Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. #241
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@ -14,7 +14,7 @@
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#include "Physics/Interface/SHRigidBodyComponent.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "Assets/SHAssetManager.h"
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#include "Camera/SHCameraComponent.h"
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@ -498,11 +498,11 @@ namespace SHADE
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}
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template<>
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static void DrawComponent(SHTextRendererComponent* component)
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static void DrawComponent(SHTextRenderableComponent* component)
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{
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if (!component)
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return;
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTextRendererComponent>());
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ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHTextRenderableComponent>());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
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ImGui::SameLine();
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@ -22,7 +22,7 @@
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#include "UI/SHCanvasComponent.h"
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#include "SHEditorComponentView.h"
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#include "AudioSystem/SHAudioListenerComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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namespace SHADE
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{
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@ -145,7 +145,7 @@ namespace SHADE
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{
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DrawComponent(uiComponent);
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}
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if (auto textRendererComponent = SHComponentManager::GetComponent_s<SHTextRendererComponent>(eid))
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if (auto textRendererComponent = SHComponentManager::GetComponent_s<SHTextRenderableComponent>(eid))
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{
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DrawComponent(textRendererComponent);
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}
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@ -167,7 +167,7 @@ namespace SHADE
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DrawAddComponentWithEnforcedComponentButton<SHRenderable, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHRigidBodyComponent, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHColliderComponent, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHTextRendererComponent, SHTransformComponent>(eid);
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DrawAddComponentWithEnforcedComponentButton<SHTextRenderableComponent, SHTransformComponent>(eid);
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ImGui::EndMenu();
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@ -1,15 +1,15 @@
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#include "SHpch.h"
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#include "SHTextRendererComponent.h"
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#include "SHTextRenderableComponent.h"
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namespace SHADE
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{
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void SHTextRendererComponent::MakeDirty(void) noexcept
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void SHTextRenderableComponent::MakeDirty(void) noexcept
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{
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requiresRecompute = true;
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}
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void SHTextRendererComponent::Clean(void) noexcept
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void SHTextRenderableComponent::Clean(void) noexcept
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{
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requiresRecompute = false;
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}
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@ -22,7 +22,7 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHTextRendererComponent::OnCreate(void)
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void SHTextRenderableComponent::OnCreate(void)
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{
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text = "My name is Brandon.";
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requiresRecompute = true;
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@ -31,7 +31,7 @@ namespace SHADE
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color = SHColour::WHITE;
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}
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void SHTextRendererComponent::OnDestroy(void)
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void SHTextRenderableComponent::OnDestroy(void)
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{
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}
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@ -49,13 +49,13 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHTextRendererComponent::SetText(std::string_view newText) noexcept
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void SHTextRenderableComponent::SetText(std::string_view newText) noexcept
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{
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text = newText;
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MakeDirty();
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}
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void SHTextRendererComponent::SetFont(Handle<SHFont> font) noexcept
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void SHTextRenderableComponent::SetFont(Handle<SHFont> font) noexcept
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{
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fontHandle = font;
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MakeDirty();
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@ -72,12 +72,12 @@ namespace SHADE
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*/
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/***************************************************************************/
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std::string const& SHTextRendererComponent::GetText(void) const noexcept
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std::string const& SHTextRenderableComponent::GetText(void) const noexcept
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{
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return text;
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}
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Handle<SHFont> SHTextRendererComponent::GetFont(void) const noexcept
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Handle<SHFont> SHTextRenderableComponent::GetFont(void) const noexcept
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{
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return fontHandle;
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}
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@ -90,6 +90,6 @@ namespace rttr
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{
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using namespace SHADE;
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registration::class_<SHTextRendererComponent>("Text Renderer Component");
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registration::class_<SHTextRenderableComponent>("Text Renderer Component");
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};
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}
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@ -13,7 +13,7 @@ namespace SHADE
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class SHVkDescriptorSetGroup;
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class SHVkBuffer;
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class SH_API SHTextRendererComponent final : public SHComponent
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class SH_API SHTextRenderableComponent final : public SHComponent
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{
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public:
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static constexpr uint32_t MAX_CHARACTERS = 500;
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@ -1,6 +1,6 @@
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#include "SHpch.h"
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#include "SHTextRenderingSubSystem.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "Math/Vector/SHVec4.h"
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#include "Graphics/Devices/SHVkLogicalDevice.h"
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@ -14,20 +14,20 @@
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namespace SHADE
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{
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void SHTextRenderingSubSystem::RecomputePositions(SHTextRendererComponent& textComp) noexcept
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void SHTextRenderingSubSystem::RecomputePositions(SHTextRenderableComponent& textComp) noexcept
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{
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if (textComp.text.empty() || !textComp.fontHandle)
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return;
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// Create the buffer
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if (!textComp.indexingDataBuffer)
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textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(uint32_t), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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textComp.indexingDataBuffer = logicalDevice->CreateBuffer(SHTextRenderableComponent::MAX_CHARACTERS * sizeof(uint32_t), nullptr, SHTextRenderableComponent::MAX_CHARACTERS * sizeof(uint32_t), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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if (!textComp.charPositionDataBuffer)
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textComp.charPositionDataBuffer = logicalDevice->CreateBuffer(SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRendererComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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textComp.charPositionDataBuffer = logicalDevice->CreateBuffer(SHTextRenderableComponent::MAX_CHARACTERS * sizeof(SHVec4), nullptr, SHTextRenderableComponent::MAX_CHARACTERS * sizeof(SHVec4), vk::BufferUsageFlagBits::eVertexBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
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// For indexing font transformation in the shader
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std::vector <SHTextRendererComponent::TextIndexingType> indexingData;
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std::vector <SHTextRenderableComponent::TextIndexingType> indexingData;
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// For placing glyphs correctly
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std::vector <SHVec4> charPositionData;
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@ -49,7 +49,7 @@ namespace SHADE
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// for every character
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for (uint32_t i = 0; i < numChars; ++i)
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{
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SHTextRendererComponent::TextIndexingType index = glyphTransformIndices.at(textComp.text[i]);
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SHTextRenderableComponent::TextIndexingType index = glyphTransformIndices.at(textComp.text[i]);
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// Copy baseline
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SHVec4 characterPos = baselineOrigin;
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@ -83,7 +83,7 @@ namespace SHADE
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//}
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}
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textComp.indexingDataBuffer->WriteToMemory(indexingData.data(), static_cast<uint32_t>(indexingData.size()) * sizeof (SHTextRendererComponent::TextIndexingType),0, 0);
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textComp.indexingDataBuffer->WriteToMemory(indexingData.data(), static_cast<uint32_t>(indexingData.size()) * sizeof (SHTextRenderableComponent::TextIndexingType),0, 0);
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textComp.charPositionDataBuffer->WriteToMemory(charPositionData.data(), static_cast<uint32_t>(charPositionData.size()) * sizeof (SHVec4), 0, 0);
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indexingData.clear();
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@ -93,7 +93,7 @@ namespace SHADE
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void SHTextRenderingSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS, std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> const& bindFunction) noexcept
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{
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SHComponentManager::CreateComponentSparseSet<SHTextRendererComponent>();
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SHComponentManager::CreateComponentSparseSet<SHTextRenderableComponent>();
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cameraDescSetBind = bindFunction;
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@ -179,7 +179,7 @@ namespace SHADE
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void SHTextRenderingSubSystem::Run(uint32_t frameIndex) noexcept
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{
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auto& textRendererComps = SHComponentManager::GetDense<SHTextRendererComponent>();
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auto& textRendererComps = SHComponentManager::GetDense<SHTextRenderableComponent>();
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for (auto& comp : textRendererComps)
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{
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@ -194,7 +194,7 @@ namespace SHADE
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void SHTextRenderingSubSystem::Render(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
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{
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auto& textRendererComps = SHComponentManager::GetDense<SHTextRendererComponent>();
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auto& textRendererComps = SHComponentManager::GetDense<SHTextRenderableComponent>();
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for (auto& comp : textRendererComps)
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{
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auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
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@ -14,7 +14,7 @@ namespace SHADE
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class SHVkBuffer;
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class SHLightComponent;
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class SHVkCommandBuffer;
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class SHTextRendererComponent;
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class SHTextRenderableComponent;
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class SHVkPipeline;
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class SHVkPipelineLayout;
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class SHVkRenderpass;
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@ -48,7 +48,7 @@ namespace SHADE
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std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> cameraDescSetBind;
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private:
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void RecomputePositions(SHTextRendererComponent& textComp) noexcept;
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void RecomputePositions(SHTextRenderableComponent& textComp) noexcept;
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public:
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void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS, std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> const& bindFunction) noexcept;
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@ -211,7 +211,7 @@ namespace SHADE
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AddComponentToComponentNode<SHLightComponent>(components, eid);
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AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
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AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
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AddConvComponentToComponentNode<SHTextRendererComponent>(components, eid);
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AddConvComponentToComponentNode<SHTextRenderableComponent>(components, eid);
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node[ComponentsNode] = components;
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@ -263,7 +263,7 @@ namespace SHADE
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AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
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AddComponentID<SHLightComponent>(componentIDList, componentsNode);
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AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
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AddComponentID<SHTextRendererComponent>(componentIDList, componentsNode);
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AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
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return componentIDList;
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}
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@ -340,7 +340,7 @@ namespace SHADE
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SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHTextRendererComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHTextRenderableComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
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}
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}
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|
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@ -12,7 +12,7 @@
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#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
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#include "SHSerializationTools.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRendererComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
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namespace YAML
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|
@ -331,12 +331,12 @@ namespace YAML
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};
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template<>
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struct convert<SHTextRendererComponent>
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struct convert<SHTextRenderableComponent>
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{
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static constexpr std::string_view TEXT_YAML_TAG = "Text";
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static constexpr std::string_view FONT_YAML_TAG = "Font";
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static YAML::Node encode(SHTextRendererComponent const& rhs)
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static YAML::Node encode(SHTextRenderableComponent const& rhs)
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{
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YAML::Node node;
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node[TEXT_YAML_TAG.data()] = rhs.GetText();
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|
@ -351,7 +351,7 @@ namespace YAML
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}
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return node;
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}
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static bool decode(YAML::Node const& node, SHTextRendererComponent& rhs)
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static bool decode(YAML::Node const& node, SHTextRenderableComponent& rhs)
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{
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if (node[TEXT_YAML_TAG.data()].IsDefined())
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{
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|
|
|
@ -33,6 +33,8 @@ project "SHADE_Managed"
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"%{IncludeDir.imgui}",
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"%{IncludeDir.imguizmo}",
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"%{IncludeDir.imnodes}",
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"%{IncludeDir.msdf_atlas_gen}",
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"%{IncludeDir.msdfgen}",
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"%{IncludeDir.yamlcpp}",
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"%{IncludeDir.SDL}\\include",
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"%{IncludeDir.RTTR}/include",
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|
@ -53,6 +55,8 @@ project "SHADE_Managed"
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links
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{
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"yaml-cpp",
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"msdfgen",
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"msdf-atlas-gen",
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"imgui",
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"SDL2.lib",
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"SDL2main.lib",
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|
@ -89,6 +93,8 @@ project "SHADE_Managed"
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dependson
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{
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"yaml-cpp",
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"msdfgen",
|
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"msdf-atlas-gen",
|
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"imgui",
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"SHADE_Engine"
|
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}
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|
|
|
@ -0,0 +1,32 @@
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/************************************************************************************//*!
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\file Font.cxx
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
|
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\date Oct 28, 2022
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\brief Contains the implementation of the functions of the managed Font class.
|
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|
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Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
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// Precompiled Headers
|
||||
#include "SHpch.h"
|
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// Primary Header
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#include "Font.hxx"
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namespace SHADE
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{
|
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/*---------------------------------------------------------------------------------*/
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/* Explicit Template Instantiation */
|
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/*---------------------------------------------------------------------------------*/
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template ref class NativeAsset<SHFont>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Font::Font(Handle<SHFont> font)
|
||||
: NativeAsset<SHFont> { font }
|
||||
{}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
/************************************************************************************//*!
|
||||
\file Font.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the managed Font class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
// Project Includes
|
||||
#include "NativeAsset.hxx"
|
||||
#include "Engine/GenericHandle.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Managed counterpart of the native Font object that can be fed to TextRenderables
|
||||
/// for rendering.
|
||||
/// </summary>
|
||||
public ref class Font : public NativeAsset<SHFont>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the Font.
|
||||
/// </summary>
|
||||
/// <param name="font">Handle to the font object.</param>
|
||||
Font(Handle<SHFont> font);
|
||||
};
|
||||
}
|
|
@ -21,6 +21,17 @@ of DigiPen Institute of Technology is prohibited.
|
|||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Explicit Tempalte Instantiations */
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
GenericHandle Asset::NativeObjectHandle::get()
|
||||
{
|
||||
return nativeObjHandle;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Asset::Asset(Handle<void> nativeHandle)
|
||||
: nativeObjHandle { Convert::ToCLI(Handle<void>(nativeHandle)) }
|
||||
{}
|
||||
}
|
|
@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
// Primary Include
|
||||
#include "NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -23,11 +24,6 @@ namespace SHADE
|
|||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
template <typename NativeAssetType>
|
||||
GenericHandle NativeAsset<NativeAssetType>::NativeObjectHandle::get()
|
||||
{
|
||||
return nativeObjHandle;
|
||||
}
|
||||
template <typename NativeAssetType>
|
||||
Handle<NativeAssetType> NativeAsset<NativeAssetType>::NativeObject::get()
|
||||
try
|
||||
{
|
||||
|
@ -43,7 +39,6 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
template <typename NativeAssetType>
|
||||
NativeAsset<NativeAssetType>::NativeAsset(Handle<NativeAssetType> nativeObj)
|
||||
: nativeObjHandle{ Convert::ToCLI(Handle<void>(nativeObj)) }
|
||||
: Asset { Handle<void>(nativeObj) }
|
||||
{}
|
||||
|
||||
}
|
||||
|
|
|
@ -19,13 +19,9 @@ of DigiPen Institute of Technology is prohibited.
|
|||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// Generalised template class for a managed representation of a native asset
|
||||
/// Abstract base class that all Native Assets will inherit from.
|
||||
/// </summary>
|
||||
/// <typeparam name="NativeAssetType">
|
||||
/// The type of the asset's native representation.
|
||||
/// </typeparam>
|
||||
template<typename NativeAssetType>
|
||||
public ref class NativeAsset
|
||||
public ref class Asset abstract
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -38,6 +34,36 @@ namespace SHADE
|
|||
{
|
||||
GenericHandle get();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructor */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructor for the asset.
|
||||
/// </summary>
|
||||
/// <param name="ptr">Native asset object handle.</param>
|
||||
Asset(Handle<void> nativeHandle);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GenericHandle nativeObjHandle;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Generalised template class for a managed representation of a native asset
|
||||
/// </summary>
|
||||
/// <typeparam name="NativeAssetType">
|
||||
/// The type of the asset's native representation.
|
||||
/// </typeparam>
|
||||
template<typename NativeAssetType>
|
||||
public ref class NativeAsset abstract : Asset
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Copy of the Handle to the native object.
|
||||
/// </summary>
|
||||
|
@ -52,14 +78,8 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Constructor for the native asset
|
||||
/// </summary>
|
||||
/// <param name="ptr">Native asset object.</param>
|
||||
/// <param name="ptr">Native asset object handle.</param>
|
||||
NativeAsset(Handle<NativeAssetType> ptr);
|
||||
|
||||
protected:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
GenericHandle nativeObjHandle;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
/************************************************************************************//*!
|
||||
\file TextRenderable.cxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Oct 28, 2022
|
||||
\brief Contains the definition of the functions of the managed TextRenderable
|
||||
class.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
// Precompiled Headers
|
||||
#include "SHpch.h"
|
||||
// Primary Header
|
||||
#include "TextRenderable.hxx"
|
||||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
TextRenderable::TextRenderable(Entity entity)
|
||||
: Component(entity)
|
||||
{}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
System::String^ TextRenderable::Text::get()
|
||||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetText());
|
||||
}
|
||||
void TextRenderable::Text::set(System::String^ value)
|
||||
{
|
||||
GetNativeComponent()->SetText(Convert::ToNative(value));
|
||||
}
|
||||
SHADE::Font^ TextRenderable::Font::get()
|
||||
{
|
||||
return gcnew SHADE::Font(GetNativeComponent()->GetFont());
|
||||
}
|
||||
void TextRenderable::Font::set(SHADE::Font^ value)
|
||||
{
|
||||
if (value == nullptr)
|
||||
{
|
||||
GetNativeComponent()->SetFont(Handle<SHFont>());
|
||||
}
|
||||
else
|
||||
{
|
||||
GetNativeComponent()->SetFont(Handle<SHFont>(Convert::ToNative(value->NativeObjectHandle)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
/************************************************************************************//*!
|
||||
\file TextRenderable.hxx
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Nov 21, 2022
|
||||
\brief Contains the definition of the managed TextRenderable class with the
|
||||
declaration of functions for working with it.
|
||||
|
||||
Note: This file is written in C++17/CLI.
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// External Dependencies
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
// Project Includes
|
||||
#include "Components/Component.hxx"
|
||||
#include "Math/Vector3.hxx"
|
||||
#include "Math/Quaternion.hxx"
|
||||
#include "Assets/Font.hxx"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/// <summary>
|
||||
/// CLR version of the SHADE Engine's SHTextRenderableComponent.
|
||||
/// </summary>
|
||||
public ref class TextRenderable : public Component<SHTextRenderableComponent>
|
||||
{
|
||||
internal:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Constructs a TextRenderable Component that represents a native TextRenderable
|
||||
/// component tied to the specified Entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||
TextRenderable(Entity entity);
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Text to render using this TextRenderable.
|
||||
/// </summary>
|
||||
property System::String^ Text
|
||||
{
|
||||
System::String^ get();
|
||||
void set(System::String^ value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Font to use to render using this TextRenderable.
|
||||
/// </summary>
|
||||
property SHADE::Font^ Font
|
||||
{
|
||||
SHADE::Font^ get();
|
||||
void set(SHADE::Font^ value);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -89,6 +89,8 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
std::string Convert::ToNative(System::String^ str)
|
||||
{
|
||||
if (str == nullptr)
|
||||
return "";
|
||||
return msclr::interop::marshal_as<std::string>(str);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue