PlayerController and PickAndThrow #167
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@ -244,9 +244,12 @@ namespace SHADE
|
|||
SHCollider* collider = &component->GetCollider(i);
|
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auto cursorPos = ImGui::GetCursorPos();
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|
||||
//collider->IsTrigger
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|
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if (collider->GetType() == SHCollider::Type::BOX)
|
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{
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SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
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auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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SHEditorWidgets::DragVec3
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(
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@ -257,6 +260,7 @@ namespace SHADE
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else if (collider->GetType() == SHCollider::Type::SPHERE)
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{
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SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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SHEditorWidgets::CheckBox("Is Trigger", [collider]() {return collider->IsTrigger(); }, [collider](bool const& value) {collider->SetIsTrigger(value); }, "Is Trigger");
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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SHEditorWidgets::DragFloat
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(
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|
|
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@ -123,5 +123,14 @@ namespace SHADE
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}
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Vector3 Camera::GetRight()
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{
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auto system = SHSystemManager::GetSystem<SHCameraSystem>();
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SHVec3 forward, up, right;
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system->GetCameraAxis(*GetNativeComponent(), forward, right, up);
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return Convert::ToCLI(right);
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}
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}
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@ -66,5 +66,7 @@ namespace SHADE
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|||
void SetMainCamera();
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void LookAt(Vector3 targetPosition);
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Vector3 GetForward();
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Vector3 GetRight();
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|
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};
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}
|
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@ -0,0 +1,24 @@
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using SHADE;
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||||
using System;
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||||
public class CameraFix : Script
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{
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public CameraFix(GameObject gameObj) : base(gameObj) { }
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private Transform tranform;
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public Vector3 pos = Vector3.Zero;
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public Vector3 rot = Vector3.Zero;
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protected override void awake()
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{
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tranform = GetComponent<Transform>();
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if (tranform == null)
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Debug.LogError("tranform is NULL!");
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else
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{
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tranform.LocalPosition = pos;
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tranform.LocalEulerAngles = rot;
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}
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}
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}
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@ -0,0 +1,98 @@
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using SHADE;
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using System;
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using static PlayerController;
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public class PickAndThrow : Script
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{
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private PlayerController pc;
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public GameObject item;
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public Vector3 throwForce = new Vector3(200.0f, 300.0f, 200.0f);
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private Transform itemTransform;
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private RigidBody itemRidibody;
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private Transform raccoonHoldLocation;
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private float lastXDir;
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private float lastZDir;
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private bool inRange = false;
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public PickAndThrow(GameObject gameObj) : base(gameObj) { }
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protected override void awake()
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{
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pc = GetScript<PlayerController>();
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raccoonHoldLocation = GetComponentInChildren<Transform>();
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if (raccoonHoldLocation == null)
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Debug.Log("CHILD EMPTY");
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itemTransform = item.GetComponent<Transform>();
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if (itemTransform == null)
|
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Debug.Log("Item transform EMPTY");
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itemRidibody = item.GetComponent<RigidBody>();
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if (itemRidibody == null)
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Debug.Log("Item rb EMPTY");
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}
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protected override void update()
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{
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if (!pc.isMoveKeyPress)
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{
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if (pc.xAxisMove != 0)
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{
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lastXDir = pc.xAxisMove;
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lastZDir = 0.0f;
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}
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if (pc.zAxisMove != 0)
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{
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lastXDir = 0.0f;
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lastZDir = pc.zAxisMove;
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}
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}
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else
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{
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lastXDir = pc.xAxisMove;
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lastZDir = pc.zAxisMove;
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}
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if (pc != null && inRange && !pc.holdItem && Input.GetKey(Input.KeyCode.E))
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pc.holdItem = true;
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if (pc != null && itemRidibody != null && itemTransform!= null && pc.holdItem)
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{
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itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
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itemRidibody.IsGravityEnabled = false;
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itemRidibody.LinearVelocity = Vector3.Zero;
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itemRidibody.AngularVelocity = Vector3.Zero;
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if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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{
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pc.holdItem = false;
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itemRidibody.IsGravityEnabled = true;
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itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
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itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
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Debug.Log($"x: {itemRidibody.LinearVelocity.x} z: {itemRidibody.LinearVelocity.z}");
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}
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}
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else if(!pc.holdItem)
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itemRidibody.IsGravityEnabled = true;
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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}
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protected override void onTriggerEnter(CollisionInfo info)
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{
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Debug.Log("ENTER");
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if (info.GameObject == item && !pc.holdItem)
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{
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inRange = true;
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}
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}
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protected override void onTriggerStay(CollisionInfo info)
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{
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Debug.Log("STAY");
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}
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protected override void onTriggerExit(CollisionInfo info)
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{
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Debug.Log("EXIT");
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if (info.GameObject == item && !pc.holdItem)
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{
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inRange = false;
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}
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}
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}
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@ -0,0 +1,319 @@
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using SHADE;
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using System;
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//in air controls?
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public class PlayerController : Script
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{
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public enum RaccoonStates
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{
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IDILE,
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WALKING,
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RUNNING,
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JUMP,
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FALLING,
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CAUGHT,
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TOTAL
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}
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public RigidBody rb;
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private Transform tranform;
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private Camera cam;
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//to be remove
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public float drag = 2.0f;
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public bool holdItem { get; set; }
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[SerializeField]
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[Tooltip("The current state fo the raccoon")]
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public RaccoonStates currentState = RaccoonStates.IDILE;
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//Movement variables============================================================
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[SerializeField]
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[Tooltip("Max vel for walking")]
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public float maxMoveVel = 2.0f;
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[SerializeField]
|
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[Tooltip("how much force is apply for walking")]
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public float moveForce = 50.0f;
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[SerializeField]
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[Tooltip("increase the moveForce and maxMoveVel by its amt")]
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public float sprintMultiplier = 2.0f;
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private float oldForce;
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private float maxOldVel;
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private bool sprintIncreaseOnce = false;
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|
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public float xAxisMove { get; set; }
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public float zAxisMove { get; set; }
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|
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public bool isMoveKeyPress { get; set; }
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|
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[SerializeField]
|
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[Tooltip("curr not working")]
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public float rotationFactorPerFrame = 1.0f;
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//Jumping vars==================================================================
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[SerializeField]
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[Tooltip("max height of the jump")]
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public float maxJumpHeight = 4.0f;
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[SerializeField]
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[Tooltip("max amt of time it will take for the jump")]
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public float maxJumpTime = 0.75f;
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[SerializeField]
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[Tooltip("increase gravity when falling")]
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public float fallMultipler = 2.0f;
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private float initialJumpVel;
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private bool isGrounded = true;
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private float gravity = -9.8f;
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private float groundGravity = -0.5f;
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|
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public PlayerController(GameObject gameObj) : base(gameObj) { }
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||||
|
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protected override void awake()
|
||||
{
|
||||
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isMoveKeyPress = false;
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holdItem = false;
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||||
//rigidbody check
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb == null)
|
||||
Debug.LogError("RigidBody is NULL!");
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||||
else
|
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{
|
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rb.IsGravityEnabled = false;
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rb.FreezeRotationX = true;
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rb.FreezeRotationY = true;
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rb.FreezeRotationZ = true;
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rb.Drag = drag;
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}
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|
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//Transform check
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tranform = GetComponent<Transform>();
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if(tranform == null)
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Debug.LogError("tranform is NULL!");
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//Jump setup
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||||
float timeToApex = maxJumpTime / 2;
|
||||
gravity = (-2 * maxJumpHeight) / MathF.Pow(timeToApex, 2);
|
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initialJumpVel = (2 * maxJumpHeight) / timeToApex;
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|
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//toRemove
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
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tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
||||
}
|
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|
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protected override void update()
|
||||
{
|
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if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
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|
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//toRemove
|
||||
if (Input.GetKey(Input.KeyCode.G))
|
||||
{
|
||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
|
||||
MoveKey();
|
||||
|
||||
|
||||
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
//Rotation();
|
||||
Move();
|
||||
Sprint();
|
||||
Jump();
|
||||
Gravity();
|
||||
}
|
||||
|
||||
|
||||
private void MoveKey()
|
||||
{
|
||||
/* if (Input.GetKey(Input.KeyCode.A))
|
||||
xAxisMove = -1;
|
||||
else if (Input.GetKey(Input.KeyCode.D))
|
||||
xAxisMove = 1;
|
||||
else
|
||||
xAxisMove = 0;
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
zAxisMove = -1;
|
||||
else if (Input.GetKey(Input.KeyCode.S))
|
||||
zAxisMove = 1;
|
||||
else
|
||||
zAxisMove = 0;*/
|
||||
|
||||
|
||||
xAxisMove = 0;
|
||||
zAxisMove = 0;
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
}
|
||||
if (Input.GetKey(Input.KeyCode.S))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
}
|
||||
if (Input.GetKey(Input.KeyCode.A))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
}
|
||||
if (Input.GetKey(Input.KeyCode.D))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
}
|
||||
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
|
||||
|
||||
if(isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
if (!isMoveKeyPress && isGrounded)
|
||||
currentState = RaccoonStates.IDILE;
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
if (rb != null)
|
||||
{
|
||||
rb.AddForce(new Vector3(moveForce * xAxisMove, 0.0f, moveForce * zAxisMove));
|
||||
|
||||
if (isMoveKeyPress)
|
||||
{
|
||||
if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
|
||||
{
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
|
||||
{
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Sprint()
|
||||
{
|
||||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
holdItem = false;
|
||||
if (!sprintIncreaseOnce)
|
||||
{
|
||||
sprintIncreaseOnce = true;
|
||||
oldForce = moveForce;
|
||||
moveForce *= sprintMultiplier;
|
||||
|
||||
maxOldVel = maxMoveVel;
|
||||
maxMoveVel *= sprintMultiplier;
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||
{
|
||||
if(isMoveKeyPress)
|
||||
currentState = RaccoonStates.WALKING;
|
||||
sprintIncreaseOnce = false;
|
||||
moveForce = oldForce;
|
||||
maxMoveVel = maxOldVel;
|
||||
}
|
||||
}
|
||||
|
||||
//press and hold jump
|
||||
private void Jump()
|
||||
{
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE)
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
|
||||
{
|
||||
currentState = RaccoonStates.JUMP;
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.y = initialJumpVel * 0.5f;
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
}
|
||||
|
||||
if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
currentState = RaccoonStates.FALLING;
|
||||
}
|
||||
|
||||
private void Rotation()
|
||||
{
|
||||
Vector3 poitionToLookAt;
|
||||
poitionToLookAt.x = xAxisMove;
|
||||
poitionToLookAt.y = 0.0f;
|
||||
poitionToLookAt.z = zAxisMove;
|
||||
|
||||
if (tranform != null)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
|
||||
{
|
||||
Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Gravity()
|
||||
{
|
||||
if (rb != null)
|
||||
{
|
||||
//check player vel.y if its close to zero its on the ground
|
||||
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
|
||||
isGrounded = true;
|
||||
else
|
||||
isGrounded = false;
|
||||
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
|
||||
if (isGrounded)
|
||||
v.y = groundGravity;
|
||||
else if (currentState == RaccoonStates.FALLING)
|
||||
{
|
||||
float prevYVel = v.y;
|
||||
float newYVel = v.y + (gravity * fallMultipler * (float)Time.DeltaTime);
|
||||
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
||||
v.y = nextYVel;
|
||||
}
|
||||
else
|
||||
{
|
||||
float prevYVel = v.y;
|
||||
float newYVel = v.y + (gravity * (float)Time.DeltaTime);
|
||||
float nextYVel = (prevYVel + newYVel) * 0.5f;
|
||||
v.y = nextYVel;
|
||||
}
|
||||
|
||||
rb.LinearVelocity = v;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -19,10 +19,13 @@ namespace SHADE_Scripting
|
|||
|
||||
protected override void awake()
|
||||
{
|
||||
AddComponent<Transform>();
|
||||
|
||||
if(!GetComponent<Camera>())
|
||||
{
|
||||
AddComponent<Camera>();
|
||||
}
|
||||
GetComponent<Camera>().SetMainCamera();
|
||||
if (!GetComponent<CameraArm>())
|
||||
{
|
||||
AddComponent<CameraArm>();
|
||||
|
@ -30,26 +33,29 @@ namespace SHADE_Scripting
|
|||
GetComponent<CameraArm>().ArmLength = armLength;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if(arm)
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetMouseButton(Input.MouseCode.RightButton))
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if(arm.Pitch > pitchClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if(arm.Pitch < -pitchClamp)
|
||||
{
|
||||
arm.Pitch = -pitchClamp;
|
||||
}
|
||||
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if (arm.Pitch < 0)
|
||||
{
|
||||
arm.Pitch = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue