Update changes to scripts and AudioSystem #224
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@ -6,7 +6,7 @@ public class PickAndThrow : Script
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{
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public Vector3 holdPosition = new Vector3(0.0f, 1.0f, 0.0f);
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public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
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public GameObject item;
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public GameObject item { get; set; }
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private PlayerController pc;
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private Camera cam;
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private Transform itemTransform;
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@ -28,21 +28,7 @@ public class PickAndThrow : Script
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}
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protected override void update()
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{
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if (cam == null)
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cam = GetComponentInChildren<Camera>();
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else if (cam != null)
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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lastXDir = camerAixs.x;
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lastZDir = camerAixs.z;
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}
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RetrieveItemComponets();
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if (pc != null && inRange && !pc.holdItem && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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pc.holdItem = true;
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CalculateDir();
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if (pc != null && pc.holdItem && itemRidibody != null && itemTransform != null)
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{
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@ -58,10 +44,17 @@ public class PickAndThrow : Script
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itemRidibody.IsGravityEnabled = true;
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itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
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itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
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ResetItemObject();
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}
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}
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else if(!pc.holdItem && itemRidibody != null)
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itemRidibody.IsGravityEnabled = true;
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if (pc != null && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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{
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pc.holdItem = true;
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RetrieveItemComponets();
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}
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}
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private void ResetItemObject()
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@ -86,6 +79,19 @@ public class PickAndThrow : Script
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}
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}
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private void CalculateDir()
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{
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if (cam == null)
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cam = GetComponentInChildren<Camera>();
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else if (cam != null)
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{
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Vector3 camerAixs = cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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lastXDir = camerAixs.x;
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lastZDir = camerAixs.z;
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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@ -31,7 +31,7 @@ public class PlayerController : Script
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private Camera cam;
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private PickAndThrow pat;
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public StateMachine stateMachine;
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private StateMachine stateMachine;
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public bool holdItem { get; set; }
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[SerializeField]
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@ -80,7 +80,9 @@ public class PlayerController : Script
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public float mediumMultiper = 0.5f;
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public float heavyMultiper = 0.25f;
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public PlayerController(GameObject gameObj) : base(gameObj) { }
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public PlayerController(GameObject gameObj) : base(gameObj)
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{
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}
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protected override void awake()
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{
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@ -111,20 +113,18 @@ public class PlayerController : Script
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if(tranform == null)
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Debug.LogError("tranform is NULL!");
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//PickAndThrow checl
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//PickAndThrow check
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pat = GetScript<PickAndThrow>();
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if (pat == null)
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Debug.LogError("PickAndThrow is NULL!");
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stateMachine = GetComponent<StateMachine>();
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if (stateMachine)
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{
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
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dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
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dictionary.Add(typeof(RunState), new RunState(stateMachine));
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stateMachine.InitStateMachine(dictionary);
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}
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/* stateMachine = AddScript<StateMachine>();
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Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
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dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
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dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
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dictionary.Add(typeof(RunState), new RunState(stateMachine));
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stateMachine.InitStateMachine(dictionary);*/
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}
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protected override void update()
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@ -132,24 +132,15 @@ public class PlayerController : Script
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if (cam == null)
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cam = GetComponentInChildren<Camera>();
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//toRemove
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if (Input.GetKey(Input.KeyCode.G))
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{
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tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
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}
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GotCaught();
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MoveKey();
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//Debug.Log($"X: {axisMove.x}" + $" Y: {axisMove.y}");
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//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
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}
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protected override void fixedUpdate()
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{
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//Rotation();
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MoveKey();
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Move();
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Sprint();
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Jump();
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@ -184,6 +175,7 @@ public class PlayerController : Script
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camerAixs.Normalise();
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xAxisMove = camerAixs.x;
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zAxisMove = camerAixs.z;
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axisMove += new Vector2(camerAixs.x, camerAixs.z);
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}
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if (Input.GetKey(Input.KeyCode.S))
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@ -216,16 +208,20 @@ public class PlayerController : Script
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axisMove.Normalise();
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isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
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if (isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
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if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
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{
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currentState = RaccoonStates.WALKING;
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stateMachine.SetState(typeof(WalkState));
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if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
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stateMachine.SetState(typeof(WalkState));
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}
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if (!isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.IDLE;
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stateMachine.SetState(typeof(IdleState));
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if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
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stateMachine.SetState(typeof(IdleState));
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}
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}
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@ -259,7 +255,8 @@ public class PlayerController : Script
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if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
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{
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currentState = RaccoonStates.RUNNING;
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stateMachine.SetState(typeof(RunState));
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if (stateMachine && !stateMachine.IsState(typeof(RunState)))
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stateMachine.SetState(typeof(RunState));
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holdItem = false;
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if (!sprintIncreaseOnce)
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{
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@ -277,7 +274,8 @@ public class PlayerController : Script
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if (isMoveKeyPress)
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{
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currentState = RaccoonStates.WALKING;
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stateMachine.SetState(typeof(WalkState));
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if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
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stateMachine.SetState(typeof(WalkState));
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}
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sprintIncreaseOnce = false;
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moveForce = oldForce;
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@ -295,14 +293,14 @@ public class PlayerController : Script
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currentState = RaccoonStates.JUMP;
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Vector3 v = rb.LinearVelocity;
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v.y = initialJumpVel * 0.5f;
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if (pat != null && pat.item.GetScript<Item>() != null && holdItem)
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if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
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{
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Item item = pat.item.GetScript<Item>();
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if (item.currCategory == ItemCategory.LIGHT)
