Update changes to scripts and AudioSystem #224
|
@ -13,6 +13,7 @@
|
|||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Directional
|
||||
|
@ -20,6 +21,7 @@
|
|||
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Default
|
||||
|
@ -30,9 +32,11 @@
|
|||
Translate: {x: -1.440328, y: -4.41369677, z: -5}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
|
@ -46,6 +50,7 @@
|
|||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
|
@ -55,6 +60,7 @@
|
|||
Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: true
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||||
Scripts: ~
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||||
- EID: 2
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||||
Name: Player
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||||
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@ -62,12 +68,14 @@
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|||
NumberOfChildren: 3
|
||||
Components:
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||||
Transform Component:
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||||
Translate: {x: -0.867276311, y: -3.67369723, z: -9.76580334}
|
||||
Translate: {x: -17.1017113, y: -3.67369723, z: -6.04142666}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
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||||
Material: 126974645
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||||
IsActive: true
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||||
RigidBody Component:
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Type: Dynamic
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||||
Mass: 1
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@ -81,6 +89,7 @@
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Freeze Rotation X: true
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Freeze Rotation Y: true
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||||
Freeze Rotation Z: true
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||||
IsActive: true
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||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
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||||
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@ -90,12 +99,13 @@
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Bounciness: 0
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||||
Density: 1
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||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||
IsActive: true
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||||
Scripts:
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- Type: PlayerController
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currentState: 0
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maxMoveVel: 2
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maxMoveVel: 4
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moveForce: 50
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sprintMultiplier: 2
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sprintMultiplier: 1.5
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rotationFactorPerFrame: 1
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maxJumpHeight: 4
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maxJumpTime: 0.75
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@ -104,17 +114,18 @@
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mediumMultiper: 0.5
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heavyMultiper: 0.25
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- Type: PickAndThrow
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holdPosition: [0, 1, 0]
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throwForce: [100, 200, 100]
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holdPosition: [0, 1.20000005, 0]
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throwForce: [200, 300, 200]
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- EID: 3
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||||
Name: Default
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||||
IsActive: true
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||||
NumberOfChildren: 0
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||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 1, z: 0}
|
||||
Translate: {x: 0, y: 1.20000005, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
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IsActive: true
|
||||
Scripts: ~
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- EID: 4
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||||
Name: Default
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|
@ -123,18 +134,20 @@
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|||
Components:
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||||
Transform Component:
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||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: -0.549778998, y: 1.59691703, z: 0}
|
||||
Rotate: {x: -0.78538686, y: 1.26529622, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
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Position: {x: -0.867276311, y: -3.67369723, z: -9.76580334}
|
||||
Pitch: -31.5000153
|
||||
Yaw: 91.4966049
|
||||
Position: {x: -17.1017113, y: -3.67369723, z: -6.04142666}
|
||||
Pitch: -44.9993515
|
||||
Yaw: 72.4961319
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
armLength: 2
|
||||
|
@ -150,9 +163,11 @@
|
|||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 6
|
||||
Name: AI
|
||||
|
@ -163,9 +178,11 @@
|
|||
Translate: {x: -8, y: -4.42369843, z: 2.5}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
|
@ -179,6 +196,7 @@
|
|||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
|
@ -188,6 +206,7 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 7
|
||||
Name: Default
|
||||
|
@ -198,9 +217,11 @@
|
|||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 8
|
||||
Name: Default
|
||||
|
@ -214,8 +235,54 @@
|
|||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0.25
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 5
|
||||
- EID: 11
|
||||
Name: GameManager
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 3.5999999, y: 8, z: 7.19999981}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: -24.3999996, y: -3.0999999, z: -5.0999999}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: GameManager
|
||||
itemPool: 12
|
||||
totalItemCount: 0
|
||||
Score: 1
|
||||
- EID: 12
|
||||
Name: ItemPool
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 10
|
||||
Name: item
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -224,9 +291,11 @@
|
|||
Translate: {x: 3.19870043, y: -3.67369723, z: -5}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
|
@ -240,6 +309,7 @@
|
|||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
|
@ -256,6 +326,56 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Score: 1
|
||||
currCategory: 0
|
||||
- EID: 5
|
||||
Name: item
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -3.09096575, y: -2.43732405, z: -6.98679876}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 0
|
||||
Angular Drag: 0
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 2, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Score: 1
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class GameManager : Script
|
||||
{
|
||||
enum GameState
|
||||
{
|
||||
}
|
||||
|
||||
public GameObject itemPool;
|
||||
public int totalItemCount;
|
||||
public int Score;
|
||||
private IEnumerable<Item> listOfItems;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
|
||||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<Item>())
|
||||
{
|
||||
totalItemCount -= 1;
|
||||
Score = info.GameObject.GetScript<Item>().Score;
|
||||
info.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_GameManager
|
||||
ID: 161629605
|
||||
Type: 9
|
|
@ -8,7 +8,7 @@ public class Item : Script
|
|||
MEDIUM,
|
||||
HEAVY
|
||||
}
|
||||
public int Score = 1;
|
||||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
|
||||
|
|
|
@ -97,7 +97,6 @@ public class PickAndThrow : Script
|
|||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("ENTER");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
item = info.GameObject;
|
||||
|
|
|
@ -97,9 +97,6 @@ public class PlayerController : Script
|
|||
else
|
||||
{
|
||||
rb.IsGravityEnabled = false;
|
||||
rb.FreezeRotationX = true;
|
||||
rb.FreezeRotationY = true;
|
||||
rb.FreezeRotationZ = true;
|
||||
rb.Interpolating = false;
|
||||
}
|
||||
|
||||
|
@ -143,24 +140,18 @@ public class PlayerController : Script
|
|||
Sprint();
|
||||
Jump();
|
||||
Gravity();
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" z: {rb.LinearVelocity.z}");
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||
}
|
||||
|
||||
|
||||
private void MoveKey()
|
||||
{
|
||||
|
||||
xAxisMove = 0;
|
||||
zAxisMove = 0;
|
||||
axisMove = Vector2.Zero;
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
|
@ -169,8 +160,6 @@ public class PlayerController : Script
|
|||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
|
@ -179,8 +168,6 @@ public class PlayerController : Script
|
|||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
|
@ -189,13 +176,11 @@ public class PlayerController : Script
|
|||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
axisMove.Normalise();
|
||||
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
|
||||
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||
{
|
||||
|
@ -218,7 +203,6 @@ public class PlayerController : Script
|
|||
{
|
||||
if (rb != null)
|
||||
{
|
||||
//rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
if (isMoveKeyPress)
|
||||
|
@ -305,9 +289,9 @@ public class PlayerController : Script
|
|||
private void Rotation()
|
||||
{
|
||||
Vector3 poitionToLookAt;
|
||||
poitionToLookAt.x = xAxisMove;
|
||||
poitionToLookAt.x = axisMove.x;
|
||||
poitionToLookAt.y = 0.0f;
|
||||
poitionToLookAt.z = zAxisMove;
|
||||
poitionToLookAt.z = axisMove.y;
|
||||
|
||||
if (tranform != null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue