Added more debug drawing & Fixed Physics running without SHEDITOR #237
|
@ -78,10 +78,7 @@ project "SHADE_Application"
|
|||
"26451",
|
||||
"26437",
|
||||
"4275",
|
||||
"4633",
|
||||
"4634",
|
||||
"4635",
|
||||
"4638"
|
||||
"4635"
|
||||
}
|
||||
|
||||
linkoptions { "-IGNORE:4006" }
|
||||
|
@ -90,7 +87,7 @@ project "SHADE_Application"
|
|||
|
||||
filter "configurations:Debug"
|
||||
symbols "On"
|
||||
defines {"_DEBUG", "SHEDITOR"}
|
||||
defines {"_DEBUG"}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
|
|
|
@ -85,6 +85,7 @@ namespace Sandbox
|
|||
|
||||
SHSystemManager::CreateSystem<SHGraphicsSystem>();
|
||||
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
|
||||
SHPhysicsSystem* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
|
||||
// Link up SHDebugDraw
|
||||
SHSystemManager::CreateSystem<SHDebugDrawSystem>();
|
||||
|
@ -176,11 +177,15 @@ namespace Sandbox
|
|||
|
||||
#ifdef SHEDITOR
|
||||
if(editor->editorState == SHEditor::State::PLAY)
|
||||
SHSceneManager::SceneUpdate(0.016f);
|
||||
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
|
||||
editor->PollPicking();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
SHSceneManager::SceneUpdate(0.016f);
|
||||
#ifdef SHEDITOR
|
||||
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, SHFrameRateController::GetRawDeltaTime());
|
||||
editor->PollPicking();
|
||||
#else
|
||||
SHSystemManager::RunRoutines(false, SHFrameRateController::GetRawDeltaTime());
|
||||
#endif
|
||||
// TODO: Move into an Editor menu
|
||||
static bool drawColliders = false;
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F10))
|
||||
|
@ -194,6 +199,13 @@ namespace Sandbox
|
|||
drawRays = !drawRays;
|
||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
|
||||
}
|
||||
static bool drawContacts = false;
|
||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F9))
|
||||
{
|
||||
drawContacts = !drawContacts;
|
||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_POINTS, drawContacts);
|
||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_NORMALS, drawContacts);
|
||||
}
|
||||
}
|
||||
// Finish all graphics jobs first
|
||||
graphicsSystem->AwaitGraphicsExecution();
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
|
@ -42,6 +43,28 @@ namespace Sandbox
|
|||
void SBMainScene::Init()
|
||||
{
|
||||
sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
|
||||
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (!physicsSystem)
|
||||
{
|
||||
SHLOGV_CRITICAL("Failed to get the physics system for building the scene!")
|
||||
return;
|
||||
}
|
||||
|
||||
physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph());
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* TESTING CODE */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
//testText = SHEntityManager::CreateEntity<SHTransformComponent, SHTextRendererComponent>(MAX_EID, "Test Text");
|
||||
//auto gfxSystem =SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
|
||||
//auto textComp = SHComponentManager::GetComponent<SHTextRendererComponent>(testText);
|
||||
|
||||
//textComp->SetFont(gfxSystem->GetFontLibrary().GetFonts()[0]);
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* TESTING CODE */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
}
|
||||
|
||||
void SBMainScene::Update(float dt)
|
||||
|
|
|
@ -79,10 +79,7 @@ project "SHADE_Engine"
|
|||
"26451",
|
||||
"26437",
|
||||
"4275",
|
||||
"4633",
|
||||
"4634",
|
||||
"4635",
|
||||
"4638"
|
||||
"4635"
|
||||
}
|
||||
|
||||
linkoptions { "-IGNORE:4006" }
|
||||
|
|
|
@ -252,7 +252,7 @@ namespace SHADE
|
|||
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
||||
{
|
||||
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
|
||||
SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
|
||||
//SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
|
||||
}
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
{
|
||||
|
@ -284,6 +284,7 @@ namespace SHADE
|
|||
//Debug Info (Read-Only)
|
||||
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
||||
{
|
||||
SHEditorWidgets::DragFloat("Mass", [component] { return component->GetMass(); }, [](float value){}, "Mass", 0.1f, 0.0f, std::numeric_limits<float>::infinity(), "%.3f", ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||
|
|
|
@ -80,6 +80,14 @@ namespace SHADE
|
|||
}
|
||||
|
||||
system = physicsSystem;
|
||||
|
||||
// Sync with transform if one already exists
|
||||
if (auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(GetEID()); transformComponent)
|
||||
{
|
||||
position = transformComponent->GetWorldPosition();
|
||||
orientation = transformComponent->GetWorldOrientation();
|
||||
scale = transformComponent->GetWorldScale();
|
||||
}
|
||||
}
|
||||
|
||||
void SHColliderComponent::OnDestroy()
|
||||
|
|
|
@ -322,25 +322,25 @@ namespace SHADE
|
|||
// dirtyFlags |= 1U << FLAG_POS;
|
||||
//}
|
||||
|
||||
void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
||||
{
|
||||
static constexpr int FLAG_POS = 9;
|
||||
//void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
||||
//{
|
||||
// static constexpr int FLAG_POS = 9;
|
||||
|
||||
if (newMass < 0.0f)
|
||||
return;
|
||||
// if (newMass < 0.0f)
|
||||
// return;
|
||||
|
||||
if (type != Type::DYNAMIC)
|
||||
{
|
||||
SHLOG_WARNING("Cannot set mass of a non-dynamic object {}", GetEID())
|
||||
return;
|
||||
}
|
||||
// if (type != Type::DYNAMIC)
|
||||
// {
|
||||
// SHLOG_WARNING("Cannot set mass of a non-dynamic object {}", GetEID())
|
||||
// return;
|
||||
// }
|
||||
|
||||
dirtyFlags |= 1U << FLAG_POS;
|
||||
mass = newMass;
|
||||
// dirtyFlags |= 1U << FLAG_POS;
|
||||
// mass = newMass;
|
||||
|
||||
// Turn off automass
|
||||
flags &= ~(1U << FLAG_POS);
|
||||
}
|
||||
// // Turn off automass
|
||||
// flags &= ~(1U << FLAG_POS);
|
||||
//}
|
||||
|
||||
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
|
||||
{
|
||||
|
@ -411,6 +411,13 @@ namespace SHADE
|
|||
}
|
||||
|
||||
system = physicsSystem;
|
||||
|
||||
// Sync with transform if one already exists
|
||||
if (auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(GetEID()); transformComponent)
|
||||
{
|
||||
position = transformComponent->GetWorldPosition();
|
||||
orientation = transformComponent->GetWorldOrientation();
|
||||
}
|
||||
}
|
||||
|
||||
void SHRigidBodyComponent::AddForce(const SHVec3& force) const noexcept
|
||||
|
@ -489,7 +496,7 @@ RTTR_REGISTRATION
|
|||
|
||||
registration::class_<SHRigidBodyComponent>("RigidBody Component")
|
||||
.property("Type" , &SHRigidBodyComponent::GetType , &SHRigidBodyComponent::SetType )
|
||||
.property("Mass" , &SHRigidBodyComponent::GetMass , &SHRigidBodyComponent::SetMass )
|
||||
//.property("Mass" , &SHRigidBodyComponent::GetMass , &SHRigidBodyComponent::SetMass )
|
||||
.property("Drag" , &SHRigidBodyComponent::GetDrag , &SHRigidBodyComponent::SetDrag )
|
||||
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
|
||||
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace SHADE
|
|||
void SetInterpolate (bool allowInterpolation) noexcept;
|
||||
//void SetAutoMass (bool autoMass) noexcept;
|
||||
|
||||
void SetMass (float newMass) noexcept;
|
||||
//void SetMass (float newMass) noexcept;
|
||||
void SetDrag (float newDrag) noexcept;
|
||||
void SetAngularDrag (float newAngularDrag) noexcept;
|
||||
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace SHADE
|
|||
/* Public Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
int SHPhysicsObject::AddCollisionShape(int index) const
|
||||
int SHPhysicsObject::AddCollisionShape(int index)
|
||||
{
|
||||
// Get collider component
|
||||
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
||||
|
@ -123,13 +123,19 @@ namespace SHADE
|
|||
default: break;
|
||||
}
|
||||
|
||||
rp3dBody->updateLocalCenterOfMassFromColliders();
|
||||
rp3dBody->updateLocalInertiaTensorFromColliders();
|
||||
if (rp3dBody->getType() == rp3d::BodyType::DYNAMIC)
|
||||
{
|
||||
rp3dBody->updateMassPropertiesFromColliders();
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
if (rigidBodyComponent)
|
||||
rigidBodyComponent->mass = rp3dBody->getMass();
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void SHPhysicsObject::RemoveCollisionShape(int index) const
|
||||
void SHPhysicsObject::RemoveCollisionShape(int index)
|
||||
{
|
||||
const int NUM_COLLIDERS = static_cast<int>(rp3dBody->getNbColliders());
|
||||
if (NUM_COLLIDERS == 0)
|
||||
|
@ -140,6 +146,15 @@ namespace SHADE
|
|||
|
||||
auto* collider = rp3dBody->getCollider(index);
|
||||
rp3dBody->removeCollider(collider);
|
||||
|
||||
if (rp3dBody->getType() == rp3d::BodyType::DYNAMIC)
|
||||
{
|
||||
rp3dBody->updateMassPropertiesFromColliders();
|
||||
|
||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||
if (rigidBodyComponent)
|
||||
rigidBodyComponent->mass = rp3dBody->getMass();
|
||||
}
|
||||
}
|
||||
|
||||
void SHPhysicsObject::RemoveAllCollisionShapes() const noexcept
|
||||
|
@ -254,9 +269,7 @@ namespace SHADE
|
|||
}
|
||||
case 9: // Mass
|
||||
{
|
||||
rp3dBody->setMass(component.mass);
|
||||
rp3dBody->updateLocalCenterOfMassFromColliders();
|
||||
rp3dBody->updateLocalInertiaTensorFromColliders();
|
||||
//rp3dBody->setMass(component.mass);
|
||||
|
||||
//if (component.GetAutoMass())
|
||||
//{
|
||||
|
|
|
@ -71,8 +71,8 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
int AddCollisionShape (int index) const;
|
||||
void RemoveCollisionShape (int index) const;
|
||||
int AddCollisionShape (int index);
|
||||
void RemoveCollisionShape (int index);
|
||||
void RemoveAllCollisionShapes () const noexcept;
|
||||
|
||||
void SyncRigidBody (SHRigidBodyComponent& component) const noexcept;
|
||||
|
@ -98,12 +98,12 @@ namespace SHADE
|
|||
|
||||
// Box Shapes
|
||||
|
||||
void addBoxShape (SHCollisionShape& boxShape) const noexcept;
|
||||
void syncBoxShape (int index, SHCollisionShape& boxShape) const noexcept;
|
||||
void addBoxShape (SHCollisionShape& boxShape) const noexcept;
|
||||
void syncBoxShape (int index, SHCollisionShape& boxShape) const noexcept;
|
||||
|
||||
// Sphere Shapes
|
||||
|
||||
void addSphereShape (SHCollisionShape& sphereShape) const noexcept;
|
||||
void syncSphereShape (int index, SHCollisionShape& sphereShape) const noexcept;
|
||||
void addSphereShape (SHCollisionShape& sphereShape) const noexcept;
|
||||
void syncSphereShape (int index, SHCollisionShape& sphereShape) const noexcept;
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
// Project Headers
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -118,11 +119,22 @@ namespace SHADE
|
|||
return;
|
||||
}
|
||||
|
||||
rp3d::DebugRenderer* rp3dRenderer = nullptr;
|
||||
#ifdef SHEDITOR
|
||||
const auto* EDITOR = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (EDITOR && EDITOR->editorState != SHEditor::State::STOP)
|
||||
{
|
||||
rp3dRenderer = &system->physicsSystem->worldState.world->getDebugRenderer();
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_POINT, false);
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL, false);
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS); ++i)
|
||||
{
|
||||
const bool DRAW = (system->debugDrawFlags & (1U << i)) > 0;
|
||||
if (DRAW)
|
||||
drawFunctions[i](debugDrawSystem);
|
||||
drawFunctions[i](debugDrawSystem, rp3dRenderer);
|
||||
}
|
||||
|
||||
// Automatically clear the container of raycasts despite debug drawing state
|
||||
|
@ -134,7 +146,7 @@ namespace SHADE
|
|||
/* Private Function Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawColliders(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawColliders(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
const auto& COLLIDER_SET = SHComponentManager::GetDense<SHColliderComponent>();
|
||||
for (const auto& COLLIDER : COLLIDER_SET)
|
||||
|
@ -155,27 +167,53 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawColliderAABBs(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawColliderAABBs(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawBroadPhaseAABBs(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawBroadPhaseAABBs(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawContactPoints(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawContactPoints(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
#ifdef SHEDITOR
|
||||
const auto* EDITOR = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (EDITOR && EDITOR->editorState != SHEditor::State::STOP)
|
||||
{
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_POINT, true);
|
||||
const int NUM_TRIS = static_cast<int>(rp3dRenderer->getNbTriangles());
|
||||
if (NUM_TRIS == 0)
|
||||
return;
|
||||
|
||||
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
||||
for (int i = 0; i < NUM_TRIS; ++i)
|
||||
debugRenderer->DrawTri(SHColour::RED, TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawContactNormals(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawContactNormals(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
|
||||
#ifdef SHEDITOR
|
||||
const auto* EDITOR = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (EDITOR && EDITOR->editorState != SHEditor::State::STOP)
|
||||
{
|
||||
rp3dRenderer->setIsDebugItemDisplayed(rp3d::DebugRenderer::DebugItem::CONTACT_NORMAL, true);
|
||||
const int NUM_LINES = static_cast<int>(rp3dRenderer->getNbLines());
|
||||
if (NUM_LINES == 0)
|
||||
return;
|
||||
|
||||
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
||||
for (int i = 0; i < NUM_LINES; ++i)
|
||||
debugRenderer->DrawLine(SHColour::RED, LINE_ARRAY[i].point1, LINE_ARRAY[i].point2);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHPhysicsDebugDrawSystem::drawRaycasts(SHDebugDrawSystem* debugRenderer) noexcept
|
||||
void SHPhysicsDebugDrawSystem::drawRaycasts(SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept
|
||||
{
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (!physicsSystem)
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace SHADE
|
|||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
using DebugDrawFunction = void(*)(SHDebugDrawSystem*) noexcept;
|
||||
using DebugDrawFunction = void(*)(SHDebugDrawSystem*, rp3d::DebugRenderer*) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
|
@ -118,12 +118,12 @@ namespace SHADE
|
|||
|
||||
// Generic Draw Functions
|
||||
|
||||
static void drawColliders (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawColliderAABBs (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawBroadPhaseAABBs (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawContactPoints (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawContactNormals (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawRaycasts (SHDebugDrawSystem* debugRenderer) noexcept;
|
||||
static void drawColliders (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawColliderAABBs (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawBroadPhaseAABBs (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawContactPoints (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawContactNormals (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
static void drawRaycasts (SHDebugDrawSystem* debugRenderer, rp3d::DebugRenderer* rp3dRenderer) noexcept;
|
||||
|
||||
// Shape Generation Functions
|
||||
|
||||
|
|
|
@ -97,6 +97,13 @@ namespace SHADE
|
|||
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
|
||||
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
|
||||
|
||||
// Link Physics Object Manager with System & Raycaster
|
||||
objectManager.SetFactory(factory);
|
||||
raycaster.SetObjectManager(&objectManager);
|
||||
|
||||
// Link Collision Listener with System
|
||||
collisionListener.BindToSystem(this);
|
||||
|
||||
// Subscribe to component events
|
||||
const std::shared_ptr ADD_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::addPhysicsComponent) };
|
||||
const ReceiverPtr ADD_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ADD_COMPONENT_RECEIVER);
|
||||
|
@ -118,12 +125,7 @@ namespace SHADE
|
|||
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, ON_STOP_RECEIVER_PTR);
|
||||
|
||||
#endif
|
||||
// Link Physics Object Manager with System & Raycaster
|
||||
objectManager.SetFactory(factory);
|
||||
raycaster.SetObjectManager(&objectManager);
|
||||
|
||||
// Link Collision Listener with System
|
||||
collisionListener.BindToSystem(this);
|
||||
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::Exit()
|
||||
|
@ -136,6 +138,55 @@ namespace SHADE
|
|||
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::BuildScene(SHSceneGraph& sceneGraph)
|
||||
{
|
||||
static const auto BUILD_NEW_SCENE_PHYSICS_OBJECT = [&](SHSceneNode* node)
|
||||
{
|
||||
const EntityID EID = node->GetEntityID();
|
||||
|
||||
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(EID))
|
||||
objectManager.AddRigidBody(EID);
|
||||
|
||||
if (SHComponentManager::HasComponent<SHColliderComponent>(EID))
|
||||
objectManager.AddCollider(EID);
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
|
||||
// Destroy an existing world
|
||||
if (worldState.world != nullptr)
|
||||
{
|
||||
objectManager.RemoveAllObjects();
|
||||
objectManager.SetWorld(nullptr);
|
||||
|
||||
collisionListener.ClearContainers();
|
||||
raycaster.ClearFrame();
|
||||
|
||||
worldState.DestroyWorld(factory);
|
||||
}
|
||||
|
||||
worldState.CreateWorld(factory);
|
||||
#ifdef _PUBLISH
|
||||
worldState.world->setIsDebugRenderingEnabled(false);
|
||||
#else
|
||||
worldState.world->setIsDebugRenderingEnabled(true);
|
||||
#endif
|
||||
|
||||
// Link Collision Listener & Raycaster
|
||||
collisionListener.BindToWorld(worldState.world);
|
||||
raycaster.BindToWorld(worldState.world);
|
||||
|
||||
// Link with object manager & create all physics objects
|
||||
objectManager.SetWorld(worldState.world);
|
||||
|
||||
// When building a scene, clear the object manager command queue and build scene objects again.
|
||||
// This is done to avoid duplicate adds.
|
||||
while (!objectManager.commandQueue.empty())
|
||||
objectManager.commandQueue.pop();
|
||||
|
||||
sceneGraph.Traverse(BUILD_NEW_SCENE_PHYSICS_OBJECT);
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::ForceUpdate()
|
||||
{
|
||||
if (!worldState.world)
|
||||
|
@ -228,10 +279,13 @@ namespace SHADE
|
|||
{
|
||||
objectManager.AddCollisionShape(entityID, index);
|
||||
|
||||
auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||
auto& collisionShape = colliderComponent->GetCollisionShape(index);
|
||||
|
||||
const SHPhysicsColliderAddedEvent COLLIDER_ADDED_EVENT_DATA
|
||||
{
|
||||
.entityID = entityID
|
||||
, .colliderType = SHComponentManager::GetComponent<SHColliderComponent>(entityID)->GetCollisionShape(index).GetType()
|
||||
, .colliderType = collisionShape.GetType()
|
||||
, .colliderIndex = index
|
||||
};
|
||||
|
||||
|
@ -367,6 +421,11 @@ namespace SHADE
|
|||
return onPlayEvent->handle;
|
||||
|
||||
worldState.CreateWorld(factory);
|
||||
#ifdef _PUBLISH
|
||||
worldState.world->setIsDebugRenderingEnabled(false);
|
||||
#else
|
||||
worldState.world->setIsDebugRenderingEnabled(true);
|
||||
#endif
|
||||
|
||||
// Link Collision Listener & Raycaster
|
||||
collisionListener.BindToWorld(worldState.world);
|
||||
|
@ -375,8 +434,8 @@ namespace SHADE
|
|||
// Link with object manager & create all physics objects
|
||||
objectManager.SetWorld(worldState.world);
|
||||
|
||||
const auto& SCENE_GRAPH = SHSceneManager::GetCurrentSceneGraph();
|
||||
SCENE_GRAPH.Traverse(BUILD_PHYSICS_OBJECT);
|
||||
// Build scene
|
||||
SHSceneManager::GetCurrentSceneGraph().Traverse(BUILD_PHYSICS_OBJECT);
|
||||
|
||||
return onPlayEvent->handle;
|
||||
}
|
||||
|
@ -390,11 +449,11 @@ namespace SHADE
|
|||
// Clear all collision info
|
||||
// Collision listener is automatically unbound when world is destroyed
|
||||
collisionListener.ClearContainers();
|
||||
raycaster.ClearFrame();
|
||||
|
||||
// Destroy the world
|
||||
worldState.DestroyWorld(factory);
|
||||
|
||||
return onStopEvent->handle;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -27,7 +27,7 @@
|
|||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Physics/PhysicsObject/SHPhysicsObjectManager.h"
|
||||
#include "Physics/SHPhysicsWorld.h"
|
||||
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -74,10 +74,12 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void Init () override;
|
||||
void Exit () override;
|
||||
void Init () override;
|
||||
void Exit () override;
|
||||
|
||||
void BuildScene (SHSceneGraph& sceneGraph);
|
||||
void ForceUpdate ();
|
||||
|
||||
void ForceUpdate ();
|
||||
|
||||
/**
|
||||
* @brief Casts a ray into the world.
|
||||
|
@ -280,11 +282,11 @@ namespace SHADE
|
|||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHEventHandle addPhysicsComponent (SHEventPtr addComponentEvent) noexcept;
|
||||
SHEventHandle removePhysicsComponent (SHEventPtr removeComponentEvent) noexcept;
|
||||
|
||||
SHEventHandle onPlay (SHEventPtr onPlayEvent);
|
||||
SHEventHandle onStop (SHEventPtr onStopEvent);
|
||||
SHEventHandle addPhysicsComponent (SHEventPtr addComponentEvent) noexcept;
|
||||
SHEventHandle removePhysicsComponent (SHEventPtr removeComponentEvent) noexcept;
|
||||
|
||||
SHEventHandle onPlay (SHEventPtr onPlayEvent);
|
||||
SHEventHandle onStop (SHEventPtr onStopEvent);
|
||||
SHEventHandle buildScene (SHEventPtr onSceneChangeEvent);
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -1,7 +1,7 @@
|
|||
/****************************************************************************************
|
||||
* \file SHSceneGraphEvents.h
|
||||
* \file SHSceneEvents.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for Scene Graph Events.
|
||||
* \brief Interface for Scene Events.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
|
@ -21,21 +21,21 @@ namespace SHADE
|
|||
|
||||
struct SHSceneGraphChangeParentEvent
|
||||
{
|
||||
SHSceneNode* node;
|
||||
SHSceneNode* oldParent;
|
||||
SHSceneNode* newParent;
|
||||
SHSceneNode* node = nullptr;
|
||||
SHSceneNode* oldParent = nullptr;
|
||||
SHSceneNode* newParent = nullptr;
|
||||
};
|
||||
|
||||
struct SHSceneGraphAddChildEvent
|
||||
{
|
||||
SHSceneNode* parent;
|
||||
SHSceneNode* childAdded;
|
||||
SHSceneNode* parent = nullptr;
|
||||
SHSceneNode* childAdded = nullptr;
|
||||
};
|
||||
|
||||
struct SHSceneGraphRemoveChildEvent
|
||||
{
|
||||
SHSceneNode* parent;
|
||||
SHSceneNode* childRemoved;
|
||||
SHSceneNode* parent = nullptr;
|
||||
SHSceneNode* childRemoved = nullptr;
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
|
@ -16,7 +16,7 @@
|
|||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
#include "SH_API.h"
|
||||
#include "SHSceneNode.h"
|
||||
#include "SHSceneGraphEvents.h"
|
||||
#include "SHSceneEvents.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
|
|
@ -85,7 +85,6 @@ namespace SHADE
|
|||
currentScene->Load();
|
||||
currentScene->Init();
|
||||
}
|
||||
|
||||
}
|
||||
else // restarting scene
|
||||
{
|
||||
|
|
|
@ -27,7 +27,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Events/SHEventManager.hpp"
|
||||
#include "Physics/System/SHPhysicsSystem.h"
|
||||
#include "Physics/SHPhysicsEvents.h"
|
||||
#include "Scene/SHSceneGraphEvents.h"
|
||||
#include "Scene/SHSceneEvents.h"
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
|
|
|
@ -116,6 +116,7 @@ namespace YAML
|
|||
static constexpr const char* Bounciness = "Bounciness";
|
||||
static constexpr const char* Density = "Density";
|
||||
static constexpr const char* PositionOffset = "Position Offset";
|
||||
static constexpr const char* RotationOffset = "Rotation Offset";
|
||||
|
||||
static Node encode(SHCollisionShape& rhs)
|
||||
{
|
||||
|
@ -151,6 +152,7 @@ namespace YAML
|
|||
node[Bounciness] = rhs.GetBounciness();
|
||||
node[Density] = rhs.GetDensity();
|
||||
node[PositionOffset] = rhs.GetPositionOffset();
|
||||
node[RotationOffset] = rhs.GetRotationOffset();
|
||||
|
||||
return node;
|
||||
}
|
||||
|
@ -191,6 +193,8 @@ namespace YAML
|
|||
rhs.SetDensity(node[Density].as<float>());
|
||||
if (node[PositionOffset].IsDefined())
|
||||
rhs.SetPositionOffset(node[PositionOffset].as<SHVec3>());
|
||||
if (node[RotationOffset].IsDefined())
|
||||
rhs.SetRotationOffset(node[RotationOffset].as<SHVec3>());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace SHADE
|
|||
}
|
||||
void RigidBody::Mass::set(float value)
|
||||
{
|
||||
return GetNativeComponent()->SetMass(value);
|
||||
/*return GetNativeComponent()->SetMass(value);*/
|
||||
}
|
||||
float RigidBody::Drag::get()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue