Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm #250
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@ -212,7 +212,7 @@ namespace SHADE
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AddComponentToComponentNode<SHLightComponent>(components, eid);
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AddComponentToComponentNode<SHLightComponent>(components, eid);
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AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
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AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
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AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
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AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
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AddConvComponentToComponentNode<SHTextRendererComponent>(components, eid);
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AddComponentToComponentNode<SHCanvasComponent>(components, eid);
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AddComponentToComponentNode<SHCanvasComponent>(components, eid);
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AddConvComponentToComponentNode<SHTextRenderableComponent>(components, eid);
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AddConvComponentToComponentNode<SHTextRenderableComponent>(components, eid);
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@ -267,7 +267,7 @@ namespace SHADE
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AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
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AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
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AddComponentID<SHLightComponent>(componentIDList, componentsNode);
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AddComponentID<SHLightComponent>(componentIDList, componentsNode);
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AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
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AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
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AddComponentID<SHTextRendererComponent>(componentIDList, componentsNode);
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AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
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AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
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AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
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AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
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@ -346,7 +346,7 @@ namespace SHADE
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SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHTextRendererComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHTextRenderableComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHTextRenderableComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
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