Added Collision Tags #233
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@ -50,6 +50,9 @@ project "SHADE_CSharp"
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function platformsElementCS(cfg)
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function platformsElementCS(cfg)
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_p(2,'<Platforms>x64</Platforms>')
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_p(2,'<Platforms>x64</Platforms>')
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end
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end
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function configElementCS(cfg)
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_p(2,'<Configurations>Debug;Release;Publish</Configurations>')
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end
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function docsElementCS(cfg)
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function docsElementCS(cfg)
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_p(2,'<GenerateDocumentationFile>true</GenerateDocumentationFile>')
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_p(2,'<GenerateDocumentationFile>true</GenerateDocumentationFile>')
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end
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end
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@ -59,6 +62,6 @@ project "SHADE_CSharp"
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premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
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premake.override(premake.vstudio.cs2005.elements, "projectProperties", function (oldfn, cfg)
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return table.join(oldfn(cfg), {
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return table.join(oldfn(cfg), {
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platformsElementCS, docsElementCS, docsLocationElementCS,
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platformsElementCS, configElementCS, docsElementCS, docsLocationElementCS,
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})
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})
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end)
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end)
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@ -27,6 +27,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
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#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
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#include "Graphics/Descriptors/SHVkDescriptorPool.h"
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#include "Graphics/Descriptors/SHVkDescriptorPool.h"
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#include "Scene/SHSceneManager.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -49,7 +50,7 @@ namespace SHADE
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, referencedMatInstances { std::move(rhs.referencedMatInstances) }
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, referencedMatInstances { std::move(rhs.referencedMatInstances) }
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, matBufferDirty { std::move(rhs.matBufferDirty) }
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, matBufferDirty { std::move(rhs.matBufferDirty) }
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, subBatches { std::move(rhs.subBatches) }
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, subBatches { std::move(rhs.subBatches) }
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, drawData { std::move(drawData) }
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, drawData { std::move(rhs.drawData) }
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, transformData { std::move(rhs.transformData) }
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, transformData { std::move(rhs.transformData) }
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, instancedIntegerData { std::move(rhs.instancedIntegerData) }
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, instancedIntegerData { std::move(rhs.instancedIntegerData) }
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, matPropsData { std::move(rhs.matPropsData) }
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, matPropsData { std::move(rhs.matPropsData) }
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@ -80,7 +81,7 @@ namespace SHADE
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referencedMatInstances = std::move(rhs.referencedMatInstances);
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referencedMatInstances = std::move(rhs.referencedMatInstances);
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matBufferDirty = std::move(rhs.matBufferDirty) ;
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matBufferDirty = std::move(rhs.matBufferDirty) ;
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subBatches = std::move(rhs.subBatches) ;
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subBatches = std::move(rhs.subBatches) ;
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drawData = std::move(drawData) ;
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drawData = std::move(rhs.drawData) ;
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transformData = std::move(rhs.transformData) ;
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transformData = std::move(rhs.transformData) ;
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instancedIntegerData = std::move(rhs.instancedIntegerData) ;
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instancedIntegerData = std::move(rhs.instancedIntegerData) ;
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matPropsData = std::move(rhs.matPropsData) ;
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matPropsData = std::move(rhs.matPropsData) ;
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@ -301,10 +302,25 @@ namespace SHADE
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// Transform
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// Transform
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auto transform = SHComponentManager::GetComponent<SHTransformComponent>(rendId);
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auto transform = SHComponentManager::GetComponent<SHTransformComponent>(rendId);
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if (transform)
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if (transform)
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{
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if (SHSceneManager::CheckNodeAndComponentsActive<SHRenderable>(rendId))
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{
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{
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transformData.emplace_back(transform->GetTRS());
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transformData.emplace_back(transform->GetTRS());
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}
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}
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else
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else
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{
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// Should be deactivated
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static const SHMatrix ZERO_MTX =
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{
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f
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};
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transformData.emplace_back(ZERO_MTX);
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}
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}
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else
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{
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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transformData.emplace_back();
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transformData.emplace_back();
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@ -425,14 +441,29 @@ namespace SHADE
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{
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{
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// Transform
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// Transform
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(rendId);
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auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(rendId);
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if (!transform)
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if (transform)
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{
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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if (SHSceneManager::CheckNodeAndComponentsActive<SHRenderable>(rendId))
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transformData.emplace_back();
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{
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transformData.emplace_back(transform->GetTRS());
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}
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}
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else
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else
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{
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{
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transformData.emplace_back(transform->GetTRS());
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// Should be deactivated
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static const SHMatrix ZERO_MTX =
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{
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f
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};
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transformData.emplace_back(ZERO_MTX);
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}
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}
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else
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{
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SHLOG_WARNING("[SHBatch] Entity contianing a SHRenderable with no SHTransformComponent found!");
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transformData.emplace_back();
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}
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}
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const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
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const SHRenderable* renderable = SHComponentManager::GetComponent<SHRenderable>(rendId);
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Loading…
Reference in New Issue