Fixed various physics bugs and added Physics Material to Inspector #249
|
@ -1,20 +1,16 @@
|
|||
0 1
|
||||
1 2
|
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2 3
|
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3 4
|
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4 5
|
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5 6
|
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6 7
|
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7 8
|
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8 9
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9 10
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10 11
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11 12
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12 13
|
||||
13 14
|
||||
14 15
|
||||
15 16
|
||||
|
||||
note:
|
||||
All collision tags should follow the above format "index<space>tag name".
|
||||
If it fails to follow this, the default tag names will be used.
|
||||
0 1
|
||||
1 2
|
||||
2 3
|
||||
3 4
|
||||
4 5
|
||||
5 6
|
||||
6 7
|
||||
7 8
|
||||
8 9
|
||||
9 10
|
||||
10 11
|
||||
11 12
|
||||
12 13
|
||||
13 14
|
||||
14 15
|
||||
15 16
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 39210065
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 61918518
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: HouseMaterial
|
||||
ID: 127069936
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 39210065
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 57342922
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: MT_ColorPaletteDefault
|
||||
ID: 131956078
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 39210065
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 53438927
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: MT_House_Palette4
|
||||
ID: 132690168
|
||||
Type: 7
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_HouseInterior_Palette3
|
||||
ID: 61918518
|
||||
Type: 3
|
|
@ -3,6 +3,6 @@
|
|||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 0
|
||||
data.textureIndex: 54429632
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,28 @@
|
|||
Name: ExteriorMeshs
|
||||
ID: 80559352
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: TreeVar1
|
||||
ID: 150881323
|
||||
Type: 8
|
||||
Name: TreeVar2
|
||||
ID: 140386412
|
||||
Type: 8
|
||||
Name: TreeVar3
|
||||
ID: 146337876
|
||||
Type: 8
|
||||
Name: BushVar1
|
||||
ID: 143461339
|
||||
Type: 8
|
||||
Name: BushVar2
|
||||
ID: 136373407
|
||||
Type: 8
|
||||
Name: BushVar3
|
||||
ID: 144928031
|
||||
Type: 8
|
||||
Name: FenceSinglePiece
|
||||
ID: 140263745
|
||||
Type: 8
|
||||
Name: FenceFivePiece
|
||||
ID: 145842965
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,22 @@
|
|||
Name: KitchenAddOns1
|
||||
ID: 79971916
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: TallStool01
|
||||
ID: 140539561
|
||||
Type: 8
|
||||
Name: Chair01
|
||||
ID: 142860936
|
||||
Type: 8
|
||||
Name: Table01
|
||||
ID: 140474147
|
||||
Type: 8
|
||||
Name: ServiceTray01
|
||||
ID: 140279658
|
||||
Type: 8
|
||||
Name: RubbishBin01_Body
|
||||
ID: 143026779
|
||||
Type: 8
|
||||
Name: RubbishBin01_Lid
|
||||
ID: 142134724
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,7 @@
|
|||
Name: KitchenCounterEmpty
|
||||
ID: 78136063
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: CupboardEmpty
|
||||
ID: 144189529
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,55 @@
|
|||
Name: KitchenCounterMeshs
|
||||
ID: 82758363
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: DrawerMid01
|
||||
ID: 139881558
|
||||
Type: 8
|
||||
Name: DrawerSmall01
|
||||
ID: 135779275
|
||||
Type: 8
|
||||
Name: DrawerSmall02
|
||||
ID: 146001396
|
||||
Type: 8
|
||||
Name: DrawerSmall03
|
||||
ID: 150413201
|
||||
Type: 8
|
||||
Name: DrawerLarge01
|
||||
ID: 138305769
|
||||
Type: 8
|
||||
Name: DoorLeft
|
||||
ID: 150547241
|
||||
Type: 8
|
||||
Name: DoorRight
|
||||
ID: 146520338
|
||||
Type: 8
|
||||
Name: CupboardSolid
|
||||
ID: 144974966
|
||||
Type: 8
|
||||
Name: DoorDoubleRight
|
||||
ID: 146717179
|
||||
Type: 8
|
||||
Name: CupboardSinkPiece
|
||||
ID: 141601355
|
||||
Type: 8
|
||||
Name: DoorDoubleLeft
|
||||
ID: 146024338
|
||||
Type: 8
|
||||
Name: CupboardSolidBlock
|
||||
ID: 142281760
|
||||
Type: 8
|
||||
Name: CupboardSolidHalf
|
||||
ID: 137745540
|
||||
Type: 8
|
||||
Name: CupboardOven
|
||||
ID: 136828790
|
||||
Type: 8
|
||||
Name: DoorOven
|
||||
ID: 150740704
|
||||
Type: 8
|
||||
Name: DoorOvenGlass
|
||||
ID: 135623020
|
||||
Type: 8
|
||||
Name: OvenTray
|
||||
ID: 136078992
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,22 @@
|
|||
Name: KitchenShelves1
|
||||
ID: 82783113
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: BottomLid
|
||||
ID: 138181722
|
||||
Type: 8
|
||||
Name: TopLid
|
||||
ID: 147761585
|
||||
Type: 8
|
||||
Name: Backcover
|
||||
ID: 139576452
|
||||
Type: 8
|
||||
Name: InBetweenShelf
|
||||
ID: 142336524
|
||||
Type: 8
|
||||
Name: FrameHigh
|
||||
ID: 150586966
|
||||
Type: 8
|
||||
Name: FrameLow
|
||||
ID: 140066298
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,7 @@
|
|||
Name: MD_SkyDome01
|
||||
ID: 82516582
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Sphere
|
||||
ID: 144340823
|
||||
Type: 8
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,3 @@
|
|||
Name: Environment
|
||||
ID: 91553073
|
||||
Type: 5
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,3 @@
|
|||
Name: MainGame
|
||||
ID: 86098106
|
||||
Type: 5
|
|
@ -0,0 +1,57 @@
|
|||
- EID: 0
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Directional
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: MainMenu
|
||||
ID: 97158628
|
||||
Type: 5
|
|
@ -39,11 +39,11 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
|
@ -60,6 +60,7 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
|
@ -68,9 +69,9 @@
|
|||
NumberOfChildren: 3
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -18.9007454, y: -3.67369723, z: -5.23871422}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
Translate: {x: -0.0897406489, y: -4.07369709, z: 3.6087606}
|
||||
Rotate: {x: 0, y: -0.19268477, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
|
@ -78,11 +79,11 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 2
|
||||
Angular Drag: 0
|
||||
Use Gravity: false
|
||||
Interpolate: false
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
|
@ -94,11 +95,12 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Half Extents: {x: 0.5, y: 0.699999988, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Position Offset: {x: 0, y: 0.300000012, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: PlayerController
|
||||
|
@ -106,7 +108,7 @@
|
|||
maxMoveVel: 4
|
||||
moveForce: 50
|
||||
sprintMultiplier: 1.5
|
||||
rotationFactorPerFrame: 1
|
||||
rotationFactorPerFrame: 4
|
||||
maxJumpHeight: 4
|
||||
maxJumpTime: 0.75
|
||||
fallMultipler: 2
|
||||
|
@ -114,16 +116,20 @@
|
|||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
- Type: PickAndThrow
|
||||
holdPosition: [0, 1.20000005, 0]
|
||||
throwForce: [200, 300, 200]
|
||||
throwForce: [300, 300, 300]
|
||||
delayTimer: 1
|
||||
aimingLength: 1.5
|
||||
- Type: StateMachine
|
||||
currentStateName: Idle State
|
||||
currentAnimName: ""
|
||||
- EID: 3
|
||||
Name: Default
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 1.20000005, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Translate: {x: 0, y: 1.20000005, z: 0.5}
|
||||
Rotate: {x: 0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
|
@ -134,13 +140,13 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: -0.785401046, y: 1.65799224, z: 0}
|
||||
Rotate: {x: -0.361278683, y: 4.97423792, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: -18.9007454, y: -3.67369723, z: -5.23871422}
|
||||
Pitch: -45.000164
|
||||
Yaw: 94.9959564
|
||||
Position: {x: 0.330392599, y: -2.72767258, z: 5.02710676}
|
||||
Pitch: -42.2981491
|
||||
Yaw: 16.4989166
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
|
@ -175,8 +181,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -8, y: -4.42369843, z: 2.5}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Translate: {x: -8, y: -4.42369699, z: 3.65323806}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -185,11 +191,11 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 0
|
||||
Angular Drag: 0
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
|
@ -206,6 +212,7 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 7
|
||||
|
@ -249,11 +256,11 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
|
@ -267,11 +274,11 @@
|
|||
Scripts:
|
||||
- Type: GameManager
|
||||
itemPool: 12
|
||||
zonePool: 51000
|
||||
currGameState: 0
|
||||
totalItemCount: -202
|
||||
Score: 204
|
||||
timer: 0
|
||||
zonePool: 15
|
||||
currGameState: 3
|
||||
totalItemCount: 2
|
||||
Score: 0
|
||||
timer: 4.00741768
|
||||
- EID: 12
|
||||
Name: ItemPool
|
||||
IsActive: true
|
||||
|
@ -284,8 +291,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.19870043, y: -3.67369723, z: -5}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Translate: {x: 3.19896913, y: -3.66431332, z: -4.99997139}
|
||||
Rotate: {x: -1.57956983e-05, y: 2.20007223e-06, z: -0.000548519194}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -294,17 +301,17 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 0
|
||||
Angular Drag: 0
|
||||
Drag: 0.100000001
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
|
@ -315,6 +322,7 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 2, z: 2}
|
||||
|
@ -322,6 +330,7 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
|
@ -333,45 +342,47 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -20.6163979, y: -0.0419634879, z: -5.08873653}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Scale: {x: 2, y: 2, z: 2}
|
||||
IsActive: false
|
||||
Translate: {x: -5.02078056, y: -4.17369747, z: -2.14891005}
|
||||
Rotate: {x: -2.95397289e-08, y: 0.00065473502, z: -4.44611992e-08}
|
||||
Scale: {x: 1.99998975, y: 2, z: 1.99998975}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144838771
|
||||
Material: 123745521
|
||||
IsActive: false
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Mass: 1
|
||||
Drag: 0
|
||||
Angular Drag: 0
|
||||
Drag: 0.100000001
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
Freeze Rotation Z: true
|
||||
IsActive: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 2, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||
IsActive: false
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Score: 1
|
||||
|
@ -388,17 +399,17 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -24.5947151, y: -3.15127993, z: -3.29243231}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: -24.4654179, y: -3.15127993, z: -3.29243231}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
|
@ -415,8 +426,10 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: ScoringZone
|
||||
- EID: 14
|
||||
Name: ScoreZone
|
||||
IsActive: true
|
||||
|
@ -429,11 +442,11 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
|
@ -450,5 +463,7 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: ScoringZone
|
|
@ -1,23 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class CameraFix : Script
|
||||
{
|
||||
|
||||
private Transform tranform;
|
||||
public Vector3 pos = Vector3.Zero;
|
||||
public Vector3 rot = Vector3.Zero;
|
||||
protected override void awake()
|
||||
{
|
||||
tranform = GetComponent<Transform>();
|
||||
if (tranform == null)
|
||||
Debug.LogError("tranform is NULL!");
|
||||
else
|
||||
{
|
||||
tranform.LocalPosition = pos;
|
||||
tranform.LocalEulerAngles = rot;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: CameraFix
|
||||
ID: 162231964
|
||||
Type: 9
|
|
@ -0,0 +1,180 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting;
|
||||
using System;
|
||||
using static PlayerController;
|
||||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public GameObject item { get; set; }
|
||||
public float delayTimer = 1.0f;
|
||||
public float aimingLength = 1.5f;
|
||||
|
||||
private float timer;
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
private RigidBody itemRidibody;
|
||||
private Transform raccoonHoldLocation;
|
||||
private Transform playerTran;
|
||||
private ThirdPersonCamera tpc;
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
playerTran = GetComponent<Transform>();
|
||||
if (!playerTran)
|
||||
Debug.Log("PLAYERTRANSFORM EMPTY"); ;
|
||||
|
||||
pc = GetScript<PlayerController>();
|
||||
if(!pc)
|
||||
Debug.Log("PLAYER CONTROLLER EMPTY");
|
||||
|
||||
raccoonHoldLocation = GetComponentInChildren<Transform>();
|
||||
if (!raccoonHoldLocation)
|
||||
Debug.Log("CHILD EMPTY");
|
||||
|
||||
tpc = GetScriptInChildren<ThirdPersonCamera>();
|
||||
if(!tpc)
|
||||
Debug.Log("TPC EMPTY");
|
||||
|
||||
timer = delayTimer;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if(timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
CalculateDir();
|
||||
|
||||
if (pc && itemRidibody && itemTransform)
|
||||
{
|
||||
