Added controls to adjust editor camera movement speed and turn speed #216
|
@ -21,141 +21,6 @@
|
||||||
Layer: 4294967295
|
Layer: 4294967295
|
||||||
Strength: 0
|
Strength: 0
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 1
|
|
||||||
Name: Floor
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -1.440328, y: -4.41369677, z: -5}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 149697411
|
|
||||||
Material: 126974645
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Static
|
|
||||||
Mass: 1
|
|
||||||
Drag: 0.00999999978
|
|
||||||
Angular Drag: 0.00999999978
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 10
|
|
||||||
Name: Default
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -4.40482807, y: 2.57871056, z: -5.21213436}
|
|
||||||
Rotate: {x: -0.361265004, y: 1.11661232, z: -0.626627684}
|
|
||||||
Scale: {x: 0.999982238, y: 0.999987125, z: 0.999981165}
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Dynamic
|
|
||||||
Mass: 1
|
|
||||||
Drag: 0
|
|
||||||
Angular Drag: 0
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: true
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: false
|
|
||||||
Freeze Rotation Y: false
|
|
||||||
Freeze Rotation Z: false
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0, z: 0}
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 3
|
|
||||||
Name: Empty
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -0.0094268322, y: 0, z: 0}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 4
|
|
||||||
Name: Empty2
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 9
|
|
||||||
Name: Bag
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 144838771
|
|
||||||
Material: 123745521
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 6
|
|
||||||
Name: AI
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -8, y: -2, z: 2.5}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 149697411
|
|
||||||
Material: 126974645
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Dynamic
|
|
||||||
Mass: 1
|
|
||||||
Drag: 0
|
|
||||||
Angular Drag: 0
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: false
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: true
|
|
||||||
Freeze Rotation Y: true
|
|
||||||
Freeze Rotation Z: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
|
||||||
Scripts: ~
|
|
||||||
- EID: 7
|
- EID: 7
|
||||||
Name: BigBoi
|
Name: BigBoi
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -182,45 +47,3 @@
|
||||||
Layer: 4294967295
|
Layer: 4294967295
|
||||||
Strength: 0.25
|
Strength: 0.25
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 5
|
|
||||||
Name: item
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: -2, z: -5}
|
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
|
||||||
Scale: {x: 2, y: 2, z: 2}
|
|
||||||
Renderable Component:
|
|
||||||
Mesh: 144838771
|
|
||||||
Material: 123745521
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Dynamic
|
|
||||||
Mass: 1
|
|
||||||
Drag: 0
|
|
||||||
Angular Drag: 0
|
|
||||||
Use Gravity: true
|
|
||||||
Interpolate: false
|
|
||||||
Freeze Position X: false
|
|
||||||
Freeze Position Y: false
|
|
||||||
Freeze Position Z: false
|
|
||||||
Freeze Rotation X: true
|
|
||||||
Freeze Rotation Y: true
|
|
||||||
Freeze Rotation Z: true
|
|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
|
||||||
- Is Trigger: true
|
|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 2, y: 2, z: 2}
|
|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
|
|
||||||
Density: 1
|
|
||||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
|
||||||
Scripts: ~
|
|
|
@ -0,0 +1,50 @@
|
||||||
|
#version 450
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||||||
|
|
||||||
|
struct MatPropData
|
||||||
|
{
|
||||||
|
vec4 color;
|
||||||
|
int textureIndex;
|
||||||
|
float alpha;
|
||||||
|
vec3 beta;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(location = 0) in struct
|
||||||
|
{
|
||||||
|
vec4 vertPos; // location 0
|
||||||
|
vec2 uv; // location = 1
|
||||||
|
vec4 normal; // location = 2
|
||||||
|
|
||||||
|
} In;
|
||||||
|
|
||||||
|
// material stuff
|
||||||
|
layout(location = 3) flat in struct
|
||||||
|
{
|
||||||
|
int materialIndex;
|
||||||
|
uint eid;
|
||||||
|
uint lightLayerIndex;
|
||||||
|
} In2;
|
||||||
|
|
||||||
|
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||||
|
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
|
||||||
|
{
|
||||||
|
MatPropData data[];
|
||||||
|
} MatProp;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 position;
|
||||||
|
layout(location = 1) out uint outEntityID;
|
||||||
|
layout(location = 2) out uint lightLayerIndices;
|
||||||
|
layout(location = 3) out vec4 normals;
|
||||||
|
layout(location = 4) out vec4 albedo;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
position = In.vertPos;
|
||||||
|
normals = In.normal;
|
||||||
|
albedo = normals * texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) * MatProp.data[In2.materialIndex].color;
|
||||||
|
|
||||||
|
outEntityID = In2.eid;
|
||||||
|
lightLayerIndices = In2.lightLayerIndex;
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: Normals_FS
|
||||||
|
ID: 48689301
|
||||||
|
Type: 2
|
|
@ -115,6 +115,7 @@ namespace Sandbox
|
||||||
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
|
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
|
||||||
|
|
||||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
|
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
|
||||||
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
|
||||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||||
|
|
||||||
|
|
|
@ -155,7 +155,17 @@ namespace SHADE
|
||||||
return AssetType::INVALID;
|
return AssetType::INVALID;
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
std::optional<SHADE::SHAsset> SHAssetManager::GetAsset(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
if (assetCollection.contains(id))
|
||||||
|
{
|
||||||
|
return assetCollection[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
|
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
|
||||||
* ASSETS CREATED BY THE ENGINE.
|
* ASSETS CREATED BY THE ENGINE.
|
||||||
*
|
*
|
||||||
|
|
|
@ -50,6 +50,7 @@ namespace SHADE
|
||||||
* \return const& to unordered_map<AssetName, AssetID>
|
* \return const& to unordered_map<AssetName, AssetID>
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
static std::vector<SHAsset> GetAllAssets() noexcept;
|
static std::vector<SHAsset> GetAllAssets() noexcept;
|
||||||
|
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
|
||||||
|
|
||||||
static AssetType GetType(AssetID id) noexcept;
|
static AssetType GetType(AssetID id) noexcept;
|
||||||
|
|
||||||
|
|
|
@ -446,8 +446,8 @@ namespace SHADE
|
||||||
DrawContextMenu(component);
|
DrawContextMenu(component);
|
||||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||||
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
||||||
|
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
|
||||||
{
|
{
|
||||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||||
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||||
|
@ -463,13 +463,15 @@ namespace SHADE
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", mat ? std::to_string(SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0)).data() : "", [component]()
|
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
||||||
{
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
||||||
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
[component]()
|
||||||
if(!mat)
|
{
|
||||||
return static_cast<AssetID>(0);
|
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
||||||
return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
if (!mat)
|
||||||
},
|
return static_cast<AssetID>(0);
|
||||||
|
return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
||||||
|
},
|
||||||
[component](AssetID const& id)
|
[component](AssetID const& id)
|
||||||
{
|
{
|
||||||
if (SHAssetManager::GetType(id) != AssetType::MATERIAL)
|
if (SHAssetManager::GetType(id) != AssetType::MATERIAL)
|
||||||
|
|
|
@ -78,7 +78,26 @@ namespace SHADE
|
||||||
ImGui::BeginDisabled(!isDirty);
|
ImGui::BeginDisabled(!isDirty);
|
||||||
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
|
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
|
||||||
{
|
{
|
||||||
//save
|
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
|
// Replace Material if it's been instantiated
|
||||||
|
auto matHandle = SHResourceManager::Get<SHMaterial>(currentViewedMaterial);
|
||||||
|
if (matHandle)
|
||||||
|
{
|
||||||
|
// - Get Shader Modules
|
||||||
|
auto vertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->vertexShader);
|
||||||
|
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||||
|
if (vertShader && fragShader && gfxSystem)
|
||||||
|
{
|
||||||
|
// - Retrieve pipeline from pipeline library
|
||||||
|
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
||||||
|
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
|
||||||
|
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
|
||||||
|
// - Set Pipeline
|
||||||
|
matHandle->SetPipeline(pipeline);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save Properties
|
||||||
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
|
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
|
||||||
{
|
{
|
||||||
YAML::Emitter out;
|
YAML::Emitter out;
|
||||||
|
@ -102,7 +121,20 @@ namespace SHADE
|
||||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
|
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
|
||||||
break;
|
break;
|
||||||
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
|
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
|
||||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
|
{
|
||||||
|
Handle<SHTexture> texture = SHResourceManager::LoadOrGet<SHTexture>(PROP_NODE.as<int>());
|
||||||
|
// HACK: Need to split this out to a separate pass before loading the materials and subsequently, the scenes
|
||||||
|
gfxSystem->BuildTextures();
|
||||||
|
if (texture)
|
||||||
|
{
|
||||||
|
matHandle->SetProperty(VARIABLE->offset, texture->TextureArrayIndex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("[] Attempted to load invalid texture! Setting to 0.");
|
||||||
|
matHandle->SetProperty(VARIABLE->offset, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
||||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
|
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
|
||||||
|
@ -136,12 +168,38 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
/*if(!shaderModule)
|
/*if(!shaderModule)
|
||||||
return;*/
|
return;*/
|
||||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
|
||||||
auto interface = gfxSystem->GetDefaultMaterialInstance()->GetBaseMaterial()->GetShaderBlockInterface();
|
|
||||||
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
|
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
|
||||||
|
|
||||||
int const varCount = static_cast<int>(interface->GetVariableCount());
|
// Shader
|
||||||
|
bool shaderChanged = false;
|
||||||
|
const auto* SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
|
||||||
|
const std::string SHADER_NAME = SHADER_INFO ? SHADER_INFO->name : "Unknown Shader";
|
||||||
|
ImGui::BeginDisabled();
|
||||||
|
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||||
|
(
|
||||||
|
"Fragment Shader", SHADER_NAME.data(),
|
||||||
|
[this]() { return currentMatSpec->fragShader; },
|
||||||
|
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
|
||||||
|
SHDragDrop::DRAG_RESOURCE
|
||||||
|
);
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
|
||||||
|
// Load the shader to access it's data
|
||||||
|
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||||
|
if (!fragShader)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Get interface for the shader combination
|
||||||
|
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
|
||||||
|
(
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||||
|
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||||
|
);
|
||||||
|
if (!interface)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
int const varCount = static_cast<int>(interface->GetVariableCount());
|
||||||
for (int i = 0; i < varCount; ++i)
|
for (int i = 0; i < varCount; ++i)
|
||||||
{
|
{
|
||||||
auto variable = interface->GetVariable(i);
|
auto variable = interface->GetVariable(i);
|
||||||
|
|
|
@ -38,11 +38,11 @@ namespace SHADE
|
||||||
/// </summary>
|
/// </summary>
|
||||||
std::vector<vk::DescriptorPoolSize> Limits =
|
std::vector<vk::DescriptorPoolSize> Limits =
|
||||||
{
|
{
|
||||||
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
{ vk::DescriptorType::eCombinedImageSampler, 1000 },
|
||||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
{ vk::DescriptorType::eUniformBuffer, 1000 },
|
||||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 },
|
{ vk::DescriptorType::eUniformBufferDynamic, 1000 },
|
||||||
{ vk::DescriptorType::eStorageImage, 100},
|
{ vk::DescriptorType::eStorageImage, 1000 },
|
||||||
{ vk::DescriptorType::eStorageBufferDynamic, 100 }
|
{ vk::DescriptorType::eStorageBufferDynamic, 1000 }
|
||||||
};
|
};
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maximum number of descriptor sets allowed
|
/// Maximum number of descriptor sets allowed
|
||||||
|
|
|
@ -43,6 +43,85 @@ namespace SHADE
|
||||||
setAllDirtyFlags();
|
setAllDirtyFlags();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHBatch::SHBatch(SHBatch&& rhs)
|
||||||
|
: device { rhs.device }
|
||||||
|
, pipeline { rhs.pipeline }
|
||||||
|
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
|
||||||
|
, matBufferDirty { std::move(rhs.matBufferDirty) }
|
||||||
|
, subBatches { std::move(rhs.subBatches) }
|
||||||
|
, drawData { std::move(drawData) }
|
||||||
|
, transformData { std::move(rhs.transformData) }
|
||||||
|
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
|
||||||
|
, matPropsData { std::move(rhs.matPropsData) }
|
||||||
|
, matPropsDataSize { rhs.matPropsDataSize }
|
||||||
|
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
|
||||||
|
, singleMatPropSize { rhs.singleMatPropSize }
|
||||||
|
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
|
||||||
|
, drawDataBuffer { rhs.drawDataBuffer }
|
||||||
|
, transformDataBuffer { rhs.transformDataBuffer }
|
||||||
|
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
|
||||||
|
, matPropsBuffer { rhs.matPropsBuffer }
|
||||||
|
, matPropsDescSet { rhs.matPropsDescSet }
|
||||||
|
{
|
||||||
|
rhs.drawDataBuffer = {};
|
||||||
|
rhs.transformDataBuffer = {};
|
||||||
|
rhs.instancedIntegerBuffer = {};
|
||||||
|
rhs.matPropsBuffer = {};
|
||||||
|
rhs.matPropsDescSet = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
SHBatch& SHBatch::operator=(SHBatch&& rhs)
|
||||||
|
{
|
||||||
|
if (this == &rhs)
|
||||||
|
return *this;
|
||||||
|
|
||||||
|
device = rhs.device ;
|
||||||
|
pipeline = rhs.pipeline ;
|
||||||
|
referencedMatInstances = std::move(rhs.referencedMatInstances);
|
||||||
|
matBufferDirty = std::move(rhs.matBufferDirty) ;
|
||||||
|
subBatches = std::move(rhs.subBatches) ;
|
||||||
|
drawData = std::move(drawData) ;
|
||||||
|
transformData = std::move(rhs.transformData) ;
|
||||||
|
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
|
||||||
|
matPropsData = std::move(rhs.matPropsData) ;
|
||||||
|
matPropsDataSize = rhs.matPropsDataSize ;
|
||||||
|
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
|
||||||
|
singleMatPropSize = rhs.singleMatPropSize ;
|
||||||
|
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
|
||||||
|
drawDataBuffer = rhs.drawDataBuffer ;
|
||||||
|
transformDataBuffer = rhs.transformDataBuffer ;
|
||||||
|
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
|
||||||
|
matPropsBuffer = rhs.matPropsBuffer ;
|
||||||
|
matPropsDescSet = rhs.matPropsDescSet ;
|
||||||
|
|
||||||
|
// Unset values
|
||||||
|
rhs.drawDataBuffer = {};
|
||||||
|
rhs.transformDataBuffer = {};
|
||||||
|
rhs.instancedIntegerBuffer = {};
|
||||||
|
rhs.matPropsBuffer = {};
|
||||||
|
rhs.matPropsDescSet = {};
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHBatch::~SHBatch()
|
||||||
|
{
|
||||||
|
// Free GPU buffers
|
||||||
|
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||||
|
{
|
||||||
|
if (drawDataBuffer[i])
|
||||||
|
drawDataBuffer[i].Free();
|
||||||
|
if (transformDataBuffer[i])
|
||||||
|
transformDataBuffer[i].Free();
|
||||||
|
if (instancedIntegerBuffer[i])
|
||||||
|
instancedIntegerBuffer[i].Free();
|
||||||
|
if (matPropsBuffer[i])
|
||||||
|
matPropsBuffer[i].Free();
|
||||||
|
if (matPropsDescSet[i])
|
||||||
|
matPropsDescSet[i].Free();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SHBatch::Add(const SHRenderable* renderable)
|
void SHBatch::Add(const SHRenderable* renderable)
|
||||||
{
|
{
|
||||||
// Ignore if null
|
// Ignore if null
|
||||||
|
|
|
@ -71,6 +71,11 @@ namespace SHADE
|
||||||
/* Constructor/Destructors */
|
/* Constructor/Destructors */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
SHBatch(Handle<SHVkPipeline> pipeline);
|
SHBatch(Handle<SHVkPipeline> pipeline);
|
||||||
|
SHBatch(const SHBatch&) = delete;
|
||||||
|
SHBatch(SHBatch&& rhs);
|
||||||
|
SHBatch& operator=(const SHBatch&) = delete;
|
||||||
|
SHBatch& operator=(SHBatch&& rhs);
|
||||||
|
~SHBatch();
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
|
@ -117,7 +122,7 @@ namespace SHADE
|
||||||
std::unique_ptr<char> matPropsData;
|
std::unique_ptr<char> matPropsData;
|
||||||
Byte matPropsDataSize = 0;
|
Byte matPropsDataSize = 0;
|
||||||
Byte singleMatPropAlignedSize = 0;
|
Byte singleMatPropAlignedSize = 0;
|
||||||
Byte singleMatPropSize = 0;
|
Byte singleMatPropSize = 0;
|
||||||
bool isCPUBuffersDirty = true;
|
bool isCPUBuffersDirty = true;
|
||||||
// GPU Buffers
|
// GPU Buffers
|
||||||
TripleBuffer drawDataBuffer;
|
TripleBuffer drawDataBuffer;
|
||||||
|
|
|
@ -69,9 +69,9 @@ namespace SHADE
|
||||||
|
|
||||||
batch->Remove(renderable);
|
batch->Remove(renderable);
|
||||||
|
|
||||||
// If batch is empty, remove batch
|
// TODO: If the pipeline is unloaded, we remove the batch
|
||||||
if (batch->IsEmpty())
|
/*if (batch->IsEmpty() && !batch->GetPipeline())
|
||||||
batches.erase(batch);
|
batches.erase(batch);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHSuperBatch::Clear() noexcept
|
void SHSuperBatch::Clear() noexcept
|
||||||
|
|
|
@ -570,13 +570,6 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finalise all batches
|
|
||||||
for (auto vp : viewports)
|
|
||||||
for (auto renderer : vp->GetRenderers())
|
|
||||||
{
|
|
||||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Resize
|
// Resize
|
||||||
auto windowDims = window->GetWindowSize();
|
auto windowDims = window->GetWindowSize();
|
||||||
if (renderContext.GetResizeAndReset())
|
if (renderContext.GetResizeAndReset())
|
||||||
|
@ -591,6 +584,13 @@ namespace SHADE
|
||||||
// #BackEndTest: For for the fence initialized by queue submit
|
// #BackEndTest: For for the fence initialized by queue submit
|
||||||
renderContext.WaitForFence();
|
renderContext.WaitForFence();
|
||||||
|
|
||||||
|
// Finalise all batches
|
||||||
|
for (auto vp : viewports)
|
||||||
|
for (auto renderer : vp->GetRenderers())
|
||||||
|
{
|
||||||
|
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||||
|
}
|
||||||
|
|
||||||
// #BackEndTest: Acquire the next image in the swapchain available
|
// #BackEndTest: Acquire the next image in the swapchain available
|
||||||
renderContext.AcquireNextIamge();
|
renderContext.AcquireNextIamge();
|
||||||
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
|
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
|
||||||
|
@ -602,8 +602,6 @@ namespace SHADE
|
||||||
if (currFrameData.cmdPoolHdls.empty())
|
if (currFrameData.cmdPoolHdls.empty())
|
||||||
throw std::runtime_error("No command pools available!");
|
throw std::runtime_error("No command pools available!");
|
||||||
currFrameData.cmdPoolHdls[0]->Reset();
|
currFrameData.cmdPoolHdls[0]->Reset();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -710,6 +708,11 @@ namespace SHADE
|
||||||
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
|
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> SHGraphicsSystem::GetAllMaterialInstances()
|
||||||
|
{
|
||||||
|
return resourceManager.GetDenseAccess<SHMaterialInstance>();
|
||||||
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
|
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
|
||||||
{
|
{
|
||||||
resourceManager.Free(materialInstance);
|
resourceManager.Free(materialInstance);
|
||||||
|
@ -807,7 +810,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
||||||
{
|
{
|
||||||
SHResourceManager::FinaliseChanges();
|
// Begin rendering
|
||||||
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
|
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -833,6 +836,36 @@ namespace SHADE
|
||||||
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
||||||
{
|
{
|
||||||
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
|
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
|
||||||
|
|
||||||
|
// Reset all material isDirty
|
||||||
|
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
|
||||||
|
auto [matBegin, matEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterial>();
|
||||||
|
for (auto iter = matBegin; iter != matEnd; ++iter)
|
||||||
|
{
|
||||||
|
iter->ClearChangeFlag();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHGraphicsSystem::PrepareRenderRoutine::PrepareRenderRoutine()
|
||||||
|
: SHSystemRoutine("Graphics System Pre-Render", true)
|
||||||
|
{}
|
||||||
|
|
||||||
|
void SHGraphicsSystem::PrepareRenderRoutine::Execute(double) noexcept
|
||||||
|
{
|
||||||
|
// Finish up, loading, unloading any resources
|
||||||
|
SHResourceManager::FinaliseChanges();
|
||||||
|
|
||||||
|
// Clean up and update all materials
|
||||||
|
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
|
||||||
|
auto [matInstBegin, matInstEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterialInstance>();
|
||||||
|
for (auto iter = matInstBegin; iter != matInstEnd; ++iter)
|
||||||
|
{
|
||||||
|
auto baseMat = iter->GetBaseMaterial();
|
||||||
|
if (baseMat && baseMat->HasPipelineChanged())
|
||||||
|
{
|
||||||
|
iter->ResetProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -844,9 +877,12 @@ namespace SHADE
|
||||||
|
|
||||||
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
|
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
|
||||||
{
|
{
|
||||||
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
||||||
for (auto& renderable : renderables)
|
for (auto& renderable : renderables)
|
||||||
{
|
{
|
||||||
|
// Check if the material instance is now unused
|
||||||
|
renderable.CleanUpMaterials();
|
||||||
|
|
||||||
if (!renderable.HasChanged())
|
if (!renderable.HasChanged())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
@ -858,8 +894,7 @@ namespace SHADE
|
||||||
oldSuperBatch->Remove(&renderable);
|
oldSuperBatch->Remove(&renderable);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add to new SuperBatch if there is a material
|
// Add to new SuperBatch if there is a material and a mesh to render
|
||||||
// Add to new SuperBatch if there is a material and a mesh to render
|
|
||||||
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
|
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
|
||||||
if (newMatInstance && renderable.GetMesh())
|
if (newMatInstance && renderable.GetMesh())
|
||||||
{
|
{
|
||||||
|
|
|
@ -95,25 +95,31 @@ namespace SHADE
|
||||||
class SH_API BeginRoutine final : public SHSystemRoutine
|
class SH_API BeginRoutine final : public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BeginRoutine();
|
BeginRoutine();
|
||||||
virtual void Execute(double dt) noexcept override final;
|
virtual void Execute(double dt) noexcept override final;
|
||||||
};
|
};
|
||||||
class SH_API RenderRoutine final : public SHSystemRoutine
|
class SH_API RenderRoutine final : public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderRoutine();
|
RenderRoutine();
|
||||||
virtual void Execute(double dt) noexcept override final;
|
virtual void Execute(double dt) noexcept override final;
|
||||||
};
|
};
|
||||||
class SH_API EndRoutine final : public SHSystemRoutine
|
class SH_API EndRoutine final : public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
EndRoutine();
|
EndRoutine();
|
||||||
|
virtual void Execute(double dt) noexcept override final;
|
||||||
|
};
|
||||||
|
class SH_API PrepareRenderRoutine final : public SHSystemRoutine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PrepareRenderRoutine();
|
||||||
virtual void Execute(double dt) noexcept override final;
|
virtual void Execute(double dt) noexcept override final;
|
||||||
};
|
};
|
||||||
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
|
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BatcherDispatcherRoutine();
|
BatcherDispatcherRoutine();
|
||||||
virtual void Execute(double dt) noexcept override final;
|
virtual void Execute(double dt) noexcept override final;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -156,6 +162,7 @@ namespace SHADE
|
||||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
|
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
|
||||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
||||||
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
||||||
|
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> GetAllMaterialInstances();
|
||||||
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
||||||
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
|
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
|
||||||
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
|
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
|
||||||
|
@ -166,10 +173,10 @@ namespace SHADE
|
||||||
/*******************************************************************************/
|
/*******************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
\brief
|
\brief
|
||||||
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
||||||
been added yet. A call to "BuildBuffers()" is required to transfer all
|
been added yet. A call to "BuildBuffers()" is required to transfer all
|
||||||
meshes into the GPU.
|
meshes into the GPU.
|
||||||
|
|
||||||
\param vertexCount
|
\param vertexCount
|
||||||
Number of vertices in this Mesh.
|
Number of vertices in this Mesh.
|
||||||
|
|
|
@ -6,91 +6,109 @@
|
||||||
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
||||||
#include "Math/Vector/SHVec3.h"
|
#include "Math/Vector/SHVec3.h"
|
||||||
#include "Math/Vector/SHVec4.h"
|
#include "Math/Vector/SHVec4.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "SHGraphicsSystem.h"
|
||||||
|
#include "SHMaterialInstance.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Pipeline Functions */
|
/* Pipeline Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
|
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
|
||||||
{
|
{
|
||||||
pipeline = _pipeline;
|
// Reassignment, we ignore
|
||||||
|
if (_pipeline == pipeline)
|
||||||
|
return;
|
||||||
|
|
||||||
// Set up properties based on the pipeline
|
pipeline = _pipeline;
|
||||||
if (!pipeline)
|
|
||||||
{
|
|
||||||
// Clear memory and all that
|
|
||||||
propMemory.reset();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Allocate memory for properties
|
// Set up properties based on the pipeline
|
||||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
if (pipeline)
|
||||||
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
|
||||||
if (propMemorySize <= 0)
|
|
||||||
{
|
|
||||||
propMemory.reset();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
propMemory.reset(new char[propMemorySize]);
|
|
||||||
}
|
|
||||||
ResetProperties();
|
|
||||||
}
|
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
|
|
||||||
{
|
|
||||||
return pipeline;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Property Functions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
void SHMaterial::ResetProperties()
|
|
||||||
{
|
{
|
||||||
// Reset all the properties to default values
|
// Allocate memory for properties
|
||||||
if (propMemory)
|
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||||
memset(propMemory.get(), 0, propMemorySize);
|
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||||
|
if (propMemorySize <= 0)
|
||||||
// Initialize Vectors to all 1.0 by default
|
{
|
||||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
propMemory.reset();
|
||||||
for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i)
|
}
|
||||||
{
|
else
|
||||||
const auto& VAR = SHADER_INFO->GetVariable(i);
|
{
|
||||||
switch (VAR->type)
|
propMemory.reset(new char[propMemorySize]);
|
||||||
{
|
}
|
||||||
case SHShaderBlockInterface::Variable::Type::VECTOR3:
|
|
||||||
setPropertyUnsafe(VAR->offset, SHVec3::One);
|
|
||||||
break;
|
|
||||||
case SHShaderBlockInterface::Variable::Type::VECTOR4:
|
|
||||||
setPropertyUnsafe(VAR->offset, SHVec4::One);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHMaterial::ExportProperties(void* dest) const noexcept
|
// Reset since pipeline changed
|
||||||
{
|
ResetProperties();
|
||||||
if (propMemory)
|
|
||||||
memcpy(dest, propMemory.get(), propMemorySize);
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t SHMaterial::GetPropertiesMemorySize() const noexcept
|
// Mark changed so that we know to update dependent material instances
|
||||||
{
|
propertiesChanged = true;
|
||||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
}
|
||||||
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
|
||||||
/* Helper Functions */
|
{
|
||||||
/*---------------------------------------------------------------------------------*/
|
return pipeline;
|
||||||
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
|
}
|
||||||
{
|
|
||||||
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
/*-----------------------------------------------------------------------------------*/
|
||||||
(
|
/* Property Functions */
|
||||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
/*-----------------------------------------------------------------------------------*/
|
||||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
void SHMaterial::ResetProperties()
|
||||||
vk::ShaderStageFlagBits::eFragment
|
{
|
||||||
);
|
// Reset all the properties to default values
|
||||||
}
|
if (propMemory)
|
||||||
|
memset(propMemory.get(), 0, propMemorySize);
|
||||||
|
|
||||||
|
// Initialize Vectors to all 1.0 by default
|
||||||
|
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||||
|
for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i)
|
||||||
|
{
|
||||||
|
const auto& VAR = SHADER_INFO->GetVariable(i);
|
||||||
|
switch (VAR->type)
|
||||||
|
{
|
||||||
|
case SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||||
|
setPropertyUnsafe(VAR->offset, SHVec3::One);
|
||||||
|
break;
|
||||||
|
case SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||||
|
setPropertyUnsafe(VAR->offset, SHVec4::One);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
propertiesChanged = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHMaterial::ExportProperties(void* dest) const noexcept
|
||||||
|
{
|
||||||
|
if (propMemory)
|
||||||
|
memcpy(dest, propMemory.get(), propMemorySize);
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t SHMaterial::GetPropertiesMemorySize() const noexcept
|
||||||
|
{
|
||||||
|
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||||
|
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
|
||||||
|
{
|
||||||
|
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||||
|
(
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||||
|
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||||
|
vk::ShaderStageFlagBits::eFragment
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Query Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
void SHMaterial::ClearChangeFlag() noexcept
|
||||||
|
{
|
||||||
|
propertiesChanged = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,7 +36,7 @@ namespace SHADE
|
||||||
Describes a Pipeline along with it's associated properties for this instance.
|
Describes a Pipeline along with it's associated properties for this instance.
|
||||||
*/
|
*/
|
||||||
/***********************************************************************************/
|
/***********************************************************************************/
|
||||||
class SH_API SHMaterial
|
class SH_API SHMaterial : public ISelfHandle<SHMaterial>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -68,6 +68,10 @@ namespace SHADE
|
||||||
/* Query Functions */
|
/* Query Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
|
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
|
||||||
|
bool HasPipelineChanged() const noexcept { return pipelineChanged; }
|
||||||
|
bool HasPropertiesChanged() const noexcept { return propertiesChanged; }
|
||||||
|
bool HasChanged() const noexcept { return pipelineChanged || propertiesChanged; }
|
||||||
|
void ClearChangeFlag() noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -76,6 +80,8 @@ namespace SHADE
|
||||||
Handle<SHVkPipeline> pipeline;
|
Handle<SHVkPipeline> pipeline;
|
||||||
std::unique_ptr<char> propMemory;
|
std::unique_ptr<char> propMemory;
|
||||||
Byte propMemorySize = 0;
|
Byte propMemorySize = 0;
|
||||||
|
bool propertiesChanged = true;
|
||||||
|
bool pipelineChanged = true;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
|
|
|
@ -33,8 +33,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get offset and modify the memory directly
|
// Get offset and modify the memory directly
|
||||||
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
|
setPropertyUnsafe(PROP_INFO->offset, value);
|
||||||
*dataPtr = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
@ -85,6 +84,12 @@ namespace SHADE
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
|
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
|
||||||
{
|
{
|
||||||
|
// Size check
|
||||||
|
if (memOffset + sizeof(T) > propMemorySize)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
|
||||||
|
}
|
||||||
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
|
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
|
||||||
|
propertiesChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,11 +31,11 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHMaterialInstance::ResetProperties() noexcept
|
void SHMaterialInstance::ResetProperties() noexcept
|
||||||
{
|
{
|
||||||
|
|
||||||
// Reset all the properties to default values
|
// Reset all the properties to default values
|
||||||
memset(dataStore.get(), 0, dataStoreSize);
|
memset(dataStore.get(), 0, dataStoreSize);
|
||||||
overrideData.clear();
|
overrideData.clear();
|
||||||
dataStore.reset();
|
dataStore.reset();
|
||||||
|
dataWasChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHMaterialInstance::ExportProperties(void* dest)
|
void SHMaterialInstance::ExportProperties(void* dest)
|
||||||
|
@ -65,9 +65,17 @@ namespace SHADE
|
||||||
dataWasChanged = false;
|
dataWasChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Query Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
bool SHMaterialInstance::HasChanged() const noexcept
|
||||||
|
{
|
||||||
|
return dataWasChanged || (baseMaterial && baseMaterial->HasChanged());
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
|
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
|
||||||
{
|
{
|
||||||
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface
|
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface
|
||||||
|
|
|
@ -69,7 +69,8 @@ namespace SHADE
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
|
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
|
||||||
bool HasChanged() const noexcept { return dataWasChanged; }
|
bool HasChanged() const noexcept;
|
||||||
|
bool IsBlank() const noexcept { return overrideData.empty(); } // No overrides
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -59,6 +59,12 @@ namespace SHADE
|
||||||
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Size check
|
||||||
|
if (od.StoredDataOffset + sizeof(T) > dataStoreSize)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
|
||||||
|
}
|
||||||
|
|
||||||
// Save the override data information
|
// Save the override data information
|
||||||
overrideData.emplace_back(std::move(od));
|
overrideData.emplace_back(std::move(od));
|
||||||
existingOverride = overrideData.end() - 1;
|
existingOverride = overrideData.end() - 1;
|
||||||
|
|
|
@ -97,6 +97,14 @@ namespace SHADE
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHRenderable::CleanUpMaterials() noexcept
|
||||||
|
{
|
||||||
|
if (material && material->IsBlank())
|
||||||
|
{
|
||||||
|
SetMaterial(sharedMaterial);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Mesh Functions */
|
/* Mesh Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -115,6 +123,20 @@ namespace SHADE
|
||||||
return lightLayer;
|
return lightLayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SHRenderable::HasChanged() const noexcept
|
||||||
|
{
|
||||||
|
if (matChanged || meshChanged)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// If the underlying material has changed
|
||||||
|
auto mat = GetMaterial();
|
||||||
|
if (mat)
|
||||||
|
{
|
||||||
|
return mat->HasChanged();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Batcher Dispatcher Functions */
|
/* Batcher Dispatcher Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -53,6 +53,10 @@ namespace SHADE
|
||||||
Handle<SHMaterialInstance> GetModifiableMaterial();
|
Handle<SHMaterialInstance> GetModifiableMaterial();
|
||||||
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||||
bool HasMaterialChanged() const noexcept { return matChanged; }
|
bool HasMaterialChanged() const noexcept { return matChanged; }
|
||||||
|
/// <summary>
|
||||||
|
/// Clears the modifiable material if it is unused.
|
||||||
|
/// </summary>
|
||||||
|
void CleanUpMaterials() noexcept;
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Mesh Functions */
|
/* Mesh Functions */
|
||||||
|
@ -70,7 +74,7 @@ namespace SHADE
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Batcher Dispatcher Functions */
|
/* Batcher Dispatcher Functions */
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed
|
bool HasChanged() const noexcept; // Whether or not the mesh or material has changed
|
||||||
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -34,7 +34,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||||
{
|
{
|
||||||
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false,
|
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||||
.colorBlendOp = vk::BlendOp::eAdd,
|
.colorBlendOp = vk::BlendOp::eAdd,
|
||||||
|
|
|
@ -129,11 +129,11 @@ namespace SHADE
|
||||||
for (auto& predResource : prereq->attResources)
|
for (auto& predResource : prereq->attResources)
|
||||||
{
|
{
|
||||||
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
|
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
|
||||||
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping.contains(resourceID))
|
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping->contains(resourceID))
|
||||||
{
|
{
|
||||||
// Get the resource's attachment index in BOTH the predecessor and the current node
|
// Get the resource's attachment index in BOTH the predecessor and the current node
|
||||||
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping[resourceID];
|
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping->at(resourceID);
|
||||||
uint32_t resourceAttIndex = node->resourceAttachmentMapping[resourceID];
|
uint32_t resourceAttIndex = node->resourceAttachmentMapping->at(resourceID);
|
||||||
|
|
||||||
// Use the resource attachment index to get the attachment description in the renderpass
|
// Use the resource attachment index to get the attachment description in the renderpass
|
||||||
auto& attDesc = node->attachmentDescriptions[resourceAttIndex];
|
auto& attDesc = node->attachmentDescriptions[resourceAttIndex];
|
||||||
|
|
|
@ -124,7 +124,7 @@ namespace SHADE
|
||||||
, framebuffers{}
|
, framebuffers{}
|
||||||
, prereqNodes{ std::move(predecessors) }
|
, prereqNodes{ std::move(predecessors) }
|
||||||
, attachmentDescriptions{}
|
, attachmentDescriptions{}
|
||||||
, resourceAttachmentMapping{}
|
, resourceAttachmentMapping { new std::unordered_map<uint64_t, uint32_t> }
|
||||||
, attResources{ }
|
, attResources{ }
|
||||||
, subpasses{}
|
, subpasses{}
|
||||||
, executed{ false }
|
, executed{ false }
|
||||||
|
@ -163,7 +163,7 @@ namespace SHADE
|
||||||
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
|
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
|
||||||
containsSwapchainImage = true;
|
containsSwapchainImage = true;
|
||||||
|
|
||||||
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
resourceAttachmentMapping->try_emplace(attResources[i].GetId().Raw, i);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!containsSwapchainImage)
|
if (!containsSwapchainImage)
|
||||||
|
@ -254,7 +254,7 @@ namespace SHADE
|
||||||
(
|
(
|
||||||
subpassName,
|
subpassName,
|
||||||
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
||||||
&resourceAttachmentMapping
|
resourceAttachmentMapping.get()
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace SHADE
|
||||||
std::vector<vk::SubpassDependency> spDeps;
|
std::vector<vk::SubpassDependency> spDeps;
|
||||||
|
|
||||||
//! For indexing resources fast
|
//! For indexing resources fast
|
||||||
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping;
|
std::unique_ptr<std::unordered_map<uint64_t, uint32_t>> resourceAttachmentMapping;
|
||||||
|
|
||||||
//! For indexing subpasses
|
//! For indexing subpasses
|
||||||
std::map<std::string, uint32_t> subpassIndexing;
|
std::map<std::string, uint32_t> subpassIndexing;
|
||||||
|
|
|
@ -97,7 +97,7 @@ namespace SHADE
|
||||||
colorReferences = std::move(rhs.colorReferences);
|
colorReferences = std::move(rhs.colorReferences);
|
||||||
depthReferences = std::move(rhs.depthReferences);
|
depthReferences = std::move(rhs.depthReferences);
|
||||||
inputReferences = std::move(rhs.inputReferences);
|
inputReferences = std::move(rhs.inputReferences);
|
||||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||||
descriptorSetLayout = rhs.descriptorSetLayout;
|
descriptorSetLayout = rhs.descriptorSetLayout;
|
||||||
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
||||||
graphStorage = rhs.graphStorage;
|
graphStorage = rhs.graphStorage;
|
||||||
|
|
|
@ -86,8 +86,16 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (bufferHandle)
|
if (bufferHandle)
|
||||||
{
|
{
|
||||||
// Resize
|
// Resize if we need to resize
|
||||||
bufferHandle->ResizeReplace(size, src, size);
|
if (bufferHandle->GetSizeStored() < size)
|
||||||
|
{
|
||||||
|
bufferHandle->ResizeReplace(size, src, size);
|
||||||
|
}
|
||||||
|
// Otherwise just copy the data over
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bufferHandle->MapWriteUnmap(src, size, 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -113,8 +121,16 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (bufferHandle)
|
if (bufferHandle)
|
||||||
{
|
{
|
||||||
// Resize
|
// Resize if we need to resize
|
||||||
bufferHandle->ResizeReplace(size, src, size); // TODO: Set to host visible method?
|
if (bufferHandle->GetSizeStored() < size)
|
||||||
|
{
|
||||||
|
bufferHandle->ResizeReplace(size, src, size);
|
||||||
|
}
|
||||||
|
// Otherwise just copy the data over
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bufferHandle->MapWriteUnmap(src, size, 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -38,6 +38,11 @@ namespace SHADE
|
||||||
class SHResourceLibrary : public SHResourceLibraryBase
|
class SHResourceLibrary : public SHResourceLibraryBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
using dense_iterator = typename SparseSet<T>::dense_iterator;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructor */
|
/* Constructor */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -74,6 +79,16 @@ namespace SHADE
|
||||||
/// <returns>Read-only reference to the resource object.</returns>
|
/// <returns>Read-only reference to the resource object.</returns>
|
||||||
const T& Get(Handle<T> handle) const;
|
const T& Get(Handle<T> handle) const;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the dense array of the SparseSet.
|
||||||
|
/// These iterators should not be used to manipulate the underlying vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
|
||||||
|
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
|
@ -96,6 +111,12 @@ namespace SHADE
|
||||||
class SHResourceHub final
|
class SHResourceHub final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
template<typename T>
|
||||||
|
using dense_iterator = typename SHResourceLibrary<T>::dense_iterator;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructors/Destructors */
|
/* Constructors/Destructors */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -138,6 +159,18 @@ namespace SHADE
|
||||||
template<typename T>
|
template<typename T>
|
||||||
const T& Get(Handle<T> handle) const;
|
const T& Get(Handle<T> handle) const;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the dense array of the SparseSet.
|
||||||
|
/// These iterators should not be used to manipulate the underlying vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type of resource to access.</typeparam>
|
||||||
|
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
|
||||||
|
template <typename T>
|
||||||
|
std::pair<dense_iterator<T>, dense_iterator<T>> GetDenseAccess();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Type Definition */
|
/* Type Definition */
|
||||||
|
|
|
@ -79,6 +79,15 @@ namespace SHADE
|
||||||
return objects[handle.GetId().Data.Index];
|
return objects[handle.GetId().Data.Index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* ResourceLibrary - Direct Dense Access Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
template<typename T>
|
||||||
|
std::pair<typename SHResourceLibrary<T>::dense_iterator, typename SHResourceLibrary<T>::dense_iterator> SHResourceLibrary<T>::GetDenseAccess()
|
||||||
|
{
|
||||||
|
return objects.GetDenseAccess();
|
||||||
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* ResourceLibrary - Helper Functions */
|
/* ResourceLibrary - Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -105,7 +114,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* ResourceManager - Usage Functions */
|
/* ResourceHub - Usage Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
template <typename T, typename ... Args>
|
template <typename T, typename ... Args>
|
||||||
Handle<T> SHResourceHub::Create(Args&&... args)
|
Handle<T> SHResourceHub::Create(Args&&... args)
|
||||||
|
@ -132,7 +141,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* ResourceManager - Helper Functions */
|
/* ResourceHub - Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
SHResourceLibrary<T>& SHResourceHub::getLibrary()
|
SHResourceLibrary<T>& SHResourceHub::getLibrary()
|
||||||
|
@ -161,4 +170,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return const_cast<SHResourceHub*>(this).getLibrary<T>();
|
return const_cast<SHResourceHub*>(this).getLibrary<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* ResourceHub - Direct Dense Access Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
template <typename T>
|
||||||
|
std::pair<typename SHResourceHub::dense_iterator<T>, typename SHResourceHub::dense_iterator<T>> SHResourceHub::GetDenseAccess()
|
||||||
|
{
|
||||||
|
return getLibrary<T>().GetDenseAccess();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -103,4 +103,17 @@ namespace SHADE
|
||||||
|
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::optional<std::string> SHResourceManager::GetAssetName(Handle<void> handle)
|
||||||
|
{
|
||||||
|
const Handle GENERIC_HANDLE = Handle(handle);
|
||||||
|
auto assetId = GetAssetID(GENERIC_HANDLE);
|
||||||
|
if (assetId.has_value())
|
||||||
|
{
|
||||||
|
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
|
||||||
|
if (ASSET_INFO.has_value())
|
||||||
|
return ASSET_INFO.value().name;
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,8 +13,6 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
// STL Includes
|
// STL Includes
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
namespace SHADE { class SHMaterial; }
|
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "SHResourceLibrary.h"
|
#include "SHResourceLibrary.h"
|
||||||
|
@ -31,17 +29,26 @@ namespace SHADE { class SHMaterial; }
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Forward Declarations */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
class SHMaterial;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Template structs that maps a resource to their loaded asset representation type.
|
/// Template structs that maps a resource to their loaded asset representation type.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
template<typename T = void>
|
template<typename T = void>
|
||||||
struct SHResourceLoader { using AssetType = void; };
|
struct SHResourceLoader { using AssetType = void; };
|
||||||
template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshData; };
|
template<> struct SHResourceLoader<SHMesh> { using AssetType = SHMeshData; };
|
||||||
template<> struct SHResourceLoader<SHTexture> { using AssetType = SHTextureAsset; };
|
template<> struct SHResourceLoader<SHTexture> { using AssetType = SHTextureAsset; };
|
||||||
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
|
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
|
||||||
template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
|
template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
|
||||||
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
|
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
|
||||||
/// <summary>
|
|
||||||
|
/// <summary>
|
||||||
/// Static class responsible for loading and caching runtime resources from their
|
/// Static class responsible for loading and caching runtime resources from their
|
||||||
/// serialised Asset IDs.
|
/// serialised Asset IDs.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -57,9 +64,7 @@ namespace SHADE
|
||||||
/// Note that for specific types, the retrieved Handle may not be valid until after
|
/// Note that for specific types, the retrieved Handle may not be valid until after
|
||||||
/// FinaliseChanges() is called.
|
/// FinaliseChanges() is called.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="ResourceType">
|
/// <typeparam name="ResourceType">Type of resource to load.</typeparam>
|
||||||
/// Type of resource to load.
|
|
||||||
/// </typeparam>
|
|
||||||
/// <param name="assetId">Asset ID of the resource to load.</param>
|
/// <param name="assetId">Asset ID of the resource to load.</param>
|
||||||
/// <returns>Handle to a loaded runtime asset.</returns>
|
/// <returns>Handle to a loaded runtime asset.</returns>
|
||||||
template<typename ResourceType>
|
template<typename ResourceType>
|
||||||
|
@ -67,6 +72,17 @@ namespace SHADE
|
||||||
template<>
|
template<>
|
||||||
static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId);
|
static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// Retrieves an existing loaded object of the specified type if it has already been
|
||||||
|
/// loaded prior.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="ResourceType">Type of resource to load.</typeparam>
|
||||||
|
/// <param name="assetId">Asset ID of the resource to retrieve.</param>
|
||||||
|
/// <returns>
|
||||||
|
/// Handle to a loaded runtime asset. Null handle if not loaded before.
|
||||||
|
/// </returns>
|
||||||
|
template<typename ResourceType>
|
||||||
|
static Handle<ResourceType> Get(AssetID assetId);
|
||||||
|
/// <summary>
|
||||||
/// Unloads an existing loaded asset. Attempting to unload an invalid Handle will
|
/// Unloads an existing loaded asset. Attempting to unload an invalid Handle will
|
||||||
/// simply do nothing except emit a warning.
|
/// simply do nothing except emit a warning.
|
||||||
/// Faster than the untemplated version.
|
/// Faster than the untemplated version.
|
||||||
|
@ -114,6 +130,31 @@ namespace SHADE
|
||||||
/// value.
|
/// value.
|
||||||
/// </return>
|
/// </return>
|
||||||
static std::optional<AssetID> GetAssetID(Handle<void> handle);
|
static std::optional<AssetID> GetAssetID(Handle<void> handle);
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the name associated with the AssetID that is associated with the
|
||||||
|
/// specified Handle.
|
||||||
|
/// Faster than the untemplated version.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="ResourceType">Type of resource to get the name of.</typeparam>
|
||||||
|
/// <param name="handle">Handle to get the name of.</param>
|
||||||
|
/// <return>
|
||||||
|
/// Name for the specified Handle. If the Handle is invalid, there will be no
|
||||||
|
/// value.
|
||||||
|
/// </return>
|
||||||
|
template<typename T>
|
||||||
|
static std::optional<std::string> GetAssetName(Handle<T> handle);
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the name associated with the AssetID that is associated with the
|
||||||
|
/// specified Handle.
|
||||||
|
/// Compared to the templated version, this function is slower as it requires
|
||||||
|
/// searching through the storage of all resource types.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="handle">Handle to get the name of.</param>
|
||||||
|
/// <return>
|
||||||
|
/// Name for the specified Handle. If the Handle is invalid, there will be no
|
||||||
|
/// value.
|
||||||
|
/// </return>
|
||||||
|
static std::optional<std::string> GetAssetName(Handle<void> handle);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -93,6 +93,16 @@ namespace SHADE
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename ResourceType>
|
||||||
|
Handle<ResourceType> SHResourceManager::Get(AssetID assetId)
|
||||||
|
{
|
||||||
|
auto [typedHandleMap, typedAssetIdMap] = getAssetHandleMap<ResourceType>();
|
||||||
|
if (typedHandleMap.get().contains(assetId))
|
||||||
|
return Handle<ResourceType>(typedHandleMap.get()[assetId]);
|
||||||
|
else
|
||||||
|
return Handle<ResourceType>();
|
||||||
|
}
|
||||||
|
|
||||||
template<typename ResourceType>
|
template<typename ResourceType>
|
||||||
void SHResourceManager::Unload(Handle<ResourceType> asset)
|
void SHResourceManager::Unload(Handle<ResourceType> asset)
|
||||||
{
|
{
|
||||||
|
@ -139,6 +149,18 @@ namespace SHADE
|
||||||
|
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
template<typename T>
|
||||||
|
std::optional<std::string> SHADE::SHResourceManager::GetAssetName(Handle<T> handle)
|
||||||
|
{
|
||||||
|
auto assetId = GetAssetID<T>(handle);
|
||||||
|
if (assetId.has_value())
|
||||||
|
{
|
||||||
|
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
|
||||||
|
if (ASSET_INFO.has_value())
|
||||||
|
return ASSET_INFO.value().name;
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
|
|
|
@ -49,6 +49,7 @@ namespace SHADE
|
||||||
using const_pointer = const T*;
|
using const_pointer = const T*;
|
||||||
using reference = T&;
|
using reference = T&;
|
||||||
using const_reference = const T&;
|
using const_reference = const T&;
|
||||||
|
using dense_iterator = typename std::vector<T>::iterator;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructors/Destructors */
|
/* Constructors/Destructors */
|
||||||
|
@ -59,10 +60,6 @@ namespace SHADE
|
||||||
SparseSet();
|
SparseSet();
|
||||||
~SparseSet() = default;
|
~SparseSet() = default;
|
||||||
|
|
||||||
//// Disallow moving or copying
|
|
||||||
//SparseSet(const SparseSet&) = delete;
|
|
||||||
//SparseSet(SparseSet&&) = delete;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -192,6 +189,16 @@ namespace SHADE
|
||||||
/// </exception>
|
/// </exception>
|
||||||
const T& operator[](index_type idx) const;
|
const T& operator[](index_type idx) const;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the dense array of the SparseSet.
|
||||||
|
/// These iterators should not be used to manipulate the underlying vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
|
||||||
|
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constants */
|
/* Constants */
|
||||||
|
|
|
@ -143,4 +143,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return at(idx);
|
return at(idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
template<typename T>
|
||||||
|
std::pair<typename SparseSet<T>::dense_iterator, typename SparseSet<T>::dense_iterator> SparseSet<T>::GetDenseAccess()
|
||||||
|
{
|
||||||
|
return { denseArray.begin(), denseArray.end() };
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue