Bug fixes and new assets #246
|
@ -69,8 +69,8 @@
|
|||
NumberOfChildren: 3
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -21.4454765, y: -3.67383885, z: -3.43293667}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Translate: {x: 0.214953125, y: -3.67369676, z: -3.03063416}
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||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 2, y: 2, z: 2}
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||||
IsActive: true
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||||
Renderable Component:
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||||
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@ -83,7 +83,7 @@
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|||
Drag: 2
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||||
Angular Drag: 0
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||||
Use Gravity: false
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||||
Interpolate: false
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||||
Interpolate: true
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||||
Sleeping Enabled: true
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||||
Freeze Position X: false
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||||
Freeze Position Y: false
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||||
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@ -108,7 +108,7 @@
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maxMoveVel: 4
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||||
moveForce: 50
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||||
sprintMultiplier: 1.5
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rotationFactorPerFrame: 1
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rotationFactorPerFrame: 4
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maxJumpHeight: 4
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maxJumpTime: 0.75
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fallMultipler: 2
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@ -116,7 +116,9 @@
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mediumMultiper: 0.5
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heavyMultiper: 0.25
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- Type: PickAndThrow
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throwForce: [200, 300, 200]
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throwForce: [300, 300, 300]
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delayTimer: 1
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aimingLength: 1.5
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- EID: 3
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Name: HoldingPoint
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IsActive: true
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@ -135,13 +137,13 @@
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Components:
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Transform Component:
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Translate: {x: 0, y: 0, z: 0}
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Rotate: {x: -0.607372105, y: 4.78226185, z: 0}
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Rotate: {x: -0.361278683, y: 4.97423792, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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Camera Component:
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Position: {x: -21.4454765, y: -3.67383885, z: -3.43293667}
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Pitch: -34.7998581
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Yaw: 274.003418
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Position: {x: 0.214953125, y: -3.67369676, z: -3.03063416}
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Pitch: -20.6997433
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Yaw: 285.002838
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Roll: 0
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Width: 1920
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Height: 1080
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@ -287,8 +289,8 @@
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NumberOfChildren: 0
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||||
Components:
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||||
Transform Component:
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||||
Translate: {x: 3.19867921, y: -3.66373587, z: -4.99996376}
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Rotate: {x: -9.79829474e-06, y: 1.93362598e-06, z: 2.07606699e-05}
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Translate: {x: 3.19865847, y: -3.66369891, z: -4.99997044}
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Rotate: {x: -1.62010674e-05, y: 2.19047888e-06, z: 6.4769687e-05}
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Scale: {x: 2, y: 2, z: 2}
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IsActive: true
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Renderable Component:
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@ -298,10 +300,10 @@
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RigidBody Component:
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Type: Dynamic
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Mass: 1
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Drag: 0
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Angular Drag: 0
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Drag: 0.100000001
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Angular Drag: 0.100000001
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Use Gravity: true
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Interpolate: false
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: false
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@ -337,9 +339,9 @@
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NumberOfChildren: 0
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||||
Components:
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Transform Component:
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||||
Translate: {x: -21.4424801, y: -1.21456838, z: -1.82083583}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 2, y: 2, z: 2}
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Translate: {x: -5.02078199, y: -1.27369666, z: -2.14885736}
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Rotate: {x: -9.82871934e-05, y: 0.000654734089, z: -3.21757163e-08}
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Scale: {x: 1.99998975, y: 2, z: 1.99998975}
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IsActive: true
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Renderable Component:
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Mesh: 144838771
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@ -348,10 +350,10 @@
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RigidBody Component:
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Type: Dynamic
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Mass: 1
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Drag: 5
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Angular Drag: 1
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Drag: 0.100000001
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Angular Drag: 0.100000001
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Use Gravity: true
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Interpolate: false
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Interpolate: true
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Sleeping Enabled: true
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Freeze Position X: false
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Freeze Position Y: false
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|
|
@ -1,4 +1,5 @@
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using SHADE;
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using SHADE_Scripting;
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using System;
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using static PlayerController;
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@ -6,24 +7,47 @@ public class PickAndThrow : Script
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{
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public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
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public GameObject item { get; set; }
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public float delayTimer = 1.0f;
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public float aimingLength = 1.5f;
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private float timer;
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private PlayerController pc;
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private Camera cam;
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private Transform itemTransform;
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private RigidBody itemRidibody;
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private Transform raccoonHoldLocation;
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private Transform playerTran;
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private ThirdPersonCamera tpc;
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private float lastXDir;
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private float lastZDir;
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private bool inRange = false;
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protected override void awake()
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{
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playerTran = GetComponent<Transform>();
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if (playerTran)
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Debug.Log("PLAYERTRANSFORM EMPTY"); ;
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pc = GetScript<PlayerController>();
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if(!pc)
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Debug.Log("PLAYER CONTROLLER EMPTY");
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raccoonHoldLocation = GetComponentInChildren<Transform>();
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if (raccoonHoldLocation == null)
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Debug.Log("CHILD EMPTY");
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tpc = GetScriptInChildren<ThirdPersonCamera>();
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if(!tpc)
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Debug.Log("TPC EMPTY");
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timer = delayTimer;
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}
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protected override void update()
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{
