Fixed Physics Bugs #271
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@ -0,0 +1,8 @@
|
|||
- VertexShader: 39210065
|
||||
FragmentShader: 46377769
|
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SubPass: G-Buffer Write
|
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 54797199
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data.alpha: 0
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data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: MT_Homeowner
|
||||
ID: 129495479
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
|
||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
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data.textureIndex: 54324293
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_LoseScene
|
||||
ID: 123313564
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
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||||
data.color: {x: 1, y: 1, z: 1, w: 1}
|
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data.textureIndex: 54429632
|
||||
data.alpha: 0
|
||||
data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_MainMenu
|
||||
ID: 121834459
|
||||
Type: 7
|
|
@ -0,0 +1,8 @@
|
|||
- VertexShader: 46580970
|
||||
FragmentShader: 35983630
|
||||
SubPass: G-Buffer Write
|
||||
Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
|
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data.textureIndex: 57302694
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data.alpha: 0
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data.beta: {x: 1, y: 1, z: 1}
|
|
@ -0,0 +1,3 @@
|
|||
Name: UIMat_WinScene
|
||||
ID: 129138332
|
||||
Type: 7
|
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|
@ -0,0 +1,13 @@
|
|||
Name: MD_FoodItems
|
||||
ID: 79293496
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Cheese
|
||||
ID: 141841143
|
||||
Type: 8
|
||||
Name: Apple
|
||||
ID: 144128170
|
||||
Type: 8
|
||||
Name: Meat
|
||||
ID: 136892700
|
||||
Type: 8
|
File diff suppressed because one or more lines are too long
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|
@ -0,0 +1,7 @@
|
|||
Name: MD_Homeowner-NoRig
|
||||
ID: 69970713
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: BodyLow
|
||||
ID: 140697366
|
||||
Type: 8
|
|
@ -0,0 +1,71 @@
|
|||
- EID: 0
|
||||
Name: Light
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Directional
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 123313564
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
Name: Camera
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 4
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: EndScene
|
||||
Enabled: true
|
||||
mainGameScene: 86098106
|
||||
mainMainScene: 97158628
|
|
@ -0,0 +1,3 @@
|
|||
Name: LoseScene
|
||||
ID: 91685359
|
||||
Type: 5
|
|
@ -23,7 +23,7 @@
|
|||
- EID: 51
|
||||
Name: Floor_Master
|
||||
IsActive: true
|
||||
NumberOfChildren: 5
|
||||
NumberOfChildren: 6
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
|
@ -56,17 +56,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 22
|
||||
Name: Floor_Large
|
||||
|
@ -82,17 +71,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 23
|
||||
Name: Floor_Large
|
||||
|
@ -108,17 +86,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 24
|
||||
Name: Floor_Large
|
||||
|
@ -134,17 +101,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 25
|
||||
Name: Floor_Large
|
||||
|
@ -160,17 +116,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 27
|
||||
Name: Floor_Row_2
|
||||
|
@ -197,17 +142,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 29
|
||||
Name: Floor_Large
|
||||
|
@ -223,17 +157,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 30
|
||||
Name: Floor_Large
|
||||
|
@ -249,17 +172,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 31
|
||||
Name: Floor_Large
|
||||
|
@ -275,17 +187,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 32
|
||||
Name: Floor_Large
|
||||
|
@ -301,17 +202,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 33
|
||||
Name: Floor_Row_3
|
||||
|
@ -338,17 +228,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 35
|
||||
Name: Floor_Large
|
||||
|
@ -364,17 +243,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 36
|
||||
Name: Floor_Large
|
||||
|
@ -390,17 +258,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 37
|
||||
Name: Floor_Large
|
||||
|
@ -416,17 +273,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 38
|
||||
Name: Floor_Large
|
||||
|
@ -442,17 +288,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 39
|
||||
Name: Floor_Row_4
|
||||
|
@ -479,17 +314,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 41
|
||||
Name: Floor_Large
|
||||
|
@ -505,17 +329,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 42
|
||||
Name: Floor_Large
|
||||
|
@ -531,17 +344,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 43
|
||||
Name: Floor_Large
|
||||
|
@ -557,17 +359,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
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Rotation Offset: {x: 0, y: 0, z: 0}
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||||
Scripts: ~
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||||
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|
||||
Name: Floor_Large
|
||||
|
@ -583,17 +374,6 @@
|
|||
Mesh: 142812576
|
||||
Material: 127069936
|
||||
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Collider Component:
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||||
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||||
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||||
Scripts: ~
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|
||||
|
@ -620,17 +400,6 @@
|
|||
Mesh: 142812576
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||||
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|
||||
|
@ -646,17 +415,6 @@
|
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Mesh: 142812576
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Rotation Offset: {x: 0, y: 0, z: 0}
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Scripts: ~
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|
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|
@ -672,17 +430,6 @@
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Mesh: 142812576
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|
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|
@ -698,17 +445,6 @@
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Mesh: 142812576
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|
@ -724,11 +460,22 @@
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Mesh: 142812576
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|
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|
@ -2354,17 +2090,6 @@
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Scripts: ~
|
||||
- EID: 206
|
||||
Name: Timer
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 500, y: 400, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 60, y: 60, z: 60}
|
||||
IsActive: true
|
||||
Text Renderer Component:
|
||||
Text: My name is Brandon.
|
||||
Font: 176667660
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 198
|
||||
Name: ====Raccoon====
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Player
|
||||
IsActive: true
|
||||
NumberOfChildren: 3
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 1.82666111, y: 0.00499972701, z: 7.4207387}
|
||||
Rotate: {x: -0, y: 0, z: 0}
|
||||
Translate: {x: 2.12735963, y: 0.362327814, z: 6.98932981}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -8517,7 +8524,7 @@
|
|||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Y: true
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation Y: true
|
||||
|
@ -8536,6 +8543,8 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: PlayerController
|
||||
Enabled: true
|
||||
respawnPoint: 239
|
||||
currentState: 0
|
||||
maxMoveVel: 3
|
||||
moveForce: 50
|
||||
|
@ -8548,16 +8557,17 @@
|
|||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
- Type: PickAndThrow
|
||||
throwForce: [300, 300, 300]
|
||||
Enabled: true
|
||||
throwForce: [50, 50, 50]
|
||||
delayTimer: 1
|
||||
aimingLength: 1.5
|
||||
aimingLength: 0.5
|
||||
- EID: 3
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 1.20000005, z: 0.5}
|
||||
Translate: {x: 0, y: 0.700000048, z: 0.200000286}
|
||||
Rotate: {x: 0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
|
@ -8568,14 +8578,14 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: -0.785332263, y: 2.95694828, z: 2.23517329e-08}
|
||||
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
||||
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 1.82666111, y: 0.00499972701, z: 7.4207387}
|
||||
Pitch: -44.9962234
|
||||
Yaw: 169.420654
|
||||
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
|
||||
Pitch: 0
|
||||
Yaw: 360
|
||||
Roll: 1.28065994e-06
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
|
@ -8583,8 +8593,16 @@
|
|||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Camera Arm Component:
|
||||
Arm Pitch: 0
|
||||
Arm Yaw: 0
|
||||
Arm Length: 1
|
||||
Look At Camera Origin: true
|
||||
Target Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
Enabled: true
|
||||
armLength: 1
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
|
@ -8595,7 +8613,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
|
||||
Rotate: {x: 0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
|
@ -8604,3 +8622,14 @@
|
|||
Material: 123745521
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 239
|
||||
Name: RespawnPoint
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.5, y: 0.660660267, z: 7}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -1,8 +1,12 @@
|
|||
- EID: 0
|
||||
Name: Default
|
||||
Name: Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components: ~
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Default
|
||||
|
@ -16,11 +20,11 @@
|
|||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129340704
|
||||
Material: 121834459
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Default
|
||||
Name: Light
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
|
@ -34,7 +38,7 @@
|
|||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
Name: Default
|
||||
Name: Camera
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
|
@ -55,3 +59,11 @@
|
|||
Perspective: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 4
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: MainMenu
|
||||
Enabled: true
|
|
@ -0,0 +1,74 @@
|
|||
- EID: 0
|
||||
Name: Mesh_Homeowner
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: -1}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 140697366
|
||||
Material: 129495479
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Light_Ambient
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Ambient
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 1
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Mesh_Apple
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144128170
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
Name: Mesh_Cheese
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.5, y: 0, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141841143
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 4
|
||||
Name: Mesh_Meat
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 1, y: 0, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 136892700
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: MeshImport
|
||||
ID: 95609584
|
||||
Type: 5
|
|
@ -104,6 +104,7 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: PlayerController
|
||||
Enabled: true
|
||||
currentState: 0
|
||||
maxMoveVel: 4
|
||||
moveForce: 50
|
||||
|
@ -116,11 +117,13 @@
|
|||
mediumMultiper: 0.5
|
||||
heavyMultiper: 0.25
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [300, 300, 300]
|
||||
delayTimer: 1
|
||||
aimingLength: 1.5
|
||||
- Type: StateMachine
|
||||
currentStateName: Idle State
|
||||
Enabled: true
|
||||
currentStateName: ""
|
||||
currentAnimName: ""
|
||||
- EID: 3
|
||||
Name: HoldingPoint
|
||||
|
@ -140,13 +143,13 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: -0.361278683, y: 4.97423792, z: 0}
|
||||
Rotate: {x: -0.738241911, y: 0.48064509, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 0.330392599, y: -2.72767258, z: 5.02710676}
|
||||
Pitch: -42.2981491
|
||||
Yaw: 16.4989166
|
||||
Position: {x: -0.0897406489, y: -4.07369709, z: 3.6087606}
|
||||
Pitch: -42.2981453
|
||||
Yaw: 16.4989109
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
|
@ -156,6 +159,7 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.ThirdPersonCamera
|
||||
Enabled: true
|
||||
armLength: 2
|
||||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
|
@ -273,16 +277,17 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: GameManager
|
||||
Enabled: true
|
||||
itemPool: 12
|
||||
zonePool: 15
|
||||
currGameState: 3
|
||||
totalItemCount: 2
|
||||
currGameState: 0
|
||||
totalItemCount: 0
|
||||
Score: 0
|
||||
timer: 4.00741768
|
||||
timer: 50
|
||||
- EID: 12
|
||||
Name: ItemPool
|
||||
IsActive: true
|
||||
NumberOfChildren: 2
|
||||
NumberOfChildren: 3
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 10
|
||||
|
@ -334,6 +339,7 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 1
|
||||
currCategory: 0
|
||||
- EID: 5
|
||||
|
@ -385,8 +391,57 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
Enabled: true
|
||||
Score: 1
|
||||
currCategory: 0
|
||||
- EID: 16
|
||||
Name: Mesh_Apple
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -2.57231402, y: -3.27855849, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 144128170
|
||||
Material: 131956078
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.100000001, z: 0.100000001}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 15
|
||||
Name: ScoreZonePool
|
||||
IsActive: true
|
||||
|
@ -430,6 +485,7 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: ScoringZone
|
||||
Enabled: true
|
||||
- EID: 14
|
||||
Name: ScoreZone
|
||||
IsActive: true
|
||||
|
@ -467,3 +523,4 @@
|
|||
IsActive: true
|
||||
Scripts:
|
||||
- Type: ScoringZone
|
||||
Enabled: true
|
|
@ -0,0 +1,71 @@
|
|||
- EID: 0
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Directional
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Canvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1920, y: 1080, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 129138332
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
Name: Camera
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 4
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components: ~
|
||||
Scripts:
|
||||
- Type: EndScene
|
||||
Enabled: true
|
||||
mainGameScene: 86098106
|
||||
mainMainScene: 97158628
|
|
@ -0,0 +1,3 @@
|
|||
Name: WinScene
|
||||
ID: 92009475
|
||||
Type: 5
|
|
@ -2,6 +2,7 @@
|
|||
using SHADE_Scripting;
|
||||
using System;
|
||||
using static PlayerController;
|
||||
using static Item;
|
||||
|
||||
public class PickAndThrow : Script
|
||||
{
|
||||
|
@ -17,6 +18,7 @@ public class PickAndThrow : Script
|
|||
private RigidBody itemRidibody;
|
||||
private Transform raccoonHoldLocation;
|
||||
private Transform playerTran;
|
||||
private Item itemScript;
|
||||
private ThirdPersonCamera tpc;
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
|
@ -59,33 +61,49 @@ public class PickAndThrow : Script
|
|||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
Debug.Log("AIMING");
|
||||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_throw");
|
||||
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
|
||||
pc.isAiming = false;
|
||||
if(tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidibody.AddForce(vec * 0.3f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
itemRidibody.AddForce(vec * 0.75f);
|
||||
if (itemScript.currCategory == ItemCategory.HEAVY)
|
||||
itemRidibody.AddForce(vec);
|
||||
}
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton))
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
|
||||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
ResetItemObject();
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
|
||||
{
|
||||
pc.isAiming = false;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
}
|
||||
|
||||
}
|
||||
else if (!pc.holdItem)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
|
@ -105,6 +123,7 @@ public class PickAndThrow : Script
|
|||
{
|
||||
itemRidibody = null;
|
||||
itemTransform = null;
|
||||
itemScript = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
||||
|
@ -131,6 +150,10 @@ public class PickAndThrow : Script
|
|||
itemTransform.LocalEulerAngles = Vector3.Zero;
|
||||
}
|
||||
|
||||
itemScript = item.GetScript<Item>();
|
||||
if(!itemScript)
|
||||
Debug.Log("Item script EMPTY");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,14 +17,14 @@ public class PlayerController : Script
|
|||
TOTAL
|
||||
}
|
||||
|
||||
public enum WalkingState
|
||||
/* public enum WalkingState
|
||||
{
|
||||
CARRY,
|
||||
AIMING,
|
||||
THROW,
|
||||
WALK,
|
||||
TOTAL
|
||||
}
|
||||
}*/
|
||||
|
||||
public RigidBody rb { get; set; }
|
||||
private Transform tranform;
|
||||
|
@ -36,16 +36,20 @@ public class PlayerController : Script
|
|||
public bool holdItem { get; set; }
|
||||
public bool isAiming { get; set; }
|
||||
|
||||
[Tooltip("The game object for where the player will respawn to")]
|
||||
public GameObject respawnPoint;
|
||||
private float delayTimer = 0.0f;
|
||||
|
||||
[Tooltip("The current state fo the raccoon")]
|
||||
public RaccoonStates currentState = RaccoonStates.IDLE;
|
||||
|
||||
//Movement variables============================================================
|
||||
[Tooltip("Max vel for walking")]
|
||||
public float maxMoveVel = 2.0f;
|
||||
public float maxMoveVel = 3.0f;
|
||||
[Tooltip("how much force is apply for walking")]
|
||||
public float moveForce = 2.0f;
|
||||
public float moveForce = 50.0f;
|
||||
[Tooltip("increase the moveForce and maxMoveVel by its amt")]
|
||||
public float sprintMultiplier = 2.0f;
|
||||
public float sprintMultiplier = 1.5f;
|
||||
|
||||
private float oldForce;
|
||||
private float maxOldVel;
|
||||
|
@ -56,15 +60,15 @@ public class PlayerController : Script
|
|||
public bool isMoveKeyPress { get; set; }
|
||||
|
||||
[Tooltip("How fast player will turn")]
|
||||
public float rotationFactorPerFrame = 1.0f;
|
||||
public float rotationFactorPerFrame = 5.0f;
|
||||
|
||||
//Jumping vars==================================================================
|
||||
[Tooltip("max height of the jump")]
|
||||
public float maxJumpHeight = 4.0f;
|
||||
public float maxJumpHeight = 1.0f;
|
||||
[Tooltip("max amt of time it will take for the jump")]
|
||||
public float maxJumpTime = 0.75f;
|
||||
public float maxJumpTime = 0.5f;
|
||||
[Tooltip("increase gravity when falling")]
|
||||
public float fallMultipler = 2.0f;
|
||||
public float fallMultipler = 3.0f;
|
||||
private float initialJumpVel;
|
||||
private bool isGrounded = true;
|
||||
private float gravity = -9.8f;
|
||||
|
@ -92,19 +96,14 @@ public class PlayerController : Script
|
|||
|
||||
//rigidbody check
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb == null)
|
||||
if (!rb)
|
||||
Debug.LogError("RigidBody is NULL!");
|
||||
|
||||
//Transform check
|
||||
tranform = GetComponent<Transform>();
|
||||
if(tranform == null)
|
||||
if(!tranform)
|
||||
Debug.LogError("tranform is NULL!");
|
||||
|
||||
//PickAndThrow check
|
||||
pat = GetScript<PickAndThrow>();
|
||||
if (pat == null)
|
||||
Debug.LogError("PickAndThrow is NULL!");
|
||||
|
||||
stateMachine = AddScript<StateMachine>();
|
||||
Dictionary<Type, BaseState> dictionary = new Dictionary<Type, BaseState>();
|
||||
dictionary.Add(typeof(PlayerIdleState), new PlayerIdleState(stateMachine));
|
||||
|
@ -118,8 +117,35 @@ public class PlayerController : Script
|
|||
|
||||
}
|
||||
|
||||
protected override void lateUpdate()
|
||||
{
|
||||
//rb.FreezePositionY = false;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (delayTimer <= 1)
|
||||
delayTimer += Time.DeltaTimeF;
|
||||
|
||||
if (delayTimer < 1)
|
||||
{
|
||||
if (tranform && respawnPoint && rb)
|
||||
{
|
||||
rb.LinearVelocity = Vector3.Zero;
|
||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rb.FreezePositionY = false;
|
||||
}
|
||||
//PickAndThrow check
|
||||
if (!pat)
|
||||
{
|
||||
pat = GetScript<PickAndThrow>();
|
||||
if(!pat)
|
||||
Debug.LogError("PickAndThrow is NULL!");
|
||||
}
|
||||
|
||||
if (!cam)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
if(!camArm)
|
||||
|
@ -135,6 +161,7 @@ public class PlayerController : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
|
||||
MoveKey();
|
||||
Move();
|
||||
Sprint();
|
||||
|
@ -338,12 +365,12 @@ public class PlayerController : Script
|
|||
|
||||
private void GotCaught()
|
||||
{
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform != null)
|
||||
if (currentState == RaccoonStates.CAUGHT && tranform && respawnPoint)
|
||||
{
|
||||
currentState = RaccoonStates.IDLE;
|
||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||
stateMachine.SetState(typeof(PlayerIdleState));
|
||||
tranform.LocalPosition = new Vector3(-3.0f, -2.0f, -5.0f);
|
||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,6 +29,10 @@ namespace SHADE_Scripting
|
|||
{
|
||||
AddComponent<CameraArm>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
GetComponent<CameraArm>().ArmLength = armLength;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ public class PlayerRunState : BaseState
|
|||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ public class PlayerWalkState : BaseState
|
|||
|
||||
if (timer > delay)
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps");
|
||||
timer = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,17 +6,19 @@ public class GameManager : Script
|
|||
{
|
||||
public enum GameState
|
||||
{
|
||||
MAINMENU,
|
||||
START,
|
||||
WIN,
|
||||
LOSE,
|
||||
TOTAL
|
||||
LOSE
|
||||
}
|
||||
|
||||
public GameObject itemPool;
|
||||
public GameObject zonePool;
|
||||
public GameState currGameState;
|
||||
|
||||
public uint winScene = 92009475;
|
||||
public uint loseScene = 91685359;
|
||||
|
||||
[NonSerialized]
|
||||
public GameState currGameState;
|
||||
[NonSerialized]
|
||||
public int totalItemCount;
|
||||
[NonSerialized]
|
||||
|
@ -27,19 +29,18 @@ public class GameManager : Script
|
|||
private IEnumerable<Item> listOfItems;
|
||||
private IEnumerable<ScoringZone> listOfZone;
|
||||
|
||||
public GameObject scoreText;
|
||||
public GameObject timeText;
|
||||
|
||||
private bool once = true;
|
||||
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||
totalItemCount = 0;
|
||||
Score = 0;
|
||||
currGameState = GameState.MAINMENU;
|
||||
|
||||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
if (listOfItems != null)
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
currGameState = GameState.START;
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
|
@ -52,16 +53,37 @@ public class GameManager : Script
|
|||
|
||||
protected override void update()
|
||||
{
|
||||
if (timer > 0 && currGameState == GameState.START)
|
||||
if (once)
|
||||
{
|
||||
if (itemPool)
|
||||
{
|
||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
||||
if (listOfItems != null)
|
||||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
once = false;
|
||||
}
|
||||
|
||||
if (currGameState == GameState.START)
|
||||
{
|
||||
timer -= Time.DeltaTimeF;
|
||||
if (totalItemCount <= 0)
|
||||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
|
||||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||
|
||||
if (timer > 0 && totalItemCount <= 0)
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
else if(timer < 0)
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
else
|
||||
currGameState = GameState.LOSE;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -13,16 +13,10 @@ public class Item : Script
|
|||
|
||||
public ItemCategory currCategory;
|
||||
private RigidBody rb;
|
||||
private Collider collider;
|
||||
private bool once = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
collider = GetComponent<Collider>();
|
||||
if (collider)
|
||||
{
|
||||
collider.GetCollisionShape(0).Density = 1;
|
||||
}
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb)
|
||||
{
|
||||
|
@ -37,9 +31,9 @@ public class Item : Script
|
|||
if (once)
|
||||
{
|
||||
if(currCategory == ItemCategory.LIGHT)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_elastic");
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
Audio.PlayBGMOnce2D("event:/Props/impact_hard");
|
||||
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
|
||||
once = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ public class ScoringZone : Script
|
|||
{
|
||||
if (gameManger && info.GameObject.GetScript<Item>())
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/stingers/item_scored");
|
||||
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
||||
gameManger.totalItemCount -= 1;
|
||||
info.GameObject.SetActive(false);
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
|
||||
public class EndScene : Script
|
||||
{
|
||||
public uint mainGameScene = 86098106;
|
||||
public uint mainMainScene = 97158628;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKey(Input.KeyCode.R))
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||
SceneManager.ChangeScene(mainGameScene);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.M))
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||
SceneManager.ChangeScene(mainMainScene);
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.Escape))
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_EndScene
|
||||
ID: 165333970
|
||||
Type: 9
|
|
@ -1,13 +1,26 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
|
||||
public class SC_MainMenu : Script
|
||||
public class MainMenu : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
Audio.PlayBGMOnce2D("event:/Music/main_menu");
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKey(Input.KeyCode.Space))
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||
SceneManager.ChangeScene(86098106);
|
||||
Audio.StopAllSounds();
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.Escape))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_Homeowner01-1
|
||||
ID: 54797199
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_LoseScene
|
||||
ID: 54324293
|
||||
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: TX_WinScene
|
||||
ID: 57302694
|
||||
Type: 3
|
|
@ -8,6 +8,7 @@ namespace SHADE
|
|||
|
||||
SHCameraArmComponent::SHCameraArmComponent()
|
||||
:pitch(0.0f), yaw(0.0f), armLength(1.0f),offset(), dirty(true), lookAtCameraOrigin(true)
|
||||
, targetOffset(0.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -33,6 +34,11 @@ namespace SHADE
|
|||
return armLength;
|
||||
}
|
||||
|
||||
SHVec3 SHCameraArmComponent::GetTargetOffset() const noexcept
|
||||
{
|
||||
return targetOffset;
|
||||
}
|
||||
|
||||
