Update changes to scripts and AudioSystem #224
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@ -0,0 +1,27 @@
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---
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name: Bug report
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about: Report a bug that should be fixed
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title: ''
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labels: ''
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assignees: ''
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---
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**Describe the bug**
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A clear and concise description of what the bug is.
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**To Reproduce**
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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**Expected behavior**
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A clear and concise description of what you expected to happen.
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**Screenshots**
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If applicable, add screenshots to help explain your problem.
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**Additional context**
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Add any other context about the problem here.
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@ -0,0 +1,20 @@
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---
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name: Feature request
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about: Suggest a feature for the project
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title: ''
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labels: ''
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assignees: ''
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---
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**Is your feature request related to a problem? Please describe.**
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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**Describe the solution you'd like**
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A clear and concise description of what you want to happen.
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**Describe alternatives you've considered**
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A clear and concise description of any alternative solutions or features you've considered.
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**Additional context**
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Add any other context or screenshots about the feature request here.
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@ -75,7 +75,8 @@ project "SHADE_Application"
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"26439",
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"26451",
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"26437",
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"4275"
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"4275",
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"4635"
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}
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linkoptions { "-IGNORE:4006" }
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|
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@ -8,8 +8,8 @@
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//#include "Scenes/SBEditorScene.h"
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#endif // SHEDITOR
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#include "Tools/SHLogger.h"
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#include "Tools/SHFileUtilties.h"
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#include "Tools/Logger/SHLogger.h"
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#include "Tools/Utilities/SHFileUtilties.h"
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#include <chrono>
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#include <ratio>
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@ -44,7 +44,7 @@
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#include "Scenes/SBMainScene.h"
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#include "Serialization/Configurations/SHConfigurationManager.h"
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#include "Tools/SHLogger.h"
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#include "Tools/Logger/SHLogger.h"
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#include "Tools/SHDebugDraw.h"
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using namespace SHADE;
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@ -60,6 +60,8 @@ namespace Sandbox
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_In_ INT nCmdShow
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)
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{
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SHLOG_INFO_D("Initialising SHADE engine")
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// Set working directory
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SHFileUtilities::SetWorkDirToExecDir();
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WindowData wndData{};
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|
|
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@ -1,6 +1,6 @@
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#include "SBpch.h"
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#include <Engine/SHEngine.h>
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#include <Tools/SHLogger.h>
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#include <Tools/Logger/SHLogger.h>
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#include <Tools/SHExceptionHandler.h>
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#include "Application/SBApplication.h"
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|
|
|
@ -27,6 +27,12 @@ project "SHADE_CSharp"
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warnings 'Extra'
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postbuildcommands
|
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{
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"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.xml\" \"%{outputdir}\"",
|
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"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.pdb\" \"%{outputdir}\""
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}
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filter "configurations:Debug"
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symbols "On"
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defines {"_DEBUG"}
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@ -41,12 +47,18 @@ project "SHADE_CSharp"
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require "vstudio"
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function platformsElement(cfg)
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function platformsElementCS(cfg)
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_p(2,'<Platforms>x64</Platforms>')
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end
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function docsElementCS(cfg)
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_p(2,'<GenerateDocumentationFile>true</GenerateDocumentationFile>')
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end
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function docsLocationElementCS(cfg)
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_p(2,'<DocumentationFile>$(OutDir)</DocumentationFile>')
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end
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premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
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return table.join(oldfn(cfg), {
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platformsElement,
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platformsElementCS, docsElementCS, docsLocationElementCS,
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})
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end)
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|
@ -78,7 +78,8 @@ project "SHADE_Engine"
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"26439",
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"26451",
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"26437",
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"4275"
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"4275",
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"4635"
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}
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linkoptions { "-IGNORE:4006" }
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|
|
|
@ -161,21 +161,39 @@ namespace SHADE
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newPath += PREFAB_FOLDER;
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newPath += name;
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newPath += PREFAB_EXTENSION;
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data = new SHPrefabAsset();
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{
|
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auto prefab = new SHPrefabAsset();
|
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prefab->name = name;
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|
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data = prefab;
|
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}
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|
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break;
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|
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case AssetType::SCENE:
|
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newPath += SCENE_FOLDER;
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newPath += name;
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newPath += SCENE_EXTENSION;
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data = new SHSceneAsset();
|
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|
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{
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auto scene = new SHSceneAsset();
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scene->name = name;
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|
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data = scene;
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}
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break;
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case AssetType::MATERIAL:
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newPath += MATERIAL_FOLDER;
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newPath += name;
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newPath += MATERIAL_EXTENSION;
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data = new SHMaterialAsset();
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{
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auto material = new SHMaterialAsset();
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material->name = name;
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data = material;
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}
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break;
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default:
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|
@ -192,7 +210,7 @@ namespace SHADE
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false
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};
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assetCollection.insert({
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auto result = assetCollection.emplace(
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id,
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SHAsset(
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name,
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@ -201,10 +219,13 @@ namespace SHADE
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newPath,
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false
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)
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});
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);
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assetData.emplace(id, data);
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SHAssetMetaHandler::WriteMetaData(asset);
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SaveAsset(id);
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return id;
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}
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@ -361,6 +382,21 @@ namespace SHADE
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modelPath += MODEL_EXTENSION;
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newPath = modelPath;
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}
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else if (ext == DDS_EXTENSION.data())
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{
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auto pathGen = SHTextureCompiler::CompileTextureAsset(path);
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if (!pathGen.has_value())
|
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{
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SHLOG_ERROR("Texture Compilation Failed for: {}", path.string());
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return;
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}
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newPath = pathGen.value();
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}
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else
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{
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SHLOG_WARNING("File Type compilation not yet Implemented: {}", path.string());
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return;
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}
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if (genMeta)
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{
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@ -376,7 +412,7 @@ namespace SHADE
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void SHAssetManager::RefreshDirectory() noexcept
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{
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SHFileSystem::DestroyDirectory(folderRoot);
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assetCollection.clear();
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//assetCollection.clear();
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BuildAssetCollection();
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}
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@ -507,7 +543,7 @@ namespace SHADE
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{
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SHAsset newAsset{
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path.stem().string(),
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GenerateAssetID(AssetType::SHADER_BUILT_IN),
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GenerateAssetID(AssetType::TEXTURE),
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AssetType::SHADER_BUILT_IN,
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path,
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false
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@ -560,6 +596,34 @@ namespace SHADE
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assetCollection.emplace(newAsset.id, newAsset);
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SHAssetMetaHandler::WriteMetaData(newAsset);
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return newAsset.id;
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}
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else if (ext == SCENE_EXTENSION)
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{
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SHAsset newAsset{
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path.stem().string(),
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GenerateAssetID(AssetType::SCENE),
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AssetType::SCENE,
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path,
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false
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};
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assetCollection.emplace(newAsset.id, newAsset);
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SHAssetMetaHandler::WriteMetaData(newAsset);
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return newAsset.id;
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}
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else if (ext == FONT_EXTENSION)
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{
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SHAsset newAsset{
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path.stem().string(),
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GenerateAssetID(AssetType::FONT),
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AssetType::FONT,
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path,
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false
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};
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assetCollection.emplace(newAsset.id, newAsset);
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SHAssetMetaHandler::WriteMetaData(newAsset);
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return newAsset.id;
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}
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}
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@ -571,8 +635,11 @@ namespace SHADE
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for (auto& file : toGenNew)
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{
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auto newID{ GenerateNewMeta(file->path).value() };
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file->assetMeta = &assetCollection[newID];
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auto newID{ GenerateNewMeta(file->path) };
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if (newID.has_value())
|
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{
|
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file->assetMeta = &assetCollection[newID.value()];
|
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}
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}
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for (auto& asset : std::ranges::views::values(assetCollection))
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@ -583,6 +650,12 @@ namespace SHADE
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for (auto i{ 0 }; i < asset.subAssets.size(); ++i)
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{
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auto const id = asset.subAssets[i]->id;
|
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|
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if (assetCollection.contains(id))
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{
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continue;
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}
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assetCollection[id] = *asset.subAssets[i];
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delete asset.subAssets[i];
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asset.subAssets[i] = &assetCollection[id];
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|
|
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@ -138,6 +138,7 @@ namespace SHADE
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metaFile.close();
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|
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meta.path = path.parent_path().string() + "/" + path.stem().string();
|
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meta.path.make_preferred();
|
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|
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return meta;
|
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}
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|
|
|
@ -7,7 +7,7 @@
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "ECS_Base/SHECSMacros.h"
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#include "Math/SHMath.h"
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#include "Math/Vector/SHVec3.h"
|
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#include <optional>
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#include <FMOD/fmod_studio.hpp>
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#include "SH_API.h"
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|
|
|
@ -5,7 +5,7 @@
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#include "ECS_Base/Managers/SHComponentManager.h"
|
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#include "ECS_Base/SHECSMacros.h"
|
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#include "ECS_Base/Managers/SHEntityManager.h"
|
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#include "Tools/SHLog.h"
|
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#include "Tools/Logger/SHLog.h"
|
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|
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namespace SHADE
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{
|
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|
|
|
@ -5,7 +5,7 @@
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#include "../Managers/SHSystemManager.h"
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#include "SHTestComponents.h"
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#include "SHTestSystems.h"
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#include "Tools/SHLogger.h"
|
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#include "Tools/Logger/SHLogger.h"
|
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|
||||
|
||||
|
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|
|
|
@ -23,7 +23,7 @@
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#include <imgui.h>
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#include "Serialization/SHSerialization.h"
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#include "Tools/SHClipboardUtilities.h"
|
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#include "Tools/Utilities/SHClipboardUtilities.h"
|
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|
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|
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namespace SHADE
|
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|
@ -345,10 +345,18 @@ namespace SHADE
|
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void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
|
||||
{
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
std::vector<EntityID> entitiesToParent{};
|
||||
std::ranges::copy_if(entities, std::back_inserter(entitiesToParent), [&sceneGraph](EntityID const& eid)
|
||||
{
|
||||
if (sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
|
||||
return true;
|
||||
return false;
|
||||
});
|
||||
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
SHEntityParentCommand::EntityParentData entityParentData;
|
||||
std::vector<EntityID> parentedEIDS;
|
||||
for (auto const& eid : entities)
|
||||
for (auto const& eid : entitiesToParent)
|
||||
{
|
||||
if(eid == parentEID)
|
||||
continue;
|
||||
|
|
|
@ -68,10 +68,10 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
|
||||
const auto componentType = rttr::type::get<T>();
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::PopID();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
|
@ -216,6 +216,89 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
ImGui::PopID();
|
||||
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHRigidBodyComponent* component)
|
||||
{
|
||||
if(!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRigidBodyComponent>());
|
||||
|
||||
const auto componentType = rttr::type::get<SHRigidBodyComponent>();
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
SHRigidBodyComponent::Type rbType = component->GetType();
|
||||
|
||||
auto enumAlign = rttr::type::get<SHRigidBodyComponent::Type>().get_enumeration();
|
||||
auto names = enumAlign.get_names();
|
||||
std::vector<const char*> list;
|
||||
for (auto const& name : names)
|
||||
list.push_back(name.data());
|
||||
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component, enumAlign](int const& idx)
|
||||
{
|
||||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
component->SetType((*it).convert<SHRigidBodyComponent::Type>());
|
||||
}, "RigidBody Type");
|
||||
|
||||
|
||||
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
||||
{
|
||||
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
|
||||
SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
|
||||
}
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragFloat("Drag", [component] {return component->GetDrag(); }, [component](float const& value) {component->SetDrag(value); }, "Drag");
|
||||
SHEditorWidgets::DragFloat("Angular Drag", [component] {return component->GetAngularDrag(); }, [component](float const& value) {component->SetAngularDrag(value); }, "Angular Drag");
|
||||
|
||||
SHEditorWidgets::CheckBox("Interpolate", [component] {return component->IsInterpolating(); }, [component](bool const& value) {component->SetInterpolate(value); }, "Interpolate");
|
||||
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Constraints", ICON_FA_LOCK).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
|
||||
SHEditorWidgets::TextLabel("Freeze Position");
|
||||
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezePositionX(); }, [component](bool const& value) {component->SetFreezePositionX(value); }, "Freeze Position - X"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezePositionY(); }, [component](bool const& value) {component->SetFreezePositionY(value); }, "Freeze Position - Y"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezePositionZ(); }, [component](bool const& value) {component->SetFreezePositionZ(value); }, "Freeze Position - Z");
|
||||
|
||||
SHEditorWidgets::TextLabel("Freeze Rotation");
|
||||
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezeRotationX(); }, [component](bool const& value) {component->SetFreezeRotationX(value); }, "Freeze Rotation - X"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezeRotationY(); }, [component](bool const& value) {component->SetFreezeRotationY(value); }, "Freeze Rotation - Y"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezeRotationZ(); }, [component](bool const& value) {component->SetFreezeRotationZ(value); }, "Freeze Rotation - Z");
|
||||
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
|
||||
//Debug Info (Read-Only)
|
||||
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragVec3("Velocity", { "X", "Y", "Z" }, [component] {return component->GetLinearVelocity(); }, [](SHVec3 const& value) {}, false, "Linear Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Angular\nVelocity", { "X", "Y", "Z" }, [component] {return component->GetAngularVelocity(); }, [](SHVec3 const& value) {}, false, "Angular Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
}
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
||||
{
|
||||
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
|
@ -223,7 +306,8 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(component);
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
|
||||
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
|
@ -275,21 +359,12 @@ namespace SHADE
|
|||
[&collider]
|
||||
{
|
||||
auto offset = collider->GetRotationOffset();
|
||||
offset.x = SHMath::RadiansToDegrees(offset.x);
|
||||
offset.y = SHMath::RadiansToDegrees(offset.y);
|
||||
offset.z = SHMath::RadiansToDegrees(offset.z);
|
||||
return offset;
|
||||
},
|
||||
[&collider](SHVec3 const& vec)
|
||||
{
|
||||
const SHVec3 vecInRad
|
||||
{
|
||||
SHMath::DegreesToRadians(vec.x)
|
||||
, SHMath::DegreesToRadians(vec.y)
|
||||
, SHMath::DegreesToRadians(vec.z)
|
||||
};
|
||||
collider->SetRotationOffset(vecInRad);
|
||||
});
|
||||
collider->SetRotationOffset(vec);
|
||||
}, true);
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
|
||||
|
@ -330,6 +405,7 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
|
@ -353,6 +429,7 @@ namespace SHADE
|
|||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
|
@ -360,6 +437,7 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
|
@ -397,5 +475,6 @@ namespace SHADE
|
|||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace SHADE
|
|||
|
||||
constexpr ImGuiWindowFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode;
|
||||
|
||||
//#==============================================================#
|
||||
//#==============================================================#
|
||||
//|| Public Member Functions ||
|
||||
//#==============================================================#
|
||||
SHEditorMenuBar::SHEditorMenuBar()
|
||||
|
@ -221,13 +221,20 @@ namespace SHADE
|
|||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
||||
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
||||
{
|
||||
if(editor->SaveScene())
|
||||
if(editor->editorState == SHEditor::State::STOP)
|
||||
{
|
||||
if (editor->SaveScene())
|
||||
{
|
||||
editor->Play();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
editor->Play();
|
||||
}
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
|
||||
if(ImGui::SmallButton(ICON_MD_PAUSE))
|
||||
{
|
||||
editor->Pause();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include "SHEditorWindow.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace SHADE
|
|||
|
||||
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
|
||||
|
||||
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||
if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||
{
|
||||
if (ImGui::IsKeyReleased(ImGuiKey_W))
|
||||
{
|
||||
|
@ -151,7 +151,7 @@ namespace SHADE
|
|||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Translate [Q]");
|
||||
ImGui::Text("Translate [W]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isTranslate)
|
||||
|
@ -169,7 +169,7 @@ namespace SHADE
|
|||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Rotate [W]");
|
||||
ImGui::Text("Rotate [E]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isRotate)
|
||||
|
@ -187,7 +187,7 @@ namespace SHADE
|
|||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Scale [E]");
|
||||
ImGui::Text("Scale [R]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isScale)
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/SHException.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "EditorWindow/SHEditorWindow.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
#include "Gizmos/SHTransformGizmo.h"
|
||||
#include "Events/SHEventDefines.h"
|
||||
#include "Events/SHEvent.h"
|
||||
|
|
|
@ -166,14 +166,14 @@ namespace SHADE
|
|||
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
static constexpr float defaultLabelColWidth = 80.0f;
|
||||
const ImGuiContext& g = *GImGui;
|
||||
bool valueChanged = false;
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.c_str());
|
||||
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
|
||||
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
||||
ImGui::SetColumnWidth(-1, 80.0f);
|
||||
ImGui::SetColumnWidth(-1, defaultLabelColWidth);
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered |= ImGui::IsItemHovered();
|
||||
|
@ -219,7 +219,7 @@ namespace SHADE
|
|||
}
|
||||
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||
{
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
|
@ -255,7 +255,7 @@ namespace SHADE
|
|||
bool isHovered = false;
|
||||
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||
{
|
||||
SHVec3 old = get();
|
||||
if(isAnAngleInRad)
|
||||
|
@ -293,7 +293,7 @@ namespace SHADE
|
|||
}
|
||||
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||
{
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
|
|
|
@ -12,11 +12,11 @@
|
|||
|
||||
//TODO Legacy code. Delete soon
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <cassert>
|
||||
#include <SHpch.h>
|
||||
#include "SHFramerateController.h"
|
||||
#include "../Tools/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -152,7 +152,10 @@ namespace SHADE
|
|||
bool found{ false };
|
||||
for (auto const& asset : assets)
|
||||
{
|
||||
assetCollection.emplace(asset.id, asset);
|
||||
if (!assetCollection.contains(asset.id))
|
||||
{
|
||||
assetCollection.emplace(asset.id, asset);
|
||||
}
|
||||
if (file.name == asset.name)
|
||||
{
|
||||
AssetPath path{ file.path };
|
||||
|
@ -170,22 +173,6 @@ namespace SHADE
|
|||
toGenerate.push_back(&file);
|
||||
}
|
||||
}
|
||||
//for (auto const& asset : assets)
|
||||
//{
|
||||
// assetCollection.emplace(asset.id, asset);
|
||||
// for(auto& file : folder->files)
|
||||
// {
|
||||
// if (file.name == asset.name)
|
||||
// {
|
||||
// AssetPath path{ file.path };
|
||||
// if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
|
||||
// {
|
||||
// file.assetMeta = &assetCollection[asset.id];
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
for (auto i {0}; i < folder->files.size(); ++i)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "SHVkCommandPool.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "SHVkCommandPool.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Renderpass/SHVkRenderpass.h"
|
||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHValidationLayersQuery.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
#include "SHVkDebugMessenger.h"
|
||||
#include "SHVulkanDebugUtil.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
//#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
//#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHVulkanDebugUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "SHVkDescriptorPool.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkLogicalDevice.h"
|
||||
#include "SHVkPhysicalDevice.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Windowing/Surface/SHVkSurface.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Graphics/Commands/SHVkCommandPool.h"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <unordered_map>
|
||||
#include "SHVkPhysicalDeviceLibrary.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Renderpass/SHVkRenderpass.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
|
||||
namespace SHADE
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkImage.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "SHVkImageView.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkImageView.h"
|
||||
#include "SHVkImage.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/Debugging/SHValidationLayersQuery.h"
|
||||
#include "Graphics/Debugging/SHVkDebugMessenger.h"
|
||||
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
|
||||
//#include <vulkan/vulkan_win32.h>
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightData.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Project Includes
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "SHCommonTypes.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -35,7 +36,7 @@ namespace SHADE
|
|||
Describes a Pipeline along with it's associated properties for this instance.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMaterial
|
||||
class SH_API SHMaterial
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "SHGraphicsConstants.h"
|
||||
#include "SHMaterial.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -43,9 +43,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
struct OverrideData
|
||||
{
|
||||
size_t Index;
|
||||
size_t DataSize;
|
||||
size_t StoredDataOffset;
|
||||
uint32_t Index;
|
||||
uint32_t DataSize;
|
||||
uint32_t StoredDataOffset;
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -11,6 +11,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
#include "SHMaterialInstance.h"
|
||||
#include "SHMaterial.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -34,26 +35,39 @@ namespace SHADE
|
|||
dataStore.reset(new char[dataStoreSize]);
|
||||
}
|
||||
|
||||
OverrideData od;
|
||||
od.Index = SHADER_INFO->GetVariableIndex(key);
|
||||
od.DataSize = sizeof(T);
|
||||
if (overrideData.empty())
|
||||
// Check if this was stored before
|
||||
const uint32_t VAR_IDX = SHADER_INFO->GetVariableIndex(key);
|
||||
auto existingOverride = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& od)
|
||||
{
|
||||
od.StoredDataOffset = 0;
|
||||
}
|
||||
else
|
||||
return od.Index == VAR_IDX;
|
||||
});
|
||||
|
||||
// Otherwise, create it
|
||||
if (existingOverride == overrideData.end())
|
||||
{
|
||||
const OverrideData& lastInsertedData = overrideData.back();
|
||||
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
||||
OverrideData od;
|
||||
od.Index = VAR_IDX;
|
||||
od.DataSize = sizeof(T);
|
||||
|
||||
if (overrideData.empty())
|
||||
{
|
||||
od.StoredDataOffset = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
const OverrideData& lastInsertedData = overrideData.back();
|
||||
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
||||
}
|
||||
|
||||
// Save the override data information
|
||||
overrideData.emplace_back(std::move(od));
|
||||
existingOverride = overrideData.end() - 1;
|
||||
}
|
||||
|
||||
// Get offset and modify the memory directly
|
||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset);
|
||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + existingOverride->StoredDataOffset);
|
||||
*dataPtr = value;
|
||||
|
||||
// Save the override data information
|
||||
overrideData.emplace_back(std::move(od));
|
||||
|
||||
|
||||
// Flag
|
||||
dataWasChanged = true;
|
||||
}
|
||||
|
@ -70,11 +84,22 @@ namespace SHADE
|
|||
// Search Override Data for the property
|
||||
uint32_t PROP_IDX = SHADER_INFO->GetVariableIndex(key);
|
||||
auto prop = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& data)
|
||||
{
|
||||
return PROP_IDX == data.Index;
|
||||
});
|
||||
{
|
||||
return PROP_IDX == data.Index;
|
||||
});
|
||||
|
||||
// No overrides, we get from the base material instead
|
||||
if (prop == overrideData.end())
|
||||
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
||||
{
|
||||
if (baseMaterial)
|
||||
{
|
||||
return baseMaterial->GetProperty<T>(key);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
||||
}
|
||||
}
|
||||
|
||||
// Get offset and return the memory directly
|
||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);
|
||||
|
|
|
@ -34,8 +34,11 @@ namespace SHADE
|
|||
void SHRenderable::OnDestroy()
|
||||
{
|
||||
// Remove from SuperBatch
|
||||
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
superBatch->Remove(this);
|
||||
if (sharedMaterial)
|
||||
{
|
||||
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
superBatch->Remove(this);
|
||||
}
|
||||
|
||||
// Free resources
|
||||
if (material)
|
||||
|
@ -88,6 +91,7 @@ namespace SHADE
|
|||
{
|
||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
|
||||
matChanged = true;
|
||||
}
|
||||
|
||||
return material;
|
||||
|
|
|
@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "SHRenderer.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHLightingSubSystem.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHRenderContext.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkPipelineLayout.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
|
||||
namespace SHADE
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHVkQueue.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Synchronization/SHVkSemaphore.h"
|
||||
#include "Graphics/Synchronization/SHVkFence.h"
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "SHAttachmentDescInitParams.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHShaderBlockInterface.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHShaderReflected.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkShaderModule.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/Devices/SHVkPhysicalDevice.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Windowing/Surface/SHVkSurface.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -483,6 +483,16 @@ namespace SHADE
|
|||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept
|
||||
{
|
||||
return Scale(scale) * Rotate(eulerAngles) * Translate(pos);
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept
|
||||
{
|
||||
return Scale(scale) * Rotate(rot) * Translate(pos);
|
||||
}
|
||||
|
||||
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
|
||||
{
|
||||
SHMatrix result;
|
||||
|
|
|
@ -131,34 +131,37 @@ namespace SHADE
|
|||
/* Static Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] static SHMatrix Transpose (const SHMatrix& matrix) noexcept;
|
||||
[[nodiscard]] static SHMatrix Inverse (const SHMatrix& matrix) noexcept;
|
||||
[[nodiscard]] static SHMatrix Transpose (const SHMatrix& matrix) noexcept;
|
||||
[[nodiscard]] static SHMatrix Inverse (const SHMatrix& matrix) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix Translate (float x, float y, float z) noexcept;
|
||||
[[nodiscard]] static SHMatrix Translate (const SHVec3& pos) noexcept;
|
||||
[[nodiscard]] static SHMatrix Translate (float x, float y, float z) noexcept;
|
||||
[[nodiscard]] static SHMatrix Translate (const SHVec3& pos) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHVec3& axis, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (float yaw, float pitch, float roll) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHVec3& eulerAngles) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHQuaternion& q) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateX (float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateY (float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateZ (float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHVec3& axis, float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (float yaw, float pitch, float roll) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHVec3& eulerAngles) noexcept;
|
||||
[[nodiscard]] static SHMatrix Rotate (const SHQuaternion& q) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateX (float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateY (float angleInRad) noexcept;
|
||||
[[nodiscard]] static SHMatrix RotateZ (float angleInRad) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix Scale (float uniformScaleFactor) noexcept;
|
||||
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
|
||||
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
|
||||
[[nodiscard]] static SHMatrix Scale (float uniformScaleFactor) noexcept;
|
||||
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
|
||||
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix CamToWorldLH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveFovRH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveFovLH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveRH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveLH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix OrthographicRH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix OrthographicLH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept;
|
||||
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept;
|
||||
|
||||
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix CamToWorldLH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveFovRH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveFovLH (float fov, float aspectRatio, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveRH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix PerspectiveLH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix OrthographicRH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
[[nodiscard]] static SHMatrix OrthographicLH (float width, float height, float nearPlane, float farPlane) noexcept;
|
||||
|
||||
// TODO(Diren): Billboard, Shadow, Projection & Reflection
|
||||
};
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "Vector/SHVec3.h"
|
||||
#include "SHMatrix.h"
|
||||
#include "SHMathHelpers.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "SHVec2.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
// Project Headers
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
|
|
|
@ -177,9 +177,21 @@ namespace SHADE
|
|||
{
|
||||
dirty = true;
|
||||
|
||||
const auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
auto* box = reinterpret_cast<SHBox*>(shape);
|
||||
|
||||
SHVec3 correctedHalfExtents = halfExtents;
|
||||
|
||||
// Get current relative halfExtents for error checking. 0 is ignored
|
||||
const SHVec3& CURRENT_RELATIVE_EXTENTS = box->GetRelativeExtents();
|
||||
for (size_t i = 0; i < SHVec3::SIZE; ++i)
|
||||
{
|
||||
if (SHMath::CompareFloat(halfExtents[i], 0.0f))
|
||||
correctedHalfExtents[i] = CURRENT_RELATIVE_EXTENTS[i];
