Bug fixes and scene changes #267
|
@ -44,8 +44,6 @@ namespace Sandbox
|
|||
{
|
||||
sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
|
||||
|
||||
#ifndef SHEDITOR
|
||||
|
||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||
if (!physicsSystem)
|
||||
{
|
||||
|
@ -53,6 +51,12 @@ namespace Sandbox
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
physicsSystem->ForceBuild(SHSceneManager::GetCurrentSceneGraph());
|
||||
|
||||
#else
|
||||
|
||||
physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph());
|
||||
|
||||
#endif
|
||||
|
|
|
@ -69,7 +69,8 @@ namespace SHADE
|
|||
if (gfxSystem)
|
||||
{
|
||||
auto WND = gfxSystem->GetWindow();
|
||||
return WND->Close();
|
||||
if (WND)
|
||||
WND->Destroy();
|
||||
}
|
||||
|
||||
SHLOG_WARNING("[SHGraphicsSystemInterface] Failed to close window.");
|
||||
|
|
|
@ -188,6 +188,13 @@ namespace SHADE
|
|||
objectManager.UpdateCommands();
|
||||
}
|
||||
|
||||
void SHPhysicsSystem::ForceBuild(SHSceneGraph& sceneGraph)
|
||||
{
|
||||
// HACK: Band-aid fix. To be removed.
|
||||
objectManager.UpdateCommands();
|
||||
}
|
||||
|
||||
|
||||
void SHPhysicsSystem::ForceUpdate()
|
||||
{
|
||||
if (!worldState.world)
|
||||
|
@ -419,7 +426,6 @@ namespace SHADE
|
|||
for (size_t i = 0; i < COLLIDER->GetCollisionShapes().size(); ++i)
|
||||
objectManager.AddCollisionShape(EID, i);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
|
|
|
@ -78,9 +78,9 @@ namespace SHADE
|
|||
void Exit () override;
|
||||
|
||||
void BuildScene (SHSceneGraph& sceneGraph);
|
||||
void ForceBuild (SHSceneGraph& sceneGraph);
|
||||
void ForceUpdate ();
|
||||
|
||||
|
||||
/**
|
||||
* @brief Casts a ray into the world.
|
||||
* @param ray The ray to cast.
|
||||
|
|
Loading…
Reference in New Issue