Fixed major bug when generating new meta files for materials #254
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@ -1,4 +1,4 @@
|
|||
Start in Fullscreen: false
|
||||
Starting Scene ID: 94283040
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||||
Starting Scene ID: 94246101
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||||
Window Size: {x: 1920, y: 1080}
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||||
Window Title: SHADE Engine
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@ -0,0 +1,8 @@
|
|||
- VertexShader: 39210065
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 61918518
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
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@ -0,0 +1,3 @@
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|||
Name: HouseMaterial
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||||
ID: 127069936
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||||
Type: 7
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@ -0,0 +1,8 @@
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|||
- VertexShader: 39210065
|
||||
FragmentShader: 46377769
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
||||
data.textureIndex: 57342922
|
||||
data.alpha: 0
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||||
data.beta: {x: 1, y: 1, z: 1}
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@ -0,0 +1,3 @@
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|||
Name: MT_ColorPaletteDefault
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||||
ID: 131956078
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||||
Type: 7
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@ -0,0 +1,8 @@
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|||
- VertexShader: 39210065
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||||
FragmentShader: 46377769
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||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
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||||
data.textureIndex: 53438927
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||||
data.alpha: 0
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||||
data.beta: {x: 1, y: 1, z: 1}
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@ -0,0 +1,3 @@
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|||
Name: MT_House_Palette4
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||||
ID: 132690168
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||||
Type: 7
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Binary file not shown.
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@ -0,0 +1,3 @@
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|||
Name: TX_HouseInterior_Palette3
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||||
ID: 61918518
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||||
Type: 3
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@ -3,6 +3,6 @@
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|||
SubPass: G-Buffer Write
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||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
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||||
data.textureIndex: 0
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||||
data.textureIndex: 54429632
|
||||
data.alpha: 0
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||||
data.beta: {x: 1, y: 1, z: 1}
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,28 @@
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|||
Name: ExteriorMeshs
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||||
ID: 80559352
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||||
Type: 4
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||||
Sub Assets:
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||||
Name: TreeVar1
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||||
ID: 150881323
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||||
Type: 8
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||||
Name: TreeVar2
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||||
ID: 140386412
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||||
Type: 8
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||||
Name: TreeVar3
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ID: 146337876
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||||
Type: 8
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||||
Name: BushVar1
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ID: 143461339
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||||
Type: 8
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||||
Name: BushVar2
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||||
ID: 136373407
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||||
Type: 8
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||||
Name: BushVar3
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||||
ID: 144928031
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||||
Type: 8
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||||
Name: FenceSinglePiece
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ID: 140263745
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||||
Type: 8
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||||
Name: FenceFivePiece
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ID: 145842965
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||||
Type: 8
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,22 @@
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|||
Name: KitchenAddOns1
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ID: 79971916
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Type: 4
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||||
Sub Assets:
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Name: TallStool01
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ID: 140539561
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Type: 8
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||||
Name: Chair01
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ID: 142860936
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Type: 8
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||||
Name: Table01
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||||
ID: 140474147
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||||
Type: 8
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||||
Name: ServiceTray01
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ID: 140279658
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||||
Type: 8
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||||
Name: RubbishBin01_Body
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ID: 143026779
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Type: 8
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||||
Name: RubbishBin01_Lid
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ID: 142134724
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Type: 8
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,7 @@
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Name: KitchenCounterEmpty
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ID: 78136063
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Type: 4
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Sub Assets:
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Name: CupboardEmpty
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ID: 144189529
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Type: 8
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,55 @@
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Name: KitchenCounterMeshs
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ID: 82758363
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Type: 4
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Sub Assets:
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Name: DrawerMid01
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ID: 139881558
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Type: 8
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||||
Name: DrawerSmall01
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ID: 135779275
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Type: 8
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||||
Name: DrawerSmall02
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ID: 146001396
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||||
Type: 8
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||||
Name: DrawerSmall03
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ID: 150413201
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||||
Type: 8
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||||
Name: DrawerLarge01
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ID: 138305769
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||||
Type: 8
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||||
Name: DoorLeft
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ID: 150547241
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||||
Type: 8
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Name: DoorRight
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ID: 146520338
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||||
Type: 8
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||||
Name: CupboardSolid
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ID: 144974966
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||||
Type: 8
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||||
Name: DoorDoubleRight
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ID: 146717179
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||||
Type: 8
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||||
Name: CupboardSinkPiece
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||||
ID: 141601355
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||||
Type: 8
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||||
Name: DoorDoubleLeft
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||||
ID: 146024338
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||||
Type: 8
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||||
Name: CupboardSolidBlock
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ID: 142281760
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||||
Type: 8
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||||
Name: CupboardSolidHalf
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||||
ID: 137745540
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||||
Type: 8
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||||
Name: CupboardOven
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||||
ID: 136828790
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||||
Type: 8
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||||
Name: DoorOven
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||||
ID: 150740704
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||||
Type: 8
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||||
Name: DoorOvenGlass
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||||
ID: 135623020
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||||
Type: 8
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||||
Name: OvenTray
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||||
ID: 136078992
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||||
Type: 8
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,22 @@
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|||
Name: KitchenShelves1
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ID: 82783113
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||||
Type: 4
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||||
Sub Assets:
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||||
Name: BottomLid
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||||
ID: 138181722
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||||
Type: 8
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||||
Name: TopLid
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||||
ID: 147761585
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||||
Type: 8
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||||
Name: Backcover
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ID: 139576452
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||||
Type: 8
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||||
Name: InBetweenShelf
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||||
ID: 142336524
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||||
Type: 8
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||||
Name: FrameHigh
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||||
ID: 150586966
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||||
Type: 8
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||||
Name: FrameLow
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||||
ID: 140066298
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||||
Type: 8
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File diff suppressed because one or more lines are too long
Binary file not shown.
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@ -0,0 +1,7 @@
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|||
Name: MD_SkyDome01
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||||
ID: 82516582
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||||
Type: 4
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||||
Sub Assets:
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||||
Name: Sphere
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||||
ID: 144340823
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||||
Type: 8
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,3 @@
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|||
Name: Environment
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||||
ID: 91553073
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||||
Type: 5
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@ -4,7 +4,7 @@
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|||
NumberOfChildren: 0
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||||
Components:
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 0, z: 8}
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||||
Position: {x: 0, y: 3, z: 8}
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||||
Pitch: 0
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||||
Yaw: 0
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||||
Roll: 0
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||||
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@ -13,6 +13,7 @@
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|||
Near: 0.00999999978
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||||
Far: 10000
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||||
Perspective: true
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||||
IsActive: true
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||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
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||||
Type: Directional
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||||
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@ -20,6 +21,7 @@
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|||
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
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||||
Layer: 4294967295
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||||
Strength: 0
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||||
IsActive: true
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||||
Scripts: ~
|
||||
- EID: 7
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||||
Name: BigBoi
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||||
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@ -30,9 +32,11 @@
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|||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
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||||
Rotate: {x: -0, y: 0, z: -0}
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||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
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||||
IsActive: true
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||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 8
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||||
Name: AmbientLight
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||||
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@ -46,4 +50,335 @@
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|||
Color: {x: 1, y: 1, z: 1, w: 1}
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||||
Layer: 4294967295
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||||
Strength: 0.25
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||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65542
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.5, y: 0.5, z: -2.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 0.5, z: 5}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
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||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65538
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||||
Name: Movable
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||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 4.28833103, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
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- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
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Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
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Rotation Offset: {x: 0, y: 0, z: 0}
|
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- Is Trigger: false
|
||||
Type: Box
|
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Half Extents: {x: 2, y: 2, z: 2}
|
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Friction: 0.400000006
|
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Bounciness: 0
|
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Density: 1
|
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
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Scripts: ~
|
||||
- EID: 65537
|
||||
Name: Default
|
||||
IsActive: true
|
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NumberOfChildren: 0
|
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Components:
|
||||
Transform Component:
|
||||
Translate: {x: 5.25, y: 2.75, z: 2.5}
|
||||
Rotate: {x: 0, y: 0, z: 1.57079637}
|
||||
Scale: {x: 5, y: 0.5, z: 5}
|
||||
IsActive: true
|
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Collider Component:
|
||||
Colliders:
|
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- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
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Friction: 0.400000006
|
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Bounciness: 0
|
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Density: 1
|
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Position Offset: {x: 0, y: 0, z: 0}
|
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Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 9
|
||||
Name: Default
|
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IsActive: true
|
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NumberOfChildren: 0
|
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Components:
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Transform Component:
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Translate: {x: 5.25, y: 2.75, z: -2.5}
|
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Rotate: {x: 0, y: 0, z: 1.57079637}
|
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Scale: {x: 5, y: 0.5, z: 5}
|
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IsActive: true
|
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Collider Component:
|
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Colliders:
|
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- Is Trigger: false
|
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Type: Box
|
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Half Extents: {x: 1, y: 1, z: 1}
|
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Friction: 0.400000006
|
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Bounciness: 0
|
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
|
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IsActive: true
|
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Scripts: ~
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- EID: 10
|
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Name: Default
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IsActive: true
|
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -5.25, y: 2.75, z: 2.5}
|
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Rotate: {x: 0, y: 0, z: 1.57079637}
|
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Scale: {x: 5, y: 0.5, z: 5}
|
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IsActive: true
|
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Collider Component:
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Colliders:
|
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- Is Trigger: false
|
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Type: Box
|
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Half Extents: {x: 1, y: 1, z: 1}
|
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Friction: 0.400000006
|
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
|
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IsActive: true
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Scripts: ~
|
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- EID: 11
|
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Name: Default
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IsActive: true
|
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NumberOfChildren: 0
|
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Components:
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Transform Component:
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Translate: {x: -5.25, y: 2.75, z: -2.5}
|
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Rotate: {x: 0, y: 0, z: 1.57079637}
|
||||
Scale: {x: 5, y: 0.5, z: 5}
|
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IsActive: true
|
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Collider Component:
|
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Colliders:
|
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- Is Trigger: false
|
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Type: Box
|
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Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
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Bounciness: 0
|
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Density: 1
|
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
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Scripts: ~
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- EID: 12
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Name: Default
|
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IsActive: true
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NumberOfChildren: 0
|
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Components:
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Transform Component:
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Translate: {x: 2.5, y: 2.75, z: 5.25}
|
||||
Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589}
|
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Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
|
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IsActive: true
|
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Collider Component:
|
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Colliders:
|
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- Is Trigger: false
|
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Type: Box
|
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Half Extents: {x: 1, y: 1, z: 1}
|
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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Position Offset: {x: 0, y: 0, z: 0}
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Rotation Offset: {x: 0, y: 0, z: 0}
|
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IsActive: true
|
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Scripts: ~
|
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- EID: 65551
|
||||
Name: Default
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IsActive: true
|
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NumberOfChildren: 0
|
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Components:
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Transform Component:
|
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Translate: {x: -2.5, y: 2.75, z: 5.25}
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|
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Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
|
||||
IsActive: true
|
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Collider Component:
|
||||
Colliders:
|
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- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
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Friction: 0.400000006
|
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Bounciness: 0
|
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Density: 1
|
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Position Offset: {x: 0, y: 0, z: 0}
|
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Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
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Scripts: ~
|
||||
- EID: 65550
|
||||
Name: Default
|
||||
IsActive: true
|
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NumberOfChildren: 0
|
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Components:
|
||||
Transform Component:
|
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Translate: {x: -2.5, y: 2.75, z: -5.25}
|
||||
Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589}
|
||||
Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65549
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.5, y: 2.75, z: -5.25}
|
||||
Rotate: {x: 7.15255737e-07, y: 1.57079566, z: 1.57079589}
|
||||
Scale: {x: 4.99999809, y: 0.499999762, z: 4.99999809}
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
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|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: ScoringZone
|
||||
- EID: 14
|
||||
Name: ScoreZone
|
||||
IsActive: true
|
||||
|
@ -429,11 +442,11 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
|
@ -450,5 +463,7 @@
|
|||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: ScoringZone
|
|
@ -0,0 +1,84 @@
|
|||
- EID: 0
|
||||
Name: Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 10
|
||||
Canvas Height: 10
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 6
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
IsActive: true
|
||||
Button Component:
|
||||
Default Texture: 0
|
||||
Hovered Texture: 0
|
||||
Clicked Texture: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Camera
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 3, z: 8}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Directional
|
||||
Direction: {x: 1.79999995, y: 0, z: 1}
|
||||
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 7
|
||||
Name: BigBoi
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -16.8647861, z: -14.039052}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 149697411
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 8
|
||||
Name: AmbientLight
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Ambient
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0.25
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: UI Test
|
||||
ID: 87707373
|
||||
Type: 5
|
|
@ -1,23 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class CameraFix : Script
|
||||
{
|
||||
|
||||
private Transform tranform;
|
||||
public Vector3 pos = Vector3.Zero;
|
||||
public Vector3 rot = Vector3.Zero;
|
||||
protected override void awake()
|
||||
{
|
||||
tranform = GetComponent<Transform>();
|
||||
if (tranform == null)
|
||||
Debug.LogError("tranform is NULL!");
|
||||
else
|
||||
{
|
||||
tranform.LocalPosition = pos;
|
||||
tranform.LocalEulerAngles = rot;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: CameraFix
|
||||
ID: 162231964
|
||||
Type: 9
|
|
@ -0,0 +1,180 @@
|
|||
using SHADE;
|
||||
using SHADE_Scripting;
|
||||
using System;
|
||||
using static PlayerController;
|
||||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public GameObject item { get; set; }
|
||||
public float delayTimer = 1.0f;
|
||||
public float aimingLength = 1.5f;
|
||||
|
||||
private float timer;
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
private RigidBody itemRidibody;
|
||||
private Transform raccoonHoldLocation;
|
||||
private Transform playerTran;
|
||||
private ThirdPersonCamera tpc;
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
playerTran = GetComponent<Transform>();
|
||||
if (!playerTran)
|
||||
Debug.Log("PLAYERTRANSFORM EMPTY"); ;
|
||||
|
||||
pc = GetScript<PlayerController>();
|
||||
if(!pc)
|
||||
Debug.Log("PLAYER CONTROLLER EMPTY");
|
||||
|
||||
raccoonHoldLocation = GetComponentInChildren<Transform>();
|
||||
if (!raccoonHoldLocation)
|
||||
Debug.Log("CHILD EMPTY");
|
||||
|
||||
tpc = GetScriptInChildren<ThirdPersonCamera>();
|
||||
if(!tpc)
|
||||
Debug.Log("TPC EMPTY");
|
||||
|
||||
timer = delayTimer;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if(timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
CalculateDir();
|
||||
|
||||
if (pc && itemRidibody && itemTransform)
|
||||
{
|
||||
if (pc.holdItem)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemTransform.LocalRotation = playerTran.LocalRotation;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
Debug.Log("AIMING");
|
||||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_throw");
|
||||
pc.isAiming = false;
|
||||
if(tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton))
|
||||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
else if (!pc.holdItem)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
}
|
||||
|
||||
if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
|
||||
{
|
||||
pc.holdItem = true;
|
||||
RetrieveItemComponets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemTransform = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
||||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() && itemTransform == null && itemRidibody == null)
|
||||
{
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
else
|
||||
{
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
||||
}
|
||||
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
else
|
||||
{
|
||||
itemTransform.LocalEulerAngles = Vector3.Zero;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
}
|
||||
|
||||
private void DelayCheck()
|
||||
{
|
||||
timer += Time.DeltaTimeF;
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<Item>() && !pc.holdItem)
|
||||
{
|
||||
item = info.GameObject;
|
||||
inRange = true;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("STAY");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("EXIT");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
inRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -29,10 +29,12 @@ public class PlayerController : Script
|
|||
public RigidBody rb { get; set; }
|
||||
private Transform tranform;
|
||||
private Camera cam;
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
private StateMachine stateMachine;
|
||||
|
||||
public bool holdItem { get; set; }
|
||||
public bool isAiming { get; set; }
|
||||
|
||||
[Tooltip("The current state fo the raccoon")]
|
||||
public RaccoonStates currentState = RaccoonStates.IDLE;
|
||||
|
@ -48,25 +50,19 @@ public class PlayerController : Script
|
|||
private float oldForce;
|
||||
private float maxOldVel;
|
||||
private bool sprintIncreaseOnce = false;
|
||||
|
||||
public float xAxisMove { get; set; }
|
||||
public float zAxisMove { get; set; }
|
||||
|
||||
public Vector2 axisMove { get; set; }
|
||||
|
||||
public bool isMoveKeyPress { get; set; }
|
||||
|
||||
[Tooltip("curr not working")]
|
||||
[Tooltip("How fast player will turn")]
|
||||
public float rotationFactorPerFrame = 1.0f;
|
||||
|
||||
//Jumping vars==================================================================
|
||||
[SerializeField]
|
||||
[Tooltip("max height of the jump")]
|
||||
public float maxJumpHeight = 4.0f;
|
||||
[SerializeField]
|
||||
[Tooltip("max amt of time it will take for the jump")]
|
||||
public float maxJumpTime = 0.75f;
|
||||
[SerializeField]
|
||||
[Tooltip("increase gravity when falling")]
|
||||
public float fallMultipler = 2.0f;
|
||||
private float initialJumpVel;
|
||||
|
@ -75,16 +71,19 @@ public class PlayerController : Script
|
|||
private float groundGravity = -0.5f;
|
||||
|
||||
//ItemMultipler==================================================================
|
||||
[Tooltip("How light item will affect player jump")]
|
||||
public float lightMultiper = 0.75f;
|
||||
[Tooltip("How medium item will affect player jump")]
|
||||
public float mediumMultiper = 0.5f;
|
||||
[Tooltip("How heavy item will affect player jump")]
|
||||
public float heavyMultiper = 0.25f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
//default setup
|
||||
isMoveKeyPress = false;
|
||||
holdItem = false;
|
||||
isAiming = false;
|
||||
|
||||
//Jump setup
|
||||
float timeToApex = maxJumpTime / 2;
|
||||
|
@ -95,11 +94,6 @@ public class PlayerController : Script
|
|||
rb = GetComponent<RigidBody>();
|
||||
if (rb == null)
|
||||
Debug.LogError("RigidBody is NULL!");
|
||||
else
|
||||
{
|
||||
rb.IsGravityEnabled = false;
|
||||
rb.Interpolating = false;
|
||||
}
|
||||
|
||||
//Transform check
|
||||
tranform = GetComponent<Transform>();
|
||||
|
@ -113,18 +107,25 @@ public class PlayerController : Script
|
|||
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(IdleState), new IdleState(stateMachine));
|
||||
dictionary.Add(typeof(WalkState), new WalkState(stateMachine));
|
||||
dictionary.Add(typeof(RunState), new RunState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerWalkState), new PlayerWalkState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerRunState), new PlayerRunState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerJumpState), new PlayerJumpState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerFallState), new PlayerFallState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerLandState), new PlayerLandState(stateMachine));
|
||||
dictionary.Add(typeof(PlayerCaughtState), new PlayerCaughtState(stateMachine));
|
||||
stateMachine.InitStateMachine(dictionary);
|
||||
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (cam == null)
|
||||
if (!cam)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if(!camArm)
|
||||
camArm = GetComponentInChildren<CameraArm>();
|
||||
|
||||
Rotation();
|
||||
GotCaught();
|
||||
//Debug.Log($"{currentState}");
|
||||
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
|
||||
|
@ -134,9 +135,6 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
//Rotation();
|
||||
|
||||
|
||||
MoveKey();
|
||||
Move();
|
||||
Sprint();
|
||||
|
@ -188,16 +186,16 @@ public class PlayerController : Script
|
|||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||
stateMachine.SetState(typeof(PlayerWalkState));
|
||||
}
|
||||
|
||||
if (!isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
|
||||
if(stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -207,20 +205,16 @@ public class PlayerController : Script
|
|||
{
|
||||
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
|
||||
|
||||
if (isMoveKeyPress)
|
||||
if (isMoveKeyPress && rb)
|
||||
{
|
||||
if (rb)
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
if (velNor.GetMagnitude() > maxMoveVel)
|
||||
{
|
||||
Vector3 velNor = rb.LinearVelocity;
|
||||
velNor.y = 0.0f;
|
||||
if (velNor.GetMagnitude() > maxMoveVel)
|
||||
{
|
||||
velNor.Normalise();
|
||||
velNor *= maxMoveVel;
|
||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||
}
|
||||
velNor.Normalise();
|
||||
velNor *= maxMoveVel;
|
||||
rb.LinearVelocity = new Vector3(velNor.x, rb.LinearVelocity.y, velNor.z);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -230,8 +224,8 @@ public class PlayerController : Script
|
|||
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded)
|
||||
{
|
||||
currentState = RaccoonStates.RUNNING;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(RunState)))
|
||||
stateMachine.SetState(typeof(RunState));
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
|
||||
stateMachine.SetState(typeof(PlayerRunState));
|
||||
|
||||
holdItem = false;
|
||||
if (!sprintIncreaseOnce)
|
||||
|
@ -250,8 +244,8 @@ public class PlayerController : Script
|
|||
if (isMoveKeyPress)
|
||||
{
|
||||
currentState = RaccoonStates.WALKING;
|
||||
if(stateMachine && !stateMachine.IsState(typeof(WalkState)))
|
||||
stateMachine.SetState(typeof(WalkState));
|
||||
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
|
||||
stateMachine.SetState(typeof(PlayerWalkState));
|
||||
}
|
||||
sprintIncreaseOnce = false;
|
||||
moveForce = oldForce;
|
||||
|
@ -290,19 +284,17 @@ public class PlayerController : Script
|
|||
|
||||
private void Rotation()
|
||||
{
|
||||
Vector3 poitionToLookAt;
|
||||
poitionToLookAt.x = axisMove.x;
|
||||
poitionToLookAt.y = 0.0f;
|
||||
poitionToLookAt.z = axisMove.y;
|
||||
|
||||
if (tranform != null)
|
||||
if (isMoveKeyPress && tranform && !isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING)
|
||||
{
|
||||
Quaternion targetRotation = Quaternion.LookRotation(poitionToLookAt, new Vector3(0.0f, 1.0f, 0.0f));
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
Quaternion targetRotation = Quaternion.LookRotation(new Vector3(axisMove.x, 0.0f, axisMove.y), new Vector3(0.0f, 1.0f, 0.0f));
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
else if (camArm && tranform && isAiming)
|
||||
{
|
||||
Quaternion currentRotation = tranform.LocalRotation;
|
||||
Quaternion targetRotation = Quaternion.Euler(0.0f, SHADE.Math.DegreesToRadians(camArm.Yaw + 180.0f), 0.0f);
|
||||
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.DeltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -349,8 +341,8 @@ public class PlayerController : Script
|
|||
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(IdleState)))
|
||||
stateMachine.SetState(typeof(IdleState));
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
}
|
||||
}
|
||||
|
@ -361,80 +353,3 @@ public class PlayerController : Script
|
|||
|
||||
}
|
||||
|
||||
public class WalkState : BaseState
|
||||
{
|
||||
public WalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RunState : BaseState
|
||||
{
|
||||
public RunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("Run ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("RUNING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED RUNNING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("Run EXIT");
|
||||
}
|
||||
}
|
||||
|
||||
public class IdleState : BaseState
|
||||
{
|
||||
public IdleState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Idle State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("IDLE ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("IDLING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED IDLING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("IDLE EXIT");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
|
||||
namespace SHADE_Scripting
|
||||
{
|
||||
public class ThirdPersonCamera : Script
|
||||
{
|
||||
|
||||
public float armLength = 2.0f;
|
||||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AddComponent<Transform>();
|
||||
|
||||
if (!GetComponent<Camera>())
|
||||
{
|
||||
AddComponent<Camera>();
|
||||
}
|
||||
GetComponent<Camera>().SetMainCamera();
|
||||
if (!GetComponent<CameraArm>())
|
||||
{
|
||||
AddComponent<CameraArm>();
|
||||
}
|
||||
GetComponent<CameraArm>().ArmLength = armLength;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if (arm.Pitch < 0)
|
||||
{
|
||||
arm.Pitch = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerCaughtState : BaseState
|
||||
{
|
||||
public PlayerCaughtState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Caught State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerCaughtState
|
||||
ID: 162030736
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerFallState : BaseState
|
||||
{
|
||||
public PlayerFallState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Fall State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerFallState
|
||||
ID: 155635109
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerIdleState : BaseState
|
||||
{
|
||||
public PlayerIdleState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Idle State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerIdleState
|
||||
ID: 167587808
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerJumpState : BaseState
|
||||
{
|
||||
public PlayerJumpState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Jump State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerJumpState
|
||||
ID: 158874227
|
||||
Type: 9
|
|
@ -0,0 +1,31 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerLandState : BaseState
|
||||
{
|
||||
public PlayerLandState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Land State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerLandState
|
||||
ID: 151865541
|
||||
Type: 9
|
|
@ -0,0 +1,41 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerRunState : BaseState
|
||||
{
|
||||
private float timer;
|
||||
private float delay = 0.25f;
|
||||
|
||||
public PlayerRunState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Run State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerRunState
|
||||
ID: 153407272
|
||||
Type: 9
|
|
@ -0,0 +1,41 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
public class PlayerWalkState : BaseState
|
||||
{
|
||||
private float timer;
|
||||
private float delay = 0.5f;
|
||||
public PlayerWalkState(StateMachine stateMachine) : base(stateMachine)
|
||||
{
|
||||
stateName = "Walk State";
|
||||
}
|
||||
public override void OnEnter()
|
||||
{
|
||||
//Debug.Log("WALK ENTER");
|
||||
timer = delay;
|
||||
}
|
||||
public override void update()
|
||||
{
|
||||
//Debug.Log("WALKING");
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
public override void fixedUpdate()
|
||||
{
|
||||
//Debug.Log("FIXED WALKING");
|
||||
}
|
||||
public override void OnExit()
|
||||
{
|
||||
//Debug.Log("WALK EXIT");
|
||||
}
|
||||
public override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("TRIGGER");
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: UT_PlayerWalkState
|
||||
ID: 166650679
|
||||
Type: 9
|
|
@ -7,6 +7,7 @@ public class GameManager : Script
|
|||
public enum GameState
|
||||
{
|
||||
MAINMENU,
|
||||
START,
|
||||
WIN,
|
||||
LOSE,
|
||||
TOTAL
|
||||
|
@ -35,28 +36,32 @@ public class GameManager : Script
|
|||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
if (listOfItems != null)
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = itemPool.GetScriptsInChildren<ScoringZone>();
|
||||
foreach (ScoringZone i in listOfZone)
|
||||
i.gameManger = Owner.GetScript<GameManager>();
|
||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
||||
if (listOfZone != null)
|
||||
foreach (ScoringZone sz in listOfZone)
|
||||
sz.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (timer > 0)
|
||||
if (timer > 0 && currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if (totalItemCount <= 0)
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
}
|
||||
}
|
||||
else
|
||||
currGameState = GameState.LOSE;
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class Item : Script
|
||||
{
|
||||
public enum ItemCategory
|
||||
{
|
||||
LIGHT,
|
||||
MEDIUM,
|
||||
HEAVY
|
||||
}
|
||||
|
||||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
private RigidBody rb;
|
||||
private Collider collider;
|
||||
private bool once = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
collider = GetComponent<Collider>();
|
||||
if (collider)
|
||||
{
|
||||
collider.GetCollisionShape(0).Density = 1;
|
||||
}
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb)
|
||||
{
|
||||
rb.FreezeRotationX = false;
|
||||
rb.FreezeRotationY = false;
|
||||
rb.FreezeRotationZ = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (once)
|
||||
{
|
||||
if(currCategory == ItemCategory.LIGHT)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_elastic");
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_hard");
|
||||
once = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
once = true;
|
||||
}
|
||||
|
||||
}
|
|
@ -12,6 +12,7 @@ public class ScoringZone : Script
|
|||
{
|
||||
if (gameManger && info.GameObject.GetScript<Item>())
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/item_scored");
|
||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||
gameManger.totalItemCount -= 1;
|
||||
info.GameObject.SetActive(false);
|
|
@ -1,3 +0,0 @@
|
|||
Name: Item
|
||||
ID: 163145289
|
||||
Type: 9
|
|
@ -1,71 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class PhysicsTest : Script
|
||||
{
|
||||
[SerializeField]
|
||||
[Tooltip("Force to apply when pressing Space.")]
|
||||
private Vector3 Force = new Vector3(0.0f, 200.0f, 0.0f);
|
||||
private Transform Transform;
|
||||
private RigidBody RigidBody;
|
||||
private Collider Collider;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
Transform = GetComponent<Transform>();
|
||||
if (Transform == null)
|
||||
{
|
||||
Debug.LogError("Transform is NULL!");
|
||||
}
|
||||
RigidBody = GetComponent<RigidBody>();
|
||||
if (RigidBody == null)
|
||||
{
|
||||
Debug.LogError("RigidBody is NULL!");
|
||||
}
|
||||
Collider = GetComponent<Collider>();
|
||||
if (Collider == null)
|
||||
{
|
||||
Debug.LogError("Collider is NULL!");
|
||||
}
|
||||
|
||||
var subColider = Collider.CollisionShapeCount;
|
||||
Debug.Log($"There are {subColider} colliders.");
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyUp(Input.KeyCode.Space))
|
||||
{
|
||||
RigidBody.AddForce(Force);
|
||||
Debug.Log($"Jump!");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
Debug.Log("Fixed Update");
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Collision Enter: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onCollisionStay(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Collision Stay: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onCollisionExit(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Collision Exit: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Trigger Enter: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Trigger Stay: {info.GameObject.Name}");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
Debug.Log($"Trigger Exit: {info.GameObject.Name}");
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
Name: PickAndThrow
|
||||
ID: 165331952
|
||||
Type: 9
|
|
@ -1,3 +0,0 @@
|
|||
Name: PlayerController
|
||||
ID: 164563088
|
||||
Type: 9
|
|
@ -23,7 +23,9 @@ public class RaccoonShowcase : Script
|
|||
[Range(-5, 5)]
|
||||
public List<int> intList = new List<int>(new int[] { 2, 8, 2, 6, 8, 0, 1 });
|
||||
public List<Light.Type> enumList = new List<Light.Type>(new Light.Type[] { Light.Type.Point, Light.Type.Directional, Light.Type.Ambient });
|
||||
|
||||
public FontAsset fontAsset;
|
||||
public MeshAsset mesh;
|
||||
public MaterialAsset matAsset;
|
||||
protected override void awake()
|
||||
{
|
||||
Transform = GetComponent<Transform>();
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
public class Item : Script
|
||||
{
|
||||
public enum ItemCategory
|
||||
{
|
||||
LIGHT,
|
||||
MEDIUM,
|
||||
HEAVY
|
||||
}
|
||||
|
||||
public int Score = 10;
|
||||
|
||||
public ItemCategory currCategory;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
|
||||
public class SC_MainMenu : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_MainMenu
|
||||
ID: 158552402
|
||||
Type: 9
|
|
@ -1,119 +0,0 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using static PlayerController;
|
||||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 holdPosition = new Vector3(0.0f, 1.0f, 0.0f);
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public GameObject item { get; set; }
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
private RigidBody itemRidibody;
|
||||
private Transform raccoonHoldLocation;
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
pc = GetScript<PlayerController>();
|
||||
raccoonHoldLocation = GetComponentInChildren<Transform>();
|
||||
if (raccoonHoldLocation == null)
|
||||
Debug.Log("CHILD EMPTY");
|
||||
else
|
||||
raccoonHoldLocation.LocalPosition = holdPosition;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
CalculateDir();
|
||||
|
||||
if (pc != null && pc.holdItem && itemRidibody != null && itemTransform != null)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
else if(!pc.holdItem && itemRidibody != null)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
|
||||
if (pc != null && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
pc.holdItem = true;
|
||||
RetrieveItemComponets();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemTransform = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
||||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() != null && itemTransform == null && itemRidibody == null)
|
||||
{
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam != null)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
lastZDir = camerAixs.z;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
item = info.GameObject;
|
||||
inRange = true;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("STAY");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("EXIT");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
inRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,74 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
|
||||
|
||||
public class SoundsBoard : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
/*
|
||||
* event:/UI/failure
|
||||
event:/UI/mouse_down_element
|
||||
event:/UI/mouse_down_empty
|
||||
event:/UI/mouse_enter_element
|
||||
event:/UI/mouse_exit_element
|
||||
event:/UI/success
|
||||
|
||||
event:/Raccoon/raccoon_footsteps
|
||||
event:/Raccoon/raccoon_throw
|
||||
|
||||
event:/Props/impact_hard
|
||||
event:/Props/impact_elastic
|
||||
|
||||
|
||||
event:/Music/player_undetected
|
||||
event:/Music/player_detected
|
||||
|
||||
event:/Music/stingers/player_detected
|
||||
event:/Music/stingers/item_scored
|
||||
|
||||
event:/Homeowner/homeowner_humming
|
||||
event:/Homeowner/homeowner_footsteps
|
||||
event:/Homeowner/homeowner_detect_raccoon
|
||||
*/
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.Q))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.W))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_down_empty");
|
||||
if (Input.GetKeyDown(Input.KeyCode.E))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_enter_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.R))
|
||||
Audio.PlayBGMOnce2D("event:/UI/mouse_exit_element");
|
||||
if (Input.GetKeyDown(Input.KeyCode.T))
|
||||
Audio.PlayBGMOnce2D("event:/UI/success");
|
||||
if (Input.GetKeyDown(Input.KeyCode.Y))
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_throw");
|
||||
if (Input.GetKeyDown(Input.KeyCode.U))
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_hard");
|
||||
if (Input.GetKeyDown(Input.KeyCode.I))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.O))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_detected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.P))
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/player_detected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.A))
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/item_scored");
|
||||
if (Input.GetKeyDown(Input.KeyCode.S))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_humming");
|
||||
if (Input.GetKeyDown(Input.KeyCode.D))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_footsteps");
|
||||
if (Input.GetKeyDown(Input.KeyCode.F))
|
||||
Audio.PlayBGMOnce2D("event:/Homeowner/homeowner_detect_raccoon");
|
||||
if (Input.GetKeyDown(Input.KeyCode.G))
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
if (Input.GetKeyDown(Input.KeyCode.H))
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
if (Input.GetKeyDown(Input.KeyCode.J))
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_elastic");
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_SoundsBoard
|
||||
ID: 156397807
|
||||
Type: 9
|
|
@ -1,60 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using SHADE;
|
||||
|
||||
|
||||
namespace SHADE_Scripting
|
||||
{
|
||||
public class ThirdPersonCamera: Script
|
||||
{
|
||||
|
||||
public float armLength = 2.0f;
|
||||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AddComponent<Transform>();
|
||||
|
||||
if(!GetComponent<Camera>())
|
||||
{
|
||||
AddComponent<Camera>();
|
||||
}
|
||||
GetComponent<Camera>().SetMainCamera();
|
||||
if (!GetComponent<CameraArm>())
|
||||
{
|
||||
AddComponent<CameraArm>();
|
||||
}
|
||||
GetComponent<CameraArm>().ArmLength = armLength;
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetMouseButton(Input.MouseCode.RightButton))
|
||||
{
|
||||
CameraArm arm = GetComponent<CameraArm>();
|
||||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
arm.Pitch = pitchClamp;
|
||||
}
|
||||
else if (arm.Pitch < 0)
|
||||
{
|
||||
arm.Pitch = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -6,8 +6,8 @@ const int ROTATION_KERNEL_W = 4;
|
|||
const int ROTATION_KERNEL_H = 4;
|
||||
|
||||
// can perhaps pass in as push constant.
|
||||
const float RADIUS = 0.5f;
|
||||
const float BIAS = 0.025f;
|
||||
const float RADIUS = 0.2f;
|
||||
const float BIAS = 0.0025f;
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
|
||||
|
|
Binary file not shown.
|
@ -43,7 +43,7 @@ void main()
|
|||
{
|
||||
position = In.vertPos;
|
||||
normals = In.normal;
|
||||
albedo = vec4(1.0f);
|
||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||
|
||||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_EndScreen
|
||||
ID: 52936944
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue