Updated Player and MainGame scene, fix bugs #281
|
@ -1,4 +1,4 @@
|
|||
Start in Fullscreen: false
|
||||
Starting Scene ID: 86098106
|
||||
Starting Scene ID: 97158628
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Window Title: SHADE Engine
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,46 @@
|
|||
Name: MD_BreakableObjects1
|
||||
ID: 68661596
|
||||
Type: 4
|
||||
Sub Assets:
|
||||
Name: Plate01_Unshattered
|
||||
ID: 140964851
|
||||
Type: 8
|
||||
Name: Plate01_Shattered.004
|
||||
ID: 136742160
|
||||
Type: 8
|
||||
Name: Plate01_Shattered.001
|
||||
ID: 146557542
|
||||
Type: 8
|
||||
Name: Plate01_Shattered.002
|
||||
ID: 145439064
|
||||
Type: 8
|
||||
Name: Plate01_Shattered.003
|
||||
ID: 139411134
|
||||
Type: 8
|
||||
Name: Bowl01_Unshattered
|
||||
ID: 144894491
|
||||
Type: 8
|
||||
Name: Bowl01_Shattered.001
|
||||
ID: 140591337
|
||||
Type: 8
|
||||
Name: Bowl01_Shattered.002
|
||||
ID: 148464002
|
||||
Type: 8
|
||||
Name: Bowl01_Shattered.003
|
||||
ID: 144132426
|
||||
Type: 8
|
||||
Name: Cup01_Unshattered
|
||||
ID: 134951952
|
||||
Type: 8
|
||||
Name: Cup01_Shattered.001
|
||||
ID: 140710075
|
||||
Type: 8
|
||||
Name: Cup01_Shattered.002
|
||||
ID: 147241586
|
||||
Type: 8
|
||||
Name: Cup01_Shattered.003
|
||||
ID: 141067850
|
||||
Type: 8
|
||||
Name: Cup01_Shattered.004
|
||||
ID: 142028102
|
||||
Type: 8
|
|
@ -0,0 +1,276 @@
|
|||
- EID: 0
|
||||
Name: Main Camera
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0.472120881, z: 2.53064919}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Camera Component:
|
||||
Position: {x: 0, y: 0.472120881, z: 2.53064919}
|
||||
Pitch: 0
|
||||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
|
||||
Far: 10000
|
||||
Perspective: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 2
|
||||
Name: Light
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Light Component:
|
||||
Position: {x: 0, y: 0, z: 0}
|
||||
Type: Directional
|
||||
Direction: {x: 0, y: 0, z: 1}
|
||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Layer: 4294967295
|
||||
Strength: 0
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Plate
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.00451920554, y: 0.829197884, z: 1.75}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 0.999979734, y: 1, z: 0.999979734}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 140964851
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.200000003, y: 0.100000001, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Breakable
|
||||
Enabled: true
|
||||
threshHold: 0
|
||||
force: 1
|
||||
- EID: 4
|
||||
Name: Piece1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 3.2922253e-07, y: 0, z: -0.0171992779}
|
||||
Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 146557542
|
||||
Material: 124370424
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 5
|
||||
Name: Piece2
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.47731805e-07, y: 0, z: 0.0325666666}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 145439064
|
||||
Material: 124370424
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 6
|
||||
Name: Piece3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -0.0502781346, y: 1.18017197e-05, z: 6.97374344e-05}
|
||||
Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 139411134
|
||||
Material: 124370424
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 7
|
||||
Name: Piece4
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0364143178, y: 7.39097595e-06, z: 6.61611557e-05}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 136742160
|
||||
Material: 124370424
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 3
|
||||
Name: Ground
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -0.414889663, z: 0}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 5, y: 1, z: 5}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Static
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
|||
Name: Breakables
|
||||
ID: 85040588
|
||||
Type: 5
|
|
@ -8242,14 +8242,6 @@
|
|||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 0.400000006, y: 0.400000006, z: 0.400000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
|
@ -8294,14 +8286,6 @@
|
|||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 0.699999988, y: 0.300000012, z: 0.75}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
|
@ -8346,14 +8330,6 @@
|
|||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Item
|
||||
|
@ -8372,7 +8348,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.24178481, y: 1.4327563, z: 8.89205742}
|
||||
Translate: {x: 2.24178481, y: 1.4327563, z: 9.46397972}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
|
@ -8394,7 +8370,7 @@
|
|||
Colliders:
|
||||
- Is Trigger: true
|
||||
Type: Box
|
||||
Half Extents: {x: 1.79999995, y: 1, z: 0.200000003}
|
||||
Half Extents: {x: 1.79999995, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
|
@ -8558,9 +8534,12 @@
|
|||
heavyMultiper: 0.25
|
||||
- Type: PickAndThrow
|
||||
Enabled: true
|
||||
throwForce: [50, 50, 50]
|
||||
throwForce: [8, 10, 8]
|
||||
cameraArmOffSet: [0, 0.25, 0]
|
||||
delayTimer: 1
|
||||
aimingLength: 0.5
|
||||
throwItem: false
|
||||
rayDistance: 0.5
|
||||
- EID: 3
|
||||
Name: HoldingPoint
|
||||
IsActive: true
|
||||
|
@ -8608,6 +8587,8 @@
|
|||
turnSpeedPitch: 0.300000012
|
||||
turnSpeedYaw: 0.5
|
||||
pitchClamp: 45
|
||||
inverseXControls: true
|
||||
inverseYControls: true
|
||||
- EID: 9
|
||||
Name: PlayerBag
|
||||
IsActive: true
|
||||
|
@ -8634,54 +8615,621 @@
|
|||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 196
|
||||
Name: ====AI=====
|
||||
- EID: 177
|
||||
Name: ====Breakables====
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
NumberOfChildren: 3
|
||||
Components: ~
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
Name: Plate
|
||||
IsActive: true
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 2.70000005, y: 0.100000001, z: -2}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
Translate: {x: 1.10128331, y: 0.1594823, z: 7.20125246}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 0.999979734, y: 1, z: 0.999979734}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 140697366
|
||||
Material: 129495479
|
||||
Mesh: 140964851
|
||||
Material: 126974645
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: false
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: true
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: true
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1.79999995, z: 0.400000006}
|
||||
Half Extents: {x: 0.200000003, y: 0.100000001, z: 0.200000003}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0.899999976, z: 0}
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: Homeowner1
|
||||
- Type: Breakable
|
||||
Enabled: true
|
||||
waypointsPool: 51000
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||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65710
|
||||
Name: Piece3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294}
|
||||
Rotate: {x: -0, y: 0, z: 0.174533099}
|
||||
Scale: {x: 0.999999881, y: 0.999999583, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 139411134
|
||||
Material: 124370424
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 65711
|
||||
Name: Piece4
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744}
|
||||
Rotate: {x: -0, y: 0, z: -0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 136742160
|
||||
Material: 124370424
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.00999999978
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Type: Box
|
||||
Half Extents: {x: 0.100000001, y: 0.0500000007, z: 0.150000006}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
|
@ -0,0 +1,64 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Xml.Linq;
|
||||
|
||||
public class Breakable : Script
|
||||
{
|
||||
public float threshHold = 1.0f;
|
||||
public float force = 2.0f;
|
||||
private RigidBody rb;
|
||||
private Transform trans;
|
||||
private bool isBreak = false;
|
||||
private List<GameObject> itemPieces = new List<GameObject>();
|
||||
private Random ran = new Random();
|
||||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (!rb)
|
||||
Debug.LogError("RIGIDBODY EMPTY");
|
||||
|
||||
trans = GetComponent<Transform>();
|
||||
if(!trans)
|
||||
Debug.LogError("TRANSFORM EMPTY");
|
||||
|
||||
foreach (GameObject pieces in GameObject)
|
||||
{
|
||||
itemPieces.Add(pieces);
|
||||
pieces.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
if (isBreak)
|
||||
Break();
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
{
|
||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
||||
{
|
||||
isBreak = true;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Break()
|
||||
{
|
||||
foreach (GameObject item in itemPieces)
|
||||
{
|
||||
item.SetActive(true);
|
||||
item.GetComponent<Transform>().GlobalPosition = trans.LocalPosition + item.GetComponent<Transform>().LocalPosition;
|
||||
GameObject gO = item;
|
||||
gO.Parent = GameObject.Null;
|
||||
}
|
||||
|
||||
isBreak = false;
|
||||
Owner.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: Breakable
|
||||
ID: 154790613
|
||||
Type: 9
|
|
@ -7,85 +7,80 @@ using static Item;
|
|||
public class PickAndThrow : Script
|
||||
{
|
||||
public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
|
||||
public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
|
||||
public GameObject item { get; set; }
|
||||
public float delayTimer = 1.0f;
|
||||
public float aimingLength = 1.5f;
|
||||
|
||||
private float timer;
|
||||
private PlayerController pc;
|
||||
private Camera cam;
|
||||
private Transform itemTransform;
|
||||
private RigidBody itemRidibody;
|
||||
private Transform raccoonHoldLocation;
|
||||
private Transform playerTran;
|
||||
private RigidBody itemRidigBody;
|
||||
private Collider itemCollider;
|
||||
private Item itemScript;
|
||||
private Transform raccoonHoldLocation;
|
||||
private ThirdPersonCamera tpc;
|
||||
private float lastXDir;
|
||||
private float lastZDir;
|
||||
private bool inRange = false;
|
||||
public bool throwItem = false;
|
||||
|
||||
[Tooltip("Lenght of ray")]
|
||||
public float rayDistance = 1;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
playerTran = GetComponent<Transform>();
|
||||
if (!playerTran)
|
||||
Debug.Log("PLAYERTRANSFORM EMPTY"); ;
|
||||
|
||||
pc = GetScript<PlayerController>();
|
||||
if(!pc)
|
||||
Debug.Log("PLAYER CONTROLLER EMPTY");
|
||||
Debug.LogError("PLAYER CONTROLLER EMPTY");
|
||||
|
||||
raccoonHoldLocation = GetComponentInChildren<Transform>();
|
||||
if (!raccoonHoldLocation)
|
||||
Debug.Log("CHILD EMPTY");
|
||||
Debug.LogError("CHILD EMPTY");
|
||||
|
||||
tpc = GetScriptInChildren<ThirdPersonCamera>();
|
||||
if(!tpc)
|
||||
Debug.Log("TPC EMPTY");
|
||||
Debug.LogError("TPC EMPTY");
|
||||
|
||||
timer = delayTimer;
|
||||
}
|
||||
protected override void update()
|
||||
{
|
||||
|
||||
if(timer <= delayTimer)
|
||||
timer += Time.DeltaTimeF;
|
||||
|
||||
CalculateDir();
|
||||
CastRay();
|
||||
|
||||
if (pc && itemRidibody && itemTransform)
|
||||
if (pc && itemRidigBody && itemTransform && itemCollider)
|
||||
{
|
||||
if (pc.holdItem)
|
||||
{
|
||||
itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
|
||||
itemTransform.LocalRotation = playerTran.LocalRotation;
|
||||
itemTransform.LocalRotation = pc.tranform.LocalRotation;
|
||||
itemRidigBody.LinearVelocity = Vector3.Zero;
|
||||
itemRidigBody.AngularVelocity = Vector3.Zero;
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
{
|
||||
pc.isAiming = true;
|
||||
pc.camArm.ArmLength = aimingLength;
|
||||
pc.camArm.TargetOffset = cameraArmOffSet;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
|
||||
itemRidigBody.IsGravityEnabled = true;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
pc.isAiming = false;
|
||||
if(tpc)
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidibody.AddForce(vec * 0.3f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
itemRidibody.AddForce(vec * 0.75f);
|
||||
if (itemScript.currCategory == ItemCategory.HEAVY)
|
||||
itemRidibody.AddForce(vec);
|
||||
}
|
||||
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
ResetItemObject();
|
||||
throwItem = true;
|
||||
timer = 0.0f;
|
||||
}
|
||||
|
||||
|
@ -93,20 +88,25 @@ public class PickAndThrow : Script
|
|||
{
|
||||
pc.holdItem = false;
|
||||
inRange = false;
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
itemRidigBody.IsGravityEnabled = true;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
ResetItemObject();
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
|
||||
{
|
||||
pc.isAiming = false;
|
||||
pc.camArm.TargetOffset = Vector3.Zero;
|
||||
if (tpc)
|
||||
pc.camArm.ArmLength = tpc.armLength;
|
||||
}
|
||||
|
||||
}
|
||||
else if (!pc.holdItem)
|
||||
itemRidibody.IsGravityEnabled = true;
|
||||
{
|
||||
itemRidigBody.IsGravityEnabled = true;
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
|
||||
|
@ -119,10 +119,31 @@ public class PickAndThrow : Script
|
|||
}
|
||||
}
|
||||
|
||||
protected override void fixedUpdate()
|
||||
{
|
||||
if (throwItem && itemRidigBody && pc)
|
||||
{
|
||||
if (itemScript)
|
||||
{
|
||||
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
|
||||
if (itemScript.currCategory == ItemCategory.LIGHT)
|
||||
itemRidigBody.AddForce(vec * 0.2f);
|
||||
if (itemScript.currCategory == ItemCategory.MEDIUM)
|
||||
itemRidigBody.AddForce(vec * 0.75f);
|
||||
if (itemScript.currCategory == ItemCategory.HEAVY)
|
||||
itemRidigBody.AddForce(vec);
|
||||
}
|
||||
itemRidigBody.LinearVelocity += pc.rb.LinearVelocity;
|
||||
throwItem = false;
|
||||
ResetItemObject();
|
||||
}
|
||||
}
|
||||
|
||||
private void ResetItemObject()
|
||||
{
|
||||
itemRidibody = null;
|
||||
itemRidigBody = null;
|
||||
itemTransform = null;
|
||||
itemCollider = null;
|
||||
itemScript = null;
|
||||
item = new GameObject();
|
||||
}
|
||||
|
@ -130,40 +151,43 @@ public class PickAndThrow : Script
|
|||
private void RetrieveItemComponets()
|
||||
{
|
||||
//get the transform of the given item
|
||||
if (item.GetScript<Item>() && itemTransform == null && itemRidibody == null)
|
||||
if (item.GetScript<Item>() && !itemTransform && !itemRidigBody)
|
||||
{
|
||||
itemRidibody = item.GetComponent<RigidBody>();
|
||||
if (itemRidibody == null)
|
||||
itemRidigBody = item.GetComponent<RigidBody>();
|
||||
if (!itemRidigBody)
|
||||
Debug.Log("Item rb EMPTY");
|
||||
else
|
||||
{
|
||||
itemRidibody.IsGravityEnabled = false;
|
||||
itemRidibody.LinearVelocity = Vector3.Zero;
|
||||
itemRidibody.AngularVelocity = Vector3.Zero;
|
||||
itemRidigBody.IsGravityEnabled = false;
|
||||
}
|
||||
|
||||
itemTransform = item.GetComponent<Transform>();
|
||||
if (itemTransform == null)
|
||||
if (!itemTransform)
|
||||
Debug.Log("Item transform EMPTY");
|
||||
else
|
||||
{
|
||||
itemTransform.LocalEulerAngles = Vector3.Zero;
|
||||
}
|
||||
|
||||
itemCollider = item.GetComponent<Collider>();
|
||||
if (!itemCollider)
|
||||
Debug.Log("Item collider EMPTY");
|
||||
else
|
||||
{
|
||||
itemCollider.GetCollisionShape(0).IsTrigger = true;
|
||||
}
|
||||
|
||||
itemScript = item.GetScript<Item>();
|
||||
if(!itemScript)
|
||||
Debug.Log("Item script EMPTY");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void CalculateDir()
|
||||
{
|
||||
if (cam == null)
|
||||
cam = GetComponentInChildren<Camera>();
|
||||
else if (cam)
|
||||
if (pc && pc.cam)
|
||||
{
|
||||
Vector3 camerAixs = cam.GetForward();
|
||||
Vector3 camerAixs = pc.cam.GetForward();
|
||||
camerAixs.y = 0;
|
||||
camerAixs.Normalise();
|
||||
lastXDir = camerAixs.x;
|
||||
|
@ -171,33 +195,36 @@ public class PickAndThrow : Script
|
|||
}
|
||||
}
|
||||
|
||||
private void DelayCheck()
|
||||
private void CastRay()
|
||||
{
|
||||
timer += Time.DeltaTimeF;
|
||||
if (pc != null)
|
||||
{
|
||||
Vector3 dirNor = pc.tranform.Forward;
|
||||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||
playerRayPos.y += 0.05f;
|
||||
dirNor.Normalise();
|
||||
RaycastHit ray1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance);
|
||||
RaycastHit ray2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance);
|
||||
RaycastHit ray3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f);
|
||||
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
private bool CheckForItem(RaycastHit ray)
|
||||
{
|
||||
}
|
||||
protected override void onTriggerEnter(CollisionInfo info)
|
||||
{
|
||||
if (info.GameObject.GetScript<Item>() && !pc.holdItem)
|
||||
if (ray.Hit)
|
||||
{
|
||||
item = info.GameObject;
|
||||
inRange = true;
|
||||
}
|
||||
}
|
||||
protected override void onTriggerStay(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("STAY");
|
||||
}
|
||||
protected override void onTriggerExit(CollisionInfo info)
|
||||
{
|
||||
//Debug.Log("EXIT");
|
||||
if (info.GameObject.GetScript<Item>() != null && !pc.holdItem)
|
||||
{
|
||||
inRange = false;
|
||||
if (ray.Other.Value.GetScript<Item>() && !pc.holdItem)
|
||||
{
|
||||
item = ray.Other.Value;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -27,8 +27,8 @@ public class PlayerController : Script
|
|||
}*/
|
||||
|
||||
public RigidBody rb { get; set; }
|
||||
private Transform tranform;
|
||||
private Camera cam;
|
||||
public Transform tranform { get; set; }
|
||||
public Camera cam { get; set; }
|
||||
public CameraArm camArm { get; set; }
|
||||
private PickAndThrow pat;
|
||||
private StateMachine stateMachine;
|
||||
|
|
|
@ -15,6 +15,8 @@ namespace SHADE_Scripting
|
|||
public float turnSpeedPitch = 0.3f;
|
||||
public float turnSpeedYaw = 0.5f;
|
||||
public float pitchClamp = 45.0f;
|
||||
public bool inverseXControls = false;
|
||||
public bool inverseYControls = false;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
|
@ -42,8 +44,15 @@ namespace SHADE_Scripting
|
|||
if (arm)
|
||||
{
|
||||
Vector2 vel = Input.GetMouseVelocity();
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
if(inverseYControls)
|
||||
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF;
|
||||
|
||||
if (inverseXControls)
|
||||
arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
else
|
||||
arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF;
|
||||
|
||||
if (arm.Pitch > pitchClamp)
|
||||
{
|
||||
|
|
|
@ -42,17 +42,12 @@ public class GameManager : Script
|
|||
Score = 0;
|
||||
currGameState = GameState.START;
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
||||
if (listOfZone != null)
|
||||
foreach (ScoringZone sz in listOfZone)
|
||||
sz.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
Cheats();
|
||||
|
||||
if (once)
|
||||
{
|
||||
if (itemPool)
|
||||
|
@ -62,6 +57,14 @@ public class GameManager : Script
|
|||
foreach (Item i in listOfItems)
|
||||
totalItemCount += 1;
|
||||
}
|
||||
|
||||
if (zonePool)
|
||||
{
|
||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
||||
if (listOfZone != null)
|
||||
foreach (ScoringZone sz in listOfZone)
|
||||
sz.gameManger = Owner.GetScript<GameManager>();
|
||||
}
|
||||
once = false;
|
||||
}
|
||||
|
||||
|
@ -76,14 +79,35 @@ public class GameManager : Script
|
|||
if (timer > 0 && totalItemCount <= 0)
|
||||
{
|
||||
currGameState = GameState.WIN;
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
else if(timer < 0)
|
||||
{
|
||||
currGameState = GameState.LOSE;
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Cheats()
|
||||
{
|
||||
if (Input.GetKeyDown(Input.KeyCode.F1))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(loseScene);
|
||||
}
|
||||
if (Input.GetKeyDown(Input.KeyCode.F2))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(winScene);
|
||||
}
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
SceneManager.ChangeScene(97158628);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -18,12 +18,10 @@ public class Item : Script
|
|||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
if (rb)
|
||||
{
|
||||
rb.FreezeRotationX = false;
|
||||
rb.FreezeRotationY = false;
|
||||
rb.FreezeRotationZ = false;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void onCollisionEnter(CollisionInfo info)
|
||||
|
|
|
@ -9,14 +9,14 @@ public class MainMenu : Script
|
|||
}
|
||||
protected override void update()
|
||||
{
|
||||
if (Input.GetKey(Input.KeyCode.Space))
|
||||
if (Input.GetKeyDown(Input.KeyCode.Space))
|
||||
{
|
||||
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
|
||||
SceneManager.ChangeScene(89830755);
|
||||
SceneManager.ChangeScene(86098106);
|
||||
Audio.StopAllSounds();
|
||||
}
|
||||
|
||||
if (Input.GetKey(Input.KeyCode.Escape))
|
||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||
{
|
||||
Audio.StopAllSounds();
|
||||
Application.Quit();
|
||||
|
|
|
@ -144,7 +144,6 @@ namespace SHADE
|
|||
// HACK: Clamp DT here to prevent a ridiculous amount of updates. This limits updates from large dt to 2.
|
||||
// HACK: This should be done by the FRC and not here for predictable behaviour.
|
||||
|
||||
dt = std::clamp(dt, 0.0, 1.0 / 30.0);
|
||||
accumulatedTime += dt;
|
||||
|
||||
//testFunction();
|
||||
|
|
Loading…
Reference in New Issue