New Undo/Redo commands + Integration of editor camera arm #198

Merged
srishamharan merged 6 commits from SP3-4-Editor into main 2022-11-13 17:44:57 +08:00
24 changed files with 247 additions and 95 deletions
Showing only changes of commit eed950f26f - Show all commits

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@ -226,4 +226,9 @@
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
Scripts:
- Type: Item
currCategory: 0
- Type: PickAndThrow
throwForce: [100, 200, 100]
item: 51000

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@ -51,7 +51,6 @@ public class AIPrototype : Script
private GameObject? player;
public AIPrototype(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -7,7 +7,6 @@ namespace SHADE_Scripting
{
public float turnSpeed = 0.5f;
public CameraControl(GameObject go) : base(go) { }
protected override void update()
{
//Camera

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@ -3,7 +3,6 @@ using System;
public class CameraFix : Script
{
public CameraFix(GameObject gameObj) : base(gameObj) { }
private Transform tranform;
public Vector3 pos = Vector3.Zero;

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@ -10,7 +10,6 @@ public class Item : Script
}
public ItemCategory currCategory;
public Item(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -8,7 +8,6 @@ public class PhysicsTest : Script
private Transform Transform;
private RigidBody RigidBody;
private Collider Collider;
public PhysicsTest(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -14,7 +14,6 @@ public class PickAndThrow : Script
private float lastXDir;
private float lastZDir;
private bool inRange = false;
public PickAndThrow(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -73,8 +73,6 @@ public class PlayerController : Script
public float mediumMultiper = 0.5f;
public float heavyMultiper = 0.25f;
public PlayerController(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{
//default setup

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@ -2,8 +2,6 @@
public class PrintWhenActive : Script
{
public PrintWhenActive(GameObject gameObj) : base(gameObj) { }
protected override void update()
{
Debug.Log("Active!");

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@ -23,7 +23,6 @@ public class RaccoonShowcase : Script
[Range(-5, 5)]
public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
public RaccoonShowcase(GameObject gameObj) : base(gameObj) {}
protected override void awake()
{

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@ -14,8 +14,6 @@ public class RaccoonSpin : Script
[SerializeField]
private CallbackEvent<int, double, Vector3> testEvent3 = new CallbackEvent<int, double, Vector3>();
private Transform Transform;
public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -15,7 +15,6 @@ namespace SHADE_Scripting
public float turnSpeedPitch = 0.3f;
public float turnSpeedYaw = 0.5f;
public float pitchClamp = 45.0f;
public ThirdPersonCamera(GameObject go) : base(go) { }
protected override void awake()
{

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@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
#include <fstream> // std::fstream
#include <filesystem> // std::filesystem::canonical, std::filesystem::remove
#include <memory> // std::shared_ptr
#include <thread> // std::this_thread::sleep_for
// Project Headers
#include "Tools/SHLogger.h"
#include "Tools/SHStringUtils.h"
@ -25,7 +26,6 @@ of DigiPen Institute of Technology is prohibited.
#include "Events/SHEventReceiver.h"
#include "Events/SHEventManager.hpp"
#include "Physics/SHPhysicsSystem.h"
#include "Assets/SHAssetMacros.h"
namespace SHADE
@ -177,10 +177,10 @@ namespace SHADE
}
// Prepare directory (delete useless files)
deleteFolder(CSPROJ_DIR + "\\net5.0");
deleteFolder(CSPROJ_DIR + "\\ref");
deleteFolder(CSPROJ_DIR + "\\obj");
deleteFolder(CSPROJ_DIR + "\\bin");
deleteFolder(CSPROJ_DIR + "/net5.0");
deleteFolder(CSPROJ_DIR + "/ref");
deleteFolder(CSPROJ_DIR + "/obj");
deleteFolder(CSPROJ_DIR + "/bin");
// Attempt to build the assembly
std::ostringstream oss;
@ -214,7 +214,10 @@ namespace SHADE
// Clean up built files
deleteFolder("./tmp");
deleteFolder(CSPROJ_DIR + "\\obj");
deleteFolder(CSPROJ_DIR + "/bin");
using namespace std::chrono_literals;
std::this_thread::sleep_for(50ms); // Not sure why this works but it prevents the folders from respawning
deleteFolder(CSPROJ_DIR + "/obj");
// Read the build log and output to the console
dumpBuildLog(BUILD_LOG_PATH);

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@ -110,7 +110,7 @@ namespace SHADE
/// <param name="c">Component to check.</param>
static operator bool(BaseComponent^ c);
protected:
internal:
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
@ -193,7 +193,6 @@ namespace SHADE
/// </exception>
NativeComponent* GetNativeComponent();
protected:
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/

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@ -79,7 +79,10 @@ namespace SHADE
if (SHEditorUI::Selectable(Convert::ToNative(type->Name)))
{
// Add the script
ScriptStore::AddScriptViaName(entity, type->Name);
Script^ script;
ScriptStore::AddScriptViaNameWithRef(entity, type->Name, script);
registerUndoScriptAddAction(entity, script);
break;
}
}
@ -120,7 +123,7 @@ namespace SHADE
SHEditorUI::Indent();
{
// Right Click Menu
renderScriptContextMenu(entity, script);
renderScriptContextMenu(entity, script, index);
// Go through all fields and output them
auto fields = ReflectionUtilities::GetInstanceFields(script);
@ -143,7 +146,7 @@ namespace SHADE
}
else
{
renderScriptContextMenu(entity, script);
renderScriptContextMenu(entity, script, index);
}
SHEditorUI::PopID();
}
@ -336,7 +339,7 @@ namespace SHADE
return false;
}
void Editor::renderScriptContextMenu(Entity entity, Script^ script)
void Editor::renderScriptContextMenu(Entity entity, Script^ script, int scriptIndex)
{
// Right Click Menu
if (SHEditorUI::BeginPopupContextItem("scriptContextMenu"))
@ -345,6 +348,7 @@ namespace SHADE
{
// Mark script for removal
ScriptStore::RemoveScript(entity, script);
registerUndoScriptRemoveAction(entity, script, scriptIndex);
}
SHEditorUI::EndPopup();
}
@ -392,6 +396,28 @@ namespace SHADE
SHCommandManager::RegisterCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCLICommand>()));
}
void Editor::registerUndoScriptAddAction(EntityID id, Script^ script)
{
if (script == nullptr)
return;
actionStack.Add(gcnew ScriptAddCommand(id, script));
// Inform the C++ Undo-Redo stack
SHCommandManager::RegisterCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCLICommand>()));
}
void Editor::registerUndoScriptRemoveAction(EntityID id, Script^ script, int originalIndex)
{
if (script == nullptr)
return;
actionStack.Add(gcnew ScriptRemoveCommand(id, script, originalIndex));
// Inform the C++ Undo-Redo stack
SHCommandManager::RegisterCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCLICommand>()));
}
generic<typename Attribute>
Attribute Editor::hasAttribute(System::Reflection::FieldInfo^ field)
{

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@ -69,7 +69,7 @@ namespace SHADE
static UndoRedoStack actionStack;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */
/* Helper Functions - Inspector Rendering */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Renders a single specified Script's inspector.
@ -170,25 +170,25 @@ namespace SHADE
/// <returns>True if the field is modified.</returns>
template<typename NativeType, typename ManagedType>
static bool renderFieldEditorInternal(const std::string& fieldName, interior_ptr<ManagedType> managedValPtr, EditorFieldFunc<NativeType> fieldEditor, bool* isHovered, RangeAttribute^ rangeAttrib);
/// <summary>
/// Renders a context menu when right clicked for the scripts
/// </summary>
/// <param name="entity">The Entity to render the Scripts of.</param>
/// <param name="script">The Script to render the inspector for.</param>
static void renderScriptContextMenu(Entity entity, Script^ script);
/// <summary>
/// Adds changes to a variable as an undo-able/redo-able action on the Undo-Redo
/// stack.
/// </summary>
/// <param name="object">The object that changes are applied to.</param>
/// <param name="field">The field that was changed.</param>
/// <param name="newData">New data to set.</param>
/// <param name="oldData">Data that was overriden.</param>
/// <param name="scriptIndex">Index at which the Script is stored.</param>
static void renderScriptContextMenu(Entity entity, Script^ script, int scriptIndex);
/*-----------------------------------------------------------------------------*/
/* Helper Functions - Undo */
/*-----------------------------------------------------------------------------*/
static void registerUndoAction(System::Object^ object, System::Reflection::FieldInfo^ field, System::Object^ newData, System::Object^ oldData);
static void registerUndoListChangeAction(System::Type^ type, System::Collections::IList^ list, int index, System::Object^ newData, System::Object^ oldData);
static void registerUndoListAddAction(System::Type^ type, System::Collections::IList^ list, int index, System::Object^ data);
static void registerUndoListRemoveAction(System::Type^ type, System::Collections::IList^ list, int index, System::Object^ data);
static void registerUndoScriptAddAction(EntityID id, Script^ script);
static void registerUndoScriptRemoveAction(EntityID id, Script^ script, int originalIndex);
/*-----------------------------------------------------------------------------*/
/* Helper Functions - Others */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Checks if a specific field has the specified attribute
/// </summary>

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@ -21,6 +21,7 @@ of DigiPen Institute of Technology is prohibited.
// Project Headers
#include "Utility/Debug.hxx"
#include "Utility/Convert.hxx"
#include "Scripts/ScriptStore.hxx"
namespace SHADE
{
@ -34,7 +35,8 @@ namespace SHADE
bool UndoRedoStack::RedoActionPresent::get()
{
return latestActionIndex >= 0 && latestActionIndex < commandStack->Count - 1;
const int REDO_ACTION_INDEX = latestActionIndex + 1;
return REDO_ACTION_INDEX >= 0 && REDO_ACTION_INDEX < commandStack->Count;
}
/*---------------------------------------------------------------------------------*/
@ -69,8 +71,9 @@ namespace SHADE
{
if (!RedoActionPresent)
return;
ICommand^ cmd = commandStack[latestActionIndex];
const int REDO_ACTION_INDEX = latestActionIndex + 1;
ICommand^ cmd = commandStack[REDO_ACTION_INDEX];
cmd->Execute();
++latestActionIndex;
}
@ -180,7 +183,7 @@ namespace SHADE
}
/*---------------------------------------------------------------------------------*/
/* ListElementAddCommand - ICommand Functions */
/* ListElementAddCommand - Constructor */
/*---------------------------------------------------------------------------------*/
ListElementAddCommand::ListElementAddCommand(System::Collections::IList^ list, int addIndex, System::Object^ data)
: list { list }
@ -220,7 +223,7 @@ namespace SHADE
}
/*---------------------------------------------------------------------------------*/
/* ListElementRemoveCommand - ICommand Functions */
/* ListElementRemoveCommand - Constructor */
/*---------------------------------------------------------------------------------*/
ListElementRemoveCommand::ListElementRemoveCommand(System::Collections::IList^ list, int removeIndex, System::Object^ data)
: list { list }
@ -258,4 +261,59 @@ namespace SHADE
// Not allowed
return false;
}
/*---------------------------------------------------------------------------------*/
/* ScriptAddCommand - Constructor */
/*---------------------------------------------------------------------------------*/
ScriptAddCommand::ScriptAddCommand(EntityID id, Script^ script)
: entity { id }
, addedScript { script }
{}
/*---------------------------------------------------------------------------------*/
/* ScriptAddCommand - ICommand Functions */
/*---------------------------------------------------------------------------------*/
bool ScriptAddCommand::Execute()
{
return ScriptStore::AddScript(entity, addedScript) != nullptr;
}
bool ScriptAddCommand::Unexceute()
{
return ScriptStore::RemoveScript(entity, addedScript);
}
bool ScriptAddCommand::Merge(ICommand^)
{
// Not allowed
return false;
}
/*---------------------------------------------------------------------------------*/
/* ScriptRemoveCommand - Constructor */
/*---------------------------------------------------------------------------------*/
ScriptRemoveCommand::ScriptRemoveCommand(EntityID id, Script^ script, int index)
: entity { id }
, removedScript { script }
, originalIndex { index }
{}
/*---------------------------------------------------------------------------------*/
/* ScriptRemoveCommand - ICommand Functions */
/*---------------------------------------------------------------------------------*/
bool ScriptRemoveCommand::Execute()
{
return ScriptStore::RemoveScript(entity, removedScript);
}
bool ScriptRemoveCommand::Unexceute()
{
return ScriptStore::AddScript(entity, removedScript, originalIndex) != nullptr;
}
bool ScriptRemoveCommand::Merge(ICommand^)
{
// Not allowed
return false;
}
}

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@ -12,6 +12,7 @@ Reproduction or disclosure of this file or its contents without the prior writte
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
#include "Scripts/Script.hxx"
namespace SHADE
{
@ -102,6 +103,35 @@ namespace SHADE
System::Object^ data;
};
private ref class ScriptAddCommand sealed : public ICommand
{
public:
ScriptAddCommand(EntityID id, Script^ script);
bool Execute() override;
bool Unexceute() override;
bool Merge(ICommand^ command) override;
private:
EntityID entity;
Script^ addedScript;
};
private ref class ScriptRemoveCommand sealed : public ICommand
{
public:
ScriptRemoveCommand(EntityID id, Script^ script, int index);
bool Execute() override;
bool Unexceute() override;
bool Merge(ICommand^ command) override;
private:
EntityID entity;
Script^ removedScript;
int originalIndex;
};
/// <summary>
/// Class that is able to store a stack of actions that can be done and redone.
/// </summary>

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@ -21,7 +21,7 @@ namespace SHADE
/// <summary>
/// Managed version of the generic Handle<void>.
/// </summary>
public value struct GenericHandle
private value struct GenericHandle
{
public:
/*-----------------------------------------------------------------------------*/

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@ -93,6 +93,11 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* "All-time" Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
void Script::Initialize(GameObject newOwner)
{
owner = newOwner;
}
void Script::OnAttached()
{
SAFE_NATIVE_CALL_BEGIN
@ -198,9 +203,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
Script::Script(GameObject gameObj)
: owner { gameObj }
, OnGizmosDrawOverriden { false }
Script::Script()
: OnGizmosDrawOverriden { false }
{}
/*---------------------------------------------------------------------------------*/

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@ -165,7 +165,7 @@ namespace SHADE
internal:
/*-----------------------------------------------------------------------------*/
/* Properties */
/* Fields */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// If true, the OnGizmosDraw function was overridden.
@ -176,6 +176,10 @@ namespace SHADE
/* "All-Time" Lifecycle Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Used to initialize a Script with a GameObject.
/// </summary>
void Initialize(GameObject newOwner);
/// <summary>
/// Used to call onAttached(). This is called immediately when this script is
/// attached to a GameObject.
/// </summary>
@ -272,13 +276,9 @@ namespace SHADE
/* Constructors */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Constructor for Script to tie it to a specific GameObject.
/// Constructors of derived Scripts should call this Constructor.
/// Default Constructor
/// </summary>
/// <param name="gameObj">
/// GameObject that this Script will be tied to.
/// </param>
Script(GameObject gameObj);
Script();
/*-----------------------------------------------------------------------------*/
/* Virtual "All-Time" Lifecycle Functions */

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@ -38,6 +38,19 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
generic<typename T>
T ScriptStore::AddScript(Entity entity)
{
// Create the script and add it in
Script^ script = safe_cast<Script^>(System::Activator::CreateInstance(T::typeid));
return safe_cast<T>(AddScript(entity, script));
}
Script^ ScriptStore::AddScript(Entity entity, Script^ script)
{
return AddScript(entity, script, System::Int32::MaxValue);
}
Script^ ScriptStore::AddScript(Entity entity, Script^ script, int index)
{
// Check if entity exists
if (!EntityUtils::IsValid(entity))
@ -57,15 +70,22 @@ namespace SHADE
entityScriptList = scripts[entity];
}
// Create the script and add it in
array<Object^>^ params = gcnew array<Object^>{GameObject(entity)};
Script^ script = safe_cast<Script^>(System::Activator::CreateInstance(T::typeid, params));
entityScriptList->Add(script);
awakeList.Add(script);
startList.Add(script);
// Add the script in
script->Initialize(GameObject(entity));
entityScriptList->Insert(System::Math::Clamp(index, 0, entityScriptList->Count), script);
if (Application::IsPlaying)
{
script->Awake();
script->Start();
}
else
{
awakeList.Add(script);
startList.Add(script);
}
script->OnAttached();
return safe_cast<T>(script);
return script;
}
bool ScriptStore::AddScriptViaName(Entity entity, System::String^ scriptName)
@ -110,6 +130,7 @@ namespace SHADE
std::ostringstream oss;
oss << "[ScriptStore] Failed to add Script named \"" << Convert::ToNative(scriptName)
<< "\" to Entity #" << entity << "! (" << Convert::ToNative(e->GetType()->Name) << ")";
oss << Convert::ToNative(e->ToString());
Debug::LogError(oss.str());
return false;
}
@ -364,7 +385,10 @@ namespace SHADE
}
}
startList.Clear();
startList.AddRange(%inactiveStartList);
for each (Script ^ script in startList)
{
startList.Add(script);
}
inactiveStartList.Clear();
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -373,9 +397,8 @@ namespace SHADE
{
SAFE_NATIVE_CALL_BEGIN
// Clear the queue
while (disposalQueue.Count > 0)
{
Script^ script = disposalQueue.Dequeue();
for each (Script^ script in disposalQueue)
{;
if (Application::IsPlaying)
{
script->OnDestroy();
@ -388,6 +411,7 @@ namespace SHADE
scripts.Remove(entity);
}
}
disposalQueue.Clear();
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
}
void ScriptStore::Exit()
@ -436,9 +460,10 @@ namespace SHADE
continue;
// Update each script
for each (Script^ script in entity.Value)
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
script->FixedUpdate();
scripts[i]->FixedUpdate();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -453,9 +478,10 @@ namespace SHADE
continue;
// Update each script
for each (Script^ script in entity.Value)
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
script->Update();
scripts[i]->Update();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -470,9 +496,10 @@ namespace SHADE
continue;
// Update each script
for each (Script^ script in entity.Value)
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
script->LateUpdate();
scripts[i]->LateUpdate();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -488,9 +515,10 @@ namespace SHADE
continue;
// Update each script
for each (Script^ script in entity.Value)
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
script->OnDrawGizmos();
scripts[i]->OnDrawGizmos();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -522,8 +550,9 @@ namespace SHADE
auto entityScripts = scripts[entity.first];
if (entityScripts->Count > 0)
{
for each (Script ^ script in entityScripts)
for (int i = 0; i < entityScripts->Count; ++i)
{
Script^ script = entityScripts[i];
switch (collisionInfo.GetCollisionState())
{
case SHCollisionEvent::State::ENTER:
@ -563,8 +592,9 @@ namespace SHADE
auto entityScripts = scripts[entity.first];
if (entityScripts->Count > 0)
{
for each (Script ^ script in entityScripts)
for (int i = 0; i < entityScripts->Count; ++i)
{
Script^ script = entityScripts[i];
switch (triggerInfo.GetCollisionState())
{
case SHCollisionEvent::State::ENTER:
@ -677,9 +707,9 @@ namespace SHADE
void ScriptStore::removeScript(Script^ script)
{
// Prepare for disposal
disposalQueue.Enqueue(script);
disposalQueue.Add(script);
// Also remove it fromm awake and start queues if they were created but not initialised
// Also remove it from awake and start queues if they were created but not initialised
awakeList.Remove(script);
startList.Remove(script);
script->OnDetached();
@ -749,7 +779,8 @@ namespace SHADE
void ScriptStore::getGenericMethods()
{
addScriptMethod = ScriptStore::typeid->GetMethod("AddScript");
array<System::Type^>^ paramTypes = gcnew array<System::Type^>{ Entity::typeid };
addScriptMethod = ScriptStore::typeid->GetMethod("AddScript", paramTypes);
if (addScriptMethod == nullptr)
{
Debug::LogError("[ScriptStore] Failed to get MethodInfo of \"AddScript<T>()\". Adding of scripts from native code will fail.");

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@ -25,7 +25,7 @@ namespace SHADE
/// Responsible for managing all scripts attached to Entities as well as executing
/// all lifecycle functions of scripts.
/// </summary>
public ref class ScriptStore abstract sealed
private ref class ScriptStore abstract sealed
{
public:
/*-----------------------------------------------------------------------------*/
@ -46,6 +46,27 @@ namespace SHADE
generic<typename T> where T : ref class, Script
static T AddScript(Entity entity);
/// <summary>
/// Adds a specified pre-constructed Script to a specified Entity.
/// </summary>
/// <param name="entity">The entity to add a script to.</param>
/// <param name="script">The pre-constructed Script to add.</param>
/// <returns>Reference to the script added.</returns>
/// <exception cref="ArgumentException">
/// If the specified Entity is invalid.
/// </exception>
static Script^ AddScript(Entity entity, Script^ script);
/// <summary>
/// Adds a specified pre-constructed Script to a specified Entity.
/// </summary>
/// <param name="entity">The entity to add a script to.</param>
/// <param name="script">The pre-constructed Script to add.</param>
/// <param name="index">Location in the script list to add.</param>
/// <returns>Reference to the script added.</returns>
/// <exception cref="ArgumentException">
/// If the specified Entity is invalid.
/// </exception>
static Script^ AddScript(Entity entity, Script^ script, int index);
/// <summary>
/// Adds a Script to a specified Entity.
/// <br/>
/// This function is meant for consumption from native code. If you are writing
@ -281,16 +302,16 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
using ScriptList = System::Collections::Generic::List<Script^>;
using ScriptDictionary = System::Collections::Generic::Dictionary<Entity, ScriptList^>;
using ScriptQueue = System::Collections::Generic::Queue<Script^>;
using ScriptSet = System::Collections::Generic::HashSet<Script^>;
/*-----------------------------------------------------------------------------*/
/* Static Data Members */
/*-----------------------------------------------------------------------------*/
static ScriptDictionary scripts;
static ScriptList awakeList;
static ScriptList startList;
static ScriptList inactiveStartList;
static ScriptQueue disposalQueue;
static ScriptSet awakeList;
static ScriptSet startList;
static ScriptSet inactiveStartList;
static ScriptSet disposalQueue;
static System::Collections::Generic::IEnumerable<System::Type^>^ scriptTypeList;
static System::Reflection::MethodInfo^ addScriptMethod;

View File

@ -28,7 +28,6 @@ namespace SHADE
template<typename FieldType>
bool SerialisationUtilities::fieldInsertYaml(System::Reflection::FieldInfo^ fieldInfo, System::Object^ object, YAML::Node& fieldNode)
{
Debug::Log(FieldType::typeid->Name);
return varInsertYamlInternal<FieldType>(fieldInfo->GetValue(object), fieldNode);
}
template<typename FieldType>
@ -123,16 +122,6 @@ namespace SHADE
return true;
}
}
else if constexpr (std::is_same_v<FieldType, System::Collections::IList>)
{
if (ReflectionUtilities::FieldIsList(fieldInfo))
{
System::Collections::IList^ iList = safe_cast<System::Collections::IList^>(object);
object = gcnew
if (node.IsSequence() )
}
}
else
{
if (object->GetType() == FieldType::typeid)