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if(timer <= delayTimer)
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timer += Time.DeltaTimeF;
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CalculateDir();
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if (pc && itemRidibody && itemTransform)
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@ -31,15 +55,27 @@ public class PickAndThrow : Script
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if (pc.holdItem)
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{
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itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
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itemTransform.LocalRotation = playerTran.LocalRotation;
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if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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{
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Debug.Log("AIMING");
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pc.isAiming = true;
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pc.camArm.ArmLength = aimingLength;
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}
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
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{
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pc.isAiming = false;
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if(tpc)
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pc.camArm.ArmLength = tpc.armLength;
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pc.holdItem = false;
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inRange = false;
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itemRidibody.IsGravityEnabled = true;
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itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
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itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
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ResetItemObject();
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timer = 0.0f;
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}
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton))
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@ -54,12 +90,16 @@ public class PickAndThrow : Script
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itemRidibody.IsGravityEnabled = true;
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}
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if (pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
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{
|
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if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
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{
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Debug.Log("PCIKUP");
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pc.holdItem = true;
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RetrieveItemComponets();
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}
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}
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}
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private void ResetItemObject()
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{
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@ -108,12 +148,17 @@ public class PickAndThrow : Script
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}
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}
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private void DelayCheck()
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{
|
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timer += Time.DeltaTimeF;
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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}
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protected override void onTriggerEnter(CollisionInfo info)
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{
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if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
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if (info.GameObject.GetScript<Item>() && !pc.holdItem)
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{
|
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item = info.GameObject;
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inRange = true;
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|
|
|
@ -29,10 +29,12 @@ public class PlayerController : Script
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public RigidBody rb { get; set; }
|
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private Transform tranform;
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private Camera cam;
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public CameraArm camArm { get; set; }
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private PickAndThrow pat;
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private StateMachine stateMachine;
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public bool holdItem { get; set; }
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public bool isAiming { get; set; }
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[Tooltip("The current state fo the raccoon")]
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public RaccoonStates currentState = RaccoonStates.IDLE;
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|
@ -49,24 +51,18 @@ public class PlayerController : Script
|
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private float maxOldVel;
|
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private bool sprintIncreaseOnce = false;
|
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|
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public float xAxisMove { get; set; }
|
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public float zAxisMove { get; set; }
|
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|
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public Vector2 axisMove { get; set; }
|
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|
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public bool isMoveKeyPress { get; set; }
|
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|
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[Tooltip("curr not working")]
|
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[Tooltip("How fast player will turn")]
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public float rotationFactorPerFrame = 1.0f;
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|
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//Jumping vars==================================================================
|
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[SerializeField]
|
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[Tooltip("max height of the jump")]
|
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public float maxJumpHeight = 4.0f;
|
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[SerializeField]
|
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[Tooltip("max amt of time it will take for the jump")]
|
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public float maxJumpTime = 0.75f;
|
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[SerializeField]
|
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[Tooltip("increase gravity when falling")]
|
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public float fallMultipler = 2.0f;
|
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private float initialJumpVel;
|
||||
|
@ -75,8 +71,11 @@ public class PlayerController : Script
|
|||
private float groundGravity = -0.5f;
|
||||
|
||||
//ItemMultipler==================================================================
|
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[Tooltip("How light item will affect player jump")]
|
||||
public float lightMultiper = 0.75f;
|
||||
[Tooltip("How medium item will affect player jump")]
|
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public float mediumMultiper = 0.5f;
|
||||
[Tooltip("How heavy item will affect player jump")]
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
protected override void awake()
|
||||
|
@ -84,6 +83,7 @@ public class PlayerController : Script
|
|||
//default setup
|
||||
isMoveKeyPress = false;
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
|
||||
//Jump setup
|
||||
float timeToApex = maxJumpTime / 2;
|
||||
|
@ -94,11 +94,6 @@ public class PlayerController : Script
|
|||
rb = GetComponent<RigidBody>();
|
||||
if (rb == null)
|
||||
Debug.LogError("RigidBody is NULL!");
|
||||
else
|
||||
{
|
||||
rb.IsGravityEnabled = false;
|
||||
rb.Interpolating = false;
|
||||
}
|
||||
|
||||
//Transform check
|
||||
tranform = GetComponent<Transform>();
|
||||
|
@ -125,9 +120,12 @@ public class PlayerController : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (cam == null)
|
||||
if (!cam)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if(!camArm)
|
||||
camArm = GetComponentInChildren<CameraArm>();
|
||||
|
||||
Rotation();
|
||||
GotCaught();
|
||||
//Debug.Log($"{currentState}");
|
||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||
|
@ -137,9 +135,6 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
//Rotation();
|
||||
|
||||
|
||||
MoveKey();
|
||||
Move();
|
||||
Sprint();
|
||||
|
@ -210,9 +205,7 @@ public class PlayerController : Script
|
|||
{
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
if (isMoveKeyPress)
|
||||
{
|
||||
if (rb)
|
||||
if (isMoveKeyPress && rb)
|
||||
{
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
|
@ -223,8 +216,6 @@ public class PlayerController : Script
|
|||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -293,19 +284,17 @@ public class PlayerController : Script
|
|||
|
||||
private void Rotation()
|
||||
{
|
||||
Vector3 poitionToLookAt;
|
||||
poitionToLookAt.x = axisMove.x;
|
||||
poitionToLookAt.y = 0.0f;
|
||||
poitionToLookAt.z = axisMove.y;
|
||||
|
||||
if (tranform != null)
|
||||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
|
||||
{
|
||||
Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,8 +33,6 @@ namespace SHADE_Scripting
|
|||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetMouseButton(Input.MouseCode.RightButton))
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
|
@ -51,8 +49,6 @@ namespace SHADE_Scripting
|
|||
{
|
||||
arm.Pitch = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: UT_PlayerCaughtState
|
||||
ID: 152856879
|
||||
ID: 153166405
|
||||
Type: 9
|
||||
|
|
|
@ -13,9 +13,15 @@ public class Item : Script
|
|||
|
||||
public ItemCategory currCategory;
|
||||
private RigidBody rb;
|
||||
private Collider collider;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
collider = GetComponent<Collider>();
|
||||
if (collider)
|
||||
{
|
||||
collider.GetCollisionShape(0).Density = 1;
|
||||
}
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue