Fixed collision listener bug & incorrect transform forward. Added collision tags to raycasts. #274
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@ -107,7 +107,7 @@ namespace SHADE
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Vector3 Transform::Forward::get()
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{
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const SHVec3 DIRECTION = SHVec3::Rotate(SHVec3::UnitZ, Convert::ToNative(GlobalRotation));
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const SHVec3 DIRECTION = SHVec3::Rotate(-SHVec3::UnitZ, Convert::ToNative(GlobalRotation));
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return Convert::ToCLI(DIRECTION);
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}
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