Implemented serialization and editor inspector display for text renderer component #234
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@ -0,0 +1,3 @@
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Name: ALGER
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ID: 182525173
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Type: 10
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@ -45,15 +45,14 @@ void main()
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float screenPxDistance = 2 * (sd - 0.5f);
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float opacity = clamp (screenPxDistance + 0.5f, 0.0f, 2.0f);
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vec4 fragColor = vec4 (1.0f);
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if (opacity > 0.02f && opacity < 1.9f)
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{
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fragColor = vec4(0.0f, 1.0f, 1.0f, 1.0f);
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}
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vec4 fragColor;
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if (opacity < 0.2f)
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discard;
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else
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fragColor = mix(vec4(0.0f), vec4(In2.textColor, 1.0f), min (opacity, 1.0f));
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// fragColor = vec4 (1.0f);
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color = fragColor;
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outEntityID = In2.eid;
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@ -68,7 +68,7 @@ void main()
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// Generate UV coords and vertex positions
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Out.uv = CreateQuad(gl_VertexIndex);
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vec3 vertexPos = vec3(Out.uv, 1.0f);
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vec3 vertexPos = vec3(Out.uv, 0.0f);
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// Get the local matrices
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mat4 localModel = testPushConstant.worldTransform;
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@ -87,16 +87,15 @@ void main()
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toFontSpace[2][0] = positionalOffset.x;
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toFontSpace[2][1] = positionalOffset.y;
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mat4 PVMatrix = cameraData.vpMat;
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// Initialize variables for use in FS
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//characterIndex = gl_InstanceID;
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// Transform the vertices to font space
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vertexPos = toFontSpace * vertexPos;
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vertexPos = toFontSpace * vec3(vertexPos.xy, 1.0f);
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Out2.textColor = testPushConstant.textColor;
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// transform the vertex position to font space
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gl_Position = PVMatrix * localModel * vec4(vertexPos, 1.0f);
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gl_Position = cameraData.orthoMat * localModel * vec4(vertexPos, 1.0f);
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// gl_Position = vec4(vertexPos, 1.0f);
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}
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@ -81,6 +81,7 @@ namespace Sandbox
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SHSystemManager::CreateSystem<SHUISystem>();
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std::system("FontCompiler.exe ../../Assets/Fonts/SegoeUI.ttf");
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std::system("FontCompiler.exe ../../Assets/Fonts/ALGER.ttf");
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SHSystemManager::CreateSystem<SHGraphicsSystem>();
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SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
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@ -141,7 +142,7 @@ namespace Sandbox
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//SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
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SHAssetManager::Load();
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auto font = SHAssetManager::GetData<SHFontAsset>(176667660);
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//auto font = SHAssetManager::GetData<SHFontAsset>(176667660);
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SHSystemManager::RegisterRoutine<SHAudioSystem, SHAudioSystem::AudioRoutine>();
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@ -42,19 +42,6 @@ namespace Sandbox
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void SBMainScene::Init()
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{
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sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
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/*-----------------------------------------------------------------------*/
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/* TESTING CODE */
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/*-----------------------------------------------------------------------*/
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//testText = SHEntityManager::CreateEntity<SHTransformComponent, SHTextRendererComponent>(MAX_EID, "Test Text");
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//auto gfxSystem =SHSystemManager::GetSystem<SHGraphicsSystem>();
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//auto textComp = SHComponentManager::GetComponent<SHTextRendererComponent>(testText);
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//textComp->SetFont(gfxSystem->GetFontLibrary().GetFonts()[0]);
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/*-----------------------------------------------------------------------*/
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/* TESTING CODE */
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/*-----------------------------------------------------------------------*/
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}
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void SBMainScene::Update(float dt)
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@ -22,6 +22,14 @@ namespace SHADE
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return nullptr;
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}
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// Attempt to load font geometry for advance data
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auto ttfFilePath = path.string();
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ttfFilePath = ttfFilePath.substr(0, ttfFilePath.find_last_of('.'));
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ttfFilePath += TTF_EXTENSION.data();
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msdfgen::FontHandle* fontHandle = nullptr;
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fontHandle = msdfgen::loadFont(SHFreetypeInstance::GetFreetypeHandle(), ttfFilePath.c_str());
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newFontAsset->fontGeometry.loadCharset(fontHandle, 1.0f, msdf_atlas::Charset::ASCII);
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uint32_t numGlyphs = 0;
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// read how many glyphs we have
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@ -495,4 +495,52 @@ namespace SHADE
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}
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ImGui::PopID();
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}
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template<>
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static void DrawComponent(SHTextRendererComponent* component)
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{
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTextRendererComponent>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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if (ImGui::CollapsingHeader(componentType.get_name().data()))
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{
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DrawContextMenu(component);
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Handle<SHFont> const& font = component->GetFont();
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const auto FONT_NAME = SHResourceManager::GetAssetName<SHFont>(font).value_or("");
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SHEditorWidgets::DragDropReadOnlyField<AssetID>("Font", FONT_NAME, [component]()
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{
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Handle<SHFont> const& font = component->GetFont();
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return SHResourceManager::GetAssetID<SHFont>(font).value_or(0);
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},
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[component](AssetID const& id)
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{
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if (SHAssetManager::GetType(id) != AssetType::FONT)
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{
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SHLOG_WARNING("Attempted to assign non font asset to TextRendererComponent Font property!")
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return;
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}
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component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
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SHResourceManager::FinaliseChanges();
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}, SHDragDrop::DRAG_RESOURCE);
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SHEditorWidgets::InputText("Text",
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[component](void)
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{
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return component->GetText();
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},
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[component](std::string const& val)
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{
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component->SetText(val);
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}
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);
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}
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else
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{
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DrawContextMenu(component);
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}
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ImGui::PopID();
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}
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}
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@ -22,6 +22,7 @@
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#include "UI/SHCanvasComponent.h"
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#include "SHEditorComponentView.h"
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#include "AudioSystem/SHAudioListenerComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
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namespace SHADE
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{
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@ -144,6 +145,10 @@ namespace SHADE
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{
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DrawComponent(uiComponent);
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}
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if (auto textRendererComponent = SHComponentManager::GetComponent_s<SHTextRendererComponent>(eid))
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{
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DrawComponent(textRendererComponent);
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}
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ImGui::Separator();
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// Render Scripts
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SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
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@ -162,6 +167,7 @@ namespace SHADE
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DrawAddComponentWithEnforcedComponentButton<SHRenderable, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHTextRendererComponent, SHTransformComponent>(eid);
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ImGui::EndMenu();
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@ -117,6 +117,8 @@ namespace SHADE
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// Create generic command buffer
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graphicsCmdPool = device->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
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SHFreetypeInstance::Init();
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SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false);
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SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
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@ -135,7 +137,6 @@ namespace SHADE
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static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
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static constexpr AssetID TEXT_VS = 39816727; textVS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_VS);
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static constexpr AssetID TEXT_FS = 38024754; textFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(TEXT_FS);
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static constexpr AssetID SEGOE_UI_FONT = 176667660; testFont = SHResourceManager::LoadOrGet<SHFont>(SEGOE_UI_FONT);
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}
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void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
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@ -379,7 +380,6 @@ namespace SHADE
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screenRenderer->BindDescSet(cmdBuffer, frameIndex);
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});
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SHFreetypeInstance::Init();
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}
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void SHGraphicsSystem::InitBuiltInResources(void)
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@ -1041,7 +1041,8 @@ namespace SHADE
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worldViewport->SetWidth(static_cast<float>(resizeWidth));
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worldViewport->SetHeight(static_cast<float>(resizeHeight));
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worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
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//worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
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//screenCamera->SetOrthographic(static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.01f, 100.0f);
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auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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#ifdef SHEDITOR
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@ -1053,8 +1054,6 @@ namespace SHADE
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for (auto& semaHandle : graphSemaphores)
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semaHandle = device->CreateSemaphore();
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}
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void SHGraphicsSystem::AwaitGraphicsExecution()
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@ -24,7 +24,7 @@ namespace SHADE
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/***************************************************************************/
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void SHTextRendererComponent::OnCreate(void)
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{
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text = "Text";
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text = "My name is Brandon.";
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requiresRecompute = true;
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// Default white color.
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@ -58,6 +58,7 @@ namespace SHADE
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void SHTextRendererComponent::SetFont(Handle<SHFont> font) noexcept
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{
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fontHandle = font;
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MakeDirty();
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}
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/***************************************************************************/
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@ -76,4 +77,19 @@ namespace SHADE
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return text;
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}
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Handle<SHFont> SHTextRendererComponent::GetFont(void) const noexcept
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{
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return fontHandle;
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}
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}
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namespace rttr
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{
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RTTR_REGISTRATION
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{
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using namespace SHADE;
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registration::class_<SHTextRendererComponent>("Text Renderer Component");
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};
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}
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@ -5,6 +5,7 @@
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#include "ECS_Base/Components/SHComponent.h"
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#include "Math/SHColour.h"
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#include "Resource/SHHandle.h"
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#include <rttr/registration>
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namespace SHADE
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{
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@ -53,9 +54,12 @@ namespace SHADE
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void SetFont (Handle<SHFont> font) noexcept;
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std::string const& GetText (void) const noexcept;
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Handle<SHFont> GetFont (void) const noexcept;
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friend class SHTextRenderingSubSystem;
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RTTR_ENABLE()
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};
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}
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@ -16,7 +16,7 @@ namespace SHADE
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{
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void SHTextRenderingSubSystem::RecomputePositions(SHTextRendererComponent& textComp) noexcept
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{
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if (textComp.text.empty() || textComp.fontHandle)
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if (textComp.text.empty() || !textComp.fontHandle)
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return;
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// Create the buffer
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@ -24,7 +24,7 @@ namespace SHADE
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textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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if (!textComp.charPositionDataBuffer)
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textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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textComp.charPositionDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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// For indexing font transformation in the shader
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std::vector <SHTextRendererComponent::TextIndexingType> indexingData;
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@ -115,8 +115,8 @@ namespace SHADE
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SHVertexInputState vertexInputState;
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// Configure vertex attributes
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vertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }); // location = 0 (character position data)
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vertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // location = 1 (glyph index to index matrices)
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vertexInputState.AddBinding(true, false, { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }); // location = 0 (character position data)
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vertexInputState.AddBinding(true, false, { SHVertexAttribute(SHAttribFormat::UINT32_1D) }); // location = 1 (glyph index to index matrices)
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// Set vertex state for new pipeline
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pipeline->GetPipelineState().SetVertexInputState(vertexInputState);
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@ -146,6 +146,13 @@ namespace SHADE
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pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
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SHInputAssemblyState inputAssembly{};
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inputAssembly.topology = vk::PrimitiveTopology::eTriangleFan;
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pipeline->GetPipelineState().SetInputAssemblyState(inputAssembly);
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SHRasterizationState rasterState{};
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rasterState.frontFacingOrientation = vk::FrontFace::eClockwise;
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pipeline->GetPipelineState().SetRasterizationState(rasterState);
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// Construct pipeline
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pipeline->ConstructPipeline();
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@ -211,6 +211,7 @@ namespace SHADE
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AddComponentToComponentNode<SHLightComponent>(components, eid);
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AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
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AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
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AddConvComponentToComponentNode<SHTextRendererComponent>(components, eid);
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node[ComponentsNode] = components;
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@ -262,6 +263,7 @@ namespace SHADE
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AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
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AddComponentID<SHLightComponent>(componentIDList, componentsNode);
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AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
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AddComponentID<SHTextRendererComponent>(componentIDList, componentsNode);
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return componentIDList;
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}
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@ -338,6 +340,7 @@ namespace SHADE
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SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHTextRendererComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
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}
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}
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@ -12,6 +12,9 @@
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#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
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#include "SHSerializationTools.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
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namespace YAML
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{
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using namespace SHADE;
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@ -322,4 +325,45 @@ namespace YAML
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return true;
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}
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};
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template<>
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struct convert<SHTextRendererComponent>
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{
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static constexpr std::string_view TEXT_YAML_TAG = "Text";
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static constexpr std::string_view FONT_YAML_TAG = "Font";
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static YAML::Node encode(SHTextRendererComponent const& rhs)
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{
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YAML::Node node;
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node[TEXT_YAML_TAG.data()] = rhs.GetText();
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auto font = rhs.GetFont();
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if (font)
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{
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node[FONT_YAML_TAG.data()] = SHResourceManager::GetAssetID<SHFont>(rhs.GetFont()).value_or(0);
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}
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else
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{
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node[FONT_YAML_TAG.data()] = 0;
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}
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return node;
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}
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static bool decode(YAML::Node const& node, SHTextRendererComponent& rhs)
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{
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if (node[TEXT_YAML_TAG.data()].IsDefined())
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{
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rhs.SetText(node[TEXT_YAML_TAG.data()].as<std::string>());
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}
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if (node[FONT_YAML_TAG.data()].IsDefined())
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{
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// Temporarily, use default material
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auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (!gfxSystem)
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return false;
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rhs.SetFont(SHResourceManager::LoadOrGet<SHFont>(node[TEXT_YAML_TAG.data()].as<AssetID>()));
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}
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return true;
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}
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};
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}
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