Reworked DebugDraw System #294

Merged
Pycorax merged 9 commits from SP3-1-DebugDraw into main 2022-12-16 02:21:32 +08:00
5 changed files with 636 additions and 153 deletions
Showing only changes of commit 8978515cb9 - Show all commits

View File

@ -271,7 +271,7 @@ namespace SHADE
void SHEditor::SetUpGridLines(bool drawGrid, bool drawAxes)
{
// Clear existing lines
SHDebugDraw::ClearPersistentDraws();
SHDebugDraw::Persistent::ClearDraws();
static constexpr float DELTA = 1.0f;
static constexpr int EXTENT_COUNT = static_cast<int>(500.0f /* TODO: Remove hard code */ / DELTA);
@ -284,30 +284,34 @@ namespace SHADE
for (int i = 1; i < EXTENT_COUNT; ++i)
{
// X-Axis Lines
SHDebugDraw::PersistentLine
(
GRID_COL,
SHDebugDraw::Persistent::Line
(
SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * DELTA },
SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA }
);
SHDebugDraw::PersistentLine
(
SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA },
GRID_COL,
true
);
SHDebugDraw::Persistent::Line
(
SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * -DELTA },
SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA }
SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA },
GRID_COL,
true
);
// Y-Axis Lines
SHDebugDraw::PersistentLine
SHDebugDraw::Persistent::Line
(
GRID_COL,
SHVec3 { i * DELTA, 0.0f, -LINE_HALF_LENGTH },
SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH }
);
SHDebugDraw::PersistentLine
(
SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH },
GRID_COL,
true
);
SHDebugDraw::Persistent::Line
(
SHVec3 { -i * DELTA, 0.0f, -LINE_HALF_LENGTH },
SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH }
SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH },
GRID_COL,
true
);
}
}
@ -319,25 +323,28 @@ namespace SHADE
const SHColour Y_AXIS_COL = drawAxes ? SHColour::GREEN : GRID_COL;
const SHColour Z_AXIS_COL = drawAxes ? SHColour::BLUE : GRID_COL;
// X
SHDebugDraw::PersistentLine
SHDebugDraw::Persistent::Line
(
X_AXIS_COL,
SHVec3 { -LINE_HALF_LENGTH, 0.0f, 0.0f },
SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f }
SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f },
X_AXIS_COL,
true
);
// Y
SHDebugDraw::PersistentLine
SHDebugDraw::Persistent::Line
(
Y_AXIS_COL,
SHVec3 { 0.0f, -LINE_HALF_LENGTH, 0.0f },
SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f }
SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f },
Y_AXIS_COL,
true
);
// Z
SHDebugDraw::PersistentLine
SHDebugDraw::Persistent::Line
(
Z_AXIS_COL,
SHVec3 { 0.0f, 0.0f, -LINE_HALF_LENGTH },
SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH }
SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH },
Z_AXIS_COL,
true
);
}
}
@ -353,7 +360,7 @@ namespace SHADE
break;
case State::PLAY:
default:
SHDebugDraw::ClearPersistentDraws();
SHDebugDraw::Persistent::ClearDraws();
break;
}
return eventData->handle;

