Renderables now no longer render if disabled #225
|
@ -0,0 +1,27 @@
|
|||
---
|
||||
name: Bug report
|
||||
about: Report a bug that should be fixed
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
|
@ -0,0 +1,20 @@
|
|||
---
|
||||
name: Feature request
|
||||
about: Suggest a feature for the project
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
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@ -21,141 +21,6 @@
|
|||
Layer: 4294967295
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Strength: 0
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Scripts: ~
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- EID: 1
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Name: Floor
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -1.440328, y: -4.41369677, z: -5}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 49.4798889, y: 0.5, z: 17.5}
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Renderable Component:
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RigidBody Component:
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Type: Static
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Mass: 1
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Drag: 0.00999999978
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Angular Drag: 0.00999999978
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Use Gravity: true
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Interpolate: true
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: false
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Freeze Rotation Y: false
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Freeze Rotation Z: false
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Scripts: ~
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- EID: 10
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Name: Default
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Components:
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Transform Component:
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Translate: {x: -4.40482807, y: 2.57871056, z: -5.21213436}
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Freeze Position Y: false
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Freeze Rotation X: false
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Freeze Rotation Y: false
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Freeze Rotation Z: false
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Colliders:
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- Is Trigger: false
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Scripts: ~
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- EID: 3
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Components:
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Transform Component:
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Translate: {x: -0.0094268322, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Scripts: ~
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Scripts: ~
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Components:
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Transform Component:
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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Renderable Component:
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|
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RigidBody Component:
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|
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Drag: 0
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Angular Drag: 0
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Interpolate: false
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Freeze Position X: false
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: true
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Freeze Rotation Z: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Friction: 0.400000006
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Name: BigBoi
|
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IsActive: true
|
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|
@ -181,51 +46,4 @@
|
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Layer: 4294967295
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Components:
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Transform Component:
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Translate: {x: 0, y: -2, z: -5}
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Scale: {x: 2, y: 2, z: 2}
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Renderable Component:
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Freeze Position Y: false
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: true
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Freeze Rotation Z: true
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Collider Component:
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Colliders:
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Type: Box
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Friction: 0.400000006
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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- Is Trigger: true
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Type: Box
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Half Extents: {x: 2, y: 2, z: 2}
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Friction: 0.400000006
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Bounciness: 0
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Position Offset: {x: 0, y: 0.5, z: 0}
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Scripts:
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|
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currCategory: 0
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- Type: PickAndThrow
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throwForce: [100, 200, 100]
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item: 51000
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Scripts: ~
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@ -0,0 +1,454 @@
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- EID: 0
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Components:
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Yaw: 0
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Roll: 0
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IsActive: true
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Freeze Rotation Z: false
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Collider Component:
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Colliders:
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Type: Box
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Friction: 0.400000006
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Bounciness: 0
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Position Offset: {x: 0, y: 0, z: 0}
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Scripts: ~
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Components:
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IsActive: true
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Renderable Component:
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Mesh: 149697411
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IsActive: true
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Type: Dynamic
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Interpolate: false
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Freeze Position Y: false
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Freeze Rotation X: true
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Freeze Rotation Y: true
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Freeze Rotation Z: true
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IsActive: true
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Collider Component:
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Colliders:
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Position Offset: {x: 0, y: 0.5, z: 0}
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IsActive: true
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Scripts:
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currentState: 0
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rotationFactorPerFrame: 1
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maxJumpHeight: 4
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maxJumpTime: 0.75
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fallMultipler: 2
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lightMultiper: 0.75
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mediumMultiper: 0.5
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heavyMultiper: 0.25
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- Type: PickAndThrow
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holdPosition: [0, 1.20000005, 0]
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throwForce: [200, 300, 200]
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Name: Default
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Components:
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Transform Component:
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Translate: {x: 0, y: 1.20000005, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Scripts: ~
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Name: Default
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Camera Component:
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Pitch: -45.000164
|
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Yaw: 94.9959564
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Roll: 0
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Width: 1920
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Height: 1080
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Perspective: true
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Scripts:
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armLength: 2
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turnSpeedPitch: 0.300000012
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turnSpeedYaw: 0.5
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pitchClamp: 45
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- EID: 9
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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||||
Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 144838771
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IsActive: true
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Scripts: ~
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Name: AI
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Components:
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Transform Component:
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Rotate: {x: -0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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RigidBody Component:
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Drag: 0
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Angular Drag: 0
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Use Gravity: true
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Interpolate: false
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Freeze Position X: false
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Freeze Position Y: false
|
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Freeze Position Z: false
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Freeze Rotation X: true
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Freeze Rotation Y: true
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Freeze Rotation Z: true
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 0.5, y: 0.5, z: 0.5}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0.5, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 7
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: -16.8647861, z: -14.039052}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
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IsActive: true
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Renderable Component:
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Mesh: 149697411
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Material: 126974645
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IsActive: true
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Scripts: ~
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- EID: 8
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Light Component:
|
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Position: {x: 0, y: 0, z: 0}
|
||||
Type: Ambient
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Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
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Layer: 4294967295
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Strength: 0.25
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IsActive: true
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Scripts: ~
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- EID: 11
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Name: GameManager
|
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IsActive: true
|
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NumberOfChildren: 0
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Components:
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Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
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IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
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||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders: ~
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: GameManager
|
||||
itemPool: 12
|
||||
zonePool: 51000
|
||||
currGameState: 0
|
||||
totalItemCount: -202
|
||||
Score: 204
|
||||
timer: 0
|
||||
- EID: 12
|
||||
Name: ItemPool
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 10
|
||||
Name: item
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.19870043, y: -3.67369723, z: -5}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 0
|
||||
Angular Drag: 0
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 2, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Score: 1
|
||||
currCategory: 0
|
||||
- EID: 5
|
||||
Name: item
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -20.6163979, y: -0.0419634879, z: -5.08873653}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
IsActive: false
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
IsActive: false
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 0
|
||||
Angular Drag: 0
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
IsActive: false
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 2, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
IsActive: false
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Score: 1
|
||||
currCategory: 0
|
||||
- EID: 15
|
||||
Name: ScoreZonePool
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 13
|
||||
Name: ScoreZone
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -24.5947151, y: -3.15127993, z: -3.29243231}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 20, z: 20}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 14
|
||||
Name: ScoreZone
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -6.64785767, y: 0, z: -14.217104}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 20, y: 20, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: PlayerControllerTest
|
||||
ID: 92100024
|
||||
Type: 5
|
|
@ -0,0 +1,62 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class GameManager : Script
|
||||
{
|
||||
public enum GameState
|
||||
{
|
||||
MAINMENU,
|
||||
WIN,
|
||||
LOSE,
|
||||
TOTAL
|
||||
}
|
||||
|
||||
public GameObject itemPool;
|
||||
public GameObject zonePool;
|
||||
public GameState currGameState;
|
||||
|
||||
[NonSerialized]
|
||||
public int totalItemCount;
|
||||
[NonSerialized]
|
||||
public int Score;
|
||||
[NonSerialized]
|
||||
public float timer;
|
||||
|
||||
private IEnumerable<Item> listOfItems;
|
||||
private IEnumerable<ScoringZone> listOfZone;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
currGameState = GameState.MAINMENU;
|
||||
|
||||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = itemPool.GetScriptsInChildren<ScoringZone>();
|
||||
foreach (ScoringZone i in listOfZone)
|
||||
i.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (timer > 0)
|
||||
timer -= Time.DeltaTimeF;
|
||||
else
|
||||
currGameState = GameState.LOSE;
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_GameManager
|
||||
ID: 161629605
|
||||
Type: 9
|
|
@ -9,9 +9,16 @@ public class Item : Script
|
|||
HEAVY
|
||||
}
|
||||
|
||||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_Item
|
||||
ID: 153136539
|
||||
Type: 9
|
|
@ -4,8 +4,9 @@ using static PlayerController;
|
|||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 holdPosition = new Vector3(0.0f, 1.0f, 0.0f);
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public GameObject item;
|
||||
public GameObject item { get; set; }
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
|
@ -22,36 +23,13 @@ public class PickAndThrow : Script
|
|||
if (raccoonHoldLocation == null)
|
||||
Debug.Log("CHILD EMPTY");
|
||||
else
|
||||
raccoonHoldLocation.LocalPosition = new Vector3(0.0f, 1.0f, 0.0f);
|
||||
raccoonHoldLocation.LocalPosition = holdPosition;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam != null)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
CalculateDir();
|
||||
|
||||
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null)
|
||||
{
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
}
|
||||
|
||||
if (pc != null && inRange && !pc.holdItem && Input.GetKey(Input.KeyCode.E))
|
||||
pc.holdItem = true;
|
||||
|
||||
if (pc != null && itemRidibody != null && itemTransform != null && pc.holdItem)
|
||||
if (pc != null && pc.holdItem && itemRidibody != null && itemTransform != null)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
|
@ -65,17 +43,60 @@ public class PickAndThrow : Script
|
|||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
else if(!pc.holdItem && itemRidibody != null)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
|
||||
if (pc != null && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
pc.holdItem = true;
|
||||
RetrieveItemComponets();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemTransform = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
||||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null)
|
||||
{
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam != null)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("ENTER");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
item = info.GameObject;
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PickAndThrow
|
||||
ID: 154802724
|
||||
Type: 9
|
|
@ -1,40 +1,47 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Item;
|
||||
|
||||
public class PlayerController : Script
|
||||
{
|
||||
public enum RaccoonStates
|
||||
{
|
||||
IDILE,
|
||||
IDLE,
|
||||
WALKING,
|
||||
RUNNING,
|
||||
JUMP,
|
||||
FALLING,
|
||||
LANDED,
|
||||
CAUGHT,
|
||||
TOTAL
|
||||
}
|
||||
|
||||
public enum WalkingState
|
||||
{
|
||||
CARRY,
|
||||
AIMING,
|
||||
THROW,
|
||||
WALK,
|
||||
TOTAL
|
||||
}
|
||||
|
||||
public RigidBody rb { get; set; }
|
||||
private Transform tranform;
|
||||
private Camera cam;
|
||||
private PickAndThrow pat;
|
||||
private StateMachine stateMachine;
|
||||
|
||||
//to be remove
|
||||
public float drag = 2.0f;
|
||||
public bool holdItem { get; set; }
|
||||
[SerializeField]
|
||||
|
||||
[Tooltip("The current state fo the raccoon")]
|
||||
public RaccoonStates currentState = RaccoonStates.IDILE;
|
||||
public RaccoonStates currentState = RaccoonStates.IDLE;
|
||||
|
||||
//Movement variables============================================================
|
||||
[SerializeField]
|
||||
[Tooltip("Max vel for walking")]
|
||||
public float maxMoveVel = 2.0f;
|
||||
[SerializeField]
|
||||
[Tooltip("how much force is apply for walking")]
|
||||
public float moveForce = 50.0f;
|
||||
[SerializeField]
|
||||
public float moveForce = 2.0f;
|
||||
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
||||
public float sprintMultiplier = 2.0f;
|
||||
|
||||
|
@ -49,7 +56,6 @@ public class PlayerController : Script
|
|||
|
||||
public bool isMoveKeyPress { get; set; }
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("curr not working")]
|
||||
public float rotationFactorPerFrame = 1.0f;
|
||||
|
||||
|
@ -75,6 +81,7 @@ public class PlayerController : Script
|
|||
|
||||
protected override void awake()
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
//default setup
|
||||
isMoveKeyPress = false;
|
||||
holdItem = false;
|
||||
|
@ -91,10 +98,6 @@ public class PlayerController : Script
|
|||
else
|
||||
{
|
||||
rb.IsGravityEnabled = false;
|
||||
rb.FreezeRotationX = true;
|
||||
rb.FreezeRotationY = true;
|
||||
rb.FreezeRotationZ = true;
|
||||
rb.Drag = drag;
|
||||
rb.Interpolating = false;
|
||||
}
|
||||
|
||||
|
@ -103,14 +106,18 @@ public class PlayerController : Script
|
|||
if(tranform == null)
|
||||
Debug.LogError("tranform is NULL!");
|
||||
|
||||
//PickAndThrow checl
|
||||
//PickAndThrow check
|
||||
pat = GetScript<PickAndThrow>();
|
||||
if (pat == null)
|
||||
Debug.LogError("PickAndThrow is NULL!");
|
||||
|
||||
//toRemove
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
|
||||
dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
|
||||
dictionary.Add(typeof(RunState), new RunState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -118,117 +125,102 @@ public class PlayerController : Script
|
|||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
|
||||
//toRemove
|
||||
if (Input.GetKey(Input.KeyCode.G))
|
||||
{
|
||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
|
||||
GotCaught();
|
||||
MoveKey();
|
||||
|
||||
|
||||
|
||||
//Debug.Log($"{currentState}");
|
||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
//Rotation();
|
||||
|
||||
|
||||
MoveKey();
|
||||
Move();
|
||||
Sprint();
|
||||
Jump();
|
||||
Gravity();
|
||||
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||
}
|
||||
|
||||
|
||||
private void MoveKey()
|
||||
{
|
||||
/* if (Input.GetKey(Input.KeyCode.A))
|
||||
xAxisMove = -1;
|
||||
else if (Input.GetKey(Input.KeyCode.D))
|
||||
xAxisMove = 1;
|
||||
else
|
||||
xAxisMove = 0;
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
zAxisMove = -1;
|
||||
else if (Input.GetKey(Input.KeyCode.S))
|
||||
zAxisMove = 1;
|
||||
else
|
||||
zAxisMove = 0;*/
|
||||
|
||||
|
||||
xAxisMove = 0;
|
||||
zAxisMove = 0;
|
||||
axisMove = Vector2.Zero;
|
||||
if (Input.GetKey(Input.KeyCode.W))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.S))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.A))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = -camerAixs.x;
|
||||
zAxisMove = -camerAixs.z;
|
||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.D))
|
||||
{
|
||||
Vector3 camerAixs = cam.GetRight();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
xAxisMove = camerAixs.x;
|
||||
zAxisMove = camerAixs.z;
|
||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||
}
|
||||
axisMove.Normalise();
|
||||
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
|
||||
|
||||
if(isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
|
||||
axisMove.Normalise();
|
||||
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||
|
||||
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
}
|
||||
|
||||
if (!isMoveKeyPress && isGrounded)
|
||||
currentState = RaccoonStates.IDILE;
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
}
|
||||
}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
if (rb != null)
|
||||
{
|
||||
rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
if (isMoveKeyPress)
|
||||
{
|
||||
if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
|
||||
if (rb)
|
||||
{
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
|
||||
{
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
|
||||
rb.LinearVelocity = v;
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
if (velNor.GetMagnitude() > maxMoveVel)
|
||||
{
|
||||
velNor.Normalise();
|
||||
velNor *= maxMoveVel;
|
||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -238,6 +230,9 @@ public class PlayerController : Script
|
|||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(RunState)))
|
||||
stateMachine.SetState(typeof(RunState));
|
||||
|
||||
holdItem = false;
|
||||
if (!sprintIncreaseOnce)
|
||||
{
|
||||
|
@ -252,8 +247,12 @@ public class PlayerController : Script
|
|||
|
||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||
{
|
||||
if(isMoveKeyPress)
|
||||
if (isMoveKeyPress)
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
}
|
||||
sprintIncreaseOnce = false;
|
||||
moveForce = oldForce;
|
||||
maxMoveVel = maxOldVel;
|
||||
|
@ -263,37 +262,38 @@ public class PlayerController : Script
|
|||
//press and hold jump
|
||||
private void Jump()
|
||||
{
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE)
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
|
||||
{
|
||||
currentState = RaccoonStates.JUMP;
|
||||
Vector3 v = rb.LinearVelocity;
|
||||
v.y = initialJumpVel * 0.5f;
|
||||
if (pat != null && pat.item.GetScript<Item>() != null && holdItem)
|
||||
if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
|
||||
{
|
||||
Item item = pat.item.GetScript<Item>();
|
||||
if (item.currCategory == ItemCategory.LIGHT)
|
||||
if (item != null && item.currCategory == ItemCategory.LIGHT)
|
||||
v.y *= lightMultiper;
|
||||
if (item.currCategory == ItemCategory.MEDIUM)
|
||||
if (item != null && item.currCategory == ItemCategory.MEDIUM)
|
||||
v.y *= mediumMultiper;
|
||||
if (item.currCategory == ItemCategory.HEAVY)
|
||||
if (item != null && item.currCategory == ItemCategory.HEAVY)
|
||||
v.y *= heavyMultiper;
|
||||
}
|
||||
rb.LinearVelocity = v;
|
||||
}
|
||||
}
|
||||
|
||||
if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||
currentState = RaccoonStates.FALLING;
|
||||
|
||||
}
|
||||
|
||||
private void Rotation()
|
||||
{
|
||||
Vector3 poitionToLookAt;
|
||||
poitionToLookAt.x = xAxisMove;
|
||||
poitionToLookAt.x = axisMove.x;
|
||||
poitionToLookAt.y = 0.0f;
|
||||
poitionToLookAt.z = zAxisMove;
|
||||
poitionToLookAt.z = axisMove.y;
|
||||
|
||||
if (tranform != null)
|
||||
{
|
||||
|
@ -312,7 +312,11 @@ public class PlayerController : Script
|
|||
{
|
||||
//check player vel.y if its close to zero its on the ground
|
||||
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
|
||||
{
|
||||
isGrounded = true;
|
||||
if (currentState == RaccoonStates.FALLING)
|
||||
currentState = RaccoonStates.LANDED;
|
||||
}
|
||||
else
|
||||
isGrounded = false;
|
||||
|
||||
|
@ -344,7 +348,9 @@ public class PlayerController : Script
|
|||
{
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
||||
{
|
||||
currentState = RaccoonStates.IDILE;
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
}
|
||||
|
@ -353,6 +359,82 @@ public class PlayerController : Script
|
|||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class WalkState : BaseState
|
||||
{
|
||||
public WalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RunState : BaseState
|
||||
{
|
||||
public RunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("Run ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("RUNING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED RUNNING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("Run EXIT");
|
||||
}
|
||||
}
|
||||
|
||||
public class IdleState : BaseState
|
||||
{
|
||||
public IdleState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Idle State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("IDLE ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("IDLING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED IDLING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("IDLE EXIT");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_PlayerController
|
||||
ID: 160432754
|
||||
Type: 9
|
|
@ -0,0 +1,21 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class ScoringZone : Script
|
||||
{
|
||||
public GameManager gameManger { get; set; }
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (gameManger && info.GameObject.GetScript<Item>())
|
||||
{
|
||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||
gameManger.totalItemCount -= 1;
|
||||
info.GameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_ScoringZone
|
||||
ID: 153171688
|
||||
Type: 9
|
|
@ -0,0 +1,68 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public abstract class BaseState
|
||||
{
|
||||
|
||||
protected string stateName = "Base State";
|
||||
protected StateMachine machine;
|
||||
protected string animationName = "";
|
||||
|
||||
public BaseState(StateMachine stateMachine, string animName = "")
|
||||
{
|
||||
machine = stateMachine;
|
||||
animationName = animName;
|
||||
}
|
||||
|
||||
public virtual void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public abstract void update();
|
||||
|
||||
public abstract void fixedUpdate();
|
||||
|
||||
public virtual void OnExit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string GetStateName()
|
||||
{
|
||||
return stateName;
|
||||
}
|
||||
|
||||
public string GetAnimName()
|
||||
{
|
||||
return animationName;
|
||||
}
|
||||
|
||||
public virtual float GetAnimPercent()
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
public virtual void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onCollisionStay(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_BaseSate
|
||||
ID: 154709755
|
||||
Type: 9
|
|
@ -0,0 +1,126 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public class StateMachine : Script
|
||||
{
|
||||
private Dictionary<Type, BaseState> stateDictionary;
|
||||
public BaseState currentState = null;
|
||||
public string currentStateName;
|
||||
public string currentAnimName;
|
||||
|
||||
public void InitStateMachine(Dictionary<Type, BaseState> dictionary)
|
||||
{
|
||||
|
||||
stateDictionary = dictionary;
|
||||
currentState = stateDictionary.First().Value;
|
||||
currentStateName = currentState.GetStateName();
|
||||
currentAnimName = currentState.GetAnimName();
|
||||
currentState.OnEnter();
|
||||
}
|
||||
|
||||
public bool HasState(Type type)
|
||||
{
|
||||
if (!type.IsSubclassOf(typeof(BaseState)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stateDictionary.ContainsKey(type);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState(Type type)
|
||||
{
|
||||
if (!type.IsSubclassOf(typeof(BaseState)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (stateDictionary.ContainsKey(type))
|
||||
{
|
||||
currentState.OnExit();
|
||||
currentState = stateDictionary[type];
|
||||
currentState.OnEnter();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetState(stateDictionary.First().Key);
|
||||
}
|
||||
}
|
||||
|
||||
public BaseState GetState(Type type)
|
||||
{
|
||||
if (!stateDictionary.ContainsKey(type))
|
||||
return null;
|
||||
|
||||
return stateDictionary[type];
|
||||
}
|
||||
public bool IsState(Type type)
|
||||
{
|
||||
return (currentState.GetType() == type);
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (currentState != (null))
|
||||
{
|
||||
currentStateName = currentState.GetStateName();
|
||||
currentAnimName = currentState.GetAnimName();
|
||||
currentState.update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (currentState != (null))
|
||||
{
|
||||
currentStateName = currentState.GetStateName();
|
||||
currentAnimName = currentState.GetAnimName();
|
||||
currentState.fixedUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onCollisionEnter(info);
|
||||
}
|
||||
|
||||
protected override void onCollisionStay(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onCollisionStay(info);
|
||||
}
|
||||
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onCollisionExit(info);
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onTriggerEnter(info);
|
||||
}
|
||||
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onTriggerStay(info);
|
||||
}
|
||||
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
if (currentState != (null))
|
||||
currentState.onTriggerExit(info);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_StateMachine
|
||||
ID: 166010611
|
||||
Type: 9
|
|
@ -0,0 +1,50 @@
|
|||
#version 450
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
struct MatPropData
|
||||
{
|
||||
vec4 color;
|
||||
int textureIndex;
|
||||
float alpha;
|
||||
vec3 beta;
|
||||
};
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
} In2;
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 position;
|
||||
layout(location = 1) out uint outEntityID;
|
||||
layout(location = 2) out uint lightLayerIndices;
|
||||
layout(location = 3) out vec4 normals;
|
||||
layout(location = 4) out vec4 albedo;
|
||||
|
||||
void main()
|
||||
{
|
||||
position = In.vertPos;
|
||||
normals = In.normal;
|
||||
albedo = normals * texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) * MatProp.data[In2.materialIndex].color;
|
||||
|
||||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: Normals_FS
|
||||
ID: 48689301
|
||||
Type: 2
|
|
@ -75,7 +75,8 @@ project "SHADE_Application"
|
|||
"26439",
|
||||
"26451",
|
||||
"26437",
|
||||
"4275"
|
||||
"4275",
|
||||
"4635"
|
||||
}
|
||||
|
||||
linkoptions { "-IGNORE:4006" }
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
//#include "Scenes/SBEditorScene.h"
|
||||
#endif // SHEDITOR
|
||||
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/SHFileUtilties.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/Utilities/SHFileUtilties.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <ratio>
|
||||
|
@ -33,6 +33,7 @@
|
|||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "UI/SHUISystem.h"
|
||||
|
||||
// Components
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
|
@ -44,7 +45,7 @@
|
|||
#include "Scenes/SBMainScene.h"
|
||||
#include "Serialization/Configurations/SHConfigurationManager.h"
|
||||
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/SHDebugDraw.h"
|
||||
|
||||
using namespace SHADE;
|
||||
|
@ -60,6 +61,8 @@ namespace Sandbox
|
|||
_In_ INT nCmdShow
|
||||
)
|
||||
{
|
||||
SHLOG_INFO_D("Initialising SHADE engine")
|
||||
|
||||
// Set working directory
|
||||
SHFileUtilities::SetWorkDirToExecDir();
|
||||
WindowData wndData{};
|
||||
|
@ -75,6 +78,7 @@ namespace Sandbox
|
|||
|
||||
SHSystemManager::CreateSystem<SHAudioSystem>();
|
||||
SHSystemManager::CreateSystem<SHCameraSystem>();
|
||||
SHSystemManager::CreateSystem<SHUISystem>();
|
||||
|
||||
|
||||
SHSystemManager::CreateSystem<SHGraphicsSystem>();
|
||||
|
@ -113,10 +117,13 @@ namespace Sandbox
|
|||
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||
|
||||
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::AddUIComponentRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateUIMatrixRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SBpch.h"
|
||||
#include <Engine/SHEngine.h>
|
||||
#include <Tools/SHLogger.h>
|
||||
#include <Tools/Logger/SHLogger.h>
|
||||
#include <Tools/SHExceptionHandler.h>
|
||||
#include "Application/SBApplication.h"
|
||||
|
||||
|
|
|
@ -27,6 +27,12 @@ project "SHADE_CSharp"
|
|||
|
||||
warnings 'Extra'
|
||||
|
||||
postbuildcommands
|
||||
{
|
||||
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.xml\" \"%{outputdir}\"",
|
||||
"xcopy /r /y /q \"%{outputdir}\\net5.0\\SHADE_CSharp.pdb\" \"%{outputdir}\""
|
||||
}
|
||||
|
||||
filter "configurations:Debug"
|
||||
symbols "On"
|
||||
defines {"_DEBUG"}
|
||||
|
@ -41,12 +47,18 @@ project "SHADE_CSharp"
|
|||
|
||||
require "vstudio"
|
||||
|
||||
function platformsElement(cfg)
|
||||
function platformsElementCS(cfg)
|
||||
_p(2,'<Platforms>x64</Platforms>')
|
||||
end
|
||||
function docsElementCS(cfg)
|
||||
_p(2,'<GenerateDocumentationFile>true</GenerateDocumentationFile>')
|
||||
end
|
||||
function docsLocationElementCS(cfg)
|
||||
_p(2,'<DocumentationFile>$(OutDir)</DocumentationFile>')
|
||||
end
|
||||
|
||||
premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
|
||||
return table.join(oldfn(cfg), {
|
||||
platformsElement,
|
||||
platformsElementCS, docsElementCS, docsLocationElementCS,
|
||||
})
|
||||
end)
|
|
@ -78,7 +78,8 @@ project "SHADE_Engine"
|
|||
"26439",
|
||||
"26451",
|
||||
"26437",
|
||||
"4275"
|
||||
"4275",
|
||||
"4635"
|
||||
}
|
||||
|
||||
linkoptions { "-IGNORE:4006" }
|
||||
|
|
|
@ -143,7 +143,29 @@ namespace SHADE
|
|||
return result;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
AssetType SHAssetManager::GetType(AssetID id) noexcept
|
||||
{
|
||||
if (assetCollection.contains(id))
|
||||
{
|
||||
return assetCollection[id].type;
|
||||
}
|
||||
|
||||
SHLOG_WARNING("AssetID {}, does not belong to an asset", id)
|
||||
|
||||
return AssetType::INVALID;
|
||||
}
|
||||
|
||||
std::optional<SHADE::SHAsset> SHAssetManager::GetAsset(AssetID id) noexcept
|
||||
{
|
||||
if (assetCollection.contains(id))
|
||||
{
|
||||
return assetCollection[id];
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
|
||||
* ASSETS CREATED BY THE ENGINE.
|
||||
*
|
||||
|
@ -161,21 +183,39 @@ namespace SHADE
|
|||
newPath += PREFAB_FOLDER;
|
||||
newPath += name;
|
||||
newPath += PREFAB_EXTENSION;
|
||||
data = new SHPrefabAsset();
|
||||
{
|
||||
auto prefab = new SHPrefabAsset();
|
||||
prefab->name = name;
|
||||
|
||||
data = prefab;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case AssetType::SCENE:
|
||||
newPath += SCENE_FOLDER;
|
||||
newPath += name;
|
||||
newPath += SCENE_EXTENSION;
|
||||
data = new SHSceneAsset();
|
||||
|
||||
{
|
||||
auto scene = new SHSceneAsset();
|
||||
scene->name = name;
|
||||
|
||||
data = scene;
|
||||
}
|
||||
break;
|
||||
|
||||
case AssetType::MATERIAL:
|
||||
newPath += MATERIAL_FOLDER;
|
||||
newPath += name;
|
||||
newPath += MATERIAL_EXTENSION;
|
||||
data = new SHMaterialAsset();
|
||||
|
||||
{
|
||||
auto material = new SHMaterialAsset();
|
||||
material->name = name;
|
||||
|
||||
data = material;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -192,7 +232,7 @@ namespace SHADE
|
|||
false
|
||||
};
|
||||
|
||||
assetCollection.insert({
|
||||
auto result = assetCollection.emplace(
|
||||
id,
|
||||
SHAsset(
|
||||
name,
|
||||
|
@ -201,10 +241,13 @@ namespace SHADE
|
|||
newPath,
|
||||
false
|
||||
)
|
||||
});
|
||||
);
|
||||
|
||||
assetData.emplace(id, data);
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(asset);
|
||||
SaveAsset(id);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
|
@ -361,6 +404,21 @@ namespace SHADE
|
|||
modelPath += MODEL_EXTENSION;
|
||||
newPath = modelPath;
|
||||
}
|
||||
else if (ext == DDS_EXTENSION.data())
|
||||
{
|
||||
auto pathGen = SHTextureCompiler::CompileTextureAsset(path);
|
||||
if (!pathGen.has_value())
|
||||
{
|
||||
SHLOG_ERROR("Texture Compilation Failed for: {}", path.string());
|
||||
return;
|
||||
}
|
||||
newPath = pathGen.value();
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("File Type compilation not yet Implemented: {}", path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
if (genMeta)
|
||||
{
|
||||
|
@ -376,7 +434,7 @@ namespace SHADE
|
|||
void SHAssetManager::RefreshDirectory() noexcept
|
||||
{
|
||||
SHFileSystem::DestroyDirectory(folderRoot);
|
||||
assetCollection.clear();
|
||||
//assetCollection.clear();
|
||||
BuildAssetCollection();
|
||||
}
|
||||
|
||||
|
@ -507,7 +565,7 @@ namespace SHADE
|
|||
{
|
||||
SHAsset newAsset{
|
||||
path.stem().string(),
|
||||
GenerateAssetID(AssetType::SHADER_BUILT_IN),
|
||||
GenerateAssetID(AssetType::TEXTURE),
|
||||
AssetType::SHADER_BUILT_IN,
|
||||
path,
|
||||
false
|
||||
|
@ -560,6 +618,34 @@ namespace SHADE
|
|||
assetCollection.emplace(newAsset.id, newAsset);
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
|
||||
return newAsset.id;
|
||||
}
|
||||
else if (ext == SCENE_EXTENSION)
|
||||
{
|
||||
SHAsset newAsset{
|
||||
path.stem().string(),
|
||||
GenerateAssetID(AssetType::SCENE),
|
||||
AssetType::SCENE,
|
||||
path,
|
||||
false
|
||||
};
|
||||
assetCollection.emplace(newAsset.id, newAsset);
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
|
||||
return newAsset.id;
|
||||
}
|
||||
else if (ext == FONT_EXTENSION)
|
||||
{
|
||||
SHAsset newAsset{
|
||||
path.stem().string(),
|
||||
GenerateAssetID(AssetType::FONT),
|
||||
AssetType::FONT,
|
||||
path,
|
||||
false
|
||||
};
|
||||
assetCollection.emplace(newAsset.id, newAsset);
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
|
||||
return newAsset.id;
|
||||
}
|
||||
}
|
||||
|
@ -571,8 +657,11 @@ namespace SHADE
|
|||
|
||||
for (auto& file : toGenNew)
|
||||
{
|
||||
auto newID{ GenerateNewMeta(file->path).value() };
|
||||
file->assetMeta = &assetCollection[newID];
|
||||
auto newID{ GenerateNewMeta(file->path) };
|
||||
if (newID.has_value())
|
||||
{
|
||||
file->assetMeta = &assetCollection[newID.value()];
|
||||
}
|
||||
}
|
||||
|
||||
for (auto& asset : std::ranges::views::values(assetCollection))
|
||||
|
@ -583,6 +672,12 @@ namespace SHADE
|
|||
for (auto i{ 0 }; i < asset.subAssets.size(); ++i)
|
||||
{
|
||||
auto const id = asset.subAssets[i]->id;
|
||||
|
||||
if (assetCollection.contains(id))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
assetCollection[id] = *asset.subAssets[i];
|
||||
delete asset.subAssets[i];
|
||||
asset.subAssets[i] = &assetCollection[id];
|
||||
|
|
|
@ -50,6 +50,9 @@ namespace SHADE
|
|||
* \return const& to unordered_map<AssetName, AssetID>
|
||||
****************************************************************************/
|
||||
static std::vector<SHAsset> GetAllAssets() noexcept;
|
||||
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
|
||||
|
||||
static AssetType GetType(AssetID id) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM
|
||||
|
|
|
@ -138,6 +138,7 @@ namespace SHADE
|
|||
metaFile.close();
|
||||
|
||||
meta.path = path.parent_path().string() + "/" + path.stem().string();
|
||||
meta.path.make_preferred();
|
||||
|
||||
return meta;
|
||||
}
|
||||
|
|
|
@ -84,12 +84,32 @@ namespace SHADE
|
|||
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
|
||||
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
|
||||
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
|
||||
LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
|
||||
//LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
|
||||
LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
|
||||
LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
|
||||
LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
|
||||
|
||||
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
|
||||
//clip->Play();
|
||||
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
// Subscribe to Editor State Change Events
|
||||
const std::shared_ptr ON_PLAY_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onPlay) };
|
||||
const ReceiverPtr ON_PLAY_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PLAY_RECEIVER);
|
||||
SHEventManager::SubscribeTo(SH_EDITOR_ON_PLAY_EVENT, ON_PLAY_RECEIVER_PTR);
|
||||
|
||||
const std::shared_ptr ON_STOP_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onStop) };
|
||||
const ReceiverPtr ON_STOP_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_STOP_RECEIVER);
|
||||
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, ON_STOP_RECEIVER_PTR);
|
||||
|
||||
const std::shared_ptr ON_PAUSE_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onPause) };
|
||||
const ReceiverPtr ON_PAUSE_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PAUSE_RECEIVER);
|
||||
SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, ON_PAUSE_RECEIVER_PTR);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Run(double dt)
|
||||
|
@ -179,7 +199,6 @@ namespace SHADE
|
|||
it->second->createInstance(&event);
|
||||
if (event)
|
||||
{
|
||||
|
||||
event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||
if (spatial)
|
||||
{
|
||||
|
@ -285,6 +304,7 @@ namespace SHADE
|
|||
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
||||
channel->stop();
|
||||
}
|
||||
masterGroup->stop();
|
||||
}
|
||||
|
||||
std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path)
|
||||
|
@ -410,6 +430,7 @@ namespace SHADE
|
|||
void SHAudioSystem::SetPaused(bool pause)
|
||||
{
|
||||
paused = pause;
|
||||
masterGroup->setPaused(pause);
|
||||
for (auto const& channel : audioChannels)
|
||||
{
|
||||
channel->setPaused(paused);
|
||||
|
@ -552,6 +573,27 @@ namespace SHADE
|
|||
return value;
|
||||
}
|
||||
|
||||
SHEventHandle SHAudioSystem::onStop(SHEventPtr onStopEvent)
|
||||
{
|
||||
StopAllSounds();
|
||||
|
||||
return onStopEvent->handle;
|
||||
}
|
||||
|
||||
SHEventHandle SHAudioSystem::onPause(SHEventPtr onStopEvent)
|
||||
{
|
||||
SetPaused(true);
|
||||
|
||||
return onStopEvent->handle;
|
||||
}
|
||||
SHEventHandle SHAudioSystem::onPlay(SHEventPtr onStopEvent)
|
||||
{
|
||||
if(GetPaused())
|
||||
SetPaused(false);
|
||||
|
||||
return onStopEvent->handle;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
|
|
@ -7,9 +7,11 @@
|
|||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Math/SHMath.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include <optional>
|
||||
#include <FMOD/fmod_studio.hpp>
|
||||
#include "Events/SHEvent.h"
|
||||
|
||||
#include "SH_API.h"
|
||||
#define AUDIO_SYS_MAX_CHANNELS 1024
|
||||
|
||||
|
@ -104,6 +106,10 @@ namespace SHADE
|
|||
|
||||
std::vector<SHAudioListenerComponent>* denseListener;
|
||||
AudioClipID clipID = 0;
|
||||
|
||||
SHEventHandle onPlay(SHEventPtr onStopEvent);
|
||||
SHEventHandle onStop(SHEventPtr onStopEvent);
|
||||
SHEventHandle onPause(SHEventPtr onStopEvent);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace SHADE
|
|||
:yaw(0.0f), pitch(0.0f), roll(0.0f)
|
||||
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
|
||||
, perspProj(true), dirtyView(true), dirtyProj(true)
|
||||
, viewMatrix(), projMatrix()
|
||||
, viewMatrix(), perspProjMatrix(), orthoProjMatrix()
|
||||
, position(), offset()
|
||||
{
|
||||
ComponentFamily::GetID<SHCameraComponent>();
|
||||
|
@ -213,9 +213,22 @@ namespace SHADE
|
|||
|
||||
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
|
||||
{
|
||||
return projMatrix;
|
||||
if (perspProj)
|
||||
return perspProjMatrix;
|
||||
else
|
||||
return orthoProjMatrix;
|
||||
}
|
||||
|
||||
const SHMatrix& SHCameraComponent::GetOrthoMatrix() const noexcept
|
||||
{
|
||||
return orthoProjMatrix;
|
||||
}
|
||||
|
||||
const SHMatrix& SHCameraComponent::GetPerspectiveMatrix() const noexcept
|
||||
{
|
||||
return orthoProjMatrix;
|
||||
}
|
||||
|
||||
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
|
||||
//{
|
||||
// auto system = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
|
|
|
@ -29,12 +29,14 @@ namespace SHADE
|
|||
|
||||
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
SHMatrix perspProjMatrix;
|
||||
SHMatrix orthoProjMatrix;
|
||||
SHVec3 position;
|
||||
|
||||
bool perspProj;
|
||||
SHVec3 offset;
|
||||
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
@ -78,6 +80,8 @@ namespace SHADE
|
|||
|
||||
const SHMatrix& GetViewMatrix() const noexcept;
|
||||
const SHMatrix& GetProjMatrix() const noexcept;
|
||||
const SHMatrix& GetOrthoMatrix() const noexcept;
|
||||
const SHMatrix& GetPerspectiveMatrix() const noexcept;
|
||||
|
||||
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -15,36 +15,42 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
SHMatrix SHCameraDirector::GetViewMatrix() const noexcept
|
||||
SHMatrix const& SHCameraDirector::GetViewMatrix() const noexcept
|
||||
{
|
||||
return viewMatrix;
|
||||
}
|
||||
SHMatrix SHCameraDirector::GetProjMatrix() const noexcept
|
||||
SHMatrix const& SHCameraDirector::GetProjMatrix() const noexcept
|
||||
{
|
||||
return projMatrix;
|
||||
}
|
||||
SHMatrix SHCameraDirector::GetVPMatrix() const noexcept
|
||||
SHMatrix const& SHCameraDirector::GetVPMatrix() const noexcept
|
||||
{
|
||||
return projMatrix * viewMatrix;
|
||||
}
|
||||
|
||||
SHCameraComponent* SHCameraDirector::GetMainCameraComponent() noexcept
|
||||
{
|
||||
if (mainCameraEID == MAX_EID)
|
||||
{
|
||||
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
|
||||
if (dense.size() == 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
mainCameraEID = dense[0].GetEID();
|
||||
}
|
||||
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
|
||||
if (!camComponent)
|
||||
{
|
||||
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHCameraDirector::UpdateMatrix() noexcept
|
||||
{
|
||||
if (mainCameraEID == MAX_EID)
|
||||
{
|
||||
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
|
||||
if (dense.size() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
mainCameraEID = dense[0].GetEID();
|
||||
}
|
||||
SHCameraComponent* camComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(mainCameraEID);
|
||||
if (!camComponent)
|
||||
{
|
||||
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
|
||||
}
|
||||
else
|
||||
SHCameraComponent* camComponent = GetMainCameraComponent();
|
||||
if(camComponent)
|
||||
{
|
||||
viewMatrix = camComponent->GetViewMatrix();
|
||||
projMatrix = camComponent->GetProjMatrix();
|
||||
|
@ -62,6 +68,24 @@ namespace SHADE
|
|||
mainCameraEID = camera.GetEID();
|
||||
}
|
||||
|
||||
SHMatrix const& SHCameraDirector::GetOrthoMatrix() noexcept
|
||||
{
|
||||
|
||||
SHCameraComponent* camComponent = GetMainCameraComponent();
|
||||
if (camComponent)
|
||||
return camComponent->GetOrthoMatrix();
|
||||
else
|
||||
return SHMatrix::Identity;
|
||||
}
|
||||
|
||||
SHMatrix const& SHCameraDirector::GetPerspectiveMatrix() noexcept
|
||||
{
|
||||
SHCameraComponent* camComponent = GetMainCameraComponent();
|
||||
if (camComponent)
|
||||
return camComponent->GetPerspectiveMatrix();
|
||||
else
|
||||
return SHMatrix::Identity;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -23,20 +23,20 @@ namespace SHADE
|
|||
EntityID transitionCameraEID;
|
||||
|
||||
|
||||
SHMatrix GetViewMatrix() const noexcept;
|
||||
SHMatrix GetProjMatrix() const noexcept;
|
||||
SHMatrix GetVPMatrix() const noexcept;
|
||||
SHMatrix const& GetViewMatrix() const noexcept;
|
||||
SHMatrix const& GetProjMatrix() const noexcept;
|
||||
SHMatrix const& GetVPMatrix() const noexcept;
|
||||
void UpdateMatrix() noexcept;
|
||||
void SetMainCamera(SHCameraComponent& cam) noexcept;
|
||||
|
||||
SHMatrix const& GetOrthoMatrix() noexcept;
|
||||
SHMatrix const& GetPerspectiveMatrix() noexcept;
|
||||
|
||||
private:
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
|
||||
SHCameraComponent* GetMainCameraComponent() noexcept;
|
||||
|
||||
protected:
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projMatrix;
|
||||
|
||||
};
|
||||
|
||||
typedef Handle<SHCameraDirector> DirectorHandle;
|
||||
|
|
|
@ -107,7 +107,11 @@ namespace SHADE
|
|||
editorCamera.SetPitch(0.0f);
|
||||
editorCamera.SetYaw(0.0f);
|
||||
editorCamera.SetRoll(0.0f);
|
||||
editorCamera.SetWidth(1080.0f);
|
||||
editorCamera.SetHeight(720.0f);
|
||||
editorCamera.SetFar(10000000.0f);
|
||||
editorCamera.movementSpeed = 2.0f;
|
||||
editorCamera.perspProj = true;
|
||||
|
||||
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
|
||||
|
@ -210,39 +214,43 @@ namespace SHADE
|
|||
}
|
||||
if (camera.dirtyProj == true)
|
||||
{
|
||||
if (camera.perspProj == true)
|
||||
{
|
||||
//Perspective projection matrix.
|
||||
const float ASPECT_RATIO = (camera.GetAspectRatio());
|
||||
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
|
||||
camera.projMatrix = SHMatrix::Identity;
|
||||
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
||||
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
|
||||
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
|
||||
camera.projMatrix(3, 3) = 0.0f;
|
||||
|
||||
camera.projMatrix(3, 2) = 1.0f;
|
||||
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
|
||||
camera.perspProjMatrix = SHMatrix::Identity;
|
||||
camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
||||
camera.perspProjMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
|
||||
camera.perspProjMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
|
||||
camera.perspProjMatrix(3, 3) = 0.0f;
|
||||
|
||||
camera.perspProjMatrix(3, 2) = 1.0f;
|
||||
camera.perspProjMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
|
||||
|
||||
|
||||
camera.dirtyProj = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//const float R = camera.width * 0.5f;
|
||||
//const float L = -R;
|
||||
//const float T = camera.height * 0.5f;
|
||||
//const float B = -T;
|
||||
|
||||
//Orthographic projection matrix
|
||||
|
||||
//camera.projMatrix = SHMatrix::Identity;
|
||||
//camera.projMatrix(0, 0) = 2.0f / (R - L);
|
||||
//camera.projMatrix(1, 1) = 2.0f / (B - T);
|
||||
//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
|
||||
//camera.projMatrix(3, 0) = -(R + L) / (R - L);
|
||||
//camera.projMatrix(3, 1) = -(B + T) / (B - T);
|
||||
//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
|
||||
const float right = camera.GetWidth() * 0.5f;
|
||||
const float left = -right;
|
||||
const float top = camera.GetHeight() * 0.5f;
|
||||
const float btm = -top;
|
||||
const float n = camera.GetNear();
|
||||
const float f = camera.GetFar();
|
||||
|
||||
camera.orthoProjMatrix = SHMatrix::Identity;
|
||||
camera.orthoProjMatrix(0, 0) = 2.0f / (right - left);
|
||||
camera.orthoProjMatrix(1, 1) = 2.0f / (btm - top);
|
||||
camera.orthoProjMatrix(2, 2) = 1.0f / (f-n);
|
||||
camera.orthoProjMatrix(0, 3) = -(right + left) / (right - left);
|
||||
camera.orthoProjMatrix(1, 3) = -(btm + top) / (btm - top);
|
||||
camera.orthoProjMatrix(2, 3) = -n / (f-n);
|
||||
camera.orthoProjMatrix(3, 3) = 1.0f;
|
||||
|
||||
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||
//camera.projMatrix.Transpose();
|
||||
|
||||
camera.dirtyProj = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -252,8 +260,6 @@ namespace SHADE
|
|||
SHVec3 up = { 0.0f,1.0f,0.0f };
|
||||
|
||||
|
||||
|
||||
|
||||
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
||||
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
||||
target += camera.position;
|
||||
|
@ -287,6 +293,9 @@ namespace SHADE
|
|||
if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID()))
|
||||
system->UpdateCameraComponent(cam);
|
||||
}
|
||||
|
||||
|
||||
|
||||
for (auto& handle : system->directorHandleList)
|
||||
{
|
||||
handle->UpdateMatrix();
|
||||
|
|
|
@ -37,8 +37,6 @@ namespace SHADE
|
|||
void Exit (void);
|
||||
|
||||
|
||||
friend class EditorCameraUpdate;
|
||||
|
||||
class SH_API CameraSystemUpdate final: public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -218,7 +218,7 @@ namespace SHADE
|
|||
EntityID result = MAX_EID;
|
||||
for (auto& entity : entityVec)
|
||||
{
|
||||
if (entity->name == name)
|
||||
if (entity && entity->name == name)
|
||||
result = entity->GetEID();
|
||||
}
|
||||
return result;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "../Managers/SHSystemManager.h"
|
||||
#include "SHTestComponents.h"
|
||||
#include "SHTestSystems.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
bool SHDragDrop::hasDragDrop = false;
|
||||
SHDragDrop::DragDropTag SHDragDrop::currentDragDropTag{};
|
||||
|
||||
bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags)
|
||||
{ return ImGui::BeginDragDropSource(flags); }
|
||||
|
@ -16,6 +17,10 @@ namespace SHADE
|
|||
{ return ImGui::BeginDragDropTarget(); }
|
||||
|
||||
void SHDragDrop::EndTarget()
|
||||
{ ImGui::EndDragDropTarget(); hasDragDrop = false;}
|
||||
{
|
||||
ImGui::EndDragDropTarget();
|
||||
hasDragDrop = false;
|
||||
currentDragDropTag = {};
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -19,9 +19,13 @@ namespace SHADE
|
|||
static void EndSource();
|
||||
|
||||
template<typename T>
|
||||
static bool SetPayload(std::string_view const type, T* object, ImGuiCond const cond = 0)
|
||||
static bool SetPayload(DragDropTag const& type, T* object, ImGuiCond const cond = 0)
|
||||
{
|
||||
hasDragDrop = ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
|
||||
ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
|
||||
|
||||
hasDragDrop = true;
|
||||
currentDragDropTag = type;
|
||||
|
||||
return hasDragDrop;
|
||||
}
|
||||
|
||||
|
@ -32,13 +36,16 @@ namespace SHADE
|
|||
static void EndTarget();
|
||||
|
||||
template<typename T>
|
||||
static T* AcceptPayload(std::string_view const type, ImGuiDragDropFlags const flags = 0)
|
||||
static T* AcceptPayload(DragDropTag const& type, ImGuiDragDropFlags const flags = 0)
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags))
|
||||
{
|
||||
return static_cast<T*>(payload->Data);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static bool hasDragDrop;
|
||||
static DragDropTag currentDragDropTag;
|
||||
};
|
||||
}
|
|
@ -109,7 +109,7 @@ namespace SHADE
|
|||
ImVec2 vertLineEnd = vertLineStart;
|
||||
for (auto const& subFolder : subFolders)
|
||||
{
|
||||
const float horizontalLineSize = 8.0f;
|
||||
const float horizontalLineSize = (subFolder->subFolders.empty() && subFolder->files.empty()) ? 25.0f : 8.0f;
|
||||
const ImRect childRect = RecursivelyDrawTree(subFolder);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
|
@ -117,7 +117,7 @@ namespace SHADE
|
|||
}
|
||||
for (auto& file : files)
|
||||
{
|
||||
const float horizontalLineSize = 25.0f;
|
||||
const float horizontalLineSize = (file.assetMeta && !file.assetMeta->subAssets.empty()) ? 8.0f : 25.0f;
|
||||
const ImRect childRect = DrawFile(file);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
|
@ -182,7 +182,10 @@ namespace SHADE
|
|||
return nodeRect;
|
||||
}
|
||||
if(file.assetMeta)
|
||||
DrawAsset(file.assetMeta, file.ext);
|
||||
{
|
||||
const ImRect childRect = DrawAsset(file.assetMeta, file.ext);
|
||||
return childRect;
|
||||
}
|
||||
}
|
||||
|
||||
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include <imgui.h>
|
||||
|
||||
#include "Serialization/SHSerialization.h"
|
||||
#include "Tools/SHClipboardUtilities.h"
|
||||
#include "Tools/Utilities/SHClipboardUtilities.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
|
@ -117,9 +117,12 @@ namespace SHADE
|
|||
{
|
||||
if(ImGui::IsDragDropActive())
|
||||
{
|
||||
ParentSelectedEntities(MAX_EID, draggingEntities);
|
||||
draggingEntities.clear();
|
||||
ImGui::ClearDragDrop();
|
||||
if (SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_EID)
|
||||
{
|
||||
ParentSelectedEntities(MAX_EID, draggingEntities);
|
||||
draggingEntities.clear();
|
||||
ImGui::ClearDragDrop();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
@ -233,8 +236,9 @@ namespace SHADE
|
|||
{
|
||||
ParentSelectedEntities(eid, draggingEntities);
|
||||
draggingEntities.clear();
|
||||
SHDragDrop::EndTarget();
|
||||
//ImGui::ClearDragDrop();
|
||||
}
|
||||
SHDragDrop::EndTarget();
|
||||
}
|
||||
|
||||
//Context menu
|
||||
|
@ -342,13 +346,16 @@ namespace SHADE
|
|||
SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
|
||||
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept
|
||||
{
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
|
||||
|
||||
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
SHEntityParentCommand::EntityParentData entityParentData;
|
||||
std::vector<EntityID> parentedEIDS;
|
||||
for (auto const& eid : entities)
|
||||
for (auto const& eid : entitiesToParent)
|
||||
{
|
||||
if(eid == parentEID)
|
||||
continue;
|
||||
|
@ -411,14 +418,7 @@ namespace SHADE
|
|||
void SHHierarchyPanel::CopySelectedEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
std::vector<EntityID> entitiesToCopy{};
|
||||
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToCopy), [&sceneGraph](EntityID const& eid)
|
||||
{
|
||||
if(sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
|
||||
return true;
|
||||
return false;
|
||||
});
|
||||
std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
|
||||
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
|
||||
}
|
||||
|
||||
|
@ -431,19 +431,25 @@ namespace SHADE
|
|||
void SHHierarchyPanel::DeleteSelectedEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
|
||||
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
|
||||
}
|
||||
|
||||
std::vector<EntityID> SHHierarchyPanel::CleanUpEIDList(std::vector<EntityID> const& entities)
|
||||
{
|
||||
std::vector<EntityID> result;
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
std::vector<EntityID> entitiesToDelete{};
|
||||
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToDelete), [&sceneGraph, &selectedEntities = editor->selectedEntities](EntityID const& eid)
|
||||
std::ranges::copy_if(entities, std::back_inserter(result), [&sceneGraph, &entities](EntityID const& eid)
|
||||
{
|
||||
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
|
||||
if (parentEID == MAX_EID)
|
||||
return true;
|
||||
else if(std::ranges::find(selectedEntities, parentEID) == selectedEntities.end())
|
||||
if (std::ranges::find(entities, parentEID) == entities.end())
|
||||
return true;
|
||||
return false;
|
||||
});
|
||||
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
|
||||
return result;
|
||||
}
|
||||
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -27,12 +27,13 @@ namespace SHADE
|
|||
void DrawMenuBar() const noexcept;
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
|
||||
void CreateChildEntity(EntityID parentEID) const noexcept;
|
||||
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept;
|
||||
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;
|
||||
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
|
||||
void SelectAllEntities();
|
||||
void CopySelectedEntities();
|
||||
void PasteEntities(EntityID parentEID = MAX_EID);
|
||||
void DeleteSelectedEntities();
|
||||
std::vector<EntityID> CleanUpEIDList(std::vector<EntityID> const& entities);
|
||||
bool skipFrame = false;
|
||||
std::string filter;
|
||||
bool isAnyNodeSelected = false;
|
||||
|
|
|
@ -68,10 +68,10 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
|
||||
const auto componentType = rttr::type::get<T>();
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::PopID();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
|
@ -216,6 +216,90 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
ImGui::PopID();
|
||||
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHRigidBodyComponent* component)
|
||||
{
|
||||
if(!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRigidBodyComponent>());
|
||||
|
||||
const auto componentType = rttr::type::get<SHRigidBodyComponent>();
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
SHRigidBodyComponent::Type rbType = component->GetType();
|
||||
|
||||
auto enumAlign = rttr::type::get<SHRigidBodyComponent::Type>().get_enumeration();
|
||||
auto names = enumAlign.get_names();
|
||||
std::vector<const char*> list;
|
||||
for (auto const& name : names)
|
||||
list.push_back(name.data());
|
||||
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component, enumAlign](int const& idx)
|
||||
{
|
||||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
component->SetType((*it).convert<SHRigidBodyComponent::Type>());
|
||||
}, "RigidBody Type");
|
||||
|
||||
|
||||
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
||||
{
|
||||
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
|
||||
SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
|
||||
}
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragFloat("Drag", [component] {return component->GetDrag(); }, [component](float const& value) {component->SetDrag(value); }, "Drag");
|
||||
SHEditorWidgets::DragFloat("Angular Drag", [component] {return component->GetAngularDrag(); }, [component](float const& value) {component->SetAngularDrag(value); }, "Angular Drag");
|
||||
|
||||
SHEditorWidgets::CheckBox("Interpolate", [component] {return component->IsInterpolating(); }, [component](bool const& value) {component->SetInterpolate(value); }, "Interpolate");
|
||||
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Constraints", ICON_FA_LOCK).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
|
||||
SHEditorWidgets::TextLabel("Freeze Position");
|
||||
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezePositionX(); }, [component](bool const& value) {component->SetFreezePositionX(value); }, "Freeze Position - X"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezePositionY(); }, [component](bool const& value) {component->SetFreezePositionY(value); }, "Freeze Position - Y"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezePositionZ(); }, [component](bool const& value) {component->SetFreezePositionZ(value); }, "Freeze Position - Z");
|
||||
|
||||
SHEditorWidgets::TextLabel("Freeze Rotation");
|
||||
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezeRotationX(); }, [component](bool const& value) {component->SetFreezeRotationX(value); }, "Freeze Rotation - X"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezeRotationY(); }, [component](bool const& value) {component->SetFreezeRotationY(value); }, "Freeze Rotation - Y"); ImGui::SameLine();
|
||||
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezeRotationZ(); }, [component](bool const& value) {component->SetFreezeRotationZ(value); }, "Freeze Rotation - Z");
|
||||
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
|
||||
//Debug Info (Read-Only)
|
||||
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragVec3("Velocity", { "X", "Y", "Z" }, [component] {return component->GetLinearVelocity(); }, [](SHVec3 const& value) {}, false, "Linear Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Angular\nVelocity", { "X", "Y", "Z" }, [component] {return component->GetAngularVelocity(); }, [](SHVec3 const& value) {}, false, "Angular Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
}
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
||||
{
|
||||
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->GetIsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
|
@ -223,6 +307,7 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
|
||||
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
|
@ -246,7 +331,7 @@ namespace SHADE
|
|||
if (collider->GetType() == SHCollisionShape::Type::BOX)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
const auto* BOX = reinterpret_cast<const SHBoundingBox*>(collider->GetShape());
|
||||
const auto* BOX = reinterpret_cast<const SHBox*>(collider->GetShape());
|
||||
SHEditorWidgets::DragVec3
|
||||
(
|
||||
"Half Extents", { "X", "Y", "Z" },
|
||||
|
@ -256,7 +341,7 @@ namespace SHADE
|
|||
else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
const auto* SPHERE = reinterpret_cast<const SHBoundingSphere*>(collider->GetShape());
|
||||
const auto* SPHERE = reinterpret_cast<const SHSphere*>(collider->GetShape());
|
||||
SHEditorWidgets::DragFloat
|
||||
(
|
||||
"Radius",
|
||||
|
@ -275,21 +360,12 @@ namespace SHADE
|
|||
[&collider]
|
||||
{
|
||||
auto offset = collider->GetRotationOffset();
|
||||
offset.x = SHMath::RadiansToDegrees(offset.x);
|
||||
offset.y = SHMath::RadiansToDegrees(offset.y);
|
||||
offset.z = SHMath::RadiansToDegrees(offset.z);
|
||||
return offset;
|
||||
},
|
||||
[&collider](SHVec3 const& vec)
|
||||
{
|
||||
const SHVec3 vecInRad
|
||||
{
|
||||
SHMath::DegreesToRadians(vec.x)
|
||||
, SHMath::DegreesToRadians(vec.y)
|
||||
, SHMath::DegreesToRadians(vec.z)
|
||||
};
|
||||
collider->SetRotationOffset(vecInRad);
|
||||
});
|
||||
collider->SetRotationOffset(vec);
|
||||
}, true);
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
|
||||
|
@ -322,6 +398,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
|
@ -329,6 +406,7 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
|
@ -352,6 +430,7 @@ namespace SHADE
|
|||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
template<>
|
||||
|
@ -359,6 +438,7 @@ namespace SHADE
|
|||
{
|
||||
if (!component)
|
||||
return;
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
|
@ -367,27 +447,39 @@ namespace SHADE
|
|||
DrawContextMenu(component);
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
||||
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
|
||||
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
|
||||
{
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if(SHAssetManager::GetType(id) != AssetType::MESH)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
||||
SHResourceManager::FinaliseChanges();
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", mat ? std::to_string(SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0)).data() : "", [component]()
|
||||
{
|
||||
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
||||
if(!mat)
|
||||
return static_cast<AssetID>(0);
|
||||
return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
||||
},
|
||||
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
||||
[component]()
|
||||
{
|
||||
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
||||
if (!mat)
|
||||
return static_cast<AssetID>(0);
|
||||
return SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
if (SHAssetManager::GetType(id) != AssetType::MATERIAL)
|
||||
{
|
||||
SHLOG_WARNING("Attempted to assign non material asset to Renderable Mesh property!")
|
||||
return;
|
||||
}
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
|
@ -396,5 +488,6 @@ namespace SHADE
|
|||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,7 +18,10 @@
|
|||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "Camera/SHCameraArmComponent.h"
|
||||
#include "UI/SHUIComponent.h"
|
||||
#include "UI/SHCanvasComponent.h"
|
||||
#include "SHEditorComponentView.h"
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -128,10 +131,19 @@ namespace SHADE
|
|||
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
|
||||
{
|
||||
DrawComponent(cameraComponent);
|
||||
}if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
|
||||
}
|
||||
if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
|
||||
{
|
||||
DrawComponent(cameraArmComponent);
|
||||
}
|
||||
if (auto canvasComponent= SHComponentManager::GetComponent_s<SHCanvasComponent>(eid))
|
||||
{
|
||||
DrawComponent(canvasComponent);
|
||||
}
|
||||
if (auto uiComponent = SHComponentManager::GetComponent_s<SHUIComponent>(eid))
|
||||
{
|
||||
DrawComponent(uiComponent);
|
||||
}
|
||||
ImGui::Separator();
|
||||
// Render Scripts
|
||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
|
@ -143,6 +155,7 @@ namespace SHADE
|
|||
DrawAddComponentButton<SHCameraComponent>(eid);
|
||||
DrawAddComponentButton<SHCameraArmComponent>(eid);
|
||||
DrawAddComponentButton<SHLightComponent>(eid);
|
||||
DrawAddComponentButton<SHCanvasComponent>(eid);
|
||||
|
||||
// Components that require Transforms
|
||||
|
||||
|
|
|
@ -78,7 +78,26 @@ namespace SHADE
|
|||
ImGui::BeginDisabled(!isDirty);
|
||||
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
|
||||
{
|
||||
//save
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
// Replace Material if it's been instantiated
|
||||
auto matHandle = SHResourceManager::Get<SHMaterial>(currentViewedMaterial);
|
||||
if (matHandle)
|
||||
{
|
||||
// - Get Shader Modules
|
||||
auto vertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->vertexShader);
|
||||
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||
if (vertShader && fragShader && gfxSystem)
|
||||
{
|
||||
// - Retrieve pipeline from pipeline library
|
||||
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
||||
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
|
||||
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
|
||||
// - Set Pipeline
|
||||
matHandle->SetPipeline(pipeline);
|
||||
}
|
||||
}
|
||||
|
||||
// Save Properties
|
||||
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
|
||||
{
|
||||
YAML::Emitter out;
|
||||
|
@ -102,7 +121,20 @@ namespace SHADE
|
|||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
|
||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
|
||||
{
|
||||
Handle<SHTexture> texture = SHResourceManager::LoadOrGet<SHTexture>(PROP_NODE.as<int>());
|
||||
// HACK: Need to split this out to a separate pass before loading the materials and subsequently, the scenes
|
||||
gfxSystem->BuildTextures();
|
||||
if (texture)
|
||||
{
|
||||
matHandle->SetProperty(VARIABLE->offset, texture->TextureArrayIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLOG_WARNING("[] Attempted to load invalid texture! Setting to 0.");
|
||||
matHandle->SetProperty(VARIABLE->offset, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
|
||||
|
@ -136,12 +168,38 @@ namespace SHADE
|
|||
{
|
||||
/*if(!shaderModule)
|
||||
return;*/
|
||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
auto interface = gfxSystem->GetDefaultMaterialInstance()->GetBaseMaterial()->GetShaderBlockInterface();
|
||||
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
|
||||
|
||||
int const varCount = static_cast<int>(interface->GetVariableCount());
|
||||
// Shader
|
||||
bool shaderChanged = false;
|
||||
const auto* SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
|
||||
const std::string SHADER_NAME = SHADER_INFO ? SHADER_INFO->name : "Unknown Shader";
|
||||
ImGui::BeginDisabled();
|
||||
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||
(
|
||||
"Fragment Shader", SHADER_NAME.data(),
|
||||
[this]() { return currentMatSpec->fragShader; },
|
||||
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
|
||||
SHDragDrop::DRAG_RESOURCE
|
||||
);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
// Load the shader to access it's data
|
||||
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||
if (!fragShader)
|
||||
return;
|
||||
|
||||
// Get interface for the shader combination
|
||||
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||
);
|
||||
if (!interface)
|
||||
return;
|
||||
|
||||
// Properties
|
||||
int const varCount = static_cast<int>(interface->GetVariableCount());
|
||||
for (int i = 0; i < varCount; ++i)
|
||||
{
|
||||
auto variable = interface->GetVariable(i);
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace SHADE
|
|||
|
||||
constexpr ImGuiWindowFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode;
|
||||
|
||||
//#==============================================================#
|
||||
//#==============================================================#
|
||||
//|| Public Member Functions ||
|
||||
//#==============================================================#
|
||||
SHEditorMenuBar::SHEditorMenuBar()
|
||||
|
@ -221,13 +221,20 @@ namespace SHADE
|
|||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
||||
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
||||
{
|
||||
if(editor->SaveScene())
|
||||
if(editor->editorState == SHEditor::State::STOP)
|
||||
{
|
||||
if (editor->SaveScene())
|
||||
{
|
||||
editor->Play();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
editor->Play();
|
||||
}
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
|
||||
if(ImGui::SmallButton(ICON_MD_PAUSE))
|
||||
{
|
||||
editor->Pause();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include "SHEditorWindow.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
#include "FRC/SHFramerateController.h"
|
||||
#include "../../SHEditorWidgets.hpp"
|
||||
|
||||
constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
|
||||
|
||||
|
@ -85,7 +86,7 @@ namespace SHADE
|
|||
|
||||
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
|
||||
|
||||
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||
if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||
{
|
||||
if (ImGui::IsKeyReleased(ImGuiKey_W))
|
||||
{
|
||||
|
@ -151,7 +152,7 @@ namespace SHADE
|
|||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Translate [Q]");
|
||||
ImGui::Text("Translate [W]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isTranslate)
|
||||
|
@ -169,7 +170,7 @@ namespace SHADE
|
|||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Rotate [W]");
|
||||
ImGui::Text("Rotate [E]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isRotate)
|
||||
|
@ -187,12 +188,19 @@ namespace SHADE
|
|||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Scale [E]");
|
||||
ImGui::Text("Scale [R]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isScale)
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::EndDisabled();
|
||||
|
||||
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
auto editorCamera = camSystem->GetEditorCamera();
|
||||
//ImGui::SetNextItemWidth(10.0f);
|
||||
SHEditorWidgets::SliderFloat("CamSpeed", 0.0f, 5.0f, [editorCamera] {return editorCamera->movementSpeed; }, [editorCamera](float const& value) {editorCamera->movementSpeed = value; });
|
||||
SHEditorWidgets::DragVec3("TurnSpeed", { "X", "Y", "Z" }, [editorCamera] {return editorCamera->turnSpeed; }, [editorCamera](SHVec3 const& value) {editorCamera->turnSpeed = value; });
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Tools/SHException.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "EditorWindow/SHEditorWindow.h"
|
||||
#include "Tools/SHLog.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
#include "Gizmos/SHTransformGizmo.h"
|
||||
#include "Events/SHEventDefines.h"
|
||||
#include "Events/SHEvent.h"
|
||||
|
|
|
@ -166,14 +166,14 @@ namespace SHADE
|
|||
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
static constexpr float defaultLabelColWidth = 80.0f;
|
||||
const ImGuiContext& g = *GImGui;
|
||||
bool valueChanged = false;
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.c_str());
|
||||
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
|
||||
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
||||
ImGui::SetColumnWidth(-1, 80.0f);
|
||||
ImGui::SetColumnWidth(-1, defaultLabelColWidth);
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered |= ImGui::IsItemHovered();
|
||||
|
@ -219,7 +219,7 @@ namespace SHADE
|
|||
}
|
||||
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||
{
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
|
@ -255,7 +255,7 @@ namespace SHADE
|
|||
bool isHovered = false;
|
||||
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||
{
|
||||
SHVec3 old = get();
|
||||
if(isAnAngleInRad)
|
||||
|
@ -293,7 +293,7 @@ namespace SHADE
|
|||
}
|
||||
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||
{
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
|
@ -422,7 +422,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
||||
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
||||
if(SHDragDrop::BeginTarget())
|
||||
{
|
||||
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
||||
|
@ -454,7 +454,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
const bool hasChange = ImGui::DragScalar("##", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||
const bool hasChange = ImGui::DragScalar("##dragScalar", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
|
@ -487,7 +487,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
const bool hasChange = ImGui::DragFloat("##", &value, speed, p_min, p_max, displayFormat, flags);
|
||||
const bool hasChange = ImGui::DragFloat("##dragFloat", &value, speed, p_min, p_max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
|
@ -520,7 +520,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
const bool hasChange = ImGui::DragInt("##", &value, speed, p_min, p_max, displayFormat, flags);
|
||||
const bool hasChange = ImGui::DragInt("##dragInt", &value, speed, p_min, p_max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
|
@ -553,7 +553,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool const hasChange = ImGui::SliderScalar("##", data_type, &value, &min, &max, displayFormat, flags);
|
||||
bool const hasChange = ImGui::SliderScalar("##sliderScalar", data_type, &value, &min, &max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
|
@ -587,7 +587,8 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool const hasChange = ImGui::SliderFloat("##", &value, min, max, displayFormat, flags);
|
||||
ImGui::SetNextItemWidth(ImGui::CalcTextSize(displayFormat).x + ImGui::GetStyle().ItemInnerSpacing.x * 2.0f);
|
||||
bool const hasChange = ImGui::SliderFloat("##sliderFloat", &value, min, max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
|
@ -621,7 +622,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool const hasChange = ImGui::SliderInt("##", &value, min, max, displayFormat, flags);
|
||||
bool const hasChange = ImGui::SliderInt("##sliderInt", &value, min, max, displayFormat, flags);
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
|
|
|
@ -12,11 +12,11 @@
|
|||
|
||||
//TODO Legacy code. Delete soon
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
#include <chrono>
|
||||
#include <cassert>
|
||||
#include <SHpch.h>
|
||||
#include "SHFramerateController.h"
|
||||
#include "../Tools/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -130,6 +130,14 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// If item is folder
|
||||
if (path.stem().string() == "bin"
|
||||
|| path.stem().string() == "obj"
|
||||
|| !std::filesystem::exists(path))
|
||||
{
|
||||
SHLOG_INFO("[FileSystem] Skipped paths in directory building: {}", path.string());
|
||||
continue;
|
||||
}
|
||||
|
||||
auto newFolder{ folder->CreateSubFolderHere(path.stem().string()) };
|
||||
folderStack.push(newFolder);
|
||||
}
|
||||
|
@ -144,7 +152,10 @@ namespace SHADE
|
|||
bool found{ false };
|
||||
for (auto const& asset : assets)
|
||||
{
|
||||
assetCollection.emplace(asset.id, asset);
|
||||
if (!assetCollection.contains(asset.id))
|
||||
{
|
||||
assetCollection.emplace(asset.id, asset);
|
||||
}
|
||||
if (file.name == asset.name)
|
||||
{
|
||||
AssetPath path{ file.path };
|
||||
|
@ -162,22 +173,6 @@ namespace SHADE
|
|||
toGenerate.push_back(&file);
|
||||
}
|
||||
}
|
||||
//for (auto const& asset : assets)
|
||||
//{
|
||||
// assetCollection.emplace(asset.id, asset);
|
||||
// for(auto& file : folder->files)
|
||||
// {
|
||||
// if (file.name == asset.name)
|
||||
// {
|
||||
// AssetPath path{ file.path };
|
||||
// if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
|
||||
// {
|
||||
// file.assetMeta = &assetCollection[asset.id];
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
for (auto i {0}; i < folder->files.size(); ++i)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "SHVkCommandPool.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "SHVkCommandPool.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Renderpass/SHVkRenderpass.h"
|
||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHValidationLayersQuery.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
#include "SHVkDebugMessenger.h"
|
||||
#include "SHVulkanDebugUtil.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
//#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
//#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHVulkanDebugUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -38,11 +38,11 @@ namespace SHADE
|
|||
/// </summary>
|
||||
std::vector<vk::DescriptorPoolSize> Limits =
|
||||
{
|
||||
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 },
|
||||
{ vk::DescriptorType::eStorageImage, 100},
|
||||
{ vk::DescriptorType::eStorageBufferDynamic, 100 }
|
||||
{ vk::DescriptorType::eCombinedImageSampler, 1000 },
|
||||
{ vk::DescriptorType::eUniformBuffer, 1000 },
|
||||
{ vk::DescriptorType::eUniformBufferDynamic, 1000 },
|
||||
{ vk::DescriptorType::eStorageImage, 1000 },
|
||||
{ vk::DescriptorType::eStorageBufferDynamic, 1000 }
|
||||
};
|
||||
/// <summary>
|
||||
/// Maximum number of descriptor sets allowed
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "SHVkDescriptorPool.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkLogicalDevice.h"
|
||||
#include "SHVkPhysicalDevice.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Windowing/Surface/SHVkSurface.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Graphics/Commands/SHVkCommandPool.h"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <unordered_map>
|
||||
#include "SHVkPhysicalDeviceLibrary.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Renderpass/SHVkRenderpass.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
|
||||
namespace SHADE
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkImage.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Debugging/SHVulkanDebugUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "SHVkImageView.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkImageView.h"
|
||||
#include "SHVkImage.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include "Graphics/Debugging/SHValidationLayersQuery.h"
|
||||
#include "Graphics/Debugging/SHVkDebugMessenger.h"
|
||||
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkPhysicalDeviceLibrary.h"
|
||||
//#include <vulkan/vulkan_win32.h>
|
||||
|
||||
|
|
|
@ -44,6 +44,85 @@ namespace SHADE
|
|||
setAllDirtyFlags();
|
||||
}
|
||||
|
||||
SHBatch::SHBatch(SHBatch&& rhs)
|
||||
: device { rhs.device }
|
||||
, pipeline { rhs.pipeline }
|
||||
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
|
||||
, matBufferDirty { std::move(rhs.matBufferDirty) }
|
||||
, subBatches { std::move(rhs.subBatches) }
|
||||
, drawData { std::move(drawData) }
|
||||
, transformData { std::move(rhs.transformData) }
|
||||
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
|
||||
, matPropsData { std::move(rhs.matPropsData) }
|
||||
, matPropsDataSize { rhs.matPropsDataSize }
|
||||
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
|
||||
, singleMatPropSize { rhs.singleMatPropSize }
|
||||
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
|
||||
, drawDataBuffer { rhs.drawDataBuffer }
|
||||
, transformDataBuffer { rhs.transformDataBuffer }
|
||||
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
|
||||
, matPropsBuffer { rhs.matPropsBuffer }
|
||||
, matPropsDescSet { rhs.matPropsDescSet }
|
||||
{
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.matPropsDescSet = {};
|
||||
}
|
||||
|
||||
SHBatch& SHBatch::operator=(SHBatch&& rhs)
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
device = rhs.device ;
|
||||
pipeline = rhs.pipeline ;
|
||||
referencedMatInstances = std::move(rhs.referencedMatInstances);
|
||||
matBufferDirty = std::move(rhs.matBufferDirty) ;
|
||||
subBatches = std::move(rhs.subBatches) ;
|
||||
drawData = std::move(drawData) ;
|
||||
transformData = std::move(rhs.transformData) ;
|
||||
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
|
||||
matPropsData = std::move(rhs.matPropsData) ;
|
||||
matPropsDataSize = rhs.matPropsDataSize ;
|
||||
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
|
||||
singleMatPropSize = rhs.singleMatPropSize ;
|
||||
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
|
||||
drawDataBuffer = rhs.drawDataBuffer ;
|
||||
transformDataBuffer = rhs.transformDataBuffer ;
|
||||
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
|
||||
matPropsBuffer = rhs.matPropsBuffer ;
|
||||
matPropsDescSet = rhs.matPropsDescSet ;
|
||||
|
||||
// Unset values
|
||||
rhs.drawDataBuffer = {};
|
||||
rhs.transformDataBuffer = {};
|
||||
rhs.instancedIntegerBuffer = {};
|
||||
rhs.matPropsBuffer = {};
|
||||
rhs.matPropsDescSet = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHBatch::~SHBatch()
|
||||
{
|
||||
// Free GPU buffers
|
||||
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
if (drawDataBuffer[i])
|
||||
drawDataBuffer[i].Free();
|
||||
if (transformDataBuffer[i])
|
||||
transformDataBuffer[i].Free();
|
||||
if (instancedIntegerBuffer[i])
|
||||
instancedIntegerBuffer[i].Free();
|
||||
if (matPropsBuffer[i])
|
||||
matPropsBuffer[i].Free();
|
||||
if (matPropsDescSet[i])
|
||||
matPropsDescSet[i].Free();
|
||||
}
|
||||
}
|
||||
|
||||
void SHBatch::Add(const SHRenderable* renderable)
|
||||
{
|
||||
// Ignore if null
|
||||
|
|
|
@ -71,6 +71,11 @@ namespace SHADE
|
|||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHBatch(Handle<SHVkPipeline> pipeline);
|
||||
SHBatch(const SHBatch&) = delete;
|
||||
SHBatch(SHBatch&& rhs);
|
||||
SHBatch& operator=(const SHBatch&) = delete;
|
||||
SHBatch& operator=(SHBatch&& rhs);
|
||||
~SHBatch();
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
|
@ -117,7 +122,7 @@ namespace SHADE
|
|||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropAlignedSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
TripleBuffer drawDataBuffer;
|
||||
|
|
|
@ -22,7 +22,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -69,9 +69,9 @@ namespace SHADE
|
|||
|
||||
batch->Remove(renderable);
|
||||
|
||||
// If batch is empty, remove batch
|
||||
if (batch->IsEmpty())
|
||||
batches.erase(batch);
|
||||
// TODO: If the pipeline is unloaded, we remove the batch
|
||||
/*if (batch->IsEmpty() && !batch->GetPipeline())
|
||||
batches.erase(batch);*/
|
||||
}
|
||||
|
||||
void SHSuperBatch::Clear() noexcept
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightData.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -570,13 +570,6 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
// Finalise all batches
|
||||
for (auto vp : viewports)
|
||||
for (auto renderer : vp->GetRenderers())
|
||||
{
|
||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||
}
|
||||
|
||||
// Resize
|
||||
auto windowDims = window->GetWindowSize();
|
||||
if (renderContext.GetResizeAndReset())
|
||||
|
@ -591,6 +584,13 @@ namespace SHADE
|
|||
// #BackEndTest: For for the fence initialized by queue submit
|
||||
renderContext.WaitForFence();
|
||||
|
||||
// Finalise all batches
|
||||
for (auto vp : viewports)
|
||||
for (auto renderer : vp->GetRenderers())
|
||||
{
|
||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||
}
|
||||
|
||||
// #BackEndTest: Acquire the next image in the swapchain available
|
||||
renderContext.AcquireNextIamge();
|
||||
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
|
||||
|
@ -602,8 +602,6 @@ namespace SHADE
|
|||
if (currFrameData.cmdPoolHdls.empty())
|
||||
throw std::runtime_error("No command pools available!");
|
||||
currFrameData.cmdPoolHdls[0]->Reset();
|
||||
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -710,6 +708,11 @@ namespace SHADE
|
|||
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
|
||||
}
|
||||
|
||||
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> SHGraphicsSystem::GetAllMaterialInstances()
|
||||
{
|
||||
return resourceManager.GetDenseAccess<SHMaterialInstance>();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
|
||||
{
|
||||
resourceManager.Free(materialInstance);
|
||||
|
@ -807,7 +810,7 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
||||
{
|
||||
SHResourceManager::FinaliseChanges();
|
||||
// Begin rendering
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
|
||||
}
|
||||
|
||||
|
@ -833,8 +836,38 @@ namespace SHADE
|
|||
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
||||
{
|
||||
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
|
||||
|
||||
// Reset all material isDirty
|
||||
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
|
||||
auto [matBegin, matEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterial>();
|
||||
for (auto iter = matBegin; iter != matEnd; ++iter)
|
||||
{
|
||||
iter->ClearChangeFlag();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SHGraphicsSystem::PrepareRenderRoutine::PrepareRenderRoutine()
|
||||
: SHSystemRoutine("Graphics System Pre-Render", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::PrepareRenderRoutine::Execute(double) noexcept
|
||||
{
|
||||
// Finish up, loading, unloading any resources
|
||||
SHResourceManager::FinaliseChanges();
|
||||
|
||||
// Clean up and update all materials
|
||||
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
|
||||
auto [matInstBegin, matInstEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterialInstance>();
|
||||
for (auto iter = matInstBegin; iter != matInstEnd; ++iter)
|
||||
{
|
||||
auto baseMat = iter->GetBaseMaterial();
|
||||
if (baseMat && baseMat->HasPipelineChanged())
|
||||
{
|
||||
iter->ResetProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* System Routine Functions - BatcherDispatcherRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -844,11 +877,14 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
|
||||
{
|
||||
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
||||
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
||||
for (auto& renderable : renderables)
|
||||
{
|
||||
// Check if the material instance is now unused
|
||||
renderable.CleanUpMaterials();
|
||||
|
||||
if (!renderable.HasChanged())
|
||||
continue;
|
||||
continue;
|
||||
|
||||
// Remove from the SuperBatch it is previously in (prevMat if mat has changed)
|
||||
Handle<SHMaterialInstance> prevMaterial = renderable.HasMaterialChanged() ? renderable.GetPrevMaterial() : renderable.GetMaterial();
|
||||
|
@ -857,9 +893,8 @@ namespace SHADE
|
|||
Handle<SHSuperBatch> oldSuperBatch = prevMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
oldSuperBatch->Remove(&renderable);
|
||||
}
|
||||
|
||||
// Add to new SuperBatch if there is a material
|
||||
// Add to new SuperBatch if there is a material and a mesh to render
|
||||
|
||||
// Add to new SuperBatch if there is a material and a mesh to render
|
||||
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
|
||||
if (newMatInstance && renderable.GetMesh())
|
||||
{
|
||||
|
|
|
@ -95,25 +95,31 @@ namespace SHADE
|
|||
class SH_API BeginRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
BeginRoutine();
|
||||
BeginRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API RenderRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
RenderRoutine();
|
||||
RenderRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API EndRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
EndRoutine();
|
||||
EndRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API PrepareRenderRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
PrepareRenderRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
BatcherDispatcherRoutine();
|
||||
BatcherDispatcherRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
|
@ -156,6 +162,7 @@ namespace SHADE
|
|||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
|
||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
||||
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
||||
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> GetAllMaterialInstances();
|
||||
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
||||
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
|
||||
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
|
||||
|
@ -166,10 +173,10 @@ namespace SHADE
|
|||
/*******************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
||||
been added yet. A call to "BuildBuffers()" is required to transfer all
|
||||
meshes into the GPU.
|
||||
\brief
|
||||
Adds a mesh to the Mesh Library. But this does not mean that the meshes have
|
||||
been added yet. A call to "BuildBuffers()" is required to transfer all
|
||||
meshes into the GPU.
|
||||
|
||||
\param vertexCount
|
||||
Number of vertices in this Mesh.
|
||||
|
|
|
@ -6,91 +6,109 @@
|
|||
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "SHGraphicsSystem.h"
|
||||
#include "SHMaterialInstance.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Pipeline Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
|
||||
{
|
||||
pipeline = _pipeline;
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Pipeline Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
|
||||
{
|
||||
// Reassignment, we ignore
|
||||
if (_pipeline == pipeline)
|
||||
return;
|
||||
|
||||
// Set up properties based on the pipeline
|
||||
if (!pipeline)
|
||||
{
|
||||
// Clear memory and all that
|
||||
propMemory.reset();
|
||||
return;
|
||||
}
|
||||
pipeline = _pipeline;
|
||||
|
||||
// Allocate memory for properties
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||
if (propMemorySize <= 0)
|
||||
{
|
||||
propMemory.reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
propMemory.reset(new char[propMemorySize]);
|
||||
}
|
||||
ResetProperties();
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
|
||||
{
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Property Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void SHMaterial::ResetProperties()
|
||||
// Set up properties based on the pipeline
|
||||
if (pipeline)
|
||||
{
|
||||
// Reset all the properties to default values
|
||||
if (propMemory)
|
||||
memset(propMemory.get(), 0, propMemorySize);
|
||||
// Allocate memory for properties
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||
if (propMemorySize <= 0)
|
||||
{
|
||||
propMemory.reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
propMemory.reset(new char[propMemorySize]);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset since pipeline changed
|
||||
ResetProperties();
|
||||
|
||||
// Initialize Vectors to all 1.0 by default
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||
for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i)
|
||||
{
|
||||
const auto& VAR = SHADER_INFO->GetVariable(i);
|
||||
switch (VAR->type)
|
||||
{
|
||||
case SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||
setPropertyUnsafe(VAR->offset, SHVec3::One);
|
||||
break;
|
||||
case SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||
setPropertyUnsafe(VAR->offset, SHVec4::One);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Mark changed so that we know to update dependent material instances
|
||||
propertiesChanged = true;
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
|
||||
{
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Property Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHMaterial::ResetProperties()
|
||||
{
|
||||
// Reset all the properties to default values
|
||||
if (propMemory)
|
||||
memset(propMemory.get(), 0, propMemorySize);
|
||||
|
||||
// Initialize Vectors to all 1.0 by default
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||
for (int i = 0; i < SHADER_INFO->GetVariableCount(); ++i)
|
||||
{
|
||||
const auto& VAR = SHADER_INFO->GetVariable(i);
|
||||
switch (VAR->type)
|
||||
{
|
||||
case SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||
setPropertyUnsafe(VAR->offset, SHVec3::One);
|
||||
break;
|
||||
case SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||
setPropertyUnsafe(VAR->offset, SHVec4::One);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SHMaterial::ExportProperties(void* dest) const noexcept
|
||||
{
|
||||
if (propMemory)
|
||||
memcpy(dest, propMemory.get(), propMemorySize);
|
||||
}
|
||||
propertiesChanged = true;
|
||||
}
|
||||
|
||||
size_t SHMaterial::GetPropertiesMemorySize() const noexcept
|
||||
{
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||
}
|
||||
void SHMaterial::ExportProperties(void* dest) const noexcept
|
||||
{
|
||||
if (propMemory)
|
||||
memcpy(dest, propMemory.get(), propMemorySize);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
|
||||
{
|
||||
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
}
|
||||
size_t SHMaterial::GetPropertiesMemorySize() const noexcept
|
||||
{
|
||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
|
||||
{
|
||||
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||
(
|
||||
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Query Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHMaterial::ClearChangeFlag() noexcept
|
||||
{
|
||||
propertiesChanged = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Project Includes
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "SHCommonTypes.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -35,7 +36,7 @@ namespace SHADE
|
|||
Describes a Pipeline along with it's associated properties for this instance.
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
class SHMaterial
|
||||
class SH_API SHMaterial : public ISelfHandle<SHMaterial>
|
||||
{
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -67,6 +68,10 @@ namespace SHADE
|
|||
/* Query Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
|
||||
bool HasPipelineChanged() const noexcept { return pipelineChanged; }
|
||||
bool HasPropertiesChanged() const noexcept { return propertiesChanged; }
|
||||
bool HasChanged() const noexcept { return pipelineChanged || propertiesChanged; }
|
||||
void ClearChangeFlag() noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -75,6 +80,8 @@ namespace SHADE
|
|||
Handle<SHVkPipeline> pipeline;
|
||||
std::unique_ptr<char> propMemory;
|
||||
Byte propMemorySize = 0;
|
||||
bool propertiesChanged = true;
|
||||
bool pipelineChanged = true;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -33,8 +33,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Get offset and modify the memory directly
|
||||
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
|
||||
*dataPtr = value;
|
||||
setPropertyUnsafe(PROP_INFO->offset, value);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
|
@ -85,6 +84,12 @@ namespace SHADE
|
|||
template<typename T>
|
||||
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
|
||||
{
|
||||
// Size check
|
||||
if (memOffset + sizeof(T) > propMemorySize)
|
||||
{
|
||||
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
|
||||
}
|
||||
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
|
||||
propertiesChanged = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "SHGraphicsConstants.h"
|
||||
#include "SHMaterial.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -31,11 +31,11 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHMaterialInstance::ResetProperties() noexcept
|
||||
{
|
||||
|
||||
// Reset all the properties to default values
|
||||
memset(dataStore.get(), 0, dataStoreSize);
|
||||
overrideData.clear();
|
||||
dataStore.reset();
|
||||
dataWasChanged = true;
|
||||
}
|
||||
|
||||
void SHMaterialInstance::ExportProperties(void* dest)
|
||||
|
@ -65,9 +65,17 @@ namespace SHADE
|
|||
dataWasChanged = false;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Query Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
bool SHMaterialInstance::HasChanged() const noexcept
|
||||
{
|
||||
return dataWasChanged || (baseMaterial && baseMaterial->HasChanged());
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
|
||||
{
|
||||
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface
|
||||
|
|
|
@ -43,9 +43,9 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
struct OverrideData
|
||||
{
|
||||
size_t Index;
|
||||
size_t DataSize;
|
||||
size_t StoredDataOffset;
|
||||
uint32_t Index;
|
||||
uint32_t DataSize;
|
||||
uint32_t StoredDataOffset;
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -69,7 +69,8 @@ namespace SHADE
|
|||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
|
||||
bool HasChanged() const noexcept { return dataWasChanged; }
|
||||
bool HasChanged() const noexcept;
|
||||
bool IsBlank() const noexcept { return overrideData.empty(); } // No overrides
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
|
|
@ -11,6 +11,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
#include "SHMaterialInstance.h"
|
||||
#include "SHMaterial.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -34,26 +35,45 @@ namespace SHADE
|
|||
dataStore.reset(new char[dataStoreSize]);
|
||||
}
|
||||
|
||||
OverrideData od;
|
||||
od.Index = SHADER_INFO->GetVariableIndex(key);
|
||||
od.DataSize = sizeof(T);
|
||||
if (overrideData.empty())
|
||||
// Check if this was stored before
|
||||
const uint32_t VAR_IDX = SHADER_INFO->GetVariableIndex(key);
|
||||
auto existingOverride = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& od)
|
||||
{
|
||||
od.StoredDataOffset = 0;
|
||||
}
|
||||
else
|
||||
return od.Index == VAR_IDX;
|
||||
});
|
||||
|
||||
// Otherwise, create it
|
||||
if (existingOverride == overrideData.end())
|
||||
{
|
||||
const OverrideData& lastInsertedData = overrideData.back();
|
||||
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
||||
OverrideData od;
|
||||
od.Index = VAR_IDX;
|
||||
od.DataSize = sizeof(T);
|
||||
|
||||
if (overrideData.empty())
|
||||
{
|
||||
od.StoredDataOffset = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
const OverrideData& lastInsertedData = overrideData.back();
|
||||
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
||||
}
|
||||
|
||||
// Size check
|
||||
if (od.StoredDataOffset + sizeof(T) > dataStoreSize)
|
||||
{
|
||||
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
|
||||
}
|
||||
|
||||
// Save the override data information
|
||||
overrideData.emplace_back(std::move(od));
|
||||
existingOverride = overrideData.end() - 1;
|
||||
}
|
||||
|
||||
// Get offset and modify the memory directly
|
||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset);
|
||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + existingOverride->StoredDataOffset);
|
||||
*dataPtr = value;
|
||||
|
||||
// Save the override data information
|
||||
overrideData.emplace_back(std::move(od));
|
||||
|
||||
|
||||
// Flag
|
||||
dataWasChanged = true;
|
||||
}
|
||||
|
@ -70,11 +90,22 @@ namespace SHADE
|
|||
// Search Override Data for the property
|
||||
uint32_t PROP_IDX = SHADER_INFO->GetVariableIndex(key);
|
||||
auto prop = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& data)
|
||||
{
|
||||
return PROP_IDX == data.Index;
|
||||
});
|
||||
{
|
||||
return PROP_IDX == data.Index;
|
||||
});
|
||||
|
||||
// No overrides, we get from the base material instead
|
||||
if (prop == overrideData.end())
|
||||
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
||||
{
|
||||
if (baseMaterial)
|
||||
{
|
||||
return baseMaterial->GetProperty<T>(key);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
||||
}
|
||||
}
|
||||
|
||||
// Get offset and return the memory directly
|
||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);
|
||||
|
|
|
@ -34,8 +34,11 @@ namespace SHADE
|
|||
void SHRenderable::OnDestroy()
|
||||
{
|
||||
// Remove from SuperBatch
|
||||
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
superBatch->Remove(this);
|
||||
if (sharedMaterial)
|
||||
{
|
||||
Handle<SHSuperBatch> superBatch = sharedMaterial->GetBaseMaterial()->GetPipeline()->GetPipelineState().GetSubpass()->GetSuperBatch();
|
||||
superBatch->Remove(this);
|
||||
}
|
||||
|
||||
// Free resources
|
||||
if (material)
|
||||
|
@ -88,11 +91,20 @@ namespace SHADE
|
|||
{
|
||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
|
||||
matChanged = true;
|
||||
}
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
void SHRenderable::CleanUpMaterials() noexcept
|
||||
{
|
||||
if (material && material->IsBlank())
|
||||
{
|
||||
SetMaterial(sharedMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Mesh Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -111,6 +123,20 @@ namespace SHADE
|
|||
return lightLayer;
|
||||
}
|
||||
|
||||
bool SHRenderable::HasChanged() const noexcept
|
||||
{
|
||||
if (matChanged || meshChanged)
|
||||
return true;
|
||||
|
||||
// If the underlying material has changed
|
||||
auto mat = GetMaterial();
|
||||
if (mat)
|
||||
{
|
||||
return mat->HasChanged();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Batcher Dispatcher Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -53,6 +53,10 @@ namespace SHADE
|
|||
Handle<SHMaterialInstance> GetModifiableMaterial();
|
||||
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||
bool HasMaterialChanged() const noexcept { return matChanged; }
|
||||
/// <summary>
|
||||
/// Clears the modifiable material if it is unused.
|
||||
/// </summary>
|
||||
void CleanUpMaterials() noexcept;
|
||||
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Mesh Functions */
|
||||
|
@ -70,7 +74,7 @@ namespace SHADE
|
|||
/*-------------------------------------------------------------------------------*/
|
||||
/* Batcher Dispatcher Functions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed
|
||||
bool HasChanged() const noexcept; // Whether or not the mesh or material has changed
|
||||
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
||||
|
||||
private:
|
||||
|
|
|
@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "SHRenderer.h"
|
||||
#include "Resource/SHResourceLibrary.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraph.h"
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHLightingSubSystem.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Tools/SHUtilities.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHRenderContext.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace SHADE
|
|||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false,
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
|
|
|
@ -19,7 +19,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#include "SHVkPipelineLayout.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Shaders/SHVkShaderModule.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Instance/SHVkInstance.h"
|
||||
|
||||
namespace SHADE
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHPch.h"
|
||||
#include "SHVkQueue.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Synchronization/SHVkSemaphore.h"
|
||||
#include "Graphics/Synchronization/SHVkFence.h"
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "Tools/Logger/SHLogger.h"
|
||||
#include "SHAttachmentDescInitParams.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
|
@ -129,11 +129,11 @@ namespace SHADE
|
|||
for (auto& predResource : prereq->attResources)
|
||||
{
|
||||
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
|
||||
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping.contains(resourceID))
|
||||
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping->contains(resourceID))
|
||||
{
|
||||
// Get the resource's attachment index in BOTH the predecessor and the current node
|
||||
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping[resourceID];
|
||||
uint32_t resourceAttIndex = node->resourceAttachmentMapping[resourceID];
|
||||
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping->at(resourceID);
|
||||
uint32_t resourceAttIndex = node->resourceAttachmentMapping->at(resourceID);
|
||||
|
||||
// Use the resource attachment index to get the attachment description in the renderpass
|
||||
auto& attDesc = node->attachmentDescriptions[resourceAttIndex];
|
||||
|
|
|
@ -124,7 +124,7 @@ namespace SHADE
|
|||
, framebuffers{}
|
||||
, prereqNodes{ std::move(predecessors) }
|
||||
, attachmentDescriptions{}
|
||||
, resourceAttachmentMapping{}
|
||||
, resourceAttachmentMapping { new std::unordered_map<uint64_t, uint32_t> }
|
||||
, attResources{ }
|
||||
, subpasses{}
|
||||
, executed{ false }
|
||||
|
@ -163,7 +163,7 @@ namespace SHADE
|
|||
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
|
||||
containsSwapchainImage = true;
|
||||
|
||||
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
||||
resourceAttachmentMapping->try_emplace(attResources[i].GetId().Raw, i);
|
||||
}
|
||||
|
||||
if (!containsSwapchainImage)
|
||||
|
@ -254,7 +254,7 @@ namespace SHADE
|
|||
(
|
||||
subpassName,
|
||||
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
||||
&resourceAttachmentMapping
|
||||
resourceAttachmentMapping.get()
|
||||
)
|
||||
);
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace SHADE
|
|||
std::vector<vk::SubpassDependency> spDeps;
|
||||
|
||||
//! For indexing resources fast
|
||||
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping;
|
||||
std::unique_ptr<std::unordered_map<uint64_t, uint32_t>> resourceAttachmentMapping;
|
||||
|
||||
//! For indexing subpasses
|
||||
std::map<std::string, uint32_t> subpassIndexing;
|
||||
|
|
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Reference in New Issue