void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
|
||||
|
||||
void HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -6,6 +6,67 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHVkImageView::Create(void) noexcept
|
||||
{
|
||||
auto parentImageCreateFlags = parentImage->GetImageeCreateFlags();
|
||||
|
||||
// 2D array image type means parent image must be 2D array compatible
|
||||
if (imageViewDetails.viewType == vk::ImageViewType::e2DArray)
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::e2DArrayCompatible))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Parent image not 2D array compatible. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if its possible for the image view to have different format than parent image
|
||||
if (imageViewDetails.format != parentImage->GetImageFormat())
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::eMutableFormat))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Format for image view not same as image but image not initialized with mutable format bit. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vk::ImageViewCreateInfo viewCreateInfo
|
||||
{
|
||||
.pNext = nullptr, // Can be used to override with a VkImageViewUsageCreateInfo to override usage. See Vulkan spec page 877 for more information
|
||||
.image = parentImage->GetVkImage(),
|
||||
.viewType = imageViewDetails.viewType,
|
||||
.format = imageViewDetails.format,
|
||||
.components
|
||||
{
|
||||
.r = vk::ComponentSwizzle::eR,
|
||||
.g = vk::ComponentSwizzle::eG,
|
||||
.b = vk::ComponentSwizzle::eB,
|
||||
.a = vk::ComponentSwizzle::eA,
|
||||
},
|
||||
.subresourceRange
|
||||
{
|
||||
.aspectMask = imageViewDetails.imageAspectFlags,
|
||||
.baseMipLevel = imageViewDetails.baseMipLevel,
|
||||
.levelCount = imageViewDetails.mipLevelCount,
|
||||
.baseArrayLayer = imageViewDetails.baseArrayLayer,
|
||||
.layerCount = imageViewDetails.layerCount,
|
||||
},
|
||||
};
|
||||
|
||||
if (auto result = logicalDeviceHdl->GetVkLogicalDevice().createImageView(&viewCreateInfo, nullptr, &vkImageView); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create image view! ");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image view. ");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -18,70 +79,12 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
SHVkImageView::SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept
|
||||
: parentImage{ }
|
||||
: parentImage{ parent }
|
||||
, vkImageView{}
|
||||
, imageViewDetails{}
|
||||
, imageViewDetails{createParams}
|
||||
, logicalDeviceHdl {inLogicalDeviceHdl}
|
||||
{
|
||||
auto parentImageCreateFlags = parent->GetImageeCreateFlags();
|
||||
|
||||
// 2D array image type means parent image must be 2D array compatible
|
||||
if (createParams.viewType == vk::ImageViewType::e2DArray)
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::e2DArrayCompatible))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Parent image not 2D array compatible. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if its possible for the image view to have different format than parent image
|
||||
if (createParams.format != parent->GetImageFormat())
|
||||
{
|
||||
if (!(parentImageCreateFlags & vk::ImageCreateFlagBits::eMutableFormat))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create image view. Format for image view not same as image but image not initialized with mutable format bit. ");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
vk::ImageViewCreateInfo viewCreateInfo
|
||||
{
|
||||
.pNext = nullptr, // Can be used to override with a VkImageViewUsageCreateInfo to override usage. See Vulkan spec page 877 for more information
|
||||
.image = parent->GetVkImage(),
|
||||
.viewType = createParams.viewType,
|
||||
.format = createParams.format,
|
||||
.components
|
||||
{
|
||||
.r = vk::ComponentSwizzle::eR,
|
||||
.g = vk::ComponentSwizzle::eG,
|
||||
.b = vk::ComponentSwizzle::eB,
|
||||
.a = vk::ComponentSwizzle::eA,
|
||||
},
|
||||
.subresourceRange
|
||||
{
|
||||
.aspectMask = createParams.imageAspectFlags,
|
||||
.baseMipLevel = createParams.baseMipLevel,
|
||||
.levelCount = createParams.mipLevelCount,
|
||||
.baseArrayLayer = createParams.baseArrayLayer,
|
||||
.layerCount = createParams.layerCount,
|
||||
},
|
||||
};
|
||||
|
||||
if (auto result = inLogicalDeviceHdl->GetVkLogicalDevice().createImageView(&viewCreateInfo, nullptr, &vkImageView); result != vk::Result::eSuccess)
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkError(result, "Failed to create image view! ");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHVulkanDebugUtil::ReportVkSuccess("Successfully created image view. ");
|
||||
}
|
||||
|
||||
// After success, THEN assign variables
|
||||
parentImage = parent;
|
||||
imageViewDetails = createParams;
|
||||
Create();
|
||||
}
|
||||
|
||||
SHVkImageView::SHVkImageView(SHVkImageView&& rhs) noexcept
|
||||
|
@ -94,6 +97,17 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHVkImageView::ViewNewImage(Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept
|
||||
{
|
||||
imageViewDetails = createParams;
|
||||
parentImage = parent;
|
||||
|
||||
if (vkImageView)
|
||||
logicalDeviceHdl->GetVkLogicalDevice().destroyImageView(vkImageView, nullptr);
|
||||
|
||||
Create();
|
||||
}
|
||||
|
||||
Handle<SHVkImage> const& SHVkImageView::GetParentImage(void) const noexcept
|
||||
{
|
||||
return parentImage;
|
||||
|
|
|
@ -25,12 +25,17 @@ namespace SHADE
|
|||
//! Logical Device needed for creation and destruction
|
||||
Handle<SHVkLogicalDevice> logicalDeviceHdl;
|
||||
|
||||
//! Create new image view
|
||||
void Create (void) noexcept;
|
||||
|
||||
public:
|
||||
SHVkImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept;
|
||||
~SHVkImageView(void) noexcept;
|
||||
SHVkImageView(SHVkImageView&& rhs) noexcept;
|
||||
SHVkImageView& operator=(SHVkImageView&& rhs) noexcept;
|
||||
|
||||
void ViewNewImage (Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
|
|
@ -24,14 +24,15 @@ namespace SHADE
|
|||
{
|
||||
const vk::SamplerCreateInfo SAMPLER_CREATE_INFO
|
||||
{
|
||||
.magFilter = params.magFilter,
|
||||
.minFilter = params.minFilter,
|
||||
.mipmapMode = params.mipmapMode,
|
||||
.addressModeU = params.addressMode,
|
||||
.addressModeV = params.addressMode,
|
||||
.addressModeW = params.addressMode,
|
||||
.minLod = params.minLod,
|
||||
.maxLod = params.maxLod
|
||||
.magFilter = params.magFilter,
|
||||
.minFilter = params.minFilter,
|
||||
.mipmapMode = params.mipmapMode,
|
||||
.addressModeU = params.addressMode,
|
||||
.addressModeV = params.addressMode,
|
||||
.addressModeW = params.addressMode,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.minLod = params.minLod,
|
||||
.maxLod = params.maxLod,
|
||||
};
|
||||
|
||||
// Create the sampler
|
||||
|
@ -39,7 +40,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
SHVkSampler::SHVkSampler(SHVkSampler&& rhs) noexcept
|
||||
: vkSampler { rhs.vkSampler }
|
||||
: vkSampler{ rhs.vkSampler }
|
||||
, device{ rhs.device }
|
||||
{
|
||||
rhs.vkSampler = nullptr;
|
||||
}
|
||||
|
@ -56,6 +58,7 @@ namespace SHADE
|
|||
SHADE::SHVkSampler& SHVkSampler::operator=(SHVkSampler&& rhs) noexcept
|
||||
{
|
||||
vkSampler = rhs.vkSampler;
|
||||
device = rhs.device;
|
||||
rhs.vkSampler = nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
|
|
@ -110,6 +110,7 @@ namespace SHADE
|
|||
// Clear CPU buffers
|
||||
drawData.clear();
|
||||
transformData.clear();
|
||||
eidData.clear();
|
||||
matPropsData.reset();
|
||||
matPropsDataSize = 0;
|
||||
|
||||
|
@ -119,6 +120,7 @@ namespace SHADE
|
|||
{
|
||||
drawDataBuffer[i].Free();
|
||||
transformDataBuffer[i].Free();
|
||||
eidBuffer[i].Free();
|
||||
matPropsBuffer[i].Free();
|
||||
}
|
||||
}
|
||||
|
@ -206,7 +208,31 @@ namespace SHADE
|
|||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||
void SHBatch::UpdateEIDBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Attempted to update eid buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset Transform Data
|
||||
eidData.clear();
|
||||
|
||||
// Populate on the CPU
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
eidData.emplace_back(renderable->GetEID());
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
if (eidBuffer[frameIndex])
|
||||
eidBuffer[frameIndex]->WriteToMemory(eidData.data(), static_cast<EntityID>(eidData.size() * sizeof(EntityID)), 0, 0);
|
||||
|
||||
}
|
||||
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -237,6 +263,11 @@ namespace SHADE
|
|||
// - Transform data
|
||||
transformData.reserve(numTotalElements);
|
||||
transformData.clear();
|
||||
// - EID data
|
||||
eidData.reserve(numTotalElements);
|
||||
eidData.clear();
|
||||
|
||||
|
||||
// - Material Properties Data
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
|
@ -249,7 +280,7 @@ namespace SHADE
|
|||
if (!EMPTY_MAT_PROPS)
|
||||
{
|
||||
singleMatPropSize = SHADER_INFO->GetBytesRequired();
|
||||
singleMatPropAlignedSize = device->PadSSBOSize(singleMatPropSize);
|
||||
singleMatPropAlignedSize = device->PadSSBOSize(static_cast<uint32_t>(singleMatPropSize));
|
||||
matPropTotalBytes = numTotalElements * singleMatPropAlignedSize;
|
||||
if (matPropsDataSize < matPropTotalBytes)
|
||||
{
|
||||
|
@ -277,7 +308,8 @@ namespace SHADE
|
|||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
// Transform
|
||||
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(renderable->GetEID());
|
||||
EntityID eid = renderable->GetEID();
|
||||
auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||
if (!transform)
|
||||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
|
||||
|
@ -287,6 +319,8 @@ namespace SHADE
|
|||
{
|
||||
transformData.emplace_back(transform->GetTRS());
|
||||
}
|
||||
|
||||
eidData.emplace_back(eid);
|
||||
|
||||
// Material Properties
|
||||
if (!EMPTY_MAT_PROPS)
|
||||
|
@ -317,6 +351,12 @@ namespace SHADE
|
|||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(eidData.size() * sizeof(EntityID));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, eidBuffer[frameIndex], eidData.data(), EID_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
|
||||
|
@ -339,6 +379,7 @@ namespace SHADE
|
|||
static std::array<uint32_t, 1> dynamicOffset { 0 };
|
||||
cmdBuffer->BindPipeline(pipeline);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::TRANSFORM, transformDataBuffer[frameIndex], 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::EID, eidBuffer[frameIndex], 0);
|
||||
if (matPropsDescSet[frameIndex])
|
||||
{
|
||||
cmdBuffer->BindDescriptorSet
|
||||
|
@ -386,7 +427,7 @@ namespace SHADE
|
|||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
bufferList,
|
||||
0, matPropsDataSize
|
||||
0, static_cast<uint32_t>(matPropsDataSize)
|
||||
);
|
||||
matPropsDescSet[frameIndex]->UpdateDescriptorSetBuffer
|
||||
(
|
||||
|
|
|
@ -22,6 +22,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -78,6 +79,7 @@ namespace SHADE
|
|||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateEIDBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) ;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
|
||||
|
@ -109,14 +111,16 @@ namespace SHADE
|
|||
// CPU Buffers
|
||||
std::vector<vk::DrawIndexedIndirectCommand> drawData;
|
||||
std::vector<SHMatrix> transformData;
|
||||
std::vector<EntityID> eidData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
TripleBuffer transformDataBuffer;
|
||||
TripleBuffer eidBuffer;
|
||||
TripleBuffer matPropsBuffer;
|
||||
TripleDescSet matPropsDescSet;
|
||||
|
||||
|
|
|
@ -83,8 +83,9 @@ namespace SHADE
|
|||
{
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||
batch.UpdateMaterialBuffer(frameIndex, descPool);
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
batch.UpdateEIDBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -91,9 +91,10 @@ namespace SHADE
|
|||
{
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
||||
defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Normals at binding 2
|
||||
defaultVertexInputState.AddBinding(false, false, {SHVertexAttribute(SHAttribFormat::FLOAT_3D)}); // Tangents at binding 3
|
||||
defaultVertexInputState.AddBinding(true, true, {SHVertexAttribute(SHAttribFormat::MAT_4D)}); // Transform at binding 4 - 7 (4 slots)
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Normals at binding 2
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // Tangents at binding 3
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // Transform at binding 4 - 7 (4 slots)
|
||||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // EID at binding 8
|
||||
}
|
||||
|
||||
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
|
|
|
@ -97,14 +97,16 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHMatrix SHCamera::GetViewMatrix() const
|
||||
SHMatrix SHCamera::GetViewMatrix()
|
||||
{
|
||||
return viewMatrix;
|
||||
updateMatrices();
|
||||
return viewMatrix;
|
||||
}
|
||||
|
||||
SHMatrix SHCamera::GetProjectionMatrix() const
|
||||
SHMatrix SHCamera::GetProjectionMatrix()
|
||||
{
|
||||
return projMatrix;
|
||||
updateMatrices();
|
||||
return projMatrix;
|
||||
}
|
||||
SHMatrix SHCamera::GetViewProjectionMatrix()
|
||||
{
|
||||
|
|
|
@ -3,11 +3,11 @@
|
|||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Aug 21, 2022
|
||||
\brief
|
||||
\brief
|
||||
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
@ -17,64 +17,66 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Object that manages the view and projection transformations for rendering
|
||||
a 3D scene.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHCamera
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* View Set Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetLookAt(const SHVec3& pos, const SHVec3& target, const SHVec3& up);
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Object that manages the view and projection transformations for rendering
|
||||
a 3D scene.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHCamera
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* View Set Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetLookAt(const SHVec3& pos, const SHVec3& target, const SHVec3& up);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Projection Set Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetPerspective(float fov, float width, float height, float zNear, float zFar);
|
||||
void SetOrthographic(float width, float height, float zNear, float zFar);
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Projection Set Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetPerspective(float fov, float width, float height, float zNear, float zFar);
|
||||
void SetOrthographic(float width, float height, float zNear, float zFar);
|
||||
|
||||
//void SetPerspectiveMatrixExplicit (
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHMatrix GetViewMatrix() const;
|
||||
SHMatrix GetProjectionMatrix() const;
|
||||
SHMatrix GetViewProjectionMatrix();
|
||||
SHMatrix GetInverseViewMatrix() const;
|
||||
SHMatrix GetInverseProjectionMatrix() const;
|
||||
SHMatrix GetInverseViewProjectionMatrix();
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHMatrix GetViewMatrix();
|
||||
SHMatrix GetProjectionMatrix();
|
||||
SHMatrix GetViewProjectionMatrix();
|
||||
SHMatrix GetInverseViewMatrix() const;
|
||||
SHMatrix GetInverseProjectionMatrix() const;
|
||||
SHMatrix GetInverseViewProjectionMatrix();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Mapping Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVec3 ScreenToWorld(const SHVec3& vec) const;
|
||||
SHVec3 WorldToScreen(const SHVec3& vec) const;
|
||||
SHVec3 CameraToWorld(const SHVec3& vec) const;
|
||||
SHVec3 WorldToCamera(const SHVec3& vec) const;
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Mapping Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVec3 ScreenToWorld(const SHVec3& vec) const;
|
||||
SHVec3 WorldToScreen(const SHVec3& vec) const;
|
||||
SHVec3 CameraToWorld(const SHVec3& vec) const;
|
||||
SHVec3 WorldToCamera(const SHVec3& vec) const;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
SHMatrix vpMatrix;
|
||||
SHMatrix inverseViewMatrix;
|
||||
SHMatrix inverseProjMatrix;
|
||||
SHMatrix inverseVpMatrix;
|
||||
bool isDirty;
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
SHMatrix vpMatrix;
|
||||
SHMatrix inverseViewMatrix;
|
||||
SHMatrix inverseProjMatrix;
|
||||
SHMatrix inverseVpMatrix;
|
||||
bool isDirty = true;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void updateMatrices();
|
||||
static SHVec3 multiplyHomogenous(const SHMatrix& mat, const SHVec3& vec);
|
||||
};
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void updateMatrices();
|
||||
static SHVec3 multiplyHomogenous(const SHMatrix& mat, const SHVec3& vec);
|
||||
};
|
||||
}
|
|
@ -25,6 +25,12 @@ namespace SHADE
|
|||
struct SHGraphicsConstants
|
||||
{
|
||||
public:
|
||||
struct RenderGraphIndices
|
||||
{
|
||||
static constexpr uint32_t WORLD = 0;
|
||||
static constexpr uint32_t EDITOR = 0;
|
||||
};
|
||||
|
||||
struct DescriptorSetIndex
|
||||
{
|
||||
/***************************************************************************/
|
||||
|
@ -144,6 +150,14 @@ namespace SHADE
|
|||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t TRANSFORM = 4;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Vertex buffer bindings for the eid buffer.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t EID = 5;
|
||||
|
||||
};
|
||||
|
||||
/*******************************************************************************/
|
||||
|
|
|
@ -16,6 +16,9 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Windowing/Surface/SHVkSurface.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
//#include "SHRenderer.h"
|
||||
#include "Graphics/Windowing/SHWindow.h"
|
||||
#include "Graphics/MiddleEnd/PerFrame/SHPerFrameData.h"
|
||||
|
@ -32,14 +35,13 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
#pragma region INIT_EXIT
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHGraphicsSystem::Init(void)
|
||||
void SHGraphicsSystem::InitBoilerplate(void) noexcept
|
||||
{
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* BACKEND BOILERPLATE */
|
||||
|
@ -50,7 +52,7 @@ namespace SHADE
|
|||
// Get Physical Device and Construct Logical Device
|
||||
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::BEST);
|
||||
device = SHVkInstance::CreateLogicalDevice({ SHQueueParams(SH_Q_FAM::GRAPHICS, SH_QUEUE_SELECT::DEDICATED), SHQueueParams(SH_Q_FAM::TRANSFER, SH_QUEUE_SELECT::DEDICATED) }, physicalDevice);
|
||||
|
||||
|
||||
// Construct surface
|
||||
surface = device->CreateSurface(window->GetHWND());
|
||||
|
||||
|
@ -67,9 +69,25 @@ namespace SHADE
|
|||
// Register callback to notify render context upon a window resize
|
||||
window->RegisterWindowSizeCallback([&]([[maybe_unused]] uint32_t width, [[maybe_unused]] uint32_t height)
|
||||
{
|
||||
renderContext.SetIsResized(true);
|
||||
if (width == 0 || height == 0)
|
||||
return;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
//PrepareResize(1, 1, SHVec2(0, 0));
|
||||
|
||||
#else
|
||||
|
||||
PrepareResize(resizeWidth, resizeHeight, SHVec2(0, 0));
|
||||
|
||||
#endif
|
||||
});
|
||||
|
||||
window->RegisterWindowCloseCallback([&](void)
|
||||
{
|
||||
renderContext.SetWindowIsDead(true);
|
||||
}
|
||||
);
|
||||
// Create graphics queue
|
||||
graphicsQueue = device->GetQueue(SH_Q_FAM::GRAPHICS, 0);
|
||||
transferQueue = device->GetQueue(SH_Q_FAM::TRANSFER, 0);
|
||||
|
@ -97,11 +115,12 @@ namespace SHADE
|
|||
graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
|
||||
{
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* MIDDLE END SETUP
|
||||
/* MIDDLE END SETUP
|
||||
- Viewports
|
||||
- Renderer
|
||||
- Render graph in renderers
|
||||
|
@ -109,25 +128,25 @@ namespace SHADE
|
|||
- Default vertex input state
|
||||
- Global data
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
SHGraphicsGlobalData::Init(device);
|
||||
|
||||
// Set Up Cameras
|
||||
screenCamera = resourceManager.Create<SHCamera>();
|
||||
screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
|
||||
|
||||
worldCamera = resourceManager.Create<SHCamera>();
|
||||
//worldCamera->SetLookAt(SHVec3(1.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, 0.0f), SHVec3(0.0f, 0.0f, -2.0f), SHVec3(0.0f, 1.0f, 0.0f));
|
||||
worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
|
||||
|
||||
// Create Default Viewport
|
||||
defaultViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
|
||||
|
||||
worldViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
|
||||
|
||||
// Get render graph from default viewport world renderer
|
||||
auto worldRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
|
||||
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{swapchain->GetNumImages()};
|
||||
worldRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
|
||||
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
|
||||
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
|
||||
{
|
||||
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
|
||||
|
@ -135,48 +154,27 @@ namespace SHADE
|
|||
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain);
|
||||
worldRenderGraph->AddResource("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
//worldRenderGraph->AddResource("Position", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Normals", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Composite", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eR16G16B16A16Sfloat);
|
||||
//worldRenderGraph->AddResource("Scene", SH_ATT_DESC_TYPE::COLOR, windowDims.first, windowDims.second, vk::Format::eB8G8R8A8Unorm);
|
||||
worldRenderGraph->AddResource("Present", SH_ATT_DESC_TYPE::COLOR_PRESENT, windowDims.first, windowDims.second);
|
||||
auto node = worldRenderGraph->AddNode("G-Buffer", { /*"Composite", "Position", */"Depth Buffer", "Present" }, {}); // no predecessors
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
|
||||
auto node = worldRenderGraph->AddNode("G-Buffer", { "Entity ID", "Depth Buffer", "Scene"}, {}); // no predecessors
|
||||
|
||||
//First subpass to write to G-Buffer
|
||||
auto gBufferWriteSubpass = node->AddSubpass("G-Buffer Write");
|
||||
//gBufferWriteSubpass->AddColorOutput("Scene");
|
||||
gBufferWriteSubpass->AddColorOutput("Present");
|
||||
gBufferWriteSubpass->AddDepthOutput ("Depth Buffer", SH_ATT_DESC_TYPE::DEPTH_STENCIL);
|
||||
//writeSubpass->AddColorOutput("Normals");
|
||||
gBufferWriteSubpass->AddColorOutput("Scene");
|
||||
gBufferWriteSubpass->AddColorOutput("Entity ID");
|
||||
gBufferWriteSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
// //Second subpass to read from G-Buffer
|
||||
//auto compositeSubpass = node->AddSubpass("G-Buffer Composite");
|
||||
//compositeSubpass->AddColorOutput("Present"); // TODO: This should be "Composite" and then composite will write to swapchain image "Present"
|
||||
//compositeSubpass->AddInput("Normals");
|
||||
//compositeSubpass->AddInput("Position");
|
||||
|
||||
// TODO: Use macro to add this node when SH_EDITOR is enabled
|
||||
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
|
||||
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
imguiSubpass->AddColorOutput("Present");
|
||||
// We do this to just transition our scene layout to shader read
|
||||
auto sceneLayoutTransitionSubpass = node->AddSubpass("Scene Layout Transition");
|
||||
sceneLayoutTransitionSubpass->AddInput("Scene");
|
||||
|
||||
// Generate world render graph
|
||||
worldRenderGraph->Generate();
|
||||
|
||||
// Create Semaphore
|
||||
for (auto& semaHandle : graphSemaphores)
|
||||
{
|
||||
semaHandle = device->CreateSemaphore();
|
||||
}
|
||||
|
||||
// Create Debug Renderers
|
||||
/*debugScreenRenderer = defaultViewport->AddRenderer(resourceManager, worldRenderGraph);
|
||||
debugScreenRenderer->SetCamera(screenCamera);
|
||||
debugWorldRenderer = defaultViewport->AddRenderer(resourceManager, worldRenderGraph);
|
||||
debugWorldRenderer->SetCamera(worldCamera);*/
|
||||
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = defaultViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
|
||||
|
||||
|
@ -195,6 +193,95 @@ namespace SHADE
|
|||
defaultMaterial = AddMaterial(cubeVS, cubeFS, gBufferWriteSubpass);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
{
|
||||
SHGraphicsGlobalData::Init(device);
|
||||
|
||||
InitSceneRenderGraph();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
InitEditorRenderGraph();
|
||||
#endif
|
||||
|
||||
// Create Semaphore
|
||||
for (auto& semaHandle : graphSemaphores)
|
||||
{
|
||||
semaHandle = device->CreateSemaphore();
|
||||
}
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitSubsystems(void) noexcept
|
||||
{
|
||||
|
||||
mousePickSystem = resourceManager.Create<SHMousePickSystem>();
|
||||
|
||||
std::vector<Handle<SHVkCommandPool>> cmdPools;
|
||||
cmdPools.reserve(swapchain->GetNumImages());
|
||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||
cmdPools.push_back(renderContext.GetFrameData(i).cmdPoolHdls[0]);
|
||||
|
||||
mousePickSystem->Init(device, cmdPools, worldRenderGraph->GetRenderGraphResource("Entity ID"));
|
||||
|
||||
// Register the post offscreen render to the system
|
||||
postOffscreenRender = resourceManager.Create<SHPostOffscreenRenderSystem>();
|
||||
postOffscreenRender->Init(device, worldRenderGraph->GetRenderGraphResource("Scene"), descPool);
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
void SHGraphicsSystem::InitEditorRenderGraph(void) noexcept
|
||||
{
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
// Create Default Viewport
|
||||
editorViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 1.0f));
|
||||
|
||||
// Get render graph from viewport editor renderer
|
||||
editorRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
|
||||
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
|
||||
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
|
||||
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
|
||||
|
||||
editorRenderGraph->Init(device, swapchain);
|
||||
editorRenderGraph->AddResource("Present", { SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second);
|
||||
|
||||
|
||||
auto imguiNode = editorRenderGraph->AddNode("ImGui Node", { "Present"}, {});
|
||||
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
imguiSubpass->AddColorOutput("Present");
|
||||
|
||||
// Generate world render graph
|
||||
editorRenderGraph->Generate();
|
||||
|
||||
// Add world renderer to default viewport
|
||||
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
|
||||
editorRenderer->SetCamera(worldCamera);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHGraphicsSystem::Init(void)
|
||||
{
|
||||
InitBoilerplate();
|
||||
InitMiddleEnd();
|
||||
InitSubsystems();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::Exit(void)
|
||||
{
|
||||
}
|
||||
|
||||
#pragma endregion INIT_EXIT
|
||||
|
||||
#pragma region LIFECYCLE
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -210,6 +297,9 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHGraphicsSystem::Run(double) noexcept
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
// Frame data for the current frame
|
||||
auto const& frameData = renderContext.GetCurrentFrameData();
|
||||
uint32_t frameIndex = renderContext.GetCurrentFrame();
|
||||
|
@ -231,6 +321,23 @@ namespace SHADE
|
|||
|
||||
// Bind textures
|
||||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
{
|
||||
worldRenderer->SetViewProjectionMatrix(SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
|
||||
}
|
||||
else
|
||||
{
|
||||
// main camera
|
||||
}
|
||||
|
||||
#else
|
||||
// main camera
|
||||
#endif
|
||||
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
|
@ -249,6 +356,10 @@ namespace SHADE
|
|||
// Begin recording the command buffer
|
||||
currentCmdBuffer->BeginRecording();
|
||||
|
||||
uint32_t w = static_cast<uint32_t>(viewports[vpIndex]->GetWidth());
|
||||
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
||||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout());
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
|
@ -301,21 +412,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::Exit(void)
|
||||
{
|
||||
renderContext.Destroy();
|
||||
graphicsQueue.Free();
|
||||
swapchain.Free();
|
||||
surface.Free();
|
||||
device.Free();
|
||||
|
||||
SHVkInstance::Destroy();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -328,6 +425,9 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHGraphicsSystem::BeginRender()
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
// Finalise all batches
|
||||
for (auto vp : viewports)
|
||||
for (auto renderer : vp->GetRenderers())
|
||||
|
@ -341,10 +441,7 @@ namespace SHADE
|
|||
{
|
||||
device->WaitIdle();
|
||||
|
||||
// Resize the swapchain
|
||||
swapchain->Resize(surface, windowDims.first, windowDims.second);
|
||||
|
||||
renderContext.HandleResize();
|
||||
HandleResize();
|
||||
}
|
||||
|
||||
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
|
||||
|
@ -377,9 +474,13 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHGraphicsSystem::EndRender()
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
|
||||
auto& currFrameData = renderContext.GetCurrentFrameData();
|
||||
|
||||
mousePickSystem->Run(graphicsQueue, CURR_FRAME_IDX);
|
||||
|
||||
// #BackEndTest: queues an image for presentation
|
||||
if (auto result = graphicsQueue->Present(swapchain, { currFrameData.semRenderFinishHdl }, CURR_FRAME_IDX); result != vk::Result::eSuccess)
|
||||
|
@ -387,11 +488,7 @@ namespace SHADE
|
|||
// If swapchain is incompatible/outdated
|
||||
if (result == vk::Result::eErrorOutOfDateKHR || result == vk::Result::eSuboptimalKHR)
|
||||
{
|
||||
auto windowDims = window->GetWindowSize();
|
||||
swapchain->Resize(surface, windowDims.first, windowDims.second);
|
||||
|
||||
renderContext.HandleResize();
|
||||
|
||||
HandleResize();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -399,6 +496,10 @@ namespace SHADE
|
|||
renderContext.AdvanceFrame();
|
||||
}
|
||||
|
||||
#pragma endregion LIFECYCLE
|
||||
|
||||
#pragma region ADD_REMOVE_BUILD
|
||||
|
||||
Handle<SHViewport> SHGraphicsSystem::AddViewport(const vk::Viewport& viewport)
|
||||
{
|
||||
// Create the viewport
|
||||
|
@ -509,25 +610,52 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
|
||||
{
|
||||
window = wind;
|
||||
}
|
||||
#pragma endregion ADD_REMOVE
|
||||
|
||||
#pragma region ROUTINES
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - BeginRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BeginRoutine::BeginRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Set Up", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
||||
{
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - RenderRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::RenderRoutine::RenderRoutine()
|
||||
: SHSystemRoutine("Graphics System Render", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->Run(dt);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - EndRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::EndRoutine::EndRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Clean Up", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
||||
{
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - BatcherDispatcherRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
|
||||
: SHSystemRoutine("Graphics System Batcher Dispatcher", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
|
||||
{
|
||||
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
||||
|
@ -556,5 +684,70 @@ namespace SHADE
|
|||
renderable.ResetChangedFlag();
|
||||
}
|
||||
}
|
||||
#pragma endregion ROUTINES
|
||||
|
||||
#pragma region MISC
|
||||
|
||||
void SHGraphicsSystem::PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept
|
||||
{
|
||||
resizeWidth = newWidth;
|
||||
resizeHeight = newHeight;
|
||||
|
||||
renderContext.SetIsResized(true);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::HandleResize(void) noexcept
|
||||
{
|
||||
device->WaitIdle();
|
||||
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
return;
|
||||
|
||||
graphSemaphores[0].Free();
|
||||
graphSemaphores[1].Free();
|
||||
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
// Resize the swapchain
|
||||
swapchain->Resize(surface, windowDims.first, windowDims.second);
|
||||
|
||||
renderContext.HandleResize();
|
||||
|
||||
worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
|
||||
editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
|
||||
|
||||
mousePickSystem->HandleResize();
|
||||
postOffscreenRender->HandleResize();
|
||||
|
||||
worldViewport->SetWidth(static_cast<float>(resizeWidth));
|
||||
worldViewport->SetHeight(static_cast<float>(resizeHeight));
|
||||
|
||||
worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
|
||||
|
||||
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
#ifdef SHEDITOR
|
||||
cameraSystem->GetEditorCamera()->SetWidth(resizeWidth);
|
||||
cameraSystem->GetEditorCamera()->SetHeight(resizeHeight);
|
||||
#else
|
||||
|
||||
#endif
|
||||
|
||||
for (auto& semaHandle : graphSemaphores)
|
||||
semaHandle = device->CreateSemaphore();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::AwaitGraphicsExecution()
|
||||
{
|
||||
device->WaitIdle();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::SetWindow(SHWindow* wind) noexcept
|
||||
{
|
||||
window = wind;
|
||||
}
|
||||
|
||||
|
||||
#pragma endregion MISC
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
||||
#include "../Textures/SHTextureLibrary.h"
|
||||
#include "../Textures/SHVkSamplerCache.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHPostOffscreenRenderSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -52,6 +53,7 @@ namespace SHADE
|
|||
class SHVkShaderModule;
|
||||
class SHMaterial;
|
||||
class SHMaterialInstance;
|
||||
class SHMousePickSystem;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -65,25 +67,39 @@ namespace SHADE
|
|||
/***********************************************************************************/
|
||||
class SH_API SHGraphicsSystem : public SHSystem
|
||||
{
|
||||
private:
|
||||
void InitBoilerplate (void) noexcept;
|
||||
void InitSceneRenderGraph (void) noexcept;
|
||||
void InitMiddleEnd (void) noexcept;
|
||||
void InitSubsystems (void) noexcept;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
void InitEditorRenderGraph (void) noexcept;
|
||||
#endif
|
||||
|
||||
public:
|
||||
class SH_API BeginRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
BeginRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API RenderRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
RenderRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API EndRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
EndRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
BatcherDispatcherRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
|
@ -246,6 +262,10 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void BuildTextures();
|
||||
|
||||
void PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
void HandleResize(void) noexcept;
|
||||
void AwaitGraphicsExecution();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -254,19 +274,25 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters (Temporary) */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> GetDevice() const { return device; }
|
||||
Handle<SHVkSwapchain> GetSwapchain() const { return swapchain; }
|
||||
Handle<SHVkSurface> GetSurface() const { return surface; }
|
||||
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const { return physicalDevice; }
|
||||
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
|
||||
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
|
||||
Handle<SHViewport> GetDefaultViewport() const {return defaultViewport;}
|
||||
Handle<SHVkLogicalDevice> GetDevice() const { return device; }
|
||||
Handle<SHVkSwapchain> GetSwapchain() const { return swapchain; }
|
||||
Handle<SHVkSurface> GetSurface() const { return surface; }
|
||||
Handle<SHVkPhysicalDevice> GetPhysicalDevice() const { return physicalDevice; }
|
||||
Handle<SHVkQueue> GetQueue() const { return graphicsQueue; }
|
||||
Handle<SHVkDescriptorPool> GetDescriptorPool() const { return descPool; }
|
||||
Handle<SHViewport> GetDefaultViewport() const {return worldViewport;}
|
||||
#ifdef SHEDITOR
|
||||
Handle<SHViewport> GetEditorViewport () const {return editorViewport;};
|
||||
#endif
|
||||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||
//SHRenderGraph const& GetRenderGraph(void) const noexcept;
|
||||
|
||||
//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
|
||||
|
||||
|
||||
private:
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -279,7 +305,6 @@ namespace SHADE
|
|||
Handle<SHVkQueue> transferQueue;
|
||||
Handle<SHVkDescriptorPool> descPool;
|
||||
Handle<SHVkCommandPool> graphicsCmdPool;
|
||||
Handle<SHVkCommandPool> transferCmdPool;
|
||||
Handle<SHVkCommandBuffer> transferCmdBuffer;
|
||||
Handle<SHVkCommandBuffer> graphicsTexCmdBuffer;
|
||||
SHRenderContext renderContext;
|
||||
|
@ -288,13 +313,19 @@ namespace SHADE
|
|||
SHWindow* window = nullptr;
|
||||
|
||||
// Middle End Resources
|
||||
ResourceManager resourceManager;
|
||||
ResourceManager resourceManager;
|
||||
SHMeshLibrary meshLibrary;
|
||||
SHTextureLibrary texLibrary;
|
||||
SHSamplerCache samplerCache;
|
||||
SHMaterialInstanceCache materialInstanceCache;
|
||||
// Viewports
|
||||
Handle<SHViewport> defaultViewport; // Whole screen
|
||||
#ifdef SHEDITOR
|
||||
Handle<SHViewport> editorViewport;
|
||||
Handle<SHRenderer> editorRenderer;
|
||||
Handle<SHRenderGraph> editorRenderGraph;
|
||||
#endif
|
||||
|
||||
Handle<SHViewport> worldViewport; // Whole screen
|
||||
std::vector<Handle<SHViewport>> viewports; // Additional viewports
|
||||
|
||||
// Debug Renderers
|
||||
|
@ -314,5 +345,14 @@ namespace SHADE
|
|||
|
||||
// Temp Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
|
||||
Handle<SHRenderGraph> worldRenderGraph;
|
||||
|
||||
// Sub systems
|
||||
Handle<SHMousePickSystem> mousePickSystem;
|
||||
Handle<SHPostOffscreenRenderSystem> postOffscreenRender;
|
||||
|
||||
uint32_t resizeWidth;
|
||||
uint32_t resizeHeight;
|
||||
};
|
||||
}
|
|
@ -63,7 +63,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unique_ptr<char> propMemory;
|
||||
Byte propMemorySize;
|
||||
Byte propMemorySize = 0;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHMousePickSystem.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "Graphics/Commands/SHVkCommandPool.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Synchronization/SHVkFence.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> device, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
|
||||
{
|
||||
logicalDevice = device;
|
||||
|
||||
pickedEID = MAX_EID;
|
||||
|
||||
// Create command buffers
|
||||
for (auto& pool : cmdPools)
|
||||
{
|
||||
commandBuffers.push_back(pool->RequestCommandBuffer (SH_CMD_BUFFER_TYPE::PRIMARY));
|
||||
}
|
||||
|
||||
// assign the attachment
|
||||
entityIDAttachment = eidAttachment;
|
||||
|
||||
HandleResize();
|
||||
}
|
||||
|
||||
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// if input detected
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
afterCopyFence->Reset();
|
||||
|
||||
// begin command buffer for recording
|
||||
commandBuffers[frameIndex]->BeginRecording();
|
||||
|
||||
// transition the image for optimized copying
|
||||
entityIDAttachment->TransitionImage (vk::ImageLayout::eColorAttachmentOptimal, vk::ImageLayout::eTransferSrcOptimal, commandBuffers[frameIndex], vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer, 0);
|
||||
|
||||
// copy the image here. Last argument is 0 because the attachment isn't a swapchain image.
|
||||
entityIDAttachment->CopyToBuffer(imageDataDstBuffer, commandBuffers[frameIndex], 0);
|
||||
|
||||
// end command buffer for recording
|
||||
commandBuffers[frameIndex]->EndRecording();
|
||||
|
||||
// submit the command buffer to copy image to buffer
|
||||
queue->SubmitCommandBuffer({ commandBuffers[frameIndex] }, {}, {}, vk::PipelineStageFlagBits::eColorAttachmentOutput, afterCopyFence);
|
||||
|
||||
// wait for the copy to be done
|
||||
afterCopyFence->Wait(true, std::numeric_limits<uint64_t>::max());
|
||||
|
||||
pickedEID = imageDataDstBuffer->GetDataFromMappedPointer<uint32_t>(static_cast<uint32_t>(viewportMousePos.y) * entityIDAttachment->GetWidth() + static_cast<uint32_t>(viewportMousePos.x));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void SHMousePickSystem::HandleResize(void) noexcept
|
||||
{
|
||||
if (afterCopyFence)
|
||||
{
|
||||
afterCopyFence->Reset();
|
||||
afterCopyFence.Free();
|
||||
}
|
||||
|
||||
if (imageDataDstBuffer)
|
||||
imageDataDstBuffer.Free();
|
||||
|
||||
// Create the fence
|
||||
afterCopyFence = logicalDevice->CreateFence();
|
||||
|
||||
uint32_t bufferSize = entityIDAttachment->GetWidth() * entityIDAttachment->GetHeight() * SHVkUtil::GetBytesPerPixelFromFormat(entityIDAttachment->GetResourceFormat());
|
||||
|
||||
// Create the buffer
|
||||
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
}
|
||||
|
||||
void SHMousePickSystem::SetViewportMousePos(SHVec2 vpMousePos) noexcept
|
||||
{
|
||||
viewportMousePos = vpMousePos;
|
||||
}
|
||||
|
||||
EntityID SHMousePickSystem::GetPickedEntity(void) const noexcept
|
||||
{
|
||||
return pickedEID;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
#pragma once
|
||||
|
||||
#include "Graphics/RenderGraph/SHRenderGraphResource.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include <span>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkCommandPool;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkFence;
|
||||
class SHVkQueue;
|
||||
class SHVkBuffer;
|
||||
class SHViewport;
|
||||
|
||||
class SHMousePickSystem
|
||||
{
|
||||
private:
|
||||
Handle<SHVkLogicalDevice> logicalDevice;
|
||||
|
||||
//! Handle to the render graph resource that will contain the entity IDs
|
||||
Handle<SHRenderGraphResource> entityIDAttachment;
|
||||
|
||||
//! Command buffers meant for copying image to buffer
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
//! After the attachment has copied its data to a buffer, we want to signal this fence
|
||||
Handle<SHVkFence> afterCopyFence;
|
||||
|
||||
//! buffer to contain the attachment data after copying
|
||||
Handle<SHVkBuffer> imageDataDstBuffer;
|
||||
|
||||
//! eid picked from screen
|
||||
EntityID pickedEID;
|
||||
|
||||
//! mouse position relative to the viewport window displaying the world
|
||||
SHVec2 viewportMousePos;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init(Handle<SHVkLogicalDevice> device, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept;
|
||||
void Run (Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void SetViewportMousePos (SHVec2 vpMousePos) noexcept;
|
||||
|
||||
EntityID GetPickedEntity (void) const noexcept;
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,84 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHPostOffscreenRenderSystem.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphResource.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
This function basically creates the entities required for offscreen
|
||||
rendering. It takes in a render graph resource. Side note: it creates
|
||||
a descriptor set layout that is similar to the one created in imgui. This
|
||||
is so that the descriptor set passed to imGui won't be invalid.
|
||||
|
||||
\param logicalDevice
|
||||
For vulkan object creation
|
||||
|
||||
\param renderGraphResource
|
||||
The resource in which has been
|
||||
|
||||
\param descriptorPool
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHPostOffscreenRenderSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, Handle<SHRenderGraphResource> renderGraphResource, Handle<SHVkDescriptorPool> descriptorPool) noexcept
|
||||
{
|
||||
offscreenRender = renderGraphResource;
|
||||
|
||||
// Create sampler
|
||||
offscreenRenderSampler = logicalDevice->CreateSampler(
|
||||
{
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.addressMode = vk::SamplerAddressMode::eRepeat,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.minLod = -1000,
|
||||
.maxLod = 1000
|
||||
}
|
||||
);
|
||||
|
||||
// Create descriptor set layout binding
|
||||
SHVkDescriptorSetLayout::Binding imageBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eCombinedImageSampler,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = 0,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
||||
// Create descriptor set layout
|
||||
offscreenRenderDescSetLayout = logicalDevice->CreateDescriptorSetLayout(0, { imageBinding }, false);
|
||||
|
||||
// Create descriptor set
|
||||
offscreenRenderDescSet = descriptorPool->Allocate({ offscreenRenderDescSetLayout }, { 1 });
|
||||
|
||||
HandleResize();
|
||||
}
|
||||
|
||||
void SHPostOffscreenRenderSystem::HandleResize(void) noexcept
|
||||
{
|
||||
std::vector combinedImageSampler
|
||||
{
|
||||
std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eShaderReadOnlyOptimal),
|
||||
};
|
||||
|
||||
// Register the image view and sampler with the descriptor set. Now whenever rendering to the offscreen image is done, the descriptor set will see the change
|
||||
offscreenRenderDescSet->ModifyWriteDescImage(0, 0, combinedImageSampler);
|
||||
offscreenRenderDescSet->UpdateDescriptorSetImages(0, 0);
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorSetGroup> SHPostOffscreenRenderSystem::GetDescriptorSetGroup(void) const noexcept
|
||||
{
|
||||
return offscreenRenderDescSet;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/Handle.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkDescriptorSetLayout;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkSampler;
|
||||
class SHRenderGraphResource;
|
||||
|
||||
class SHPostOffscreenRenderSystem
|
||||
{
|
||||
private:
|
||||
Handle<SHRenderGraphResource> offscreenRender;
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> offscreenRenderDescSetLayout;
|
||||
Handle<SHVkDescriptorSetGroup> offscreenRenderDescSet;
|
||||
Handle<SHVkSampler> offscreenRenderSampler;
|
||||
|
||||
public:
|
||||
void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHRenderGraphResource> renderGraphResource, Handle<SHVkDescriptorPool> descriptorPool) noexcept;
|
||||
//void Run ()
|
||||
|
||||
void HandleResize (void) noexcept;
|
||||
|
||||
Handle<SHVkDescriptorSetGroup> GetDescriptorSetGroup (void) const noexcept;
|
||||
};
|
||||
}
|
|
@ -49,6 +49,14 @@ namespace SHADE
|
|||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||
}
|
||||
|
||||
SHRenderer::~SHRenderer(void)
|
||||
{
|
||||
//for (auto& cmdBuffer : commandBuffers)
|
||||
//{
|
||||
// cmdBuffer.Free();
|
||||
//}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -67,18 +75,27 @@ namespace SHADE
|
|||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
if (camera)
|
||||
{
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
|
||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, vk::PipelineBindPoint::eGraphics, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
||||
{
|
||||
}
|
||||
|
||||
void SHRenderer::SetViewProjectionMatrix(SHMatrix const& vpMatrix) noexcept
|
||||
{
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewMatrix() * camera->GetProjectionMatrix();
|
||||
cpuCameraData.viewProjectionMatrix = vpMatrix;
|
||||
}
|
||||
|
||||
Handle<SHRenderGraph> SHRenderer::GetRenderGraph(void) const noexcept
|
||||
{
|
||||
return renderGraph;
|
||||
|
|
|
@ -65,6 +65,7 @@ namespace SHADE
|
|||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
|
||||
~SHRenderer(void);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
|
@ -77,6 +78,7 @@ namespace SHADE
|
|||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters and Getters */
|
||||
|
|
|
@ -73,4 +73,26 @@ namespace SHADE
|
|||
iter->Free();
|
||||
renderers.erase(iter);
|
||||
}
|
||||
|
||||
void SHViewport::SetWidth(float w) noexcept
|
||||
{
|
||||
viewport.width = w;
|
||||
}
|
||||
|
||||
void SHViewport::SetHeight(float h) noexcept
|
||||
{
|
||||
viewport.height = h;
|
||||
|
||||
}
|
||||
|
||||
void SHViewport::SetX(float x) noexcept
|
||||
{
|
||||
viewport.x = x;
|
||||
}
|
||||
|
||||
void SHViewport::SetY(float y) noexcept
|
||||
{
|
||||
viewport.y = y;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -62,6 +62,14 @@ namespace SHADE
|
|||
Handle<SHRenderer> AddRenderer(ResourceManager& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
|
||||
void RemoveRenderer(Handle<SHRenderer> renderer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetWidth(float w) noexcept;
|
||||
void SetHeight (float h) noexcept;
|
||||
void SetX (float x) noexcept;
|
||||
void SetY (float y) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -196,12 +196,12 @@ namespace SHADE
|
|||
static SHMeshData meshData = Cube();
|
||||
return meshLibrary.AddMesh
|
||||
(
|
||||
meshData.VertexPositions.size(),
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
meshData.VertexPositions.data(),
|
||||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
meshData.VertexNormals.data(),
|
||||
meshData.Indices.size(),
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
meshData.Indices.data()
|
||||
);
|
||||
}
|
||||
|
@ -211,12 +211,12 @@ namespace SHADE
|
|||
static SHMeshData meshData = Cube();
|
||||
return gfxSystem.AddMesh
|
||||
(
|
||||
meshData.VertexPositions.size(),
|
||||
static_cast<uint32_t>(meshData.VertexPositions.size()),
|
||||
meshData.VertexPositions.data(),
|
||||
meshData.VertexTexCoords.data(),
|
||||
meshData.VertexTangents.data(),
|
||||
meshData.VertexNormals.data(),
|
||||
meshData.Indices.size(),
|
||||
static_cast<uint32_t>(meshData.Indices.size()),
|
||||
meshData.Indices.data()
|
||||
);
|
||||
}
|
||||
|
|
|
@ -52,7 +52,6 @@ namespace SHADE
|
|||
{
|
||||
frameData[i].cmdPoolHdls.push_back(logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Initialize all the info.
|
||||
|
@ -168,6 +167,11 @@ namespace SHADE
|
|||
isResized = resized;
|
||||
}
|
||||
|
||||
void SHRenderContext::SetWindowIsDead(bool dead) noexcept
|
||||
{
|
||||
windowIsDead = dead;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -197,6 +201,11 @@ namespace SHADE
|
|||
return currentFrame;
|
||||
}
|
||||
|
||||
bool SHRenderContext::GetResized(void) noexcept
|
||||
{
|
||||
return isResized;
|
||||
}
|
||||
|
||||
bool SHRenderContext::GetResizeAndReset(void) noexcept
|
||||
{
|
||||
bool b = isResized;
|
||||
|
@ -204,4 +213,9 @@ namespace SHADE
|
|||
return b;
|
||||
}
|
||||
|
||||
bool SHRenderContext::GetWindowIsDead(void) const noexcept
|
||||
{
|
||||
return windowIsDead;
|
||||
}
|
||||
|
||||
}
|
|
@ -36,6 +36,7 @@ namespace SHADE
|
|||
uint32_t currentFrame;
|
||||
|
||||
bool isResized{ false };
|
||||
bool windowIsDead {false};
|
||||
|
||||
public:
|
||||
SHRenderContext(void) noexcept;
|
||||
|
@ -51,12 +52,15 @@ namespace SHADE
|
|||
bool WaitForFence (void) noexcept;
|
||||
void ResetFence (void) noexcept;
|
||||
|
||||
void SetIsResized (bool resized) noexcept;
|
||||
void SetIsResized (bool resized) noexcept;
|
||||
void SetWindowIsDead (bool dead) noexcept;
|
||||
|
||||
SHPerFrameData& GetCurrentFrameData(void) noexcept;
|
||||
SHPerFrameData& GetFrameData (uint32_t index) noexcept;
|
||||
uint32_t GetCurrentFrame (void) const noexcept;
|
||||
bool GetResized (void) noexcept;
|
||||
bool GetResizeAndReset (void) noexcept;
|
||||
bool GetWindowIsDead (void) const noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "SHPipelineLibrary.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -20,6 +22,31 @@ namespace SHADE
|
|||
// Create the pipeline and configure the default vertex input state
|
||||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||
newPipeline->GetPipelineState().SetVertexInputState(SHGraphicsGlobalData::GetDefaultViState());
|
||||
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false,
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
newPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
|
||||
// Actually construct the pipeline
|
||||
newPipeline->ConstructPipeline();
|
||||
|
|
|
@ -149,7 +149,7 @@ namespace SHADE
|
|||
{
|
||||
texOrder.emplace_back(job.TextureHandle);
|
||||
combinedImageSamplers.emplace_back(std::make_tuple(job.TextureHandle->ImageView, job.Sampler, vk::ImageLayout::eShaderReadOnlyOptimal));
|
||||
job.TextureHandle->TextureArrayIndex = texOrder.size() - 1;
|
||||
job.TextureHandle->TextureArrayIndex = static_cast<uint32_t>(texOrder.size()) - 1U;
|
||||
}
|
||||
addJobs.clear();
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace SHADE
|
|||
class SHVkDescriptorSetLayout;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkSampler;
|
||||
class SHTextureAsset;
|
||||
struct SHTextureAsset;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
|
|
@ -137,22 +137,9 @@ namespace SHADE
|
|||
{
|
||||
VkBool32 logic_op_enable{ VK_FALSE };
|
||||
|
||||
vk::LogicOp logic_op{ VK_LOGIC_OP_COPY };
|
||||
vk::LogicOp logic_op{ vk::LogicOp::eCopy };
|
||||
|
||||
std::vector<vk::PipelineColorBlendAttachmentState> attachments =
|
||||
{
|
||||
vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = true,
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
};
|
||||
std::vector<vk::PipelineColorBlendAttachmentState> attachments{};
|
||||
};
|
||||
|
||||
// TODO: Specialization constants
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHAttachmentDescInitParams.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "Resource/Handle.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHRenderGraphResource;
|
||||
|
||||
struct SHAttachmentDescInitParams
|
||||
{
|
||||
Handle<SHRenderGraphResource> resourceHdl;
|
||||
bool dontClearOnLoad{false};
|
||||
};
|
||||
}
|
|
@ -3,12 +3,13 @@
|
|||
namespace SHADE
|
||||
{
|
||||
// Used for attachment description creation for renderpass node
|
||||
enum class SH_ATT_DESC_TYPE
|
||||
enum class SH_ATT_DESC_TYPE_FLAGS
|
||||
{
|
||||
COLOR,
|
||||
COLOR_PRESENT,
|
||||
DEPTH,
|
||||
STENCIL,
|
||||
DEPTH_STENCIL,
|
||||
COLOR = 0x01,
|
||||
COLOR_PRESENT = 0x02,
|
||||
DEPTH = 0x04,
|
||||
STENCIL = 0x08,
|
||||
DEPTH_STENCIL = 0x10,
|
||||
INPUT = 0x20
|
||||
};
|
||||
}
|
||||
|
|
|
@ -8,10 +8,17 @@
|
|||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "SHAttachmentDescInitParams.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
|
||||
SHRenderGraph::ResourceInstruction::ResourceInstruction(char const* resourceName, bool dontClearOnLoad /*= false*/) noexcept
|
||||
: resourceName{ resourceName }
|
||||
, dontClearOnLoad{ dontClearOnLoad }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -40,17 +47,17 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::AddResource(std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
void SHRenderGraph::AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w /*= static_cast<uint32_t>(-1)*/, uint32_t h /*= static_cast<uint32_t>(-1)*/, vk::Format format/* = vk::Format::eB8G8R8A8Unorm*/, uint8_t levels /*= 1*/, vk::ImageUsageFlagBits usageFlags/* = {}*/, vk::ImageCreateFlagBits createFlags /*= {}*/)
|
||||
{
|
||||
// If we set to
|
||||
if (w == static_cast<uint32_t>(-1) && h == static_cast<uint32_t>(-1))
|
||||
{
|
||||
w = swapchainHdl->GetSwapchainImage(0)->GetWidth();
|
||||
w = swapchainHdl->GetSwapchainImage(0)->GetHeight();
|
||||
h = swapchainHdl->GetSwapchainImage(0)->GetHeight();
|
||||
format = swapchainHdl->GetSurfaceFormatKHR().format;
|
||||
}
|
||||
|
||||
graphResources.try_emplace(resourceName, resourceManager.Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, type, format, w, h, levels, createFlags));
|
||||
graphResources.try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(logicalDeviceHdl, swapchainHdl, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -82,7 +89,7 @@ namespace SHADE
|
|||
{
|
||||
for (auto& color : subpass->colorReferences)
|
||||
{
|
||||
if (i == nodes.size() - 1 && node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
if (i == nodes.size() - 1 && (node->attResources[color.attachment]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)))
|
||||
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||
else
|
||||
resourceAttLayouts[color.attachment] = color.layout;
|
||||
|
@ -95,11 +102,11 @@ namespace SHADE
|
|||
resourceAttLayouts[input.attachment] = input.layout;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < node->attachmentDescriptions.size(); ++i)
|
||||
for (uint32_t j = 0; j < node->attachmentDescriptions.size(); ++j)
|
||||
{
|
||||
auto& att = node->attachmentDescriptions[i];
|
||||
auto& att = node->attachmentDescriptions[j];
|
||||
att.initialLayout = vk::ImageLayout::eUndefined;
|
||||
att.finalLayout = resourceAttLayouts[i];
|
||||
att.finalLayout = resourceAttLayouts[j];
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
@ -210,10 +217,18 @@ namespace SHADE
|
|||
for (auto& inputAtt : subpass->inputReferences)
|
||||
{
|
||||
auto resource = node->attResources[inputAtt.attachment];
|
||||
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR || resource->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
colorRead |= (1 << i);
|
||||
else if (resource->resourceType == SH_ATT_DESC_TYPE::DEPTH_STENCIL)
|
||||
depthRead |= (1 << i);
|
||||
if (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::INPUT))
|
||||
{
|
||||
if (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR) ||
|
||||
resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
|
||||
colorRead |= (1 << i);
|
||||
else if (resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL))
|
||||
depthRead |= (1 << i);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("While configuring subpass, an input reference was detected but the resource to be used is not marked as SH_ATT_DESC_TYPE_FLAGS::INPUT. ");
|
||||
}
|
||||
}
|
||||
|
||||
++i;
|
||||
|
@ -350,10 +365,9 @@ namespace SHADE
|
|||
, swapchainHdl{ }
|
||||
, nodes{}
|
||||
, graphResources{}
|
||||
, resourceManager{}
|
||||
|
||||
, resourceManager{nullptr}
|
||||
{
|
||||
|
||||
resourceManager = std::make_shared<ResourceManager>();
|
||||
}
|
||||
|
||||
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
|
||||
|
@ -400,7 +414,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode> SHRenderGraph::AddNode(std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept
|
||||
SHADE::Handle<SHADE::SHRenderGraphNode> SHRenderGraph::AddNode(std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept
|
||||
{
|
||||
if (nodeIndexing.contains(nodeName))
|
||||
{
|
||||
|
@ -408,12 +422,19 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
std::vector<Handle<SHRenderGraphResource>> resources;
|
||||
for (auto const& name : resourceNames)
|
||||
std::vector<SHAttachmentDescInitParams> descInitParams;
|
||||
for (auto const& instruction : resourceInstruction)
|
||||
{
|
||||
// If the resource that the new node is requesting for exists, allow the graph to reference it
|
||||
if (graphResources.contains(name))
|
||||
resources.push_back(graphResources.at(name));
|
||||
if (graphResources.contains(instruction.resourceName))
|
||||
{
|
||||
descInitParams.push_back(
|
||||
{
|
||||
.resourceHdl = graphResources.at(instruction.resourceName),
|
||||
.dontClearOnLoad = false,
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_ERROR("Resource doesn't exist in graph yet. Cannot create new node.");
|
||||
|
@ -435,7 +456,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
nodes.emplace_back(resourceManager.Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(resources), std::move(predecessors), &graphResources));
|
||||
nodes.emplace_back(resourceManager->Create<SHRenderGraphNode>(resourceManager, logicalDeviceHdl, swapchainHdl, std::move(descInitParams), std::move(predecessors), &graphResources));
|
||||
nodeIndexing.emplace(nodeName, static_cast<uint32_t>(nodes.size()) - 1u);
|
||||
return nodes.at(nodeIndexing[nodeName]);
|
||||
}
|
||||
|
@ -465,9 +486,6 @@ namespace SHADE
|
|||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
{
|
||||
// TODO: DON'T HARDCODE THIS
|
||||
cmdBuffer->SetViewportScissor(1920.0f, 1080.0f, 1920, 1080);
|
||||
|
||||
for (auto& node : nodes)
|
||||
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||
}
|
||||
|
@ -480,6 +498,18 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHRenderGraph::HandleResize(uint32_t newWidth, uint32_t newHeight) noexcept
|
||||
{
|
||||
// resize resources
|
||||
for (auto& [name, resource]: graphResources)
|
||||
resource->HandleResize(newWidth, newHeight);
|
||||
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
node->HandleResize();
|
||||
}
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNode> SHRenderGraph::GetNode(std::string const& nodeName) const noexcept
|
||||
{
|
||||
if (nodeIndexing.contains(nodeName))
|
||||
|
@ -489,4 +519,13 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
Handle<SHRenderGraphResource> SHRenderGraph::GetRenderGraphResource(std::string const& resourceName) const noexcept
|
||||
{
|
||||
if (graphResources.contains(resourceName))
|
||||
{
|
||||
return graphResources.at(resourceName);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
}
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -33,7 +34,17 @@ namespace SHADE
|
|||
|
||||
class SH_API SHRenderGraph
|
||||
{
|
||||
public:
|
||||
struct ResourceInstruction
|
||||
{
|
||||
std::string resourceName;
|
||||
bool dontClearOnLoad;
|
||||
|
||||
ResourceInstruction (char const* resourceName, bool dontClearOnLoad = false) noexcept;
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -60,7 +71,7 @@ namespace SHADE
|
|||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> graphResources;
|
||||
|
||||
//! Resource library for graph handles
|
||||
ResourceManager resourceManager;
|
||||
std::shared_ptr<ResourceManager> resourceManager;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -74,17 +85,20 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource (std::string resourceName, SH_ATT_DESC_TYPE type, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<std::string> resourceNames, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
void Init (Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain) noexcept;
|
||||
void AddResource(std::string resourceName, std::initializer_list<SH_ATT_DESC_TYPE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
|
||||
void Generate (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
Handle<SHRenderGraphResource> GetRenderGraphResource (std::string const& resourceName) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "SHSubpass.h"
|
||||
|
||||
|
@ -41,7 +42,7 @@ namespace SHADE
|
|||
|
||||
for (uint32_t j = 0; j < attResources.size(); ++j)
|
||||
{
|
||||
uint32_t imageViewIndex = (attResources[j]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) ? i : 0;
|
||||
uint32_t imageViewIndex = (attResources[j]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0;
|
||||
imageViews[j] = attResources[j]->imageViews[imageViewIndex];
|
||||
|
||||
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
|
||||
|
@ -56,6 +57,33 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::HandleResize(void) noexcept
|
||||
{
|
||||
renderpass->HandleResize();
|
||||
|
||||
for (uint32_t i = 0; i < framebuffers.size(); ++i)
|
||||
{
|
||||
std::vector<Handle<SHVkImageView>> imageViews(attResources.size());
|
||||
uint32_t fbWidth = std::numeric_limits<uint32_t>::max();
|
||||
uint32_t fbHeight = std::numeric_limits<uint32_t>::max();
|
||||
|
||||
for (uint32_t j = 0; j < attResources.size(); ++j)
|
||||
{
|
||||
uint32_t imageViewIndex = (attResources[j]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0;
|
||||
imageViews[j] = attResources[j]->imageViews[imageViewIndex];
|
||||
|
||||
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
|
||||
if (fbWidth > attResources[j]->width)
|
||||
fbWidth = attResources[j]->width;
|
||||
if (fbHeight > attResources[j]->height)
|
||||
fbHeight = attResources[j]->height;
|
||||
}
|
||||
|
||||
|
||||
framebuffers[i]->HandleResize(renderpass, imageViews, fbWidth, fbHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -76,14 +104,14 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
SHRenderGraphNode::SHRenderGraphNode(std::shared_ptr<ResourceManager> rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<SHAttachmentDescInitParams> attDescInitParams, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
: logicalDeviceHdl{ logicalDevice }
|
||||
, renderpass{}
|
||||
, framebuffers{}
|
||||
, prereqNodes{ std::move(predecessors) }
|
||||
, attachmentDescriptions{}
|
||||
, resourceAttachmentMapping{}
|
||||
, attResources{ std::move(attRes) }
|
||||
, attResources{ }
|
||||
, subpasses{}
|
||||
, executed{ false }
|
||||
, configured{ false }
|
||||
|
@ -93,6 +121,12 @@ namespace SHADE
|
|||
// pipeline library initialization
|
||||
pipelineLibrary.Init(logicalDeviceHdl);
|
||||
|
||||
// Store all the handles to resources
|
||||
attResources.reserve (attDescInitParams.size());
|
||||
for (auto& param : attDescInitParams)
|
||||
attResources.push_back(param.resourceHdl);
|
||||
|
||||
// We have as many descriptions as we have resources
|
||||
attachmentDescriptions.resize(attResources.size());
|
||||
|
||||
bool containsSwapchainImage = false;
|
||||
|
@ -112,7 +146,7 @@ namespace SHADE
|
|||
|
||||
newDesc.format = attResources[i]->resourceFormat;
|
||||
|
||||
if (attResources[i]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
|
||||
containsSwapchainImage = true;
|
||||
|
||||
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
||||
|
@ -128,7 +162,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
||||
: resourceManager{ rhs.resourceManager }
|
||||
: resourceManager{ std::move (rhs.resourceManager) }
|
||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, renderpass{ rhs.renderpass }
|
||||
, framebuffers{ std::move(rhs.framebuffers) }
|
||||
|
@ -143,6 +177,8 @@ namespace SHADE
|
|||
, ptrToResources{ rhs.ptrToResources }
|
||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||
, batcher{ std::move(rhs.batcher) }
|
||||
, spDescs{ std::move(rhs.spDescs) }
|
||||
, spDeps{ std::move(rhs.spDeps) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
|
@ -153,7 +189,7 @@ namespace SHADE
|
|||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
resourceManager = rhs.resourceManager;
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
renderpass = rhs.renderpass;
|
||||
framebuffers = std::move(rhs.framebuffers);
|
||||
|
@ -166,6 +202,9 @@ namespace SHADE
|
|||
ptrToResources = std::move(rhs.ptrToResources);
|
||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||
batcher = std::move(rhs.batcher);
|
||||
spDescs = std::move(rhs.spDescs);
|
||||
spDeps = std::move(rhs.spDeps);
|
||||
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
||||
|
@ -196,10 +235,10 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpasses.emplace_back(resourceManager->Create<SHSubpass>(GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(resourceManager);
|
||||
subpass->Init(*resourceManager);
|
||||
|
||||
// Register the SuperBatch
|
||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||
|
@ -233,6 +272,7 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
||||
if (!pipeline)
|
||||
{
|
||||
|
@ -273,4 +313,12 @@ namespace SHADE
|
|||
return subpasses[subpassIndexing.at(subpassName.data())];
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphResource> SHRenderGraphNode::GetResource(uint32_t resourceIndex) const noexcept
|
||||
{
|
||||
if (resourceIndex < attResources.size())
|
||||
return attResources[resourceIndex];
|
||||
else
|
||||
return {};
|
||||
}
|
||||
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue