Updated Player and MainGame scene, fix bugs #281
|
@ -1,4 +1,4 @@
|
|||
Start in Fullscreen: false
|
||||
Starting Scene ID: 86098106
|
||||
Starting Scene ID: 97158628
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Window Title: SHADE Engine
|
|
@ -8236,7 +8236,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.100000001, z: 0.100000001}
|
||||
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -8280,7 +8280,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.25, y: 0.075000003, z: 0.25}
|
||||
Half Extents: {x: 0.5, y: 0.150000006, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -8324,7 +8324,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.150000006, y: 0.150000006, z: 0.150000006}
|
||||
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -8538,6 +8538,7 @@
|
|||
cameraArmOffSet: [0, 0.25, 0]
|
||||
delayTimer: 1
|
||||
aimingLength: 0.5
|
||||
throwItem: false
|
||||
rayDistance: 0.5
|
||||
- EID: 3
|
||||
Name: HoldingPoint
|
||||
|
@ -8586,6 +8587,8 @@
|
|||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
pitchClamp: 45
|
||||
inverseXControls: true
|
||||
inverseYControls: true
|
||||
- EID: 9
|
||||
Name: PlayerBag
|
||||
IsActive: true
|
||||
|
@ -8668,8 +8671,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163}
|
||||
Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11}
|
||||
Translate: {x: -0.0586929321, y: 0, z: 0}
|
||||
Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -8708,9 +8711,9 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: -0.0104182959, y: 0, z: -0.0662035942}
|
||||
Rotate: {x: -0, y: 0.174533099, z: -0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 145439064
|
||||
|
@ -8748,9 +8751,9 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05}
|
||||
Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294}
|
||||
Rotate: {x: -0, y: 0, z: 0.174533099}
|
||||
Scale: {x: 0.999999881, y: 0.999999583, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 139411134
|
||||
|
@ -8788,8 +8791,8 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -8822,13 +8825,13 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 176
|
||||
- EID: 65707
|
||||
Name: Plate
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.23750496, y: 0.1594823, z: 6.75670671}
|
||||
Translate: {x: 2.97949171, y: 0.1594823, z: 7.20125246}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 0.999979734, y: 1, z: 0.999979734}
|
||||
IsActive: true
|
||||
|
@ -8866,14 +8869,14 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
force: 1
|
||||
- EID: 175
|
||||
- EID: 65703
|
||||
Name: Piece1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163}
|
||||
Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11}
|
||||
Translate: {x: -0.0586929321, y: 0, z: 0}
|
||||
Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -8906,15 +8909,15 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 174
|
||||
- EID: 65704
|
||||
Name: Piece2
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: -0.0104182959, y: 0, z: -0.0662035942}
|
||||
Rotate: {x: -0, y: 0.174533099, z: -0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 145439064
|
||||
|
@ -8946,15 +8949,15 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 173
|
||||
- EID: 65705
|
||||
Name: Piece3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05}
|
||||
Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294}
|
||||
Rotate: {x: -0, y: 0, z: 0.174533099}
|
||||
Scale: {x: 0.999999881, y: 0.999999583, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 139411134
|
||||
|
@ -8986,14 +8989,14 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 172
|
||||
- EID: 65706
|
||||
Name: Piece4
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -9026,13 +9029,13 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 171
|
||||
- EID: 65712
|
||||
Name: Plate
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.48429918, y: 0.1594823, z: 7.54602051}
|
||||
Translate: {x: 3.0075531, y: 0.1594823, z: 8.19898987}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 0.999979734, y: 1, z: 0.999979734}
|
||||
IsActive: true
|
||||
|
@ -9070,14 +9073,14 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
force: 1
|
||||
- EID: 170
|
||||
- EID: 65708
|
||||
Name: Piece1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163}
|
||||
Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11}
|
||||
Translate: {x: -0.0586929321, y: 0, z: 0}
|
||||
Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -9110,15 +9113,15 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 169
|
||||
- EID: 65709
|
||||
Name: Piece2
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: -0.0104182959, y: 0, z: -0.0662035942}
|
||||
Rotate: {x: -0, y: 0.174533099, z: -0}
|
||||
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 145439064
|
||||
|
@ -9150,15 +9153,15 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 168
|
||||
- EID: 65710
|
||||
Name: Piece3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05}
|
||||
Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294}
|
||||
Rotate: {x: -0, y: 0, z: 0.174533099}
|
||||
Scale: {x: 0.999999881, y: 0.999999583, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 139411134
|
||||
|
@ -9190,14 +9193,14 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 167
|
||||
- EID: 65711
|
||||
Name: Piece4
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
|
|
|
@ -15,7 +15,7 @@ public class PickAndThrow : Script
|
|||
private float timer;
|
||||
private PlayerController pc;
|
||||
private Transform itemTransform;
|
||||
private RigidBody itemRidibody;
|
||||
private RigidBody itemRidigBody;
|
||||
private Collider itemCollider;
|
||||
private Item itemScript;
|
||||
private Transform raccoonHoldLocation;
|
||||
|
@ -23,6 +23,7 @@ public class PickAndThrow : Script
|
|||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
public bool throwItem = false;
|
||||
|
||||
[Tooltip("Lenght of ray")]
|
||||
public float rayDistance = 1;
|
||||
|
@ -45,18 +46,21 @@ public class PickAndThrow : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if(timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
CalculateDir();
|
||||
CastRay();
|
||||
|
||||
if (pc && itemRidibody && itemTransform && itemCollider)
|
||||
if (pc && itemRidigBody && itemTransform && itemCollider)
|
||||
{
|
||||
if (pc.holdItem)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
||||
itemRidigBody.LinearVelocity = Vector3.Zero;
|
||||
itemRidigBody.AngularVelocity = Vector3.Zero;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
|
@ -68,27 +72,15 @@ public class PickAndThrow : Script
|
|||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
|
||||
itemRidigBody.IsGravityEnabled = true;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
pc.isAiming = false;
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemCollider.Enabled = true;
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||
//to be change
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidibody.AddForce(vec * 0.3f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
itemRidibody.AddForce(vec * 0.75f);
|
||||
if (itemScript.currCategory == ItemCategory.HEAVY)
|
||||
itemRidibody.AddForce(vec);
|
||||
}
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
throwItem = true;
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
|
@ -96,8 +88,8 @@ public class PickAndThrow : Script
|
|||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemCollider.Enabled = true;
|
||||
itemRidigBody.IsGravityEnabled = true;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
ResetItemObject();
|
||||
}
|
||||
|
||||
|
@ -111,9 +103,9 @@ public class PickAndThrow : Script
|
|||
|
||||
}
|
||||
else if (!pc.holdItem)
|
||||
{
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemCollider.Enabled = true;
|
||||
{
|
||||
itemRidigBody.IsGravityEnabled = true;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -129,11 +121,27 @@ public class PickAndThrow : Script
|
|||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (throwItem && itemRidigBody && pc)
|
||||
{
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidigBody.AddForce(vec * 0.2f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
itemRidigBody.AddForce(vec * 0.75f);
|
||||
if (itemScript.currCategory == ItemCategory.HEAVY)
|
||||
itemRidigBody.AddForce(vec);
|
||||
}
|
||||
itemRidigBody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
throwItem = false;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemRidigBody = null;
|
||||
itemTransform = null;
|
||||
itemCollider = null;
|
||||
itemScript = null;
|
||||
|
@ -143,16 +151,14 @@ public class PickAndThrow : Script
|
|||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() && !itemTransform && !itemRidibody )
|
||||
if (item.GetScript<Item>() && !itemTransform && !itemRidigBody)
|
||||
{
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (!itemRidibody)
|
||||
itemRidigBody = item.GetComponent<RigidBody>();
|
||||
if (!itemRidigBody)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
else
|
||||
{
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
||||
itemRidigBody.IsGravityEnabled = false;
|
||||
}
|
||||
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
|
@ -168,7 +174,7 @@ public class PickAndThrow : Script
|
|||
Debug.Log("Item collider EMPTY");
|
||||
else
|
||||
{
|
||||
itemCollider.Enabled = false;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = true;
|
||||
}
|
||||
|
||||
itemScript = item.GetScript<Item>();
|
||||
|
|
|
@ -15,6 +15,8 @@ namespace SHADE_Scripting
|
|||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
public bool inverseXControls = false;
|
||||
public bool inverseYControls = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -42,8 +44,15 @@ namespace SHADE_Scripting
|
|||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
if(inverseYControls)
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
|
||||
if (inverseXControls)
|
||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
|
|
|
@ -79,11 +79,13 @@ public class GameManager : Script
|
|||
if (timer > 0 && totalItemCount <= 0)
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
else if(timer < 0)
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
|
@ -93,14 +95,17 @@ public class GameManager : Script
|
|||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.F1))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
if (Input.GetKeyDown(Input.KeyCode.F2))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(97158628);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,12 +18,10 @@ public class Item : Script
|
|||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb)
|
||||
{
|
||||
rb.FreezeRotationX = false;
|
||||
rb.FreezeRotationY = false;
|
||||
rb.FreezeRotationZ = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
|
|
Loading…
Reference in New Issue