Update changes to scripts and AudioSystem #224
|
@ -6,7 +6,7 @@ public class PickAndThrow : Script
|
|||
{
|
||||
public Vector3 holdPosition = new Vector3(0.0f, 1.0f, 0.0f);
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public GameObject item;
|
||||
public GameObject item { get; set; }
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
|
@ -28,21 +28,7 @@ public class PickAndThrow : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam != null)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
|
||||
RetrieveItemComponets();
|
||||
|
||||
if (pc != null && inRange && !pc.holdItem && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
pc.holdItem = true;
|
||||
CalculateDir();
|
||||
|
||||
if (pc != null && pc.holdItem && itemRidibody != null && itemTransform != null)
|
||||
{
|
||||
|
@ -58,10 +44,17 @@ public class PickAndThrow : Script
|
|||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
else if(!pc.holdItem && itemRidibody != null)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
|
||||
if (pc != null && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
pc.holdItem = true;
|
||||
RetrieveItemComponets();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
|
@ -86,6 +79,19 @@ public class PickAndThrow : Script
|
|||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam != null)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ public class PlayerController : Script
|
|||
private Camera cam;
|
||||
private PickAndThrow pat;
|
||||
|
||||
public StateMachine stateMachine;
|
||||
private StateMachine stateMachine;
|
||||
|
||||
public bool holdItem { get; set; }
|
||||
[SerializeField]
|
||||
|
@ -80,7 +80,9 @@ public class PlayerController : Script
|
|||
public float mediumMultiper = 0.5f;
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
public PlayerController(GameObject gameObj) : base(gameObj) { }
|
||||
public PlayerController(GameObject gameObj) : base(gameObj)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -111,20 +113,18 @@ public class PlayerController : Script
|
|||
if(tranform == null)
|
||||
Debug.LogError("tranform is NULL!");
|
||||
|
||||
//PickAndThrow checl
|
||||
//PickAndThrow check
|
||||
pat = GetScript<PickAndThrow>();
|
||||
if (pat == null)
|
||||
Debug.LogError("PickAndThrow is NULL!");
|
||||
|
||||
stateMachine = GetComponent<StateMachine>();
|
||||
if (stateMachine)
|
||||
{
|
||||
/* stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
|
||||
dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
|
||||
dictionary.Add(typeof(RunState), new RunState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
}
|
||||
stateMachine.InitStateMachine(dictionary);*/
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -132,24 +132,15 @@ public class PlayerController : Script
|
|||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
|
||||
//toRemove
|
||||
if (Input.GetKey(Input.KeyCode.G))
|
||||
{
|
||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
|
||||
GotCaught();
|
||||
MoveKey();
|
||||
|
||||
|
||||
|
||||
//Debug.Log($"X: {axisMove.x}" + $" Y: {axisMove.y}");
|
||||
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
//Rotation();
|
||||
MoveKey();
|
||||
Move();
|
||||
Sprint();
|
||||
Jump();
|
||||
|
@ -184,6 +175,7 @@ public class PlayerController : Script
|
|||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
if (Input.GetKey(Input.KeyCode.S))
|
||||
|
@ -216,15 +208,19 @@ public class PlayerController : Script
|
|||
axisMove.Normalise();
|
||||
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
|
||||
|
||||
if (isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
}
|
||||
|
||||
if (!isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
}
|
||||
}
|
||||
|
@ -259,6 +255,7 @@ public class PlayerController : Script
|
|||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(RunState)))
|
||||
stateMachine.SetState(typeof(RunState));
|
||||
holdItem = false;
|
||||
if (!sprintIncreaseOnce)
|
||||
|
@ -277,6 +274,7 @@ public class PlayerController : Script
|
|||
if (isMoveKeyPress)
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
}
|
||||
sprintIncreaseOnce = false;
|
||||
|
@ -295,14 +293,14 @@ public class PlayerController : Script
|
|||
currentState = RaccoonStates.JUMP;
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.y = initialJumpVel * 0.5f;
|
||||
if (pat != null && pat.item.GetScript<Item>() != null && holdItem)
|
||||
if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
|
||||
{
|
||||
Item item = pat.item.GetScript<Item>();
|
||||
if (item.currCategory == ItemCategory.LIGHT)
|
||||
if (item != null && item.currCategory == ItemCategory.LIGHT)
|
||||
v.y *= lightMultiper;
|
||||
if (item.currCategory == ItemCategory.MEDIUM)
|
||||
if (item != null && item.currCategory == ItemCategory.MEDIUM)
|
||||
v.y *= mediumMultiper;
|
||||
if (item.currCategory == ItemCategory.HEAVY)
|
||||
if (item != null && item.currCategory == ItemCategory.HEAVY)
|
||||
v.y *= heavyMultiper;
|
||||
}
|
||||
rb.LinearVelocity = v;
|
||||
|
@ -370,6 +368,7 @@ public class PlayerController : Script
|
|||
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
|
@ -385,22 +384,31 @@ public class WalkState : BaseState
|
|||
{
|
||||
public WalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Patrol State";
|
||||
stateName = "Walk State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void Update()
|
||||
public override void update()
|
||||
{
|
||||
Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
Debug.Log("TRIGGER");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RunState : BaseState
|
||||
{
|
||||
public RunState(StateMachine stateMachine) : base(stateMachine)
|
||||
|
@ -411,9 +419,13 @@ public class RunState : BaseState
|
|||
{
|
||||
Debug.Log("Run ENTER");
|
||||
}
|
||||
public override void Update()
|
||||
public override void update()
|
||||
{
|
||||
Debug.Log("RUNNNING");
|
||||
Debug.Log("RUNING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
Debug.Log("FIXED RUNNING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
|
@ -425,16 +437,20 @@ public class IdleState : BaseState
|
|||
{
|
||||
public IdleState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
stateName = "Idle State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
Debug.Log("IDLE ENTER");
|
||||
}
|
||||
public override void Update()
|
||||
public override void update()
|
||||
{
|
||||
Debug.Log("IDLING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
Debug.Log("FIXED IDLING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
Debug.Log("IDLE EXIT");
|
||||
|
|
|
@ -16,10 +16,11 @@ public abstract class BaseState
|
|||
|
||||
public virtual void OnEnter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public abstract void Update();
|
||||
public abstract void update();
|
||||
|
||||
public abstract void fixedUpdate();
|
||||
|
||||
public virtual void OnExit()
|
||||
{
|
||||
|
|
|
@ -3,14 +3,14 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public abstract class StateMachine : BaseComponent
|
||||
public class StateMachine : Script
|
||||
{
|
||||
private Dictionary<Type, BaseState> stateDictionary;
|
||||
public BaseState currentState = null;
|
||||
public string currentStateName;
|
||||
public string currentAnimName;
|
||||
|
||||
public StateMachine(uint entity) : base(entity) { }
|
||||
public StateMachine(GameObject gameObj) : base(gameObj) { }
|
||||
|
||||
public void InitStateMachine(Dictionary<Type, BaseState> dictionary)
|
||||
{
|
||||
|
@ -61,53 +61,65 @@ public abstract class StateMachine : BaseComponent
|
|||
|
||||
return stateDictionary[type];
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (currentState != (null))
|
||||
{
|
||||
currentStateName = currentState.GetStateName();
|
||||
currentAnimName = currentState.GetAnimName();
|
||||
currentState.Update();
|
||||
}
|
||||
|
||||
}
|
||||
public bool IsState(Type type)
|
||||
{
|
||||
return (currentState.GetType() == type);
|
||||
}
|
||||
|
||||
public void onCollisionEnter(CollisionInfo info)
|
||||
protected override void update()
|
||||
{
|
||||
Debug.Log("updating");
|
||||
if (currentState != (null))
|
||||
{
|
||||
currentStateName = currentState.GetStateName();
|
||||
currentAnimName = currentState.GetAnimName();
|
||||
currentState.update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
Debug.Log("fix update");
|
||||
if (currentState != (null))
|
||||
{
|
||||
currentStateName = currentState.GetStateName();
|
||||
currentAnimName = currentState.GetAnimName();
|
||||
currentState.fixedUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onCollisionEnter(info);
|
||||
}
|
||||
|
||||
public void onCollisionStay(CollisionInfo info)
|
||||
protected override void onCollisionStay(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onCollisionStay(info);
|
||||
}
|
||||
|
||||
public void onCollisionExit(CollisionInfo info)
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onCollisionExit(info);
|
||||
}
|
||||
|
||||
public void onTriggerEnter(CollisionInfo info)
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onTriggerEnter(info);
|
||||
}
|
||||
|
||||
public void onTriggerStay(CollisionInfo info)
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onTriggerStay(info);
|
||||
}
|
||||
|
||||
public void onTriggerExit(CollisionInfo info)
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onTriggerExit(info);
|
||||
|
|
Loading…
Reference in New Issue