Fixed various physics bugs and added Physics Material to Inspector #249

Merged
direnbharwani merged 7 commits from SP3-2-Physics into main 2022-11-22 20:14:31 +08:00
10 changed files with 217 additions and 68 deletions
Showing only changes of commit 857e4a6b75 - Show all commits

View File

@ -78,7 +78,10 @@ project "SHADE_Application"
"26451",
"26437",
"4275",
"4635"
"4633",
"4634",
"4635",
"4638"
}
linkoptions { "-IGNORE:4006" }
@ -87,7 +90,7 @@ project "SHADE_Application"
filter "configurations:Debug"
symbols "On"
defines {"_DEBUG"}
defines {"_DEBUG", "SHEDITOR"}
filter "configurations:Release"
optimize "On"

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@ -79,7 +79,10 @@ project "SHADE_Engine"
"26451",
"26437",
"4275",
"4635"
"4633",
"4634",
"4635",
"4638"
}
linkoptions { "-IGNORE:4006" }

View File

@ -57,7 +57,7 @@ namespace SHADE
{
const bool OPENED = ImGui::CollapsingHeader(title.c_str(), ImGuiTreeNodeFlags_DefaultOpen);
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered = ImGui::IsItemHovered();
return OPENED;
}
@ -98,7 +98,7 @@ namespace SHADE
void SHEditorUI::EndTooltip()
{
ImGui::EndTooltip();
ImGui::EndTooltip();
}
/*-----------------------------------------------------------------------------------*/
@ -146,7 +146,7 @@ namespace SHADE
bool SHEditorUI::Selectable(const std::string& label)
{
return ImGui::Selectable(label.data());
return ImGui::Selectable(label.data());
}
bool SHEditorUI::Selectable(const std::string& label, const char* icon)
@ -156,30 +156,41 @@ namespace SHADE
bool SHEditorUI::InputCheckbox(const std::string& label, bool& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
*isHovered = ImGui::IsItemHovered();
return ImGui::Checkbox("##", &value);
}
bool SHEditorUI::InputInt(const std::string& label, int& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::DragInt("##", &value, 0.001f,
std::numeric_limits<int>::min(),
std::numeric_limits<int>::max(),
"%d",
ImGuiInputTextFlags_EnterReturnsTrue);
std::numeric_limits<int>::min(),
std::numeric_limits<int>::max(),
"%d",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputUnsignedInt(const std::string& label, unsigned int& value, bool* isHovered)
{
int signedVal = static_cast<int>(value);
ImGui::Text(label.c_str());
if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
const bool CHANGED = InputInt("##", signedVal);
if (CHANGED)
@ -191,15 +202,19 @@ namespace SHADE
}
bool SHEditorUI::InputFloat(const std::string& label, float& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::DragFloat("##", &value, 0.001f,
std::numeric_limits<float>::lowest(),
std::numeric_limits<float>::max(),
"%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
std::numeric_limits<float>::lowest(),
std::numeric_limits<float>::max(),
"%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputDouble(const std::string& label, double& value, bool* isHovered)
{
@ -213,48 +228,56 @@ namespace SHADE
}
bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/)
{
if (!label.empty())
{
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::SliderInt("##", &value,
static_cast<float>(min), static_cast<float>(max), "%d",
ImGuiInputTextFlags_EnterReturnsTrue);
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::SliderInt("##", &value,
static_cast<float>(min), static_cast<float>(max), "%d",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered /*= nullptr*/)
{
int val = static_cast<int>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED)
{
value = static_cast<int>(val);
}
int val = static_cast<int>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED)
{
value = static_cast<int>(val);
}
return CHANGED;
return CHANGED;
}
bool SHEditorUI::InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered)
{
if (!label.empty())
{
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::SliderFloat("##", &value,
static_cast<float>(min), static_cast<float>(max), "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::SliderFloat("##", &value,
static_cast<float>(min), static_cast<float>(max), "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered /*= nullptr*/)
{
float val = static_cast<float>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED)
{
value = static_cast<double>(val);
}
float val = static_cast<float>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED)
{
value = static_cast<double>(val);
}
return CHANGED;
return CHANGED;
}
bool SHEditorUI::InputVec2(const std::string& label, SHVec2& value, bool* isHovered)
@ -264,7 +287,7 @@ namespace SHADE
}
bool SHEditorUI::InputVec3(const std::string& label, SHVec3& value, bool* isHovered)
{
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z"};
static const std::vector<std::string> COMPONENT_LABELS = { "X", "Y", "Z" };
return SHEditorWidgets::DragN<float, 3>(label, COMPONENT_LABELS, { &value.x, &value.y, &value.z }, 0.1f, "%.3f", float{}, float{}, 0, isHovered);
}
@ -272,9 +295,13 @@ namespace SHADE
{
std::array<char, TEXT_FIELD_MAX_LENGTH> buffer = { '\0' };
strcpy_s(buffer.data(), TEXT_FIELD_MAX_LENGTH, value.c_str());
ImGui::Text(label.c_str());
if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
const bool CHANGED = ImGui::InputText("##", &buffer[0], TEXT_FIELD_MAX_LENGTH);
if (CHANGED)
@ -286,7 +313,11 @@ namespace SHADE
bool SHEditorUI::InputGameObjectField(const std::string& label, uint32_t& value, bool* isHovered, bool alwaysNull)
{
ImGui::Text(label.c_str());
if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
@ -326,9 +357,13 @@ namespace SHADE
const std::string& INITIAL_NAME = v >= static_cast<int>(enumNames.size()) ? "Unknown" : enumNames[v];
bool b = false;
ImGui::Text(label.c_str());
if (!label.empty())
{
ImGui::Text(label.c_str());
ImGui::SameLine();
}
if (isHovered)
*isHovered = ImGui::IsItemHovered();
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
if (ImGui::BeginCombo("##", INITIAL_NAME.c_str(), ImGuiComboFlags_None))
{

View File

@ -55,7 +55,7 @@ namespace SHADE
void SHSuperBatch::Remove(const SHRenderable* renderable) noexcept
{
Handle<SHMaterial> baseMat = renderable->GetMaterial()->GetBaseMaterial();
Handle<SHMaterial> baseMat = (renderable->HasMaterialChanged() ? renderable->GetPrevMaterial() : renderable->GetMaterial())->GetBaseMaterial();
const Handle<SHVkPipeline> PIPELINE = baseMat->HasPipelineChanged() ? baseMat->GetPrevPipeline() : baseMat->GetPipeline();
// Check if we have a Batch with the same pipeline yet

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@ -117,6 +117,12 @@ namespace SHADE
// Header
SHEditorUI::PushID(index);
bool enabled = script->Enabled;
if (SHEditorUI::InputCheckbox("", enabled))
{
script->Enabled = enabled;
}
SHEditorUI::SameLine();
if (SHEditorUI::CollapsingHeader(LABEL))
{
SHEditorUI::PushID(LABEL);

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@ -54,6 +54,14 @@ namespace SHADE
return GameObject(ENTITY_ID);
}
/*---------------------------------------------------------------------------------*/
/* Static Properties */
/*---------------------------------------------------------------------------------*/
GameObject GameObject::Null::get()
{
return GameObject();
}
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/

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@ -62,6 +62,17 @@ namespace SHADE
/// <returns>GameObject that has the specified name. Null if not found.</returns>
static System::Nullable<GameObject> Find(System::String^ name);
/*-----------------------------------------------------------------------------*/
/* Static Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Default empty GameObject.
/// </summary>
static property GameObject Null
{
GameObject get();
}
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/

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@ -22,6 +22,36 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
GameObject Script::Owner::get()
{
return owner;
}
GameObject Script::GameObject::get()
{
return owner;
}
bool Script::Enabled::get()
{
return enabled;
}
void Script::Enabled::set(bool value)
{
// Same, don't set
if (value == enabled)
return;
enabled = value;
// There's a change, so call the appropriate function
if (enabled)
OnEnable();
else
OnDisable();
}
/*---------------------------------------------------------------------------------*/
/* Component Access Functions */
/*---------------------------------------------------------------------------------*/
@ -104,11 +134,10 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* "All-time" Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
void Script::Initialize(GameObject newOwner)
void Script::Initialize(SHADE::GameObject newOwner)
{
owner = newOwner;
}
void Script::OnAttached()
{
SAFE_NATIVE_CALL_BEGIN
@ -131,6 +160,12 @@ namespace SHADE
awake();
SAFE_NATIVE_CALL_END(this)
}
void Script::OnEnable()
{
SAFE_NATIVE_CALL_BEGIN
onEnable();
SAFE_NATIVE_CALL_END(this)
}
void Script::Start()
{
SAFE_NATIVE_CALL_BEGIN
@ -162,6 +197,12 @@ namespace SHADE
onDrawGizmos();
SAFE_NATIVE_CALL_END(this)
}
void Script::OnDisable()
{
SAFE_NATIVE_CALL_BEGIN
onDisable();
SAFE_NATIVE_CALL_END(this)
}
void Script::OnDestroy()
{
SAFE_NATIVE_CALL_BEGIN
@ -228,6 +269,7 @@ namespace SHADE
/* Virtual Lifecycle Functions */
/*---------------------------------------------------------------------------------*/
void Script::awake() {}
void Script::onEnable() {}
void Script::start() {}
void Script::fixedUpdate() {}
void Script::update() {}
@ -236,6 +278,7 @@ namespace SHADE
{
OnGizmosDrawOverriden = false;
}
void Script::onDisable() {}
void Script::onDestroy() {}
/*---------------------------------------------------------------------------------*/

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@ -38,11 +38,28 @@ namespace SHADE
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// GameObject that this Script belongs to. This is a legacy interface, use
/// GameObject instead.
/// </summary>
[System::ObsoleteAttribute("Use GameObject instead.", false)]
property SHADE::GameObject Owner
{
SHADE::GameObject get();
}
/// <summary>
/// GameObject that this Script belongs to.
/// </summary>
property GameObject Owner
property SHADE::GameObject GameObject
{
GameObject get() { return owner; }
SHADE::GameObject get();
}
/// <summary>
/// Whether or not this Script should have it's update functions be executed.
/// </summary>
property bool Enabled
{
bool get();
void set(bool value);
}
/*-----------------------------------------------------------------------------*/
@ -127,7 +144,7 @@ namespace SHADE
/// </summary>
/// <typeparam name="T">
/// Type of script to get.
/// This needs to be a default constructable Script.
/// This needs to be a default constructible Script.
/// </typeparam>
/// <returns>Reference to the script added</returns>
generic<typename T> where T : ref class, Script
@ -206,7 +223,7 @@ namespace SHADE
/// <summary>
/// Used to initialize a Script with a GameObject.
/// </summary>
void Initialize(GameObject newOwner);
void Initialize(SHADE::GameObject newOwner);
/// <summary>
/// Used to call onAttached(). This is called immediately when this script is
/// attached to a GameObject.
@ -232,6 +249,11 @@ namespace SHADE
/// </summary>
void Start();
/// <summary>
/// Used to call onEnable. This should be called right when a script is enabled
/// directly.
/// </summary>
void OnEnable();
/// <summary>
/// Used to call fixedUpdate(). This should be called in sync with Physics
/// update steps and thus in most cases will execute more than Update() will.
/// This will be called immediately before a Physics update step.
@ -253,6 +275,11 @@ namespace SHADE
/// </summary>
void OnDrawGizmos();
/// <summary>
/// Used to call onDisable. This should be called right when a script is disabled
/// directly.
/// </summary>
void OnDisable();
/// <summary>
/// Used to call onDestroy(). This should be called at the end of the frame
/// where the attached GameObject or this script is destroyed directly or
/// indirectly due to destruction of the owner.
@ -329,6 +356,10 @@ namespace SHADE
/// </summary>
virtual void awake();
/// <summary>
/// Called when this script is enabled.
/// </summary>
virtual void onEnable();
/// <summary>
/// Called on the first frame that the attached GameObject is active but always
/// after Awake().
/// </summary>
@ -353,6 +384,10 @@ namespace SHADE
/// </summary>
virtual void onDrawGizmos();
/// <summary>
/// Called when this script is disabled.
/// </summary>
virtual void onDisable();
/// <summary>
/// Called just before the end of the frame where the attached GameObject or
/// this script is destroyed directly or indirectly due to destruction of the
/// owner.
@ -403,7 +438,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
GameObject owner;
SHADE::GameObject owner;
bool enabled = true;
};
}

View File

@ -528,7 +528,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
scripts[i]->FixedUpdate();
if (scripts[i]->Enabled)
scripts[i]->FixedUpdate();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -546,7 +547,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
scripts[i]->Update();
if (scripts[i]->Enabled)
scripts[i]->Update();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -564,7 +566,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
scripts[i]->LateUpdate();
if (scripts[i]->Enabled)
scripts[i]->LateUpdate();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")
@ -583,7 +586,8 @@ namespace SHADE
ScriptList^ scripts = entity.Value;
for (int i = 0; i < scripts->Count; ++i)
{
scripts[i]->OnDrawGizmos();
if (scripts[i]->Enabled)
scripts[i]->OnDrawGizmos();
}
}
SAFE_NATIVE_CALL_END_N("SHADE_Managed.ScriptStore")