Added UI functionality to the Graphics System #232
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@ -345,10 +345,18 @@ namespace SHADE
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void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
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{
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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std::vector<EntityID> entitiesToParent{};
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std::ranges::copy_if(entities, std::back_inserter(entitiesToParent), [&sceneGraph](EntityID const& eid)
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{
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if (sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
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return true;
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return false;
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});
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//auto const editor = SHSystemManager::GetSystem<SHEditor>();
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SHEntityParentCommand::EntityParentData entityParentData;
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std::vector<EntityID> parentedEIDS;
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for (auto const& eid : entities)
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for (auto const& eid : entitiesToParent)
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{
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if(eid == parentEID)
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continue;
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@ -68,10 +68,10 @@ namespace SHADE
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{
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if (!component)
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return;
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const auto componentType = rttr::type::get<T>();
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::PopID();
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ImGui::SameLine();
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if (ImGui::CollapsingHeader(componentType.get_name().data()))
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{
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@ -216,6 +216,8 @@ namespace SHADE
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}
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}
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else DrawContextMenu(component);
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ImGui::PopID();
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}
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template<>
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@ -223,7 +225,8 @@ namespace SHADE
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{
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if (!component)
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return;
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ImGui::PushID(component);
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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@ -330,6 +333,7 @@ namespace SHADE
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{
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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@ -353,6 +357,7 @@ namespace SHADE
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{
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DrawContextMenu(component);
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}
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ImGui::PopID();
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}
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template<>
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@ -360,6 +365,7 @@ namespace SHADE
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{
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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@ -397,5 +403,6 @@ namespace SHADE
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{
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DrawContextMenu(component);
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}
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ImGui::PopID();
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}
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}
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@ -35,7 +35,7 @@ namespace SHADE
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constexpr ImGuiWindowFlags dockspaceFlags = ImGuiDockNodeFlags_PassthruCentralNode;
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//#==============================================================#
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//#==============================================================#
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//|| Public Member Functions ||
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//#==============================================================#
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SHEditorMenuBar::SHEditorMenuBar()
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@ -221,13 +221,20 @@ namespace SHADE
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
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if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
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{
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if(editor->SaveScene())
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if(editor->editorState == SHEditor::State::STOP)
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{
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if (editor->SaveScene())
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{
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editor->Play();
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}
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}
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else
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{
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editor->Play();
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}
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
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if(ImGui::SmallButton(ICON_MD_PAUSE))
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{
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editor->Pause();
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@ -85,7 +85,7 @@ namespace SHADE
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shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
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if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
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if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
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{
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if (ImGui::IsKeyReleased(ImGuiKey_W))
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{
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@ -151,7 +151,7 @@ namespace SHADE
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
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{
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ImGui::BeginTooltip();
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ImGui::Text("Translate [Q]");
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ImGui::Text("Translate [W]");
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ImGui::EndTooltip();
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}
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if (isTranslate)
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@ -169,7 +169,7 @@ namespace SHADE
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
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{
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ImGui::BeginTooltip();
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ImGui::Text("Rotate [W]");
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ImGui::Text("Rotate [E]");
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ImGui::EndTooltip();
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}
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if (isRotate)
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@ -187,7 +187,7 @@ namespace SHADE
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if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
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{
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ImGui::BeginTooltip();
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ImGui::Text("Scale [E]");
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ImGui::Text("Scale [R]");
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ImGui::EndTooltip();
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}
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if (isScale)
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@ -179,7 +179,9 @@ namespace SHADE
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{
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if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
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{
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componentsNode[rttr::type::get<ComponentType>().get_name().data()] = YAML::convert<ComponentType>::encode(*component);
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auto componentNode = YAML::convert<ComponentType>::encode(*component);
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componentNode[IsActive.data()] = component->isActive;
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componentsNode[rttr::type::get<ComponentType>().get_name().data()] = componentNode;
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}
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}
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@ -14,6 +14,8 @@
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namespace SHADE
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{
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static constexpr std::string_view IsActive = "IsActive";
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using AssetQueue = std::unordered_map<AssetID, AssetType>;
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struct SHSerializationHelper
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{
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@ -118,9 +120,9 @@ namespace SHADE
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YAML::Node node{};
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if (!component)
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return node;
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auto componentType = rttr::type::get<ComponentType>();
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node = RTTRToNode(*component);
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node[IsActive.data()] = component->isActive;
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return node;
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}
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@ -198,6 +200,9 @@ namespace SHADE
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auto componentNode = componentsNode[rttrType.get_name().data()];
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if (!componentNode.IsDefined())
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return;
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if(componentNode[IsActive.data()].IsDefined())
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component->isActive = componentNode[IsActive.data()].as<bool>();
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auto properties = rttrType.get_properties();
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for (auto const& prop : properties)
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{
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@ -227,8 +232,10 @@ namespace SHADE
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auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
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if (componentsNode.IsNull() && !component)
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return;
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YAML::convert<ComponentType>::decode(GetComponentNode<ComponentType>(componentsNode, eid), *component);
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auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
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if (componentNode[IsActive.data()].IsDefined())
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component->isActive = componentNode[IsActive.data()].as<bool>();
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YAML::convert<ComponentType>::decode(componentNode, *component);
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}
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template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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@ -44,13 +44,6 @@ namespace SHADE
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SHLOG_FLOOR()
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}
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#ifdef _DEBUG
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void SHLog::Trace(const std::string& msg) noexcept
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{
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SHLOG_TRACE(msg)
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}
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#endif
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void SHLog_Info(const char* msg) noexcept
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{
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SHLOG_INFO(msg)
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|
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@ -323,34 +323,6 @@ namespace SHADE
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SHLOG_FLOOR()
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}
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#ifdef _DEBUG
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void SHLogger::LogTrace(const std::string& msg) noexcept
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{
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SHLOG_TRACE(msg)
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}
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void SHLogger::LogVerboseTrace(const std::string& msg, const std::source_location& src) noexcept
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{
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const bool SHOW_SRC_FILE = configFlags & (1U << 3);
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const bool SHOW_SRC_LINE = configFlags & (1U << 4);
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std::stringstream ss;
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ss << "[";
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if (SHOW_SRC_FILE)
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{
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ss << std::filesystem::path(src.file_name()).filename().string() << ", ";
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if (SHOW_SRC_LINE)
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{
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ss << src.line() << ", ";
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}
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}
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ss << src.function_name() << "] " << msg;
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SHLOG_TRACE(ss.str())
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}
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#endif
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/*-----------------------------------------------------------------------------------*/
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/* Private Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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|
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Loading…
Reference in New Issue