|
||||
}
|
||||
|
||||
// Set the half extents relative to world scale
|
||||
const SHVec3 WORLD_EXTENTS = halfExtents * colliderComponent->GetScale() * 0.5f;
|
||||
const SHVec3 WORLD_EXTENTS = correctedHalfExtents * COLLIDER->GetScale() * 0.5f;
|
||||
|
||||
if (type != Type::BOX)
|
||||
{
|
||||
|
@ -189,18 +201,24 @@ namespace SHADE
|
|||
shape = new SHBox{ positionOffset, WORLD_EXTENTS };
|
||||
}
|
||||
|
||||
auto* box = reinterpret_cast<SHBox*>(shape);
|
||||
box->SetWorldExtents(WORLD_EXTENTS);
|
||||
box->SetRelativeExtents(halfExtents);
|
||||
box->SetRelativeExtents(correctedHalfExtents);
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetBoundingSphere(float radius)
|
||||
{
|
||||
dirty = true;
|
||||
|
||||
const auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
auto* sphere = reinterpret_cast<SHSphere*>(shape);
|
||||
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
|
||||
// Get current relative halfExtents for error checking. 0 is ignored
|
||||
const float CURRENT_RELATIVE_RADIUS = sphere->GetRelativeRadius();
|
||||
if (SHMath::CompareFloat(radius, 0.0f))
|
||||
radius = CURRENT_RELATIVE_RADIUS;
|
||||
|
||||
// Set the radius relative to world scale
|
||||
const SHVec3 WORLD_SCALE = colliderComponent->GetScale();
|
||||
const SHVec3 WORLD_SCALE = COLLIDER->GetScale();
|
||||
const float MAX_SCALE = SHMath::Max({ WORLD_SCALE.x, WORLD_SCALE.y, WORLD_SCALE.z });
|
||||
const float WORLD_RADIUS = radius * MAX_SCALE * 0.5f;
|
||||
|
||||
|
@ -212,8 +230,8 @@ namespace SHADE
|
|||
shape = new SHSphere{ positionOffset, WORLD_RADIUS };
|
||||
}
|
||||
|
||||
auto* sphere = reinterpret_cast<SHSphere*>(shape);
|
||||
sphere->SetWorldRadius(WORLD_RADIUS);
|
||||
sphere->SetRelativeRadius(radius);
|
||||
}
|
||||
|
||||
void SHCollisionShape::SetIsTrigger(bool trigger) noexcept
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace SHADE
|
|||
&& SHMath::CompareFloat(density, rhs.density);
|
||||
}
|
||||
|
||||
bool SHPhysicsMaterial::operator!=(const SHPhysicsMaterial& rhs) const noexcept
|
||||
bool SHPhysicsMaterial::operator!=(const SHPhysicsMaterial& rhs) const noexcept
|
||||
{
|
||||
return !SHMath::CompareFloat(friction, rhs.friction)
|
||||
|| !SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||
|
|
|
@ -302,6 +302,9 @@ namespace SHADE
|
|||
{
|
||||
static constexpr int FLAG_POS = 9;
|
||||
|
||||
if (newMass < 0.0f)
|
||||
return;
|
||||
|
||||
if (type != Type::DYNAMIC)
|
||||
{
|
||||
SHLOG_WARNING("Cannot set mass of a non-dynamic object {}", GetEID())
|
||||
|
@ -385,42 +388,62 @@ namespace SHADE
|
|||
|
||||
void SHRigidBodyComponent::AddForce(const SHVec3& force) const noexcept
|
||||
{
|
||||
system->AddForce(GetEID(), force);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyWorldForceAtCenterOfMass(force);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddForceAtLocalPos(const SHVec3& force, const SHVec3& localPos) const noexcept
|
||||
{
|
||||
system->AddForceAtLocalPos(GetEID(), force, localPos);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyWorldForceAtLocalPosition(force, localPos);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddForceAtWorldPos(const SHVec3& force, const SHVec3& worldPos) const noexcept
|
||||
{
|
||||
system->AddForceAtWorldPos(GetEID(), force, worldPos);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyWorldForceAtWorldPosition(force, worldPos);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddRelativeForce(const SHVec3& relativeForce) const noexcept
|
||||
{
|
||||
system->AddRelativeForce(GetEID(), relativeForce);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyLocalForceAtCenterOfMass(relativeForce);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddRelativeForceAtLocalPos(const SHVec3& relativeForce, const SHVec3& localPos) const noexcept
|
||||
{
|
||||
system->AddRelativeForceAtLocalPos(GetEID(), relativeForce, localPos);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyLocalForceAtLocalPosition(relativeForce, localPos);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddRelativeForceAtWorldPos(const SHVec3& relativeForce, const SHVec3& worldPos) const noexcept
|
||||
{
|
||||
system->AddRelativeForceAtWorldPos(GetEID(), relativeForce, worldPos);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyLocalForceAtWorldPosition(relativeForce, worldPos);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddTorque(const SHVec3& torque) const noexcept
|
||||
{
|
||||
system->AddTorque(GetEID(), torque);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyWorldTorque(torque);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddRelativeTorque(const SHVec3& relativeTorque) const noexcept
|
||||
{
|
||||
system->AddRelativeTorque(GetEID(), relativeTorque);
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->applyLocalTorque(relativeTorque);
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::ClearForces() const noexcept
|
||||
{
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->resetForce();
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::ClearTorque() const noexcept
|
||||
{
|
||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||
physicsObject->GetRigidBody()->resetTorque();
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
|
|
|
@ -125,14 +125,15 @@ namespace SHADE
|
|||
void AddForce (const SHVec3& force) const noexcept;
|
||||
void AddForceAtLocalPos (const SHVec3& force, const SHVec3& localPos) const noexcept;
|
||||
void AddForceAtWorldPos (const SHVec3& force, const SHVec3& worldPos) const noexcept;
|
||||
|
||||
void AddRelativeForce (const SHVec3& relativeForce) const noexcept;
|
||||
void AddRelativeForceAtLocalPos (const SHVec3& relativeForce, const SHVec3& localPos) const noexcept;
|
||||
void AddRelativeForceAtWorldPos (const SHVec3& relativeForce, const SHVec3& worldPos) const noexcept;
|
||||
|
||||
void AddTorque (const SHVec3& torque) const noexcept;
|
||||
void AddRelativeTorque (const SHVec3& relativeTorque) const noexcept;
|
||||
|
||||
void ClearForces () const noexcept;
|
||||
void ClearTorque () const noexcept;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
|
|
|
@ -277,23 +277,24 @@ namespace SHADE
|
|||
if (!rp3dBody->isActive())
|
||||
return;
|
||||
|
||||
int index = 0;
|
||||
for (auto& collisionShape : component.collisionShapes)
|
||||
const int NUM_SHAPES = static_cast<int>(component.collisionShapes.size());
|
||||
for (int i = 0; i < NUM_SHAPES; ++i)
|
||||
{
|
||||
auto& collisionShape = component.collisionShapes[i];
|
||||
|
||||
if (!collisionShape.dirty)
|
||||
continue;
|
||||
|
||||
switch (collisionShape.GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::BOX: syncBoxShape(index, collisionShape); break;
|
||||
case SHCollisionShape::Type::SPHERE: syncSphereShape(index, collisionShape); break;
|
||||
case SHCollisionShape::Type::BOX: syncBoxShape(i, collisionShape); break;
|
||||
case SHCollisionShape::Type::SPHERE: syncSphereShape(i, collisionShape); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
// TODO(Diren): Update Material
|
||||
syncMaterial(i, collisionShape);
|
||||
|
||||
collisionShape.dirty = false;
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -301,6 +302,14 @@ namespace SHADE
|
|||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsObject::syncMaterial(int colliderIndex, SHCollisionShape& collisionShape) const noexcept
|
||||
{
|
||||
auto& rp3dMaterial = rp3dBody->getCollider(colliderIndex)->getMaterial();
|
||||
rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction());
|
||||
rp3dMaterial.setBounciness(collisionShape.GetBounciness());
|
||||
rp3dMaterial.setMassDensity(collisionShape.GetDensity());
|
||||
}
|
||||
|
||||
void SHPhysicsObject::addBoxShape(SHCollisionShape& boxShape) const noexcept
|
||||
{
|
||||
const rp3d::Transform OFFSETS
|
||||
|
|
|
@ -96,6 +96,8 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void syncMaterial (int colliderIndex, SHCollisionShape& collisionShape) const noexcept;
|
||||
|
||||
// Box Shapes
|
||||
|
||||
void addBoxShape (SHCollisionShape& boxShape) const noexcept;
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "SHPhysicsSystem.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -62,7 +62,7 @@ namespace SHADE
|
|||
return collisionListener.GetTriggerInfoContainer();
|
||||
}
|
||||
|
||||
const SHPhysicsObject* const SHPhysicsSystem::GetPhysicsObject(EntityID eid) noexcept
|
||||
const SHPhysicsObject* SHPhysicsSystem::GetPhysicsObject(EntityID eid) noexcept
|
||||
{
|
||||
return objectManager.GetPhysicsObject(eid);
|
||||
}
|
||||
|
@ -223,55 +223,6 @@ namespace SHADE
|
|||
#endif
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddForce(EntityID eid, const SHVec3& force) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyWorldForceAtCenterOfMass(force);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddForceAtLocalPos(EntityID eid, const SHVec3& force, const SHVec3& localPos) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyWorldForceAtLocalPosition(force, localPos);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddForceAtWorldPos(EntityID eid, const SHVec3& force, const SHVec3& worldPos) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyWorldForceAtWorldPosition(force, worldPos);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddRelativeForce(EntityID eid, const SHVec3& relativeForce) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyLocalForceAtCenterOfMass(relativeForce);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddRelativeForceAtLocalPos(EntityID eid, const SHVec3& relativeForce, const SHVec3& localPos) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyLocalForceAtLocalPosition(relativeForce, localPos);
|
||||
}
|
||||
|
||||
|
||||
void SHPhysicsSystem::AddRelativeForceAtWorldPos(EntityID eid, const SHVec3& relativeForce, const SHVec3& worldPos) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyLocalForceAtWorldPosition(relativeForce, worldPos);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddTorque(EntityID eid, const SHVec3& torque) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyWorldTorque(torque);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::AddRelativeTorque(EntityID eid, const SHVec3& relativeTorque) noexcept
|
||||
{
|
||||
const auto* PHYSICS_OBJECT = objectManager.GetPhysicsObject(eid);
|
||||
PHYSICS_OBJECT->GetRigidBody()->applyLocalTorque(relativeTorque);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace SHADE
|
|||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllCollisionInfo () const noexcept;
|
||||
[[nodiscard]] const std::vector<SHCollisionInfo>& GetAllTriggerInfo () const noexcept;
|
||||
|
||||
[[nodiscard]] const SHPhysicsObject* const GetPhysicsObject (EntityID eid) noexcept;
|
||||
[[nodiscard]] const SHPhysicsObject* GetPhysicsObject (EntityID eid) noexcept;
|
||||
[[nodiscard]] const SHPhysicsObjectManager::PhysicsObjectEntityMap& GetPhysicsObjects () const noexcept;
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
|
@ -79,25 +79,13 @@ namespace SHADE
|
|||
|
||||
void ForceUpdate ();
|
||||
|
||||
// Specific Handling for Collision Shapes as they are not under the Component System
|
||||
// Specific Handling for Collision Shapes as they are not under the Component System.
|
||||
// This is done as events need to be sent out.
|
||||
// TODO(Diren): Consider using a static method through the ColliderComponent.
|
||||
|
||||
void AddCollisionShape (EntityID eid, int shapeIndex);
|
||||
void RemoveCollisionShape (EntityID eid, int shapeIndex);
|
||||
|
||||
// Forces are applied from components here. These functions should only be invoked during play (through scripts)
|
||||
// Thus there is no need to check for an editor.
|
||||
|
||||
void AddForce (EntityID eid, const SHVec3& force) noexcept;
|
||||
void AddForceAtLocalPos (EntityID eid, const SHVec3& force, const SHVec3& localPos) noexcept;
|
||||
void AddForceAtWorldPos (EntityID eid, const SHVec3& force, const SHVec3& worldPos) noexcept;
|
||||
|
||||
void AddRelativeForce (EntityID eid, const SHVec3& relativeForce) noexcept;
|
||||
void AddRelativeForceAtLocalPos (EntityID eid, const SHVec3& relativeForce, const SHVec3& localPos) noexcept;
|
||||
void AddRelativeForceAtWorldPos (EntityID eid, const SHVec3& relativeForce, const SHVec3& worldPos) noexcept;
|
||||
|
||||
void AddTorque (EntityID eid, const SHVec3& torque) noexcept;
|
||||
void AddRelativeTorque (EntityID eid, const SHVec3& relativeTorque) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* System Routines */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -13,11 +13,14 @@
|
|||
// Primary Header
|
||||
#include "SHPhysicsSystem.h"
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
|
||||
#include "Input/SHInputManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -136,16 +139,8 @@ namespace SHADE
|
|||
{
|
||||
if (scriptingSystem != nullptr)
|
||||
scriptingSystem->ExecuteFixedUpdates();
|
||||
|
||||
physicsSystem->worldState.world->update(static_cast<rp3d::decimal>(FIXED_DT));
|
||||
|
||||
// Clear all forces of every body in the scene after each update
|
||||
for (auto& physicsObject : physicsSystem->objectManager.physicsObjects | std::views::values)
|
||||
{
|
||||
auto* rp3dRigidBody = physicsObject.GetRigidBody();
|
||||
rp3dRigidBody->resetForce();
|
||||
rp3dRigidBody->resetTorque();
|
||||
}
|
||||
physicsSystem->worldState.world->update(static_cast<rp3d::decimal>(FIXED_DT));
|
||||
|
||||
accumulatedTime -= FIXED_DT;
|
||||
++count;
|
||||
|
|
|
@ -20,7 +20,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/Asset Types/SHAssetIncludes.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
||||
|
|
|
@ -37,5 +37,5 @@
|
|||
#include <span>
|
||||
|
||||
#include "Common/SHCommonTypes.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/SHException.h"
|
||||
|
|
|
@ -20,7 +20,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include <array>
|
||||
// External Dependencies
|
||||
#include <shlwapi.h> // PathRemoveFileSpecA
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -19,8 +19,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include <memory> // std::shared_ptr
|
||||
#include <thread> // std::this_thread::sleep_for
|
||||
// Project Headers
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/SHStringUtils.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/Utilities/SHStringUtilities.h"
|
||||
#include "ECS_Base/Events/SHEntityDestroyedEvent.h"
|
||||
#include "Events/SHEvent.h"
|
||||
#include "Events/SHEventReceiver.h"
|
||||
|
@ -272,6 +272,7 @@ namespace SHADE
|
|||
<ItemGroup>\n\
|
||||
<None Remove=\".gitignore\" />\n\
|
||||
<None Remove=\".gitmodules\" />\n\
|
||||
<None Remove=\"*.shmeta\" />\n\
|
||||
</ItemGroup>\n\
|
||||
<ItemGroup>\n\
|
||||
<Reference Include=\"SHADE_Managed\">\n";
|
||||
|
@ -615,7 +616,7 @@ namespace SHADE
|
|||
auto err = GetLastError();
|
||||
std::ostringstream oss;
|
||||
oss << "[ScriptEngine] Failed to launch process. Error code: " << std::hex << err
|
||||
<< " (" << SHStringUtils::GetWin32ErrorMessage(err) << ")";
|
||||
<< " (" << SHStringUtilities::GetWin32ErrorMessage(err) << ")";
|
||||
throw std::runtime_error(oss.str());
|
||||
}
|
||||
|
||||
|
@ -629,7 +630,7 @@ namespace SHADE
|
|||
auto err = GetLastError();
|
||||
std::ostringstream oss;
|
||||
oss << "[ScriptEngine] Failed to query process. Error code: " << std::hex << err
|
||||
<< " (" << SHStringUtils::GetWin32ErrorMessage(err) << ")";
|
||||
<< " (" << SHStringUtilities::GetWin32ErrorMessage(err) << ")";
|
||||
throw std::runtime_error(oss.str());
|
||||
}
|
||||
|
||||
|
@ -646,7 +647,7 @@ namespace SHADE
|
|||
std::wstring SHScriptEngine::generateBuildCommand(bool debug)
|
||||
{
|
||||
std::wostringstream oss;
|
||||
oss << "dotnet build \"" << SHStringUtils::StrToWstr(CSPROJ_PATH) << "\" -c ";
|
||||
oss << "dotnet build \"" << SHStringUtilities::StrToWstr(CSPROJ_PATH) << "\" -c ";
|
||||
oss << debug ? "Debug" : "Release";
|
||||
oss << " -o \"./tmp/\" -fl -flp:LogFile=build.log;Verbosity=quiet -r \"win-x64\"";
|
||||
return oss.str();
|
||||
|
|
|
@ -179,7 +179,9 @@ namespace SHADE
|
|||
{
|
||||
if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
|
||||
{
|
||||
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = YAML::convert<ComponentType>::encode(*component);
|
||||
auto componentNode = YAML::convert<ComponentType>::encode(*component);
|
||||
componentNode[IsActive.data()] = component->isActive;
|
||||
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = componentNode;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,11 +9,13 @@
|
|||
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
static constexpr std::string_view IsActive = "IsActive";
|
||||
|
||||
using AssetQueue = std::unordered_map<AssetID, AssetType>;
|
||||
struct SHSerializationHelper
|
||||
{
|
||||
|
@ -118,9 +120,9 @@ namespace SHADE
|
|||
YAML::Node node{};
|
||||
if (!component)
|
||||
return node;
|
||||
|
||||
auto componentType = rttr::type::get<ComponentType>();
|
||||
node = RTTRToNode(*component);
|
||||
node[IsActive.data()] = component->isActive;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
@ -198,6 +200,9 @@ namespace SHADE
|
|||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
if (!componentNode.IsDefined())
|
||||
return;
|
||||
if(componentNode[IsActive.data()].IsDefined())
|
||||
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||
|
||||
auto properties = rttrType.get_properties();
|
||||
for (auto const& prop : properties)
|
||||
{
|
||||
|
@ -227,8 +232,10 @@ namespace SHADE
|
|||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() && !component)
|
||||
return;
|
||||
|
||||
YAML::convert<ComponentType>::decode(GetComponentNode<ComponentType>(componentsNode, eid), *component);
|
||||
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
|
||||
if (componentNode[IsActive.data()].IsDefined())
|
||||
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||
YAML::convert<ComponentType>::decode(componentNode, *component);
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
|
|
|
@ -288,7 +288,15 @@ namespace YAML
|
|||
{
|
||||
YAML::Node node;
|
||||
node[MESH_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMesh>(rhs.GetMesh()).value_or(0);
|
||||
node[MAT_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMaterial>(rhs.GetMaterial()->GetBaseMaterial()).value_or(0);
|
||||
auto mat = rhs.GetMaterial();
|
||||
if (mat)
|
||||
{
|
||||
node[MAT_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHMaterial>(rhs.GetMaterial()->GetBaseMaterial()).value_or(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
node[MAT_YAML_TAG.data()] = 0;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
static bool decode(YAML::Node const& node, SHRenderable& rhs)
|
||||
|
|
|
@ -44,13 +44,6 @@ namespace SHADE
|
|||
SHLOG_FLOOR()
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
void SHLog::Trace(const std::string& msg) noexcept
|
||||
{
|
||||
SHLOG_TRACE(msg)
|
||||
}
|
||||
#endif
|
||||
|
||||
void SHLog_Info(const char* msg) noexcept
|
||||
{
|
||||
SHLOG_INFO(msg)
|
|
@ -323,34 +323,6 @@ namespace SHADE
|
|||
SHLOG_FLOOR()
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
void SHLogger::LogTrace(const std::string& msg) noexcept
|
||||
{
|
||||
SHLOG_TRACE(msg)
|
||||
}
|
||||
|
||||
void SHLogger::LogVerboseTrace(const std::string& msg, const std::source_location& src) noexcept
|
||||
{
|
||||
const bool SHOW_SRC_FILE = configFlags & (1U << 3);
|
||||
const bool SHOW_SRC_LINE = configFlags & (1U << 4);
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "[";
|
||||
if (SHOW_SRC_FILE)
|
||||
{
|
||||
ss << std::filesystem::path(src.file_name()).filename().string() << ", ";
|
||||
if (SHOW_SRC_LINE)
|
||||
{
|
||||
ss << src.line() << ", ";
|
||||
}
|
||||
}
|
||||
|
||||
ss << src.function_name() << "] " << msg;
|
||||
|
||||
SHLOG_TRACE(ss.str())
|
||||
}
|
||||
#endif
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
|
@ -177,8 +177,34 @@ namespace SHADE
|
|||
/*-------------------------------------------------------------------------------------*/
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define SHLOG_TRACE(format, ...) SHADE::SHLogger::UseTrivialPattern(); SPDLOG_LOGGER_TRACE(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
#define SHLOGV_TRACE(format, ...) SHADE::SHLogger::UseVerbosePattern(); SPDLOG_LOGGER_TRACE(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
|
||||
#define SHLOG_INFO_D(format, ...) SHADE::SHLogger::UseTrivialPattern(); SPDLOG_LOGGER_INFO(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
#define SHLOGV_INFO_D(format, ...) SHADE::SHLogger::UseVerbosePattern(); SPDLOG_LOGGER_INFO(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
|
||||
#define SHLOG_WARNING_D(format, ...) SHADE::SHLogger::UseTrivialPattern(); SPDLOG_LOGGER_WARN(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
#define SHLOGV_WARNING_D(format, ...) SHADE::SHLogger::UseVerbosePattern(); SPDLOG_LOGGER_WARN(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
|
||||
#define SHLOG_ERROR_D(format, ...) SHADE::SHLogger::UseTrivialPattern(); SPDLOG_LOGGER_ERROR(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
#define SHLOGV_ERROR_D(format, ...) SHADE::SHLogger::UseVerbosePattern(); SPDLOG_LOGGER_ERROR(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
|
||||
#define SHLOG_CRITICAL_D(format, ...) SHADE::SHLogger::UseTrivialPattern(); SPDLOG_LOGGER_CRITICAL(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
#define SHLOGV_CRITICAL_D(format, ...) SHADE::SHLogger::UseVerbosePattern(); SPDLOG_LOGGER_CRITICAL(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
||||
|
||||
#else
|
||||
|
||||
#define SHLOG_INFO_D(format, ...)
|
||||
#define SHLOGV_INFO_D(format, ...)
|
||||
|
||||
#define SHLOG_WARNING_D(format, ...)
|
||||
#define SHLOGV_WARNING_D(format, ...)
|
||||
|
||||
#define SHLOG_ERROR_D(format, ...)
|
||||
#define SHLOGV_ERROR_D(format, ...)
|
||||
|
||||
#define SHLOG_CRITICAL_D(format, ...)
|
||||
#define SHLOGV_CRITICAL_D(format, ...)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#define SHLOG_INFO(format, ...) SHADE::SHLogger::UseTrivialPattern(); SPDLOG_LOGGER_INFO(spdlog::get(SHLOGGER_NAME), format, ## __VA_ARGS__);
|
|
@ -18,7 +18,7 @@
|
|||
#include <cstdlib>
|
||||
|
||||
// Project Headers
|
||||
#include "SHLogger.h"
|
||||
#include "Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -12,10 +12,8 @@
|
|||
|
||||
// Primary Header
|
||||
#include "SHExceptionHandler.h"
|
||||
|
||||
// Project Headers
|
||||
#include "SHException.h"
|
||||
#include "SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/************************************************************************************//*!
|
||||
\file StringUtilities.cpp
|
||||
\file SHStringUtilities.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 29, 2021
|
||||
|
@ -12,22 +12,22 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Precompiled Header
|
||||
#include <SHpch.h>
|
||||
// Primary Header
|
||||
#include "SHStringUtils.h"
|
||||
#include "SHStringUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Utility Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
std::vector<std::string> SHStringUtils::Split(const std::string& str, const char& delim)
|
||||
std::vector<std::string> SHStringUtilities::Split(const std::string& str, const char& delim)
|
||||
{
|
||||
return Split<char>(str, delim);
|
||||
}
|
||||
std::vector<std::wstring> SHStringUtils::Split(const std::wstring& str, const wchar_t& delim)
|
||||
std::vector<std::wstring> SHStringUtilities::Split(const std::wstring& str, const wchar_t& delim)
|
||||
{
|
||||
return Split<wchar_t>(str, delim);
|
||||
}
|
||||
std::string SHStringUtils::WstrToStr(const std::wstring& wstr)
|
||||
std::string SHStringUtilities::WstrToStr(const std::wstring& wstr)
|
||||
{
|
||||
static std::vector<char> buffer;
|
||||
const int STR_SIZE = WideCharToMultiByte(CP_UTF8, 0, wstr.data(), static_cast<int>(wstr.size()), nullptr, 0, nullptr, nullptr) + 1 /* Null Terminator */;
|
||||
|
@ -35,7 +35,7 @@ namespace SHADE
|
|||
WideCharToMultiByte(CP_UTF8, 0, wstr.data(), static_cast<int>(wstr.size()), buffer.data(), MAX_PATH, nullptr, nullptr);
|
||||
return std::string(buffer.data());
|
||||
}
|
||||
std::wstring SHStringUtils::StrToWstr(const std::string& str)
|
||||
std::wstring SHStringUtilities::StrToWstr(const std::string& str)
|
||||
{
|
||||
static std::vector<wchar_t> buffer;
|
||||
const int WSTR_SIZE = MultiByteToWideChar(CP_UTF8, 0, str.data(), static_cast<int>(str.size()), nullptr, 0) + 1 /* Null Terminator */;
|
||||
|
@ -44,7 +44,7 @@ namespace SHADE
|
|||
return std::wstring(buffer.data());
|
||||
}
|
||||
|
||||
std::string SHStringUtils::GetWin32ErrorMessage(unsigned long errorCode)
|
||||
std::string SHStringUtilities::GetWin32ErrorMessage(unsigned long errorCode)
|
||||
{
|
||||
return std::system_category().message(errorCode);
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
/************************************************************************************//*!
|
||||
\file StringUtilities.h
|
||||
\file SHStringUtilities.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 29, 2021
|
||||
|
@ -19,7 +19,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Contains useful functions for operating on strings.
|
||||
/// </summary>
|
||||
class SHStringUtils
|
||||
class SHStringUtilities
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -74,8 +74,8 @@ namespace SHADE
|
|||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructors */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
SHStringUtils() = delete;
|
||||
SHStringUtilities() = delete;
|
||||
};
|
||||
}
|
||||
|
||||
#include "SHStringUtils.hpp"
|
||||
#include "SHStringUtilities.hpp"
|
|
@ -1,5 +1,5 @@
|
|||
/************************************************************************************//*!
|
||||
\file StringUtilities.hpp
|
||||
\file SHStringUtilities.hpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 29, 2021
|
||||
|
@ -12,7 +12,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
// Primary Header
|
||||
#include "SHStringUtils.h"
|
||||
#include "SHStringUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ namespace SHADE
|
|||
/* Template Function Definitions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
template<typename T>
|
||||
inline std::vector<std::basic_string<T>> SHStringUtils::Split(const std::basic_string<T>& str, const T& delim)
|
||||
inline std::vector<std::basic_string<T>> SHStringUtilities::Split(const std::basic_string<T>& str, const T& delim)
|
||||
{
|
||||
std::vector<std::basic_string<T>> results;
|
||||
std::basic_string<T> remaining = str;
|
|
@ -39,13 +39,15 @@ project "SHADE_Managed"
|
|||
"%{IncludeDir.dotnet}\\include",
|
||||
"%{IncludeDir.reactphysics3d}\\include",
|
||||
"%{IncludeDir.VULKAN}\\include",
|
||||
"%{IncludeDir.fmod}\\include",
|
||||
"%{wks.location}/SHADE_Engine/src"
|
||||
}
|
||||
|
||||
libdirs
|
||||
{
|
||||
"%{IncludeDir.RTTR}/lib",
|
||||
"%{IncludeDir.SDL}/lib"
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
"%{IncludeDir.fmod}/lib"
|
||||
}
|
||||
|
||||
links
|
||||
|
@ -75,7 +77,8 @@ project "SHADE_Managed"
|
|||
|
||||
disablewarnings
|
||||
{
|
||||
"4275"
|
||||
"4275",
|
||||
"4635"
|
||||
}
|
||||
|
||||
|
||||
|
@ -92,13 +95,28 @@ project "SHADE_Managed"
|
|||
symbols "On"
|
||||
defines {"_DEBUG"}
|
||||
links{"librttr_core_d.lib"}
|
||||
links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
links{"librttr_core.lib"}
|
||||
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
||||
|
||||
filter "configurations:Publish"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
links{"librttr_core.lib"}
|
||||
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
||||
|
||||
require "vstudio"
|
||||
|
||||
function docsElementCPP(cfg)
|
||||
_p(3,'<GenerateXMLDocumentationFiles>true</GenerateXMLDocumentationFiles>')
|
||||
end
|
||||
|
||||
premake.override(premake.vstudio.vc2010.elements, "clCompile", function (oldfn, cfg)
|
||||
return table.join(oldfn(cfg), {
|
||||
docsElementCPP,
|
||||
})
|
||||
end)
|
|
@ -0,0 +1,101 @@
|
|||
/************************************************************************************//*!
|
||||
\file Audio.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 16, 2022
|
||||
\brief Contains the function definitions of the managed Audio static class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Header
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "Audio.hxx"
|
||||
// External Dependencies
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
float Audio::BGMVolume::get()
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
return audioSys->GetBgmVolume();
|
||||
}
|
||||
void Audio::BGMVolume::set(float value)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->SetBgmVolume(System::Math::Clamp(value, 0.0f, 1.0f));
|
||||
}
|
||||
float Audio::SFXVolume::get()
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
return audioSys->GetSfxVolume();
|
||||
}
|
||||
void Audio::SFXVolume::set(float value)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->SetSfxVolume(System::Math::Clamp(value, 0.0f, 1.0f));
|
||||
}
|
||||
float Audio::MasterVolume::get()
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
return audioSys->GetMasterVolume();
|
||||
}
|
||||
void Audio::MasterVolume::set(float value)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->SetMasterVolume(System::Math::Clamp(value, 0.0f, 1.0f));
|
||||
}
|
||||
bool Audio::IsPaused::get()
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
return audioSys->GetPaused();
|
||||
}
|
||||
void Audio::IsPaused::set(bool value)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->SetPaused(value);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Playback Control Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Audio::PlaySFXOnce2D(System::String^ path)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->PlayEventOnce(Convert::ToNative(path).data());
|
||||
}
|
||||
|
||||
void Audio::PlaySFXOnce3D(System::String^ path, GameObject gameObject)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->PlayEventOnce(Convert::ToNative(path).data(), true, gameObject.GetEntity(), true);
|
||||
}
|
||||
|
||||
void Audio::PlayBGMOnce2D(System::String^ path)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->PlayEventOnce(Convert::ToNative(path).data(), false);
|
||||
}
|
||||
|
||||
void Audio::PlayBGMOnce3D(System::String^ path, GameObject gameObject)
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->PlayEventOnce(Convert::ToNative(path).data(), false, gameObject.GetEntity(), true);
|
||||
}
|
||||
|
||||
void Audio::StopAllSounds()
|
||||
{
|
||||
auto audioSys = SHSystemManager::GetSystem<SHAudioSystem>();
|
||||
audioSys->StopAllSounds();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
/************************************************************************************//*!
|
||||
\file Audio.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 16, 2022
|
||||
\brief Contains the definitions of the managed Audio static class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
#include "Engine/GameObject.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Static class that contains the functions for interfacing with the Audio system.
|
||||
/// </summary>
|
||||
public ref class Audio abstract sealed
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Volume of background music playback. Clamped between 0.0 and 1.0.
|
||||
/// </summary>
|
||||
static property float BGMVolume
|
||||
{
|
||||
float get();
|
||||
void set(float value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Volume of sound effects playback. Clamped between 0.0 and 1.0.
|
||||
/// </summary>
|
||||
static property float SFXVolume
|
||||
{
|
||||
float get();
|
||||
void set(float value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Overall volume for all audio playback. Clamped between 0.0 and 1.0.
|
||||
/// </summary>
|
||||
static property float MasterVolume
|
||||
{
|
||||
float get();
|
||||
void set(float value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Whether or not all audio playback is paused.
|
||||
/// </summary>
|
||||
static property bool IsPaused
|
||||
{
|
||||
bool get();
|
||||
void set(bool value);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Playback Control Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Plays a sound effect without looping without spatial attenuation.
|
||||
/// </summary>
|
||||
/// <param name="path">
|
||||
/// Path to the audio file relative to the working directory.
|
||||
/// </param>
|
||||
static void PlaySFXOnce2D(System::String^ path);
|
||||
/// <summary>
|
||||
/// Plays a sound effect without looping with spatial attenuation.
|
||||
/// </summary>
|
||||
/// <param name="path">
|
||||
/// Path to the audio file relative to the working directory.
|
||||
/// </param>
|
||||
/// <param name="gameObject">
|
||||
/// Object whose position is used to play the sound effect.
|
||||
/// </param>
|
||||
static void PlaySFXOnce3D(System::String^ path, GameObject gameObject);
|
||||
/// <summary>
|
||||
/// Plays background music without looping without spatial attenuation.
|
||||
/// </summary>
|
||||
/// <param name="path">
|
||||
/// Path to the audio file relative to the working directory.
|
||||
/// </param>
|
||||
static void PlayBGMOnce2D(System::String^ path);
|
||||
/// <summary>
|
||||
/// Plays background music without looping with spatial attenuation.
|
||||
/// </summary>
|
||||
/// <param name="path">
|
||||
/// Path to the audio file relative to the working directory.
|
||||
/// </param>
|
||||
/// <param name="gameObject">
|
||||
/// Object whose position is used to play the background music.
|
||||
/// </param>
|
||||
static void PlayBGMOnce3D(System::String^ path, GameObject gameObject);
|
||||
/// <summary>
|
||||
/// Stops playback of all sound effects and music.
|
||||
/// </summary>
|
||||
static void StopAllSounds();
|
||||
};
|
||||
}
|
|
@ -194,6 +194,12 @@ namespace SHADE
|
|||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetForce());
|
||||
}
|
||||
|
||||
void RigidBody::ClearForces()
|
||||
{
|
||||
GetNativeComponent()->ClearForces();
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Torque Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -212,4 +218,9 @@ namespace SHADE
|
|||
return Convert::ToCLI(GetNativeComponent()->GetTorque());
|
||||
}
|
||||
|
||||
void RigidBody::ClearTorque()
|
||||
{
|
||||
GetNativeComponent()->ClearTorque();
|
||||
}
|
||||
|
||||
}
|
|
@ -146,6 +146,7 @@ namespace SHADE
|
|||
void AddRelativeForceAtWorldPos(Vector3 relativeForce, Vector3 worldPos);
|
||||
|
||||
Vector3 GetForce();
|
||||
void ClearForces();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Torque Functions */
|
||||
|
@ -154,6 +155,7 @@ namespace SHADE
|
|||
void AddRelativeTorque(Vector3 relativeForce);
|
||||
|
||||
Vector3 GetTorque();
|
||||
void ClearTorque();
|
||||
};
|
||||
|
||||
}
|
|
@ -26,7 +26,8 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
|
||||
// Project Headers
|
||||
#include "Utility/Convert.hxx"
|
||||
#include "Utility/Debug.hxx"
|
||||
|
@ -36,6 +37,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Components/Camera.hxx"
|
||||
#include "Components/CameraArm.hxx"
|
||||
#include "Components/Light.hxx"
|
||||
#include "Components\Renderable.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -166,6 +168,70 @@ namespace SHADE
|
|||
return T();
|
||||
}
|
||||
|
||||
generic<typename T>
|
||||
System::Collections::Generic::IEnumerable<T>^ ECS::GetComponentsInChildren(EntityID entity)
|
||||
{
|
||||
System::Type^ componentType = T::typeid;
|
||||
|
||||
// Check if entity is correct
|
||||
if (!SHEntityManager::IsValidEID(entity))
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "[ECS] Attempted to retrieve Component \""
|
||||
<< Convert::ToNative(componentType->Name)
|
||||
<< "\" from invalid Entity.";
|
||||
Debug::LogError(oss.str());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Search all elements via a iterative breadth first search
|
||||
System::Collections::Generic::List<T>^ results;
|
||||
System::Collections::Generic::Queue<Entity>^ searchSpace = gcnew System::Collections::Generic::Queue<Entity>();
|
||||
// Start off with direct children
|
||||
SHSceneNode* entityNode = SHSceneManager::GetCurrentSceneGraph().GetNode(entity);
|
||||
if (entityNode == nullptr)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "[ScriptStore] Failed to retrieve SceneGraphNode of entity #" << entity << ". This should not happen!";
|
||||
SHLog::Warning(oss.str());
|
||||
}
|
||||
for (const auto& child : entityNode->GetChildren())
|
||||
{
|
||||
searchSpace->Enqueue(child->GetEntityID());
|
||||
}
|
||||
// Continue with all subsequent children
|
||||
while (searchSpace->Count > 0)
|
||||
{
|
||||
// Check if this entity has the component we need
|
||||
Entity curr = searchSpace->Dequeue();
|
||||
T component = GetComponent<T>(curr);
|
||||
if (component != nullptr)
|
||||
{
|
||||
// We only construct if we need to
|
||||
if (results == nullptr)
|
||||
results = gcnew System::Collections::Generic::List<T>();
|
||||
results->Add(component);
|
||||
}
|
||||
|
||||
// Add children to the queue
|
||||
SHSceneNode* sceneGraphNode = SHSceneManager::GetCurrentSceneGraph().GetNode(curr);
|
||||
if (sceneGraphNode == nullptr)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "[ECS_CLI] Failed to retrieve SceneGraphNode of entity #" << entity << ". This should not happen!";
|
||||
SHLog::Warning(oss.str());
|
||||
continue;
|
||||
}
|
||||
for (const auto& child : sceneGraphNode->GetChildren())
|
||||
{
|
||||
searchSpace->Enqueue(child->GetEntityID());
|
||||
}
|
||||
}
|
||||
|
||||
// None here
|
||||
return results;
|
||||
}
|
||||
|
||||
generic <typename T>
|
||||
T ECS::EnsureComponent(EntityID entity)
|
||||
{
|
||||
|
@ -249,6 +315,7 @@ namespace SHADE
|
|||
static ECS::ECS()
|
||||
{
|
||||
componentMap.Add(createComponentSet<SHTransformComponent, Transform>());
|
||||
componentMap.Add(createComponentSet<SHRenderable, Renderable>());
|
||||
componentMap.Add(createComponentSet<SHColliderComponent, Collider>());
|
||||
componentMap.Add(createComponentSet<SHRigidBodyComponent, RigidBody>());
|
||||
componentMap.Add(createComponentSet<SHCameraComponent, Camera>());
|
||||
|
|
|
@ -51,9 +51,9 @@ namespace SHADE
|
|||
/// specified Component.
|
||||
/// </returns>
|
||||
generic<typename T> where T : BaseComponent
|
||||
static T GetComponent(EntityID entity);
|
||||
static T GetComponent(EntityID entity);
|
||||
/// <summary>
|
||||
/// Retrieves the first Component from the specified GameObjectt's children that
|
||||
/// Retrieves the first Component from the specified GameObject's children that
|
||||
/// matches the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the Component to get.</typeparam>
|
||||
|
@ -65,6 +65,20 @@ namespace SHADE
|
|||
generic<typename T> where T : BaseComponent
|
||||
static T GetComponentInChildren(EntityID entity);
|
||||
/// <summary>
|
||||
/// Retrieves a list of Components from the specified GameObject's children that
|
||||
/// matches the specified type.
|
||||
/// This function performs allocations. If expecting only 1 component, use
|
||||
/// GetComponentInChildren() instead.
|
||||
/// This does not search the specified entity.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the Component to get.</typeparam>
|
||||
/// <param name="entity"> Entity object to get the Component from. </param>
|
||||
/// <returns>
|
||||
/// Newly allocated List of components. Will be null if no components are found.
|
||||
/// </returns>
|
||||
generic<typename T> where T : BaseComponent
|
||||
static System::Collections::Generic::IEnumerable<T>^ GetComponentsInChildren(EntityID entity);
|
||||
/// <summary>
|
||||
/// Ensures a Component on the specified Entity.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the Component to ensure.</typeparam>
|
||||
|
|
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Reference in New Issue