Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm #250
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@ -1,4 +1,4 @@
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||||||
Start in Fullscreen: false
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Start in Fullscreen: false
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||||||
Starting Scene ID: 94283040
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Starting Scene ID: 94246101
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||||||
Window Size: {x: 1920, y: 1080}
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Window Size: {x: 1920, y: 1080}
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||||||
Window Title: SHADE Engine
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Window Title: SHADE Engine
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@ -0,0 +1,79 @@
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||||||
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- EID: 0
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||||||
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Name: Canvas
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 1
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||||||
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Components:
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Canvas Component:
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Canvas Width: 10
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Canvas Height: 10
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IsActive: true
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Scripts: ~
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||||||
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- EID: 6
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||||||
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Name: Default
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
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Components:
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||||||
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Transform Component:
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||||||
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Translate: {x: 0, y: 0, z: 0}
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||||||
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Rotate: {x: 0, y: 0, z: 0}
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||||||
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Scale: {x: 1, y: 1, z: 1}
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||||||
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IsActive: true
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||||||
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Renderable Component:
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||||||
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Mesh: 141771688
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||||||
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Material: 129340704
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||||||
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IsActive: true
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||||||
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Scripts: ~
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||||||
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- EID: 1
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||||||
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Name: Camera
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IsActive: true
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NumberOfChildren: 0
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Components:
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Camera Component:
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Position: {x: 0, y: 3, z: 8}
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Pitch: 0
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Yaw: 0
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Roll: 0
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Width: 1920
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Height: 1080
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Near: 0.00999999978
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Far: 10000
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Perspective: true
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||||||
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IsActive: true
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||||||
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Light Component:
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||||||
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Position: {x: 0, y: 0, z: 0}
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||||||
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Type: Directional
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||||||
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Direction: {x: 1.79999995, y: 0, z: 1}
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||||||
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Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
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||||||
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Layer: 4294967295
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||||||
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Strength: 0
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||||||
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IsActive: true
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||||||
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Scripts: ~
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||||||
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- EID: 7
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||||||
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Name: BigBoi
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
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Components:
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||||||
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Transform Component:
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||||||
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Translate: {x: 0, y: -16.8647861, z: -14.039052}
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||||||
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Rotate: {x: -0, y: 0, z: -0}
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||||||
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Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
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||||||
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IsActive: true
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||||||
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Renderable Component:
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||||||
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Mesh: 149697411
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||||||
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Material: 126974645
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||||||
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IsActive: true
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||||||
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Scripts: ~
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||||||
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- EID: 8
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||||||
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Name: AmbientLight
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
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Components:
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||||||
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Light Component:
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||||||
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Position: {x: 0, y: 0, z: 0}
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||||||
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Type: Ambient
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||||||
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Direction: {x: 0, y: 0, z: 1}
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||||||
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Color: {x: 1, y: 1, z: 1, w: 1}
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||||||
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Layer: 4294967295
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||||||
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Strength: 0.25
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||||||
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IsActive: true
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||||||
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Scripts: ~
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@ -0,0 +1,3 @@
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Name: UI Test
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ID: 96139961
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Type: 5
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@ -7,6 +7,7 @@
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#include "Camera/SHCameraSystem.h"
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#include "Camera/SHCameraSystem.h"
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#include "Editor/EditorWindow/SHEditorWindowManager.h"
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#include "Editor/EditorWindow/SHEditorWindowManager.h"
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#include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h"
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#include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h"
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#include "Editor/SHEditor.h"
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#include "Resource/SHResourceManager.h"
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#include "Resource/SHResourceManager.h"
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#include "Input/SHInputManager.h"
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#include "Input/SHInputManager.h"
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@ -118,10 +119,26 @@ namespace SHADE
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void SHUISystem::UpdateCanvasComponent(SHCanvasComponent& comp) noexcept
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void SHUISystem::UpdateCanvasComponent(SHCanvasComponent& comp) noexcept
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{
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{
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auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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#ifdef SHEDITOR
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auto editor = SHSystemManager::GetSystem<SHEditor>();
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if (editor->editorState != SHEditor::State::PLAY)
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{
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comp.canvasMatrix = SHMatrix::Identity;
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comp.canvasMatrix(0, 0) = cameraSystem->GetEditorCamera()->GetWidth() * 0.5f / (comp.GetCanvasWidth() * 0.5f);
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comp.canvasMatrix(1, 1) = cameraSystem->GetEditorCamera()->GetHeight() * 0.5f / (comp.GetCanvasHeight() * 0.5f);
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}
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else
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{
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comp.canvasMatrix = SHMatrix::Identity;
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comp.canvasMatrix(0, 0) = cameraSystem->GetDirector(0)->GetWidth() * 0.5f / (comp.GetCanvasWidth() * 0.5f);
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comp.canvasMatrix(1, 1) = cameraSystem->GetDirector(0)->GetHeight() * 0.5f / (comp.GetCanvasHeight() * 0.5f);
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}
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#else
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comp.canvasMatrix = SHMatrix::Identity;
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comp.canvasMatrix = SHMatrix::Identity;
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comp.canvasMatrix(0, 0) = cameraSystem->GetDirector(0)->GetWidth() * 0.5f / (comp.GetCanvasWidth() * 0.5f );
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comp.canvasMatrix(0, 0) = cameraSystem->GetDirector(0)->GetWidth() * 0.5f / (comp.GetCanvasWidth() * 0.5f );
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comp.canvasMatrix(1, 1) = cameraSystem->GetDirector(0)->GetHeight() * 0.5f / (comp.GetCanvasHeight() * 0.5f );
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comp.canvasMatrix(1, 1) = cameraSystem->GetDirector(0)->GetHeight() * 0.5f / (comp.GetCanvasHeight() * 0.5f );
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#endif
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}
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}
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void SHUISystem::UpdateCanvasMatrixRoutine::Execute(double dt) noexcept
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void SHUISystem::UpdateCanvasMatrixRoutine::Execute(double dt) noexcept
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||||||
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Loading…
Reference in New Issue