Fixed Vector3.GetNormalised!!!!!!! #211

Merged
direnbharwani merged 4 commits from SP3-16-Math into main 2022-11-15 19:27:27 +08:00
196 changed files with 8356 additions and 8227 deletions
Showing only changes of commit a3d2f95aa0 - Show all commits

27
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@ -0,0 +1,27 @@
---
name: Bug report
about: Report a bug that should be fixed
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
Add any other context about the problem here.

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@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest a feature for the project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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@ -0,0 +1,55 @@
Name: HouseModular
ID: 75328301
Type: 4
Sub Assets:
Name: FloorLarge
ID: 142812576
Type: 8
Name: FloorSmall
ID: 139921228
Type: 8
Name: FloorLong
ID: 136991843
Type: 8
Name: Pillar
ID: 150352316
Type: 8
Name: WallEnd
ID: 139594893
Type: 8
Name: WallCorner
ID: 134714737
Type: 8
Name: WallDefault
ID: 140834166
Type: 8
Name: WallLarge
ID: 142689599
Type: 8
Name: WallDiagonal
ID: 144002377
Type: 8
Name: WallTBlock
ID: 149359798
Type: 8
Name: WindowLarge
ID: 148351779
Type: 8
Name: WindowSmallOpened
ID: 149786048
Type: 8
Name: WindowSmallClosed
ID: 147863396
Type: 8
Name: WindowLargeOpen
ID: 138781993
Type: 8
Name: WallDoorHole
ID: 150924328
Type: 8
Name: Door
ID: 147152385
Type: 8
Name: DoorFrame
ID: 146862321
Type: 8

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@ -1,10 +1,10 @@
- EID: 0
Name: Default
Name: Camera
IsActive: true
NumberOfChildren: 0
Components:
Camera Component:
Position: {x: 0, y: 0, z: 0}
Position: {x: 0, y: 0, z: 8}
Pitch: 0
Yaw: 0
Roll: 0
@ -22,7 +22,7 @@
Strength: 0
Scripts: ~
- EID: 1
Name: Default
Name: Floor
IsActive: true
NumberOfChildren: 0
Components:
@ -36,8 +36,8 @@
RigidBody Component:
Type: Static
Mass: 1
Drag: 0
Angular Drag: 0
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
@ -56,18 +56,15 @@
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Scripts: ~
- EID: 2
Name: Player
- EID: 10
Name: Default
IsActive: true
NumberOfChildren: 3
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -3.06177855, y: -2, z: -5}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 149697411
Material: 126974645
Translate: {x: -4.40482807, y: 2.57871056, z: -5.21213436}
Rotate: {x: -0.361265004, y: 1.11661232, z: -0.626627684}
Scale: {x: 0.999982238, y: 0.999987125, z: 0.999981165}
RigidBody Component:
Type: Dynamic
Mass: 1
@ -89,10 +86,10 @@
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Position Offset: {x: 0, y: 0, z: 0}
Scripts: ~
- EID: 3
Name: Default
Name: Empty
IsActive: true
NumberOfChildren: 0
Components:
@ -102,7 +99,7 @@
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 4
Name: Default
Name: Empty2
IsActive: true
NumberOfChildren: 0
Components:
@ -112,7 +109,7 @@
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 9
Name: Default
Name: Bag
IsActive: true
NumberOfChildren: 0
Components:
@ -160,7 +157,7 @@
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
- EID: 7
Name: Default
Name: BigBoi
IsActive: true
NumberOfChildren: 0
Components:
@ -173,7 +170,7 @@
Material: 126974645
Scripts: ~
- EID: 8
Name: Default
Name: AmbientLight
IsActive: true
NumberOfChildren: 0
Components:

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@ -51,7 +51,6 @@ public class AIPrototype : Script
private GameObject? player;
public AIPrototype(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -0,0 +1,3 @@
Name: AIPrototype
ID: 163215061
Type: 9

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@ -7,7 +7,6 @@ namespace SHADE_Scripting
{
public float turnSpeed = 0.5f;
public CameraControl(GameObject go) : base(go) { }
protected override void update()
{
//Camera

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@ -0,0 +1,3 @@
Name: CameraControl
ID: 158782344
Type: 9

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@ -3,7 +3,6 @@ using System;
public class CameraFix : Script
{
public CameraFix(GameObject gameObj) : base(gameObj) { }
private Transform tranform;
public Vector3 pos = Vector3.Zero;

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@ -0,0 +1,3 @@
Name: CameraFix
ID: 162231964
Type: 9

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@ -10,7 +10,6 @@ public class Item : Script
}
public ItemCategory currCategory;
public Item(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -0,0 +1,3 @@
Name: Item
ID: 163145289
Type: 9

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@ -8,7 +8,6 @@ public class PhysicsTest : Script
private Transform Transform;
private RigidBody RigidBody;
private Collider Collider;
public PhysicsTest(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -0,0 +1,3 @@
Name: PhysicsTest
ID: 159771801
Type: 9

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@ -14,7 +14,6 @@ public class PickAndThrow : Script
private float lastXDir;
private float lastZDir;
private bool inRange = false;
public PickAndThrow(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -0,0 +1,3 @@
Name: PickAndThrow
ID: 165331952
Type: 9

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@ -73,8 +73,6 @@ public class PlayerController : Script
public float mediumMultiper = 0.5f;
public float heavyMultiper = 0.25f;
public PlayerController(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{
//default setup

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@ -0,0 +1,3 @@
Name: PlayerController
ID: 164563088
Type: 9

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@ -2,8 +2,6 @@
public class PrintWhenActive : Script
{
public PrintWhenActive(GameObject gameObj) : base(gameObj) { }
protected override void update()
{
Debug.Log("Active!");

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@ -0,0 +1,3 @@
Name: PrintWhenActive
ID: 162536221
Type: 9

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@ -1,5 +1,6 @@
using SHADE;
using System;
using System.Collections.Generic;
public class RaccoonShowcase : Script
{
@ -17,7 +18,11 @@ public class RaccoonShowcase : Script
private double rotation = 0.0;
private Vector3 scale = Vector3.Zero;
private double originalScale = 1.0f;
public RaccoonShowcase(GameObject gameObj) : base(gameObj) {}
[Tooltip("Sample list of Vector3s.")]
public List<Vector3> vecList = new List<Vector3>(new Vector3[] { new Vector3(1, 2, 3), new Vector3(4, 5, 6) });
[Range(-5, 5)]
public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
protected override void awake()
{
@ -27,6 +32,11 @@ public class RaccoonShowcase : Script
Debug.LogError("Transform is NULL!");
}
foreach (var child in Owner)
{
Debug.Log(child.Name);
}
originalScale = Transform.LocalScale.z;
}
protected override void update()

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@ -0,0 +1,3 @@
Name: RaccoonShowcase
ID: 159969631
Type: 9

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@ -14,8 +14,6 @@ public class RaccoonSpin : Script
[SerializeField]
private CallbackEvent<int, double, Vector3> testEvent3 = new CallbackEvent<int, double, Vector3>();
private Transform Transform;
public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{

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@ -0,0 +1,3 @@
Name: RaccoonSpin
ID: 157367824
Type: 9

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@ -15,7 +15,6 @@ namespace SHADE_Scripting
public float turnSpeedPitch = 0.3f;
public float turnSpeedYaw = 0.5f;
public float pitchClamp = 45.0f;
public ThirdPersonCamera(GameObject go) : base(go) { }
protected override void awake()
{

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@ -0,0 +1,3 @@
Name: ThirdPersonCamera
ID: 154161201
Type: 9

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@ -75,7 +75,8 @@ project "SHADE_Application"
"26439",
"26451",
"26437",
"4275"
"4275",
"4635"
}
linkoptions { "-IGNORE:4006" }

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@ -8,8 +8,8 @@
//#include "Scenes/SBEditorScene.h"
#endif // SHEDITOR
#include "Tools/SHLogger.h"
#include "Tools/SHFileUtilties.h"
#include "Tools/Logger/SHLogger.h"
#include "Tools/Utilities/SHFileUtilties.h"
#include <chrono>
#include <ratio>
@ -24,14 +24,15 @@
#include "Scene/SHSceneManager.h"
// Systems
#include "Scripting/SHScriptEngine.h"
#include "Physics/SHPhysicsSystem.h"
#include "Math/Transform/SHTransformSystem.h"
#include "Input/SHInputManager.h"
#include "FRC/SHFramerateController.h"
#include "AudioSystem/SHAudioSystem.h"
#include "Camera/SHCameraSystem.h"
#include "FRC/SHFramerateController.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "Input/SHInputManager.h"
#include "Math/Transform/SHTransformSystem.h"
#include "Physics/System/SHPhysicsSystem.h"
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
#include "Scripting/SHScriptEngine.h"
// Components
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
@ -39,12 +40,11 @@
#include "Scenes/SBTestScene.h"
#include "Assets/SHAssetManager.h"
#include "Scenes/SBMainScene.h"
#include "Serialization/Configurations/SHConfigurationManager.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Tools/SHDebugDraw.h"
using namespace SHADE;
@ -60,6 +60,8 @@ namespace Sandbox
_In_ INT nCmdShow
)
{
SHLOG_INFO_D("Initialising SHADE engine")
// Set working directory
SHFileUtilities::SetWorkDirToExecDir();
WindowData wndData{};
@ -67,16 +69,21 @@ namespace Sandbox
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow, wndData);
// Create Systems
SHSystemManager::CreateSystem<SHGraphicsSystem>();
SHSystemManager::CreateSystem<SHScriptEngine>();
SHSystemManager::CreateSystem<SHPhysicsSystem>();
SHSystemManager::CreateSystem<SHTransformSystem>();
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
SHSystemManager::CreateSystem<SHPhysicsSystem>();
SHSystemManager::CreateSystem<SHPhysicsDebugDrawSystem>();
SHSystemManager::CreateSystem<SHAudioSystem>();
SHSystemManager::CreateSystem<SHCameraSystem>();
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
SHSystemManager::CreateSystem<SHGraphicsSystem>();
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
// Link up SHDebugDraw
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
#ifdef SHEDITOR
@ -101,7 +108,8 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsDebugDraw>();
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDrawRoutine>();
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
@ -165,7 +173,7 @@ namespace Sandbox
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F10))
{
drawColliders = !drawColliders;
SHSystemManager::GetSystem<SHPhysicsSystem>()->SetDrawColliders(drawColliders);
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDER, drawColliders);
}
}
// Finish all graphics jobs first

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@ -10,8 +10,8 @@
#include "Scripting/SHScriptEngine.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Assets/SHAssetManager.h"

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@ -10,8 +10,8 @@
#include "Scripting/SHScriptEngine.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Assets/SHAssetManager.h"

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@ -1,6 +1,6 @@
#include "SBpch.h"
#include <Engine/SHEngine.h>
#include <Tools/SHLogger.h>
#include <Tools/Logger/SHLogger.h>
#include <Tools/SHExceptionHandler.h>
#include "Application/SBApplication.h"

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@ -27,6 +27,12 @@ project "SHADE_CSharp"
warnings 'Extra'
postbuildcommands
{
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.xml\" \"%{outputdir}\"",
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.pdb\" \"%{outputdir}\""
}
filter "configurations:Debug"
symbols "On"
defines {"_DEBUG"}
@ -41,12 +47,18 @@ project "SHADE_CSharp"
require "vstudio"
function platformsElement(cfg)
function platformsElementCS(cfg)
_p(2,'<Platforms>x64</Platforms>')
end
function docsElementCS(cfg)
_p(2,'<GenerateDocumentationFile>true</GenerateDocumentationFile>')
end
function docsLocationElementCS(cfg)
_p(2,'<DocumentationFile>$(OutDir)</DocumentationFile>')
end
premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
return table.join(oldfn(cfg), {
platformsElement,
platformsElementCS, docsElementCS, docsLocationElementCS,
})
end)

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@ -78,7 +78,8 @@ project "SHADE_Engine"
"26439",
"26451",
"26437",
"4275"
"4275",
"4635"
}
linkoptions { "-IGNORE:4006" }

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@ -52,6 +52,8 @@ enum class AssetType : AssetTypeMeta
PREFAB,
MATERIAL,
MESH,
SCRIPT,
FONT,
MAX_COUNT
};
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
@ -85,32 +87,39 @@ constexpr std::string_view SCENE_EXTENSION {".shade"};
constexpr std::string_view PREFAB_EXTENSION {".shprefab"};
constexpr std::string_view MATERIAL_EXTENSION {".shmat"};
constexpr std::string_view TEXTURE_EXTENSION {".shtex"};
constexpr std::string_view MODEL_EXTENSION {".shmodel"};
constexpr std::string_view MODEL_EXTENSION{ ".shmodel" };
constexpr std::string_view FONT_EXTENSION{ ".shfont" };
constexpr std::string_view EXTENSIONS[] = {
AUDIO_EXTENSION,
SHADER_EXTENSION,
SHADER_BUILT_IN_EXTENSION,
MATERIAL_EXTENSION,
TEXTURE_EXTENSION,
TEXTURE_EXTENSION,
MODEL_EXTENSION,
SCRIPT_EXTENSION,
SCENE_EXTENSION,
SCENE_EXTENSION,
PREFAB_EXTENSION,
MATERIAL_EXTENSION,
"dummy",
SCRIPT_EXTENSION,
FONT_EXTENSION,
AUDIO_WAV_EXTENSION,
};
constexpr size_t EXTENSIONS_COUNT{ 11 };
// EXTERNAL EXTENSIONS
constexpr std::string_view GLSL_EXTENSION{ ".glsl" };
constexpr std::string_view DDS_EXTENSION{ ".dds" };
constexpr std::string_view FBX_EXTENSION{ ".fbx" };
constexpr std::string_view GLTF_EXTENSION{ ".gltf" };
constexpr std::string_view TTF_EXTENSION{ ".ttf" };
constexpr std::string_view EXTERNALS[] = {
GLSL_EXTENSION,
DDS_EXTENSION,
FBX_EXTENSION,
GLTF_EXTENSION
GLTF_EXTENSION,
TTF_EXTENSION
};
// SHADER IDENTIFIERS
@ -125,11 +134,4 @@ constexpr std::pair<std::string_view, SHADE::SH_SHADER_TYPE> SHADER_IDENTIFIERS[
};
constexpr size_t SHADER_TYPE_MAX_COUNT{ 3 };
// Error flags
constexpr std::string_view FILE_NOT_FOUND_ERR {"FILE NOT FOUND"};
constexpr std::string_view META_NOT_FOUND_ERR {"META NOT FOUND"};
constexpr std::string_view ASSET_NOT_FOUND_ERR {"ASSET NOT FOUND"};
constexpr std::string_view EXT_DOES_NOT_EXIST {"TYPE DOES NOT HAVE EXTENSION DEFINED"};
#endif // !SH_ASSET_MACROS_H

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@ -83,7 +83,7 @@ namespace SHADE
AssetPath SHAssetManager::GenerateLocalPath(AssetPath path) noexcept
{
if (!IsRecognised(path.extension().string().c_str()))
if (!SHFileSystem::IsRecognised(path.extension().string().c_str()))
{
//TODO:ASSERT UNRECOGNISED FILE TYPE
return std::filesystem::path();
@ -161,21 +161,39 @@ namespace SHADE
newPath += PREFAB_FOLDER;
newPath += name;
newPath += PREFAB_EXTENSION;
data = new SHPrefabAsset();
{
auto prefab = new SHPrefabAsset();
prefab->name = name;
data = prefab;
}
break;
case AssetType::SCENE:
newPath += SCENE_FOLDER;
newPath += name;
newPath += SCENE_EXTENSION;
data = new SHSceneAsset();
{
auto scene = new SHSceneAsset();
scene->name = name;
data = scene;
}
break;
case AssetType::MATERIAL:
newPath += MATERIAL_FOLDER;
newPath += name;
newPath += MATERIAL_EXTENSION;
data = new SHMaterialAsset();
{
auto material = new SHMaterialAsset();
material->name = name;
data = material;
}
break;
default:
@ -192,7 +210,7 @@ namespace SHADE
false
};
assetCollection.insert({
auto result = assetCollection.emplace(
id,
SHAsset(
name,
@ -201,10 +219,13 @@ namespace SHADE
newPath,
false
)
});
);
assetData.emplace(id, data);
SHAssetMetaHandler::WriteMetaData(asset);
SaveAsset(id);
return id;
}
@ -338,7 +359,7 @@ namespace SHADE
return result;
}
void SHAssetManager::CompileAsset(AssetPath const& path) noexcept
void SHAssetManager::CompileAsset(AssetPath const& path, bool genMeta) noexcept
{
if (!std::filesystem::exists(path))
{
@ -360,10 +381,27 @@ namespace SHADE
std::string modelPath = path.string().substr(0, path.string().find_last_of('.'));
modelPath += MODEL_EXTENSION;
newPath = modelPath;
GenerateNewMeta(newPath);
}
else if (ext == DDS_EXTENSION.data())
{
auto pathGen = SHTextureCompiler::CompileTextureAsset(path);
if (!pathGen.has_value())
{
SHLOG_ERROR("Texture Compilation Failed for: {}", path.string());
return;
}
newPath = pathGen.value();
}
else
{
SHLOG_WARNING("File Type compilation not yet Implemented: {}", path.string());
return;
}
if (genMeta)
{
GenerateNewMeta(newPath);
}
}
FolderPointer SHAssetManager::GetRootFolder() noexcept
@ -371,18 +409,12 @@ namespace SHADE
return folderRoot;
}
bool SHAssetManager::IsRecognised(char const* ext) noexcept
{
for (auto const& e : EXTENSIONS)
{
if (strcmp(ext, e.data()) == 0)
{
return true;
}
}
return false;
}
void SHAssetManager::RefreshDirectory() noexcept
{
SHFileSystem::DestroyDirectory(folderRoot);
//assetCollection.clear();
BuildAssetCollection();
}
SHAsset SHAssetManager::CreateAssetFromPath(AssetPath path) noexcept
{
@ -396,51 +428,6 @@ namespace SHADE
return result;
}
void SHAssetManager::CompileAll() noexcept
{
std::vector<AssetPath> paths;
for (auto const& dir : std::filesystem::recursive_directory_iterator{ ASSET_ROOT })
{
if (dir.is_regular_file())
{
for (auto const& ext : EXTERNALS)
{
if (dir.path().extension().string() == ext.data())
{
paths.push_back(dir.path());
}
}
}
}
for (auto const& path : paths)
{
AssetPath newPath;
auto const ext{ path.extension().string() };
if (ext == GLSL_EXTENSION.data())
{
newPath = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
}
else if (ext == DDS_EXTENSION.data())
{
newPath = SHTextureCompiler::CompileTextureAsset(path).value();
}
else if (ext == GLTF_EXTENSION.data() || ext == FBX_EXTENSION.data())
{
std::string command = MODEL_COMPILER_EXE.data();
command += " " + path.string();
std::system(command.c_str());
std::string modelPath = path.string().substr(0, path.string().find_last_of('.'));
modelPath += MODEL_EXTENSION;
newPath = modelPath;
}
GenerateNewMeta(newPath);
}
}
bool SHAssetManager::DeleteLocalFile(AssetPath path) noexcept
{
//TODO Move this to dedicated library
@ -536,7 +523,7 @@ namespace SHADE
{
}
void SHAssetManager::GenerateNewMeta(AssetPath path) noexcept
std::optional<AssetID> SHAssetManager::GenerateNewMeta(AssetPath path) noexcept
{
auto const ext = path.extension().string();
if (ext == SHADER_BUILT_IN_EXTENSION.data())
@ -556,7 +543,7 @@ namespace SHADE
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::SHADER_BUILT_IN),
GenerateAssetID(AssetType::TEXTURE),
AssetType::SHADER_BUILT_IN,
path,
false
@ -597,11 +584,63 @@ namespace SHADE
SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
}
else if (ext == SCRIPT_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::SCRIPT),
AssetType::SCRIPT,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
else if (ext == SCENE_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::SCENE),
AssetType::SCENE,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
else if (ext == FONT_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::FONT),
AssetType::FONT,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
}
void SHAssetManager::BuildAssetCollection() noexcept
{
SHFileSystem::BuildDirectory(ASSET_ROOT.data(), folderRoot, assetCollection);
std::vector<SHFile*> toGenNew;
SHFileSystem::BuildDirectory(ASSET_ROOT.data(), folderRoot, assetCollection, toGenNew);
for (auto& file : toGenNew)
{
auto newID{ GenerateNewMeta(file->path) };
if (newID.has_value())
{
file->assetMeta = &assetCollection[newID.value()];
}
}
for (auto& asset : std::ranges::views::values(assetCollection))
{
@ -611,6 +650,12 @@ namespace SHADE
for (auto i{ 0 }; i < asset.subAssets.size(); ++i)
{
auto const id = asset.subAssets[i]->id;
if (assetCollection.contains(id))
{
continue;
}
assetCollection[id] = *asset.subAssets[i];
delete asset.subAssets[i];
asset.subAssets[i] = &assetCollection[id];

View File

@ -87,9 +87,10 @@ namespace SHADE
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
static void CompileAsset(AssetPath const& path) noexcept;
static void CompileAsset(AssetPath const& path, bool genMeta) noexcept;
static FolderPointer GetRootFolder() noexcept;
static void RefreshDirectory() noexcept;
private:
@ -98,16 +99,12 @@ namespace SHADE
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
static SHAssetData* LoadSubData(SHAsset const& asset) noexcept;
static void LoadNewData(AssetPath path) noexcept;
static void GenerateNewMeta(AssetPath path) noexcept;
static std::optional<AssetID> GenerateNewMeta(AssetPath path) noexcept;
inline static void BuildAssetCollection() noexcept;
static bool IsRecognised(char const*) noexcept;
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
static void CompileAll() noexcept;
static bool DeleteLocalFile(AssetPath path) noexcept;
//TODO use this function to create asset data internall at all calls to generate id

View File

@ -38,7 +38,7 @@ namespace SHADE
****************************************************************************/
AssetType SHAssetMetaHandler::GetTypeFromExtension(AssetExtension ext) noexcept
{
for (int i{0}; i < EXTENSIONS->size(); ++i)
for (auto i{0}; i < EXTENSIONS_COUNT; ++i)
{
if (strcmp(ext.c_str(), EXTENSIONS[i].data()) == 0)
{
@ -98,6 +98,7 @@ namespace SHADE
meta.type = static_cast<AssetType>(type);
meta.isSubAsset = false;
meta.parent = 0;
// Burn Line
if (std::getline(metaFile, line))
@ -137,6 +138,7 @@ namespace SHADE
metaFile.close();
meta.path = path.parent_path().string() + "/" + path.stem().string();
meta.path.make_preferred();
return meta;
}

View File

@ -5,7 +5,7 @@
#include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/SHECSMacros.h"
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Tools/SHLog.h"
#include "Tools/Logger/SHLog.h"
namespace SHADE
{

View File

@ -7,13 +7,15 @@
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Math/Transform/SHTransformComponent.h"
#include <math.h>
#include "Scene/SHSceneManager.h"
namespace SHADE
{
void SHCameraSystem::UpdateEditorCamera(double dt) noexcept
{
auto& camera = editorCamera;
SHVec3 view, right, UP;
GetCameraAxis(camera, view, right, UP);
@ -61,63 +63,43 @@ namespace SHADE
}
UpdateCameraComponent(editorCamera);
}
void SHCameraSystem::UpdateEditorArm(double dt,bool active ,SHVec3 const& targetPos) noexcept
{
if (active == false)
{
editorCameraArm.offset = SHVec3{0.0f};
return;
}
editorCamera.SetPosition(targetPos);
double mouseX, mouseY;
SHInputManager::GetMouseVelocity(&mouseX, &mouseY);
editorCameraArm.pitch -= mouseY * dt * editorCamera.turnSpeed.x;
editorCameraArm.yaw -= mouseX * dt * editorCamera.turnSpeed.y;
constexpr float pitchClamp = 85.0f;
if (editorCameraArm.pitch > pitchClamp)
editorCameraArm.pitch = pitchClamp;
if (editorCameraArm.pitch < -pitchClamp)
editorCameraArm.pitch = -pitchClamp;
editorCameraArm.armLength -= SHInputManager::GetMouseWheelVerticalDelta() * dt;
if (editorCameraArm.armLength < 1.0f)
editorCameraArm.armLength = 1.0f;
UpdatePivotArmComponent(editorCameraArm);
editorCamera.offset = editorCameraArm.GetOffset();
CameraLookAt(editorCamera, targetPos);
}
void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
{
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
auto& camera = system->editorCamera;
SHVec3 view, right, UP;
system->GetCameraAxis(camera, view, right, UP);
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
{
//std::cout << "Camera movement: "<<right.x<<", " << right.y << std::endl;
camera.position -= right * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
{
camera.position += right * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
{
camera.position += view * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
{
camera.position -= view * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
{
camera.position += UP * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
{
camera.position -= UP * dt * camera.movementSpeed;
camera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::RMB))
{
double mouseX, mouseY;
SHInputManager::GetMouseVelocity(&mouseX,&mouseY);
//std::cout << camera.yaw << std::endl;
camera.pitch -= mouseY * dt * camera.turnSpeed.x;
camera.yaw -= mouseX * dt * camera.turnSpeed.y;
camera.dirtyView = true;
}
//std::cout << "Camera position: " << camera.position.x << " " << camera.position.y << std::endl;
system->UpdateCameraComponent(system->editorCamera);
system->DecomposeViewMatrix(camera.viewMatrix, camera.pitch, camera.yaw, camera.roll, camera.position);
}
void SHCameraSystem::Init(void)
{
@ -164,6 +146,9 @@ namespace SHADE
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
{
if (camera.isActive == false)
return;
if (SHComponentManager::HasComponent<SHTransformComponent>(camera.GetEID()) == true && &camera != &editorCamera)
{
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(camera.GetEID());
@ -183,11 +168,17 @@ namespace SHADE
if (SHComponentManager::HasComponent<SHCameraArmComponent>(camera.GetEID()))
{
auto arm = SHComponentManager::GetComponent<SHCameraArmComponent>(camera.GetEID());
camera.offset = arm->GetOffset();
if(arm->lookAtCameraOrigin)
CameraLookAt(camera, camera.position);
if (arm->isActive == true)
{
camera.offset = arm->GetOffset();
if (arm->lookAtCameraOrigin)
CameraLookAt(camera, camera.position);
}
}
SHVec3 view, right, UP;
@ -287,12 +278,14 @@ namespace SHADE
for (auto& pivot : pivotDense)
{
system->UpdatePivotArmComponent(pivot);
if(SHSceneManager::CheckNodeAndComponentsActive<SHCameraArmComponent>(pivot.GetEID()))
system->UpdatePivotArmComponent(pivot);
}
for (auto& cam : dense)
{
system->UpdateCameraComponent(cam);
if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID()))
system->UpdateCameraComponent(cam);
}
for (auto& handle : system->directorHandleList)
{
@ -399,7 +392,7 @@ namespace SHADE
SHVec3 up = { 0.0f,1.0f,0.0f };
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);

View File

@ -5,6 +5,7 @@
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/SHResourceLibrary.h"
#include "SHCameraDirector.h"
#include "SHCameraArmComponent.h"
#include "SH_API.h"
namespace SHADE
@ -18,6 +19,7 @@ namespace SHADE
//A camera component that represents editor camera.
//This is not tied to any entity. Hence this EID should not be used.
SHCameraComponent editorCamera;
SHCameraArmComponent editorCameraArm;
SHResourceLibrary<SHCameraDirector> directorLibrary;
std::vector<DirectorHandle> directorHandleList;
@ -34,14 +36,7 @@ namespace SHADE
void Init (void);
void Exit (void);
class SH_API EditorCameraUpdate final : public SHSystemRoutine
{
public:
EditorCameraUpdate() : SHSystemRoutine("Editor Camera Update", true) { };
virtual void Execute(double dt) noexcept override final;
};
friend class EditorCameraUpdate;
class SH_API CameraSystemUpdate final: public SHSystemRoutine
@ -63,6 +58,7 @@ namespace SHADE
void DecomposeViewMatrix(SHMatrix const& matrix, float& pitch, float& yaw, float& roll, SHVec3& pos) noexcept;
void SetCameraViewMatrix(SHCameraComponent& camera, SHMatrix const& viewMatrix) noexcept;
void CameraLookAt(SHCameraComponent& camera, SHVec3 target) noexcept;
void UpdateEditorArm(double dt,bool active ,SHVec3 const& targetPos) noexcept;
};

View File

@ -5,7 +5,7 @@
#include "../Managers/SHSystemManager.h"
#include "SHTestComponents.h"
#include "SHTestSystems.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"

View File

@ -10,63 +10,102 @@
namespace SHADE
{
SHCommandManager::CommandStack SHCommandManager::undoStack{};
SHCommandManager::CommandStack SHCommandManager::redoStack{};
SHCommandManager::CommandStack SHCommandManager::undoStack(defaultStackSize);
SHCommandManager::CommandStack SHCommandManager::redoStack(defaultStackSize);
SHCommandManager::CommandStack SHCommandManager::secondaryUndoStack(defaultStackSize);
SHCommandManager::CommandStack SHCommandManager::secondaryRedoStack(defaultStackSize);
SHCommandManager::CommandStackPtr SHCommandManager::pCurrUndoStack(&undoStack);
SHCommandManager::CommandStackPtr SHCommandManager::pCurrRedoStack(&redoStack);
void SHCommandManager::PerformCommand(BaseCommandPtr commandPtr, bool const& overrideValue)
{
redoStack = CommandStack();
*pCurrRedoStack = CommandStack(defaultStackSize);
commandPtr->Execute();
if (overrideValue && !undoStack.empty())
if (overrideValue && !pCurrUndoStack->Empty())
{
undoStack.top()->Merge(commandPtr);
pCurrUndoStack->Top()->Merge(commandPtr);
}
else
{
undoStack.push(commandPtr);
pCurrUndoStack->Push(commandPtr);
}
}
void SHCommandManager::RegisterCommand(BaseCommandPtr commandPtr)
{
undoStack.push(commandPtr);
pCurrUndoStack->Push(commandPtr);
}
void SHCommandManager::UndoCommand()
{
if (undoStack.empty())
if (pCurrUndoStack->Empty())
return;
undoStack.top()->Undo();
redoStack.push(undoStack.top());
undoStack.pop();
pCurrUndoStack->Top()->Undo();
pCurrRedoStack->Push(pCurrUndoStack->Top());
pCurrUndoStack->Pop();
}
void SHCommandManager::RedoCommand()
{
if (redoStack.empty())
if (pCurrRedoStack->Empty())
return;
redoStack.top()->Execute();
undoStack.push(redoStack.top());
redoStack.pop();
pCurrRedoStack->Top()->Execute();
pCurrUndoStack->Push(pCurrRedoStack->Top());
pCurrRedoStack->Pop();
}
std::size_t SHCommandManager::GetUndoStackSize()
{
return undoStack.size();
return pCurrUndoStack->Size();
}
std::size_t SHCommandManager::GetRedoStackSize()
{
return redoStack.size();
return pCurrRedoStack->Size();
}
void SHCommandManager::PopLatestCommandFromRedoStack()
{
redoStack.pop();
pCurrRedoStack->Pop();
}
void SHCommandManager::PopLatestCommandFromUndoStack()
{
undoStack.pop();
pCurrUndoStack->Pop();
}
void SHCommandManager::SwapStacks()
{
if (pCurrUndoStack == &undoStack)
{
pCurrUndoStack = &secondaryUndoStack;
}
else
{
secondaryUndoStack.Clear();
pCurrUndoStack = &undoStack;
}
if (pCurrRedoStack == &redoStack)
{
pCurrRedoStack = &secondaryRedoStack;
}
else
{
secondaryRedoStack.Clear();
pCurrRedoStack = &redoStack;
}
}
void SHCommandManager::ClearAll()
{
undoStack.Clear();
redoStack.Clear();
secondaryUndoStack.Clear();
secondaryRedoStack.Clear();
}
}//namespace SHADE

View File

@ -10,6 +10,7 @@
//#==============================================================#
#include "SHCommand.hpp"
#include "SH_API.h"
#include "Tools/SHDeque.h"
namespace SHADE
{
@ -22,7 +23,8 @@ namespace SHADE
using BaseCommandPtr = std::shared_ptr<SHBaseCommand>;
template<typename T>
using SHCommandPtr = std::shared_ptr<SHCommand<T>>;
using CommandStack = std::stack<BaseCommandPtr>;
using CommandStack = SHDeque<BaseCommandPtr>;
using CommandStackPtr = CommandStack*;
static void PerformCommand(BaseCommandPtr commandPtr, bool const& overrideValue = false);
static void RegisterCommand(BaseCommandPtr commandPtr);
@ -34,8 +36,17 @@ namespace SHADE
static void PopLatestCommandFromRedoStack();
static void PopLatestCommandFromUndoStack();
static void SwapStacks();
static void ClearAll();
static constexpr CommandStack::SizeType defaultStackSize = 100;
private:
static CommandStackPtr pCurrUndoStack;
static CommandStackPtr pCurrRedoStack;
static CommandStack undoStack;
static CommandStack secondaryUndoStack;
static CommandStack redoStack;
static CommandStack secondaryRedoStack;
};
}//namespace SHADE

View File

@ -13,11 +13,12 @@
#include "Editor/SHEditor.h"
#include "Editor/DragDrop/SHDragDrop.hpp"
#include "Editor/EditorWindow/MaterialInspector/SHMaterialInspector.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
namespace SHADE
{
SHAssetBrowser::SHAssetBrowser()
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar), rootFolder(SHAssetManager::GetRootFolder()), prevFolder(rootFolder), currentFolder(rootFolder), assetBeingCreated(std::nullopt)
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar), rootFolder(SHAssetManager::GetRootFolder()), prevFolder(rootFolder), currentFolder(rootFolder)
{
}
@ -34,23 +35,48 @@ namespace SHADE
RecursivelyDrawTree(rootFolder);
DrawMenuBar();
DrawCurrentFolder();
DrawAssetBeingCreated();
}
ImGui::End();
if(refreshQueued)
Refresh();
}
void SHAssetBrowser::QueueRefresh() noexcept
{
refreshQueued = true;
}
void SHAssetBrowser::Refresh() noexcept
{
SHAssetManager::RefreshDirectory();
rootFolder = SHAssetManager::GetRootFolder();
refreshQueued = false;
}
void SHAssetBrowser::DrawMenuBar()
{
if (ImGui::BeginMenuBar())
{
if(ImGui::SmallButton(ICON_MD_SYNC))
{
QueueRefresh();
}
if(ImGui::SmallButton(ICON_FA_CIRCLE_PLUS))
{
isAssetBeingCreated = true;
}
ImGui::EndMenuBar();
}
}
//if !compiled, set genMeta to true
ImRect SHAssetBrowser::RecursivelyDrawTree(FolderPointer folder)
{
auto const& subFolders = folder->subFolders;
auto const& files = folder->files;
auto files = folder->files;
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
if (isSelected)
@ -62,21 +88,10 @@ namespace SHADE
ImGuiID folderID = ImGui::GetItemID();
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if (ImGui::BeginPopupContextItem())
{
if (ImGui::BeginMenu("Create Asset"))
{
//TODO: Change to rttr type enum align
if (ImGui::Selectable("Material"))
{
assetBeingCreated = { folder, AssetType::MATERIAL, "New Material" };
ImGui::TreeNodeSetOpen(folderID, true);
isOpen = true;
}
ImGui::EndMenu();
}
ImGui::EndPopup();
}
//if (ImGui::BeginPopupContextItem())
//{
// ImGui::EndPopup();
//}
if (ImGui::IsItemClicked())
{
@ -100,19 +115,15 @@ namespace SHADE
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
}
for (auto const& file : files)
for (auto& file : files)
{
if(file.assetMeta == nullptr)
continue;
const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawFile(file.assetMeta);
const ImRect childRect = DrawFile(file);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
}
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
if(assetBeingCreated.has_value() && std::get<0>(assetBeingCreated.value()) == folder)
DrawAssetBeingCreated();
ImGui::TreePop();
}
@ -148,7 +159,33 @@ namespace SHADE
//}
}
ImRect SHAssetBrowser::DrawFile(SHAsset const* const asset) noexcept
ImRect SHAssetBrowser::DrawFile(SHFile& file) noexcept
{
if(file.compilable)
{
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
ImGui::PushID(file.name.data());
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if(ImGui::BeginPopupContextItem())
{
if(ImGui::Selectable("Compile"))
{
SHAssetManager::CompileAsset(file.path, !file.compiled);
QueueRefresh();
}
ImGui::EndPopup();
}
ImGui::TreePop();
ImGui::PopID();
return nodeRect;
}
if(file.assetMeta)
DrawAsset(file.assetMeta, file.ext);
}
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
{
if (asset == nullptr)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
@ -173,7 +210,7 @@ namespace SHADE
default:;
}
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s", icon.data(), asset->name.data());
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if (SHDragDrop::BeginSource())
{
@ -212,7 +249,6 @@ namespace SHADE
case AssetType::MAX_COUNT: break;
default:;
}
}
//TODO: Combine Draw asset and Draw Folder recursive drawing
@ -227,7 +263,7 @@ namespace SHADE
for(auto const& subAsset : asset->subAssets)
{
const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawFile(subAsset);
const ImRect childRect = DrawAsset(subAsset);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
@ -240,19 +276,52 @@ namespace SHADE
void SHAssetBrowser::DrawAssetBeingCreated() noexcept
{
if (!assetBeingCreated.has_value())
return;
auto& path = std::get<0>(assetBeingCreated.value());
auto& type = std::get<1>(assetBeingCreated.value());
auto& assetName = std::get<2>(assetBeingCreated.value());
if (ImGui::InputText("##newAssetName", &assetName, ImGuiInputTextFlags_EnterReturnsTrue))
if(isAssetBeingCreated)
ImGui::OpenPopup(newAssetPopup.data());
if(ImGui::BeginPopupModal(newAssetPopup.data(), &isAssetBeingCreated))
{
AssetID assetId = SHAssetManager::CreateNewAsset(type, assetName);
if (auto matInspector = SHEditorWindowManager::GetEditorWindow<SHMaterialInspector>())
ImGui::RadioButton("Material", true);
ImGui::SameLine();
if (ImGui::InputText("##newAssetName", &nameOfAssetBeingCreated, ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_AutoSelectAll))
{
matInspector->OpenMaterial(assetId, true);
AssetID assetId = SHAssetManager::CreateNewAsset(AssetType::MATERIAL, nameOfAssetBeingCreated);
if (auto matInspector = SHEditorWindowManager::GetEditorWindow<SHMaterialInspector>())
{
matInspector->OpenMaterial(assetId, true);
}
nameOfAssetBeingCreated.clear();
QueueRefresh();
isAssetBeingCreated = false;
ImGui::CloseCurrentPopup();
}
assetBeingCreated.reset();
ImGui::EndPopup();
}
//if (ImGui::BeginMenu("Create Asset"))
//{
// //TODO: Change to rttr type enum align
// if (ImGui::Selectable("Material"))
// {
// assetBeingCreated = { folder, AssetType::MATERIAL, "NewMaterial" };
// ImGui::TreeNodeSetOpen(folderID, true);
// isOpen = true;
// }
// ImGui::EndMenu();
//}
//if (!assetBeingCreated.has_value())
// return;
//auto& path = std::get<0>(assetBeingCreated.value());
//auto& type = std::get<1>(assetBeingCreated.value());
//auto& assetName = std::get<2>(assetBeingCreated.value());
//if (ImGui::InputText("##newAssetName", &assetName, ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_AutoSelectAll))
//{
// AssetID assetId = SHAssetManager::CreateNewAsset(type, assetName);
// if (auto matInspector = SHEditorWindowManager::GetEditorWindow<SHMaterialInspector>())
// {
// matInspector->OpenMaterial(assetId, true);
// }
// assetBeingCreated.reset();
// QueueRefresh();
//}
}
}

View File

@ -10,24 +10,29 @@ namespace SHADE
class SHAssetBrowser final : public SHEditorWindow
{
public:
using AssetEntry = std::tuple<FolderPointer, AssetType, std::string>;
SHAssetBrowser();
void Init();
void Update();
void Refresh();
void QueueRefresh() noexcept;
private:
void DrawMenuBar();
ImRect RecursivelyDrawTree(FolderPointer folder);
void DrawCurrentFolder();
ImRect DrawFile(SHAsset const* const asset) noexcept;
ImRect DrawFile(SHFile& file) noexcept;
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
void DrawAssetBeingCreated() noexcept;
void Refresh() noexcept;
FolderPointer rootFolder, prevFolder, currentFolder;
std::optional<AssetEntry> assetBeingCreated;
std::vector<FolderPointer> selectedFolders;
std::vector<AssetID> selectedAssets;
static constexpr float tileWidth = 50.0f;
bool refreshQueued = false;
bool isAssetBeingCreated = false;
static constexpr std::string_view newAssetPopup = "Create New Asset";
std::string nameOfAssetBeingCreated;
};
}

View File

@ -15,6 +15,7 @@
#include "Editor/DragDrop/SHDragDrop.hpp"
#include "Tools/SHException.h"
#include "Editor/IconsMaterialDesign.h"
#include "SHHierarchyPanelCommands.h"
//#==============================================================#
//|| Library Includes ||
@ -22,7 +23,7 @@
#include <imgui.h>
#include "Serialization/SHSerialization.h"
#include "Tools/SHClipboardUtilities.h"
#include "Tools/Utilities/SHClipboardUtilities.h"
namespace SHADE
@ -105,14 +106,21 @@ namespace SHADE
PasteEntities(editor->selectedEntities.back());
}
}
if(ImGui::IsKeyReleased(ImGuiKey_Delete))
{
DeleteSelectedEntities();
}
}
}
if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
ParentSelectedEntities(MAX_EID, draggingEntities);
draggingEntities.clear();
ImGui::ClearDragDrop();
if(ImGui::IsDragDropActive())
{
ParentSelectedEntities(MAX_EID, draggingEntities);
draggingEntities.clear();
ImGui::ClearDragDrop();
}
}
ImGui::End();
}
@ -255,9 +263,10 @@ namespace SHADE
PasteEntities(eid);
skipFrame = true;
}
if (ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
if (ImGui::Selectable(std::format("{} Delete selected", ICON_MD_DELETE).data()))
{
SHEntityManager::DestroyEntity(eid);
//SHEntityManager::DestroyEntity(eid);
DeleteSelectedEntities();
}
if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
@ -282,9 +291,12 @@ namespace SHADE
}
else editor->selectedEntities.clear();
}
else if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
editor->selectedEntities.clear();
editor->selectedEntities.push_back(eid);
else
{
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
editor->selectedEntities.clear();
editor->selectedEntities.push_back(eid);
}
}//if not selected
else
{
@ -333,10 +345,18 @@ namespace SHADE
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
{
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToParent{};
std::ranges::copy_if(entities, std::back_inserter(entitiesToParent), [&sceneGraph](EntityID const& eid)
{
if (sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS;
for (auto const& eid : entities)
for (auto const& eid : entitiesToParent)
{
if(eid == parentEID)
continue;
@ -365,14 +385,16 @@ namespace SHADE
if (eid == beginEID || eid == endEID)
{
startSelecting = true;
editor->selectedEntities.push_back(eid);
if(std::ranges::find(editor->selectedEntities, eid) == editor->selectedEntities.end())
editor->selectedEntities.push_back(eid);
}
}
else
{
if (!endSelecting)
{
editor->selectedEntities.push_back(eid);
if (std::ranges::find(editor->selectedEntities, eid) == editor->selectedEntities.end())
editor->selectedEntities.push_back(eid);
if (eid == endEID || eid == beginEID)
{
endSelecting = true;
@ -397,47 +419,39 @@ namespace SHADE
void SHHierarchyPanel::CopySelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToCopy{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToCopy), [&sceneGraph](EntityID const& eid)
{
if(sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
return true;
return false;
});
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
}
void SHHierarchyPanel::PasteEntities(EntityID parentEID)
{
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID));
//SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID).front());
SHCommandManager::PerformCommand(std::make_shared<SHPasteEntitiesCommand>(SHClipboardUtilities::GetDataFromClipboard(), parentEID));
}
void SHCreateEntityCommand::Execute()
void SHHierarchyPanel::DeleteSelectedEntities()
{
EntityID newEID = SHEntityManager::CreateEntity(eid);
if (eid == MAX_EID)
eid = newEID;
const auto editor = SHSystemManager::GetSystem<SHEditor>();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
std::vector<EntityID> entitiesToDelete{};
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToDelete), [&sceneGraph, &selectedEntities = editor->selectedEntities](EntityID const& eid)
{
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
if (parentEID == MAX_EID)
return true;
else if(std::ranges::find(selectedEntities, parentEID) == selectedEntities.end())
return true;
return false;
});
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
}
void SHCreateEntityCommand::Undo()
{
SHEntityManager::DestroyEntity(eid);
}
void SHEntityParentCommand::Execute()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].newParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].newParentEID);
}
}
void SHEntityParentCommand::Undo()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].oldParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].oldParentEID);
}
}
}//namespace SHADE

View File

@ -10,7 +10,6 @@
#include "imgui_internal.h"
#include "ECS_Base/SHECSMacros.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "Editor/Command/SHCommand.hpp"
namespace SHADE
{
class SHSceneNode;
@ -33,6 +32,7 @@ namespace SHADE
void SelectAllEntities();
void CopySelectedEntities();
void PasteEntities(EntityID parentEID = MAX_EID);
void DeleteSelectedEntities();
bool skipFrame = false;
std::string filter;
bool isAnyNodeSelected = false;
@ -41,33 +41,4 @@ namespace SHADE
};//class SHHierarchyPanel
//Might move to a different file
class SHCreateEntityCommand final : public SHBaseCommand
{
public:
void Execute() override;
void Undo() override;
private:
EntityID eid = MAX_EID;
};
class SHEntityParentCommand final : public SHBaseCommand
{
public:
struct Data
{
EntityID oldParentEID = MAX_EID;
EntityID newParentEID = MAX_EID;
};
using EntityParentData = std::unordered_map<EntityID, Data>;
SHEntityParentCommand(std::vector<EntityID> entityIDs, EntityParentData inEntityParentData):entities(entityIDs),entityParentData(inEntityParentData){}
void Execute() override;
void Undo() override;
private:
std::vector<EntityID> entities;
std::unordered_map<EntityID, Data> entityParentData;
};
}//namespace SHADE

View File

@ -0,0 +1,84 @@
#include "SHpch.h"
#include "SHHierarchyPanelCommands.h"
#include "ECS_Base/Managers/SHEntityManager.h"
#include "Scene/SHSceneManager.h"
#include "Serialization/SHSerialization.h"
#include "SHHierarchyPanel.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
namespace SHADE
{
void SHCreateEntityCommand::Execute()
{
EntityID newEID = SHEntityManager::CreateEntity(eid);
if (eid == MAX_EID)
eid = newEID;
}
void SHCreateEntityCommand::Undo()
{
SHEntityManager::DestroyEntity(eid);
}
void SHEntityParentCommand::Execute()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].newParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].newParentEID);
}
}
void SHEntityParentCommand::Undo()
{
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
for (auto const& eid : entities)
{
if (entityParentData[eid].oldParentEID == MAX_EID)
sceneGraph.SetParent(eid, nullptr);
else
sceneGraph.SetParent(eid, entityParentData[eid].oldParentEID);
}
}
void SHPasteEntitiesCommand::Execute()
{
data.createdEntities.clear();
data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData, data.parentEID);
data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>()->SetScrollTo(data.createdEntities.begin()->second);
}
void SHPasteEntitiesCommand::Undo()
{
for (auto const& [oldEID, newEID] : data.createdEntities)
{
SHEntityManager::DestroyEntity(newEID);
}
}
void SHDeleteEntitiesCommand::Execute()
{
if(!data.createdEntities.empty())
{
for(auto& eid : data.entitiesToDelete)
{
eid = data.createdEntities[eid];
}
}
data.entityData = SHSerialization::SerializeEntitiesToString(data.entitiesToDelete);
for (auto const& eid : data.entitiesToDelete)
{
SHEntityManager::DestroyEntity(eid);
}
}
void SHDeleteEntitiesCommand::Undo()
{
data.createdEntities = SHSerialization::DeserializeEntitiesFromString(data.entityData);
data.entityData = SHSerialization::ResolveSerializedEntityIndices(data.entityData, data.createdEntities);
}
}

View File

@ -0,0 +1,72 @@
#pragma once
#include <unordered_map>
#include "ECS_Base/SHECSMacros.h"
#include "Editor/Command/SHCommand.hpp"
#include "Serialization/SHSerialization.h"
namespace SHADE
{
class SHCreateEntityCommand final : public SHBaseCommand
{
public:
void Execute() override;
void Undo() override;
private:
EntityID eid = MAX_EID;
};
class SHEntityParentCommand final : public SHBaseCommand
{
public:
struct Data
{
EntityID oldParentEID = MAX_EID;
EntityID newParentEID = MAX_EID;
};
using EntityParentData = std::unordered_map<EntityID, Data>;
SHEntityParentCommand(std::vector<EntityID> entityIDs, EntityParentData inEntityParentData) :entities(entityIDs), entityParentData(inEntityParentData) {}
void Execute() override;
void Undo() override;
private:
std::vector<EntityID> entities{};
std::unordered_map<EntityID, Data> entityParentData{};
};
class SHPasteEntitiesCommand final : public SHBaseCommand
{
public:
struct Data
{
EntityID parentEID{MAX_EID};
std::string entityData{};
SHSerialization::CreatedEntitiesList createdEntities{};
};
SHPasteEntitiesCommand() = delete;
SHPasteEntitiesCommand(std::string const& serializedEntityData, EntityID parentEid = MAX_EID):data({parentEid, serializedEntityData, {}}){}
void Execute() override;
void Undo() override;
private:
Data data;
};
class SHDeleteEntitiesCommand final : public SHBaseCommand
{
public:
struct Data
{
std::vector<EntityID> entitiesToDelete{};
SHSerialization::CreatedEntitiesList createdEntities{};
std::string entityData{};
};
SHDeleteEntitiesCommand() = delete;
SHDeleteEntitiesCommand(std::vector<EntityID> entitiesToBeDeleted): data{entitiesToBeDeleted}{}
void Execute() override;
void Undo() override;
private:
Data data;
};
}

View File

@ -15,7 +15,7 @@
#include "Editor/SHEditorWidgets.hpp"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Reflection/SHReflectionMetadata.h"
#include "Resource/SHResourceManager.h"
@ -68,10 +68,10 @@ namespace SHADE
{
if (!component)
return;
const auto componentType = rttr::type::get<T>();
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::PopID();
ImGui::SameLine();
if (ImGui::CollapsingHeader(componentType.get_name().data()))
{
@ -216,6 +216,8 @@ namespace SHADE
}
}
else DrawContextMenu(component);
ImGui::PopID();
}
template<>
@ -223,6 +225,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
@ -246,21 +249,21 @@ namespace SHADE
if (collider->GetType() == SHCollisionShape::Type::BOX)
{
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
const auto* BOX = reinterpret_cast<const SHBox*>(collider->GetShape());
SHEditorWidgets::DragVec3
(
"Half Extents", { "X", "Y", "Z" },
[box] { return box->GetRelativeExtents(); },
[BOX] { return BOX->GetRelativeExtents(); },
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
}
else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
{
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
const auto* SPHERE = reinterpret_cast<const SHSphere*>(collider->GetShape());
SHEditorWidgets::DragFloat
(
"Radius",
[sphere] { return sphere->GetRelativeRadius(); },
[SPHERE] { return SPHERE->GetRelativeRadius(); },
[collider](float const& value) { collider->SetBoundingSphere(value); });
}
else if (collider->GetType() == SHCollisionShape::Type::CAPSULE)
@ -322,6 +325,7 @@ namespace SHADE
}
}
else DrawContextMenu(component);
ImGui::PopID();
}
template<>
@ -329,6 +333,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -352,6 +357,7 @@ namespace SHADE
{
DrawContextMenu(component);
}
ImGui::PopID();
}
template<>
@ -359,6 +365,7 @@ namespace SHADE
{
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
ImGui::SameLine();
@ -396,5 +403,6 @@ namespace SHADE
{
DrawContextMenu(component);
}
ImGui::PopID();
}
}

View File

@ -14,8 +14,8 @@
#include "Scripting/SHScriptEngine.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Physics/Components/SHRigidBodyComponent.h"
#include "Physics/Components/SHColliderComponent.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
#include "SHEditorComponentView.h"
@ -93,13 +93,14 @@ namespace SHADE
{
EntityID const& eid = editor->selectedEntities[0];
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
if(!entity)
SHSceneNode* entityNode = SHSceneManager::GetCurrentSceneGraph().GetNode(eid);
if(!entity || !entityNode)
{
ImGui::End();
return;
}
ImGui::TextColored(ImGuiColors::green, "EID: %zu", eid);
SHEditorWidgets::CheckBox("##IsActive", [entity]()->bool {return entity->GetActive(); }, [entity](bool const& active) {entity->SetActive(active); });
SHEditorWidgets::CheckBox("##IsActive", [entityNode]()->bool {return entityNode->IsActive(); }, [entityNode](bool const& active) {entityNode->SetActive(active); });
ImGui::SameLine();
ImGui::InputText("##EntityName", &entity->name);

View File

@ -23,7 +23,7 @@
#include "Scene/SHSceneManager.h"
#include "Serialization/SHSerialization.h"
#include "Serialization/Configurations/SHConfigurationManager.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
@ -35,7 +35,7 @@ namespace SHADE
constexpr ImGuiWindowFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode;
//#==============================================================#
//#==============================================================#
//|| Public Member Functions ||
//#==============================================================#
SHEditorMenuBar::SHEditorMenuBar()
@ -221,41 +221,29 @@ namespace SHADE
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
if(editor->SaveScene())
if(editor->editorState == SHEditor::State::STOP)
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
if (editor->SaveScene())
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PLAY;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
editor->Play();
}
}
else
{
editor->Play();
}
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::PAUSE;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
editor->Pause();
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
if(ImGui::SmallButton(ICON_MD_STOP))
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editor->editorState
};
editor->editorState = SHEditor::State::STOP;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
editor->LoadScene(SHSceneManager::GetCurrentSceneAssetID());
editor->Stop();
}
ImGui::EndDisabled();
ImGui::EndMenuBar();

View File

@ -0,0 +1,8 @@
#include "SHpch.h"
#include "SHEditorWindowManager.h"
namespace SHADE
{
SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
}

View File

@ -0,0 +1,77 @@
#pragma once
#include <memory>
#include <unordered_map>
#include "SHEditorWindow.h"
#include "Tools/Logger/SHLog.h"
namespace SHADE
{
class SH_API SHEditorWindowManager
{
public:
//#==============================================================#
//|| Type Aliases ||
//#==============================================================#
using EditorWindowID = uint8_t;
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
/**
* @brief Get ID for the Editor Window Type
*
* @tparam T Type of Editor Window
* @return EditorWindowID ID of Editor Window Type
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static EditorWindowID GetEditorWindowID()
{
static EditorWindowID id;
static bool idCreated = false;
if (!idCreated)
{
id = windowCount++;
idCreated = true;
}
return id;
}
/**
* @brief Create an Editor Window
*
* @tparam T Type of Editor Window to create
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static void CreateEditorWindow()
{
static bool isCreated = false;
if (!isCreated)
{
editorWindows[GetEditorWindowID<T>()] = std::make_unique<T>();
isCreated = true;
}
else
{
SHLog::Warning("Attempt to create duplicate of Editor window type");
}
}
/**
* @brief Get pointer to the Editor Window
*
* @tparam T Type of editor window to retrieve
* @return T* Pointer to the editor window
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static T* GetEditorWindow()
{
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
static EditorWindowMap editorWindows;
private:
// Number of windows; used for Editor Window ID Generation
static EditorWindowID windowCount;
// Map of Editor Windows
friend class SHEditor;
};
}

View File

@ -33,12 +33,31 @@ namespace SHADE
void SHEditorViewport::Update()
{
SHEditorWindow::Update();
if (shouldUpdateCamera)
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
if (!editor->selectedEntities.empty())
{
if (SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(editor->selectedEntities.front()))
{
targetPos = transform->GetWorldPosition();
}
else
{
targetPos = {};
}
}
else
{
targetPos = {};
}
if (shouldUpdateCamera || shouldUpdateCamArm)
{
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime());
shouldUpdateCamera = false;
}
camSystem->UpdateEditorArm(SHFrameRateController::GetRawDeltaTime(), shouldUpdateCamArm, targetPos);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if (Begin())
@ -51,7 +70,6 @@ namespace SHADE
beginCursorPos = ImGui::GetCursorScreenPos();
viewportMousePos = { mousePos.x - beginCursorPos.x, mousePos.y - beginCursorPos.y };
gfxSystem->GetMousePickSystem()->SetViewportMousePos(viewportMousePos);
ImGui::Image((ImTextureID)descriptorSet, { beginContentRegionAvailable.x, beginContentRegionAvailable.y });
if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right))
@ -64,24 +82,28 @@ namespace SHADE
shouldUpdateCamera = true;
}
if (ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
{
if (ImGui::IsKeyReleased(ImGuiKey_Q))
if (ImGui::IsKeyReleased(ImGuiKey_W))
{
transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
}
if (ImGui::IsKeyReleased(ImGuiKey_W))
if (ImGui::IsKeyReleased(ImGuiKey_E))
{
transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
}
if (ImGui::IsKeyReleased(ImGuiKey_E))
if (ImGui::IsKeyReleased(ImGuiKey_R))
{
transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
}
}
}
ImGuizmo::SetRect(beginCursorPos.x, beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
transformGizmo.Draw();
if(editor->editorState != SHEditor::State::PLAY)
transformGizmo.Draw();
ImGui::End();
ImGui::PopStyleVar();
}
@ -129,7 +151,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Translate [Q]");
ImGui::Text("Translate [W]");
ImGui::EndTooltip();
}
if (isTranslate)
@ -147,7 +169,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Rotate [W]");
ImGui::Text("Rotate [E]");
ImGui::EndTooltip();
}
if (isRotate)
@ -165,7 +187,7 @@ namespace SHADE
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::BeginTooltip();
ImGui::Text("Scale [E]");
ImGui::Text("Scale [R]");
ImGui::EndTooltip();
}
if (isScale)

View File

@ -29,5 +29,7 @@ namespace SHADE
void DrawMenuBar() noexcept;
SHVec2 beginCursorPos;
bool shouldUpdateCamera = false;
bool shouldUpdateCamArm = false;
SHVec3 targetPos;
};//class SHEditorViewport
}//namespace SHADE

View File

@ -11,6 +11,8 @@
#include "Camera/SHCameraSystem.h"
#include "Editor/Command/SHCommandManager.h"
#include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h"
#include "Editor/EditorWindow/SHEditorWindowManager.h"
namespace SHADE
{
void SHTransformGizmo::Init()

View File

@ -10,7 +10,7 @@
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Tools/SHException.h"
#include "ECS_Base/Managers/SHSystemManager.h"
@ -29,6 +29,7 @@
//#==============================================================#
//|| Editor Window Includes ||
//#==============================================================#
#include "EditorWindow/SHEditorWindowManager.h"
#include "EditorWindow/SHEditorWindowIncludes.h"
//#==============================================================#
@ -77,8 +78,6 @@ namespace SHADE
//#==============================================================#
//Handle<SHVkCommandPool> SHEditor::imguiCommandPool;
//Handle<SHVkCommandBuffer> SHEditor::imguiCommandBuffer;
SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
//std::vector<EntityID> SHEditor::selectedEntities;
//#==============================================================#
@ -168,7 +167,19 @@ namespace SHADE
{
SHCommandManager::UndoCommand();
}
if(ImGui::IsKeyReleased(ImGuiKey_F5))
{
Play();
}
else if (ImGui::IsKeyReleased(ImGuiKey_F6))
{
Pause();
}
else if (ImGui::IsKeyReleased(ImGuiKey_F7))
{
Stop();
}
Render();
}
@ -597,6 +608,48 @@ namespace SHADE
}
}
void SHEditor::Play()
{
if(editorState == State::PLAY)
return;
if (SaveScene())
{
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editorState
};
editorState = State::PLAY;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
}
}
void SHEditor::Pause()
{
if (editorState == State::PAUSE)
return;
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editorState
};
editorState = State::PAUSE;
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
}
void SHEditor::Stop()
{
if (editorState == State::STOP)
return;
const SHEditorStateChangeEvent STATE_CHANGE_EVENT
{
.previousState = editorState
};
editorState = SHEditor::State::STOP;
SHCommandManager::SwapStacks();
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
LoadScene(SHSceneManager::GetCurrentSceneAssetID());
}
void SHEditor::NewFrame()
{
SDL_Event event;

View File

@ -15,7 +15,7 @@
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Resource/SHHandle.h"
#include "EditorWindow/SHEditorWindow.h"
#include "Tools/SHLog.h"
#include "Tools/Logger/SHLog.h"
#include "Gizmos/SHTransformGizmo.h"
#include "Events/SHEventDefines.h"
#include "Events/SHEvent.h"
@ -36,73 +36,7 @@ namespace SHADE
class SHVkCommandBuffer;
class SHVkCommandPool;
class SHEditorWindowManager
{
public:
//#==============================================================#
//|| Type Aliases ||
//#==============================================================#
using EditorWindowID = uint8_t;
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
/**
* @brief Get ID for the Editor Window Type
*
* @tparam T Type of Editor Window
* @return EditorWindowID ID of Editor Window Type
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static EditorWindowID GetEditorWindowID()
{
static EditorWindowID id;
static bool idCreated = false;
if (!idCreated)
{
id = windowCount++;
idCreated = true;
}
return id;
}
/**
* @brief Create an Editor Window
*
* @tparam T Type of Editor Window to create
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static void CreateEditorWindow()
{
static bool isCreated = false;
if (!isCreated)
{
editorWindows[GetEditorWindowID<T>()] = std::make_unique<T>();
isCreated = true;
}
else
{
SHLog::Warning("Attempt to create duplicate of Editor window type");
}
}
/**
* @brief Get pointer to the Editor Window
*
* @tparam T Type of editor window to retrieve
* @return T* Pointer to the editor window
*/
template <typename T, std::enable_if_t<std::is_base_of_v<SHEditorWindow, T>, bool> = true>
static T* GetEditorWindow()
{
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
static EditorWindowMap editorWindows;
private:
// Number of windows; used for Editor Window ID Generation
static EditorWindowID windowCount;
// Map of Editor Windows
friend class SHEditor;
};
/**
* @brief SHEditor static class contains editor variables and implementation of editor functions.
@ -184,6 +118,10 @@ namespace SHADE
void LoadScene(AssetID const& assetID) noexcept;
void Play();
void Pause();
void Stop();
// List of selected entities
std::vector<EntityID> selectedEntities;

View File

@ -53,9 +53,12 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Organizers */
/*-----------------------------------------------------------------------------------*/
bool SHEditorUI::CollapsingHeader(const std::string& title)
bool SHEditorUI::CollapsingHeader(const std::string& title, bool* isHovered)
{
return ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
const bool OPENED = ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
if (isHovered)
*isHovered = ImGui::IsItemHovered();
return OPENED;
}
void SHEditorUI::SameLine()
@ -75,7 +78,7 @@ namespace SHADE
bool SHEditorUI::BeginMenu(const std::string& label)
{
return ImGui::BeginMenu(label.data());
return ImGui::BeginMenu(label.data());
}
bool SHEditorUI::BeginMenu(const std::string& label, const char* icon)
@ -143,7 +146,7 @@ namespace SHADE
bool SHEditorUI::Selectable(const std::string& label)
{
return ImGui::Selectable(label.data());
return ImGui::Selectable(label.data());
}
bool SHEditorUI::Selectable(const std::string& label, const char* icon)
@ -165,8 +168,10 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputInt("##", &value,
1, 10,
return ImGui::DragInt("##", &value, 0.001f,
std::numeric_limits<int>::min(),
std::numeric_limits<int>::max(),
"%d",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered)
@ -190,31 +195,22 @@ namespace SHADE
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputFloat("##", &value,
0.1f, 1.0f, "%.3f",
return ImGui::DragFloat("##", &value, 0.001f,
std::numeric_limits<float>::lowest(),
std::numeric_limits<float>::max(),
"%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputDouble(const std::string& label, double& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputDouble("##", &value,
0.1, 1.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
float val = value;
const bool CHANGED = InputFloat(label, val, isHovered);
if (CHANGED)
{
value = static_cast<double>(val);
}
return CHANGED;
}
bool SHEditorUI::InputAngle(const std::string& label, double& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::InputDouble("##", &value,
1.0, 45.0, "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/)
{
ImGui::Text(label.c_str());
@ -266,10 +262,10 @@ namespace SHADE
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y" };
return SHEditorWidgets::DragN<float, 2>(label, COMPONENT_LABELS, { &value.x, &value.y }, 0.1f, "%.3f", float{}, float{}, 0, isHovered);
}
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, bool* isHovered, float speed)
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, bool* isHovered)
{
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z"};
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, speed, "%.3f", float{}, float{}, 0, isHovered);
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, 0.1f, "%.3f", float{}, float{}, 0, isHovered);
}
bool SHEditorUI::InputTextField(const std::string& label, std::string& value, bool* isHovered)

View File

@ -85,8 +85,9 @@ namespace SHADE
/// Wraps up ImGui::CollapsingHeader().
/// </summary>
/// <param name="title">Label for the header.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the header is open, false otherwise.</returns>
static bool CollapsingHeader(const std::string& title);
static bool CollapsingHeader(const std::string& title, bool* isHovered = nullptr);
static void SameLine();
static void Separator();
@ -219,17 +220,6 @@ namespace SHADE
/// <returns>True if the value was changed.</returns>
static bool InputDouble(const std::string& label, double& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a decimal field widget for double input with increments of higher
/// steps meant for angle variables.
/// <br/>
/// Wraps up ImGui::InputDouble().
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the value was changed.</returns>
static bool InputAngle(const std::string& label, double& value, bool* isHovered = nullptr);
/// <summary>
/// Creates an int slider field widget for double input.
/// <br/>
/// Wraps up ImGui::SliderInt().
@ -296,7 +286,7 @@ namespace SHADE
/// <param name="value">Reference to the variable to store the result.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the value was changed.</returns>
static bool InputVec3(const std::string& label, SHVec3& value, bool* isHovered = nullptr, float speed = 0.1f);
static bool InputVec3(const std::string& label, SHVec3& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a text field widget for string input.
/// <br/>

View File

@ -12,11 +12,11 @@
//TODO Legacy code. Delete soon
#include <SHpch.h>
#include <chrono>
#include <cassert>
#include <SHpch.h>
#include "SHFramerateController.h"
#include "../Tools/SHLogger.h"
namespace SHADE
{

View File

@ -12,6 +12,7 @@
#include "SHFileSystem.h"
#include <filesystem>
#include <queue>
#include <stack>
#include "Assets/SHAssetMetaHandler.h"
@ -24,29 +25,94 @@ namespace SHADE
return true;
}
void SHFileSystem::BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept
bool SHFileSystem::IsRecognised(char const* ext) noexcept
{
for (auto const& e : EXTENSIONS)
{
if (strcmp(ext, e.data()) == 0)
{
return true;
}
}
return false;
}
bool SHFileSystem::IsCompilable(std::string ext) noexcept
{
for (auto const& external : EXTERNALS)
{
if (ext == external)
{
return true;
}
}
return false;
}
bool SHFileSystem::MatchExtention(FileExt raw, FileExt compiled) noexcept
{
if (raw == GLSL_EXTENSION)
{
if (compiled == SHADER_EXTENSION ||
compiled == SHADER_BUILT_IN_EXTENSION)
{
return true;
}
}
else if (raw == DDS_EXTENSION)
{
if (compiled == TEXTURE_EXTENSION)
{
return true;
}
}
else if (raw == FBX_EXTENSION)
{
if (compiled == MODEL_EXTENSION)
{
return true;
}
}
else if (raw == GLTF_EXTENSION)
{
if (compiled == MODEL_EXTENSION)
{
return true;
}
}
return false;
}
void SHFileSystem::BuildDirectory(
FolderPath path,
FolderPointer& root,
std::unordered_map<AssetID, SHAsset>& assetCollection,
std::vector<SHFile*>& toGenerate) noexcept
{
std::queue<FolderPointer> folderQueue;
std::stack<FolderPointer> folderStack;
root = new SHFolder("root");
root->path = path;
folderQueue.push(root);
folderStack.push(root);
while (!folderQueue.empty())
while (!folderStack.empty())
{
auto const folder = folderQueue.front();
folderQueue.pop();
auto const folder = folderStack.top();
folderStack.pop();
std::vector<SHAsset> assets;
for (auto const& dirEntry : std::filesystem::directory_iterator(folder->path))
// Get all subfolders/files in this current folder
for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
{
auto const& path = dirEntry.path();
auto path = dirEntry.path();
path.make_preferred();
if (!dirEntry.is_directory())
{
if (path.extension().string() == META_EXTENSION)
{
//auto asset = SHAssetMetaHandler::RetrieveMetaData(path);
//assetCollection.insert({ asset.id, asset });
assets.push_back(SHAssetMetaHandler::RetrieveMetaData(path));
}
else
@ -55,28 +121,101 @@ namespace SHADE
path.stem().string(),
path.string(),
path.extension().string(),
nullptr
nullptr,
IsCompilable(path.extension().string()),
false
);
}
continue;
}
// If item is folder
if (path.stem().string() == "bin"
|| path.stem().string() == "obj"
|| !std::filesystem::exists(path))
{
SHLOG_INFO("[FileSystem] Skipped paths in directory building: {}", path.string());
continue;
}
auto newFolder{ folder->CreateSubFolderHere(path.stem().string()) };
folderQueue.push(newFolder);
folderStack.push(newFolder);
}
for (auto const& asset : assets)
for (auto& file : folder->files)
{
assetCollection.emplace(asset.id, asset);
for(auto& file : folder->files)
if (!IsRecognised(file.ext.c_str()))
{
continue;
}
bool found{ false };
for (auto const& asset : assets)
{
if (!assetCollection.contains(asset.id))
{
assetCollection.emplace(asset.id, asset);
}
if (file.name == asset.name)
{
file.assetMeta = &assetCollection[asset.id];
break;
AssetPath path{ file.path };
if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
{
file.assetMeta = &assetCollection[asset.id];
found = true;
break;
}
}
}
if (!found)
{
toGenerate.push_back(&file);
}
}
for (auto i {0}; i < folder->files.size(); ++i)
{
auto& file = folder->files[i];
if (file.compilable)
{
for (auto j{ 0 }; j < folder->files.size(); ++j)
{
auto& check = folder->files[j];
if (i == j || check.compilable)
{
continue;
}
if (file.name == check.name)
{
if (MatchExtention(file.ext, check.ext))
{
file.compiled = true;
}
}
}
}
}
}
}
void SHFileSystem::DestroyDirectory(FolderPointer root) noexcept
{
std::stack<FolderPointer> folderStack;
folderStack.push(root);
while(!folderStack.empty())
{
auto const folder = folderStack.top();
folderStack.pop();
for (auto const& ptr : folder->subFolders)
{
folderStack.push(ptr);
}
delete folder;
}
}
}

View File

@ -19,10 +19,17 @@ namespace SHADE
class SHFileSystem
{
public:
static void BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept;
static void BuildDirectory(
FolderPath path,
FolderPointer& root,
std::unordered_map<AssetID, SHAsset>& assetCollection,
std::vector<SHFile*>& toGenerate) noexcept;
static void DestroyDirectory(FolderPointer root) noexcept;
static bool IsRecognised(char const*) noexcept;
private:
static bool DeleteFolder(FolderPointer location) noexcept;
static bool IsCompilable(std::string ext) noexcept;
static bool MatchExtention(FileExt raw, FileExt compiled) noexcept;
};
}

View File

@ -33,6 +33,8 @@ namespace SHADE
FilePath path;
FileExt ext;
SHAsset const* assetMeta;
bool compilable;
bool compiled;
};
class SHFolder

View File

@ -3,7 +3,7 @@
#include "SHVkCommandPool.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "SHVkCommandPool.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Renderpass/SHVkRenderpass.h"
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
#include "Graphics/Pipeline/SHVkPipeline.h"

View File

@ -3,7 +3,7 @@
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Resource/SHResourceLibrary.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHValidationLayersQuery.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -3,8 +3,8 @@
#include "SHVkDebugMessenger.h"
#include "SHVulkanDebugUtil.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
//#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
//#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -6,7 +6,7 @@
#include "SHVkDescriptorPool.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Images/SHVkSampler.h"

View File

@ -2,7 +2,7 @@
#include "SHVkLogicalDevice.h"
#include "SHVkPhysicalDevice.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Windowing/Surface/SHVkSurface.h"
#include "Graphics/Swapchain/SHVkSwapchain.h"
#include "Graphics/Commands/SHVkCommandPool.h"

View File

@ -3,7 +3,7 @@
#include <iostream>
#include <vector>
#include <set>
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -3,7 +3,7 @@
#include <unordered_map>
#include "SHVkPhysicalDeviceLibrary.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -3,7 +3,7 @@
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Renderpass/SHVkRenderpass.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
namespace SHADE

View File

@ -2,7 +2,7 @@
#include "SHVkImage.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "SHVkImageView.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Graphics/Buffers/SHVkBuffer.h"

View File

@ -2,7 +2,7 @@
#include "SHVkImageView.h"
#include "SHVkImage.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -3,7 +3,7 @@
#include "Graphics/Debugging/SHValidationLayersQuery.h"
#include "Graphics/Debugging/SHVkDebugMessenger.h"
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
//#include <vulkan/vulkan_win32.h>

View File

@ -22,7 +22,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Graphics/Pipeline/SHVkPipeline.h"
#include "ECS_Base/Managers/SHComponentManager.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -5,7 +5,7 @@
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
#include "Graphics/MiddleEnd/Lights/SHLightData.h"
#include "Tools/SHUtilities.h"
#include "Tools/Utilities/SHUtilities.h"
namespace SHADE
{
@ -60,7 +60,7 @@ namespace SHADE
});
for (uint32_t i = 1; i <= SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES); ++i)
for (uint32_t i = 1; i <= SHUtilities::ConvertEnum(SH_LIGHT_TYPE::NUM_TYPES); ++i)
{
lightBindings.push_back (SHVkDescriptorSetLayout::Binding
{

View File

@ -317,13 +317,14 @@ namespace SHADE
void SHDebugDrawSystem::drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius)
{
if (spherePoints.empty())
//if (spherePoints.empty())
{
spherePoints.clear();
// Generate
static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
for (const auto& idx : SPHERE.Indices)
{
spherePoints.emplace_back(SPHERE.VertexPositions[idx] * radius);
spherePoints.emplace_back(SPHERE.VertexPositions[idx] * radius + pos);
}
}
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());

View File

@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
#include "SHGraphicsConstants.h"
#include "SHMaterial.h"
#include "Graphics/Pipeline/SHVkPipeline.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

View File

@ -34,8 +34,11 @@ namespace SHADE
void SHRenderable::OnDestroy()
{
// Remove from SuperBatch
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
superBatch->Remove(this);
if (sharedMaterial)
{
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
superBatch->Remove(this);
}
// Free resources
if (material)

View File

@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Commands/SHVkCommandBuffer.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "SHRenderer.h"
#include "Resource/SHResourceLibrary.h"
#include "Graphics/RenderGraph/SHRenderGraph.h"

View File

@ -1,7 +1,7 @@
#include "SHpch.h"
#include "SHLightingSubSystem.h"
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
#include "Tools/SHUtilities.h"
#include "Tools/Utilities/SHUtilities.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
@ -379,7 +379,7 @@ namespace SHADE
SHComponentManager::CreateComponentSparseSet<SHLightComponent>();
logicalDevice = device;
uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES);
uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ConvertEnum(SH_LIGHT_TYPE::NUM_TYPES);
std::vector<uint32_t> variableSizes{ NUM_LIGHT_TYPES };
std::fill (variableSizes.begin(), variableSizes.end(), 1);
@ -431,7 +431,7 @@ namespace SHADE
/***************************************************************************/
void SHLightingSubSystem::Run(SHMatrix const& viewMat, uint32_t frameIndex) noexcept
{
static uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES);
static uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ConvertEnum(SH_LIGHT_TYPE::NUM_TYPES);
auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
bool expanded = false;
@ -451,7 +451,7 @@ namespace SHADE
for (auto& light : lightComps)
{
auto enumValue = SHUtilities::ToUnderlying(light.GetLightData().type);
auto enumValue = SHUtilities::ConvertEnum(light.GetLightData().type);
// First we want to make sure the light is already bound to the system. if it
// isn't, we write it to the correct buffer.
@ -491,7 +491,7 @@ namespace SHADE
// is a new buffer. If some expansion was detected, update descriptor sets.
if (expanded)
{
uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES);
uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ConvertEnum(SH_LIGHT_TYPE::NUM_TYPES);
for (uint32_t i = 0; i < NUM_LIGHT_TYPES; ++i)
{
UpdateDescSet(i);

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHRenderContext.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Swapchain/SHVkSwapchain.h"

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@ -19,7 +19,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Graphics/Commands/SHVkCommandBuffer.h"
#include "Graphics/SHVkUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
#include "Graphics/Images/SHVkImage.h"

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@ -2,7 +2,7 @@
#include "SHVkPipelineLayout.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Shaders/SHVkShaderModule.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Instance/SHVkInstance.h"
namespace SHADE

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHVkQueue.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Synchronization/SHVkSemaphore.h"
#include "Graphics/Synchronization/SHVkFence.h"

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@ -7,7 +7,7 @@
#include "Graphics/Images/SHVkImageView.h"
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
#include "Graphics/Buffers/SHVkBuffer.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "SHAttachmentDescInitParams.h"
#include "SHRenderGraphStorage.h"
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHShaderBlockInterface.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -1,6 +1,6 @@
#include "SHPch.h"
#include "SHShaderReflected.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Instance/SHVkInstance.h"

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@ -2,7 +2,7 @@
#include "SHVkShaderModule.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -3,7 +3,7 @@
#include "Graphics/Devices/SHVkPhysicalDevice.h"
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Windowing/Surface/SHVkSurface.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
#include "Graphics/Images/SHVkImage.h"
#include "Graphics/Instance/SHVkInstance.h"

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@ -4,7 +4,7 @@
#include "Graphics/Devices/SHVkLogicalDevice.h"
#include "Graphics/Instance/SHVkInstance.h"
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
#include "Tools/SHLogger.h"
#include "Tools/Logger/SHLogger.h"
namespace SHADE
{

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@ -11,7 +11,7 @@
#include <SHpch.h>
// Primary Header
#include "SHBoundingBox.h"
#include "SHBox.h"
// Project Headers
#include "Math/SHMathHelpers.h"
#include "Math/SHRay.h"
@ -24,13 +24,13 @@ namespace SHADE
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox::SHBoundingBox() noexcept
SHBox::SHBox() noexcept
: RelativeExtents { SHVec3::One }
{
type = Type::BOX;
}
SHBoundingBox::SHBoundingBox(const SHVec3& c, const SHVec3& hE) noexcept
SHBox::SHBox(const SHVec3& c, const SHVec3& hE) noexcept
: RelativeExtents { SHVec3::One }
{
type = Type::BOX;
@ -40,7 +40,7 @@ namespace SHADE
}
SHBoundingBox::SHBoundingBox(const SHBoundingBox& rhs) noexcept
SHBox::SHBox(const SHBox& rhs) noexcept
{
if (this == &rhs)
return;
@ -52,7 +52,7 @@ namespace SHADE
RelativeExtents = rhs.RelativeExtents;
}
SHBoundingBox::SHBoundingBox(SHBoundingBox&& rhs) noexcept
SHBox::SHBox(SHBox&& rhs) noexcept
{
type = Type::BOX;
@ -65,7 +65,7 @@ namespace SHADE
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox& SHBoundingBox::operator=(const SHBoundingBox& rhs) noexcept
SHBox& SHBox::operator=(const SHBox& rhs) noexcept
{
if (rhs.type != Type::BOX)
{
@ -81,7 +81,7 @@ namespace SHADE
return *this;
}
SHBoundingBox& SHBoundingBox::operator=(SHBoundingBox&& rhs) noexcept
SHBox& SHBox::operator=(SHBox&& rhs) noexcept
{
if (rhs.type != Type::BOX)
{
@ -101,27 +101,27 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
SHVec3 SHBoundingBox::GetCenter() const noexcept
SHVec3 SHBox::GetCenter() const noexcept
{
return Center;
}
SHVec3 SHBoundingBox::GetWorldExtents() const noexcept
SHVec3 SHBox::GetWorldExtents() const noexcept
{
return Extents;
}
const SHVec3& SHBoundingBox::GetRelativeExtents() const noexcept
const SHVec3& SHBox::GetRelativeExtents() const noexcept
{
return RelativeExtents;
}
SHVec3 SHBoundingBox::GetMin() const noexcept
SHVec3 SHBox::GetMin() const noexcept
{
return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
}
SHVec3 SHBoundingBox::GetMax() const noexcept
SHVec3 SHBox::GetMax() const noexcept
{
return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
}
@ -130,22 +130,22 @@ namespace SHADE
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHBoundingBox::SetCenter(const SHVec3& newCenter) noexcept
void SHBox::SetCenter(const SHVec3& newCenter) noexcept
{
Center = newCenter;
}
void SHBoundingBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
void SHBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
{
Extents = newWorldExtents;
}
void SHBoundingBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
void SHBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
{
RelativeExtents = newRelativeExtents;
}
void SHBoundingBox::SetMin(const SHVec3& min) noexcept
void SHBox::SetMin(const SHVec3& min) noexcept
{
const SHVec3 MAX = GetMax();
@ -153,7 +153,7 @@ namespace SHADE
Extents = SHVec3::Abs((MAX - min) * 0.5f);
}
void SHBoundingBox::SetMax(const SHVec3& max) noexcept
void SHBox::SetMax(const SHVec3& max) noexcept
{
const SHVec3 MIN = GetMin();
@ -161,13 +161,13 @@ namespace SHADE
Extents = SHVec3::Abs((max - MIN) * 0.5f);
}
void SHBoundingBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
void SHBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
{
Center = SHVec3::Lerp(min, max, 0.5f);
Extents = SHVec3::Abs((max - min) * 0.5f);
}
std::vector<SHVec3> SHBoundingBox::GetVertices() const noexcept
std::vector<SHVec3> SHBox::GetVertices() const noexcept
{
std::vector<SHVec3> vertices{ 8 };
GetCorners(vertices.data());
@ -178,27 +178,27 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHBoundingBox::TestPoint(const SHVec3& point) noexcept
bool SHBox::TestPoint(const SHVec3& point) noexcept
{
return BoundingBox::Contains(point);
}
bool SHBoundingBox::Raycast(const SHRay& ray, float& distance) noexcept
bool SHBox::Raycast(const SHRay& ray, float& distance) noexcept
{
return BoundingBox::Intersects(ray.position, ray.direction, distance);
}
bool SHBoundingBox::Contains(const SHBoundingBox& rhs) const noexcept
bool SHBox::Contains(const SHBox& rhs) const noexcept
{
return BoundingBox::Contains(rhs);
}
float SHBoundingBox::Volume() const noexcept
float SHBox::Volume() const noexcept
{
return 8.0f * (Extents.x * Extents.y * Extents.z);
}
float SHBoundingBox::SurfaceArea() const noexcept
float SHBox::SurfaceArea() const noexcept
{
return 8.0f * ((Extents.x * Extents.y)
+ (Extents.x * Extents.z)
@ -209,21 +209,21 @@ namespace SHADE
/* Static Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
SHBoundingBox SHBoundingBox::Combine(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
SHBox SHBox::Combine(const SHBox& lhs, const SHBox& rhs) noexcept
{
SHBoundingBox result;
SHBox result;
CreateMerged(result, lhs, rhs);
return result;
}
bool SHBoundingBox::Intersect(const SHBoundingBox& lhs, const SHBoundingBox& rhs) noexcept
bool SHBox::Intersect(const SHBox& lhs, const SHBox& rhs) noexcept
{
return lhs.Intersects(rhs);
}
SHBoundingBox SHBoundingBox::BuildFromBoxes(const SHBoundingBox* boxes, size_t numBoxes) noexcept
SHBox SHBox::BuildFromBoxes(const SHBox* boxes, size_t numBoxes) noexcept
{
SHBoundingBox result;
SHBox result;
for (size_t i = 1; i < numBoxes; ++i)
CreateMerged(result, boxes[i - 1], boxes[i]);
@ -231,9 +231,9 @@ namespace SHADE
return result;
}
SHBoundingBox SHBoundingBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
SHBox SHBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
{
SHBoundingBox result;
SHBox result;
CreateFromPoints(result, numVertices, vertices, stride);
return result;
}

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