Fixed bug where rigidbody setters in the first frame causes a crash #261
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@ -185,6 +185,7 @@ namespace SHADE
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objectManager.commandQueue.pop();
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sceneGraph.Traverse(BUILD_NEW_SCENE_PHYSICS_OBJECT);
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objectManager.UpdateCommands();
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}
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void SHPhysicsSystem::ForceUpdate()
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@ -443,6 +444,7 @@ namespace SHADE
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// Build scene
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SHSceneManager::GetCurrentSceneGraph().Traverse(BUILD_PHYSICS_OBJECT);
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objectManager.UpdateCommands();
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return onPlayEvent->handle;
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}
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