Canvas and UI Component #222
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@ -12,7 +12,7 @@ namespace SHADE
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:yaw(0.0f), pitch(0.0f), roll(0.0f)
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, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
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, perspProj(true), dirtyView(true), dirtyProj(true)
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, viewMatrix(), projMatrix()
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, viewMatrix(), perspProjMatrix(), orthoProjMatrix()
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, position(), offset()
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{
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ComponentFamily::GetID<SHCameraComponent>();
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@ -213,9 +213,22 @@ namespace SHADE
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const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
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{
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return projMatrix;
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if (perspProj)
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return perspProjMatrix;
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else
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return orthoProjMatrix;
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}
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const SHMatrix& SHCameraComponent::GetOrthoMatrix() const noexcept
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{
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return orthoProjMatrix;
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}
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const SHMatrix& SHCameraComponent::GetPerspectiveMatrix() const noexcept
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{
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return orthoProjMatrix;
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}
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//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
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//{
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// auto system = SHSystemManager::GetSystem<SHCameraSystem>();
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@ -29,12 +29,14 @@ namespace SHADE
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SHMatrix viewMatrix;
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SHMatrix projMatrix;
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SHMatrix perspProjMatrix;
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SHMatrix orthoProjMatrix;
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SHVec3 position;
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bool perspProj;
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SHVec3 offset;
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public:
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@ -78,6 +80,8 @@ namespace SHADE
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const SHMatrix& GetViewMatrix() const noexcept;
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const SHMatrix& GetProjMatrix() const noexcept;
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const SHMatrix& GetOrthoMatrix() const noexcept;
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const SHMatrix& GetPerspectiveMatrix() const noexcept;
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//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
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@ -15,36 +15,42 @@ namespace SHADE
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}
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SHMatrix SHCameraDirector::GetViewMatrix() const noexcept
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SHMatrix const& SHCameraDirector::GetViewMatrix() const noexcept
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{
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return viewMatrix;
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}
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SHMatrix SHCameraDirector::GetProjMatrix() const noexcept
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SHMatrix const& SHCameraDirector::GetProjMatrix() const noexcept
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{
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return projMatrix;
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}
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SHMatrix SHCameraDirector::GetVPMatrix() const noexcept
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SHMatrix const& SHCameraDirector::GetVPMatrix() const noexcept
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{
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return projMatrix * viewMatrix;
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}
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SHCameraComponent* SHCameraDirector::GetMainCameraComponent() noexcept
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{
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if (mainCameraEID == MAX_EID)
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{
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auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
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if (dense.size() == 0)
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{
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return nullptr;
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}
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mainCameraEID = dense[0].GetEID();
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}
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SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
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if (!camComponent)
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{
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SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
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}
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}
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void SHCameraDirector::UpdateMatrix() noexcept
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{
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if (mainCameraEID == MAX_EID)
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{
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auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
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if (dense.size() == 0)
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{
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return;
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}
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mainCameraEID = dense[0].GetEID();
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}
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SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
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if (!camComponent)
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{
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SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
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}
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else
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SHCameraComponent* camComponent = GetMainCameraComponent();
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if(camComponent)
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{
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viewMatrix = camComponent->GetViewMatrix();
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projMatrix = camComponent->GetProjMatrix();
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@ -62,6 +68,24 @@ namespace SHADE
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mainCameraEID = camera.GetEID();
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}
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SHMatrix const& SHCameraDirector::GetOrthoMatrix() noexcept
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{
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SHCameraComponent* camComponent = GetMainCameraComponent();
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if (camComponent)
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return camComponent->GetOrthoMatrix();
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else
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return SHMatrix::Identity;
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}
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SHMatrix const& SHCameraDirector::GetPerspectiveMatrix() noexcept
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{
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SHCameraComponent* camComponent = GetMainCameraComponent();
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if (camComponent)
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return camComponent->GetPerspectiveMatrix();
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else
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return SHMatrix::Identity;
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}
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}
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@ -23,20 +23,20 @@ namespace SHADE
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EntityID transitionCameraEID;
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SHMatrix GetViewMatrix() const noexcept;
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SHMatrix GetProjMatrix() const noexcept;
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SHMatrix GetVPMatrix() const noexcept;
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SHMatrix const& GetViewMatrix() const noexcept;
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SHMatrix const& GetProjMatrix() const noexcept;
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SHMatrix const& GetVPMatrix() const noexcept;
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void UpdateMatrix() noexcept;
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void SetMainCamera(SHCameraComponent& cam) noexcept;
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SHMatrix const& GetOrthoMatrix() noexcept;
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SHMatrix const& GetPerspectiveMatrix() noexcept;
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private:
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SHMatrix viewMatrix;
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SHMatrix projMatrix;
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SHCameraComponent* GetMainCameraComponent() noexcept;
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protected:
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SHMatrix viewMatrix;
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SHMatrix projMatrix;
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};
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typedef Handle<SHCameraDirector> DirectorHandle;
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@ -107,7 +107,11 @@ namespace SHADE
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editorCamera.SetPitch(0.0f);
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editorCamera.SetYaw(0.0f);
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editorCamera.SetRoll(0.0f);
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editorCamera.SetWidth(1080.0f);
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editorCamera.SetHeight(720.0f);
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editorCamera.SetFar(10000000.0f);
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editorCamera.movementSpeed = 2.0f;
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editorCamera.perspProj = true;
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SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
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SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
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@ -210,39 +214,43 @@ namespace SHADE
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}
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if (camera.dirtyProj == true)
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{
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if (camera.perspProj == true)
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{
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//Perspective projection matrix.
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const float ASPECT_RATIO = (camera.GetAspectRatio());
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const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
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camera.projMatrix = SHMatrix::Identity;
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camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
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camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
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camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
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camera.projMatrix(3, 3) = 0.0f;
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camera.projMatrix(3, 2) = 1.0f;
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camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
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camera.perspProjMatrix = SHMatrix::Identity;
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camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
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camera.perspProjMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
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camera.perspProjMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
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camera.perspProjMatrix(3, 3) = 0.0f;
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camera.perspProjMatrix(3, 2) = 1.0f;
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camera.perspProjMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
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camera.dirtyProj = false;
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}
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else
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{
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//const float R = camera.width * 0.5f;
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//const float L = -R;
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//const float T = camera.height * 0.5f;
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//const float B = -T;
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//Orthographic projection matrix
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//camera.projMatrix = SHMatrix::Identity;
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//camera.projMatrix(0, 0) = 2.0f / (R - L);
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//camera.projMatrix(1, 1) = 2.0f / (B - T);
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//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
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//camera.projMatrix(3, 0) = -(R + L) / (R - L);
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//camera.projMatrix(3, 1) = -(B + T) / (B - T);
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//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
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const float right = camera.GetWidth() * 0.5f;
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const float left = -right;
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const float top = camera.GetHeight() * 0.5f;
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const float btm = -top;
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const float n = camera.GetNear();
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const float f = camera.GetFar();
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camera.orthoProjMatrix = SHMatrix::Identity;
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camera.orthoProjMatrix(0, 0) = 2.0f / (right - left);
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camera.orthoProjMatrix(1, 1) = 2.0f / (btm - top);
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camera.orthoProjMatrix(2, 2) = 1.0f / (f-n);
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camera.orthoProjMatrix(0, 3) = -(right + left) / (right - left);
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camera.orthoProjMatrix(1, 3) = -(btm + top) / (btm - top);
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camera.orthoProjMatrix(2, 3) = -n / (f-n);
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camera.orthoProjMatrix(3, 3) = 1.0f;
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|
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camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
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//camera.projMatrix.Transpose();
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|
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camera.dirtyProj = false;
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}
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|
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}
|
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}
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|
@ -252,8 +260,6 @@ namespace SHADE
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SHVec3 up = { 0.0f,1.0f,0.0f };
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|
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|
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|
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target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
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target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
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target += camera.position;
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|
@ -287,6 +293,9 @@ namespace SHADE
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if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID()))
|
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system->UpdateCameraComponent(cam);
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}
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||||
|
||||
|
||||
|
||||
for (auto& handle : system->directorHandleList)
|
||||
{
|
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handle->UpdateMatrix();
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|
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|
@ -218,7 +218,7 @@ namespace SHADE
|
|||
EntityID result = MAX_EID;
|
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for (auto& entity : entityVec)
|
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{
|
||||
if (entity->name == name)
|
||||
if (entity && entity->name == name)
|
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result = entity->GetEID();
|
||||
}
|
||||
return result;
|
||||
|
|
Loading…
Reference in New Issue