View File

@ -46,35 +46,12 @@ namespace SHADE
{
public:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Defines the rendering mode for debug lines.
/// </summary>
enum class LineRenderMode : uint32_t
{
NoDepthTest,
DepthTested,
Count
};
/// <summary>
/// Defines the rendering mode for debug meshes.
/// </summary>
enum class MeshRenderMode : uint32_t
{
FilledNoDepthTest,
FilledDepthTested,
WireNoDepthTest,
WireDepthTested,
Count
};
/*---------------------------------------------------------------------------------*/
/* System Routines */
/*---------------------------------------------------------------------------------*/
class SH_API ProcessPointsRoutine final : public SHSystemRoutine
{
public:
ProcessPointsRoutine();
ProcessPointsRoutine();
virtual void Execute(double dt) noexcept override final;
};
@ -95,31 +72,201 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Draw Functions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Draws a line between two specified points.
/// </summary>
/// <param name="start">Starting point.</param>
/// <param name="end">Ending point.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a set of points as a connected set of lines that loops back.
/// </summary>
/// <param name="points">List of points to draw the line across.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a set of points as a connected set of lines that loops back.
/// </summary>
/// <typeparam name="IterType">
/// Type of iterator of the container that contains the points.
/// </typeparam>
/// <param name="pointListBegin">Starting iterator to the line points.</param>
/// <param name="pointListEnd">One past end iterator to the line points.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
template<typename IterType>
void DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a triangle from the specified set of points.
/// </summary>
/// <param name="p1">1st point.</param>
/// <param name="p2">2nd point.</param>
/// <param name="p3">3rd point.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a quad from the specified set of points.
/// </summary>
/// <param name="p1">1st point.</param>
/// <param name="p2">2nd point.</param>
/// <param name="p3">3rd point.</param>
/// <param name="p4">4th point.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a 2-dimensional circle.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the circle should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws the outline of a cube.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the wire cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws the wireframe of a sphere.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a filled cube.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a filled sphere.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/*---------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Draws a persistent line between two specified points.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="start">Starting point.</param>
/// <param name="end">Ending point.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a persistent set of points as a connected set of lines that loops back.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="points">List of points to draw the line across.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a persistent set of points as a connected set of lines that loops back.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <typeparam name="IterType">
/// Type of iterator of the container that contains the points.
/// </typeparam>
/// <param name="pointListBegin">Starting iterator to the line points.</param>
/// <param name="pointListEnd">One past end iterator to the line points.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
template<typename IterType>
void DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a persistent triangle from the specified set of points.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="p1">1st point.</param>
/// <param name="p2">2nd point.</param>
/// <param name="p3">3rd point.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a persistent quad from the specified set of points.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="p1">1st point.</param>
/// <param name="p2">2nd point.</param>
/// <param name="p3">3rd point.</param>
/// <param name="p4">4th point.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a persistent 2-dimensional circle.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the circle should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws the outline of a persistent cube.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the wire cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws the wireframe of a persistent sphere.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a persistent filled cube.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Draws a persistent filled sphere.
/// This will remain drawn until ClearPersistentDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
void DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
/// <summary>
/// Clears any persistent drawn debug primitives.
@ -134,6 +281,26 @@ namespace SHADE
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
/// <summary>
/// Defines the rendering mode for debug lines.
/// </summary>
enum class LineRenderMode : uint32_t
{
NoDepthTest,
DepthTested,
Count
};
/// <summary>
/// Defines the rendering mode for debug meshes.
/// </summary>
enum class MeshRenderMode : uint32_t
{
FilledNoDepthTest,
FilledDepthTested,
WireNoDepthTest,
WireDepthTested,
Count
};
/// <summary>
/// Defines a coloured Vertex
/// </summary>
struct SH_API PointVertex

View File

@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
// Project Includes
#include "Math/Vector/SHVec4.h"
#include "Math/SHQuaternion.h"
#include "Math/SHQuaternion.h"
#include "Math/SHColour.h"
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
#include "ECS_Base/Managers/SHSystemManager.h"
@ -42,110 +43,180 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
/* Draw Functions */
/*-----------------------------------------------------------------------------------*/
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
void SHDebugDraw::Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawLine(startPt, endPt, color);
dbgDrawSys->DrawLine(startPt, endPt, color, depthTested);
}
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
void SHDebugDraw::Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawTri(pt1, pt2, pt3, color);
dbgDrawSys->DrawTri(pt1, pt2, pt3, color, depthTested);
}
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
void SHDebugDraw::Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color);
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color, depthTested);
}
void SHDebugDraw::Circle(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Circle(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawCircle(mat, color);
dbgDrawSys->DrawCircle(mat, color, depthTested);
}
void SHDebugDraw::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
void SHDebugDraw::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested)
{
dbgDrawSys->DrawLineLoop(pointList, color);
dbgDrawSys->DrawLineLoop(pointList, color, depthTested);
}
void SHDebugDraw::Cube(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawCube(mat, color);
dbgDrawSys->DrawCube(mat, color, depthTested);
}
void SHDebugDraw::Sphere(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawSphere(mat, color);
dbgDrawSys->DrawCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
void SHDebugDraw::WireCube(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawWireCube(mat, color);
dbgDrawSys->DrawCube(SHMatrix::Transform(center, orientation, scale), color, depthTested);
}
void SHDebugDraw::Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawCube(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
}
void SHDebugDraw::Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawSphere(mat, color, depthTested);
}
void SHDebugDraw::Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
void SHDebugDraw::Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, orientation, scale), color, depthTested);
}
void SHDebugDraw::Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
}
void SHDebugDraw::WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawWireCube(mat, color, depthTested);
}
void SHDebugDraw::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color)
void SHDebugDraw::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color);
dbgDrawSys->DrawWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
void SHDebugDraw::WireSphere(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawWireSphere(mat, color);
dbgDrawSys->DrawWireSphere(mat, color, depthTested);
}
void SHDebugDraw::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color)
void SHDebugDraw::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color);
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
/*-----------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
/*-----------------------------------------------------------------------------------*/
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
void SHDebugDraw::Persistent::Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentLine(startPt, endPt, color);
dbgDrawSys->DrawPersistentLine(startPt, endPt, color, depthTested);
}
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
void SHDebugDraw::Persistent::Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentTri(pt1, pt2, pt3, color);
dbgDrawSys->DrawPersistentTri(pt1, pt2, pt3, color, depthTested);
}
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
void SHDebugDraw::Persistent::Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color);
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color, depthTested);
}
void SHDebugDraw::PersistentCircle(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Persistent::Circle(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentCircle(mat, color);
dbgDrawSys->DrawPersistentCircle(mat, color, depthTested);
}
void SHDebugDraw::PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
void SHDebugDraw::Persistent::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested)
{
dbgDrawSys->DrawPersistentLineLoop(pointList, color);
dbgDrawSys->DrawPersistentLineLoop(pointList, color, depthTested);
}
void SHDebugDraw::Persistent::Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentCube(mat, color, depthTested);
}
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, orientation, scale), color, depthTested);
}
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
}
void SHDebugDraw::Persistent::Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentSphere(mat, color, depthTested);
}
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, orientation, scale), color, depthTested);
}
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
}
void SHDebugDraw::Persistent::WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentWireCube(mat, color, depthTested);
}
void SHDebugDraw::PersistentCube(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Persistent::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentCube(mat, color);
dbgDrawSys->DrawPersistentWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
void SHDebugDraw::PersistentSphere(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Persistent::WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentSphere(mat, color);
dbgDrawSys->DrawPersistentWireSphere(mat, color, depthTested);
}
void SHDebugDraw::PersistentWireCube(const SHMatrix& mat, const SHVec4& color)
void SHDebugDraw::Persistent::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
{
dbgDrawSys->DrawPersistentWireCube(mat, color);
dbgDrawSys->DrawPersistentWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
}
void SHDebugDraw::PersistentWireSphere(const SHMatrix& mat, const SHVec4& color)
{
dbgDrawSys->DrawPersistentWireSphere(mat, color);
}
void SHDebugDraw::ClearPersistentDraws()
void SHDebugDraw::Persistent::ClearDraws()
{
dbgDrawSys->ClearPersistentDraws();
}

View File

@ -22,6 +22,7 @@ namespace SHADE
class SHDebugDrawSystem;
class SHVec4;
class SHVec3;
class SHQuaternion;
class SHMatrix;
class SHColour;
@ -51,87 +52,324 @@ namespace SHADE
/// <summary>
/// Renders a line between two points in world space.
/// </summary>
/// <param name="color">Colour of the line.</param>
/// <param name="startPt">First point of the line.</param>
/// <param name="endPt">Second point of the line.</param>
static void Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
/// <param name="color">Colour of the line.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Renders a triangle indicated by three points in world space.
/// </summary>
/// <param name="color">Colour of the triangle.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the triangle.</param>
/// <param name="pt3">Third point of the triangle.</param>
static void Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
/// <param name="color">Colour of the triangle.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Renders a quadrilateral indicated by four points in world space.
/// </summary>
/// <param name="color">Colour of the quadrilateral.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the quadrilateral.</param>
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
static void Circle(const SHMatrix& mat,const SHVec4& color);
/// <param name="color">Colour of the quadrilateral.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a 2-dimensional circle in world space.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the circle should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Circle(const SHMatrix& mat,const SHVec4& color, bool depthTested = false);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
static void LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList);
static void Cube(const SHMatrix& mat, const SHVec4& color);
static void Sphere(const SHMatrix& mat, const SHVec4& color);
static void WireCube(const SHMatrix& mat, const SHVec4& color);
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color);
static void WireSphere(const SHMatrix& mat, const SHVec4& color);
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color);
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="orientation">Orientation of the cube.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="eulerAngles">Euler angle rotation of the cube in radians.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="scale">Size of the sphere.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="orientation">Orientation of the sphere.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="eulerAngles">Euler angle rotation of the sphere in radians.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the outline of a cube in world space.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the wire cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the outline of a cube in world space.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the wireframe of a sphere in world space.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the wireframe of a sphere in world space.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="scale">Size of the sphere.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/*---------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
/* Persistent Draw Function Class "Folder" */
/*---------------------------------------------------------------------------------*/
/// <summary>
/// Renders a line between two points in world space that will persist until
/// ClearPersistentDraws() is called.
/// </summary>
/// <param name="color">Colour of the line.</param>
/// <param name="startPt">First point of the line.</param>
/// <param name="endPt">Second point of the line.</param>
static void PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
/// <summary>
/// Renders a triangle indicated by three points in world space that will persist
/// until ClearPersistentDraws() is called.
/// </summary>
/// <param name="color">Colour of the triangle.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the triangle.</param>
/// <param name="pt3">Third point of the triangle.</param>
static void PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
/// <summary>
/// Renders a quadrilateral indicated by four points in world space that will persist
/// until ClearPersistentDraws() is called.
/// </summary>
/// <param name="color">Colour of the quadrilateral.</param>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the quadrilateral.</param>
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
static void PersistentCircle(const SHMatrix& mat,const SHVec4& color);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space that
/// will persist until ClearPersistentDraws() is called.
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
static void PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList);
static void PersistentCube(const SHMatrix& mat, const SHVec4& color);
static void PersistentSphere(const SHMatrix& mat, const SHVec4& color);
static void PersistentWireCube(const SHMatrix& mat, const SHVec4& color);
static void PersistentWireSphere(const SHMatrix& mat, const SHVec4& color);
/// <summary>
/// Clears any persistent drawn debug primitives.
/// </summary>
static void ClearPersistentDraws();
struct SH_API Persistent
{
/*-------------------------------------------------------------------------------*/
/* Persistent Draw Functions */
/*-------------------------------------------------------------------------------*/
/// <summary>
/// Renders a line between two points in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="startPt">First point of the line.</param>
/// <param name="endPt">Second point of the line.</param>
/// <param name="color">Colour of the line.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Renders a triangle indicated by three points in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the triangle.</param>
/// <param name="pt3">Third point of the triangle.</param>
/// <param name="color">Colour of the triangle.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Renders a quadrilateral indicated by four points in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="pt1">First point of the triangle.</param>
/// <param name="pt2">Second point of the quadrilateral.</param>
/// <param name="pt3">Third point of the quadrilateral.</param>
/// <param name="pt4">Third point of the quadrilateral.</param>
/// <param name="color">Colour of the quadrilateral.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a 2-dimensional circle in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the circle should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Circle(const SHMatrix& mat,const SHVec4& color, bool depthTested = false);
/// <summary>
/// Renders a polygon indicated by the specified set of points in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="color">Colour of the polygon.</param>
/// <param name="pointList">List of points for the polygon.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="orientation">Orientation of the cube.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled cube in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="eulerAngles">Euler angle rotation of the cube in radians.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="scale">Size of the sphere.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="orientation">Orientation of the sphere.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws a filled sphere in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="eulerAngles">Euler angle rotation of the sphere in radians.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the outline of a cube in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the wire cube should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the outline of a cube in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center of the Cube.</param>
/// <param name="scale">Size of the Cube.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the wireframe of a sphere in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="matrix">
/// Matrix transformation that defines how the sphere should be drawn.
/// </param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Draws the wireframe of a sphere in world space.
/// This will remain drawn until ClearDraws() is called.
/// </summary>
/// <param name="center">Center point of the sphere.</param>
/// <param name="scale">Size of the sphere.</param>
/// <param name="color">Colour to draw with.</param>
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
/// <summary>
/// Clears any persistent drawn debug primitives.
/// </summary>
static void ClearDraws();
};
private:
/*---------------------------------------------------------------------------------*/

View File

@ -44,7 +44,7 @@ namespace SHADE
void Gizmos::DrawLine(Vector3 from, Vector3 to, SHADE::Color color)
{
SHDebugDraw::Line(Convert::ToNative(color), Convert::ToNative(from), Convert::ToNative(to));
SHDebugDraw::Line(Convert::ToNative(from), Convert::ToNative(to), Convert::ToNative(color));
}
void Gizmos::DrawWireCube(Vector3 center, Vector3 extents)