Added Serialized Renderable #125
|
@ -84,7 +84,7 @@ namespace Sandbox
|
|||
auto& collider = *SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
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||||
|
||||
//renderable.Mesh = handles.front();
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||||
renderable.Mesh = CUBE_MESH;
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renderable.SetMesh(CUBE_MESH);
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renderable.SetMaterial(customMat);
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if (y == 50)
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@ -108,7 +108,7 @@ namespace Sandbox
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|||
auto& renderable = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonSpin);
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auto& transform = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonSpin);
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renderable.Mesh = handles.front();
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renderable.SetMesh(handles.front());
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renderable.SetMaterial(customMat);
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renderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
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renderable.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
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@ -123,7 +123,7 @@ namespace Sandbox
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auto& floorRigidBody = *SHComponentManager::GetComponent_s<SHRigidBodyComponent>(floor);
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auto& floorCollider = *SHComponentManager::GetComponent_s<SHColliderComponent>(floor);
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floorRenderable.Mesh = CUBE_MESH;
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floorRenderable.SetMesh(CUBE_MESH);
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floorRenderable.SetMaterial(customMat);
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floorRenderable.GetModifiableMaterial()->SetProperty("data.color", SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
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@ -149,7 +149,7 @@ namespace Sandbox
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auto& renderableShowcase = *SHComponentManager::GetComponent_s<SHRenderable>(raccoonShowcase);
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auto& transformShowcase = *SHComponentManager::GetComponent_s<SHTransformComponent>(raccoonShowcase);
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renderableShowcase.Mesh = handles.front();
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renderableShowcase.SetMesh(handles.front());
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renderableShowcase.SetMaterial(customMat);
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renderableShowcase.GetModifiableMaterial()->SetProperty("data.color", SHVec4(0.0f, 0.0f, 0.0f, 0.0f));
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renderableShowcase.GetModifiableMaterial()->SetProperty("data.alpha", 1.0f);
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@ -45,16 +45,20 @@ namespace SHADE
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void SHBatch::Add(const SHRenderable* renderable)
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{
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// Ignore if null
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if (!renderable->GetMesh())
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return;
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// Check if we have a SubBatch with the same mesh yet
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auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
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{
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return batch.Mesh == renderable->Mesh;
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});
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{
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return batch.Mesh == renderable->GetMesh();
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});
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// Create one if not found
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if (subBatch == subBatches.end())
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{
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subBatches.emplace_back(renderable->Mesh);
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subBatches.emplace_back(renderable->GetMesh());
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subBatch = subBatches.end() - 1;
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}
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@ -73,7 +77,7 @@ namespace SHADE
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// Check if we have a SubBatch with the same mesh yet
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auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
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{
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return batch.Mesh == renderable->Mesh;
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return batch.Mesh == renderable->GetMesh();
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});
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// Attempt to remove if it exists
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@ -84,13 +88,18 @@ namespace SHADE
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// Check if other renderables in subBatches contain the same material instance
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bool matUnused = true;
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Handle<SHMaterialInstance> matToCheck = renderable->HasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial();
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for (const auto& sb : subBatches)
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{
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// Check material usage
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for (const auto& rendId : sb.Renderables)
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{
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auto rend = SHComponentManager::GetComponent<SHRenderable>(rendId);
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if (rend)
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{
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if (rend->GetMaterial() == renderable->GetMaterial())
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if (rend->GetMaterial() == matToCheck)
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{
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matUnused = false;
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break;
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@ -101,10 +110,15 @@ namespace SHADE
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SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
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}
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}
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}
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// Material is no longer in this library, so we remove it
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if (matUnused)
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referencedMatInstances.erase(renderable->WasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial());
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referencedMatInstances.erase(renderable->HasChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial());
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// Mesh is no longer in this batch, so we remove the associated sub batch
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if (subBatch->Renderables.empty())
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subBatches.erase(subBatch);
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// Mark all as dirty
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setAllDirtyFlags();
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@ -680,7 +680,7 @@ namespace SHADE
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auto& renderables = SHComponentManager::GetDense<SHRenderable>();
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for (auto& renderable : renderables)
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{
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if (!renderable.WasMaterialChanged())
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if (!renderable.HasChanged())
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continue;
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// Remove from old material's SuperBatch
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@ -768,5 +768,10 @@ namespace SHADE
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}
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Handle<SHRenderGraphNode> SHGraphicsSystem::GetPrimaryRenderpass() const noexcept
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{
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return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
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}
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#pragma endregion MISC
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}
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|
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@ -135,7 +135,7 @@ namespace SHADE
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void RemoveViewport(Handle<SHViewport> viewport);
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/*-----------------------------------------------------------------------------*/
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/* Material Creation Functions */
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/* Material Functions */
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/*-----------------------------------------------------------------------------*/
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Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
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void RemoveMaterial(Handle<SHMaterial> material);
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@ -143,6 +143,7 @@ namespace SHADE
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Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
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Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
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void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
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Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
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/*-----------------------------------------------------------------------------*/
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/* Mesh Registration Functions */
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@ -286,12 +287,17 @@ namespace SHADE
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#endif
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Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
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Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
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Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
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//SHRenderGraph const& GetRenderGraph(void) const noexcept;
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//Handle<SHVkRenderpass> GetRenderPass() const { return renderPass; }
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private:
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/*-----------------------------------------------------------------------------*/
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/* Constants */
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/*-----------------------------------------------------------------------------*/
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static constexpr std::string_view G_BUFFER_RENDER_GRAPH_NODE_NAME = "G-Buffer";
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/*-----------------------------------------------------------------------------*/
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/* Data Members */
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@ -318,7 +324,7 @@ namespace SHADE
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SHTextureLibrary texLibrary;
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SHSamplerCache samplerCache;
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SHMaterialInstanceCache materialInstanceCache;
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// Viewports
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// Viewports
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#ifdef SHEDITOR
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Handle<SHViewport> editorViewport;
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Handle<SHRenderer> editorRenderer;
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@ -23,7 +23,7 @@ namespace SHADE
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}
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// Allocate memory for properties
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const Handle<SHShaderBlockInterface> SHADER_INFO = getShaderBlockInterface();
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const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
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propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
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if (propMemorySize <= 0)
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{
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@ -59,14 +59,14 @@ namespace SHADE
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size_t SHMaterial::GetPropertiesMemorySize() const noexcept
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{
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const Handle<SHShaderBlockInterface> SHADER_INFO = getShaderBlockInterface();
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const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
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return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
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}
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/*---------------------------------------------------------------------------------*/
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/* Helper Functions */
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/*---------------------------------------------------------------------------------*/
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Handle<SHShaderBlockInterface> SHMaterial::getShaderBlockInterface() const noexcept
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Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
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{
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return pipeline->GetPipelineLayout()->GetShaderBlockInterface
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(
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@ -50,13 +50,24 @@ namespace SHADE
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template<typename T>
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void SetProperty(const std::string& key, const T& value);
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template<typename T>
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void SetProperty(uint32_t memOffset, const T& value);
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template<typename T>
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T& GetProperty(const std::string& key);
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template<typename T>
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const T& GetProperty(const std::string& key) const;
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template<typename T>
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T& GetProperty(uint32_t memOffset);
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template<typename T>
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const T& GetProperty(uint32_t memOffset) const;
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void ResetProperties();
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void ExportProperties(void* dest) const noexcept;
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Byte GetPropertiesMemorySize() const noexcept;
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/*-----------------------------------------------------------------------------*/
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/* Query Functions */
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/*-----------------------------------------------------------------------------*/
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Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
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private:
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/*-----------------------------------------------------------------------------*/
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/* Data Members */
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@ -64,11 +75,6 @@ namespace SHADE
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Handle<SHVkPipeline> pipeline;
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std::unique_ptr<char> propMemory;
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Byte propMemorySize = 0;
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/*-----------------------------------------------------------------------------*/
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/* Helper Functions */
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/*-----------------------------------------------------------------------------*/
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Handle<SHShaderBlockInterface> getShaderBlockInterface() const noexcept;
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};
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}
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|
|
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@ -25,7 +25,7 @@ namespace SHADE
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template<typename T>
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void SHMaterial::SetProperty(const std::string& key, const T& value)
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{
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const auto SHADER_INFO = getShaderBlockInterface();
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const auto SHADER_INFO = GetShaderBlockInterface();
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const auto PROP_INFO = SHADER_INFO->GetVariable(key);
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if (PROP_INFO == nullptr)
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{
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@ -36,14 +36,25 @@ namespace SHADE
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T* dataPtr = propMemory.get() + PROP_INFO->offset;
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*dataPtr = value;
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}
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template<typename T>
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void SHMaterial::SetProperty(uint32_t memOffset, const T& value)
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{
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// Check if out of bounds
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if (memOffset + sizeof(T) > propMemorySize)
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throw std::invalid_argument("Attempted to set an invalid property!");
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// Set
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(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
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}
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|
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template<typename T>
|
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T& SHMaterial::GetProperty(const std::string& key)
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{
|
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const auto SHADER_INFO = getShaderBlockInterface();
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const auto SHADER_INFO = GetShaderBlockInterface();
|
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const auto PROP_INFO = SHADER_INFO->GetVariable(key);
|
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if (PROP_INFO == nullptr)
|
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{
|
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throw std::invalid_argument("Attempted to set an invalid property!");
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throw std::invalid_argument("Attempted to retrieve an invalid property!");
|
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}
|
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|
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// Get offset and return the memory directly
|
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|
@ -55,5 +66,19 @@ namespace SHADE
|
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{
|
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return const_cast<const T&>(const_cast<SHMaterial*>(this)->GetProperty(key));
|
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}
|
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|
||||
template<typename T>
|
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const T& SHMaterial::GetProperty(uint32_t memOffset) const
|
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{
|
||||
// Check if out of bounds
|
||||
if (memOffset + sizeof(T) > propMemorySize)
|
||||
throw std::invalid_argument("Attempted to retrieve an invalid property!");
|
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return *(reinterpret_cast<T*>(propMemory.get() + memOffset));
|
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}
|
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|
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template<typename T>
|
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T& SHMaterial::GetProperty(uint32_t memOffset)
|
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{
|
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return const_cast<const T&>(const_cast<SHMaterial*>(this)->GetProperty(memOffset));
|
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}
|
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}
|
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|
|
|
@ -23,7 +23,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderable::OnCreate()
|
||||
{
|
||||
materialChanged = true;
|
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matChanged = true;
|
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sharedMaterial = {};
|
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material = {};
|
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oldMaterial = {};
|
||||
|
@ -55,7 +55,7 @@ namespace SHADE
|
|||
return;
|
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|
||||
// Flag that material was changed
|
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materialChanged = true;
|
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matChanged = true;
|
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|
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// Free copies of materials if any
|
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if (material)
|
||||
|
@ -92,15 +92,41 @@ namespace SHADE
|
|||
|
||||
return material;
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Mesh Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderable::SetMesh(Handle<SHMesh> newMesh)
|
||||
{
|
||||
oldMesh = mesh;
|
||||
mesh = newMesh;
|
||||
meshChanged = true;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Light Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
uint8_t SHRenderable::GetLightLayer(void) const noexcept
|
||||
{
|
||||
return lightLayer;
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Batcher Dispatcher Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderable::ResetChangedFlag()
|
||||
{
|
||||
materialChanged = false;
|
||||
oldMaterial = {};
|
||||
matChanged = false;
|
||||
meshChanged = false;
|
||||
oldMaterial = {};
|
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oldMesh = {};
|
||||
}
|
||||
}
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::class_<SHRenderable>("Renderable Component");
|
||||
}
|
|
@ -11,9 +11,10 @@ of DigiPen Institute of Technology is prohibited.
|
|||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include <rttr/registration>
|
||||
// Project Includes
|
||||
#include "Resource/SHHandle.h"
|
||||
//#include "SHTransform.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "SH_API.h"
|
||||
|
@ -50,33 +51,42 @@ namespace SHADE
|
|||
void SetMaterial(Handle<SHMaterialInstance> materialInstance);
|
||||
Handle<SHMaterialInstance> GetMaterial() const;
|
||||
Handle<SHMaterialInstance> GetModifiableMaterial();
|
||||
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||
bool HasMaterialChanged() const noexcept { return matChanged; }
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/* Mesh Functions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
void SetMesh(Handle<SHMesh> newMesh);
|
||||
Handle<SHMesh> GetMesh() const noexcept { return mesh; }
|
||||
Handle<SHMesh> GetPrevMesh() const noexcept { return oldMesh; }
|
||||
bool HasMeshChanged() const noexcept { return meshChanged; }
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Light Functions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
bool WasMaterialChanged() const noexcept { return materialChanged; }
|
||||
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||
uint8_t GetLightLayer (void) const noexcept;
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Batcher Dispatcher Functions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed
|
||||
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
Handle<SHMesh> Mesh;
|
||||
|
||||
private:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
Handle<SHMesh> mesh;
|
||||
Handle<SHMesh> oldMesh;
|
||||
bool meshChanged = true;
|
||||
Handle<SHMaterialInstance> sharedMaterial;
|
||||
Handle<SHMaterialInstance> material;
|
||||
bool materialChanged = true;
|
||||
bool matChanged = true;
|
||||
Handle<SHMaterialInstance> oldMaterial;
|
||||
uint8_t lightLayer;
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -244,7 +244,15 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(graphStorage->resourceManager->Create<SHSubpass>(graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()), &resourceAttachmentMapping));
|
||||
subpasses.emplace_back
|
||||
(
|
||||
graphStorage->resourceManager->Create<SHSubpass>
|
||||
(
|
||||
subpassName,
|
||||
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
||||
&resourceAttachmentMapping
|
||||
)
|
||||
);
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(*graphStorage->resourceManager);
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass::SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||
SHSubpass::SHSubpass(const std::string& name, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, parentNode{ parent }
|
||||
, subpassIndex{ index }
|
||||
|
@ -38,6 +38,7 @@ namespace SHADE
|
|||
, colorReferences{}
|
||||
, depthReferences{}
|
||||
, inputReferences{}
|
||||
, name { name }
|
||||
, graphStorage{ renderGraphStorage }
|
||||
, inputImageDescriptors {SHGraphicsConstants::NUM_FRAME_BUFFERS}
|
||||
{
|
||||
|
@ -411,4 +412,8 @@ namespace SHADE
|
|||
return parentNode->GetResource(attachmentReference)->GetResourceFormat();
|
||||
}
|
||||
|
||||
const std::string& SHSubpass::GetName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
}
|
|
@ -77,13 +77,15 @@ namespace SHADE
|
|||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
||||
//! COMPLEX.
|
||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
||||
/// For identifying subpasses
|
||||
std::string name;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||
SHSubpass(const std::string& name, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
|
@ -117,6 +119,7 @@ namespace SHADE
|
|||
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
||||
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
||||
vk::Format GetFormatFromAttachmentReference (uint32_t attachmentReference) const noexcept;
|
||||
const std::string& GetName() const;
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
variables.emplace_back(std::move(newVariable));
|
||||
variableNames.emplace_back(name);
|
||||
variableIndexing.try_emplace(std::move(name), static_cast<uint32_t>(variables.size() - 1));
|
||||
}
|
||||
|
||||
|
@ -41,6 +42,19 @@ namespace SHADE
|
|||
return variableIndexing.at(variableName);
|
||||
}
|
||||
|
||||
const std::string& SHShaderBlockInterface::GetVariableName(uint32_t index) const noexcept
|
||||
{
|
||||
if (index < variableNames.size())
|
||||
return variableNames.at(index);
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
size_t SHShaderBlockInterface::GetVariableCount() const noexcept
|
||||
{
|
||||
return variables.size();
|
||||
}
|
||||
|
||||
SHShaderBlockInterface::SHShaderBlockInterface(void) noexcept
|
||||
: bytesRequired{ 0 }
|
||||
{}
|
||||
|
|
|
@ -12,13 +12,24 @@ namespace SHADE
|
|||
public:
|
||||
struct Variable
|
||||
{
|
||||
enum class Type
|
||||
{
|
||||
OTHER,
|
||||
FLOAT,
|
||||
INT,
|
||||
VECTOR2,
|
||||
VECTOR3,
|
||||
VECTOR4
|
||||
};
|
||||
//! Offset of the variable in the block
|
||||
uint32_t offset;
|
||||
Type type;
|
||||
};
|
||||
private:
|
||||
|
||||
//! containers of variable information
|
||||
std::vector<Variable> variables;
|
||||
std::vector<std::string> variableNames;
|
||||
std::unordered_map<std::string, uint32_t> variableIndexing;
|
||||
|
||||
//! bytes required by the block (includes padding). This variable is required
|
||||
|
@ -29,6 +40,8 @@ namespace SHADE
|
|||
Variable const* const GetVariable (std::string const& variableName) const noexcept;
|
||||
Variable const* const GetVariable(uint32_t index) const noexcept;
|
||||
uint32_t GetVariableIndex(std::string const& variableName) const;
|
||||
const std::string& GetVariableName(uint32_t index) const noexcept;
|
||||
size_t GetVariableCount() const noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
|
|
|
@ -97,17 +97,45 @@ namespace SHADE
|
|||
switch (member.type_description->op)
|
||||
{
|
||||
case SpvOp::SpvOpTypeFloat:
|
||||
interfaceHdl->AddVariable(parentVarName + std::string(member.name), SHShaderBlockInterface::Variable(parentOffset + member.offset));
|
||||
interfaceHdl->AddVariable
|
||||
(
|
||||
parentVarName + std::string(member.name),
|
||||
SHShaderBlockInterface::Variable
|
||||
(
|
||||
parentOffset + member.offset,
|
||||
SHShaderBlockInterface::Variable::Type::FLOAT
|
||||
)
|
||||
);
|
||||
biggestAlignment = std::max (biggestAlignment, 4u);
|
||||
break;
|
||||
case SpvOp::SpvOpTypeVector:
|
||||
interfaceHdl->AddVariable(parentVarName + std::string(member.name), SHShaderBlockInterface::Variable(parentOffset + member.offset));
|
||||
SHShaderBlockInterface::Variable::Type varType;
|
||||
switch (dim)
|
||||
{
|
||||
case 2: varType = SHShaderBlockInterface::Variable::Type::VECTOR2; break;
|
||||
case 3: varType = SHShaderBlockInterface::Variable::Type::VECTOR3; break;
|
||||
case 4: varType = SHShaderBlockInterface::Variable::Type::VECTOR4; break;
|
||||
default: varType = SHShaderBlockInterface::Variable::Type::OTHER; break;
|
||||
}
|
||||
interfaceHdl->AddVariable
|
||||
(
|
||||
parentVarName + std::string(member.name),
|
||||
SHShaderBlockInterface::Variable(parentOffset + member.offset, varType)
|
||||
);
|
||||
if (dim == 3)
|
||||
dim = 4;
|
||||
biggestAlignment = std::max (biggestAlignment, dim * member.type_description->traits.numeric.scalar.width / 8);
|
||||
break;
|
||||
case SpvOp::SpvOpTypeInt:
|
||||
interfaceHdl->AddVariable(parentVarName + std::string(member.name), SHShaderBlockInterface::Variable(parentOffset + member.offset));
|
||||
interfaceHdl->AddVariable
|
||||
(
|
||||
parentVarName + std::string(member.name),
|
||||
SHShaderBlockInterface::Variable
|
||||
(
|
||||
parentOffset + member.offset,
|
||||
SHShaderBlockInterface::Variable::Type::INT
|
||||
)
|
||||
);
|
||||
biggestAlignment = std::max(biggestAlignment, 4u);
|
||||
break;
|
||||
case SpvOp::SpvOpTypeStruct:
|
||||
|
|
|
@ -156,7 +156,6 @@ namespace std
|
|||
std::size_t hash<pair<SHADE::Handle<T1>, SHADE::Handle<T2>>>::operator()(
|
||||
std::pair<SHADE::Handle<T1>, SHADE::Handle<T2>> const& pair) const
|
||||
{
|
||||
|
||||
return std::hash<uint64_t>{}(pair.first.GetId().Raw) ^ std::hash<uint64_t>{}(pair.second.GetId().Raw);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -136,11 +136,11 @@ namespace SHADE
|
|||
template<typename T>
|
||||
std::optional<AssetID> SHResourceManager::GetAssetID(Handle<T> handle)
|
||||
{
|
||||
const Handle GENERIC_HANDLE = Handle(handle);
|
||||
const Handle<void> GENERIC_HANDLE = Handle<void>(handle);
|
||||
auto [typedHandleMap, typedAssetIdMap] = getAssetHandleMap<T>();
|
||||
if (typedAssetIdMap.get().contains(GENERIC_HANDLE))
|
||||
{
|
||||
return typedAssetIdMap.GetId()[GENERIC_HANDLE];
|
||||
return typedAssetIdMap.get()[GENERIC_HANDLE];
|
||||
}
|
||||
|
||||
return {};
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSerializationHelper.hpp"
|
||||
#include "SHSerialization.h"
|
||||
|
||||
#include <yaml-cpp/yaml.h>
|
||||
#include "SHSerializationHelper.hpp"
|
||||
#include "SHSerialization.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
@ -186,7 +186,7 @@ namespace SHADE
|
|||
}
|
||||
if (const auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(eid))
|
||||
{
|
||||
components[rttr::type::get<SHRenderable>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(renderable);
|
||||
components[rttr::type::get<SHRenderable>().get_name().data()] = *renderable;
|
||||
}
|
||||
if (const auto rigidbody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
|
@ -259,5 +259,6 @@ namespace SHADE
|
|||
if (!componentsNode)
|
||||
return;
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include <yaml-cpp/yaml.h>
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
|
||||
#include <rttr/registration>
|
||||
|
||||
|
@ -9,6 +9,207 @@
|
|||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
||||
#include "SHSerializationTools.h"
|
||||
|
||||
namespace YAML
|
||||
{
|
||||
using namespace SHADE;
|
||||
template<>
|
||||
struct convert<SHMaterial>
|
||||
{
|
||||
static constexpr std::string_view VERT_SHADER_YAML_TAG = "VertexShader";
|
||||
static constexpr std::string_view FRAG_SHADER_YAML_TAG = "FragmentShader";
|
||||
static constexpr std::string_view SUBPASS_YAML_TAG = "SubPass";
|
||||
static constexpr std::string_view PROPS_YAML_TAG = "Properties";
|
||||
|
||||
static YAML::Node encode(SHMaterial const& rhs)
|
||||
{
|
||||
// Write Properties
|
||||
YAML::Node propertiesNode;
|
||||
Handle<SHShaderBlockInterface> pipelineProperties = rhs.GetShaderBlockInterface();
|
||||
for (int i = 0; i < static_cast<int>(pipelineProperties->GetVariableCount()); ++i)
|
||||
{
|
||||
const SHShaderBlockInterface::Variable* VARIABLE = pipelineProperties->GetVariable(i);
|
||||
if (!VARIABLE)
|
||||
break;
|
||||
const std::string& VAR_NAME = pipelineProperties->GetVariableName(i);
|
||||
YAML::Node propNode;
|
||||
switch (VARIABLE->type)
|
||||
{
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::FLOAT:
|
||||
propNode = rhs.GetProperty<float>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
|
||||
propNode = rhs.GetProperty<int>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec2>(VARIABLE->offset));
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec3>(VARIABLE->offset));
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec4>(VARIABLE->offset));
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::OTHER:
|
||||
default:
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
propertiesNode[VAR_NAME.data()] = propNode;
|
||||
}
|
||||
|
||||
// Get Shader Handles
|
||||
const auto& SHADERS = rhs.GetPipeline()->GetPipelineLayout()->GetShaderModules();
|
||||
Handle<SHVkShaderModule> vertexShader, fragShader;
|
||||
for (const auto& shader : SHADERS)
|
||||
{
|
||||
const auto FLAG_BITS = shader->GetShaderStageFlagBits();
|
||||
if (FLAG_BITS & vk::ShaderStageFlagBits::eVertex)
|
||||
vertexShader = shader;
|
||||
else if (FLAG_BITS & vk::ShaderStageFlagBits::eFragment)
|
||||
fragShader = shader;
|
||||
}
|
||||
|
||||
// Write Material
|
||||
YAML::Node node;
|
||||
|
||||
node[VERT_SHADER_YAML_TAG.data()] = 0; // SHResourceManager::GetAssetID<SHVkShaderModule>(vertexShader).value_or(0);
|
||||
node[FRAG_SHADER_YAML_TAG.data()] = 0; // SHResourceManager::GetAssetID<SHVkShaderModule>(fragShader).value_or(0);
|
||||
node[SUBPASS_YAML_TAG.data()] = rhs.GetPipeline()->GetPipelineState().GetSubpass()->GetName();
|
||||
node[PROPS_YAML_TAG.data()] = propertiesNode;
|
||||
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHMaterial& rhs)
|
||||
{
|
||||
/*
|
||||
// Retrieve Shader Asset IDs
|
||||
AssetID vertShaderId = 0;
|
||||
AssetID fragShaderId = 0;
|
||||
if (node[VERT_SHADER_YAML_TAG.data()])
|
||||
vertShaderId = node[VERT_SHADER_YAML_TAG.data()].as<AssetID>();
|
||||
if (node[FRAG_SHADER_YAML_TAG.data()])
|
||||
fragShaderId = node[FRAG_SHADER_YAML_TAG.data()].as<AssetID>();
|
||||
|
||||
// Ensure that both shaders are present
|
||||
if (vertShaderId == 0 || fragShaderId == 0)
|
||||
return false; // No pipeline
|
||||
|
||||
// Get Shader Modules
|
||||
Handle<SHVkShaderModule> vertexShader, fragShader;
|
||||
vertexShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(vertShaderId);
|
||||
fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(fragShaderId);
|
||||
|
||||
// Get Pipeline Library
|
||||
if (node[SUBPASS_YAML_TAG.data()])
|
||||
{
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (!gfxSystem)
|
||||
return false;
|
||||
|
||||
// Grab subpass from worldRenderer
|
||||
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
||||
if (!renderPass)
|
||||
return false;
|
||||
auto subPass = renderPass->GetSubpass(node[SUBPASS_YAML_TAG.data()].as<std::string>());
|
||||
if (!subPass)
|
||||
return false;
|
||||
|
||||
// Set Pipeline
|
||||
rhs.SetPipeline(renderPass->GetOrCreatePipeline
|
||||
(
|
||||
std::make_pair(vertexShader, fragShader),
|
||||
subPass
|
||||
));
|
||||
}
|
||||
*/
|
||||
|
||||
// TODO: Load Proper Material!
|
||||
// Set default material
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (!gfxSystem)
|
||||
return false;
|
||||
rhs.SetPipeline(gfxSystem->GetDefaultMaterial()->GetPipeline());
|
||||
|
||||
if (node[PROPS_YAML_TAG.data()])
|
||||
{
|
||||
// Loop through all properties
|
||||
Handle<SHShaderBlockInterface> pipelineProperties = rhs.GetShaderBlockInterface();
|
||||
const YAML::Node& PROPS_NODE = node[PROPS_YAML_TAG.data()];
|
||||
for (int i = 0; i < static_cast<int>(pipelineProperties->GetVariableCount()); ++i)
|
||||
{
|
||||
const std::string& PROP_NAME = pipelineProperties->GetVariableName(i);
|
||||
const auto& PROP_NODE = PROPS_NODE[PROP_NAME.data()];
|
||||
if (PROP_NODE)
|
||||
{
|
||||
const std::string& VAR_NAME = pipelineProperties->GetVariableName(i);
|
||||
const SHShaderBlockInterface::Variable* VARIABLE = pipelineProperties->GetVariable(i);
|
||||
switch (VARIABLE->type)
|
||||
{
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::FLOAT:
|
||||
rhs.SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
|
||||
rhs.SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
||||
rhs.SetProperty(VARIABLE->offset, SHSerializationTools::YAMLToVec2(PROP_NODE));
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||
rhs.SetProperty(VARIABLE->offset, SHSerializationTools::YAMLToVec3(PROP_NODE));
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||
rhs.SetProperty(VARIABLE->offset, SHSerializationTools::YAMLToVec4(PROP_NODE));
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::OTHER:
|
||||
default:
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHRenderable>
|
||||
{
|
||||
static constexpr std::string_view MESH_YAML_TAG = "Mesh";
|
||||
static constexpr std::string_view MAT_YAML_TAG = "Material";
|
||||
|
||||
static YAML::Node encode(SHRenderable const& rhs)
|
||||
{
|
||||
YAML::Node node;
|
||||
node[MESH_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMesh>(rhs.GetMesh()).value_or(0);
|
||||
node[MAT_YAML_TAG.data()] = 0; // TODO: Asset ID
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHRenderable& rhs)
|
||||
{
|
||||
if (node[MESH_YAML_TAG.data()])
|
||||
{
|
||||
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
||||
}
|
||||
if (node[MAT_YAML_TAG.data()])
|
||||
{
|
||||
// TODO: Convert Asset ID To Material HAndle
|
||||
// Temporarily, use default material
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
if (!gfxSystem)
|
||||
return false;
|
||||
rhs.SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(gfxSystem->GetDefaultMaterial()));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -126,18 +327,15 @@ namespace SHADE
|
|||
auto propType = prop.get_type();
|
||||
if (propType == rttr::type::get<SHVec4>())
|
||||
{
|
||||
SHVec4 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>(), propertyNode["W"].as<float>() };
|
||||
prop.set_value(component, vec);
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec4(propertyNode));
|
||||
}
|
||||
else if (propType == rttr::type::get<SHVec3>())
|
||||
{
|
||||
SHVec3 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>(), propertyNode["Z"].as<float>() };
|
||||
prop.set_value(component, vec);
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec3(propertyNode));
|
||||
}
|
||||
else if (propType == rttr::type::get<SHVec2>())
|
||||
{
|
||||
SHVec2 vec{ propertyNode["X"].as<float>(), propertyNode["Y"].as<float>() };
|
||||
prop.set_value(component, vec);
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec2(propertyNode));
|
||||
}
|
||||
else if (propType.is_arithmetic())
|
||||
{
|
||||
|
@ -200,5 +398,18 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void ConvertNodeToComponent(YAML::Node const& componentsNode, EntityID const& eid)
|
||||
{
|
||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() && !component)
|
||||
return;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
if (componentsNode.IsNull())
|
||||
return;
|
||||
YAML::convert<ComponentType>::decode(componentNode, *component);
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHSerializationTools.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 22, 2022
|
||||
\brief Contains the definition of functions of the SHSerializationTools class.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHSerializationTools.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* YAML Serialization Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
YAML::Node SHSerializationTools::ValToYAML(const SHVec2& vec)
|
||||
{
|
||||
YAML::Node node;
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = vec.x;
|
||||
node["Y"] = vec.y;
|
||||
return node;
|
||||
}
|
||||
YAML::Node SHSerializationTools::ValToYAML(const SHVec3& vec)
|
||||
{
|
||||
YAML::Node node;
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = vec.x;
|
||||
node["Y"] = vec.y;
|
||||
node["Z"] = vec.z;
|
||||
return node;
|
||||
}
|
||||
YAML::Node SHSerializationTools::ValToYAML(const SHVec4& vec)
|
||||
{
|
||||
YAML::Node node;
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = vec.x;
|
||||
node["Y"] = vec.y;
|
||||
node["Z"] = vec.z;
|
||||
node["W"] = vec.w;
|
||||
return node;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* YAML Deserialization Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHVec2 SHSerializationTools::YAMLToVec2(const YAML::Node& node)
|
||||
{
|
||||
return SHVec2 { node["X"].as<float>(), node["Y"].as<float>() };
|
||||
}
|
||||
|
||||
SHVec3 SHSerializationTools::YAMLToVec3(const YAML::Node& node)
|
||||
{
|
||||
return SHVec3 { node["X"].as<float>(), node["Y"].as<float>(), node["Z"].as<float>() };
|
||||
}
|
||||
|
||||
SHVec4 SHSerializationTools::YAMLToVec4(const YAML::Node& node)
|
||||
{
|
||||
return SHVec4 { node["X"].as<float>(), node["Y"].as<float>(), node["Z"].as<float>(), node["W"].as<float>() };
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHSerializationTools.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 22, 2022
|
||||
\brief Contains the class definition of SHSerializationTools.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include <yaml-cpp/yaml.h>
|
||||
// Project Includes
|
||||
#include "SH_API.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Static class that contains useful functions for converting values to YAML Nodes
|
||||
and vice versa.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SH_API SHSerializationTools
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHSerializationTools() = delete;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* YAML Serialization Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static YAML::Node ValToYAML(const SHVec2& vec);
|
||||
static YAML::Node ValToYAML(const SHVec3& vec);
|
||||
static YAML::Node ValToYAML(const SHVec4& vec);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* YAML Deserialization Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
static SHVec2 YAMLToVec2(const YAML::Node& node);
|
||||
static SHVec3 YAMLToVec3(const YAML::Node& node);
|
||||
static SHVec4 YAMLToVec4(const YAML::Node& node);
|
||||
};
|
||||
}
|
|
@ -184,10 +184,6 @@ namespace SHADE
|
|||
|
||||
void ReflectionUtilities::writeYamlIntoField(System::Reflection::FieldInfo^ fieldInfo, Object^ object, YAML::Node& node)
|
||||
{
|
||||
if (fieldInfo->FieldType == System::Int16::typeid)
|
||||
{
|
||||
fieldInfo->SetValue(object, node.as<int>());
|
||||
}
|
||||
if (fieldAssignYaml<System::Int16> (fieldInfo, object, node) ||
|
||||
fieldAssignYaml<System::Int32> (fieldInfo, object, node) ||
|
||||
fieldAssignYaml<System::Int64> (fieldInfo, object, node) ||
|
||||
|
|
Loading…
Reference in New Issue