if (pc.holdItem)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemTransform.LocalRotation = playerTran.LocalRotation;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
Debug.Log("AIMING");
|
||||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_throw");
|
||||
pc.isAiming = false;
|
||||
if(tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton))
|
||||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
else if (!pc.holdItem)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
}
|
||||
|
||||
if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
pc.holdItem = true;
|
||||
RetrieveItemComponets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemTransform = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
||||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() && itemTransform == null && itemRidibody == null)
|
||||
{
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
else
|
||||
{
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
||||
}
|
||||
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
else
|
||||
{
|
||||
itemTransform.LocalEulerAngles = Vector3.Zero;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
}
|
||||
|
||||
private void DelayCheck()
|
||||
{
|
||||
timer += Time.DeltaTimeF;
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<Item>() && !pc.holdItem)
|
||||
{
|
||||
item = info.GameObject;
|
||||
inRange = true;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("STAY");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("EXIT");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
inRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -29,10 +29,12 @@ public class PlayerController : Script
|
|||
public RigidBody rb { get; set; }
|
||||
private Transform tranform;
|
||||
private Camera cam;
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
private StateMachine stateMachine;
|
||||
|
||||
public bool holdItem { get; set; }
|
||||
public bool isAiming { get; set; }
|
||||
|
||||
[Tooltip("The current state fo the raccoon")]
|
||||
public RaccoonStates currentState = RaccoonStates.IDLE;
|
||||
|
@ -48,25 +50,19 @@ public class PlayerController : Script
|
|||
private float oldForce;
|
||||
private float maxOldVel;
|
||||
private bool sprintIncreaseOnce = false;
|
||||
|
||||
public float xAxisMove { get; set; }
|
||||
public float zAxisMove { get; set; }
|
||||
|
||||
public Vector2 axisMove { get; set; }
|
||||
|
||||
public bool isMoveKeyPress { get; set; }
|
||||
|
||||
[Tooltip("curr not working")]
|
||||
[Tooltip("How fast player will turn")]
|
||||
public float rotationFactorPerFrame = 1.0f;
|
||||
|
||||
//Jumping vars==================================================================
|
||||
[SerializeField]
|
||||
[Tooltip("max height of the jump")]
|
||||
public float maxJumpHeight = 4.0f;
|
||||
[SerializeField]
|
||||
[Tooltip("max amt of time it will take for the jump")]
|
||||
public float maxJumpTime = 0.75f;
|
||||
[SerializeField]
|
||||
[Tooltip("increase gravity when falling")]
|
||||
public float fallMultipler = 2.0f;
|
||||
private float initialJumpVel;
|
||||
|
@ -75,16 +71,19 @@ public class PlayerController : Script
|
|||
private float groundGravity = -0.5f;
|
||||
|
||||
//ItemMultipler==================================================================
|
||||
[Tooltip("How light item will affect player jump")]
|
||||
public float lightMultiper = 0.75f;
|
||||
[Tooltip("How medium item will affect player jump")]
|
||||
public float mediumMultiper = 0.5f;
|
||||
[Tooltip("How heavy item will affect player jump")]
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
//default setup
|
||||
isMoveKeyPress = false;
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
|
||||
//Jump setup
|
||||
float timeToApex = maxJumpTime / 2;
|
||||
|
@ -95,11 +94,6 @@ public class PlayerController : Script
|
|||
rb = GetComponent<RigidBody>();
|
||||
if (rb == null)
|
||||
Debug.LogError("RigidBody is NULL!");
|
||||
else
|
||||
{
|
||||
rb.IsGravityEnabled = false;
|
||||
rb.Interpolating = false;
|
||||
}
|
||||
|
||||
//Transform check
|
||||
tranform = GetComponent<Transform>();
|
||||
|
@ -113,18 +107,25 @@ public class PlayerController : Script
|
|||
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
|
||||
dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
|
||||
dictionary.Add(typeof(RunState), new RunState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerLandState), new PlayerLandState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (cam == null)
|
||||
if (!cam)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if(!camArm)
|
||||
camArm = GetComponentInChildren<CameraArm>();
|
||||
|
||||
Rotation();
|
||||
GotCaught();
|
||||
//Debug.Log($"{currentState}");
|
||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||
|
@ -134,9 +135,6 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
//Rotation();
|
||||
|
||||
|
||||
MoveKey();
|
||||
Move();
|
||||
Sprint();
|
||||
|
@ -188,16 +186,16 @@ public class PlayerController : Script
|
|||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||
stateMachine.SetState(typeof(PlayerWalkState));
|
||||
}
|
||||
|
||||
if (!isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -207,20 +205,16 @@ public class PlayerController : Script
|
|||
{
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
if (isMoveKeyPress)
|
||||
if (isMoveKeyPress && rb)
|
||||
{
|
||||
if (rb)
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
if (velNor.GetMagnitude() > maxMoveVel)
|
||||
{
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
if (velNor.GetMagnitude() > maxMoveVel)
|
||||
{
|
||||
velNor.Normalise();
|
||||
velNor *= maxMoveVel;
|
||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||
}
|
||||
velNor.Normalise();
|
||||
velNor *= maxMoveVel;
|
||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -230,8 +224,8 @@ public class PlayerController : Script
|
|||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(RunState)))
|
||||
stateMachine.SetState(typeof(RunState));
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
|
||||
stateMachine.SetState(typeof(PlayerRunState));
|
||||
|
||||
holdItem = false;
|
||||
if (!sprintIncreaseOnce)
|
||||
|
@ -250,8 +244,8 @@ public class PlayerController : Script
|
|||
if (isMoveKeyPress)
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||
stateMachine.SetState(typeof(PlayerWalkState));
|
||||
}
|
||||
sprintIncreaseOnce = false;
|
||||
moveForce = oldForce;
|
||||
|
@ -290,19 +284,17 @@ public class PlayerController : Script
|
|||
|
||||
private void Rotation()
|
||||
{
|
||||
Vector3 poitionToLookAt;
|
||||
poitionToLookAt.x = axisMove.x;
|
||||
poitionToLookAt.y = 0.0f;
|
||||
poitionToLookAt.z = axisMove.y;
|
||||
|
||||
if (tranform != null)
|
||||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
|
||||
{
|
||||
Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -349,8 +341,8 @@ public class PlayerController : Script
|
|||
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
}
|
||||
|
@ -361,80 +353,3 @@ public class PlayerController : Script
|
|||
|
||||
}
|
||||
|
||||
public class WalkState : BaseState
|
||||
{
|
||||
public WalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RunState : BaseState
|
||||
{
|
||||
public RunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("Run ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("RUNING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED RUNNING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("Run EXIT");
|
||||
}
|
||||
}
|
||||
|
||||
public class IdleState : BaseState
|
||||
{
|
||||
public IdleState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Idle State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("IDLE ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("IDLING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED IDLING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("IDLE EXIT");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
|
||||
namespace SHADE_Scripting
|
||||
{
|
||||
public class ThirdPersonCamera : Script
|
||||
{
|
||||
|
||||
public float armLength = 2.0f;
|
||||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AddComponent<Transform>();
|
||||
|
||||
if (!GetComponent<Camera>())
|
||||
{
|
||||
AddComponent<Camera>();
|
||||
}
|
||||
GetComponent<Camera>().SetMainCamera();
|
||||
if (!GetComponent<CameraArm>())
|
||||
{
|
||||
AddComponent<CameraArm>();
|
||||
}
|
||||
GetComponent<CameraArm>().ArmLength = armLength;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if (arm.Pitch < 0)
|
||||
{
|
||||
arm.Pitch = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerCaughtState : BaseState
|
||||
{
|
||||
public PlayerCaughtState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Caught State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerCaughtState
|
||||
ID: 162030736
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerFallState : BaseState
|
||||
{
|
||||
public PlayerFallState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Fall State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerFallState
|
||||
ID: 155635109
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerIdleState : BaseState
|
||||
{
|
||||
public PlayerIdleState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Idle State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerIdleState
|
||||
ID: 167587808
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerJumpState : BaseState
|
||||
{
|
||||
public PlayerJumpState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Jump State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerJumpState
|
||||
ID: 158874227
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerLandState : BaseState
|
||||
{
|
||||
public PlayerLandState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Land State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerLandState
|
||||
ID: 151865541
|
||||
Type: 9
|
|
@ -0,0 +1,41 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerRunState : BaseState
|
||||
{
|
||||
private float timer;
|
||||
private float delay = 0.25f;
|
||||
|
||||
public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerRunState
|
||||
ID: 153407272
|
||||
Type: 9
|
|
@ -0,0 +1,41 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerWalkState : BaseState
|
||||
{
|
||||
private float timer;
|
||||
private float delay = 0.5f;
|
||||
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
timer = delay;
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerWalkState
|
||||
ID: 166650679
|
||||
Type: 9
|
|
@ -7,6 +7,7 @@ public class GameManager : Script
|
|||
public enum GameState
|
||||
{
|
||||
MAINMENU,
|
||||
START,
|
||||
WIN,
|
||||
LOSE,
|
||||
TOTAL
|
||||
|
@ -35,28 +36,32 @@ public class GameManager : Script
|
|||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
if (listOfItems != null)
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = itemPool.GetScriptsInChildren<ScoringZone>();
|
||||
foreach (ScoringZone i in listOfZone)
|
||||
i.gameManger = Owner.GetScript<GameManager>();
|
||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
||||
if (listOfZone != null)
|
||||
foreach (ScoringZone sz in listOfZone)
|
||||
sz.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (timer > 0)
|
||||
if (timer > 0 && currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if (totalItemCount <= 0)
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
}
|
||||
}
|
||||
else
|
||||
currGameState = GameState.LOSE;
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class Item : Script
|
||||
{
|
||||
public enum ItemCategory
|
||||
{
|
||||
LIGHT,
|
||||
MEDIUM,
|
||||
HEAVY
|
||||
}
|
||||
|
||||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
private RigidBody rb;
|
||||
private Collider collider;
|
||||
private bool once = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
collider = GetComponent<Collider>();
|
||||
if (collider)
|
||||
{
|
||||
collider.GetCollisionShape(0).Density = 1;
|
||||
}
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb)
|
||||
{
|
||||
rb.FreezeRotationX = false;
|
||||
rb.FreezeRotationY = false;
|
||||
rb.FreezeRotationZ = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (once)
|
||||
{
|
||||
if(currCategory == ItemCategory.LIGHT)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_elastic");
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_hard");
|
||||
once = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
once = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -12,6 +12,7 @@ public class ScoringZone : Script
|
|||
{
|
||||
if (gameManger && info.GameObject.GetScript<Item>())
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/item_scored");
|
||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||
gameManger.totalItemCount -= 1;
|
||||
info.GameObject.SetActive(false);
|
|
@ -1,3 +0,0 @@
|
|||
Name: Item
|
||||
ID: 163145289
|
||||
Type: 9
|
|
@ -1,71 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class PhysicsTest : Script
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("Force to apply when pressing Space.")]
|
||||
private Vector3 Force = new Vector3(0.0f, 200.0f, 0.0f);
|
||||
private Transform Transform;
|
||||
private RigidBody RigidBody;
|
||||
private Collider Collider;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
Transform = GetComponent<Transform>();
|
||||
if (Transform == null)
|
||||
{
|
||||
Debug.LogError("Transform is NULL!");
|
||||
}
|
||||
RigidBody = GetComponent<RigidBody>();
|
||||
if (RigidBody == null)
|
||||
{
|
||||
Debug.LogError("RigidBody is NULL!");
|
||||
}
|
||||
Collider = GetComponent<Collider>();
|
||||
if (Collider == null)
|
||||
{
|
||||
Debug.LogError("Collider is NULL!");
|
||||
}
|
||||
|
||||
var subColider = Collider.CollisionShapeCount;
|
||||
Debug.Log($"There are {subColider} colliders.");
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||
{
|
||||
RigidBody.AddForce(Force);
|
||||
Debug.Log($"Jump!");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
Debug.Log("Fixed Update");
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Collision Enter: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onCollisionStay(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Collision Stay: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Collision Exit: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Trigger Enter: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Trigger Stay: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Trigger Exit: {info.GameObject.Name}");
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: PickAndThrow
|
||||
ID: 165331952
|
||||
Type: 9
|
|
@ -1,3 +0,0 @@
|
|||
Name: PlayerController
|
||||
ID: 164563088
|
||||
Type: 9
|
|
@ -23,7 +23,9 @@ public class RaccoonShowcase : Script
|
|||
[Range(-5, 5)]
|
||||
public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
|
||||
public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
|
||||
|
||||
public FontAsset fontAsset;
|
||||
public MeshAsset mesh;
|
||||
public MaterialAsset matAsset;
|
||||
protected override void awake()
|
||||
{
|
||||
Transform = GetComponent<Transform>();
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class Item : Script
|
||||
{
|
||||
public enum ItemCategory
|
||||
{
|
||||
LIGHT,
|
||||
MEDIUM,
|
||||
HEAVY
|
||||
}
|
||||
|
||||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
|
||||
public class SC_MainMenu : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_MainMenu
|
||||
ID: 158552402
|
||||
Type: 9
|
|
@ -1,119 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using static PlayerController;
|
||||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 holdPosition = new Vector3(0.0f, 1.0f, 0.0f);
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public GameObject item { get; set; }
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
private RigidBody itemRidibody;
|
||||
private Transform raccoonHoldLocation;
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
pc = GetScript<PlayerController>();
|
||||
raccoonHoldLocation = GetComponentInChildren<Transform>();
|
||||
if (raccoonHoldLocation == null)
|
||||
Debug.Log("CHILD EMPTY");
|
||||
else
|
||||
raccoonHoldLocation.LocalPosition = holdPosition;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
CalculateDir();
|
||||
|
||||
if (pc != null && pc.holdItem && itemRidibody != null && itemTransform != null)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
else if(!pc.holdItem && itemRidibody != null)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
|
||||
if (pc != null && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
pc.holdItem = true;
|
||||
RetrieveItemComponets();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemTransform = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
||||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null)
|
||||
{
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam != null)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
item = info.GameObject;
|
||||
inRange = true;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("STAY");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("EXIT");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
inRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,74 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
|
||||
public class SoundsBoard : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
/*
|
||||
* event:/UI/failure
|
||||
event:/UI/mouse_down_element
|
||||
event:/UI/mouse_down_empty
|
||||
event:/UI/mouse_enter_element
|
||||
event:/UI/mouse_exit_element
|
||||
event:/UI/success
|
||||
|
||||
event:/Raccoon/raccoon_footsteps
|
||||
event:/Raccoon/raccoon_throw
|
||||
|
||||
event:/Props/impact_hard
|
||||
event:/Props/impact_elastic
|
||||
|
||||
|
||||
event:/Music/player_undetected
|
||||
event:/Music/player_detected
|
||||
|
||||
event:/Music/stingers/player_detected
|
||||
event:/Music/stingers/item_scored
|
||||
|
||||
event:/Homeowner/homeowner_humming
|
||||
event:/Homeowner/homeowner_footsteps
|
||||
event:/Homeowner/homeowner_detect_raccoon
|
||||
*/
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Q))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.W))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_empty");
|
||||
if (Input.GetKeyDown(Input.KeyCode.E))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_enter_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_exit_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.T))
|
||||
Audio.PlayBGMOnce2D("event:/UI/success");
|
||||
if (Input.GetKeyDown(Input.KeyCode.Y))
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_throw");
|
||||
if (Input.GetKeyDown(Input.KeyCode.U))
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_hard");
|
||||
if (Input.GetKeyDown(Input.KeyCode.I))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.O))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_detected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.P))
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/player_detected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.A))
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/item_scored");
|
||||
if (Input.GetKeyDown(Input.KeyCode.S))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_humming");
|
||||
if (Input.GetKeyDown(Input.KeyCode.D))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_footsteps");
|
||||
if (Input.GetKeyDown(Input.KeyCode.F))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_detect_raccoon");
|
||||
if (Input.GetKeyDown(Input.KeyCode.G))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.H))
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
if (Input.GetKeyDown(Input.KeyCode.J))
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_elastic");
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SoundsBoard
|
||||
ID: 156397807
|
||||
Type: 9
|
|
@ -1,60 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
|
||||
namespace SHADE_Scripting
|
||||
{
|
||||
public class ThirdPersonCamera: Script
|
||||
{
|
||||
|
||||
public float armLength = 2.0f;
|
||||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AddComponent<Transform>();
|
||||
|
||||
if(!GetComponent<Camera>())
|
||||
{
|
||||
AddComponent<Camera>();
|
||||
}
|
||||
GetComponent<Camera>().SetMainCamera();
|
||||
if (!GetComponent<CameraArm>())
|
||||
{
|
||||
AddComponent<CameraArm>();
|
||||
}
|
||||
GetComponent<CameraArm>().ArmLength = armLength;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetMouseButton(Input.MouseCode.RightButton))
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if (arm.Pitch < 0)
|
||||
{
|
||||
arm.Pitch = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -6,8 +6,8 @@ const int ROTATION_KERNEL_W = 4;
|
|||
const int ROTATION_KERNEL_H = 4;
|
||||
|
||||
// can perhaps pass in as push constant.
|
||||
const float RADIUS = 0.5f;
|
||||
const float BIAS = 0.025f;
|
||||
const float RADIUS = 0.2f;
|
||||
const float BIAS = 0.0025f;
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
|
||||
|
|
Binary file not shown.
|
@ -3,17 +3,12 @@
|
|||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_EXT_nonuniform_qualifier : require
|
||||
|
||||
layout (input_attachment_index = 0, set = 4, binding = 0) uniform subpassInput vec4 sceneTexture;
|
||||
layout (input_attachment_index = 0, set = 4, binding = 0) uniform subpassInput sceneTexture;
|
||||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec2 uv; // location = 0
|
||||
|
||||
} In;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = vec4 (texture (sceneTexture, In.uv).rgb, 1.0f);
|
||||
fragColor = vec4 (subpassLoad(sceneTexture).rgb, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: ToSwapchain_FS
|
||||
ID: 36869006
|
||||
Type: 2
|
|
@ -1,11 +1,6 @@
|
|||
#version 450
|
||||
#extension GL_KHR_vulkan_glsl : enable
|
||||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec2 uv; // location = 0
|
||||
|
||||
} Out;
|
||||
|
||||
vec2 CreateQuad(in uint vertexID)
|
||||
{
|
||||
|
@ -15,7 +10,6 @@ vec2 CreateQuad(in uint vertexID)
|
|||
|
||||
void main()
|
||||
{
|
||||
vec2 texCoord = CreateQuad (gl_VertexIndex);
|
||||
vec2 vertexPos = texCoord - vec2(0.5f);
|
||||
vec2 vertexPos = 2 * (CreateQuad(gl_VertexIndex) - vec2(0.5f));
|
||||
gl_Position = vec4 (vertexPos, 0.0f, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: ToSwapchain_VS
|
||||
ID: 48082949
|
||||
Type: 2
|
|
@ -43,7 +43,7 @@ void main()
|
|||
{
|
||||
position = In.vertPos;
|
||||
normals = In.normal;
|
||||
albedo = vec4(1.0f);
|
||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue