Update changes to scripts and AudioSystem #224

Merged
glencelow merged 15 commits from PlayerController into main 2022-11-18 19:01:24 +08:00
3 changed files with 46 additions and 28 deletions
Showing only changes of commit 37bbf22779 - Show all commits

View File

@ -62,7 +62,7 @@
NumberOfChildren: 3
Components:
Transform Component:
Translate: {x: -3.06177855, y: -3.67369723, z: -5}
Translate: {x: -0.867276311, y: -3.67369723, z: -9.76580334}
Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
@ -92,7 +92,7 @@
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts:
- Type: PlayerController
currentState: 1
currentState: 0
maxMoveVel: 2
moveForce: 50
sprintMultiplier: 2
@ -123,12 +123,12 @@
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: -0.109950222, y: 6.26573324, z: 0}
Rotate: {x: -0.549778998, y: 1.59691703, z: 0}
Scale: {x: 1, y: 1, z: 1}
Camera Component:
Position: {x: -3.06177855, y: -3.67369723, z: -5}
Pitch: -6.29968357
Yaw: 359.000061
Position: {x: -0.867276311, y: -3.67369723, z: -9.76580334}
Pitch: -31.5000153
Yaw: 91.4966049
Roll: 0
Width: 1920
Height: 1080

View File

@ -30,11 +30,10 @@ public class PlayerController : Script
private Transform tranform;
private Camera cam;
private PickAndThrow pat;
private StateMachine stateMachine;
public bool holdItem { get; set; }
[SerializeField]
[Tooltip("The current state fo the raccoon")]
public RaccoonStates currentState = RaccoonStates.IDLE;
@ -114,12 +113,12 @@ public class PlayerController : Script
if (pat == null)
Debug.LogError("PickAndThrow is NULL!");
/* stateMachine = AddScript<StateMachine>();
stateMachine = AddScript<StateMachine>();
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
dictionary.Add(typeof(RunState), new RunState(stateMachine));
stateMachine.InitStateMachine(dictionary);*/
stateMachine.InitStateMachine(dictionary);
}
@ -129,6 +128,8 @@ public class PlayerController : Script
cam = GetComponentInChildren<Camera>();
GotCaught();
//Debug.Log($"{currentState}");
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Y: {rb.LinearVelocity.z}");
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
}
@ -136,11 +137,21 @@ public class PlayerController : Script
protected override void fixedUpdate()
{
//Rotation();
if (rb)
Debug.Log($"Before x: {rb.LinearVelocity.x} z:{rb.LinearVelocity.z}");
MoveKey();
if (rb)
rb.AddForce(new Vector3(-rb.GetForce().x, -rb.GetForce().y, -rb.GetForce().z));
Move();
Sprint();
Jump();
Gravity();
if (rb)
Debug.Log($"After x: {rb.LinearVelocity.x} z:{rb.LinearVelocity.z}");
}
@ -174,6 +185,7 @@ public class PlayerController : Script
axisMove += new Vector2(camerAixs.x, camerAixs.z);
}
if (Input.GetKey(Input.KeyCode.S))
{
Vector3 camerAixs = cam.GetForward();
@ -183,6 +195,7 @@ public class PlayerController : Script
zAxisMove = -camerAixs.z;
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
}
if (Input.GetKey(Input.KeyCode.A))
{
Vector3 camerAixs = cam.GetRight();
@ -192,6 +205,7 @@ public class PlayerController : Script
zAxisMove = -camerAixs.z;
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
}
if (Input.GetKey(Input.KeyCode.D))
{
Vector3 camerAixs = cam.GetRight();
@ -201,6 +215,7 @@ public class PlayerController : Script
zAxisMove = camerAixs.z;
axisMove += new Vector2(camerAixs.x, camerAixs.z);
}
axisMove.Normalise();
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
@ -226,8 +241,7 @@ public class PlayerController : Script
if (rb != null)
{
rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
Debug.Log($"axis:{axisMove.x} moveforce: {moveForce} X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
if (isMoveKeyPress)
{
if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
@ -253,6 +267,7 @@ public class PlayerController : Script
currentState = RaccoonStates.RUNNING;
if (stateMachine && !stateMachine.IsState(typeof(RunState)))
stateMachine.SetState(typeof(RunState));
holdItem = false;
if (!sprintIncreaseOnce)
{
@ -303,8 +318,9 @@ public class PlayerController : Script
}
}
if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
currentState = RaccoonStates.FALLING;
}
private void Rotation()
@ -331,7 +347,11 @@ public class PlayerController : Script
{
//check player vel.y if its close to zero its on the ground
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
{
isGrounded = true;
if (currentState == RaccoonStates.FALLING)
currentState = RaccoonStates.LANDED;
}
else
isGrounded = false;
@ -384,23 +404,23 @@ public class WalkState : BaseState
}
public override void OnEnter()
{
Debug.Log("WALK ENTER");
//Debug.Log("WALK ENTER");
}
public override void update()
{
Debug.Log("WALKING");
//Debug.Log("WALKING");
}
public override void fixedUpdate()
{
Debug.Log("FIXED WALKING");
//Debug.Log("FIXED WALKING");
}
public override void OnExit()
{
Debug.Log("WALK EXIT");
//Debug.Log("WALK EXIT");
}
public override void onTriggerEnter(CollisionInfo info)
{
Debug.Log("TRIGGER");
//Debug.Log("TRIGGER");
}
}
@ -413,19 +433,19 @@ public class RunState : BaseState
}
public override void OnEnter()
{
Debug.Log("Run ENTER");
//Debug.Log("Run ENTER");
}
public override void update()
{
Debug.Log("RUNING");
//Debug.Log("RUNING");
}
public override void fixedUpdate()
{
Debug.Log("FIXED RUNNING");
//Debug.Log("FIXED RUNNING");
}
public override void OnExit()
{
Debug.Log("Run EXIT");
//Debug.Log("Run EXIT");
}
}
@ -437,19 +457,19 @@ public class IdleState : BaseState
}
public override void OnEnter()
{
Debug.Log("IDLE ENTER");
//Debug.Log("IDLE ENTER");
}
public override void update()
{
Debug.Log("IDLING");
//Debug.Log("IDLING");
}
public override void fixedUpdate()
{
Debug.Log("FIXED IDLING");
//Debug.Log("FIXED IDLING");
}
public override void OnExit()
{
Debug.Log("IDLE EXIT");
//Debug.Log("IDLE EXIT");
}
}

View File

@ -66,7 +66,6 @@ public class StateMachine : Script
protected override void update()
{
Debug.Log("updating");
if (currentState != (null))
{
currentStateName = currentState.GetStateName();
@ -78,7 +77,6 @@ public class StateMachine : Script
protected override void fixedUpdate()
{
Debug.Log("fix update");
if (currentState != (null))
{
currentStateName = currentState.GetStateName();