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if (item != null && item.currCategory == ItemCategory.LIGHT)
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v.y *= lightMultiper;
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if (item.currCategory == ItemCategory.MEDIUM)
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if (item != null && item.currCategory == ItemCategory.MEDIUM)
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v.y *= mediumMultiper;
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if (item.currCategory == ItemCategory.HEAVY)
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if (item != null && item.currCategory == ItemCategory.HEAVY)
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v.y *= heavyMultiper;
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}
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rb.LinearVelocity = v;
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@ -370,7 +368,8 @@ public class PlayerController : Script
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if (currentState == RaccoonStates.CAUGHT && tranform != null)
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{
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currentState = RaccoonStates.IDLE;
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stateMachine.SetState(typeof(IdleState));
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if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
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stateMachine.SetState(typeof(IdleState));
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tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
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}
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}
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@ -385,21 +384,30 @@ public class WalkState : BaseState
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{
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public WalkState(StateMachine stateMachine) : base(stateMachine)
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{
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stateName = "Patrol State";
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stateName = "Walk State";
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}
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public override void OnEnter()
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{
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Debug.Log("WALK ENTER");
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}
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public override void Update()
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public override void update()
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{
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Debug.Log("WALKING");
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}
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public override void fixedUpdate()
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{
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Debug.Log("FIXED WALKING");
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}
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public override void OnExit()
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{
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Debug.Log("WALK EXIT");
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}
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}
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public override void onTriggerEnter(CollisionInfo info)
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{
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Debug.Log("TRIGGER");
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}
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}
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public class RunState : BaseState
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{
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@ -411,9 +419,13 @@ public class RunState : BaseState
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{
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Debug.Log("Run ENTER");
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}
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public override void Update()
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public override void update()
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{
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Debug.Log("RUNNNING");
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Debug.Log("RUNING");
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}
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public override void fixedUpdate()
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{
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Debug.Log("FIXED RUNNING");
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}
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public override void OnExit()
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{
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@ -425,16 +437,20 @@ public class IdleState : BaseState
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{
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public IdleState(StateMachine stateMachine) : base(stateMachine)
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{
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stateName = "Run State";
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stateName = "Idle State";
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}
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public override void OnEnter()
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{
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Debug.Log("IDLE ENTER");
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}
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public override void Update()
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public override void update()
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{
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Debug.Log("IDLING");
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}
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public override void fixedUpdate()
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{
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Debug.Log("FIXED IDLING");
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}
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public override void OnExit()
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{
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Debug.Log("IDLE EXIT");
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@ -16,10 +16,11 @@ public abstract class BaseState
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public virtual void OnEnter()
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{
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}
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public abstract void Update();
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public abstract void update();
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public abstract void fixedUpdate();
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public virtual void OnExit()
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{
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@ -3,14 +3,14 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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public abstract class StateMachine : BaseComponent
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public class StateMachine : Script
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{
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private Dictionary<Type, BaseState> stateDictionary;
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public BaseState currentState = null;
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public string currentStateName;
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public string currentAnimName;
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public StateMachine(uint entity) : base(entity) { }
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public StateMachine(GameObject gameObj) : base(gameObj) { }
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public void InitStateMachine(Dictionary<Type, BaseState> dictionary)
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{
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@ -61,53 +61,65 @@ public abstract class StateMachine : BaseComponent
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return stateDictionary[type];
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}
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public void Update()
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{
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if (currentState != (null))
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{
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currentStateName = currentState.GetStateName();
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currentAnimName = currentState.GetAnimName();
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currentState.Update();
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}
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}
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public bool IsState(Type type)
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{
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return (currentState.GetType() == type);
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}
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public void onCollisionEnter(CollisionInfo info)
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protected override void update()
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{
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Debug.Log("updating");
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if (currentState != (null))
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{
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currentStateName = currentState.GetStateName();
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currentAnimName = currentState.GetAnimName();
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currentState.update();
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}
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}
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protected override void fixedUpdate()
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{
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Debug.Log("fix update");
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if (currentState != (null))
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{
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currentStateName = currentState.GetStateName();
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currentAnimName = currentState.GetAnimName();
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currentState.fixedUpdate();
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}
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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if (currentState != (null))
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currentState.onCollisionEnter(info);
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}
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public void onCollisionStay(CollisionInfo info)
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protected override void onCollisionStay(CollisionInfo info)
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{
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if (currentState != (null))
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currentState.onCollisionStay(info);
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}
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public void onCollisionExit(CollisionInfo info)
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protected override void onCollisionExit(CollisionInfo info)
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{
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if (currentState != (null))
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currentState.onCollisionExit(info);
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}
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|
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public void onTriggerEnter(CollisionInfo info)
|
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protected override void onTriggerEnter(CollisionInfo info)
|
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{
|
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if (currentState != (null))
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currentState.onTriggerEnter(info);
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}
|
||||
|
||||
public void onTriggerStay(CollisionInfo info)
|
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protected override void onTriggerStay(CollisionInfo info)
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{
|
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if (currentState != (null))
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currentState.onTriggerStay(info);
|
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}
|
||||
|
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public void onTriggerExit(CollisionInfo info)
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protected override void onTriggerExit(CollisionInfo info)
|
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{
|
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if (currentState != (null))
|
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currentState.onTriggerExit(info);
|
||||
|
|
Loading…
Reference in New Issue