void SHCameraArmComponent::SetPitch(float pitch) noexcept
|
||||
{
|
||||
this->pitch = pitch;
|
||||
|
@ -51,6 +57,11 @@ namespace SHADE
|
|||
dirty = true;
|
||||
}
|
||||
|
||||
void SHCameraArmComponent::SetTargetOffset(SHVec3 offset) noexcept
|
||||
{
|
||||
this->targetOffset = offset;
|
||||
}
|
||||
|
||||
}//namespace SHADE
|
||||
|
||||
|
||||
|
@ -63,6 +74,8 @@ RTTR_REGISTRATION
|
|||
.property("Arm Pitch", &SHCameraArmComponent::GetPitch, &SHCameraArmComponent::SetPitch)
|
||||
.property("Arm Yaw", &SHCameraArmComponent::GetYaw, &SHCameraArmComponent::SetYaw)
|
||||
.property("Arm Length", &SHCameraArmComponent::GetArmLength, &SHCameraArmComponent::SetArmLength)
|
||||
.property("Look At Camera Origin", &SHCameraArmComponent::lookAtCameraOrigin);
|
||||
.property("Look At Camera Origin", &SHCameraArmComponent::lookAtCameraOrigin)
|
||||
.property("Target Offset", &SHCameraArmComponent::GetTargetOffset, &SHCameraArmComponent::SetTargetOffset)
|
||||
;
|
||||
|
||||
}
|
|
@ -17,7 +17,7 @@ namespace SHADE
|
|||
|
||||
bool dirty;
|
||||
SHVec3 offset;
|
||||
|
||||
SHVec3 targetOffset;
|
||||
public:
|
||||
friend class SHCameraSystem;
|
||||
SHCameraArmComponent();
|
||||
|
@ -30,11 +30,13 @@ namespace SHADE
|
|||
float GetPitch() const noexcept;
|
||||
float GetYaw() const noexcept;
|
||||
float GetArmLength() const noexcept;
|
||||
SHVec3 GetTargetOffset() const noexcept;
|
||||
|
||||
//Setters
|
||||
void SetPitch(float pitch) noexcept;
|
||||
void SetYaw(float yaw) noexcept;
|
||||
void SetArmLength(float length) noexcept;
|
||||
void SetTargetOffset(SHVec3 offset)noexcept;
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
@ -182,7 +182,7 @@ namespace SHADE
|
|||
{
|
||||
camera.offset = arm->GetOffset();
|
||||
if (arm->lookAtCameraOrigin)
|
||||
CameraLookAt(camera, camera.position);
|
||||
CameraLookAt(camera, camera.position + arm->GetTargetOffset());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -340,7 +340,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Transfer to GPU
|
||||
if (transformDataBuffer[frameIndex])
|
||||
if (transformDataBuffer[frameIndex] && !drawData.empty())
|
||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||
}
|
||||
|
||||
|
@ -369,7 +369,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Transfer to GPU
|
||||
if (instancedIntegerBuffer[frameIndex])
|
||||
if (instancedIntegerBuffer[frameIndex] && !drawData.empty())
|
||||
instancedIntegerBuffer[frameIndex]->WriteToMemory(instancedIntegerData.data(), static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData)), 0, 0);
|
||||
|
||||
}
|
||||
|
@ -507,33 +507,36 @@ namespace SHADE
|
|||
isCPUBuffersDirty = false;
|
||||
}
|
||||
|
||||
// Send all buffered data to the GPU buffers
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
// - Draw Data
|
||||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer,
|
||||
"Batch Draw Data Buffer"
|
||||
);
|
||||
// - Transform Buffer
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Transform Buffer"
|
||||
);
|
||||
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, instancedIntegerBuffer[frameIndex], instancedIntegerData.data(), EID_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Instance Data Buffer"
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
// Send all buffered data to the GPU buffers if there is anything to render
|
||||
if (!drawData.empty())
|
||||
{
|
||||
using BuffUsage = vk::BufferUsageFlagBits;
|
||||
// - Draw Data
|
||||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer,
|
||||
"Batch Draw Data Buffer"
|
||||
);
|
||||
// - Transform Buffer
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Transform Buffer"
|
||||
);
|
||||
const uint32_t EID_DATA_BYTES = static_cast<uint32_t>(instancedIntegerData.size() * sizeof(SHInstancedIntegerData));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, instancedIntegerBuffer[frameIndex], instancedIntegerData.data(), EID_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer,
|
||||
"Batch Instance Data Buffer"
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
rebuildMaterialBuffers(frameIndex, descPool);
|
||||
}
|
||||
|
||||
// Mark this frame as no longer dirty
|
||||
isDirty[frameIndex] = false;
|
||||
|
@ -551,7 +554,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Nothing to draw
|
||||
if (subBatches.empty())
|
||||
if (drawData.empty())
|
||||
return;
|
||||
|
||||
// Bind all required objects before drawing
|
||||
|
@ -586,7 +589,7 @@ namespace SHADE
|
|||
|
||||
void SHBatch::rebuildMaterialBuffers(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
if (matPropsData)
|
||||
if (matPropsData && !drawData.empty())
|
||||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
|
|
|
@ -69,7 +69,8 @@ namespace SHADE
|
|||
if (gfxSystem)
|
||||
{
|
||||
auto WND = gfxSystem->GetWindow();
|
||||
return WND->Close();
|
||||
if (WND)
|
||||
WND->Destroy();
|
||||
}
|
||||
|
||||
SHLOG_WARNING("[SHGraphicsSystemInterface] Failed to close window.");
|
||||
|
|
|
@ -140,6 +140,9 @@ namespace SHADE
|
|||
}
|
||||
|
||||
const double FIXED_DT = physicsSystem->fixedDT;
|
||||
//to be remove =======================================================
|
||||
dt = std::clamp(dt, 0.0, 1.0 / 30.0);
|
||||
//to be remove =======================================================
|
||||
accumulatedTime += dt;
|
||||
|
||||
//testFunction();
|
||||
|
|
|
@ -219,10 +219,11 @@ namespace SHADE
|
|||
static void Exit() noexcept;
|
||||
|
||||
static std::string GetSceneName() noexcept;
|
||||
static void SetCurrentSceneName(std::string const& sceneName) noexcept;
|
||||
static AssetID GetCurrentSceneAssetID() noexcept;
|
||||
//Only if scene doesn't exist, and scene asset id needs to be updated to the new one
|
||||
static void SetCurrentSceneAssetID(AssetID const& newAssetID);
|
||||
static void SetCurrentSceneName(std::string const& sceneName) noexcept;
|
||||
static AssetID GetCurrentSceneAssetID() noexcept;
|
||||
//Only if scene doesn't exist, and scene asset id needs to be updated to the new one
|
||||
static void SetCurrentSceneAssetID(AssetID const& newAssetID);
|
||||
static bool HasSceneChanged() noexcept { return sceneChanged; }
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -365,7 +365,7 @@ namespace YAML
|
|||
if (!gfxSystem)
|
||||
return false;
|
||||
|
||||
rhs.SetFont(SHResourceManager::LoadOrGet<SHFont>(node[TEXT_YAML_TAG.data()].as<AssetID>()));
|
||||
rhs.SetFont(SHResourceManager::LoadOrGet<SHFont>(node[FONT_YAML_TAG.data()].as<AssetID>()));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -48,4 +48,15 @@ namespace SHADE
|
|||
{
|
||||
GetNativeComponent()->lookAtCameraOrigin = val;
|
||||
}
|
||||
|
||||
Vector3 CameraArm::TargetOffset::get()
|
||||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetTargetOffset());
|
||||
}
|
||||
|
||||
void CameraArm::TargetOffset::set(Vector3 val)
|
||||
{
|
||||
GetNativeComponent()->SetTargetOffset(Convert::ToNative(val));
|
||||
}
|
||||
|
||||
}
|
|
@ -36,5 +36,11 @@ namespace SHADE
|
|||
void set(bool val);
|
||||
}
|
||||
|
||||
property Vector3 TargetOffset
|
||||
{
|
||||
Vector3 get();
|
||||
void set(Vector3 val);
|
||||
}
|
||||
|
||||
};
|
||||
}
|
|
@ -21,6 +21,7 @@ namespace SHADE
|
|||
{
|
||||
public ref class SceneManager abstract sealed
|
||||
{
|
||||
static void ChangeScene(AssetID sceneAssetID);
|
||||
public :
|
||||
static void ChangeScene(AssetID sceneAssetID);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -74,8 +74,9 @@ namespace SHADE
|
|||
// Add the script in
|
||||
script->Initialize(GameObject(entity));
|
||||
entityScriptList->Insert(System::Math::Clamp(index, 0, entityScriptList->Count), script);
|
||||
if (Application::IsPlaying)
|
||||
if (Application::IsPlaying && !SHSceneManager::HasSceneChanged())
|
||||
{
|
||||
// Only call immediately if we are in game and is not loading another scene
|
||||
script->Awake();
|
||||
script->Start();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue