Fixed major bug when generating new meta files for materials #254
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@ -21,141 +21,6 @@
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||||||
Layer: 4294967295
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Layer: 4294967295
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||||||
Strength: 0
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Strength: 0
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 1
|
|
||||||
Name: Floor
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -1.440328, y: -4.41369677, z: -5}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
|
|
||||||
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
|
|
||||||
Renderable Component:
|
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||||||
Mesh: 149697411
|
|
||||||
Material: 126974645
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Static
|
|
||||||
Mass: 1
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||||||
Drag: 0.00999999978
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||||||
Angular Drag: 0.00999999978
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|
||||||
Use Gravity: true
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|
||||||
Interpolate: true
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|
||||||
Freeze Position X: false
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||||||
Freeze Position Y: false
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||||||
Freeze Position Z: false
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||||||
Freeze Rotation X: false
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||||||
Freeze Rotation Y: false
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||||||
Freeze Rotation Z: false
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||||||
Collider Component:
|
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||||||
Colliders:
|
|
||||||
- Is Trigger: false
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|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
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|
||||||
Friction: 0.400000006
|
|
||||||
Bounciness: 0
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|
||||||
Density: 1
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|
||||||
Position Offset: {x: 0, y: 0, z: 0}
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|
||||||
Scripts: ~
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|
||||||
- EID: 10
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|
||||||
Name: Default
|
|
||||||
IsActive: true
|
|
||||||
NumberOfChildren: 0
|
|
||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -4.40482807, y: 2.57871056, z: -5.21213436}
|
|
||||||
Rotate: {x: -0.361265004, y: 1.11661232, z: -0.626627684}
|
|
||||||
Scale: {x: 0.999982238, y: 0.999987125, z: 0.999981165}
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Dynamic
|
|
||||||
Mass: 1
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|
||||||
Drag: 0
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|
||||||
Angular Drag: 0
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||||||
Use Gravity: true
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||||||
Interpolate: true
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||||||
Freeze Position X: false
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||||||
Freeze Position Y: false
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||||||
Freeze Position Z: false
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||||||
Freeze Rotation X: false
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||||||
Freeze Rotation Y: false
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||||||
Freeze Rotation Z: false
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|
||||||
Collider Component:
|
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||||||
Colliders:
|
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||||||
- Is Trigger: false
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|
||||||
Type: Box
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|
||||||
Half Extents: {x: 1, y: 1, z: 1}
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||||||
Friction: 0.400000006
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|
||||||
Bounciness: 0
|
|
||||||
Density: 1
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|
||||||
Position Offset: {x: 0, y: 0, z: 0}
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|
||||||
Scripts: ~
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|
||||||
- EID: 3
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|
||||||
Name: Empty
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||||||
IsActive: true
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|
||||||
NumberOfChildren: 0
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||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: -0.0094268322, y: 0, z: 0}
|
|
||||||
Rotate: {x: -0, y: 0, z: -0}
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||||||
Scale: {x: 1, y: 1, z: 1}
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||||||
Scripts: ~
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||||||
- EID: 4
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||||||
Name: Empty2
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||||||
IsActive: true
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||||||
NumberOfChildren: 0
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||||||
Components:
|
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||||||
Transform Component:
|
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||||||
Translate: {x: 0, y: 0, z: 0}
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||||||
Rotate: {x: 0, y: 0, z: 0}
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||||||
Scale: {x: 1, y: 1, z: 1}
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||||||
Scripts: ~
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||||||
- EID: 9
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||||||
Name: Bag
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||||||
IsActive: true
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||||||
NumberOfChildren: 0
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||||||
Components:
|
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||||||
Transform Component:
|
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||||||
Translate: {x: 0, y: 0, z: 0}
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||||||
Rotate: {x: 0, y: 0, z: 0}
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||||||
Scale: {x: 1, y: 1, z: 1}
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||||||
Renderable Component:
|
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||||||
Mesh: 144838771
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||||||
Material: 123745521
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||||||
Scripts: ~
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||||||
- EID: 6
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||||||
Name: AI
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||||||
IsActive: true
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||||||
NumberOfChildren: 0
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||||||
Components:
|
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||||||
Transform Component:
|
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||||||
Translate: {x: -8, y: -2, z: 2.5}
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||||||
Rotate: {x: 0, y: 0, z: 0}
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||||||
Scale: {x: 1, y: 1, z: 1}
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||||||
Renderable Component:
|
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||||||
Mesh: 149697411
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||||||
Material: 126974645
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||||||
RigidBody Component:
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||||||
Type: Dynamic
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||||||
Mass: 1
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||||||
Drag: 0
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||||||
Angular Drag: 0
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||||||
Use Gravity: true
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||||||
Interpolate: false
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||||||
Freeze Position X: false
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||||||
Freeze Position Y: false
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||||||
Freeze Position Z: false
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||||||
Freeze Rotation X: true
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||||||
Freeze Rotation Y: true
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||||||
Freeze Rotation Z: true
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||||||
Collider Component:
|
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||||||
Colliders:
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||||||
- Is Trigger: false
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||||||
Type: Box
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||||||
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
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||||||
Friction: 0.400000006
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||||||
Bounciness: 0
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||||||
Density: 1
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||||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||||
Scripts: ~
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||||||
- EID: 7
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- EID: 7
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||||||
Name: BigBoi
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Name: BigBoi
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||||||
IsActive: true
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IsActive: true
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||||||
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@ -182,45 +47,3 @@
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||||||
Layer: 4294967295
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Layer: 4294967295
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||||||
Strength: 0.25
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Strength: 0.25
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||||||
Scripts: ~
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Scripts: ~
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||||||
- EID: 5
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||||||
Name: item
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||||||
IsActive: true
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||||||
NumberOfChildren: 0
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||||||
Components:
|
|
||||||
Transform Component:
|
|
||||||
Translate: {x: 0, y: -2, z: -5}
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||||||
Rotate: {x: 0, y: 0, z: 0}
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||||||
Scale: {x: 2, y: 2, z: 2}
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||||||
Renderable Component:
|
|
||||||
Mesh: 144838771
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|
||||||
Material: 123745521
|
|
||||||
RigidBody Component:
|
|
||||||
Type: Dynamic
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|
||||||
Mass: 1
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|
||||||
Drag: 0
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|
||||||
Angular Drag: 0
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|
||||||
Use Gravity: true
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|
||||||
Interpolate: false
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||||||
Freeze Position X: false
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||||||
Freeze Position Y: false
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||||||
Freeze Position Z: false
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||||||
Freeze Rotation X: true
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||||||
Freeze Rotation Y: true
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||||||
Freeze Rotation Z: true
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|
||||||
Collider Component:
|
|
||||||
Colliders:
|
|
||||||
- Is Trigger: false
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|
||||||
Type: Box
|
|
||||||
Half Extents: {x: 1, y: 1, z: 1}
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|
||||||
Friction: 0.400000006
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|
||||||
Bounciness: 0
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|
||||||
Density: 1
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||||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||||
- Is Trigger: true
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||||||
Type: Box
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||||||
Half Extents: {x: 2, y: 2, z: 2}
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||||||
Friction: 0.400000006
|
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||||||
Bounciness: 0
|
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||||||
Density: 1
|
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||||||
Position Offset: {x: 0, y: 0.5, z: 0}
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||||||
Scripts: ~
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@ -0,0 +1,454 @@
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||||||
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- EID: 0
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||||||
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Name: ScoreZone
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
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Components:
|
||||||
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Camera Component:
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||||||
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Position: {x: 0, y: 0, z: 0}
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||||||
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Pitch: 0
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||||||
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Yaw: 0
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||||||
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Roll: 0
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||||||
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Width: 1920
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||||||
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Height: 1080
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||||||
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Near: 0.00999999978
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||||||
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Far: 10000
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||||||
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Perspective: true
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||||||
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IsActive: true
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||||||
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Light Component:
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||||||
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Position: {x: 0, y: 0, z: 0}
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||||||
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Type: Directional
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||||||
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Direction: {x: 1.79999995, y: 0, z: 1}
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||||||
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Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
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||||||
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Layer: 4294967295
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||||||
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Strength: 0
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||||||
|
IsActive: true
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||||||
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Scripts: ~
|
||||||
|
- EID: 1
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||||||
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Name: Default
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 0
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||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -1.440328, y: -4.41369677, z: -5}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
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||||||
|
IsActive: true
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||||||
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Renderable Component:
|
||||||
|
Mesh: 149697411
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||||||
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Material: 126974645
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||||||
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IsActive: true
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||||||
|
RigidBody Component:
|
||||||
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Type: Static
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||||||
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Mass: 1
|
||||||
|
Drag: 0.00999999978
|
||||||
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Angular Drag: 0.00999999978
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||||||
|
Use Gravity: true
|
||||||
|
Interpolate: true
|
||||||
|
Freeze Position X: false
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||||||
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Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
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Freeze Rotation Y: false
|
||||||
|
Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1, y: 1, z: 1}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: 0}
|
||||||
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IsActive: true
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||||||
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Scripts: ~
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||||||
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- EID: 2
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||||||
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Name: Player
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||||||
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IsActive: true
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||||||
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NumberOfChildren: 3
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -18.9007454, y: -3.67369723, z: -5.23871422}
|
||||||
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
|
Scale: {x: 2, y: 2, z: 2}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 149697411
|
||||||
|
Material: 126974645
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Dynamic
|
||||||
|
Mass: 1
|
||||||
|
Drag: 2
|
||||||
|
Angular Drag: 0
|
||||||
|
Use Gravity: false
|
||||||
|
Interpolate: false
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: true
|
||||||
|
Freeze Rotation Y: true
|
||||||
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Freeze Rotation Z: true
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1, y: 1, z: 1}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: PlayerController
|
||||||
|
currentState: 0
|
||||||
|
maxMoveVel: 4
|
||||||
|
moveForce: 50
|
||||||
|
sprintMultiplier: 1.5
|
||||||
|
rotationFactorPerFrame: 1
|
||||||
|
maxJumpHeight: 4
|
||||||
|
maxJumpTime: 0.75
|
||||||
|
fallMultipler: 2
|
||||||
|
lightMultiper: 0.75
|
||||||
|
mediumMultiper: 0.5
|
||||||
|
heavyMultiper: 0.25
|
||||||
|
- Type: PickAndThrow
|
||||||
|
holdPosition: [0, 1.20000005, 0]
|
||||||
|
throwForce: [200, 300, 200]
|
||||||
|
- EID: 3
|
||||||
|
Name: Default
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 1.20000005, z: 0}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 4
|
||||||
|
Name: Default
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
|
Rotate: {x: -0.785401046, y: 1.65799224, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Camera Component:
|
||||||
|
Position: {x: -18.9007454, y: -3.67369723, z: -5.23871422}
|
||||||
|
Pitch: -45.000164
|
||||||
|
Yaw: 94.9959564
|
||||||
|
Roll: 0
|
||||||
|
Width: 1920
|
||||||
|
Height: 1080
|
||||||
|
Near: 0.00999999978
|
||||||
|
Far: 10000
|
||||||
|
Perspective: true
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||||
|
armLength: 2
|
||||||
|
turnSpeedPitch: 0.300000012
|
||||||
|
turnSpeedYaw: 0.5
|
||||||
|
pitchClamp: 45
|
||||||
|
- EID: 9
|
||||||
|
Name: Default
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 144838771
|
||||||
|
Material: 123745521
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 6
|
||||||
|
Name: AI
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -8, y: -4.42369843, z: 2.5}
|
||||||
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 149697411
|
||||||
|
Material: 126974645
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Dynamic
|
||||||
|
Mass: 1
|
||||||
|
Drag: 0
|
||||||
|
Angular Drag: 0
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: false
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: true
|
||||||
|
Freeze Rotation Y: true
|
||||||
|
Freeze Rotation Z: true
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 7
|
||||||
|
Name: Default
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 149697411
|
||||||
|
Material: 126974645
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 8
|
||||||
|
Name: Default
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Light Component:
|
||||||
|
Position: {x: 0, y: 0, z: 0}
|
||||||
|
Type: Ambient
|
||||||
|
Direction: {x: 0, y: 0, z: 1}
|
||||||
|
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Layer: 4294967295
|
||||||
|
Strength: 0.25
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 11
|
||||||
|
Name: GameManager
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Static
|
||||||
|
Mass: 1
|
||||||
|
Drag: 0.00999999978
|
||||||
|
Angular Drag: 0.00999999978
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: true
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
|
Freeze Rotation Y: false
|
||||||
|
Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders: ~
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: GameManager
|
||||||
|
itemPool: 12
|
||||||
|
zonePool: 51000
|
||||||
|
currGameState: 0
|
||||||
|
totalItemCount: -202
|
||||||
|
Score: 204
|
||||||
|
timer: 0
|
||||||
|
- EID: 12
|
||||||
|
Name: ItemPool
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 2
|
||||||
|
Components: ~
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 10
|
||||||
|
Name: item
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 3.19870043, y: -3.67369723, z: -5}
|
||||||
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
|
Scale: {x: 2, y: 2, z: 2}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 144838771
|
||||||
|
Material: 123745521
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Dynamic
|
||||||
|
Mass: 1
|
||||||
|
Drag: 0
|
||||||
|
Angular Drag: 0
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: false
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: true
|
||||||
|
Freeze Rotation Y: true
|
||||||
|
Freeze Rotation Z: true
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1, y: 1, z: 1}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||||
|
- Is Trigger: true
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 2, y: 2, z: 2}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: Item
|
||||||
|
Score: 1
|
||||||
|
currCategory: 0
|
||||||
|
- EID: 5
|
||||||
|
Name: item
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -20.6163979, y: -0.0419634879, z: -5.08873653}
|
||||||
|
Rotate: {x: -0, y: 0, z: 0}
|
||||||
|
Scale: {x: 2, y: 2, z: 2}
|
||||||
|
IsActive: false
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 144838771
|
||||||
|
Material: 123745521
|
||||||
|
IsActive: false
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Dynamic
|
||||||
|
Mass: 1
|
||||||
|
Drag: 0
|
||||||
|
Angular Drag: 0
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: false
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: true
|
||||||
|
Freeze Rotation Y: true
|
||||||
|
Freeze Rotation Z: true
|
||||||
|
IsActive: false
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1, y: 1, z: 1}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||||
|
- Is Trigger: true
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 2, y: 2, z: 2}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0.5, z: 0}
|
||||||
|
IsActive: false
|
||||||
|
Scripts:
|
||||||
|
- Type: Item
|
||||||
|
Score: 1
|
||||||
|
currCategory: 0
|
||||||
|
- EID: 15
|
||||||
|
Name: ScoreZonePool
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 2
|
||||||
|
Components: ~
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 13
|
||||||
|
Name: ScoreZone
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -24.5947151, y: -3.15127993, z: -3.29243231}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Static
|
||||||
|
Mass: 1
|
||||||
|
Drag: 0.00999999978
|
||||||
|
Angular Drag: 0.00999999978
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: true
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
|
Freeze Rotation Y: false
|
||||||
|
Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: true
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1, y: 20, z: 20}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 14
|
||||||
|
Name: ScoreZone
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -6.64785767, y: 0, z: -14.217104}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Static
|
||||||
|
Mass: 1
|
||||||
|
Drag: 0.00999999978
|
||||||
|
Angular Drag: 0.00999999978
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: true
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
|
Freeze Rotation Y: false
|
||||||
|
Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: true
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 20, y: 20, z: 1}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: PlayerControllerTest
|
||||||
|
ID: 92100024
|
||||||
|
Type: 5
|
|
@ -0,0 +1,62 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class GameManager : Script
|
||||||
|
{
|
||||||
|
public enum GameState
|
||||||
|
{
|
||||||
|
MAINMENU,
|
||||||
|
WIN,
|
||||||
|
LOSE,
|
||||||
|
TOTAL
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObject itemPool;
|
||||||
|
public GameObject zonePool;
|
||||||
|
public GameState currGameState;
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
public int totalItemCount;
|
||||||
|
[NonSerialized]
|
||||||
|
public int Score;
|
||||||
|
[NonSerialized]
|
||||||
|
public float timer;
|
||||||
|
|
||||||
|
private IEnumerable<Item> listOfItems;
|
||||||
|
private IEnumerable<ScoringZone> listOfZone;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
totalItemCount = 0;
|
||||||
|
Score = 0;
|
||||||
|
currGameState = GameState.MAINMENU;
|
||||||
|
|
||||||
|
if (itemPool)
|
||||||
|
{
|
||||||
|
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||||
|
foreach (Item i in listOfItems)
|
||||||
|
totalItemCount += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (zonePool)
|
||||||
|
{
|
||||||
|
listOfZone = itemPool.GetScriptsInChildren<ScoringZone>();
|
||||||
|
foreach (ScoringZone i in listOfZone)
|
||||||
|
i.gameManger = Owner.GetScript<GameManager>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if (timer > 0)
|
||||||
|
timer -= Time.DeltaTimeF;
|
||||||
|
else
|
||||||
|
currGameState = GameState.LOSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_GameManager
|
||||||
|
ID: 161629605
|
||||||
|
Type: 9
|
|
@ -9,9 +9,16 @@ public class Item : Script
|
||||||
HEAVY
|
HEAVY
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int Score = 10;
|
||||||
|
|
||||||
public ItemCategory currCategory;
|
public ItemCategory currCategory;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_Item
|
||||||
|
ID: 153136539
|
||||||
|
Type: 9
|
|
@ -4,8 +4,9 @@ using static PlayerController;
|
||||||
|
|
||||||
public class PickAndThrow : Script
|
public class PickAndThrow : Script
|
||||||
{
|
{
|
||||||
|
public Vector3 holdPosition = new Vector3(0.0f, 1.0f, 0.0f);
|
||||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||||
public GameObject item;
|
public GameObject item { get; set; }
|
||||||
private PlayerController pc;
|
private PlayerController pc;
|
||||||
private Camera cam;
|
private Camera cam;
|
||||||
private Transform itemTransform;
|
private Transform itemTransform;
|
||||||
|
@ -22,36 +23,13 @@ public class PickAndThrow : Script
|
||||||
if (raccoonHoldLocation == null)
|
if (raccoonHoldLocation == null)
|
||||||
Debug.Log("CHILD EMPTY");
|
Debug.Log("CHILD EMPTY");
|
||||||
else
|
else
|
||||||
raccoonHoldLocation.LocalPosition = new Vector3(0.0f, 1.0f, 0.0f);
|
raccoonHoldLocation.LocalPosition = holdPosition;
|
||||||
}
|
}
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
if (cam == null)
|
CalculateDir();
|
||||||
cam = GetComponentInChildren<Camera>();
|
|
||||||
else if (cam != null)
|
|
||||||
{
|
|
||||||
Vector3 camerAixs = cam.GetForward();
|
|
||||||
camerAixs.y = 0;
|
|
||||||
camerAixs.Normalise();
|
|
||||||
lastXDir = camerAixs.x;
|
|
||||||
lastZDir = camerAixs.z;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null)
|
if (pc != null && pc.holdItem && itemRidibody != null && itemTransform != null)
|
||||||
{
|
|
||||||
itemTransform = item.GetComponent<Transform>();
|
|
||||||
if (itemTransform == null)
|
|
||||||
Debug.Log("Item transform EMPTY");
|
|
||||||
|
|
||||||
itemRidibody = item.GetComponent<RigidBody>();
|
|
||||||
if (itemRidibody == null)
|
|
||||||
Debug.Log("Item rb EMPTY");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pc != null && inRange && !pc.holdItem && Input.GetKey(Input.KeyCode.E))
|
|
||||||
pc.holdItem = true;
|
|
||||||
|
|
||||||
if (pc != null && itemRidibody != null && itemTransform != null && pc.holdItem)
|
|
||||||
{
|
{
|
||||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||||
itemRidibody.IsGravityEnabled = false;
|
itemRidibody.IsGravityEnabled = false;
|
||||||
|
@ -65,17 +43,60 @@ public class PickAndThrow : Script
|
||||||
itemRidibody.IsGravityEnabled = true;
|
itemRidibody.IsGravityEnabled = true;
|
||||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||||
|
ResetItemObject();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(!pc.holdItem && itemRidibody != null)
|
else if(!pc.holdItem && itemRidibody != null)
|
||||||
itemRidibody.IsGravityEnabled = true;
|
itemRidibody.IsGravityEnabled = true;
|
||||||
|
|
||||||
|
if (pc != null && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||||
|
{
|
||||||
|
pc.holdItem = true;
|
||||||
|
RetrieveItemComponets();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetItemObject()
|
||||||
|
{
|
||||||
|
itemRidibody = null;
|
||||||
|
itemTransform = null;
|
||||||
|
item = new GameObject();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RetrieveItemComponets()
|
||||||
|
{
|
||||||
|
//get the transform of the given item
|
||||||
|
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null)
|
||||||
|
{
|
||||||
|
itemTransform = item.GetComponent<Transform>();
|
||||||
|
if (itemTransform == null)
|
||||||
|
Debug.Log("Item transform EMPTY");
|
||||||
|
|
||||||
|
itemRidibody = item.GetComponent<RigidBody>();
|
||||||
|
if (itemRidibody == null)
|
||||||
|
Debug.Log("Item rb EMPTY");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateDir()
|
||||||
|
{
|
||||||
|
if (cam == null)
|
||||||
|
cam = GetComponentInChildren<Camera>();
|
||||||
|
else if (cam != null)
|
||||||
|
{
|
||||||
|
Vector3 camerAixs = cam.GetForward();
|
||||||
|
camerAixs.y = 0;
|
||||||
|
camerAixs.Normalise();
|
||||||
|
lastXDir = camerAixs.x;
|
||||||
|
lastZDir = camerAixs.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void onCollisionEnter(CollisionInfo info)
|
protected override void onCollisionEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
protected override void onTriggerEnter(CollisionInfo info)
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
//Debug.Log("ENTER");
|
|
||||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||||
{
|
{
|
||||||
item = info.GameObject;
|
item = info.GameObject;
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_PickAndThrow
|
||||||
|
ID: 154802724
|
||||||
|
Type: 9
|
|
@ -1,40 +1,47 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using static Item;
|
using static Item;
|
||||||
|
|
||||||
public class PlayerController : Script
|
public class PlayerController : Script
|
||||||
{
|
{
|
||||||
public enum RaccoonStates
|
public enum RaccoonStates
|
||||||
{
|
{
|
||||||
IDILE,
|
IDLE,
|
||||||
WALKING,
|
WALKING,
|
||||||
RUNNING,
|
RUNNING,
|
||||||
JUMP,
|
JUMP,
|
||||||
FALLING,
|
FALLING,
|
||||||
|
LANDED,
|
||||||
CAUGHT,
|
CAUGHT,
|
||||||
TOTAL
|
TOTAL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum WalkingState
|
||||||
|
{
|
||||||
|
CARRY,
|
||||||
|
AIMING,
|
||||||
|
THROW,
|
||||||
|
WALK,
|
||||||
|
TOTAL
|
||||||
|
}
|
||||||
|
|
||||||
public RigidBody rb { get; set; }
|
public RigidBody rb { get; set; }
|
||||||
private Transform tranform;
|
private Transform tranform;
|
||||||
private Camera cam;
|
private Camera cam;
|
||||||
private PickAndThrow pat;
|
private PickAndThrow pat;
|
||||||
|
private StateMachine stateMachine;
|
||||||
|
|
||||||
//to be remove
|
|
||||||
public float drag = 2.0f;
|
|
||||||
public bool holdItem { get; set; }
|
public bool holdItem { get; set; }
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("The current state fo the raccoon")]
|
[Tooltip("The current state fo the raccoon")]
|
||||||
public RaccoonStates currentState = RaccoonStates.IDILE;
|
public RaccoonStates currentState = RaccoonStates.IDLE;
|
||||||
|
|
||||||
//Movement variables============================================================
|
//Movement variables============================================================
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Max vel for walking")]
|
[Tooltip("Max vel for walking")]
|
||||||
public float maxMoveVel = 2.0f;
|
public float maxMoveVel = 2.0f;
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("how much force is apply for walking")]
|
[Tooltip("how much force is apply for walking")]
|
||||||
public float moveForce = 50.0f;
|
public float moveForce = 2.0f;
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
||||||
public float sprintMultiplier = 2.0f;
|
public float sprintMultiplier = 2.0f;
|
||||||
|
|
||||||
|
@ -49,7 +56,6 @@ public class PlayerController : Script
|
||||||
|
|
||||||
public bool isMoveKeyPress { get; set; }
|
public bool isMoveKeyPress { get; set; }
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("curr not working")]
|
[Tooltip("curr not working")]
|
||||||
public float rotationFactorPerFrame = 1.0f;
|
public float rotationFactorPerFrame = 1.0f;
|
||||||
|
|
||||||
|
@ -75,6 +81,7 @@ public class PlayerController : Script
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||||
//default setup
|
//default setup
|
||||||
isMoveKeyPress = false;
|
isMoveKeyPress = false;
|
||||||
holdItem = false;
|
holdItem = false;
|
||||||
|
@ -91,10 +98,6 @@ public class PlayerController : Script
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
rb.IsGravityEnabled = false;
|
rb.IsGravityEnabled = false;
|
||||||
rb.FreezeRotationX = true;
|
|
||||||
rb.FreezeRotationY = true;
|
|
||||||
rb.FreezeRotationZ = true;
|
|
||||||
rb.Drag = drag;
|
|
||||||
rb.Interpolating = false;
|
rb.Interpolating = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -103,14 +106,18 @@ public class PlayerController : Script
|
||||||
if(tranform == null)
|
if(tranform == null)
|
||||||
Debug.LogError("tranform is NULL!");
|
Debug.LogError("tranform is NULL!");
|
||||||
|
|
||||||
//PickAndThrow checl
|
//PickAndThrow check
|
||||||
pat = GetScript<PickAndThrow>();
|
pat = GetScript<PickAndThrow>();
|
||||||
if (pat == null)
|
if (pat == null)
|
||||||
Debug.LogError("PickAndThrow is NULL!");
|
Debug.LogError("PickAndThrow is NULL!");
|
||||||
|
|
||||||
//toRemove
|
stateMachine = AddScript<StateMachine>();
|
||||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
|
||||||
|
dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
|
||||||
|
dictionary.Add(typeof(RunState), new RunState(stateMachine));
|
||||||
|
stateMachine.InitStateMachine(dictionary);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
@ -118,118 +125,103 @@ public class PlayerController : Script
|
||||||
if (cam == null)
|
if (cam == null)
|
||||||
cam = GetComponentInChildren<Camera>();
|
cam = GetComponentInChildren<Camera>();
|
||||||
|
|
||||||
//toRemove
|
|
||||||
if (Input.GetKey(Input.KeyCode.G))
|
|
||||||
{
|
|
||||||
tranform.LocalRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
|
|
||||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
GotCaught();
|
GotCaught();
|
||||||
MoveKey();
|
//Debug.Log($"{currentState}");
|
||||||
|
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||||
|
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||||
|
|
||||||
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
|
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void fixedUpdate()
|
protected override void fixedUpdate()
|
||||||
{
|
{
|
||||||
//Rotation();
|
//Rotation();
|
||||||
|
|
||||||
|
|
||||||
|
MoveKey();
|
||||||
Move();
|
Move();
|
||||||
Sprint();
|
Sprint();
|
||||||
Jump();
|
Jump();
|
||||||
Gravity();
|
Gravity();
|
||||||
|
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void MoveKey()
|
private void MoveKey()
|
||||||
{
|
{
|
||||||
/* if (Input.GetKey(Input.KeyCode.A))
|
|
||||||
xAxisMove = -1;
|
|
||||||
else if (Input.GetKey(Input.KeyCode.D))
|
|
||||||
xAxisMove = 1;
|
|
||||||
else
|
|
||||||
xAxisMove = 0;
|
|
||||||
|
|
||||||
if (Input.GetKey(Input.KeyCode.W))
|
|
||||||
zAxisMove = -1;
|
|
||||||
else if (Input.GetKey(Input.KeyCode.S))
|
|
||||||
zAxisMove = 1;
|
|
||||||
else
|
|
||||||
zAxisMove = 0;*/
|
|
||||||
|
|
||||||
|
|
||||||
xAxisMove = 0;
|
|
||||||
zAxisMove = 0;
|
|
||||||
axisMove = Vector2.Zero;
|
axisMove = Vector2.Zero;
|
||||||
if (Input.GetKey(Input.KeyCode.W))
|
if (Input.GetKey(Input.KeyCode.W))
|
||||||
{
|
{
|
||||||
Vector3 camerAixs = cam.GetForward();
|
Vector3 camerAixs = cam.GetForward();
|
||||||
camerAixs.y = 0;
|
camerAixs.y = 0;
|
||||||
camerAixs.Normalise();
|
camerAixs.Normalise();
|
||||||
xAxisMove = camerAixs.x;
|
|
||||||
zAxisMove = camerAixs.z;
|
|
||||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKey(Input.KeyCode.S))
|
if (Input.GetKey(Input.KeyCode.S))
|
||||||
{
|
{
|
||||||
Vector3 camerAixs = cam.GetForward();
|
Vector3 camerAixs = cam.GetForward();
|
||||||
camerAixs.y = 0;
|
camerAixs.y = 0;
|
||||||
camerAixs.Normalise();
|
camerAixs.Normalise();
|
||||||
xAxisMove = -camerAixs.x;
|
|
||||||
zAxisMove = -camerAixs.z;
|
|
||||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKey(Input.KeyCode.A))
|
if (Input.GetKey(Input.KeyCode.A))
|
||||||
{
|
{
|
||||||
Vector3 camerAixs = cam.GetRight();
|
Vector3 camerAixs = cam.GetRight();
|
||||||
camerAixs.y = 0;
|
camerAixs.y = 0;
|
||||||
camerAixs.Normalise();
|
camerAixs.Normalise();
|
||||||
xAxisMove = -camerAixs.x;
|
|
||||||
zAxisMove = -camerAixs.z;
|
|
||||||
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
axisMove -= new Vector2(camerAixs.x, camerAixs.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKey(Input.KeyCode.D))
|
if (Input.GetKey(Input.KeyCode.D))
|
||||||
{
|
{
|
||||||
Vector3 camerAixs = cam.GetRight();
|
Vector3 camerAixs = cam.GetRight();
|
||||||
camerAixs.y = 0;
|
camerAixs.y = 0;
|
||||||
camerAixs.Normalise();
|
camerAixs.Normalise();
|
||||||
xAxisMove = camerAixs.x;
|
|
||||||
zAxisMove = camerAixs.z;
|
|
||||||
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
axisMove += new Vector2(camerAixs.x, camerAixs.z);
|
||||||
}
|
}
|
||||||
axisMove.Normalise();
|
|
||||||
isMoveKeyPress = xAxisMove != 0 || zAxisMove != 0;
|
|
||||||
|
|
||||||
if(isMoveKeyPress && currentState != RaccoonStates.RUNNING && isGrounded)
|
axisMove.Normalise();
|
||||||
|
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
|
||||||
|
|
||||||
|
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift))
|
||||||
|
{
|
||||||
currentState = RaccoonStates.WALKING;
|
currentState = RaccoonStates.WALKING;
|
||||||
|
|
||||||
|
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||||
|
stateMachine.SetState(typeof(WalkState));
|
||||||
|
}
|
||||||
|
|
||||||
if (!isMoveKeyPress && isGrounded)
|
if (!isMoveKeyPress && isGrounded)
|
||||||
currentState = RaccoonStates.IDILE;
|
{
|
||||||
|
currentState = RaccoonStates.IDLE;
|
||||||
|
|
||||||
|
if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||||
|
stateMachine.SetState(typeof(IdleState));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Move()
|
private void Move()
|
||||||
{
|
{
|
||||||
if (rb != null)
|
if (rb != null)
|
||||||
{
|
{
|
||||||
rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
|
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||||
|
|
||||||
if (isMoveKeyPress)
|
if (isMoveKeyPress)
|
||||||
{
|
{
|
||||||
if (rb.LinearVelocity.x > maxMoveVel || rb.LinearVelocity.x < -maxMoveVel)
|
if (rb)
|
||||||
{
|
{
|
||||||
Vector3 v = rb.LinearVelocity;
|
Vector3 velNor = rb.LinearVelocity;
|
||||||
v.x = System.Math.Clamp(v.x, -maxMoveVel, maxMoveVel);
|
velNor.y = 0.0f;
|
||||||
rb.LinearVelocity = v;
|
if (velNor.GetMagnitude() > maxMoveVel)
|
||||||
}
|
|
||||||
if (rb.LinearVelocity.z > maxMoveVel || rb.LinearVelocity.z < -maxMoveVel)
|
|
||||||
{
|
{
|
||||||
Vector3 v = rb.LinearVelocity;
|
velNor.Normalise();
|
||||||
v.z = System.Math.Clamp(v.z, -maxMoveVel, maxMoveVel);
|
velNor *= maxMoveVel;
|
||||||
rb.LinearVelocity = v;
|
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -238,6 +230,9 @@ public class PlayerController : Script
|
||||||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.RUNNING;
|
currentState = RaccoonStates.RUNNING;
|
||||||
|
if (stateMachine && !stateMachine.IsState(typeof(RunState)))
|
||||||
|
stateMachine.SetState(typeof(RunState));
|
||||||
|
|
||||||
holdItem = false;
|
holdItem = false;
|
||||||
if (!sprintIncreaseOnce)
|
if (!sprintIncreaseOnce)
|
||||||
{
|
{
|
||||||
|
@ -253,7 +248,11 @@ public class PlayerController : Script
|
||||||
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
if (Input.GetKeyUp(Input.KeyCode.LeftShift))
|
||||||
{
|
{
|
||||||
if (isMoveKeyPress)
|
if (isMoveKeyPress)
|
||||||
|
{
|
||||||
currentState = RaccoonStates.WALKING;
|
currentState = RaccoonStates.WALKING;
|
||||||
|
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||||
|
stateMachine.SetState(typeof(WalkState));
|
||||||
|
}
|
||||||
sprintIncreaseOnce = false;
|
sprintIncreaseOnce = false;
|
||||||
moveForce = oldForce;
|
moveForce = oldForce;
|
||||||
maxMoveVel = maxOldVel;
|
maxMoveVel = maxOldVel;
|
||||||
|
@ -263,37 +262,38 @@ public class PlayerController : Script
|
||||||
//press and hold jump
|
//press and hold jump
|
||||||
private void Jump()
|
private void Jump()
|
||||||
{
|
{
|
||||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDILE)
|
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
|
if (Input.GetKeyDown(Input.KeyCode.Space) && isGrounded && rb != null)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.JUMP;
|
currentState = RaccoonStates.JUMP;
|
||||||
Vector3 v = rb.LinearVelocity;
|
Vector3 v = rb.LinearVelocity;
|
||||||
v.y = initialJumpVel * 0.5f;
|
v.y = initialJumpVel * 0.5f;
|
||||||
if (pat != null && pat.item.GetScript<Item>() != null && holdItem)
|
if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
|
||||||
{
|
{
|
||||||
Item item = pat.item.GetScript<Item>();
|
Item item = pat.item.GetScript<Item>();
|
||||||
if (item.currCategory == ItemCategory.LIGHT)
|
if (item != null && item.currCategory == ItemCategory.LIGHT)
|
||||||
v.y *= lightMultiper;
|
v.y *= lightMultiper;
|
||||||
if (item.currCategory == ItemCategory.MEDIUM)
|
if (item != null && item.currCategory == ItemCategory.MEDIUM)
|
||||||
v.y *= mediumMultiper;
|
v.y *= mediumMultiper;
|
||||||
if (item.currCategory == ItemCategory.HEAVY)
|
if (item != null && item.currCategory == ItemCategory.HEAVY)
|
||||||
v.y *= heavyMultiper;
|
v.y *= heavyMultiper;
|
||||||
}
|
}
|
||||||
rb.LinearVelocity = v;
|
rb.LinearVelocity = v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(rb != null && !isGrounded && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
|
||||||
currentState = RaccoonStates.FALLING;
|
currentState = RaccoonStates.FALLING;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Rotation()
|
private void Rotation()
|
||||||
{
|
{
|
||||||
Vector3 poitionToLookAt;
|
Vector3 poitionToLookAt;
|
||||||
poitionToLookAt.x = xAxisMove;
|
poitionToLookAt.x = axisMove.x;
|
||||||
poitionToLookAt.y = 0.0f;
|
poitionToLookAt.y = 0.0f;
|
||||||
poitionToLookAt.z = zAxisMove;
|
poitionToLookAt.z = axisMove.y;
|
||||||
|
|
||||||
if (tranform != null)
|
if (tranform != null)
|
||||||
{
|
{
|
||||||
|
@ -312,7 +312,11 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
//check player vel.y if its close to zero its on the ground
|
//check player vel.y if its close to zero its on the ground
|
||||||
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
|
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
|
||||||
|
{
|
||||||
isGrounded = true;
|
isGrounded = true;
|
||||||
|
if (currentState == RaccoonStates.FALLING)
|
||||||
|
currentState = RaccoonStates.LANDED;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
isGrounded = false;
|
isGrounded = false;
|
||||||
|
|
||||||
|
@ -344,7 +348,9 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
||||||
{
|
{
|
||||||
currentState = RaccoonStates.IDILE;
|
currentState = RaccoonStates.IDLE;
|
||||||
|
if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||||
|
stateMachine.SetState(typeof(IdleState));
|
||||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -353,6 +359,82 @@ public class PlayerController : Script
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WalkState : BaseState
|
||||||
|
{
|
||||||
|
public WalkState(StateMachine stateMachine) : base(stateMachine)
|
||||||
|
{
|
||||||
|
stateName = "Walk State";
|
||||||
|
}
|
||||||
|
public override void OnEnter()
|
||||||
|
{
|
||||||
|
//Debug.Log("WALK ENTER");
|
||||||
|
}
|
||||||
|
public override void update()
|
||||||
|
{
|
||||||
|
//Debug.Log("WALKING");
|
||||||
|
}
|
||||||
|
public override void fixedUpdate()
|
||||||
|
{
|
||||||
|
//Debug.Log("FIXED WALKING");
|
||||||
|
}
|
||||||
|
public override void OnExit()
|
||||||
|
{
|
||||||
|
//Debug.Log("WALK EXIT");
|
||||||
|
}
|
||||||
|
public override void onTriggerEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
//Debug.Log("TRIGGER");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class RunState : BaseState
|
||||||
|
{
|
||||||
|
public RunState(StateMachine stateMachine) : base(stateMachine)
|
||||||
|
{
|
||||||
|
stateName = "Run State";
|
||||||
|
}
|
||||||
|
public override void OnEnter()
|
||||||
|
{
|
||||||
|
//Debug.Log("Run ENTER");
|
||||||
|
}
|
||||||
|
public override void update()
|
||||||
|
{
|
||||||
|
//Debug.Log("RUNING");
|
||||||
|
}
|
||||||
|
public override void fixedUpdate()
|
||||||
|
{
|
||||||
|
//Debug.Log("FIXED RUNNING");
|
||||||
|
}
|
||||||
|
public override void OnExit()
|
||||||
|
{
|
||||||
|
//Debug.Log("Run EXIT");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IdleState : BaseState
|
||||||
|
{
|
||||||
|
public IdleState(StateMachine stateMachine) : base(stateMachine)
|
||||||
|
{
|
||||||
|
stateName = "Idle State";
|
||||||
|
}
|
||||||
|
public override void OnEnter()
|
||||||
|
{
|
||||||
|
//Debug.Log("IDLE ENTER");
|
||||||
|
}
|
||||||
|
public override void update()
|
||||||
|
{
|
||||||
|
//Debug.Log("IDLING");
|
||||||
|
}
|
||||||
|
public override void fixedUpdate()
|
||||||
|
{
|
||||||
|
//Debug.Log("FIXED IDLING");
|
||||||
|
}
|
||||||
|
public override void OnExit()
|
||||||
|
{
|
||||||
|
//Debug.Log("IDLE EXIT");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_PlayerController
|
||||||
|
ID: 160432754
|
||||||
|
Type: 9
|
|
@ -0,0 +1,21 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
public class ScoringZone : Script
|
||||||
|
{
|
||||||
|
public GameManager gameManger { get; set; }
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
if (gameManger && info.GameObject.GetScript<Item>())
|
||||||
|
{
|
||||||
|
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||||
|
gameManger.totalItemCount -= 1;
|
||||||
|
info.GameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_ScoringZone
|
||||||
|
ID: 153171688
|
||||||
|
Type: 9
|
|
@ -0,0 +1,68 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public abstract class BaseState
|
||||||
|
{
|
||||||
|
|
||||||
|
protected string stateName = "Base State";
|
||||||
|
protected StateMachine machine;
|
||||||
|
protected string animationName = "";
|
||||||
|
|
||||||
|
public BaseState(StateMachine stateMachine, string animName = "")
|
||||||
|
{
|
||||||
|
machine = stateMachine;
|
||||||
|
animationName = animName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnEnter()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void update();
|
||||||
|
|
||||||
|
public abstract void fixedUpdate();
|
||||||
|
|
||||||
|
public virtual void OnExit()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetStateName()
|
||||||
|
{
|
||||||
|
return stateName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetAnimName()
|
||||||
|
{
|
||||||
|
return animationName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual float GetAnimPercent()
|
||||||
|
{
|
||||||
|
return 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void onCollisionEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void onCollisionStay(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void onCollisionExit(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void onTriggerEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void onTriggerStay(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void onTriggerExit(CollisionInfo info)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: UT_BaseSate
|
||||||
|
ID: 154709755
|
||||||
|
Type: 9
|
|
@ -0,0 +1,126 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class StateMachine : Script
|
||||||
|
{
|
||||||
|
private Dictionary<Type, BaseState> stateDictionary;
|
||||||
|
public BaseState currentState = null;
|
||||||
|
public string currentStateName;
|
||||||
|
public string currentAnimName;
|
||||||
|
|
||||||
|
public void InitStateMachine(Dictionary<Type, BaseState> dictionary)
|
||||||
|
{
|
||||||
|
|
||||||
|
stateDictionary = dictionary;
|
||||||
|
currentState = stateDictionary.First().Value;
|
||||||
|
currentStateName = currentState.GetStateName();
|
||||||
|
currentAnimName = currentState.GetAnimName();
|
||||||
|
currentState.OnEnter();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasState(Type type)
|
||||||
|
{
|
||||||
|
if (!type.IsSubclassOf(typeof(BaseState)))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return stateDictionary.ContainsKey(type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetState(Type type)
|
||||||
|
{
|
||||||
|
if (!type.IsSubclassOf(typeof(BaseState)))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (stateDictionary.ContainsKey(type))
|
||||||
|
{
|
||||||
|
currentState.OnExit();
|
||||||
|
currentState = stateDictionary[type];
|
||||||
|
currentState.OnEnter();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetState(stateDictionary.First().Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public BaseState GetState(Type type)
|
||||||
|
{
|
||||||
|
if (!stateDictionary.ContainsKey(type))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return stateDictionary[type];
|
||||||
|
}
|
||||||
|
public bool IsState(Type type)
|
||||||
|
{
|
||||||
|
return (currentState.GetType() == type);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
{
|
||||||
|
currentStateName = currentState.GetStateName();
|
||||||
|
currentAnimName = currentState.GetAnimName();
|
||||||
|
currentState.update();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void fixedUpdate()
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
{
|
||||||
|
currentStateName = currentState.GetStateName();
|
||||||
|
currentAnimName = currentState.GetAnimName();
|
||||||
|
currentState.fixedUpdate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onCollisionEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
currentState.onCollisionEnter(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onCollisionStay(CollisionInfo info)
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
currentState.onCollisionStay(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onCollisionExit(CollisionInfo info)
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
currentState.onCollisionExit(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
currentState.onTriggerEnter(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onTriggerStay(CollisionInfo info)
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
currentState.onTriggerStay(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onTriggerExit(CollisionInfo info)
|
||||||
|
{
|
||||||
|
if (currentState != (null))
|
||||||
|
currentState.onTriggerExit(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: UT_StateMachine
|
||||||
|
ID: 166010611
|
||||||
|
Type: 9
|
|
@ -0,0 +1,50 @@
|
||||||
|
#version 450
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||||||
|
|
||||||
|
struct MatPropData
|
||||||
|
{
|
||||||
|
vec4 color;
|
||||||
|
int textureIndex;
|
||||||
|
float alpha;
|
||||||
|
vec3 beta;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(location = 0) in struct
|
||||||
|
{
|
||||||
|
vec4 vertPos; // location 0
|
||||||
|
vec2 uv; // location = 1
|
||||||
|
vec4 normal; // location = 2
|
||||||
|
|
||||||
|
} In;
|
||||||
|
|
||||||
|
// material stuff
|
||||||
|
layout(location = 3) flat in struct
|
||||||
|
{
|
||||||
|
int materialIndex;
|
||||||
|
uint eid;
|
||||||
|
uint lightLayerIndex;
|
||||||
|
} In2;
|
||||||
|
|
||||||
|
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||||
|
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
|
||||||
|
{
|
||||||
|
MatPropData data[];
|
||||||
|
} MatProp;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 position;
|
||||||
|
layout(location = 1) out uint outEntityID;
|
||||||
|
layout(location = 2) out uint lightLayerIndices;
|
||||||
|
layout(location = 3) out vec4 normals;
|
||||||
|
layout(location = 4) out vec4 albedo;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
position = In.vertPos;
|
||||||
|
normals = In.normal;
|
||||||
|
albedo = normals * texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) * MatProp.data[In2.materialIndex].color;
|
||||||
|
|
||||||
|
outEntityID = In2.eid;
|
||||||
|
lightLayerIndices = In2.lightLayerIndex;
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: Normals_FS
|
||||||
|
ID: 48689301
|
||||||
|
Type: 2
|
|
@ -33,6 +33,7 @@
|
||||||
#include "Physics/System/SHPhysicsSystem.h"
|
#include "Physics/System/SHPhysicsSystem.h"
|
||||||
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "UI/SHUISystem.h"
|
||||||
|
|
||||||
// Components
|
// Components
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||||
|
@ -77,6 +78,7 @@ namespace Sandbox
|
||||||
|
|
||||||
SHSystemManager::CreateSystem<SHAudioSystem>();
|
SHSystemManager::CreateSystem<SHAudioSystem>();
|
||||||
SHSystemManager::CreateSystem<SHCameraSystem>();
|
SHSystemManager::CreateSystem<SHCameraSystem>();
|
||||||
|
SHSystemManager::CreateSystem<SHUISystem>();
|
||||||
|
|
||||||
|
|
||||||
SHSystemManager::CreateSystem<SHGraphicsSystem>();
|
SHSystemManager::CreateSystem<SHGraphicsSystem>();
|
||||||
|
@ -115,10 +117,13 @@ namespace Sandbox
|
||||||
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
|
SHSystemManager::RegisterRoutine<SHDebugDrawSystem, SHDebugDrawSystem::ProcessPointsRoutine>();
|
||||||
|
|
||||||
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
|
SHSystemManager::RegisterRoutine<SHScriptEngine, SHScriptEngine::GizmosDrawRoutine>();
|
||||||
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::PrepareRenderRoutine>();
|
||||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||||
|
|
||||||
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
||||||
|
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::AddUIComponentRoutine>();
|
||||||
|
SHSystemManager::RegisterRoutine<SHUISystem, SHUISystem::UpdateUIMatrixRoutine>();
|
||||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
|
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
#ifdef SHEDITOR
|
||||||
|
|
|
@ -143,6 +143,28 @@ namespace SHADE
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetType SHAssetManager::GetType(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
if (assetCollection.contains(id))
|
||||||
|
{
|
||||||
|
return assetCollection[id].type;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHLOG_WARNING("AssetID {}, does not belong to an asset", id)
|
||||||
|
|
||||||
|
return AssetType::INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<SHADE::SHAsset> SHAssetManager::GetAsset(AssetID id) noexcept
|
||||||
|
{
|
||||||
|
if (assetCollection.contains(id))
|
||||||
|
{
|
||||||
|
return assetCollection[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
|
* \brief Create record for new asset. CAN ONLY CREATE FOR CUSTOM
|
||||||
* ASSETS CREATED BY THE ENGINE.
|
* ASSETS CREATED BY THE ENGINE.
|
||||||
|
|
|
@ -50,6 +50,9 @@ namespace SHADE
|
||||||
* \return const& to unordered_map<AssetName, AssetID>
|
* \return const& to unordered_map<AssetName, AssetID>
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
static std::vector<SHAsset> GetAllAssets() noexcept;
|
static std::vector<SHAsset> GetAllAssets() noexcept;
|
||||||
|
static std::optional<SHAsset> GetAsset(AssetID id) noexcept;
|
||||||
|
|
||||||
|
static AssetType GetType(AssetID id) noexcept;
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM
|
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM
|
||||||
|
|
|
@ -84,12 +84,32 @@ namespace SHADE
|
||||||
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
|
LoadBank((AUDIO_FOLDER_PATH + "Master.bank").data());
|
||||||
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
|
LoadBank((AUDIO_FOLDER_PATH + "Master.strings.bank").data());
|
||||||
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
|
//LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
|
||||||
LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
|
//LoadBank((AUDIO_FOLDER_PATH + "footsteps.bank").data());
|
||||||
|
LoadBank((AUDIO_FOLDER_PATH + "Music.bank").data());
|
||||||
|
LoadBank((AUDIO_FOLDER_PATH + "SFX.bank").data());
|
||||||
|
LoadBank((AUDIO_FOLDER_PATH + "UI.bank").data());
|
||||||
|
|
||||||
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
|
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
|
||||||
//clip->Play();
|
//clip->Play();
|
||||||
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||||
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
|
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
|
|
||||||
|
// Subscribe to Editor State Change Events
|
||||||
|
const std::shared_ptr ON_PLAY_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onPlay) };
|
||||||
|
const ReceiverPtr ON_PLAY_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PLAY_RECEIVER);
|
||||||
|
SHEventManager::SubscribeTo(SH_EDITOR_ON_PLAY_EVENT, ON_PLAY_RECEIVER_PTR);
|
||||||
|
|
||||||
|
const std::shared_ptr ON_STOP_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onStop) };
|
||||||
|
const ReceiverPtr ON_STOP_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_STOP_RECEIVER);
|
||||||
|
SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, ON_STOP_RECEIVER_PTR);
|
||||||
|
|
||||||
|
const std::shared_ptr ON_PAUSE_RECEIVER{ std::make_shared<SHEventReceiverSpec<SHAudioSystem>>(this, &SHAudioSystem::onPause) };
|
||||||
|
const ReceiverPtr ON_PAUSE_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ON_PAUSE_RECEIVER);
|
||||||
|
SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, ON_PAUSE_RECEIVER_PTR);
|
||||||
|
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHADE::SHAudioSystem::Run(double dt)
|
void SHADE::SHAudioSystem::Run(double dt)
|
||||||
|
@ -179,7 +199,6 @@ namespace SHADE
|
||||||
it->second->createInstance(&event);
|
it->second->createInstance(&event);
|
||||||
if (event)
|
if (event)
|
||||||
{
|
{
|
||||||
|
|
||||||
event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||||
if (spatial)
|
if (spatial)
|
||||||
{
|
{
|
||||||
|
@ -285,6 +304,7 @@ namespace SHADE
|
||||||
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
||||||
channel->stop();
|
channel->stop();
|
||||||
}
|
}
|
||||||
|
masterGroup->stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path)
|
std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path)
|
||||||
|
@ -410,6 +430,7 @@ namespace SHADE
|
||||||
void SHAudioSystem::SetPaused(bool pause)
|
void SHAudioSystem::SetPaused(bool pause)
|
||||||
{
|
{
|
||||||
paused = pause;
|
paused = pause;
|
||||||
|
masterGroup->setPaused(pause);
|
||||||
for (auto const& channel : audioChannels)
|
for (auto const& channel : audioChannels)
|
||||||
{
|
{
|
||||||
channel->setPaused(paused);
|
channel->setPaused(paused);
|
||||||
|
@ -552,6 +573,27 @@ namespace SHADE
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHAudioSystem::onStop(SHEventPtr onStopEvent)
|
||||||
|
{
|
||||||
|
StopAllSounds();
|
||||||
|
|
||||||
|
return onStopEvent->handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHAudioSystem::onPause(SHEventPtr onStopEvent)
|
||||||
|
{
|
||||||
|
SetPaused(true);
|
||||||
|
|
||||||
|
return onStopEvent->handle;
|
||||||
|
}
|
||||||
|
SHEventHandle SHAudioSystem::onPlay(SHEventPtr onStopEvent)
|
||||||
|
{
|
||||||
|
if(GetPaused())
|
||||||
|
SetPaused(false);
|
||||||
|
|
||||||
|
return onStopEvent->handle;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#pragma warning(pop)
|
#pragma warning(pop)
|
||||||
|
|
|
@ -7,9 +7,11 @@
|
||||||
#include "ECS_Base/System/SHSystem.h"
|
#include "ECS_Base/System/SHSystem.h"
|
||||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
#include "ECS_Base/SHECSMacros.h"
|
#include "ECS_Base/SHECSMacros.h"
|
||||||
#include "Math/SHMath.h"
|
#include "Math/Vector/SHVec3.h"
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <FMOD/fmod_studio.hpp>
|
#include <FMOD/fmod_studio.hpp>
|
||||||
|
#include "Events/SHEvent.h"
|
||||||
|
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#define AUDIO_SYS_MAX_CHANNELS 1024
|
#define AUDIO_SYS_MAX_CHANNELS 1024
|
||||||
|
|
||||||
|
@ -104,6 +106,10 @@ namespace SHADE
|
||||||
|
|
||||||
std::vector<SHAudioListenerComponent>* denseListener;
|
std::vector<SHAudioListenerComponent>* denseListener;
|
||||||
AudioClipID clipID = 0;
|
AudioClipID clipID = 0;
|
||||||
|
|
||||||
|
SHEventHandle onPlay(SHEventPtr onStopEvent);
|
||||||
|
SHEventHandle onStop(SHEventPtr onStopEvent);
|
||||||
|
SHEventHandle onPause(SHEventPtr onStopEvent);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace SHADE
|
||||||
:yaw(0.0f), pitch(0.0f), roll(0.0f)
|
:yaw(0.0f), pitch(0.0f), roll(0.0f)
|
||||||
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
|
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(0.5f)
|
||||||
, perspProj(true), dirtyView(true), dirtyProj(true)
|
, perspProj(true), dirtyView(true), dirtyProj(true)
|
||||||
, viewMatrix(), projMatrix()
|
, viewMatrix(), perspProjMatrix(), orthoProjMatrix()
|
||||||
, position(), offset()
|
, position(), offset()
|
||||||
{
|
{
|
||||||
ComponentFamily::GetID<SHCameraComponent>();
|
ComponentFamily::GetID<SHCameraComponent>();
|
||||||
|
@ -213,7 +213,20 @@ namespace SHADE
|
||||||
|
|
||||||
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
|
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
|
||||||
{
|
{
|
||||||
return projMatrix;
|
if (perspProj)
|
||||||
|
return perspProjMatrix;
|
||||||
|
else
|
||||||
|
return orthoProjMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHMatrix& SHCameraComponent::GetOrthoMatrix() const noexcept
|
||||||
|
{
|
||||||
|
return orthoProjMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHMatrix& SHCameraComponent::GetPerspectiveMatrix() const noexcept
|
||||||
|
{
|
||||||
|
return orthoProjMatrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
|
//void SHCameraComponent::SetMainCamera(size_t directorCameraIndex) noexcept
|
||||||
|
|
|
@ -29,7 +29,8 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
SHMatrix viewMatrix;
|
SHMatrix viewMatrix;
|
||||||
SHMatrix projMatrix;
|
SHMatrix perspProjMatrix;
|
||||||
|
SHMatrix orthoProjMatrix;
|
||||||
SHVec3 position;
|
SHVec3 position;
|
||||||
|
|
||||||
bool perspProj;
|
bool perspProj;
|
||||||
|
@ -37,6 +38,7 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
friend class SHCameraSystem;
|
friend class SHCameraSystem;
|
||||||
|
|
||||||
|
@ -78,6 +80,8 @@ namespace SHADE
|
||||||
|
|
||||||
const SHMatrix& GetViewMatrix() const noexcept;
|
const SHMatrix& GetViewMatrix() const noexcept;
|
||||||
const SHMatrix& GetProjMatrix() const noexcept;
|
const SHMatrix& GetProjMatrix() const noexcept;
|
||||||
|
const SHMatrix& GetOrthoMatrix() const noexcept;
|
||||||
|
const SHMatrix& GetPerspectiveMatrix() const noexcept;
|
||||||
|
|
||||||
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
|
//void SetMainCamera(size_t cameraDirectorIndex = 0) noexcept;
|
||||||
|
|
||||||
|
|
|
@ -15,27 +15,27 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
SHMatrix SHCameraDirector::GetViewMatrix() const noexcept
|
SHMatrix const& SHCameraDirector::GetViewMatrix() const noexcept
|
||||||
{
|
{
|
||||||
return viewMatrix;
|
return viewMatrix;
|
||||||
}
|
}
|
||||||
SHMatrix SHCameraDirector::GetProjMatrix() const noexcept
|
SHMatrix const& SHCameraDirector::GetProjMatrix() const noexcept
|
||||||
{
|
{
|
||||||
return projMatrix;
|
return projMatrix;
|
||||||
}
|
}
|
||||||
SHMatrix SHCameraDirector::GetVPMatrix() const noexcept
|
SHMatrix const& SHCameraDirector::GetVPMatrix() const noexcept
|
||||||
{
|
{
|
||||||
return projMatrix * viewMatrix;
|
return projMatrix * viewMatrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHCameraDirector::UpdateMatrix() noexcept
|
SHCameraComponent* SHCameraDirector::GetMainCameraComponent() noexcept
|
||||||
{
|
{
|
||||||
if (mainCameraEID == MAX_EID)
|
if (mainCameraEID == MAX_EID)
|
||||||
{
|
{
|
||||||
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
|
auto& dense = SHComponentManager::GetDense<SHCameraComponent>();
|
||||||
if (dense.size() == 0)
|
if (dense.size() == 0)
|
||||||
{
|
{
|
||||||
return;
|
return nullptr;
|
||||||
}
|
}
|
||||||
mainCameraEID = dense[0].GetEID();
|
mainCameraEID = dense[0].GetEID();
|
||||||
}
|
}
|
||||||
|
@ -44,7 +44,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
|
SHLOG_WARNING("Camera Director warning: Entity does not have a camera");
|
||||||
}
|
}
|
||||||
else
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHCameraDirector::UpdateMatrix() noexcept
|
||||||
|
{
|
||||||
|
SHCameraComponent* camComponent = GetMainCameraComponent();
|
||||||
|
if(camComponent)
|
||||||
{
|
{
|
||||||
viewMatrix = camComponent->GetViewMatrix();
|
viewMatrix = camComponent->GetViewMatrix();
|
||||||
projMatrix = camComponent->GetProjMatrix();
|
projMatrix = camComponent->GetProjMatrix();
|
||||||
|
@ -62,6 +68,24 @@ namespace SHADE
|
||||||
mainCameraEID = camera.GetEID();
|
mainCameraEID = camera.GetEID();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHMatrix const& SHCameraDirector::GetOrthoMatrix() noexcept
|
||||||
|
{
|
||||||
|
|
||||||
|
SHCameraComponent* camComponent = GetMainCameraComponent();
|
||||||
|
if (camComponent)
|
||||||
|
return camComponent->GetOrthoMatrix();
|
||||||
|
else
|
||||||
|
return SHMatrix::Identity;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHMatrix const& SHCameraDirector::GetPerspectiveMatrix() noexcept
|
||||||
|
{
|
||||||
|
SHCameraComponent* camComponent = GetMainCameraComponent();
|
||||||
|
if (camComponent)
|
||||||
|
return camComponent->GetPerspectiveMatrix();
|
||||||
|
else
|
||||||
|
return SHMatrix::Identity;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,20 +23,20 @@ namespace SHADE
|
||||||
EntityID transitionCameraEID;
|
EntityID transitionCameraEID;
|
||||||
|
|
||||||
|
|
||||||
SHMatrix GetViewMatrix() const noexcept;
|
SHMatrix const& GetViewMatrix() const noexcept;
|
||||||
SHMatrix GetProjMatrix() const noexcept;
|
SHMatrix const& GetProjMatrix() const noexcept;
|
||||||
SHMatrix GetVPMatrix() const noexcept;
|
SHMatrix const& GetVPMatrix() const noexcept;
|
||||||
void UpdateMatrix() noexcept;
|
void UpdateMatrix() noexcept;
|
||||||
void SetMainCamera(SHCameraComponent& cam) noexcept;
|
void SetMainCamera(SHCameraComponent& cam) noexcept;
|
||||||
|
SHMatrix const& GetOrthoMatrix() noexcept;
|
||||||
|
SHMatrix const& GetPerspectiveMatrix() noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
|
||||||
protected:
|
|
||||||
SHMatrix viewMatrix;
|
SHMatrix viewMatrix;
|
||||||
SHMatrix projMatrix;
|
SHMatrix projMatrix;
|
||||||
|
|
||||||
|
SHCameraComponent* GetMainCameraComponent() noexcept;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef Handle<SHCameraDirector> DirectorHandle;
|
typedef Handle<SHCameraDirector> DirectorHandle;
|
||||||
|
|
|
@ -107,7 +107,11 @@ namespace SHADE
|
||||||
editorCamera.SetPitch(0.0f);
|
editorCamera.SetPitch(0.0f);
|
||||||
editorCamera.SetYaw(0.0f);
|
editorCamera.SetYaw(0.0f);
|
||||||
editorCamera.SetRoll(0.0f);
|
editorCamera.SetRoll(0.0f);
|
||||||
|
editorCamera.SetWidth(1080.0f);
|
||||||
|
editorCamera.SetHeight(720.0f);
|
||||||
|
editorCamera.SetFar(10000000.0f);
|
||||||
editorCamera.movementSpeed = 2.0f;
|
editorCamera.movementSpeed = 2.0f;
|
||||||
|
editorCamera.perspProj = true;
|
||||||
|
|
||||||
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
|
||||||
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
|
SHComponentManager::CreateComponentSparseSet<SHCameraArmComponent>();
|
||||||
|
@ -210,39 +214,43 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
if (camera.dirtyProj == true)
|
if (camera.dirtyProj == true)
|
||||||
{
|
{
|
||||||
if (camera.perspProj == true)
|
//Perspective projection matrix.
|
||||||
{
|
|
||||||
const float ASPECT_RATIO = (camera.GetAspectRatio());
|
const float ASPECT_RATIO = (camera.GetAspectRatio());
|
||||||
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
|
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
|
||||||
camera.projMatrix = SHMatrix::Identity;
|
camera.perspProjMatrix = SHMatrix::Identity;
|
||||||
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
camera.perspProjMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
|
||||||
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
|
camera.perspProjMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
|
||||||
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
|
camera.perspProjMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
|
||||||
camera.projMatrix(3, 3) = 0.0f;
|
camera.perspProjMatrix(3, 3) = 0.0f;
|
||||||
|
|
||||||
camera.projMatrix(3, 2) = 1.0f;
|
camera.perspProjMatrix(3, 2) = 1.0f;
|
||||||
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
|
camera.perspProjMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Orthographic projection matrix
|
||||||
|
|
||||||
|
const float right = camera.GetWidth() * 0.5f;
|
||||||
|
const float left = -right;
|
||||||
|
const float top = camera.GetHeight() * 0.5f;
|
||||||
|
const float btm = -top;
|
||||||
|
const float n = camera.GetNear();
|
||||||
|
const float f = camera.GetFar();
|
||||||
|
|
||||||
|
camera.orthoProjMatrix = SHMatrix::Identity;
|
||||||
|
camera.orthoProjMatrix(0, 0) = 2.0f / (right - left);
|
||||||
|
camera.orthoProjMatrix(1, 1) = 2.0f / (btm - top);
|
||||||
|
camera.orthoProjMatrix(2, 2) = 1.0f / (f-n);
|
||||||
|
camera.orthoProjMatrix(0, 3) = -(right + left) / (right - left);
|
||||||
|
camera.orthoProjMatrix(1, 3) = -(btm + top) / (btm - top);
|
||||||
|
camera.orthoProjMatrix(2, 3) = -n / (f-n);
|
||||||
|
camera.orthoProjMatrix(3, 3) = 1.0f;
|
||||||
|
|
||||||
|
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||||
|
//camera.projMatrix.Transpose();
|
||||||
|
|
||||||
camera.dirtyProj = false;
|
camera.dirtyProj = false;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//const float R = camera.width * 0.5f;
|
|
||||||
//const float L = -R;
|
|
||||||
//const float T = camera.height * 0.5f;
|
|
||||||
//const float B = -T;
|
|
||||||
|
|
||||||
//camera.projMatrix = SHMatrix::Identity;
|
|
||||||
//camera.projMatrix(0, 0) = 2.0f / (R - L);
|
|
||||||
//camera.projMatrix(1, 1) = 2.0f / (B - T);
|
|
||||||
//camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
|
|
||||||
//camera.projMatrix(3, 0) = -(R + L) / (R - L);
|
|
||||||
//camera.projMatrix(3, 1) = -(B + T) / (B - T);
|
|
||||||
//camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
|
|
||||||
|
|
||||||
camera.dirtyProj = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -252,8 +260,6 @@ namespace SHADE
|
||||||
SHVec3 up = { 0.0f,1.0f,0.0f };
|
SHVec3 up = { 0.0f,1.0f,0.0f };
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
target = SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
|
||||||
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
|
||||||
target += camera.position;
|
target += camera.position;
|
||||||
|
@ -287,6 +293,9 @@ namespace SHADE
|
||||||
if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID()))
|
if (SHSceneManager::CheckNodeAndComponentsActive<SHCameraComponent>(cam.GetEID()))
|
||||||
system->UpdateCameraComponent(cam);
|
system->UpdateCameraComponent(cam);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for (auto& handle : system->directorHandleList)
|
for (auto& handle : system->directorHandleList)
|
||||||
{
|
{
|
||||||
handle->UpdateMatrix();
|
handle->UpdateMatrix();
|
||||||
|
|
|
@ -37,8 +37,6 @@ namespace SHADE
|
||||||
void Exit (void);
|
void Exit (void);
|
||||||
|
|
||||||
|
|
||||||
friend class EditorCameraUpdate;
|
|
||||||
|
|
||||||
class SH_API CameraSystemUpdate final: public SHSystemRoutine
|
class SH_API CameraSystemUpdate final: public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -218,7 +218,7 @@ namespace SHADE
|
||||||
EntityID result = MAX_EID;
|
EntityID result = MAX_EID;
|
||||||
for (auto& entity : entityVec)
|
for (auto& entity : entityVec)
|
||||||
{
|
{
|
||||||
if (entity->name == name)
|
if (entity && entity->name == name)
|
||||||
result = entity->GetEID();
|
result = entity->GetEID();
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
bool SHDragDrop::hasDragDrop = false;
|
bool SHDragDrop::hasDragDrop = false;
|
||||||
|
SHDragDrop::DragDropTag SHDragDrop::currentDragDropTag{};
|
||||||
|
|
||||||
bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags)
|
bool SHDragDrop::BeginSource(ImGuiDragDropFlags const flags)
|
||||||
{ return ImGui::BeginDragDropSource(flags); }
|
{ return ImGui::BeginDragDropSource(flags); }
|
||||||
|
@ -16,6 +17,10 @@ namespace SHADE
|
||||||
{ return ImGui::BeginDragDropTarget(); }
|
{ return ImGui::BeginDragDropTarget(); }
|
||||||
|
|
||||||
void SHDragDrop::EndTarget()
|
void SHDragDrop::EndTarget()
|
||||||
{ ImGui::EndDragDropTarget(); hasDragDrop = false;}
|
{
|
||||||
|
ImGui::EndDragDropTarget();
|
||||||
|
hasDragDrop = false;
|
||||||
|
currentDragDropTag = {};
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -19,9 +19,13 @@ namespace SHADE
|
||||||
static void EndSource();
|
static void EndSource();
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
static bool SetPayload(std::string_view const type, T* object, ImGuiCond const cond = 0)
|
static bool SetPayload(DragDropTag const& type, T* object, ImGuiCond const cond = 0)
|
||||||
{
|
{
|
||||||
hasDragDrop = ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
|
ImGui::SetDragDropPayload(type.data(), static_cast<void*>(object), sizeof(T), cond);
|
||||||
|
|
||||||
|
hasDragDrop = true;
|
||||||
|
currentDragDropTag = type;
|
||||||
|
|
||||||
return hasDragDrop;
|
return hasDragDrop;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,13 +36,16 @@ namespace SHADE
|
||||||
static void EndTarget();
|
static void EndTarget();
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
static T* AcceptPayload(std::string_view const type, ImGuiDragDropFlags const flags = 0)
|
static T* AcceptPayload(DragDropTag const& type, ImGuiDragDropFlags const flags = 0)
|
||||||
{
|
{
|
||||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags))
|
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(type.data(), flags))
|
||||||
|
{
|
||||||
return static_cast<T*>(payload->Data);
|
return static_cast<T*>(payload->Data);
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
static bool hasDragDrop;
|
static bool hasDragDrop;
|
||||||
|
static DragDropTag currentDragDropTag;
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -109,7 +109,7 @@ namespace SHADE
|
||||||
ImVec2 vertLineEnd = vertLineStart;
|
ImVec2 vertLineEnd = vertLineStart;
|
||||||
for (auto const& subFolder : subFolders)
|
for (auto const& subFolder : subFolders)
|
||||||
{
|
{
|
||||||
const float horizontalLineSize = 8.0f;
|
const float horizontalLineSize = (subFolder->subFolders.empty() && subFolder->files.empty()) ? 25.0f : 8.0f;
|
||||||
const ImRect childRect = RecursivelyDrawTree(subFolder);
|
const ImRect childRect = RecursivelyDrawTree(subFolder);
|
||||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||||
|
@ -117,7 +117,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
for (auto& file : files)
|
for (auto& file : files)
|
||||||
{
|
{
|
||||||
const float horizontalLineSize = 25.0f;
|
const float horizontalLineSize = (file.assetMeta && !file.assetMeta->subAssets.empty()) ? 8.0f : 25.0f;
|
||||||
const ImRect childRect = DrawFile(file);
|
const ImRect childRect = DrawFile(file);
|
||||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||||
|
@ -182,7 +182,10 @@ namespace SHADE
|
||||||
return nodeRect;
|
return nodeRect;
|
||||||
}
|
}
|
||||||
if(file.assetMeta)
|
if(file.assetMeta)
|
||||||
DrawAsset(file.assetMeta, file.ext);
|
{
|
||||||
|
const ImRect childRect = DrawAsset(file.assetMeta, file.ext);
|
||||||
|
return childRect;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
|
ImRect SHAssetBrowser::DrawAsset(SHAsset const* const asset, FileExt const& ext /*= ""*/) noexcept
|
||||||
|
|
|
@ -116,12 +116,15 @@ namespace SHADE
|
||||||
if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
if(ImGui::IsWindowHovered() && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||||
{
|
{
|
||||||
if(ImGui::IsDragDropActive())
|
if(ImGui::IsDragDropActive())
|
||||||
|
{
|
||||||
|
if (SHDragDrop::currentDragDropTag == SHDragDrop::DRAG_EID)
|
||||||
{
|
{
|
||||||
ParentSelectedEntities(MAX_EID, draggingEntities);
|
ParentSelectedEntities(MAX_EID, draggingEntities);
|
||||||
draggingEntities.clear();
|
draggingEntities.clear();
|
||||||
ImGui::ClearDragDrop();
|
ImGui::ClearDragDrop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -233,8 +236,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
ParentSelectedEntities(eid, draggingEntities);
|
ParentSelectedEntities(eid, draggingEntities);
|
||||||
draggingEntities.clear();
|
draggingEntities.clear();
|
||||||
SHDragDrop::EndTarget();
|
//ImGui::ClearDragDrop();
|
||||||
}
|
}
|
||||||
|
SHDragDrop::EndTarget();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Context menu
|
//Context menu
|
||||||
|
@ -342,13 +346,16 @@ namespace SHADE
|
||||||
SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
|
SHEntityManager::CreateEntity(MAX_EID, "DefaultChild", parentEID);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept
|
void SHHierarchyPanel::ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept
|
||||||
{
|
{
|
||||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||||
|
|
||||||
|
std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
|
||||||
|
|
||||||
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
SHEntityParentCommand::EntityParentData entityParentData;
|
SHEntityParentCommand::EntityParentData entityParentData;
|
||||||
std::vector<EntityID> parentedEIDS;
|
std::vector<EntityID> parentedEIDS;
|
||||||
for (auto const& eid : entities)
|
for (auto const& eid : entitiesToParent)
|
||||||
{
|
{
|
||||||
if(eid == parentEID)
|
if(eid == parentEID)
|
||||||
continue;
|
continue;
|
||||||
|
@ -411,14 +418,7 @@ namespace SHADE
|
||||||
void SHHierarchyPanel::CopySelectedEntities()
|
void SHHierarchyPanel::CopySelectedEntities()
|
||||||
{
|
{
|
||||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
|
||||||
std::vector<EntityID> entitiesToCopy{};
|
|
||||||
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToCopy), [&sceneGraph](EntityID const& eid)
|
|
||||||
{
|
|
||||||
if(sceneGraph.GetParent(eid)->GetEntityID() == MAX_EID)
|
|
||||||
return true;
|
|
||||||
return false;
|
|
||||||
});
|
|
||||||
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
|
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -431,19 +431,25 @@ namespace SHADE
|
||||||
void SHHierarchyPanel::DeleteSelectedEntities()
|
void SHHierarchyPanel::DeleteSelectedEntities()
|
||||||
{
|
{
|
||||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
|
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
|
||||||
|
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<EntityID> SHHierarchyPanel::CleanUpEIDList(std::vector<EntityID> const& entities)
|
||||||
|
{
|
||||||
|
std::vector<EntityID> result;
|
||||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||||
|
|
||||||
std::vector<EntityID> entitiesToDelete{};
|
std::ranges::copy_if(entities, std::back_inserter(result), [&sceneGraph, &entities](EntityID const& eid)
|
||||||
std::ranges::copy_if(editor->selectedEntities, std::back_inserter(entitiesToDelete), [&sceneGraph, &selectedEntities = editor->selectedEntities](EntityID const& eid)
|
|
||||||
{
|
{
|
||||||
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
|
EntityID parentEID = sceneGraph.GetParent(eid)->GetEntityID();
|
||||||
if (parentEID == MAX_EID)
|
if (parentEID == MAX_EID)
|
||||||
return true;
|
return true;
|
||||||
else if(std::ranges::find(selectedEntities, parentEID) == selectedEntities.end())
|
if (std::ranges::find(entities, parentEID) == entities.end())
|
||||||
return true;
|
return true;
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
}//namespace SHADE
|
}//namespace SHADE
|
||||||
|
|
|
@ -27,12 +27,13 @@ namespace SHADE
|
||||||
void DrawMenuBar() const noexcept;
|
void DrawMenuBar() const noexcept;
|
||||||
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
|
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
|
||||||
void CreateChildEntity(EntityID parentEID) const noexcept;
|
void CreateChildEntity(EntityID parentEID) const noexcept;
|
||||||
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) const noexcept;
|
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;
|
||||||
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
|
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
|
||||||
void SelectAllEntities();
|
void SelectAllEntities();
|
||||||
void CopySelectedEntities();
|
void CopySelectedEntities();
|
||||||
void PasteEntities(EntityID parentEID = MAX_EID);
|
void PasteEntities(EntityID parentEID = MAX_EID);
|
||||||
void DeleteSelectedEntities();
|
void DeleteSelectedEntities();
|
||||||
|
std::vector<EntityID> CleanUpEIDList(std::vector<EntityID> const& entities);
|
||||||
bool skipFrame = false;
|
bool skipFrame = false;
|
||||||
std::string filter;
|
std::string filter;
|
||||||
bool isAnyNodeSelected = false;
|
bool isAnyNodeSelected = false;
|
||||||
|
|
|
@ -68,10 +68,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!component)
|
if (!component)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const auto componentType = rttr::type::get<T>();
|
const auto componentType = rttr::type::get<T>();
|
||||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
|
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
|
||||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||||
ImGui::PopID();
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||||
{
|
{
|
||||||
|
@ -216,6 +216,90 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else DrawContextMenu(component);
|
else DrawContextMenu(component);
|
||||||
|
ImGui::PopID();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
static void DrawComponent(SHRigidBodyComponent* component)
|
||||||
|
{
|
||||||
|
if(!component)
|
||||||
|
return;
|
||||||
|
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRigidBodyComponent>());
|
||||||
|
|
||||||
|
const auto componentType = rttr::type::get<SHRigidBodyComponent>();
|
||||||
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||||
|
{
|
||||||
|
DrawContextMenu(component);
|
||||||
|
|
||||||
|
SHRigidBodyComponent::Type rbType = component->GetType();
|
||||||
|
|
||||||
|
auto enumAlign = rttr::type::get<SHRigidBodyComponent::Type>().get_enumeration();
|
||||||
|
auto names = enumAlign.get_names();
|
||||||
|
std::vector<const char*> list;
|
||||||
|
for (auto const& name : names)
|
||||||
|
list.push_back(name.data());
|
||||||
|
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component, enumAlign](int const& idx)
|
||||||
|
{
|
||||||
|
auto values = enumAlign.get_values();
|
||||||
|
auto it = std::next(values.begin(), idx);
|
||||||
|
component->SetType((*it).convert<SHRigidBodyComponent::Type>());
|
||||||
|
}, "RigidBody Type");
|
||||||
|
|
||||||
|
|
||||||
|
if(rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
||||||
|
{
|
||||||
|
SHEditorWidgets::CheckBox("Use Gravity", [component]{return component->IsGravityEnabled();}, [component](bool const& value){component->SetGravityEnabled(value);}, "Gravity");
|
||||||
|
SHEditorWidgets::DragFloat("Mass", [component] {return component->GetMass(); }, [component](float const& value) {component->SetMass(value); }, "Mass");
|
||||||
|
}
|
||||||
|
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragFloat("Drag", [component] {return component->GetDrag(); }, [component](float const& value) {component->SetDrag(value); }, "Drag");
|
||||||
|
SHEditorWidgets::DragFloat("Angular Drag", [component] {return component->GetAngularDrag(); }, [component](float const& value) {component->SetAngularDrag(value); }, "Angular Drag");
|
||||||
|
|
||||||
|
SHEditorWidgets::CheckBox("Interpolate", [component] {return component->IsInterpolating(); }, [component](bool const& value) {component->SetInterpolate(value); }, "Interpolate");
|
||||||
|
|
||||||
|
SHEditorWidgets::BeginPanel(std::format("{} Constraints", ICON_FA_LOCK).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
|
|
||||||
|
SHEditorWidgets::TextLabel("Freeze Position");
|
||||||
|
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezePositionX(); }, [component](bool const& value) {component->SetFreezePositionX(value); }, "Freeze Position - X"); ImGui::SameLine();
|
||||||
|
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezePositionY(); }, [component](bool const& value) {component->SetFreezePositionY(value); }, "Freeze Position - Y"); ImGui::SameLine();
|
||||||
|
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezePositionZ(); }, [component](bool const& value) {component->SetFreezePositionZ(value); }, "Freeze Position - Z");
|
||||||
|
|
||||||
|
SHEditorWidgets::TextLabel("Freeze Rotation");
|
||||||
|
SHEditorWidgets::CheckBox("X", [component] {return component->GetFreezeRotationX(); }, [component](bool const& value) {component->SetFreezeRotationX(value); }, "Freeze Rotation - X"); ImGui::SameLine();
|
||||||
|
SHEditorWidgets::CheckBox("Y", [component] {return component->GetFreezeRotationY(); }, [component](bool const& value) {component->SetFreezeRotationY(value); }, "Freeze Rotation - Y"); ImGui::SameLine();
|
||||||
|
SHEditorWidgets::CheckBox("Z", [component] {return component->GetFreezeRotationZ(); }, [component](bool const& value) {component->SetFreezeRotationZ(value); }, "Freeze Rotation - Z");
|
||||||
|
|
||||||
|
SHEditorWidgets::EndPanel();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Debug Info (Read-Only)
|
||||||
|
if(ImGui::CollapsingHeader("Debug Information", ImGuiTreeNodeFlags_DefaultOpen))//Dynamic or Kinematic only fields
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component] {return component->GetPosition(); }, [](SHVec3 const& value) {}, false, "Position", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
|
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" }, [component] {return component->GetRotation(); }, [](SHVec3 const& value) {}, false, "Rotation", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
|
if (rbType == SHRigidBodyComponent::Type::DYNAMIC || rbType == SHRigidBodyComponent::Type::KINEMATIC) //Dynamic or Kinematic only fields
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragVec3("Velocity", { "X", "Y", "Z" }, [component] {return component->GetLinearVelocity(); }, [](SHVec3 const& value) {}, false, "Linear Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
|
SHEditorWidgets::DragVec3("Angular\nVelocity", { "X", "Y", "Z" }, [component] {return component->GetAngularVelocity(); }, [](SHVec3 const& value) {}, false, "Angular Velocity", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
|
}
|
||||||
|
if (rbType == SHRigidBodyComponent::Type::DYNAMIC) //Dynamic only fields
|
||||||
|
{
|
||||||
|
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
|
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
|
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->GetIsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawContextMenu(component);
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
@ -223,7 +307,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!component)
|
if (!component)
|
||||||
return;
|
return;
|
||||||
ImGui::PushID(component);
|
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
|
||||||
|
|
||||||
const auto componentType = rttr::type::get(*component);
|
const auto componentType = rttr::type::get(*component);
|
||||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
@ -275,21 +360,12 @@ namespace SHADE
|
||||||
[&collider]
|
[&collider]
|
||||||
{
|
{
|
||||||
auto offset = collider->GetRotationOffset();
|
auto offset = collider->GetRotationOffset();
|
||||||
offset.x = SHMath::RadiansToDegrees(offset.x);
|
|
||||||
offset.y = SHMath::RadiansToDegrees(offset.y);
|
|
||||||
offset.z = SHMath::RadiansToDegrees(offset.z);
|
|
||||||
return offset;
|
return offset;
|
||||||
},
|
},
|
||||||
[&collider](SHVec3 const& vec)
|
[&collider](SHVec3 const& vec)
|
||||||
{
|
{
|
||||||
const SHVec3 vecInRad
|
collider->SetRotationOffset(vec);
|
||||||
{
|
}, true);
|
||||||
SHMath::DegreesToRadians(vec.x)
|
|
||||||
, SHMath::DegreesToRadians(vec.y)
|
|
||||||
, SHMath::DegreesToRadians(vec.z)
|
|
||||||
};
|
|
||||||
collider->SetRotationOffset(vecInRad);
|
|
||||||
});
|
|
||||||
SHEditorWidgets::EndPanel();
|
SHEditorWidgets::EndPanel();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -330,6 +406,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!component)
|
if (!component)
|
||||||
return;
|
return;
|
||||||
|
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHLightComponent>());
|
||||||
const auto componentType = rttr::type::get(*component);
|
const auto componentType = rttr::type::get(*component);
|
||||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
@ -353,6 +430,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
DrawContextMenu(component);
|
DrawContextMenu(component);
|
||||||
}
|
}
|
||||||
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
|
@ -360,6 +438,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (!component)
|
if (!component)
|
||||||
return;
|
return;
|
||||||
|
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHRenderable>());
|
||||||
const auto componentType = rttr::type::get(*component);
|
const auto componentType = rttr::type::get(*component);
|
||||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
@ -368,19 +447,26 @@ namespace SHADE
|
||||||
DrawContextMenu(component);
|
DrawContextMenu(component);
|
||||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||||
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
||||||
|
const auto MESH_NAME = SHResourceManager::GetAssetName<SHMesh>(mesh).value_or("");
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", MESH_NAME, [component]()
|
||||||
{
|
{
|
||||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||||
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||||
},
|
},
|
||||||
[component](AssetID const& id)
|
[component](AssetID const& id)
|
||||||
{
|
{
|
||||||
|
if(SHAssetManager::GetType(id) != AssetType::MESH)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Attempted to assign non mesh asset to Renderable Mesh property!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", mat ? std::to_string(SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0)).data() : "", [component]()
|
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
||||||
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
||||||
|
[component]()
|
||||||
{
|
{
|
||||||
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
Handle<SHMaterialInstance> const& mat = component->GetMaterial();
|
||||||
if (!mat)
|
if (!mat)
|
||||||
|
@ -389,6 +475,11 @@ namespace SHADE
|
||||||
},
|
},
|
||||||
[component](AssetID const& id)
|
[component](AssetID const& id)
|
||||||
{
|
{
|
||||||
|
if (SHAssetManager::GetType(id) != AssetType::MATERIAL)
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("Attempted to assign non material asset to Renderable Mesh property!")
|
||||||
|
return;
|
||||||
|
}
|
||||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
@ -397,5 +488,6 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
DrawContextMenu(component);
|
DrawContextMenu(component);
|
||||||
}
|
}
|
||||||
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,7 +18,10 @@
|
||||||
#include "Physics/Interface/SHColliderComponent.h"
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
#include "Camera/SHCameraComponent.h"
|
#include "Camera/SHCameraComponent.h"
|
||||||
#include "Camera/SHCameraArmComponent.h"
|
#include "Camera/SHCameraArmComponent.h"
|
||||||
|
#include "UI/SHUIComponent.h"
|
||||||
|
#include "UI/SHCanvasComponent.h"
|
||||||
#include "SHEditorComponentView.h"
|
#include "SHEditorComponentView.h"
|
||||||
|
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -128,10 +131,19 @@ namespace SHADE
|
||||||
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
|
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
|
||||||
{
|
{
|
||||||
DrawComponent(cameraComponent);
|
DrawComponent(cameraComponent);
|
||||||
}if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
|
}
|
||||||
|
if (auto cameraArmComponent = SHComponentManager::GetComponent_s<SHCameraArmComponent>(eid))
|
||||||
{
|
{
|
||||||
DrawComponent(cameraArmComponent);
|
DrawComponent(cameraArmComponent);
|
||||||
}
|
}
|
||||||
|
if (auto canvasComponent= SHComponentManager::GetComponent_s<SHCanvasComponent>(eid))
|
||||||
|
{
|
||||||
|
DrawComponent(canvasComponent);
|
||||||
|
}
|
||||||
|
if (auto uiComponent = SHComponentManager::GetComponent_s<SHUIComponent>(eid))
|
||||||
|
{
|
||||||
|
DrawComponent(uiComponent);
|
||||||
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
// Render Scripts
|
// Render Scripts
|
||||||
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||||
|
@ -143,6 +155,7 @@ namespace SHADE
|
||||||
DrawAddComponentButton<SHCameraComponent>(eid);
|
DrawAddComponentButton<SHCameraComponent>(eid);
|
||||||
DrawAddComponentButton<SHCameraArmComponent>(eid);
|
DrawAddComponentButton<SHCameraArmComponent>(eid);
|
||||||
DrawAddComponentButton<SHLightComponent>(eid);
|
DrawAddComponentButton<SHLightComponent>(eid);
|
||||||
|
DrawAddComponentButton<SHCanvasComponent>(eid);
|
||||||
|
|
||||||
// Components that require Transforms
|
// Components that require Transforms
|
||||||
|
|
||||||
|
|
|
@ -78,7 +78,26 @@ namespace SHADE
|
||||||
ImGui::BeginDisabled(!isDirty);
|
ImGui::BeginDisabled(!isDirty);
|
||||||
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
|
if(ImGui::Button(std::format("{} Save", ICON_MD_SAVE).data()))
|
||||||
{
|
{
|
||||||
//save
|
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
|
// Replace Material if it's been instantiated
|
||||||
|
auto matHandle = SHResourceManager::Get<SHMaterial>(currentViewedMaterial);
|
||||||
|
if (matHandle)
|
||||||
|
{
|
||||||
|
// - Get Shader Modules
|
||||||
|
auto vertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->vertexShader);
|
||||||
|
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||||
|
if (vertShader && fragShader && gfxSystem)
|
||||||
|
{
|
||||||
|
// - Retrieve pipeline from pipeline library
|
||||||
|
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
||||||
|
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
|
||||||
|
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
|
||||||
|
// - Set Pipeline
|
||||||
|
matHandle->SetPipeline(pipeline);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save Properties
|
||||||
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
|
if(auto matAsset = SHAssetManager::GetData<SHMaterialAsset>(currentViewedMaterial))
|
||||||
{
|
{
|
||||||
YAML::Emitter out;
|
YAML::Emitter out;
|
||||||
|
@ -102,7 +121,20 @@ namespace SHADE
|
||||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
|
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<float>());
|
||||||
break;
|
break;
|
||||||
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
|
case SHADE::SHShaderBlockInterface::Variable::Type::INT:
|
||||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<int>());
|
{
|
||||||
|
Handle<SHTexture> texture = SHResourceManager::LoadOrGet<SHTexture>(PROP_NODE.as<int>());
|
||||||
|
// HACK: Need to split this out to a separate pass before loading the materials and subsequently, the scenes
|
||||||
|
gfxSystem->BuildTextures();
|
||||||
|
if (texture)
|
||||||
|
{
|
||||||
|
matHandle->SetProperty(VARIABLE->offset, texture->TextureArrayIndex);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHLOG_WARNING("[] Attempted to load invalid texture! Setting to 0.");
|
||||||
|
matHandle->SetProperty(VARIABLE->offset, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
||||||
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
|
currentMaterial->SetProperty(VARIABLE->offset, PROP_NODE.as<SHVec2>());
|
||||||
|
@ -136,12 +168,38 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
/*if(!shaderModule)
|
/*if(!shaderModule)
|
||||||
return;*/
|
return;*/
|
||||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
|
||||||
auto interface = gfxSystem->GetDefaultMaterialInstance()->GetBaseMaterial()->GetShaderBlockInterface();
|
|
||||||
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
|
//auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
|
||||||
|
|
||||||
int const varCount = static_cast<int>(interface->GetVariableCount());
|
// Shader
|
||||||
|
bool shaderChanged = false;
|
||||||
|
const auto* SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
|
||||||
|
const std::string SHADER_NAME = SHADER_INFO ? SHADER_INFO->name : "Unknown Shader";
|
||||||
|
ImGui::BeginDisabled();
|
||||||
|
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||||
|
(
|
||||||
|
"Fragment Shader", SHADER_NAME.data(),
|
||||||
|
[this]() { return currentMatSpec->fragShader; },
|
||||||
|
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
|
||||||
|
SHDragDrop::DRAG_RESOURCE
|
||||||
|
);
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
|
||||||
|
// Load the shader to access it's data
|
||||||
|
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||||
|
if (!fragShader)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Get interface for the shader combination
|
||||||
|
auto interface = fragShader->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface
|
||||||
|
(
|
||||||
|
SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE,
|
||||||
|
SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA
|
||||||
|
);
|
||||||
|
if (!interface)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Properties
|
||||||
|
int const varCount = static_cast<int>(interface->GetVariableCount());
|
||||||
for (int i = 0; i < varCount; ++i)
|
for (int i = 0; i < varCount; ++i)
|
||||||
{
|
{
|
||||||
auto variable = interface->GetVariable(i);
|
auto variable = interface->GetVariable(i);
|
||||||
|
|
|
@ -220,14 +220,21 @@ namespace SHADE
|
||||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
||||||
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
||||||
|
{
|
||||||
|
if(editor->editorState == SHEditor::State::STOP)
|
||||||
{
|
{
|
||||||
if (editor->SaveScene())
|
if (editor->SaveScene())
|
||||||
{
|
{
|
||||||
editor->Play();
|
editor->Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
editor->Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
ImGui::EndDisabled();
|
ImGui::EndDisabled();
|
||||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
|
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP || editor->editorState == SHEditor::State::PAUSE);
|
||||||
if(ImGui::SmallButton(ICON_MD_PAUSE))
|
if(ImGui::SmallButton(ICON_MD_PAUSE))
|
||||||
{
|
{
|
||||||
editor->Pause();
|
editor->Pause();
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
|
|
||||||
#include "Camera/SHCameraSystem.h"
|
#include "Camera/SHCameraSystem.h"
|
||||||
#include "FRC/SHFramerateController.h"
|
#include "FRC/SHFramerateController.h"
|
||||||
|
#include "../../SHEditorWidgets.hpp"
|
||||||
|
|
||||||
constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
|
constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
|
||||||
|
|
||||||
|
@ -85,7 +86,7 @@ namespace SHADE
|
||||||
|
|
||||||
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
|
shouldUpdateCamArm = ImGui::IsWindowHovered() && ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left);
|
||||||
|
|
||||||
if (editor->editorState != SHEditor::State::PLAY && ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
if (editor->editorState != SHEditor::State::PLAY && !ImGui::IsAnyItemActive() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||||
{
|
{
|
||||||
if (ImGui::IsKeyReleased(ImGuiKey_W))
|
if (ImGui::IsKeyReleased(ImGuiKey_W))
|
||||||
{
|
{
|
||||||
|
@ -151,7 +152,7 @@ namespace SHADE
|
||||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||||
{
|
{
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::Text("Translate [Q]");
|
ImGui::Text("Translate [W]");
|
||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
}
|
}
|
||||||
if (isTranslate)
|
if (isTranslate)
|
||||||
|
@ -169,7 +170,7 @@ namespace SHADE
|
||||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||||
{
|
{
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::Text("Rotate [W]");
|
ImGui::Text("Rotate [E]");
|
||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
}
|
}
|
||||||
if (isRotate)
|
if (isRotate)
|
||||||
|
@ -187,12 +188,19 @@ namespace SHADE
|
||||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||||
{
|
{
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::Text("Scale [E]");
|
ImGui::Text("Scale [R]");
|
||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
}
|
}
|
||||||
if (isScale)
|
if (isScale)
|
||||||
ImGui::PopStyleColor();
|
ImGui::PopStyleColor();
|
||||||
ImGui::EndDisabled();
|
ImGui::EndDisabled();
|
||||||
|
|
||||||
|
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
|
auto editorCamera = camSystem->GetEditorCamera();
|
||||||
|
//ImGui::SetNextItemWidth(10.0f);
|
||||||
|
SHEditorWidgets::SliderFloat("CamSpeed", 0.0f, 5.0f, [editorCamera] {return editorCamera->movementSpeed; }, [editorCamera](float const& value) {editorCamera->movementSpeed = value; });
|
||||||
|
SHEditorWidgets::DragVec3("TurnSpeed", { "X", "Y", "Z" }, [editorCamera] {return editorCamera->turnSpeed; }, [editorCamera](SHVec3 const& value) {editorCamera->turnSpeed = value; });
|
||||||
|
|
||||||
ImGui::EndMenuBar();
|
ImGui::EndMenuBar();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -166,14 +166,14 @@ namespace SHADE
|
||||||
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
|
const ImGuiWindow* const window = ImGui::GetCurrentWindow();
|
||||||
if (window->SkipItems)
|
if (window->SkipItems)
|
||||||
return false;
|
return false;
|
||||||
|
static constexpr float defaultLabelColWidth = 80.0f;
|
||||||
const ImGuiContext& g = *GImGui;
|
const ImGuiContext& g = *GImGui;
|
||||||
bool valueChanged = false;
|
bool valueChanged = false;
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.c_str());
|
ImGui::PushID(label.c_str());
|
||||||
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
|
PushMultiItemsWidthsAndLabels(componentLabels, 0.0f);
|
||||||
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
ImGui::BeginColumns("DragVecCol", 2, ImGuiOldColumnFlags_NoBorder | ImGuiOldColumnFlags_NoResize);
|
||||||
ImGui::SetColumnWidth(-1, 80.0f);
|
ImGui::SetColumnWidth(-1, defaultLabelColWidth);
|
||||||
ImGui::Text(label.c_str());
|
ImGui::Text(label.c_str());
|
||||||
if (isHovered)
|
if (isHovered)
|
||||||
*isHovered |= ImGui::IsItemHovered();
|
*isHovered |= ImGui::IsItemHovered();
|
||||||
|
@ -219,7 +219,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
|
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (changed)
|
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||||
{
|
{
|
||||||
if(isAnAngleInRad)
|
if(isAnAngleInRad)
|
||||||
{
|
{
|
||||||
|
@ -255,7 +255,7 @@ namespace SHADE
|
||||||
bool isHovered = false;
|
bool isHovered = false;
|
||||||
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
|
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (changed)
|
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||||
{
|
{
|
||||||
SHVec3 old = get();
|
SHVec3 old = get();
|
||||||
if(isAnAngleInRad)
|
if(isAnAngleInRad)
|
||||||
|
@ -293,7 +293,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
|
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (changed)
|
if (!(flags & ImGuiSliderFlags_ReadOnly) && changed)
|
||||||
{
|
{
|
||||||
if(isAnAngleInRad)
|
if(isAnAngleInRad)
|
||||||
{
|
{
|
||||||
|
@ -422,7 +422,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
bool changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
||||||
if(SHDragDrop::BeginTarget())
|
if(SHDragDrop::BeginTarget())
|
||||||
{
|
{
|
||||||
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
||||||
|
@ -454,7 +454,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
const bool hasChange = ImGui::DragScalar("##", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
const bool hasChange = ImGui::DragScalar("##dragScalar", data_type, &value, speed, &p_min, &p_max, displayFormat, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (hasChange)
|
if (hasChange)
|
||||||
{
|
{
|
||||||
|
@ -487,7 +487,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
const bool hasChange = ImGui::DragFloat("##", &value, speed, p_min, p_max, displayFormat, flags);
|
const bool hasChange = ImGui::DragFloat("##dragFloat", &value, speed, p_min, p_max, displayFormat, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (hasChange)
|
if (hasChange)
|
||||||
{
|
{
|
||||||
|
@ -520,7 +520,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
const bool hasChange = ImGui::DragInt("##", &value, speed, p_min, p_max, displayFormat, flags);
|
const bool hasChange = ImGui::DragInt("##dragInt", &value, speed, p_min, p_max, displayFormat, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (hasChange)
|
if (hasChange)
|
||||||
{
|
{
|
||||||
|
@ -553,7 +553,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
bool const hasChange = ImGui::SliderScalar("##", data_type, &value, &min, &max, displayFormat, flags);
|
bool const hasChange = ImGui::SliderScalar("##sliderScalar", data_type, &value, &min, &max, displayFormat, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (hasChange)
|
if (hasChange)
|
||||||
{
|
{
|
||||||
|
@ -587,7 +587,8 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
bool const hasChange = ImGui::SliderFloat("##", &value, min, max, displayFormat, flags);
|
ImGui::SetNextItemWidth(ImGui::CalcTextSize(displayFormat).x + ImGui::GetStyle().ItemInnerSpacing.x * 2.0f);
|
||||||
|
bool const hasChange = ImGui::SliderFloat("##sliderFloat", &value, min, max, displayFormat, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (hasChange)
|
if (hasChange)
|
||||||
{
|
{
|
||||||
|
@ -621,7 +622,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
bool const hasChange = ImGui::SliderInt("##", &value, min, max, displayFormat, flags);
|
bool const hasChange = ImGui::SliderInt("##sliderInt", &value, min, max, displayFormat, flags);
|
||||||
static bool startRecording = false;
|
static bool startRecording = false;
|
||||||
if (hasChange)
|
if (hasChange)
|
||||||
{
|
{
|
||||||
|
|
|
@ -38,11 +38,11 @@ namespace SHADE
|
||||||
/// </summary>
|
/// </summary>
|
||||||
std::vector<vk::DescriptorPoolSize> Limits =
|
std::vector<vk::DescriptorPoolSize> Limits =
|
||||||
{
|
{
|
||||||
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
{ vk::DescriptorType::eCombinedImageSampler, 1000 },
|
||||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
{ vk::DescriptorType::eUniformBuffer, 1000 },
|
||||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 },
|
{ vk::DescriptorType::eUniformBufferDynamic, 1000 },
|
||||||
{ vk::DescriptorType::eStorageImage, 100},
|
{ vk::DescriptorType::eStorageImage, 1000 },
|
||||||
{ vk::DescriptorType::eStorageBufferDynamic, 100 }
|
{ vk::DescriptorType::eStorageBufferDynamic, 1000 }
|
||||||
};
|
};
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maximum number of descriptor sets allowed
|
/// Maximum number of descriptor sets allowed
|
||||||
|
|
|
@ -43,6 +43,85 @@ namespace SHADE
|
||||||
setAllDirtyFlags();
|
setAllDirtyFlags();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHBatch::SHBatch(SHBatch&& rhs)
|
||||||
|
: device { rhs.device }
|
||||||
|
, pipeline { rhs.pipeline }
|
||||||
|
, referencedMatInstances { std::move(rhs.referencedMatInstances) }
|
||||||
|
, matBufferDirty { std::move(rhs.matBufferDirty) }
|
||||||
|
, subBatches { std::move(rhs.subBatches) }
|
||||||
|
, drawData { std::move(drawData) }
|
||||||
|
, transformData { std::move(rhs.transformData) }
|
||||||
|
, instancedIntegerData { std::move(rhs.instancedIntegerData) }
|
||||||
|
, matPropsData { std::move(rhs.matPropsData) }
|
||||||
|
, matPropsDataSize { rhs.matPropsDataSize }
|
||||||
|
, singleMatPropAlignedSize { rhs.singleMatPropAlignedSize }
|
||||||
|
, singleMatPropSize { rhs.singleMatPropSize }
|
||||||
|
, isCPUBuffersDirty { rhs.isCPUBuffersDirty }
|
||||||
|
, drawDataBuffer { rhs.drawDataBuffer }
|
||||||
|
, transformDataBuffer { rhs.transformDataBuffer }
|
||||||
|
, instancedIntegerBuffer { rhs.instancedIntegerBuffer }
|
||||||
|
, matPropsBuffer { rhs.matPropsBuffer }
|
||||||
|
, matPropsDescSet { rhs.matPropsDescSet }
|
||||||
|
{
|
||||||
|
rhs.drawDataBuffer = {};
|
||||||
|
rhs.transformDataBuffer = {};
|
||||||
|
rhs.instancedIntegerBuffer = {};
|
||||||
|
rhs.matPropsBuffer = {};
|
||||||
|
rhs.matPropsDescSet = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
SHBatch& SHBatch::operator=(SHBatch&& rhs)
|
||||||
|
{
|
||||||
|
if (this == &rhs)
|
||||||
|
return *this;
|
||||||
|
|
||||||
|
device = rhs.device ;
|
||||||
|
pipeline = rhs.pipeline ;
|
||||||
|
referencedMatInstances = std::move(rhs.referencedMatInstances);
|
||||||
|
matBufferDirty = std::move(rhs.matBufferDirty) ;
|
||||||
|
subBatches = std::move(rhs.subBatches) ;
|
||||||
|
drawData = std::move(drawData) ;
|
||||||
|
transformData = std::move(rhs.transformData) ;
|
||||||
|
instancedIntegerData = std::move(rhs.instancedIntegerData) ;
|
||||||
|
matPropsData = std::move(rhs.matPropsData) ;
|
||||||
|
matPropsDataSize = rhs.matPropsDataSize ;
|
||||||
|
singleMatPropAlignedSize = rhs.singleMatPropAlignedSize ;
|
||||||
|
singleMatPropSize = rhs.singleMatPropSize ;
|
||||||
|
isCPUBuffersDirty = rhs.isCPUBuffersDirty ;
|
||||||
|
drawDataBuffer = rhs.drawDataBuffer ;
|
||||||
|
transformDataBuffer = rhs.transformDataBuffer ;
|
||||||
|
instancedIntegerBuffer = rhs.instancedIntegerBuffer ;
|
||||||
|
matPropsBuffer = rhs.matPropsBuffer ;
|
||||||
|
matPropsDescSet = rhs.matPropsDescSet ;
|
||||||
|
|
||||||
|
// Unset values
|
||||||
|
rhs.drawDataBuffer = {};
|
||||||
|
rhs.transformDataBuffer = {};
|
||||||
|
rhs.instancedIntegerBuffer = {};
|
||||||
|
rhs.matPropsBuffer = {};
|
||||||
|
rhs.matPropsDescSet = {};
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHBatch::~SHBatch()
|
||||||
|
{
|
||||||
|
// Free GPU buffers
|
||||||
|
for (int i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||||
|
{
|
||||||
|
if (drawDataBuffer[i])
|
||||||
|
drawDataBuffer[i].Free();
|
||||||
|
if (transformDataBuffer[i])
|
||||||
|
transformDataBuffer[i].Free();
|
||||||
|
if (instancedIntegerBuffer[i])
|
||||||
|
instancedIntegerBuffer[i].Free();
|
||||||
|
if (matPropsBuffer[i])
|
||||||
|
matPropsBuffer[i].Free();
|
||||||
|
if (matPropsDescSet[i])
|
||||||
|
matPropsDescSet[i].Free();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SHBatch::Add(const SHRenderable* renderable)
|
void SHBatch::Add(const SHRenderable* renderable)
|
||||||
{
|
{
|
||||||
// Ignore if null
|
// Ignore if null
|
||||||
|
|
|
@ -71,6 +71,11 @@ namespace SHADE
|
||||||
/* Constructor/Destructors */
|
/* Constructor/Destructors */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
SHBatch(Handle<SHVkPipeline> pipeline);
|
SHBatch(Handle<SHVkPipeline> pipeline);
|
||||||
|
SHBatch(const SHBatch&) = delete;
|
||||||
|
SHBatch(SHBatch&& rhs);
|
||||||
|
SHBatch& operator=(const SHBatch&) = delete;
|
||||||
|
SHBatch& operator=(SHBatch&& rhs);
|
||||||
|
~SHBatch();
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
|
|
|
@ -69,9 +69,9 @@ namespace SHADE
|
||||||
|
|
||||||
batch->Remove(renderable);
|
batch->Remove(renderable);
|
||||||
|
|
||||||
// If batch is empty, remove batch
|
// TODO: If the pipeline is unloaded, we remove the batch
|
||||||
if (batch->IsEmpty())
|
/*if (batch->IsEmpty() && !batch->GetPipeline())
|
||||||
batches.erase(batch);
|
batches.erase(batch);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHSuperBatch::Clear() noexcept
|
void SHSuperBatch::Clear() noexcept
|
||||||
|
|
|
@ -570,13 +570,6 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finalise all batches
|
|
||||||
for (auto vp : viewports)
|
|
||||||
for (auto renderer : vp->GetRenderers())
|
|
||||||
{
|
|
||||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Resize
|
// Resize
|
||||||
auto windowDims = window->GetWindowSize();
|
auto windowDims = window->GetWindowSize();
|
||||||
if (renderContext.GetResizeAndReset())
|
if (renderContext.GetResizeAndReset())
|
||||||
|
@ -591,6 +584,13 @@ namespace SHADE
|
||||||
// #BackEndTest: For for the fence initialized by queue submit
|
// #BackEndTest: For for the fence initialized by queue submit
|
||||||
renderContext.WaitForFence();
|
renderContext.WaitForFence();
|
||||||
|
|
||||||
|
// Finalise all batches
|
||||||
|
for (auto vp : viewports)
|
||||||
|
for (auto renderer : vp->GetRenderers())
|
||||||
|
{
|
||||||
|
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||||
|
}
|
||||||
|
|
||||||
// #BackEndTest: Acquire the next image in the swapchain available
|
// #BackEndTest: Acquire the next image in the swapchain available
|
||||||
renderContext.AcquireNextIamge();
|
renderContext.AcquireNextIamge();
|
||||||
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
|
const uint32_t CURR_FRAME_IDX_2 = renderContext.GetCurrentFrame();
|
||||||
|
@ -602,8 +602,6 @@ namespace SHADE
|
||||||
if (currFrameData.cmdPoolHdls.empty())
|
if (currFrameData.cmdPoolHdls.empty())
|
||||||
throw std::runtime_error("No command pools available!");
|
throw std::runtime_error("No command pools available!");
|
||||||
currFrameData.cmdPoolHdls[0]->Reset();
|
currFrameData.cmdPoolHdls[0]->Reset();
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
@ -710,6 +708,11 @@ namespace SHADE
|
||||||
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
|
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> SHGraphicsSystem::GetAllMaterialInstances()
|
||||||
|
{
|
||||||
|
return resourceManager.GetDenseAccess<SHMaterialInstance>();
|
||||||
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
|
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
|
||||||
{
|
{
|
||||||
resourceManager.Free(materialInstance);
|
resourceManager.Free(materialInstance);
|
||||||
|
@ -807,7 +810,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
||||||
{
|
{
|
||||||
SHResourceManager::FinaliseChanges();
|
// Begin rendering
|
||||||
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
|
reinterpret_cast<SHGraphicsSystem*>(system)->BeginRender();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -833,6 +836,36 @@ namespace SHADE
|
||||||
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
||||||
{
|
{
|
||||||
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
|
reinterpret_cast<SHGraphicsSystem*>(system)->EndRender();
|
||||||
|
|
||||||
|
// Reset all material isDirty
|
||||||
|
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
|
||||||
|
auto [matBegin, matEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterial>();
|
||||||
|
for (auto iter = matBegin; iter != matEnd; ++iter)
|
||||||
|
{
|
||||||
|
iter->ClearChangeFlag();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHGraphicsSystem::PrepareRenderRoutine::PrepareRenderRoutine()
|
||||||
|
: SHSystemRoutine("Graphics System Pre-Render", true)
|
||||||
|
{}
|
||||||
|
|
||||||
|
void SHGraphicsSystem::PrepareRenderRoutine::Execute(double) noexcept
|
||||||
|
{
|
||||||
|
// Finish up, loading, unloading any resources
|
||||||
|
SHResourceManager::FinaliseChanges();
|
||||||
|
|
||||||
|
// Clean up and update all materials
|
||||||
|
auto gfxSystem = reinterpret_cast<SHGraphicsSystem*>(system);
|
||||||
|
auto [matInstBegin, matInstEnd] = gfxSystem->resourceManager.GetDenseAccess<SHMaterialInstance>();
|
||||||
|
for (auto iter = matInstBegin; iter != matInstEnd; ++iter)
|
||||||
|
{
|
||||||
|
auto baseMat = iter->GetBaseMaterial();
|
||||||
|
if (baseMat && baseMat->HasPipelineChanged())
|
||||||
|
{
|
||||||
|
iter->ResetProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -847,6 +880,9 @@ namespace SHADE
|
||||||
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
auto& renderables = SHComponentManager::GetDense<SHRenderable>();
|
||||||
for (auto& renderable : renderables)
|
for (auto& renderable : renderables)
|
||||||
{
|
{
|
||||||
|
// Check if the material instance is now unused
|
||||||
|
renderable.CleanUpMaterials();
|
||||||
|
|
||||||
if (!renderable.HasChanged())
|
if (!renderable.HasChanged())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
@ -858,7 +894,6 @@ namespace SHADE
|
||||||
oldSuperBatch->Remove(&renderable);
|
oldSuperBatch->Remove(&renderable);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add to new SuperBatch if there is a material
|
|
||||||
// Add to new SuperBatch if there is a material and a mesh to render
|
// Add to new SuperBatch if there is a material and a mesh to render
|
||||||
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
|
Handle<SHMaterialInstance> newMatInstance = renderable.GetMaterial();
|
||||||
if (newMatInstance && renderable.GetMesh())
|
if (newMatInstance && renderable.GetMesh())
|
||||||
|
|
|
@ -110,6 +110,12 @@ namespace SHADE
|
||||||
EndRoutine();
|
EndRoutine();
|
||||||
virtual void Execute(double dt) noexcept override final;
|
virtual void Execute(double dt) noexcept override final;
|
||||||
};
|
};
|
||||||
|
class SH_API PrepareRenderRoutine final : public SHSystemRoutine
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
PrepareRenderRoutine();
|
||||||
|
virtual void Execute(double dt) noexcept override final;
|
||||||
|
};
|
||||||
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
|
class SH_API BatcherDispatcherRoutine final : public SHSystemRoutine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -156,6 +162,7 @@ namespace SHADE
|
||||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
|
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
|
||||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
||||||
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
||||||
|
std::pair<typename SHResourceHub::dense_iterator<SHMaterialInstance>, typename SHResourceHub::dense_iterator<SHMaterialInstance>> GetAllMaterialInstances();
|
||||||
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
||||||
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
|
Handle<SHMaterial> GetDefaultMaterial() { return defaultMaterial; }
|
||||||
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
|
Handle<SHMaterialInstance> GetDefaultMaterialInstance() { return AddOrGetBaseMaterialInstance(defaultMaterial); }
|
||||||
|
|
|
@ -6,24 +6,26 @@
|
||||||
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
#include "Graphics/Shaders/BlockInterface/SHShaderBlockInterface.h"
|
||||||
#include "Math/Vector/SHVec3.h"
|
#include "Math/Vector/SHVec3.h"
|
||||||
#include "Math/Vector/SHVec4.h"
|
#include "Math/Vector/SHVec4.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "SHGraphicsSystem.h"
|
||||||
|
#include "SHMaterialInstance.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Pipeline Functions */
|
/* Pipeline Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
|
void SHMaterial::SetPipeline(Handle<SHVkPipeline> _pipeline)
|
||||||
{
|
{
|
||||||
|
// Reassignment, we ignore
|
||||||
|
if (_pipeline == pipeline)
|
||||||
|
return;
|
||||||
|
|
||||||
pipeline = _pipeline;
|
pipeline = _pipeline;
|
||||||
|
|
||||||
// Set up properties based on the pipeline
|
// Set up properties based on the pipeline
|
||||||
if (!pipeline)
|
if (pipeline)
|
||||||
{
|
{
|
||||||
// Clear memory and all that
|
|
||||||
propMemory.reset();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Allocate memory for properties
|
// Allocate memory for properties
|
||||||
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
const Handle<SHShaderBlockInterface> SHADER_INFO = GetShaderBlockInterface();
|
||||||
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
propMemorySize = SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||||
|
@ -35,7 +37,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
propMemory.reset(new char[propMemorySize]);
|
propMemory.reset(new char[propMemorySize]);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset since pipeline changed
|
||||||
ResetProperties();
|
ResetProperties();
|
||||||
|
|
||||||
|
// Mark changed so that we know to update dependent material instances
|
||||||
|
propertiesChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
|
Handle<SHVkPipeline> SHMaterial::GetPipeline() const
|
||||||
|
@ -43,9 +51,9 @@ namespace SHADE
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Property Functions */
|
/* Property Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHMaterial::ResetProperties()
|
void SHMaterial::ResetProperties()
|
||||||
{
|
{
|
||||||
// Reset all the properties to default values
|
// Reset all the properties to default values
|
||||||
|
@ -67,6 +75,8 @@ namespace SHADE
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
propertiesChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHMaterial::ExportProperties(void* dest) const noexcept
|
void SHMaterial::ExportProperties(void* dest) const noexcept
|
||||||
|
@ -81,9 +91,9 @@ namespace SHADE
|
||||||
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
return SHADER_INFO ? SHADER_INFO->GetBytesRequired() : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
|
Handle<SHShaderBlockInterface> SHMaterial::GetShaderBlockInterface() const noexcept
|
||||||
{
|
{
|
||||||
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
return pipeline->GetPipelineLayout()->GetShaderBlockInterface
|
||||||
|
@ -93,4 +103,12 @@ namespace SHADE
|
||||||
vk::ShaderStageFlagBits::eFragment
|
vk::ShaderStageFlagBits::eFragment
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Query Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
void SHMaterial::ClearChangeFlag() noexcept
|
||||||
|
{
|
||||||
|
propertiesChanged = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,6 +17,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
#include "SHCommonTypes.h"
|
#include "SHCommonTypes.h"
|
||||||
|
#include "SH_API.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -35,7 +36,7 @@ namespace SHADE
|
||||||
Describes a Pipeline along with it's associated properties for this instance.
|
Describes a Pipeline along with it's associated properties for this instance.
|
||||||
*/
|
*/
|
||||||
/***********************************************************************************/
|
/***********************************************************************************/
|
||||||
class SHMaterial
|
class SH_API SHMaterial : public ISelfHandle<SHMaterial>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -67,6 +68,10 @@ namespace SHADE
|
||||||
/* Query Functions */
|
/* Query Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
|
Handle<SHShaderBlockInterface> GetShaderBlockInterface() const noexcept;
|
||||||
|
bool HasPipelineChanged() const noexcept { return pipelineChanged; }
|
||||||
|
bool HasPropertiesChanged() const noexcept { return propertiesChanged; }
|
||||||
|
bool HasChanged() const noexcept { return pipelineChanged || propertiesChanged; }
|
||||||
|
void ClearChangeFlag() noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -75,6 +80,8 @@ namespace SHADE
|
||||||
Handle<SHVkPipeline> pipeline;
|
Handle<SHVkPipeline> pipeline;
|
||||||
std::unique_ptr<char> propMemory;
|
std::unique_ptr<char> propMemory;
|
||||||
Byte propMemorySize = 0;
|
Byte propMemorySize = 0;
|
||||||
|
bool propertiesChanged = true;
|
||||||
|
bool pipelineChanged = true;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
|
|
|
@ -33,8 +33,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get offset and modify the memory directly
|
// Get offset and modify the memory directly
|
||||||
T* dataPtr = reinterpret_cast<T*>(propMemory.get() + PROP_INFO->offset);
|
setPropertyUnsafe(PROP_INFO->offset, value);
|
||||||
*dataPtr = value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
@ -85,6 +84,12 @@ namespace SHADE
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
|
void SHMaterial::setPropertyUnsafe(uint32_t memOffset, const T& value)
|
||||||
{
|
{
|
||||||
|
// Size check
|
||||||
|
if (memOffset + sizeof(T) > propMemorySize)
|
||||||
|
{
|
||||||
|
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
|
||||||
|
}
|
||||||
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
|
(*reinterpret_cast<T*>(propMemory.get() + memOffset)) = value;
|
||||||
|
propertiesChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,11 +31,11 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHMaterialInstance::ResetProperties() noexcept
|
void SHMaterialInstance::ResetProperties() noexcept
|
||||||
{
|
{
|
||||||
|
|
||||||
// Reset all the properties to default values
|
// Reset all the properties to default values
|
||||||
memset(dataStore.get(), 0, dataStoreSize);
|
memset(dataStore.get(), 0, dataStoreSize);
|
||||||
overrideData.clear();
|
overrideData.clear();
|
||||||
dataStore.reset();
|
dataStore.reset();
|
||||||
|
dataWasChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHMaterialInstance::ExportProperties(void* dest)
|
void SHMaterialInstance::ExportProperties(void* dest)
|
||||||
|
@ -65,9 +65,17 @@ namespace SHADE
|
||||||
dataWasChanged = false;
|
dataWasChanged = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Query Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
bool SHMaterialInstance::HasChanged() const noexcept
|
||||||
|
{
|
||||||
|
return dataWasChanged || (baseMaterial && baseMaterial->HasChanged());
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
|
Handle<SHShaderBlockInterface> SHMaterialInstance::getShaderBlockInterface() const noexcept
|
||||||
{
|
{
|
||||||
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface
|
return baseMaterial->GetPipeline()->GetPipelineLayout()->GetShaderBlockInterface
|
||||||
|
|
|
@ -43,9 +43,9 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
struct OverrideData
|
struct OverrideData
|
||||||
{
|
{
|
||||||
size_t Index;
|
uint32_t Index;
|
||||||
size_t DataSize;
|
uint32_t DataSize;
|
||||||
size_t StoredDataOffset;
|
uint32_t StoredDataOffset;
|
||||||
};
|
};
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -69,7 +69,8 @@ namespace SHADE
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
|
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
|
||||||
bool HasChanged() const noexcept { return dataWasChanged; }
|
bool HasChanged() const noexcept;
|
||||||
|
bool IsBlank() const noexcept { return overrideData.empty(); } // No overrides
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -11,6 +11,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
*//*************************************************************************************/
|
*//*************************************************************************************/
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "SHMaterialInstance.h"
|
#include "SHMaterialInstance.h"
|
||||||
|
#include "SHMaterial.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -34,9 +35,20 @@ namespace SHADE
|
||||||
dataStore.reset(new char[dataStoreSize]);
|
dataStore.reset(new char[dataStoreSize]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if this was stored before
|
||||||
|
const uint32_t VAR_IDX = SHADER_INFO->GetVariableIndex(key);
|
||||||
|
auto existingOverride = std::find_if(overrideData.begin(), overrideData.end(), [&](const OverrideData& od)
|
||||||
|
{
|
||||||
|
return od.Index == VAR_IDX;
|
||||||
|
});
|
||||||
|
|
||||||
|
// Otherwise, create it
|
||||||
|
if (existingOverride == overrideData.end())
|
||||||
|
{
|
||||||
OverrideData od;
|
OverrideData od;
|
||||||
od.Index = SHADER_INFO->GetVariableIndex(key);
|
od.Index = VAR_IDX;
|
||||||
od.DataSize = sizeof(T);
|
od.DataSize = sizeof(T);
|
||||||
|
|
||||||
if (overrideData.empty())
|
if (overrideData.empty())
|
||||||
{
|
{
|
||||||
od.StoredDataOffset = 0;
|
od.StoredDataOffset = 0;
|
||||||
|
@ -47,12 +59,20 @@ namespace SHADE
|
||||||
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
od.StoredDataOffset = lastInsertedData.StoredDataOffset + lastInsertedData.DataSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get offset and modify the memory directly
|
// Size check
|
||||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + od.StoredDataOffset);
|
if (od.StoredDataOffset + sizeof(T) > dataStoreSize)
|
||||||
*dataPtr = value;
|
{
|
||||||
|
throw std::runtime_error("Attempted to write to out of bounds MaterialInstance properties memory");
|
||||||
|
}
|
||||||
|
|
||||||
// Save the override data information
|
// Save the override data information
|
||||||
overrideData.emplace_back(std::move(od));
|
overrideData.emplace_back(std::move(od));
|
||||||
|
existingOverride = overrideData.end() - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get offset and modify the memory directly
|
||||||
|
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + existingOverride->StoredDataOffset);
|
||||||
|
*dataPtr = value;
|
||||||
|
|
||||||
// Flag
|
// Flag
|
||||||
dataWasChanged = true;
|
dataWasChanged = true;
|
||||||
|
@ -73,8 +93,19 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return PROP_IDX == data.Index;
|
return PROP_IDX == data.Index;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// No overrides, we get from the base material instead
|
||||||
if (prop == overrideData.end())
|
if (prop == overrideData.end())
|
||||||
|
{
|
||||||
|
if (baseMaterial)
|
||||||
|
{
|
||||||
|
return baseMaterial->GetProperty<T>(key);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
throw std::invalid_argument("Attempted to get an property that was not set previously!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Get offset and return the memory directly
|
// Get offset and return the memory directly
|
||||||
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);
|
T* dataPtr = reinterpret_cast<T*>(dataStore.get() + prop->StoredDataOffset);
|
||||||
|
|
|
@ -91,11 +91,20 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
|
material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
|
||||||
|
matChanged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHRenderable::CleanUpMaterials() noexcept
|
||||||
|
{
|
||||||
|
if (material && material->IsBlank())
|
||||||
|
{
|
||||||
|
SetMaterial(sharedMaterial);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Mesh Functions */
|
/* Mesh Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -114,6 +123,20 @@ namespace SHADE
|
||||||
return lightLayer;
|
return lightLayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool SHRenderable::HasChanged() const noexcept
|
||||||
|
{
|
||||||
|
if (matChanged || meshChanged)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// If the underlying material has changed
|
||||||
|
auto mat = GetMaterial();
|
||||||
|
if (mat)
|
||||||
|
{
|
||||||
|
return mat->HasChanged();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Batcher Dispatcher Functions */
|
/* Batcher Dispatcher Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -53,6 +53,10 @@ namespace SHADE
|
||||||
Handle<SHMaterialInstance> GetModifiableMaterial();
|
Handle<SHMaterialInstance> GetModifiableMaterial();
|
||||||
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
Handle<SHMaterialInstance> GetPrevMaterial() const noexcept { return oldMaterial; }
|
||||||
bool HasMaterialChanged() const noexcept { return matChanged; }
|
bool HasMaterialChanged() const noexcept { return matChanged; }
|
||||||
|
/// <summary>
|
||||||
|
/// Clears the modifiable material if it is unused.
|
||||||
|
/// </summary>
|
||||||
|
void CleanUpMaterials() noexcept;
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Mesh Functions */
|
/* Mesh Functions */
|
||||||
|
@ -70,7 +74,7 @@ namespace SHADE
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
/* Batcher Dispatcher Functions */
|
/* Batcher Dispatcher Functions */
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
bool HasChanged() const noexcept { return matChanged || meshChanged; } // Whether or not the mesh or material has changed
|
bool HasChanged() const noexcept; // Whether or not the mesh or material has changed
|
||||||
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
void ResetChangedFlag(); // TODO: Lock it so that only SHBatcherDispatcher can access this
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
@ -34,7 +34,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||||
{
|
{
|
||||||
.blendEnable = SHVkUtil::IsBlendCompatible (subpass->GetFormatFromAttachmentReference(att.attachment)) ? true : false,
|
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||||
.colorBlendOp = vk::BlendOp::eAdd,
|
.colorBlendOp = vk::BlendOp::eAdd,
|
||||||
|
|
|
@ -129,11 +129,11 @@ namespace SHADE
|
||||||
for (auto& predResource : prereq->attResources)
|
for (auto& predResource : prereq->attResources)
|
||||||
{
|
{
|
||||||
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
|
// if a predecessor's resource is used by this node, we want to copy the final layout from the pred to the initial of this node
|
||||||
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping.contains(resourceID))
|
if (uint64_t resourceID = predResource.GetId().Raw; node->resourceAttachmentMapping->contains(resourceID))
|
||||||
{
|
{
|
||||||
// Get the resource's attachment index in BOTH the predecessor and the current node
|
// Get the resource's attachment index in BOTH the predecessor and the current node
|
||||||
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping[resourceID];
|
uint32_t prereqResourceAttIndex = prereq->resourceAttachmentMapping->at(resourceID);
|
||||||
uint32_t resourceAttIndex = node->resourceAttachmentMapping[resourceID];
|
uint32_t resourceAttIndex = node->resourceAttachmentMapping->at(resourceID);
|
||||||
|
|
||||||
// Use the resource attachment index to get the attachment description in the renderpass
|
// Use the resource attachment index to get the attachment description in the renderpass
|
||||||
auto& attDesc = node->attachmentDescriptions[resourceAttIndex];
|
auto& attDesc = node->attachmentDescriptions[resourceAttIndex];
|
||||||
|
|
|
@ -124,7 +124,7 @@ namespace SHADE
|
||||||
, framebuffers{}
|
, framebuffers{}
|
||||||
, prereqNodes{ std::move(predecessors) }
|
, prereqNodes{ std::move(predecessors) }
|
||||||
, attachmentDescriptions{}
|
, attachmentDescriptions{}
|
||||||
, resourceAttachmentMapping{}
|
, resourceAttachmentMapping { new std::unordered_map<uint64_t, uint32_t> }
|
||||||
, attResources{ }
|
, attResources{ }
|
||||||
, subpasses{}
|
, subpasses{}
|
||||||
, executed{ false }
|
, executed{ false }
|
||||||
|
@ -163,7 +163,7 @@ namespace SHADE
|
||||||
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
|
if (attResources[i]->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT))
|
||||||
containsSwapchainImage = true;
|
containsSwapchainImage = true;
|
||||||
|
|
||||||
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
resourceAttachmentMapping->try_emplace(attResources[i].GetId().Raw, i);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!containsSwapchainImage)
|
if (!containsSwapchainImage)
|
||||||
|
@ -254,7 +254,7 @@ namespace SHADE
|
||||||
(
|
(
|
||||||
subpassName,
|
subpassName,
|
||||||
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
||||||
&resourceAttachmentMapping
|
resourceAttachmentMapping.get()
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace SHADE
|
||||||
std::vector<vk::SubpassDependency> spDeps;
|
std::vector<vk::SubpassDependency> spDeps;
|
||||||
|
|
||||||
//! For indexing resources fast
|
//! For indexing resources fast
|
||||||
std::unordered_map<uint64_t, uint32_t> resourceAttachmentMapping;
|
std::unique_ptr<std::unordered_map<uint64_t, uint32_t>> resourceAttachmentMapping;
|
||||||
|
|
||||||
//! For indexing subpasses
|
//! For indexing subpasses
|
||||||
std::map<std::string, uint32_t> subpassIndexing;
|
std::map<std::string, uint32_t> subpassIndexing;
|
||||||
|
|
|
@ -97,7 +97,7 @@ namespace SHADE
|
||||||
colorReferences = std::move(rhs.colorReferences);
|
colorReferences = std::move(rhs.colorReferences);
|
||||||
depthReferences = std::move(rhs.depthReferences);
|
depthReferences = std::move(rhs.depthReferences);
|
||||||
inputReferences = std::move(rhs.inputReferences);
|
inputReferences = std::move(rhs.inputReferences);
|
||||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||||
descriptorSetLayout = rhs.descriptorSetLayout;
|
descriptorSetLayout = rhs.descriptorSetLayout;
|
||||||
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
exteriorDrawCalls = std::move(rhs.exteriorDrawCalls);
|
||||||
graphStorage = rhs.graphStorage;
|
graphStorage = rhs.graphStorage;
|
||||||
|
|
|
@ -86,9 +86,17 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (bufferHandle)
|
if (bufferHandle)
|
||||||
{
|
{
|
||||||
// Resize
|
// Resize if we need to resize
|
||||||
|
if (bufferHandle->GetSizeStored() < size)
|
||||||
|
{
|
||||||
bufferHandle->ResizeReplace(size, src, size);
|
bufferHandle->ResizeReplace(size, src, size);
|
||||||
}
|
}
|
||||||
|
// Otherwise just copy the data over
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bufferHandle->MapWriteUnmap(src, size, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Create new
|
// Create new
|
||||||
|
@ -113,8 +121,16 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (bufferHandle)
|
if (bufferHandle)
|
||||||
{
|
{
|
||||||
// Resize
|
// Resize if we need to resize
|
||||||
bufferHandle->ResizeReplace(size, src, size); // TODO: Set to host visible method?
|
if (bufferHandle->GetSizeStored() < size)
|
||||||
|
{
|
||||||
|
bufferHandle->ResizeReplace(size, src, size);
|
||||||
|
}
|
||||||
|
// Otherwise just copy the data over
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bufferHandle->MapWriteUnmap(src, size, 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/****************************************************************************************
|
/****************************************************************************************
|
||||||
* \file SHBoundingBox.cpp
|
* \file SHBox.cpp
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
|
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
|
||||||
*
|
*
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/****************************************************************************************
|
/****************************************************************************************
|
||||||
* \file SHBoundingBox.h
|
* \file SHBox.h
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
|
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
|
||||||
*
|
*
|
||||||
|
|
|
@ -483,6 +483,16 @@ namespace SHADE
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept
|
||||||
|
{
|
||||||
|
return Scale(scale) * Rotate(eulerAngles) * Translate(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
SHMatrix SHMatrix::Transform(const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept
|
||||||
|
{
|
||||||
|
return Scale(scale) * Rotate(rot) * Translate(pos);
|
||||||
|
}
|
||||||
|
|
||||||
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
|
SHMatrix SHMatrix::LookAtRH(const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept
|
||||||
{
|
{
|
||||||
SHMatrix result;
|
SHMatrix result;
|
||||||
|
|
|
@ -149,6 +149,9 @@ namespace SHADE
|
||||||
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
|
[[nodiscard]] static SHMatrix Scale (float x, float y, float z) noexcept;
|
||||||
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
|
[[nodiscard]] static SHMatrix Scale (const SHVec3& scale) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHVec3& eulerAngles, const SHVec3& scale) noexcept;
|
||||||
|
[[nodiscard]] static SHMatrix Transform (const SHVec3& pos, const SHQuaternion& rot, const SHVec3& scale) noexcept;
|
||||||
|
|
||||||
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
[[nodiscard]] static SHMatrix LookAtRH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||||
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
[[nodiscard]] static SHMatrix LookAtLH (const SHVec3& eye, const SHVec3& target, const SHVec3& up) noexcept;
|
||||||
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
[[nodiscard]] static SHMatrix CamToWorldRH (const SHVec3& pos, const SHVec3& forward, const SHVec3& up) noexcept;
|
||||||
|
|
|
@ -16,6 +16,7 @@
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "Physics/PhysicsObject/SHPhysicsObject.h"
|
#include "Physics/PhysicsObject/SHPhysicsObject.h"
|
||||||
#include "Physics/System/SHPhysicsSystem.h"
|
#include "Physics/System/SHPhysicsSystem.h"
|
||||||
|
#include "Scene/SHSceneManager.h"
|
||||||
|
|
||||||
/*-------------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------------*/
|
||||||
/* Local Helper Functions */
|
/* Local Helper Functions */
|
||||||
|
@ -80,10 +81,15 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
for (auto eventIter = container.begin(); eventIter != container.end();)
|
for (auto eventIter = container.begin(); eventIter != container.end();)
|
||||||
{
|
{
|
||||||
const bool CLEAR_EVENT = eventIter->GetCollisionState() == SHCollisionInfo::State::EXIT
|
const SHCollisionInfo& C_INFO = *eventIter;
|
||||||
|| eventIter->GetCollisionState() == SHCollisionInfo::State::INVALID;
|
|
||||||
|
|
||||||
if (CLEAR_EVENT)
|
const bool CLEAR_EVENT = C_INFO.GetCollisionState() == SHCollisionInfo::State::EXIT
|
||||||
|
|| C_INFO.GetCollisionState() == SHCollisionInfo::State::INVALID;
|
||||||
|
|
||||||
|
const bool INACTIVE_OBJECT = !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityA())
|
||||||
|
|| !SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(C_INFO.GetEntityB());
|
||||||
|
|
||||||
|
if (CLEAR_EVENT || INACTIVE_OBJECT)
|
||||||
eventIter = container.erase(eventIter);
|
eventIter = container.erase(eventIter);
|
||||||
else
|
else
|
||||||
++eventIter;
|
++eventIter;
|
||||||
|
|
|
@ -304,6 +304,9 @@ namespace SHADE
|
||||||
const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs);
|
const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs);
|
||||||
|
|
||||||
shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() };
|
shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() };
|
||||||
|
auto* lhsBox = reinterpret_cast<SHBox*>(shape);
|
||||||
|
lhsBox->SetRelativeExtents(RHS_BOX->GetRelativeExtents());
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Type::SPHERE:
|
case Type::SPHERE:
|
||||||
|
@ -311,6 +314,9 @@ namespace SHADE
|
||||||
const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs);
|
const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs);
|
||||||
|
|
||||||
shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
|
shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
|
||||||
|
auto* lhsSphere = reinterpret_cast<SHSphere*>(shape);
|
||||||
|
lhsSphere->SetRelativeRadius(RHS_SPHERE->GetRelativeRadius());
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: break;
|
default: break;
|
||||||
|
|
|
@ -29,7 +29,6 @@ namespace SHADE
|
||||||
|
|
||||||
SHRigidBodyComponent::SHRigidBodyComponent() noexcept
|
SHRigidBodyComponent::SHRigidBodyComponent() noexcept
|
||||||
: type { Type::DYNAMIC }
|
: type { Type::DYNAMIC }
|
||||||
, interpolate { true }
|
|
||||||
, flags { 0 }
|
, flags { 0 }
|
||||||
, dirtyFlags { std::numeric_limits<uint16_t>::max() }
|
, dirtyFlags { std::numeric_limits<uint16_t>::max() }
|
||||||
, mass { 1.0f }
|
, mass { 1.0f }
|
||||||
|
@ -40,6 +39,7 @@ namespace SHADE
|
||||||
// Initialise default flags
|
// Initialise default flags
|
||||||
flags |= 1U << 0; // Gravity set to true
|
flags |= 1U << 0; // Gravity set to true
|
||||||
flags |= 1U << 1; // Sleeping allowed
|
flags |= 1U << 1; // Sleeping allowed
|
||||||
|
flags |= 1U << 8; // Interpolate by default
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -60,7 +60,16 @@ namespace SHADE
|
||||||
|
|
||||||
bool SHRigidBodyComponent::IsInterpolating() const noexcept
|
bool SHRigidBodyComponent::IsInterpolating() const noexcept
|
||||||
{
|
{
|
||||||
return interpolate;
|
static constexpr int FLAG_POS = 8;
|
||||||
|
return flags & (1U << FLAG_POS);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHRigidBodyComponent::GetIsSleeping() const noexcept
|
||||||
|
{
|
||||||
|
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||||
|
return physicsObject->GetRigidBody()->isSleeping();
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHRigidBodyComponent::Type SHRigidBodyComponent::GetType() const noexcept
|
SHRigidBodyComponent::Type SHRigidBodyComponent::GetType() const noexcept
|
||||||
|
@ -68,21 +77,6 @@ namespace SHADE
|
||||||
return type;
|
return type;
|
||||||
}
|
}
|
||||||
|
|
||||||
float SHRigidBodyComponent::GetMass() const noexcept
|
|
||||||
{
|
|
||||||
return mass;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHRigidBodyComponent::GetDrag() const noexcept
|
|
||||||
{
|
|
||||||
return drag;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHRigidBodyComponent::GetAngularDrag() const noexcept
|
|
||||||
{
|
|
||||||
return angularDrag;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SHRigidBodyComponent::GetFreezePositionX() const noexcept
|
bool SHRigidBodyComponent::GetFreezePositionX() const noexcept
|
||||||
{
|
{
|
||||||
static constexpr int FLAG_POS = 2;
|
static constexpr int FLAG_POS = 2;
|
||||||
|
@ -119,6 +113,27 @@ namespace SHADE
|
||||||
return flags & (1U << FLAG_POS);
|
return flags & (1U << FLAG_POS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//bool SHRigidBodyComponent::GetAutoMass() const noexcept
|
||||||
|
//{
|
||||||
|
// static constexpr int FLAG_POS = 9;
|
||||||
|
// return flags & (1U << FLAG_POS);
|
||||||
|
//}
|
||||||
|
|
||||||
|
float SHRigidBodyComponent::GetMass() const noexcept
|
||||||
|
{
|
||||||
|
return mass;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHRigidBodyComponent::GetDrag() const noexcept
|
||||||
|
{
|
||||||
|
return drag;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHRigidBodyComponent::GetAngularDrag() const noexcept
|
||||||
|
{
|
||||||
|
return angularDrag;
|
||||||
|
}
|
||||||
|
|
||||||
SHVec3 SHRigidBodyComponent::GetForce() const noexcept
|
SHVec3 SHRigidBodyComponent::GetForce() const noexcept
|
||||||
{
|
{
|
||||||
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
if (auto* physicsObject = system->GetPhysicsObject(GetEID()); physicsObject)
|
||||||
|
@ -295,9 +310,18 @@ namespace SHADE
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept
|
void SHRigidBodyComponent::SetInterpolate(bool allowInterpolation) noexcept
|
||||||
{
|
{
|
||||||
interpolate = allowInterpolation;
|
static constexpr int FLAG_POS = 8;
|
||||||
|
allowInterpolation ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//void SHRigidBodyComponent::SetAutoMass(bool autoMass) noexcept
|
||||||
|
//{
|
||||||
|
// static constexpr int FLAG_POS = 9;
|
||||||
|
// autoMass ? flags |= 1U << FLAG_POS : flags &= ~(1U << FLAG_POS);
|
||||||
|
|
||||||
|
// dirtyFlags |= 1U << FLAG_POS;
|
||||||
|
//}
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
void SHRigidBodyComponent::SetMass(float newMass) noexcept
|
||||||
{
|
{
|
||||||
static constexpr int FLAG_POS = 9;
|
static constexpr int FLAG_POS = 9;
|
||||||
|
@ -313,6 +337,9 @@ namespace SHADE
|
||||||
|
|
||||||
dirtyFlags |= 1U << FLAG_POS;
|
dirtyFlags |= 1U << FLAG_POS;
|
||||||
mass = newMass;
|
mass = newMass;
|
||||||
|
|
||||||
|
// Turn off automass
|
||||||
|
flags &= ~(1U << FLAG_POS);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
|
void SHRigidBodyComponent::SetDrag(float newDrag) noexcept
|
||||||
|
@ -467,6 +494,8 @@ RTTR_REGISTRATION
|
||||||
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
|
.property("Angular Drag" , &SHRigidBodyComponent::GetAngularDrag , &SHRigidBodyComponent::SetAngularDrag )
|
||||||
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
|
.property("Use Gravity" , &SHRigidBodyComponent::IsGravityEnabled , &SHRigidBodyComponent::SetGravityEnabled )
|
||||||
.property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate )
|
.property("Interpolate" , &SHRigidBodyComponent::IsInterpolating , &SHRigidBodyComponent::SetInterpolate )
|
||||||
|
.property("Sleeping Enabled" , &SHRigidBodyComponent::IsAllowedToSleep , &SHRigidBodyComponent::SetIsAllowedToSleep)
|
||||||
|
//.property("Auto Mass" , &SHRigidBodyComponent::GetAutoMass , &SHRigidBodyComponent::SetAutoMass )
|
||||||
.property("Freeze Position X" , &SHRigidBodyComponent::GetFreezePositionX , &SHRigidBodyComponent::SetFreezePositionX )
|
.property("Freeze Position X" , &SHRigidBodyComponent::GetFreezePositionX , &SHRigidBodyComponent::SetFreezePositionX )
|
||||||
.property("Freeze Position Y" , &SHRigidBodyComponent::GetFreezePositionY , &SHRigidBodyComponent::SetFreezePositionY )
|
.property("Freeze Position Y" , &SHRigidBodyComponent::GetFreezePositionY , &SHRigidBodyComponent::SetFreezePositionY )
|
||||||
.property("Freeze Position Z" , &SHRigidBodyComponent::GetFreezePositionZ , &SHRigidBodyComponent::SetFreezePositionZ )
|
.property("Freeze Position Z" , &SHRigidBodyComponent::GetFreezePositionZ , &SHRigidBodyComponent::SetFreezePositionZ )
|
||||||
|
|
|
@ -71,19 +71,23 @@ namespace SHADE
|
||||||
[[nodiscard]] bool IsAllowedToSleep () const noexcept;
|
[[nodiscard]] bool IsAllowedToSleep () const noexcept;
|
||||||
[[nodiscard]] bool IsInterpolating () const noexcept;
|
[[nodiscard]] bool IsInterpolating () const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] bool GetIsSleeping () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] Type GetType () const noexcept;
|
[[nodiscard]] Type GetType () const noexcept;
|
||||||
[[nodiscard]] float GetMass () const noexcept;
|
|
||||||
[[nodiscard]] float GetDrag () const noexcept;
|
|
||||||
[[nodiscard]] float GetAngularDrag () const noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] bool GetFreezePositionX () const noexcept;
|
[[nodiscard]] bool GetFreezePositionX () const noexcept;
|
||||||
[[nodiscard]] bool GetFreezePositionY () const noexcept;
|
[[nodiscard]] bool GetFreezePositionY () const noexcept;
|
||||||
[[nodiscard]] bool GetFreezePositionZ () const noexcept;
|
[[nodiscard]] bool GetFreezePositionZ () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] bool GetFreezeRotationX () const noexcept;
|
[[nodiscard]] bool GetFreezeRotationX () const noexcept;
|
||||||
[[nodiscard]] bool GetFreezeRotationY () const noexcept;
|
[[nodiscard]] bool GetFreezeRotationY () const noexcept;
|
||||||
[[nodiscard]] bool GetFreezeRotationZ () const noexcept;
|
[[nodiscard]] bool GetFreezeRotationZ () const noexcept;
|
||||||
|
|
||||||
|
//[[nodiscard]] bool GetAutoMass () const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] float GetMass () const noexcept;
|
||||||
|
[[nodiscard]] float GetDrag () const noexcept;
|
||||||
|
[[nodiscard]] float GetAngularDrag () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] SHVec3 GetForce () const noexcept;
|
[[nodiscard]] SHVec3 GetForce () const noexcept;
|
||||||
[[nodiscard]] SHVec3 GetTorque () const noexcept;
|
[[nodiscard]] SHVec3 GetTorque () const noexcept;
|
||||||
[[nodiscard]] SHVec3 GetLinearVelocity () const noexcept;
|
[[nodiscard]] SHVec3 GetLinearVelocity () const noexcept;
|
||||||
|
@ -108,6 +112,7 @@ namespace SHADE
|
||||||
void SetFreezeRotationY (bool freezeRotationY) noexcept;
|
void SetFreezeRotationY (bool freezeRotationY) noexcept;
|
||||||
void SetFreezeRotationZ (bool freezeRotationZ) noexcept;
|
void SetFreezeRotationZ (bool freezeRotationZ) noexcept;
|
||||||
void SetInterpolate (bool allowInterpolation) noexcept;
|
void SetInterpolate (bool allowInterpolation) noexcept;
|
||||||
|
//void SetAutoMass (bool autoMass) noexcept;
|
||||||
|
|
||||||
void SetMass (float newMass) noexcept;
|
void SetMass (float newMass) noexcept;
|
||||||
void SetDrag (float newDrag) noexcept;
|
void SetDrag (float newDrag) noexcept;
|
||||||
|
@ -144,8 +149,7 @@ namespace SHADE
|
||||||
|
|
||||||
Type type;
|
Type type;
|
||||||
|
|
||||||
bool interpolate;
|
uint16_t flags; // 0 0 0 0 0 0 am ip aZ aY aX lZ lY lX slp g
|
||||||
uint8_t flags; // aZ aY aX lZ lY lX slp g
|
|
||||||
uint16_t dirtyFlags; // 0 0 0 0 aD d m t aZ aY aX lZ lY lX slp g
|
uint16_t dirtyFlags; // 0 0 0 0 aD d m t aZ aY aX lZ lY lX slp g
|
||||||
|
|
||||||
float mass;
|
float mass;
|
||||||
|
|
|
@ -109,8 +109,17 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
// TODO(Diren): Add more collider shapes
|
// TODO(Diren): Add more collider shapes
|
||||||
|
|
||||||
case SHCollisionShape::Type::BOX: addBoxShape(collisionShape); break;
|
case SHCollisionShape::Type::BOX:
|
||||||
case SHCollisionShape::Type::SPHERE: addSphereShape(collisionShape); break;
|
{
|
||||||
|
addBoxShape(collisionShape);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case SHCollisionShape::Type::SPHERE:
|
||||||
|
{
|
||||||
|
addSphereShape(collisionShape);
|
||||||
|
break;
|
||||||
|
}
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -245,9 +254,17 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
case 9: // Mass
|
case 9: // Mass
|
||||||
{
|
{
|
||||||
|
//if (component.GetAutoMass())
|
||||||
|
//{
|
||||||
|
// rp3dBody->updateMassPropertiesFromColliders();
|
||||||
|
// component.mass = rp3dBody->getMass();
|
||||||
|
//}
|
||||||
|
//else
|
||||||
|
//{
|
||||||
rp3dBody->setMass(component.mass);
|
rp3dBody->setMass(component.mass);
|
||||||
rp3dBody->updateLocalCenterOfMassFromColliders();
|
rp3dBody->updateLocalCenterOfMassFromColliders();
|
||||||
rp3dBody->updateLocalInertiaTensorFromColliders();
|
rp3dBody->updateLocalInertiaTensorFromColliders();
|
||||||
|
//}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,8 +38,8 @@ namespace SHADE
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f };
|
SHVec3 gravity = SHVec3{ 0.0f, -9.81f, 0.0f };
|
||||||
uint16_t numVelocitySolverIterations = 15;
|
uint16_t numVelocitySolverIterations = 10;
|
||||||
uint16_t numPositionSolverIterations = 8;
|
uint16_t numPositionSolverIterations = 5;
|
||||||
bool sleepingEnabled = true;
|
bool sleepingEnabled = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -24,7 +24,7 @@ namespace SHADE
|
||||||
/* Static Data Member Definitions */
|
/* Static Data Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[SHPhysicsDebugDrawSystem::NUM_FLAGS] =
|
const SHPhysicsDebugDrawSystem::DebugDrawFunction SHPhysicsDebugDrawSystem::drawFunctions[NUM_FLAGS] =
|
||||||
{
|
{
|
||||||
SHPhysicsDebugDrawSystem::drawColliders
|
SHPhysicsDebugDrawSystem::drawColliders
|
||||||
, SHPhysicsDebugDrawSystem::drawColliderAABBs
|
, SHPhysicsDebugDrawSystem::drawColliderAABBs
|
||||||
|
@ -33,6 +33,8 @@ namespace SHADE
|
||||||
, SHPhysicsDebugDrawSystem::drawContactNormals
|
, SHPhysicsDebugDrawSystem::drawContactNormals
|
||||||
};
|
};
|
||||||
|
|
||||||
|
SHVec3 SHPhysicsDebugDrawSystem::boxVertices[NUM_BOX_VERTICES];
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Constructors & Destructor Definitions */
|
/* Constructors & Destructor Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -42,7 +44,7 @@ namespace SHADE
|
||||||
, physicsSystem { nullptr }
|
, physicsSystem { nullptr }
|
||||||
, rp3dDebugRenderer { nullptr }
|
, rp3dDebugRenderer { nullptr }
|
||||||
{
|
{
|
||||||
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] =
|
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER)] = SHColour::GREEN;
|
||||||
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB)] = SHColour::YELLOW;
|
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::COLLIDER_AABB)] = SHColour::YELLOW;
|
||||||
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB)] = SHColour::CYAN;
|
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::BROAD_PHASE_AABB)] = SHColour::CYAN;
|
||||||
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS)] = SHColour::RED;
|
debugColours[SHUtilities::ConvertEnum(DebugDrawFlags::CONTACT_POINTS)] = SHColour::RED;
|
||||||
|
@ -95,6 +97,9 @@ namespace SHADE
|
||||||
|
|
||||||
SHASSERT(physicsSystem == nullptr, "Non-existent physics system attached to the physics debug draw system!")
|
SHASSERT(physicsSystem == nullptr, "Non-existent physics system attached to the physics debug draw system!")
|
||||||
physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
|
||||||
|
// Generate shapes
|
||||||
|
generateBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsDebugDrawSystem::Exit()
|
void SHPhysicsDebugDrawSystem::Exit()
|
||||||
|
@ -159,21 +164,20 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHPhysicsDebugDrawSystem::generateBox() noexcept
|
||||||
|
{
|
||||||
|
boxVertices[0] = { 0.5f, 0.5f, -0.5f }; // TOP_RIGHT_BACK
|
||||||
|
boxVertices[1] = { -0.5f, 0.5f, -0.5f }; // TOP_LEFT_BACK
|
||||||
|
boxVertices[2] = { 0.5f, -0.5f, -0.5f }; // BTM_RIGHT_BACK
|
||||||
|
boxVertices[3] = { -0.5f, -0.5f, -0.5f }; // BTM_LEFT_BACK
|
||||||
|
boxVertices[4] = { 0.5f, 0.5f, 0.5f }; // TOP_RIGHT_FRONT
|
||||||
|
boxVertices[5] = { -0.5f, 0.5f, 0.5f }; // TOP_LEFT_FRONT
|
||||||
|
boxVertices[6] = { 0.5f, -0.5f, 0.5f }; // BTM_RIGHT_FRONT
|
||||||
|
boxVertices[7] = { -0.5f, -0.5f, 0.5f }; // BTM_LEFT_FRONT
|
||||||
|
}
|
||||||
|
|
||||||
void SHPhysicsDebugDrawSystem::debugDrawBox(const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
|
void SHPhysicsDebugDrawSystem::debugDrawBox(const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
|
||||||
{
|
{
|
||||||
static constexpr uint32_t NUM_BOX_VERTICES = 8;
|
|
||||||
static const SHVec3 boxVertices[NUM_BOX_VERTICES]
|
|
||||||
{
|
|
||||||
{ 0.5f, 0.5f, -0.5f } // TOP_RIGHT_BACK
|
|
||||||
, { -0.5f, 0.5f, -0.5f } // TOP_LEFT_BACK
|
|
||||||
, { 0.5f, -0.5f, -0.5f } // BTM_RIGHT_BACK
|
|
||||||
, { -0.5f, -0.5f, -0.5f } // BTM_LEFT_BACK
|
|
||||||
, { 0.5f, 0.5f, 0.5f } // TOP_RIGHT_FRONT
|
|
||||||
, { -0.5f, 0.5f, 0.5f } // TOP_LEFT_FRONT
|
|
||||||
, { 0.5f, -0.5f, 0.5f } // BTM_RIGHT_FRONT
|
|
||||||
, { -0.5f, -0.5f, 0.5f } // BTM_LEFT_FRONT
|
|
||||||
};
|
|
||||||
|
|
||||||
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
auto* debugDrawSystem = SHSystemManager::GetSystem<SHDebugDrawSystem>();
|
||||||
if (debugDrawSystem == nullptr)
|
if (debugDrawSystem == nullptr)
|
||||||
{
|
{
|
||||||
|
@ -184,10 +188,16 @@ namespace SHADE
|
||||||
auto* BOX = reinterpret_cast<const SHBox*>(collisionShape.GetShape());
|
auto* BOX = reinterpret_cast<const SHBox*>(collisionShape.GetShape());
|
||||||
|
|
||||||
// Calculate final position & orientation
|
// Calculate final position & orientation
|
||||||
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset();
|
const SHVec3 COLLIDER_POS = colliderComponent.GetPosition();
|
||||||
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
|
const SHVec3 BOX_POS = collisionShape.GetPositionOffset();
|
||||||
|
const SHQuaternion COLLIDER_ROT = colliderComponent.GetOrientation();
|
||||||
|
const SHQuaternion BOX_ROT = SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
|
||||||
|
|
||||||
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(FINAL_POS);
|
|
||||||
|
const SHMatrix COLLIDER_TR = SHMatrix::Rotate(COLLIDER_ROT) * SHMatrix::Translate(COLLIDER_POS);
|
||||||
|
const SHMatrix BOX_TRS = SHMatrix::Scale(BOX->GetWorldExtents() * 2.0f) * SHMatrix::Rotate(BOX_ROT) * SHMatrix::Translate(BOX_POS);
|
||||||
|
|
||||||
|
const SHMatrix FINAL_TRS = BOX_TRS * COLLIDER_TR;
|
||||||
|
|
||||||
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
|
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
|
||||||
|
|
||||||
|
@ -197,8 +207,8 @@ namespace SHADE
|
||||||
const uint32_t IDX1 = i;
|
const uint32_t IDX1 = i;
|
||||||
const uint32_t IDX2 = i + NUM_BOX_VERTICES / 2;
|
const uint32_t IDX2 = i + NUM_BOX_VERTICES / 2;
|
||||||
|
|
||||||
transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], BOX_TRS);
|
transformedVertices[IDX1] = SHVec3::Transform(boxVertices[IDX1], FINAL_TRS);
|
||||||
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], BOX_TRS);
|
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], FINAL_TRS);
|
||||||
|
|
||||||
// Draw 4 line to connect the quads
|
// Draw 4 line to connect the quads
|
||||||
debugDrawSystem->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]);
|
debugDrawSystem->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]);
|
||||||
|
@ -207,6 +217,7 @@ namespace SHADE
|
||||||
// A, B, C, D
|
// A, B, C, D
|
||||||
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
|
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
|
||||||
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end());
|
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end());
|
||||||
|
|
||||||
// E, F, G, H
|
// E, F, G, H
|
||||||
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
|
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
|
||||||
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end());
|
debugDrawSystem->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end());
|
||||||
|
@ -226,8 +237,10 @@ namespace SHADE
|
||||||
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
|
const SHColour COLLIDER_COLOUR = collisionShape.IsTrigger() ? SHColour::PURPLE : SHColour::GREEN;
|
||||||
|
|
||||||
// Calculate final position & orientation
|
// Calculate final position & orientation
|
||||||
const SHVec3 FINAL_POS = colliderComponent.GetPosition() + collisionShape.GetPositionOffset();
|
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
|
||||||
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, FINAL_POS, SPHERE->GetWorldRadius());
|
const SHMatrix TR = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(colliderComponent.GetPosition());
|
||||||
|
|
||||||
|
debugDrawSystem->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -98,9 +98,14 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
static constexpr int NUM_FLAGS = SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS);
|
static constexpr int NUM_FLAGS = SHUtilities::ConvertEnum(DebugDrawFlags::NUM_FLAGS);
|
||||||
|
|
||||||
static const DebugDrawFunction drawFunctions[NUM_FLAGS];
|
static const DebugDrawFunction drawFunctions[NUM_FLAGS];
|
||||||
|
|
||||||
|
// SHAPES INFO
|
||||||
|
|
||||||
|
static constexpr size_t NUM_BOX_VERTICES = 8;
|
||||||
|
static SHVec3 boxVertices[NUM_BOX_VERTICES];
|
||||||
|
|
||||||
|
|
||||||
uint8_t debugDrawFlags;
|
uint8_t debugDrawFlags;
|
||||||
SHPhysicsSystem* physicsSystem;
|
SHPhysicsSystem* physicsSystem;
|
||||||
rp3d::DebugRenderer* rp3dDebugRenderer;
|
rp3d::DebugRenderer* rp3dDebugRenderer;
|
||||||
|
@ -110,12 +115,20 @@ namespace SHADE
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
// Generic Draw Functions
|
||||||
|
|
||||||
static void drawColliders (rp3d::DebugRenderer* debugRenderer) noexcept;
|
static void drawColliders (rp3d::DebugRenderer* debugRenderer) noexcept;
|
||||||
static void drawColliderAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
|
static void drawColliderAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
|
||||||
static void drawBroadPhaseAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
|
static void drawBroadPhaseAABBs (rp3d::DebugRenderer* debugRenderer) noexcept;
|
||||||
static void drawContactPoints (rp3d::DebugRenderer* debugRenderer) noexcept;
|
static void drawContactPoints (rp3d::DebugRenderer* debugRenderer) noexcept;
|
||||||
static void drawContactNormals (rp3d::DebugRenderer* debugRenderer) noexcept;
|
static void drawContactNormals (rp3d::DebugRenderer* debugRenderer) noexcept;
|
||||||
|
|
||||||
|
// Shape Generation Functions
|
||||||
|
|
||||||
|
static void generateBox () noexcept;
|
||||||
|
|
||||||
|
// Shape Draw Functions
|
||||||
|
|
||||||
static void debugDrawBox (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
|
static void debugDrawBox (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
|
||||||
static void debugDrawSphere (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
|
static void debugDrawSphere (const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept;
|
||||||
};
|
};
|
||||||
|
|
|
@ -154,14 +154,32 @@ namespace SHADE
|
||||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID);
|
||||||
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(entityID);
|
||||||
|
|
||||||
postUpdateSyncTransforms
|
const auto& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
|
||||||
(
|
const auto& RENDER_POS = CURRENT_TF.getPosition();
|
||||||
physicsObject
|
const auto& RENDER_ROT = CURRENT_TF.getOrientation();
|
||||||
, transformComponent
|
|
||||||
, rigidBodyComponent
|
// Cache transform
|
||||||
, colliderComponent
|
physicsObject.prevTransform = CURRENT_TF;
|
||||||
, 1.0 // We use 1.0 here to avoid any interpolation
|
|
||||||
);
|
// Sync with physics components
|
||||||
|
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(entityID))
|
||||||
|
{
|
||||||
|
rigidBodyComponent->position = RENDER_POS;
|
||||||
|
rigidBodyComponent->orientation = RENDER_ROT;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(entityID))
|
||||||
|
{
|
||||||
|
colliderComponent->position = RENDER_POS;
|
||||||
|
colliderComponent->orientation = RENDER_ROT;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set transform for rendering
|
||||||
|
if (transformComponent)
|
||||||
|
{
|
||||||
|
transformComponent->SetWorldPosition(RENDER_POS);
|
||||||
|
transformComponent->SetWorldOrientation(RENDER_ROT);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -337,93 +355,4 @@ namespace SHADE
|
||||||
return onStopEvent->handle;
|
return onStopEvent->handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsSystem::preUpdateSyncTransform
|
|
||||||
(
|
|
||||||
SHPhysicsObject& physicsObject
|
|
||||||
, SHTransformComponent* transformComponent
|
|
||||||
, SHRigidBodyComponent* rigidBodyComponent
|
|
||||||
, SHColliderComponent* colliderComponent
|
|
||||||
) noexcept
|
|
||||||
{
|
|
||||||
if (!transformComponent)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const SHVec3& WORLD_POS = transformComponent->GetWorldPosition();
|
|
||||||
const SHQuaternion& WORLD_ROT = transformComponent->GetWorldOrientation();
|
|
||||||
const SHVec3& WORLD_SCL = transformComponent->GetWorldScale();
|
|
||||||
|
|
||||||
const rp3d::Transform RP3D_TRANSFORM { WORLD_POS, WORLD_ROT };
|
|
||||||
physicsObject.GetRigidBody()->setTransform(RP3D_TRANSFORM);
|
|
||||||
|
|
||||||
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
|
|
||||||
{
|
|
||||||
rigidBodyComponent->position = WORLD_POS;
|
|
||||||
rigidBodyComponent->orientation = WORLD_ROT;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
|
|
||||||
{
|
|
||||||
colliderComponent->position = WORLD_POS;
|
|
||||||
colliderComponent->orientation = WORLD_ROT;
|
|
||||||
colliderComponent->scale = WORLD_SCL;
|
|
||||||
|
|
||||||
colliderComponent->RecomputeCollisionShapes();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsSystem::postUpdateSyncTransforms
|
|
||||||
(
|
|
||||||
SHPhysicsObject& physicsObject
|
|
||||||
, SHTransformComponent* transformComponent
|
|
||||||
, SHRigidBodyComponent* rigidBodyComponent
|
|
||||||
, SHColliderComponent* colliderComponent
|
|
||||||
, double interpolationFactor
|
|
||||||
) noexcept
|
|
||||||
{
|
|
||||||
const rp3d::Transform& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
|
|
||||||
auto renderPos = CURRENT_TF.getPosition();
|
|
||||||
auto renderRot = CURRENT_TF.getOrientation();
|
|
||||||
|
|
||||||
// Cache transforms
|
|
||||||
if (physicsObject.GetRigidBody()->isActive())
|
|
||||||
physicsObject.prevTransform = CURRENT_TF;
|
|
||||||
|
|
||||||
// Sync with rigid bodies
|
|
||||||
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
|
|
||||||
{
|
|
||||||
// Skip static bodies
|
|
||||||
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Check if transform should be interpolated
|
|
||||||
if (rigidBodyComponent->IsInterpolating())
|
|
||||||
{
|
|
||||||
// Interpolate transforms between current and predicted next transform
|
|
||||||
|
|
||||||
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
|
|
||||||
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
|
|
||||||
|
|
||||||
renderPos = INTERPOLATED_TF.getPosition();
|
|
||||||
renderRot = INTERPOLATED_TF.getOrientation();
|
|
||||||
}
|
|
||||||
|
|
||||||
rigidBodyComponent->position = CURRENT_TF.getPosition();
|
|
||||||
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sync with colliders
|
|
||||||
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
|
|
||||||
{
|
|
||||||
colliderComponent->position = CURRENT_TF.getPosition();
|
|
||||||
colliderComponent->orientation = CURRENT_TF.getOrientation();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set transform for rendering
|
|
||||||
if (transformComponent)
|
|
||||||
{
|
|
||||||
transformComponent->SetWorldPosition(renderPos);
|
|
||||||
transformComponent->SetWorldOrientation(renderRot);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -113,6 +113,14 @@ namespace SHADE
|
||||||
void syncRigidBodyActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
|
void syncRigidBodyActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
|
||||||
void syncColliderActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
|
void syncColliderActive (EntityID eid, SHPhysicsObject& physicsObject) const noexcept;
|
||||||
static void syncOnPlay (EntityID eid, SHPhysicsObject& physicsObject) noexcept;
|
static void syncOnPlay (EntityID eid, SHPhysicsObject& physicsObject) noexcept;
|
||||||
|
|
||||||
|
static void preUpdateSyncTransform
|
||||||
|
(
|
||||||
|
SHPhysicsObject& physicsObject
|
||||||
|
, SHTransformComponent* transformComponent
|
||||||
|
, SHRigidBodyComponent* rigidBodyComponent
|
||||||
|
, SHColliderComponent* colliderComponent
|
||||||
|
) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
|
class SH_API PhysicsFixedUpdate final : public SHFixedSystemRoutine
|
||||||
|
@ -145,6 +153,21 @@ namespace SHADE
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void Execute(double dt) noexcept override;
|
void Execute(double dt) noexcept override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
/* Function Members */
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
static void postUpdateSyncTransforms
|
||||||
|
(
|
||||||
|
SHPhysicsObject& physicsObject
|
||||||
|
, SHTransformComponent* transformComponent
|
||||||
|
, SHRigidBodyComponent* rigidBodyComponent
|
||||||
|
, SHColliderComponent* colliderComponent
|
||||||
|
, double interpolationFactor
|
||||||
|
) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -178,24 +201,5 @@ namespace SHADE
|
||||||
SHEventHandle onPlay (SHEventPtr onPlayEvent);
|
SHEventHandle onPlay (SHEventPtr onPlayEvent);
|
||||||
SHEventHandle onStop (SHEventPtr onStopEvent);
|
SHEventHandle onStop (SHEventPtr onStopEvent);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static void preUpdateSyncTransform
|
|
||||||
(
|
|
||||||
SHPhysicsObject& physicsObject
|
|
||||||
, SHTransformComponent* transformComponent
|
|
||||||
, SHRigidBodyComponent* rigidBodyComponent
|
|
||||||
, SHColliderComponent* colliderComponent
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
static void postUpdateSyncTransforms
|
|
||||||
(
|
|
||||||
SHPhysicsObject& physicsObject
|
|
||||||
, SHTransformComponent* transformComponent
|
|
||||||
, SHRigidBodyComponent* rigidBodyComponent
|
|
||||||
, SHColliderComponent* colliderComponent
|
|
||||||
, double interpolationFactor
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
};
|
};
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -262,4 +262,94 @@ namespace SHADE
|
||||||
if (colliderComponent)
|
if (colliderComponent)
|
||||||
physicsObject.SyncColliders(*colliderComponent);
|
physicsObject.SyncColliders(*colliderComponent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::PhysicsPreUpdate::preUpdateSyncTransform
|
||||||
|
(
|
||||||
|
SHPhysicsObject& physicsObject
|
||||||
|
, SHTransformComponent* transformComponent
|
||||||
|
, SHRigidBodyComponent* rigidBodyComponent
|
||||||
|
, SHColliderComponent* colliderComponent
|
||||||
|
) noexcept
|
||||||
|
{
|
||||||
|
if (!transformComponent)
|
||||||
|
return;
|
||||||
|
|
||||||
|
const SHVec3& WORLD_POS = transformComponent->GetWorldPosition();
|
||||||
|
const SHQuaternion& WORLD_ROT = transformComponent->GetWorldOrientation();
|
||||||
|
const SHVec3& WORLD_SCL = transformComponent->GetWorldScale();
|
||||||
|
|
||||||
|
const rp3d::Transform RP3D_TRANSFORM { WORLD_POS, WORLD_ROT };
|
||||||
|
physicsObject.GetRigidBody()->setTransform(RP3D_TRANSFORM);
|
||||||
|
physicsObject.prevTransform = RP3D_TRANSFORM;
|
||||||
|
|
||||||
|
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
|
||||||
|
{
|
||||||
|
rigidBodyComponent->position = WORLD_POS;
|
||||||
|
rigidBodyComponent->orientation = WORLD_ROT;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
|
||||||
|
{
|
||||||
|
colliderComponent->position = WORLD_POS;
|
||||||
|
colliderComponent->orientation = WORLD_ROT;
|
||||||
|
colliderComponent->scale = WORLD_SCL;
|
||||||
|
|
||||||
|
colliderComponent->RecomputeCollisionShapes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsSystem::PhysicsPostUpdate::postUpdateSyncTransforms
|
||||||
|
(
|
||||||
|
SHPhysicsObject& physicsObject
|
||||||
|
, SHTransformComponent* transformComponent
|
||||||
|
, SHRigidBodyComponent* rigidBodyComponent
|
||||||
|
, SHColliderComponent* colliderComponent
|
||||||
|
, double interpolationFactor
|
||||||
|
) noexcept
|
||||||
|
{
|
||||||
|
const rp3d::Transform& CURRENT_TF = physicsObject.GetRigidBody()->getTransform();
|
||||||
|
auto renderPos = CURRENT_TF.getPosition();
|
||||||
|
auto renderRot = CURRENT_TF.getOrientation();
|
||||||
|
|
||||||
|
// Cache transforms
|
||||||
|
if (physicsObject.GetRigidBody()->isActive())
|
||||||
|
physicsObject.prevTransform = CURRENT_TF;
|
||||||
|
|
||||||
|
// Sync with rigid bodies
|
||||||
|
if (rigidBodyComponent && SHSceneManager::CheckNodeAndComponentsActive<SHRigidBodyComponent>(physicsObject.entityID))
|
||||||
|
{
|
||||||
|
// Skip static bodies
|
||||||
|
if (rigidBodyComponent->GetType() == SHRigidBodyComponent::Type::STATIC)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Check if transform should be interpolated
|
||||||
|
if (rigidBodyComponent->IsInterpolating())
|
||||||
|
{
|
||||||
|
// Interpolate transforms between current and predicted next transform
|
||||||
|
|
||||||
|
const rp3d::Transform PREV_TF = physicsObject.prevTransform;
|
||||||
|
const rp3d::Transform INTERPOLATED_TF = rp3d::Transform::interpolateTransforms(PREV_TF, CURRENT_TF, static_cast<rp3d::decimal>(interpolationFactor));
|
||||||
|
|
||||||
|
renderPos = INTERPOLATED_TF.getPosition();
|
||||||
|
renderRot = INTERPOLATED_TF.getOrientation();
|
||||||
|
}
|
||||||
|
|
||||||
|
rigidBodyComponent->position = CURRENT_TF.getPosition();
|
||||||
|
rigidBodyComponent->orientation = CURRENT_TF.getOrientation();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sync with colliders
|
||||||
|
if (colliderComponent && SHSceneManager::CheckNodeAndComponentsActive<SHColliderComponent>(physicsObject.entityID))
|
||||||
|
{
|
||||||
|
colliderComponent->position = CURRENT_TF.getPosition();
|
||||||
|
colliderComponent->orientation = CURRENT_TF.getOrientation();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set transform for rendering
|
||||||
|
if (transformComponent)
|
||||||
|
{
|
||||||
|
transformComponent->SetWorldPosition(renderPos);
|
||||||
|
transformComponent->SetWorldOrientation(renderRot);
|
||||||
|
}
|
||||||
|
}
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -38,6 +38,11 @@ namespace SHADE
|
||||||
class SHResourceLibrary : public SHResourceLibraryBase
|
class SHResourceLibrary : public SHResourceLibraryBase
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
using dense_iterator = typename SparseSet<T>::dense_iterator;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructor */
|
/* Constructor */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -74,6 +79,16 @@ namespace SHADE
|
||||||
/// <returns>Read-only reference to the resource object.</returns>
|
/// <returns>Read-only reference to the resource object.</returns>
|
||||||
const T& Get(Handle<T> handle) const;
|
const T& Get(Handle<T> handle) const;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the dense array of the SparseSet.
|
||||||
|
/// These iterators should not be used to manipulate the underlying vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
|
||||||
|
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
|
@ -96,6 +111,12 @@ namespace SHADE
|
||||||
class SHResourceHub final
|
class SHResourceHub final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
template<typename T>
|
||||||
|
using dense_iterator = typename SHResourceLibrary<T>::dense_iterator;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructors/Destructors */
|
/* Constructors/Destructors */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -138,6 +159,18 @@ namespace SHADE
|
||||||
template<typename T>
|
template<typename T>
|
||||||
const T& Get(Handle<T> handle) const;
|
const T& Get(Handle<T> handle) const;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the dense array of the SparseSet.
|
||||||
|
/// These iterators should not be used to manipulate the underlying vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="T">Type of resource to access.</typeparam>
|
||||||
|
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
|
||||||
|
template <typename T>
|
||||||
|
std::pair<dense_iterator<T>, dense_iterator<T>> GetDenseAccess();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Type Definition */
|
/* Type Definition */
|
||||||
|
|
|
@ -79,6 +79,15 @@ namespace SHADE
|
||||||
return objects[handle.GetId().Data.Index];
|
return objects[handle.GetId().Data.Index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* ResourceLibrary - Direct Dense Access Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
template<typename T>
|
||||||
|
std::pair<typename SHResourceLibrary<T>::dense_iterator, typename SHResourceLibrary<T>::dense_iterator> SHResourceLibrary<T>::GetDenseAccess()
|
||||||
|
{
|
||||||
|
return objects.GetDenseAccess();
|
||||||
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* ResourceLibrary - Helper Functions */
|
/* ResourceLibrary - Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -105,7 +114,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* ResourceManager - Usage Functions */
|
/* ResourceHub - Usage Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
template <typename T, typename ... Args>
|
template <typename T, typename ... Args>
|
||||||
Handle<T> SHResourceHub::Create(Args&&... args)
|
Handle<T> SHResourceHub::Create(Args&&... args)
|
||||||
|
@ -132,7 +141,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* ResourceManager - Helper Functions */
|
/* ResourceHub - Helper Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
template <typename T>
|
template <typename T>
|
||||||
SHResourceLibrary<T>& SHResourceHub::getLibrary()
|
SHResourceLibrary<T>& SHResourceHub::getLibrary()
|
||||||
|
@ -161,4 +170,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return const_cast<SHResourceHub*>(this).getLibrary<T>();
|
return const_cast<SHResourceHub*>(this).getLibrary<T>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* ResourceHub - Direct Dense Access Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
template <typename T>
|
||||||
|
std::pair<typename SHResourceHub::dense_iterator<T>, typename SHResourceHub::dense_iterator<T>> SHResourceHub::GetDenseAccess()
|
||||||
|
{
|
||||||
|
return getLibrary<T>().GetDenseAccess();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -103,4 +103,17 @@ namespace SHADE
|
||||||
|
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::optional<std::string> SHResourceManager::GetAssetName(Handle<void> handle)
|
||||||
|
{
|
||||||
|
const Handle GENERIC_HANDLE = Handle(handle);
|
||||||
|
auto assetId = GetAssetID(GENERIC_HANDLE);
|
||||||
|
if (assetId.has_value())
|
||||||
|
{
|
||||||
|
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
|
||||||
|
if (ASSET_INFO.has_value())
|
||||||
|
return ASSET_INFO.value().name;
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,8 +13,6 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
// STL Includes
|
// STL Includes
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
|
|
||||||
namespace SHADE { class SHMaterial; }
|
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "SHResourceLibrary.h"
|
#include "SHResourceLibrary.h"
|
||||||
|
@ -31,6 +29,14 @@ namespace SHADE { class SHMaterial; }
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Forward Declarations */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
class SHMaterial;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Template structs that maps a resource to their loaded asset representation type.
|
/// Template structs that maps a resource to their loaded asset representation type.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -41,6 +47,7 @@ namespace SHADE
|
||||||
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
|
template<> struct SHResourceLoader<SHVkShaderModule> { using AssetType = SHShaderAsset; };
|
||||||
template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
|
template<> struct SHResourceLoader<SHMaterialSpec> { using AssetType = SHMaterialAsset; };
|
||||||
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
|
template<> struct SHResourceLoader<SHMaterial> { using AssetType = SHMaterialSpec; };
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Static class responsible for loading and caching runtime resources from their
|
/// Static class responsible for loading and caching runtime resources from their
|
||||||
/// serialised Asset IDs.
|
/// serialised Asset IDs.
|
||||||
|
@ -57,9 +64,7 @@ namespace SHADE
|
||||||
/// Note that for specific types, the retrieved Handle may not be valid until after
|
/// Note that for specific types, the retrieved Handle may not be valid until after
|
||||||
/// FinaliseChanges() is called.
|
/// FinaliseChanges() is called.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <typeparam name="ResourceType">
|
/// <typeparam name="ResourceType">Type of resource to load.</typeparam>
|
||||||
/// Type of resource to load.
|
|
||||||
/// </typeparam>
|
|
||||||
/// <param name="assetId">Asset ID of the resource to load.</param>
|
/// <param name="assetId">Asset ID of the resource to load.</param>
|
||||||
/// <returns>Handle to a loaded runtime asset.</returns>
|
/// <returns>Handle to a loaded runtime asset.</returns>
|
||||||
template<typename ResourceType>
|
template<typename ResourceType>
|
||||||
|
@ -67,6 +72,17 @@ namespace SHADE
|
||||||
template<>
|
template<>
|
||||||
static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId);
|
static inline Handle<SHMaterial> LoadOrGet<SHMaterial>(AssetID assetId);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// Retrieves an existing loaded object of the specified type if it has already been
|
||||||
|
/// loaded prior.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="ResourceType">Type of resource to load.</typeparam>
|
||||||
|
/// <param name="assetId">Asset ID of the resource to retrieve.</param>
|
||||||
|
/// <returns>
|
||||||
|
/// Handle to a loaded runtime asset. Null handle if not loaded before.
|
||||||
|
/// </returns>
|
||||||
|
template<typename ResourceType>
|
||||||
|
static Handle<ResourceType> Get(AssetID assetId);
|
||||||
|
/// <summary>
|
||||||
/// Unloads an existing loaded asset. Attempting to unload an invalid Handle will
|
/// Unloads an existing loaded asset. Attempting to unload an invalid Handle will
|
||||||
/// simply do nothing except emit a warning.
|
/// simply do nothing except emit a warning.
|
||||||
/// Faster than the untemplated version.
|
/// Faster than the untemplated version.
|
||||||
|
@ -114,6 +130,31 @@ namespace SHADE
|
||||||
/// value.
|
/// value.
|
||||||
/// </return>
|
/// </return>
|
||||||
static std::optional<AssetID> GetAssetID(Handle<void> handle);
|
static std::optional<AssetID> GetAssetID(Handle<void> handle);
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the name associated with the AssetID that is associated with the
|
||||||
|
/// specified Handle.
|
||||||
|
/// Faster than the untemplated version.
|
||||||
|
/// </summary>
|
||||||
|
/// <typeparam name="ResourceType">Type of resource to get the name of.</typeparam>
|
||||||
|
/// <param name="handle">Handle to get the name of.</param>
|
||||||
|
/// <return>
|
||||||
|
/// Name for the specified Handle. If the Handle is invalid, there will be no
|
||||||
|
/// value.
|
||||||
|
/// </return>
|
||||||
|
template<typename T>
|
||||||
|
static std::optional<std::string> GetAssetName(Handle<T> handle);
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the name associated with the AssetID that is associated with the
|
||||||
|
/// specified Handle.
|
||||||
|
/// Compared to the templated version, this function is slower as it requires
|
||||||
|
/// searching through the storage of all resource types.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="handle">Handle to get the name of.</param>
|
||||||
|
/// <return>
|
||||||
|
/// Name for the specified Handle. If the Handle is invalid, there will be no
|
||||||
|
/// value.
|
||||||
|
/// </return>
|
||||||
|
static std::optional<std::string> GetAssetName(Handle<void> handle);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -93,6 +93,16 @@ namespace SHADE
|
||||||
return handle;
|
return handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename ResourceType>
|
||||||
|
Handle<ResourceType> SHResourceManager::Get(AssetID assetId)
|
||||||
|
{
|
||||||
|
auto [typedHandleMap, typedAssetIdMap] = getAssetHandleMap<ResourceType>();
|
||||||
|
if (typedHandleMap.get().contains(assetId))
|
||||||
|
return Handle<ResourceType>(typedHandleMap.get()[assetId]);
|
||||||
|
else
|
||||||
|
return Handle<ResourceType>();
|
||||||
|
}
|
||||||
|
|
||||||
template<typename ResourceType>
|
template<typename ResourceType>
|
||||||
void SHResourceManager::Unload(Handle<ResourceType> asset)
|
void SHResourceManager::Unload(Handle<ResourceType> asset)
|
||||||
{
|
{
|
||||||
|
@ -139,6 +149,18 @@ namespace SHADE
|
||||||
|
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
template<typename T>
|
||||||
|
std::optional<std::string> SHADE::SHResourceManager::GetAssetName(Handle<T> handle)
|
||||||
|
{
|
||||||
|
auto assetId = GetAssetID<T>(handle);
|
||||||
|
if (assetId.has_value())
|
||||||
|
{
|
||||||
|
const auto ASSET_INFO = SHAssetManager::GetAsset(assetId.value());
|
||||||
|
if (ASSET_INFO.has_value())
|
||||||
|
return ASSET_INFO.value().name;
|
||||||
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
|
|
|
@ -49,6 +49,7 @@ namespace SHADE
|
||||||
using const_pointer = const T*;
|
using const_pointer = const T*;
|
||||||
using reference = T&;
|
using reference = T&;
|
||||||
using const_reference = const T&;
|
using const_reference = const T&;
|
||||||
|
using dense_iterator = typename std::vector<T>::iterator;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constructors/Destructors */
|
/* Constructors/Destructors */
|
||||||
|
@ -59,10 +60,6 @@ namespace SHADE
|
||||||
SparseSet();
|
SparseSet();
|
||||||
~SparseSet() = default;
|
~SparseSet() = default;
|
||||||
|
|
||||||
//// Disallow moving or copying
|
|
||||||
//SparseSet(const SparseSet&) = delete;
|
|
||||||
//SparseSet(SparseSet&&) = delete;
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Usage Functions */
|
/* Usage Functions */
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
@ -192,6 +189,16 @@ namespace SHADE
|
||||||
/// </exception>
|
/// </exception>
|
||||||
const T& operator[](index_type idx) const;
|
const T& operator[](index_type idx) const;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the dense array of the SparseSet.
|
||||||
|
/// These iterators should not be used to manipulate the underlying vector.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Pair of begin and end iterators to the dense vector.</returns>
|
||||||
|
std::pair<dense_iterator, dense_iterator> GetDenseAccess();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Constants */
|
/* Constants */
|
||||||
|
|
|
@ -143,4 +143,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
return at(idx);
|
return at(idx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Direct Dense Access Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
template<typename T>
|
||||||
|
std::pair<typename SparseSet<T>::dense_iterator, typename SparseSet<T>::dense_iterator> SparseSet<T>::GetDenseAccess()
|
||||||
|
{
|
||||||
|
return { denseArray.begin(), denseArray.end() };
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -58,10 +58,9 @@ namespace SHADE
|
||||||
loadFunctions();
|
loadFunctions();
|
||||||
|
|
||||||
// Generate script assembly if it hasn't been before
|
// Generate script assembly if it hasn't been before
|
||||||
if (!fileExists(std::string(MANAGED_SCRIPT_LIB_NAME) + ".dll"))
|
#ifndef _PUBLISH
|
||||||
{
|
|
||||||
BuildScriptAssembly();
|
BuildScriptAssembly();
|
||||||
}
|
#endif
|
||||||
|
|
||||||
// Initialise the CSharp Engine
|
// Initialise the CSharp Engine
|
||||||
csEngineInit();
|
csEngineInit();
|
||||||
|
@ -307,7 +306,7 @@ namespace SHADE
|
||||||
SHEventHandle SHScriptEngine::onEntityDestroyed(SHEventPtr eventPtr)
|
SHEventHandle SHScriptEngine::onEntityDestroyed(SHEventPtr eventPtr)
|
||||||
{
|
{
|
||||||
auto eventData = reinterpret_cast<const SHEventSpec<SHEntityDestroyedEvent>*>(eventPtr.get());
|
auto eventData = reinterpret_cast<const SHEventSpec<SHEntityDestroyedEvent>*>(eventPtr.get());
|
||||||
csScriptsRemoveAll(eventData->data->eid);
|
csScriptsRemoveAllImmediately(eventData->data->eid, true);
|
||||||
return eventData->handle;
|
return eventData->handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -12,8 +12,8 @@
|
||||||
|
|
||||||
#include "Assets/Asset Types/SHSceneAsset.h"
|
#include "Assets/Asset Types/SHSceneAsset.h"
|
||||||
#include "Camera/SHCameraComponent.h"
|
#include "Camera/SHCameraComponent.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||||
#include "Physics/Interface/SHRigidBodyComponent.h"
|
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||||
|
@ -179,7 +179,9 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
|
if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
|
||||||
{
|
{
|
||||||
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = YAML::convert<ComponentType>::encode(*component);
|
auto componentNode = YAML::convert<ComponentType>::encode(*component);
|
||||||
|
componentNode[IsActive.data()] = component->isActive;
|
||||||
|
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = componentNode;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -14,6 +14,8 @@
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
static constexpr std::string_view IsActive = "IsActive";
|
||||||
|
|
||||||
using AssetQueue = std::unordered_map<AssetID, AssetType>;
|
using AssetQueue = std::unordered_map<AssetID, AssetType>;
|
||||||
struct SHSerializationHelper
|
struct SHSerializationHelper
|
||||||
{
|
{
|
||||||
|
@ -118,9 +120,9 @@ namespace SHADE
|
||||||
YAML::Node node{};
|
YAML::Node node{};
|
||||||
if (!component)
|
if (!component)
|
||||||
return node;
|
return node;
|
||||||
|
|
||||||
auto componentType = rttr::type::get<ComponentType>();
|
auto componentType = rttr::type::get<ComponentType>();
|
||||||
node = RTTRToNode(*component);
|
node = RTTRToNode(*component);
|
||||||
|
node[IsActive.data()] = component->isActive;
|
||||||
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
@ -198,6 +200,9 @@ namespace SHADE
|
||||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||||
if (!componentNode.IsDefined())
|
if (!componentNode.IsDefined())
|
||||||
return;
|
return;
|
||||||
|
if(componentNode[IsActive.data()].IsDefined())
|
||||||
|
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||||
|
|
||||||
auto properties = rttrType.get_properties();
|
auto properties = rttrType.get_properties();
|
||||||
for (auto const& prop : properties)
|
for (auto const& prop : properties)
|
||||||
{
|
{
|
||||||
|
@ -227,8 +232,10 @@ namespace SHADE
|
||||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||||
if (componentsNode.IsNull() && !component)
|
if (componentsNode.IsNull() && !component)
|
||||||
return;
|
return;
|
||||||
|
auto componentNode = GetComponentNode<ComponentType>(componentsNode, eid);
|
||||||
YAML::convert<ComponentType>::decode(GetComponentNode<ComponentType>(componentsNode, eid), *component);
|
if (componentNode[IsActive.data()].IsDefined())
|
||||||
|
component->isActive = componentNode[IsActive.data()].as<bool>();
|
||||||
|
YAML::convert<ComponentType>::decode(componentNode, *component);
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||||
|
|
|
@ -44,13 +44,6 @@ namespace SHADE
|
||||||
SHLOG_FLOOR()
|
SHLOG_FLOOR()
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef _DEBUG
|
|
||||||
void SHLog::Trace(const std::string& msg) noexcept
|
|
||||||
{
|
|
||||||
SHLOG_TRACE(msg)
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void SHLog_Info(const char* msg) noexcept
|
void SHLog_Info(const char* msg) noexcept
|
||||||
{
|
{
|
||||||
SHLOG_INFO(msg)
|
SHLOG_INFO(msg)
|
||||||
|
|
|
@ -323,34 +323,6 @@ namespace SHADE
|
||||||
SHLOG_FLOOR()
|
SHLOG_FLOOR()
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef _DEBUG
|
|
||||||
void SHLogger::LogTrace(const std::string& msg) noexcept
|
|
||||||
{
|
|
||||||
SHLOG_TRACE(msg)
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHLogger::LogVerboseTrace(const std::string& msg, const std::source_location& src) noexcept
|
|
||||||
{
|
|
||||||
const bool SHOW_SRC_FILE = configFlags & (1U << 3);
|
|
||||||
const bool SHOW_SRC_LINE = configFlags & (1U << 4);
|
|
||||||
|
|
||||||
std::stringstream ss;
|
|
||||||
ss << "[";
|
|
||||||
if (SHOW_SRC_FILE)
|
|
||||||
{
|
|
||||||
ss << std::filesystem::path(src.file_name()).filename().string() << ", ";
|
|
||||||
if (SHOW_SRC_LINE)
|
|
||||||
{
|
|
||||||
ss << src.line() << ", ";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ss << src.function_name() << "] " << msg;
|
|
||||||
|
|
||||||
SHLOG_TRACE(ss.str())
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Private Function Member Definitions */
|
/* Private Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
|
||||||
|
#include "SHCanvasComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
|
||||||
|
SHCanvasComponent::SHCanvasComponent()
|
||||||
|
:width(1),height(1), dirtyMatrix(false), canvasMatrix()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCanvasComponent::SetCanvasSize(CanvasSizeType width, CanvasSizeType height) noexcept
|
||||||
|
{
|
||||||
|
this->width = width;
|
||||||
|
this->height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCanvasComponent::SetCanvasWidth(CanvasSizeType val) noexcept
|
||||||
|
{
|
||||||
|
width = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCanvasComponent::SetCanvasHeight(CanvasSizeType val) noexcept
|
||||||
|
{
|
||||||
|
height = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasWidth() const noexcept
|
||||||
|
{
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHCanvasComponent::CanvasSizeType SHCanvasComponent::GetCanvasHeight() const noexcept
|
||||||
|
{
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHMatrix const& SHCanvasComponent::GetMatrix() const noexcept
|
||||||
|
{
|
||||||
|
return canvasMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
using namespace rttr;
|
||||||
|
|
||||||
|
registration::class_<SHCanvasComponent>("Canvas Component")
|
||||||
|
.property("Canvas Width", &SHCanvasComponent::GetCanvasWidth, &SHCanvasComponent::SetCanvasWidth)
|
||||||
|
.property("Canvas Height", &SHCanvasComponent::GetCanvasHeight, &SHCanvasComponent::SetCanvasHeight)
|
||||||
|
;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -1,7 +1,10 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <rttr/registration>
|
||||||
|
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "ECS_Base/Components/SHComponent.h"
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
|
#include "Math/SHMatrix.h"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -13,6 +16,9 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
friend class SHUISystem;
|
||||||
|
|
||||||
|
|
||||||
SHCanvasComponent();
|
SHCanvasComponent();
|
||||||
~SHCanvasComponent() = default;
|
~SHCanvasComponent() = default;
|
||||||
|
|
||||||
|
@ -20,15 +26,18 @@ namespace SHADE
|
||||||
void SetCanvasWidth(CanvasSizeType width) noexcept;
|
void SetCanvasWidth(CanvasSizeType width) noexcept;
|
||||||
void SetCanvasHeight(CanvasSizeType height) noexcept;
|
void SetCanvasHeight(CanvasSizeType height) noexcept;
|
||||||
|
|
||||||
CanvasSizeType const GetCanvasWidth() const noexcept;
|
CanvasSizeType GetCanvasWidth() const noexcept;
|
||||||
CanvasSizeType const GetCanvasHeight() const noexcept;
|
CanvasSizeType GetCanvasHeight() const noexcept;
|
||||||
|
SHMatrix const& GetMatrix() const noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
CanvasSizeType width;
|
CanvasSizeType width;
|
||||||
CanvasSizeType height;
|
CanvasSizeType height;
|
||||||
|
bool dirtyMatrix;
|
||||||
|
SHMatrix canvasMatrix;
|
||||||
|
|
||||||
|
|
||||||
|
RTTR_ENABLE()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,43 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHUIComponent.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
|
||||||
|
SHUIComponent::SHUIComponent()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SHMatrix const& SHUIComponent::GetMatrix()const noexcept
|
||||||
|
{
|
||||||
|
return localToCanvasMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityID SHUIComponent::GetCanvasID() const noexcept
|
||||||
|
{
|
||||||
|
return canvasID;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHUIComponent::SetCanvasID(EntityID id) noexcept
|
||||||
|
{
|
||||||
|
(void)id;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
using namespace rttr;
|
||||||
|
|
||||||
|
registration::class_<SHUIComponent>("UI Component")
|
||||||
|
.property("Canvas ID", &SHUIComponent::GetCanvasID, &SHUIComponent::SetCanvasID)
|
||||||
|
;
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,33 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <rttr/registration>
|
||||||
|
|
||||||
|
#include "SH_API.h"
|
||||||
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
|
#include "Math/SHMatrix.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SH_API SHUIComponent final: public SHComponent
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
friend class SHUISystem;
|
||||||
|
|
||||||
|
SHUIComponent();
|
||||||
|
~SHUIComponent() = default;
|
||||||
|
|
||||||
|
SHMatrix const& GetMatrix() const noexcept;
|
||||||
|
EntityID GetCanvasID() const noexcept;
|
||||||
|
void SetCanvasID(EntityID id) noexcept;
|
||||||
|
|
||||||
|
private:
|
||||||
|
SHMatrix localToCanvasMatrix;
|
||||||
|
EntityID canvasID;
|
||||||
|
|
||||||
|
|
||||||
|
RTTR_ENABLE()
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,113 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHUISystem.h"
|
||||||
|
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
|
||||||
|
void SHUISystem::Init()
|
||||||
|
{
|
||||||
|
SystemFamily::GetID<SHUISystem>();
|
||||||
|
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
|
||||||
|
SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHUISystem::Exit()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHUISystem::AddUIComponentRoutine::Execute(double dt) noexcept
|
||||||
|
{
|
||||||
|
auto& dense = SHComponentManager::GetDense<SHCanvasComponent>();
|
||||||
|
auto& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||||
|
|
||||||
|
//Go through all the canvases and make sure all the children has a UIComponent.
|
||||||
|
for (auto& canvas : dense)
|
||||||
|
{
|
||||||
|
auto& children = sceneGraph.GetChildren(canvas.GetEID());
|
||||||
|
for (auto& child : children)
|
||||||
|
{
|
||||||
|
RecurssiveUIComponentCheck(child, canvas);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Go through all the UI Component and make sure the parent has a UI or Canvas Component
|
||||||
|
std::vector<EntityID> entitiesToRemove;
|
||||||
|
auto& UIDense = SHComponentManager::GetDense<SHUIComponent>();
|
||||||
|
for (auto& ui : UIDense)
|
||||||
|
{
|
||||||
|
SHSceneNode* parentNode = sceneGraph.GetParent(ui.GetEID());
|
||||||
|
if (parentNode == nullptr || !(SHComponentManager::HasComponent<SHUIComponent>(parentNode->GetEntityID()) || SHComponentManager::HasComponent<SHCanvasComponent>(parentNode->GetEntityID())))
|
||||||
|
entitiesToRemove.push_back(ui.GetEID());
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& id : entitiesToRemove)
|
||||||
|
{
|
||||||
|
SHComponentManager::RemoveComponent<SHUIComponent>(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHUISystem::AddUIComponentRoutine::RecurssiveUIComponentCheck(SHSceneNode* node, SHCanvasComponent& canvas) noexcept
|
||||||
|
{
|
||||||
|
if (node == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
EntityID eid = node->GetEntityID();
|
||||||
|
|
||||||
|
if(SHComponentManager::HasComponent<SHUIComponent>(eid) == false)
|
||||||
|
SHComponentManager::AddComponent<SHUIComponent>(eid);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHComponentManager::GetComponent<SHUIComponent>(eid)->canvasID = canvas.GetEID();
|
||||||
|
}
|
||||||
|
|
||||||
|
auto& children = SHSceneManager::GetCurrentSceneGraph().GetChildren(eid);
|
||||||
|
for (auto& child : children)
|
||||||
|
{
|
||||||
|
RecurssiveUIComponentCheck(child, canvas);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHUISystem::UpdateUIMatrixRoutine::Execute(double dt) noexcept
|
||||||
|
{
|
||||||
|
SHUISystem* system = (SHUISystem* )GetSystem();
|
||||||
|
auto& dense = SHComponentManager::GetDense<SHUIComponent>();
|
||||||
|
for (auto& comp : dense)
|
||||||
|
{
|
||||||
|
system->UpdateUIComponent(comp);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHUISystem::UpdateUIComponent(SHUIComponent& comp) noexcept
|
||||||
|
{
|
||||||
|
auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(comp.canvasID);
|
||||||
|
if (SHComponentManager::HasComponent<SHTransformComponent>(comp.GetEID()))
|
||||||
|
{
|
||||||
|
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
||||||
|
if (canvasComp != nullptr)
|
||||||
|
comp.localToCanvasMatrix = canvasComp->GetMatrix() * transform->GetTRS();
|
||||||
|
else
|
||||||
|
comp.localToCanvasMatrix = transform->GetTRS();
|
||||||
|
}
|
||||||
|
else //If for some reason UI Components entities does not have a transform.
|
||||||
|
{
|
||||||
|
if (canvasComp != nullptr)
|
||||||
|
comp.localToCanvasMatrix = canvasComp->GetMatrix();
|
||||||
|
else
|
||||||
|
comp.localToCanvasMatrix = SHMatrix::Identity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}//end namespace
|
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Reference in New Issue