PlayerController and PickAndThrow #167
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@ -19,47 +19,58 @@ public class PlayerController : Script
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private RigidBody rb;
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private Transform tranform;
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private float xAxisMove;
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private float zAxisMove;
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public float drag = 4.0f;
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private int xAxisMove;
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private int zAxisMove;
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public float drag = 2.0f;
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private bool isMoveKeyPress = false;
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public RaccoonStates currentState = RaccoonStates.IDILE;
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public float maxMoveVel = 2.0f;
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public float moveForce = 200.0f;
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public float sprintMultiplier = 1.5f;
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public float moveForce = 50.0f;
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public float sprintMultiplier = 2.0f;
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private float oldForce;
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private float maxOldVel;
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private bool sprintIncreaseOnce = false;
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public float rotationFactorPerFrame = 1.0f;
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public float jumpForce = 500.0f;
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/* public float initialJumpForce = 100.0f;
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public float maxJumpForce = 500.0f;
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public float maxJumpTime = 500.0f;*/
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public float initialJumpVel;
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public float maxJumpHeight = 1.0f;
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public float maxJumpTime = 0.5f;
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private bool isJumping = false;
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private bool isGrounded = false;
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public bool isGrounded = true;
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private float gravity = -9.8f;
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private float groundGravity = -0.5f;
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public PlayerController(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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//rigidbody check
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rb = GetComponent<RigidBody>();
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if (rb == null)
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Debug.LogError("RigidBody is NULL!");
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else
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rb.Drag = drag;
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//Transform check
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tranform = GetComponent<Transform>();
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if(tranform == null)
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Debug.LogError("tranform is NULL!");
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//Jump setup
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float timeToApex = maxJumpTime / 2;
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gravity = (-2 * maxJumpHeight) / MathF.Pow(timeToApex, 2);
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initialJumpVel = (2 * maxJumpHeight) / timeToApex;
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//toRemove
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tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
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tranform.LocalRotation = Quaternion.Euler(0.0f,0.0f,0.0f);
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tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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}
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protected override void update()
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{
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//toRemove
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if (Input.GetKey(Input.KeyCode.G))
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{
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tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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@ -67,17 +78,18 @@ public class PlayerController : Script
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}
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MoveKey();
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//Rotation();
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Move();
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Sprint();
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Jump();
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//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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}
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protected override void fixedUpdate()
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{
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//Rotation();
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Move();
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Sprint();
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Jump();
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Gravity();
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}
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@ -108,24 +120,25 @@ public class PlayerController : Script
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private void Move()
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{
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if (isMoveKeyPress && rb != null)
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if (rb != null)
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{
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rb.AddForce(new Vector3(moveForce * xAxisMove, 0.0f, moveForce * zAxisMove));
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if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
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if (isMoveKeyPress)
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{
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Vector3 v = rb.LinearVelocity;
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v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
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rb.LinearVelocity = v;
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if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
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{
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Vector3 v = rb.LinearVelocity;
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v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
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rb.LinearVelocity = v;
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}
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if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
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{
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Vector3 v = rb.LinearVelocity;
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v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
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rb.LinearVelocity = v;
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}
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}
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if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
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{
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Vector3 v = rb.LinearVelocity;
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v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
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rb.LinearVelocity = v;
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}
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}
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}
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@ -138,10 +151,10 @@ public class PlayerController : Script
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{
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sprintIncreaseOnce = true;
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oldForce = moveForce;
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moveForce = moveForce * sprintMultiplier;
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moveForce *= sprintMultiplier;
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maxOldVel = maxMoveVel;
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maxMoveVel = maxMoveVel * sprintMultiplier;
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maxMoveVel *= sprintMultiplier;
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}
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}
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@ -160,16 +173,23 @@ public class PlayerController : Script
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{
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if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE)
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{
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if (Input.GetKeyDown(Input.KeyCode.Space) && rb != null)
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if (Input.GetKeyDown(Input.KeyCode.Space)&& isGrounded && rb != null)
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{
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currentState = RaccoonStates.INAIR;
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isJumping = true;
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rb.AddForce(new Vector3(0.0f, jumpForce, 0.0f));
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Vector3 v = rb.LinearVelocity;
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v.y = initialJumpVel;
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rb.LinearVelocity = v;
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}
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}
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//collision check when grounded
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if (rb != null)
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{
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if (rb.LinearVelocity.y > 0 && isJumping)
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currentState = RaccoonStates.INAIR;
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else if(rb.LinearVelocity.y < 0 && isJumping)
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currentState = RaccoonStates.FALLING;
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}
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}
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private void Rotation()
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@ -190,9 +210,30 @@ public class PlayerController : Script
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}
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}
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private void Gravity()
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{
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if (rb != null)
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{
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//check player vel.y if its close to zero its on the ground
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if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f, 0.1f))
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isGrounded = true;
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else
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isGrounded = false;
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Vector3 v = rb.LinearVelocity;
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if (isGrounded)
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v.y = groundGravity;
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else
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v.y += gravity * (float)Time.DeltaTime;
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rb.LinearVelocity = v;
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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Debug.Log($"Collision Enter: {info.GameObject.Name}");
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}
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Reference in New Issue