Fixed various physics bugs and added Physics Material to Inspector #249
|
@ -4,7 +4,7 @@
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||||||
NumberOfChildren: 0
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NumberOfChildren: 0
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Components:
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Components:
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Camera Component:
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Camera Component:
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||||||
Position: {x: 0, y: 0, z: 8}
|
Position: {x: 0, y: 3, z: 8}
|
||||||
Pitch: 0
|
Pitch: 0
|
||||||
Yaw: 0
|
Yaw: 0
|
||||||
Roll: 0
|
Roll: 0
|
||||||
|
@ -13,6 +13,7 @@
|
||||||
Near: 0.00999999978
|
Near: 0.00999999978
|
||||||
Far: 10000
|
Far: 10000
|
||||||
Perspective: true
|
Perspective: true
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||||||
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IsActive: true
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||||||
Light Component:
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Light Component:
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||||||
Position: {x: 0, y: 0, z: 0}
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Position: {x: 0, y: 0, z: 0}
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||||||
Type: Directional
|
Type: Directional
|
||||||
|
@ -20,6 +21,7 @@
|
||||||
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
|
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
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Layer: 4294967295
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Layer: 4294967295
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Strength: 0
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Strength: 0
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 7
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- EID: 7
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Name: BigBoi
|
Name: BigBoi
|
||||||
|
@ -30,9 +32,11 @@
|
||||||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
||||||
Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: -0}
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||||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
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Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
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IsActive: true
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Renderable Component:
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Renderable Component:
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||||||
Mesh: 149697411
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Mesh: 149697411
|
||||||
Material: 126974645
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Material: 126974645
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IsActive: true
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Scripts: ~
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Scripts: ~
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- EID: 8
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- EID: 8
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||||||
Name: AmbientLight
|
Name: AmbientLight
|
||||||
|
@ -46,4 +50,335 @@
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
Color: {x: 1, y: 1, z: 1, w: 1}
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Layer: 4294967295
|
Layer: 4294967295
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Strength: 0.25
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Strength: 0.25
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IsActive: true
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Scripts: ~
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- EID: 65542
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 2.5, y: 0.5, z: -2.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 5, y: 0.5, z: 5}
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
|
||||||
|
Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 65538
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Name: Movable
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0, y: 4.28833103, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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RigidBody Component:
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|
Type: Dynamic
|
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Drag: 0.00999999978
|
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|
Angular Drag: 0.00999999978
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|
Use Gravity: true
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|
Interpolate: true
|
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|
Sleeping Enabled: true
|
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|
Freeze Position X: false
|
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|
Freeze Position Y: false
|
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|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
|
Freeze Rotation Y: false
|
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|
Freeze Rotation Z: false
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 2, y: 2, z: 2}
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|
Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 65537
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 5.25, y: 2.75, z: 2.5}
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Rotate: {x: 0, y: 0, z: 1.57079637}
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Scale: {x: 5, y: 0.5, z: 5}
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IsActive: true
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Collider Component:
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Colliders:
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|
- Is Trigger: false
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1, y: 1, z: 1}
|
||||||
|
Friction: 0.400000006
|
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|
Bounciness: 0
|
||||||
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Density: 1
|
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 9
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 5.25, y: 2.75, z: -2.5}
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Rotate: {x: 0, y: 0, z: 1.57079637}
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Scale: {x: 5, y: 0.5, z: 5}
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 10
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -5.25, y: 2.75, z: 2.5}
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Rotate: {x: 0, y: 0, z: 1.57079637}
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Scale: {x: 5, y: 0.5, z: 5}
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 11
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -5.25, y: 2.75, z: -2.5}
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Rotate: {x: 0, y: 0, z: 1.57079637}
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Scale: {x: 5, y: 0.5, z: 5}
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Default
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 2.5, y: 2.75, z: 5.25}
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Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589}
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Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Default
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -2.5, y: 2.75, z: 5.25}
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Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589}
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Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
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IsActive: true
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Collider Component:
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Colliders:
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Default
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -2.5, y: 2.75, z: -5.25}
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Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589}
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Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
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IsActive: true
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Collider Component:
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Colliders:
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Default
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 2.5, y: 2.75, z: -5.25}
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Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589}
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Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
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IsActive: true
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Collider Component:
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Colliders:
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Default
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Components:
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Transform Component:
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Translate: {x: 0, y: 2.5, z: 0}
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Rotate: {x: 0, y: 0, z: 0}
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IsActive: true
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Collider Component:
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Colliders:
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Default
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Components:
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Translate: {x: 2.5, y: 0.5, z: 2.5}
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IsActive: true
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Collider Component:
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Colliders:
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -2.5, y: 0.5, z: -2.5}
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 5, y: 0.5, z: 5}
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IsActive: true
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Collider Component:
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Colliders:
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- Is Trigger: false
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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|
Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 3
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Name: Default
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IsActive: true
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NumberOfChildren: 0
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Components:
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Transform Component:
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|
Translate: {x: -2.5, y: 0.5, z: 2.5}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
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|
Scale: {x: 5, y: 0.5, z: 5}
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|
IsActive: true
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Collider Component:
|
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|
Colliders:
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|
- Is Trigger: false
|
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Type: Box
|
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Half Extents: {x: 1, y: 1, z: 1}
|
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|
Friction: 0.400000006
|
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|
Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
|
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Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
|
@ -44,6 +44,8 @@ namespace Sandbox
|
||||||
{
|
{
|
||||||
sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
|
sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
|
||||||
|
|
||||||
|
#ifndef SHEDITOR
|
||||||
|
|
||||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
if (!physicsSystem)
|
if (!physicsSystem)
|
||||||
{
|
{
|
||||||
|
@ -53,6 +55,8 @@ namespace Sandbox
|
||||||
|
|
||||||
physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph());
|
physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph());
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* TESTING CODE */
|
/* TESTING CODE */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
|
|
@ -123,12 +123,14 @@ namespace SHADE
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto* rp3dCollider = rp3dBody->getCollider(rp3dBody->getNbColliders() - 1);
|
||||||
|
syncColliderProperties(collisionShape, rp3dCollider);
|
||||||
|
|
||||||
if (rp3dBody->getType() == rp3d::BodyType::DYNAMIC)
|
if (rp3dBody->getType() == rp3d::BodyType::DYNAMIC)
|
||||||
{
|
{
|
||||||
rp3dBody->updateMassPropertiesFromColliders();
|
rp3dBody->updateMassPropertiesFromColliders();
|
||||||
|
|
||||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
if (auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID); rigidBodyComponent)
|
||||||
if (rigidBodyComponent)
|
|
||||||
rigidBodyComponent->mass = rp3dBody->getMass();
|
rigidBodyComponent->mass = rp3dBody->getMass();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -326,28 +328,42 @@ namespace SHADE
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sync material
|
|
||||||
auto* rp3dCollider = rp3dBody->getCollider(i);
|
auto* rp3dCollider = rp3dBody->getCollider(i);
|
||||||
auto& rp3dMaterial = rp3dCollider->getMaterial();
|
syncColliderProperties(collisionShape, rp3dCollider);
|
||||||
|
|
||||||
rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction());
|
|
||||||
rp3dMaterial.setBounciness(collisionShape.GetBounciness());
|
|
||||||
rp3dMaterial.setMassDensity(collisionShape.GetDensity());
|
|
||||||
|
|
||||||
// Sync tags
|
|
||||||
const unsigned short MASK_BITS = collisionShape.GetCollisionTag();
|
|
||||||
rp3dCollider->setCollisionCategoryBits(MASK_BITS);
|
|
||||||
rp3dCollider->setCollideWithMaskBits(MASK_BITS);
|
|
||||||
|
|
||||||
collisionShape.dirty = false;
|
collisionShape.dirty = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set rigidbody mass if dynamic
|
||||||
|
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||||
|
if (rigidBodyComponent)
|
||||||
|
{
|
||||||
|
// This is generally expensive, will be optimised in the future with my own engine.
|
||||||
|
rp3dBody->updateMassPropertiesFromColliders();
|
||||||
|
rigidBodyComponent->mass = rp3dBody->getMass();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Private Function Member Definitions */
|
/* Private Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHPhysicsObject::addBoxShape(SHCollisionShape& boxShape) const noexcept
|
void SHPhysicsObject::syncColliderProperties(const SHCollisionShape& collisionShape, rp3d::Collider* rp3dCollider) const noexcept
|
||||||
|
{
|
||||||
|
rp3dCollider->setIsTrigger(collisionShape.IsTrigger());
|
||||||
|
|
||||||
|
auto& rp3dMaterial = rp3dCollider->getMaterial();
|
||||||
|
|
||||||
|
rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction());
|
||||||
|
rp3dMaterial.setBounciness(collisionShape.GetBounciness());
|
||||||
|
rp3dMaterial.setMassDensity(collisionShape.GetDensity());
|
||||||
|
|
||||||
|
const unsigned short MASK_BITS = collisionShape.GetCollisionTag();
|
||||||
|
rp3dCollider->setCollisionCategoryBits(MASK_BITS);
|
||||||
|
rp3dCollider->setCollideWithMaskBits(MASK_BITS);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObject::addBoxShape(const SHCollisionShape& boxShape) const noexcept
|
||||||
{
|
{
|
||||||
const rp3d::Transform OFFSETS
|
const rp3d::Transform OFFSETS
|
||||||
{
|
{
|
||||||
|
@ -361,7 +377,7 @@ namespace SHADE
|
||||||
rp3dBody->addCollider(newBox, OFFSETS);
|
rp3dBody->addCollider(newBox, OFFSETS);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsObject::syncBoxShape(int index, SHCollisionShape& boxShape) const noexcept
|
void SHPhysicsObject::syncBoxShape(int index, const SHCollisionShape& boxShape) const noexcept
|
||||||
{
|
{
|
||||||
const auto* BOX = reinterpret_cast<const SHBox*>(boxShape.GetShape());
|
const auto* BOX = reinterpret_cast<const SHBox*>(boxShape.GetShape());
|
||||||
|
|
||||||
|
@ -380,7 +396,7 @@ namespace SHADE
|
||||||
rp3dBox->setHalfExtents(BOX->GetWorldExtents());
|
rp3dBox->setHalfExtents(BOX->GetWorldExtents());
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsObject::addSphereShape(SHCollisionShape& sphereShape) const noexcept
|
void SHPhysicsObject::addSphereShape(const SHCollisionShape& sphereShape) const noexcept
|
||||||
{
|
{
|
||||||
const rp3d::Transform OFFSETS
|
const rp3d::Transform OFFSETS
|
||||||
{
|
{
|
||||||
|
@ -394,7 +410,7 @@ namespace SHADE
|
||||||
rp3dBody->addCollider(newSphere, OFFSETS);
|
rp3dBody->addCollider(newSphere, OFFSETS);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsObject::syncSphereShape(int index, SHCollisionShape& sphereShape) const noexcept
|
void SHPhysicsObject::syncSphereShape(int index, const SHCollisionShape& sphereShape) const noexcept
|
||||||
{
|
{
|
||||||
const auto* SPHERE = reinterpret_cast<const SHSphere*>(sphereShape.GetShape());
|
const auto* SPHERE = reinterpret_cast<const SHSphere*>(sphereShape.GetShape());
|
||||||
|
|
||||||
|
|
|
@ -96,14 +96,16 @@ namespace SHADE
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void syncColliderProperties (const SHCollisionShape& collisionShape, rp3d::Collider* rp3dCollider) const noexcept;
|
||||||
|
|
||||||
// Box Shapes
|
// Box Shapes
|
||||||
|
|
||||||
void addBoxShape (SHCollisionShape& boxShape) const noexcept;
|
void addBoxShape (const SHCollisionShape& boxShape) const noexcept;
|
||||||
void syncBoxShape (int index, SHCollisionShape& boxShape) const noexcept;
|
void syncBoxShape (int index, const SHCollisionShape& boxShape) const noexcept;
|
||||||
|
|
||||||
// Sphere Shapes
|
// Sphere Shapes
|
||||||
|
|
||||||
void addSphereShape (SHCollisionShape& sphereShape) const noexcept;
|
void addSphereShape (const SHCollisionShape& sphereShape) const noexcept;
|
||||||
void syncSphereShape (int index, SHCollisionShape& sphereShape) const noexcept;
|
void syncSphereShape (int index, const SHCollisionShape& sphereShape) const noexcept;
|
||||||
};
|
};
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -21,6 +21,7 @@
|
||||||
|
|
||||||
#include "Input/SHInputManager.h"
|
#include "Input/SHInputManager.h"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -134,6 +135,8 @@ namespace SHADE
|
||||||
const double FIXED_DT = physicsSystem->fixedDT;
|
const double FIXED_DT = physicsSystem->fixedDT;
|
||||||
accumulatedTime += dt;
|
accumulatedTime += dt;
|
||||||
|
|
||||||
|
testFunction();
|
||||||
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
while (accumulatedTime > FIXED_DT)
|
while (accumulatedTime > FIXED_DT)
|
||||||
{
|
{
|
||||||
|
@ -315,7 +318,7 @@ namespace SHADE
|
||||||
if (physicsObject.GetRigidBody()->isActive())
|
if (physicsObject.GetRigidBody()->isActive())
|
||||||
physicsObject.prevTransform = CURRENT_TF;
|
physicsObject.prevTransform = CURRENT_TF;
|
||||||
|
|
||||||
// Sync with rigid bodies
|
// Sync with rigid bodies. If an object doesn't have a rigidbody, no update is needed here as it is done in pre-update.
|
||||||
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
|
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
|
||||||
{
|
{
|
||||||
// Skip static bodies
|
// Skip static bodies
|
||||||
|
@ -336,20 +339,25 @@ namespace SHADE
|
||||||
|
|
||||||
rigidBodyComponent->position = CURRENT_TF.getPosition();
|
rigidBodyComponent->position = CURRENT_TF.getPosition();
|
||||||
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
|
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
|
||||||
}
|
|
||||||
|
|
||||||
// Sync with colliders
|
// Sync with colliders
|
||||||
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
|
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
|
||||||
{
|
{
|
||||||
colliderComponent->position = CURRENT_TF.getPosition();
|
// Skip colliders without rigidbody components. If any transform was updated, it was done in pre-update.
|
||||||
colliderComponent->orientation = CURRENT_TF.getOrientation();
|
|
||||||
}
|
colliderComponent->position = CURRENT_TF.getPosition();
|
||||||
|
colliderComponent->orientation = CURRENT_TF.getOrientation();
|
||||||
|
}
|
||||||
|
|
||||||
// Set transform for rendering
|
// Set transform for rendering
|
||||||
if (transformComponent)
|
if (transformComponent)
|
||||||
{
|
{
|
||||||
transformComponent->SetWorldPosition(renderPos);
|
transformComponent->SetWorldPosition(renderPos);
|
||||||
transformComponent->SetWorldOrientation(renderRot);
|
transformComponent->SetWorldOrientation(renderRot);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue