Update changes to scripts and AudioSystem #224
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@ -0,0 +1,262 @@
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|||
- EID: 0
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||||
Name: Default
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
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||||
Camera Component:
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||||
Position: {x: 0, y: 0, z: 0}
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Pitch: 0
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Yaw: 0
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Roll: 0
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Width: 1920
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Height: 1080
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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Light Component:
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Position: {x: 0, y: 0, z: 0}
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Type: Directional
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Direction: {x: 1.79999995, y: 0, z: 1}
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Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
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Layer: 4294967295
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||||
Strength: 0
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||||
Scripts: ~
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||||
- EID: 1
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||||
Name: Default
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||||
IsActive: true
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||||
NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -1.440328, y: -4.41369677, z: -5}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 49.4798889, y: 0.5, z: 17.5}
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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RigidBody Component:
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Type: Static
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.00999999978
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Use Gravity: true
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Interpolate: true
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: false
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Freeze Rotation Y: false
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Freeze Rotation Z: false
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Scripts: ~
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- EID: 2
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Name: Player
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IsActive: true
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NumberOfChildren: 3
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Components:
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Transform Component:
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Translate: {x: -3.06177855, y: -3.67369723, z: -5}
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Rotate: {x: -0, y: 0, z: 0}
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Scale: {x: 2, y: 2, z: 2}
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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RigidBody Component:
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Type: Dynamic
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Mass: 1
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Drag: 2
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Angular Drag: 0
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Use Gravity: false
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Interpolate: false
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: true
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Freeze Rotation Z: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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Scripts:
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- Type: PlayerController
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currentState: 1
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maxMoveVel: 2
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moveForce: 50
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sprintMultiplier: 2
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rotationFactorPerFrame: 1
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maxJumpHeight: 4
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maxJumpTime: 0.75
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fallMultipler: 2
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lightMultiper: 0.75
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mediumMultiper: 0.5
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heavyMultiper: 0.25
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- Type: PickAndThrow
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holdPosition: [0, 1, 0]
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throwForce: [100, 200, 100]
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- EID: 3
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 1, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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Scripts: ~
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- EID: 4
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0.109950222, y: 6.26573324, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Camera Component:
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Position: {x: -3.06177855, y: -3.67369723, z: -5}
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Pitch: -6.29968357
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Yaw: 359.000061
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Roll: 0
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Width: 1920
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Height: 1080
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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Scripts:
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- Type: SHADE_Scripting.ThirdPersonCamera
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armLength: 2
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turnSpeedPitch: 0.300000012
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turnSpeedYaw: 0.5
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pitchClamp: 45
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- EID: 9
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Renderable Component:
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Mesh: 144838771
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Material: 123745521
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Scripts: ~
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- EID: 6
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Name: AI
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -8, y: -4.42369843, z: 2.5}
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Rotate: {x: -0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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RigidBody Component:
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Type: Dynamic
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Mass: 1
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Drag: 0
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Angular Drag: 0
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Use Gravity: true
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Interpolate: false
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: true
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Freeze Rotation Z: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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||||
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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Scripts: ~
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- EID: 7
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||||
Name: Default
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||||
IsActive: true
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||||
NumberOfChildren: 0
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Components:
|
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Transform Component:
|
||||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
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||||
Rotate: {x: -0, y: 0, z: -0}
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||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
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Renderable Component:
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Mesh: 149697411
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||||
Material: 126974645
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Scripts: ~
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- EID: 8
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||||
Name: Default
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||||
IsActive: true
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||||
NumberOfChildren: 0
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Components:
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Light Component:
|
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Position: {x: 0, y: 0, z: 0}
|
||||
Type: Ambient
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||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
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Layer: 4294967295
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Strength: 0.25
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Scripts: ~
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- EID: 5
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||||
Name: item
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
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||||
Translate: {x: 3.19870043, y: -3.67369723, z: -5}
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||||
Rotate: {x: -0, y: 0, z: 0}
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||||
Scale: {x: 2, y: 2, z: 2}
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Renderable Component:
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||||
Mesh: 144838771
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||||
Material: 123745521
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||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 0
|
||||
Angular Drag: 0
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Freeze Position X: false
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||||
Freeze Position Y: false
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||||
Freeze Position Z: false
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||||
Freeze Rotation X: true
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||||
Freeze Rotation Y: true
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||||
Freeze Rotation Z: true
|
||||
Collider Component:
|
||||
Colliders:
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||||
- Is Trigger: false
|
||||
Type: Box
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||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
- Is Trigger: true
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||||
Type: Box
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||||
Half Extents: {x: 2, y: 2, z: 2}
|
||||
Friction: 0.400000006
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||||
Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||
Scripts:
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||||
- Type: Item
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||||
Score: 1
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||||
currCategory: 0
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@ -0,0 +1,3 @@
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Name: PlayerControllerTest
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ID: 92100024
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Type: 5
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@ -0,0 +1,3 @@
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Name: SC_Item
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ID: 153136539
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Type: 9
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@ -0,0 +1,3 @@
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Name: SC_PickAndThrow
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ID: 154802724
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Type: 9
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@ -80,10 +80,6 @@ public class PlayerController : Script
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public float mediumMultiper = 0.5f;
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public float heavyMultiper = 0.25f;
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public PlayerController(GameObject gameObj) : base(gameObj)
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{
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||||
}
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||||
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||||
protected override void awake()
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{
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||||
//default setup
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@ -133,7 +129,7 @@ public class PlayerController : Script
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cam = GetComponentInChildren<Camera>();
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||||
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||||
GotCaught();
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||||
//Debug.Log($"X: {axisMove.x}" + $" Y: {axisMove.y}");
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||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Y: {rb.LinearVelocity.z}");
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||||
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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||||
}
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||||
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@ -229,8 +225,8 @@ public class PlayerController : Script
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{
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||||
if (rb != null)
|
||||
{
|
||||
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||||
rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
|
||||
Debug.Log($"axis:{axisMove.x} moveforce: {moveForce} X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
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||||
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||||
if (isMoveKeyPress)
|
||||
{
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||||
|
|
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@ -0,0 +1,3 @@
|
|||
Name: SC_PlayerController
|
||||
ID: 160432754
|
||||
Type: 9
|
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@ -0,0 +1,3 @@
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|||
Name: UT_BaseSate
|
||||
ID: 154709755
|
||||
Type: 9
|
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@ -10,8 +10,6 @@ public class StateMachine : Script
|
|||
public string currentStateName;
|
||||
public string currentAnimName;
|
||||
|
||||
public StateMachine(GameObject gameObj) : base(gameObj) { }
|
||||
|
||||
public void InitStateMachine(Dictionary<Type, BaseState> dictionary)
|
||||
{
|
||||
|
||||
|
|
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@ -0,0 +1,3 @@
|
|||
Name: UT_StateMachine
|
||||
ID: 166010611
|
||||
Type: 9
|
Loading…
Reference in New Issue