PlayerController and PickAndThrow #167

Merged
glencelow merged 21 commits from PlayerController into main 2022-11-02 17:40:51 +08:00
7 changed files with 479 additions and 17 deletions

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@ -244,9 +244,12 @@ namespace SHADE
SHCollider* collider = &component->GetCollider(i);
auto cursorPos = ImGui::GetCursorPos();
//collider->IsTrigger
if (collider->GetType() == SHCollider::Type::BOX)
{
SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
SHEditorWidgets::DragVec3
(
@ -257,6 +260,7 @@ namespace SHADE
else if (collider->GetType() == SHCollider::Type::SPHERE)
{
SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
SHEditorWidgets::DragFloat
(

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@ -123,5 +123,14 @@ namespace SHADE
}
Vector3 Camera::GetRight()
{
auto system = SHSystemManager::GetSystem<SHCameraSystem>();
SHVec3 forward, up, right;
system->GetCameraAxis(*GetNativeComponent(), forward, right, up);
return Convert::ToCLI(right);
}
}

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@ -66,5 +66,7 @@ namespace SHADE
void SetMainCamera();
void LookAt(Vector3 targetPosition);
Vector3 GetForward();
Vector3 GetRight();
};
}

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@ -0,0 +1,24 @@
using SHADE;
using System;
public class CameraFix : Script
{
public CameraFix(GameObject gameObj) : base(gameObj) { }
private Transform tranform;
public Vector3 pos = Vector3.Zero;
public Vector3 rot = Vector3.Zero;
protected override void awake()
{
tranform = GetComponent<Transform>();
if (tranform == null)
Debug.LogError("tranform is NULL!");
else
{
tranform.LocalPosition = pos;
tranform.LocalEulerAngles = rot;
}
}
}

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@ -0,0 +1,98 @@
using SHADE;
using System;
using static PlayerController;
public class PickAndThrow : Script
{
private PlayerController pc;
public GameObject item;
public Vector3 throwForce = new Vector3(200.0f, 300.0f, 200.0f);
private Transform itemTransform;
private RigidBody itemRidibody;
private Transform raccoonHoldLocation;
private float lastXDir;
private float lastZDir;
private bool inRange = false;
public PickAndThrow(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{
pc = GetScript<PlayerController>();
raccoonHoldLocation = GetComponentInChildren<Transform>();
if (raccoonHoldLocation == null)
Debug.Log("CHILD EMPTY");
itemTransform = item.GetComponent<Transform>();
if (itemTransform == null)
Debug.Log("Item transform EMPTY");
itemRidibody = item.GetComponent<RigidBody>();
if (itemRidibody == null)
Debug.Log("Item rb EMPTY");
}
protected override void update()
{
if (!pc.isMoveKeyPress)
{
if (pc.xAxisMove != 0)
{
lastXDir = pc.xAxisMove;
lastZDir = 0.0f;
}
if (pc.zAxisMove != 0)
{
lastXDir = 0.0f;
lastZDir = pc.zAxisMove;
}
}
else
{
lastXDir = pc.xAxisMove;
lastZDir = pc.zAxisMove;
}
if (pc != null && inRange && !pc.holdItem && Input.GetKey(Input.KeyCode.E))
pc.holdItem = true;
if (pc != null && itemRidibody != null && itemTransform!= null && pc.holdItem)
{
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
itemRidibody.IsGravityEnabled = false;
itemRidibody.LinearVelocity = Vector3.Zero;
itemRidibody.AngularVelocity = Vector3.Zero;
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
{
pc.holdItem = false;
itemRidibody.IsGravityEnabled = true;
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
Debug.Log($"x: {itemRidibody.LinearVelocity.x} z: {itemRidibody.LinearVelocity.z}");
}
}
else if(!pc.holdItem)
itemRidibody.IsGravityEnabled = true;
}
protected override void onCollisionEnter(CollisionInfo info)
{
}
protected override void onTriggerEnter(CollisionInfo info)
{
Debug.Log("ENTER");
if (info.GameObject == item && !pc.holdItem)
{
inRange = true;
}
}
protected override void onTriggerStay(CollisionInfo info)
{
Debug.Log("STAY");
}
protected override void onTriggerExit(CollisionInfo info)
{
Debug.Log("EXIT");
if (info.GameObject == item && !pc.holdItem)
{
inRange = false;
}
}
}

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@ -0,0 +1,319 @@
using SHADE;
using System;
//in air controls?
public class PlayerController : Script
{
public enum RaccoonStates
{
IDILE,
WALKING,
RUNNING,
JUMP,
FALLING,
CAUGHT,
TOTAL
}
public RigidBody rb;
private Transform tranform;
private Camera cam;
//to be remove
public float drag = 2.0f;
public bool holdItem { get; set; }
[SerializeField]
[Tooltip("The current state fo the raccoon")]
public RaccoonStates currentState = RaccoonStates.IDILE;
//Movement variables============================================================
[SerializeField]
[Tooltip("Max vel for walking")]
public float maxMoveVel = 2.0f;
[SerializeField]
[Tooltip("how much force is apply for walking")]
public float moveForce = 50.0f;
[SerializeField]
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
public float sprintMultiplier = 2.0f;
private float oldForce;
private float maxOldVel;
private bool sprintIncreaseOnce = false;
public float xAxisMove { get; set; }
public float zAxisMove { get; set; }
public bool isMoveKeyPress { get; set; }
[SerializeField]
[Tooltip("curr not working")]
public float rotationFactorPerFrame = 1.0f;
//Jumping vars==================================================================
[SerializeField]
[Tooltip("max height of the jump")]
public float maxJumpHeight = 4.0f;
[SerializeField]
[Tooltip("max amt of time it will take for the jump")]
public float maxJumpTime = 0.75f;
[SerializeField]
[Tooltip("increase gravity when falling")]
public float fallMultipler = 2.0f;
private float initialJumpVel;
private bool isGrounded = true;
private float gravity = -9.8f;
private float groundGravity = -0.5f;
public PlayerController(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{
isMoveKeyPress = false;
holdItem = false;
//rigidbody check
rb = GetComponent<RigidBody>();
if (rb == null)
Debug.LogError("RigidBody is NULL!");
else
{
rb.IsGravityEnabled = false;
rb.FreezeRotationX = true;
rb.FreezeRotationY = true;
rb.FreezeRotationZ = true;
rb.Drag = drag;
}
//Transform check
tranform = GetComponent<Transform>();
if(tranform == null)
Debug.LogError("tranform is NULL!");
//Jump setup
float timeToApex = maxJumpTime / 2;
gravity = (-2 * maxJumpHeight) / MathF.Pow(timeToApex, 2);
initialJumpVel = (2 * maxJumpHeight) / timeToApex;
//toRemove
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
}
protected override void update()
{
if (cam == null)
cam = GetComponentInChildren<Camera>();
//toRemove
if (Input.GetKey(Input.KeyCode.G))
{
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
}
MoveKey();
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
}
protected override void fixedUpdate()
{
//Rotation();
Move();
Sprint();
Jump();
Gravity();
}
private void MoveKey()
{
/* if (Input.GetKey(Input.KeyCode.A))
xAxisMove = -1;
else if (Input.GetKey(Input.KeyCode.D))
xAxisMove = 1;
else
xAxisMove = 0;
if (Input.GetKey(Input.KeyCode.W))
zAxisMove = -1;
else if (Input.GetKey(Input.KeyCode.S))
zAxisMove = 1;
else
zAxisMove = 0;*/
xAxisMove = 0;
zAxisMove = 0;
if (Input.GetKey(Input.KeyCode.W))
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
xAxisMove = camerAixs.x;
zAxisMove = camerAixs.z;
}
if (Input.GetKey(Input.KeyCode.S))
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
xAxisMove = -camerAixs.x;
zAxisMove = -camerAixs.z;
}
if (Input.GetKey(Input.KeyCode.A))
{
Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0;
camerAixs.Normalise();
xAxisMove = -camerAixs.x;
zAxisMove = -camerAixs.z;
}
if (Input.GetKey(Input.KeyCode.D))
{
Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0;
camerAixs.Normalise();
xAxisMove = camerAixs.x;
zAxisMove = camerAixs.z;
}
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
if(isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
currentState = RaccoonStates.WALKING;
if (!isMoveKeyPress && isGrounded)
currentState = RaccoonStates.IDILE;
}
private void Move()
{
if (rb != null)
{
rb.AddForce(new Vector3(moveForce * xAxisMove, 0.0f, moveForce * zAxisMove));
if (isMoveKeyPress)
{
if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
{
Vector3 v = rb.LinearVelocity;
v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
rb.LinearVelocity = v;
}
if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
{
Vector3 v = rb.LinearVelocity;
v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
rb.LinearVelocity = v;
}
}
}
}
private void Sprint()
{
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
{
currentState = RaccoonStates.RUNNING;
holdItem = false;
if (!sprintIncreaseOnce)
{
sprintIncreaseOnce = true;
oldForce = moveForce;
moveForce *= sprintMultiplier;
maxOldVel = maxMoveVel;
maxMoveVel *= sprintMultiplier;
}
}
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
{
if(isMoveKeyPress)
currentState = RaccoonStates.WALKING;
sprintIncreaseOnce = false;
moveForce = oldForce;
maxMoveVel = maxOldVel;
}
}
//press and hold jump
private void Jump()
{
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE)
{
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
{
currentState = RaccoonStates.JUMP;
Vector3 v = rb.LinearVelocity;
v.y = initialJumpVel * 0.5f;
rb.LinearVelocity = v;
}
}
if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
currentState = RaccoonStates.FALLING;
}
private void Rotation()
{
Vector3 poitionToLookAt;
poitionToLookAt.x = xAxisMove;
poitionToLookAt.y = 0.0f;
poitionToLookAt.z = zAxisMove;
if (tranform != null)
{
Quaternion currentRotation = tranform.LocalRotation;
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
{
Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
}
}
}
private void Gravity()
{
if (rb != null)
{
//check player vel.y if its close to zero its on the ground
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
isGrounded = true;
else
isGrounded = false;
Vector3 v = rb.LinearVelocity;
if (isGrounded)
v.y = groundGravity;
else if (currentState == RaccoonStates.FALLING)
{
float prevYVel = v.y;
float newYVel = v.y + (gravity * fallMultipler * (float)Time.DeltaTime);
float nextYVel = (prevYVel + newYVel) * 0.5f;
v.y = nextYVel;
}
else
{
float prevYVel = v.y;
float newYVel = v.y + (gravity * (float)Time.DeltaTime);
float nextYVel = (prevYVel + newYVel) * 0.5f;
v.y = nextYVel;
}
rb.LinearVelocity = v;
}
}
protected override void onCollisionEnter(CollisionInfo info)
{
}
}

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@ -19,10 +19,13 @@ namespace SHADE_Scripting
protected override void awake()
{
AddComponent<Transform>();
if(!GetComponent<Camera>())
{
AddComponent<Camera>();
}
GetComponent<Camera>().SetMainCamera();
if (!GetComponent<CameraArm>())
{
AddComponent<CameraArm>();
@ -31,6 +34,8 @@ namespace SHADE_Scripting
}
protected override void update()
{
if (Input.GetMouseButton(Input.MouseCode.RightButton))
{
CameraArm arm = GetComponent<CameraArm>();
if (arm)
@ -43,13 +48,14 @@ namespace SHADE_Scripting
{
arm.Pitch = pitchClamp;
}
else if(arm.Pitch < -pitchClamp)
else if (arm.Pitch < 0)
{
arm.Pitch = -pitchClamp;
arm.Pitch = 0;
}
}
}
}
}
}