Reworked DebugDraw System #294
|
@ -271,7 +271,7 @@ namespace SHADE
|
|||
void SHEditor::SetUpGridLines(bool drawGrid, bool drawAxes)
|
||||
{
|
||||
// Clear existing lines
|
||||
SHDebugDraw::ClearPersistentDraws();
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||||
SHDebugDraw::Persistent::ClearDraws();
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||||
|
||||
static constexpr float DELTA = 1.0f;
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||||
static constexpr int EXTENT_COUNT = static_cast<int>(500.0f /* TODO: Remove hard code */ / DELTA);
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||||
|
@ -284,30 +284,34 @@ namespace SHADE
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|||
for (int i = 1; i < EXTENT_COUNT; ++i)
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{
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// X-Axis Lines
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SHDebugDraw::PersistentLine
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(
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GRID_COL,
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SHDebugDraw::Persistent::Line
|
||||
(
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA }
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||||
);
|
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SHDebugDraw::PersistentLine
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(
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA },
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GRID_COL,
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true
|
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);
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SHDebugDraw::Persistent::Line
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(
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * -DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA }
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA },
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GRID_COL,
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true
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);
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// Y-Axis Lines
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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GRID_COL,
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SHVec3 { i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH }
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);
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SHDebugDraw::PersistentLine
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||||
(
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SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH },
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GRID_COL,
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true
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);
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SHDebugDraw::Persistent::Line
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(
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SHVec3 { -i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH }
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SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH },
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GRID_COL,
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true
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);
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}
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}
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|
@ -319,25 +323,28 @@ namespace SHADE
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const SHColour Y_AXIS_COL = drawAxes ? SHColour::GREEN : GRID_COL;
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const SHColour Z_AXIS_COL = drawAxes ? SHColour::BLUE : GRID_COL;
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// X
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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X_AXIS_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, 0.0f },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f }
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SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f },
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X_AXIS_COL,
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true
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);
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// Y
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
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(
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Y_AXIS_COL,
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SHVec3 { 0.0f, -LINE_HALF_LENGTH, 0.0f },
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SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f }
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SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f },
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Y_AXIS_COL,
|
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true
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);
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// Z
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SHDebugDraw::PersistentLine
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SHDebugDraw::Persistent::Line
|
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(
|
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Z_AXIS_COL,
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SHVec3 { 0.0f, 0.0f, -LINE_HALF_LENGTH },
|
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SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH }
|
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SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH },
|
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Z_AXIS_COL,
|
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true
|
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);
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}
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}
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|
@ -353,7 +360,7 @@ namespace SHADE
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|||
break;
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case State::PLAY:
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default:
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SHDebugDraw::ClearPersistentDraws();
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SHDebugDraw::Persistent::ClearDraws();
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||||
break;
|
||||
}
|
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return eventData->handle;
|
||||
|
|
|
@ -46,35 +46,12 @@ namespace SHADE
|
|||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
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/// <summary>
|
||||
/// Defines the rendering mode for debug lines.
|
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/// </summary>
|
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enum class LineRenderMode : uint32_t
|
||||
{
|
||||
NoDepthTest,
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||||
DepthTested,
|
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Count
|
||||
};
|
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/// <summary>
|
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/// Defines the rendering mode for debug meshes.
|
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/// </summary>
|
||||
enum class MeshRenderMode : uint32_t
|
||||
{
|
||||
FilledNoDepthTest,
|
||||
FilledDepthTested,
|
||||
WireNoDepthTest,
|
||||
WireDepthTested,
|
||||
Count
|
||||
};
|
||||
/*---------------------------------------------------------------------------------*/
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||||
/* System Routines */
|
||||
/*---------------------------------------------------------------------------------*/
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class SH_API ProcessPointsRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
ProcessPointsRoutine();
|
||||
ProcessPointsRoutine();
|
||||
virtual void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
|
@ -95,31 +72,201 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
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||||
/*---------------------------------------------------------------------------------*/
|
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/// <summary>
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/// Draws a line between two specified points.
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/// </summary>
|
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/// <param name="start">Starting point.</param>
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/// <param name="end">Ending point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
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/// <summary>
|
||||
/// Draws a set of points as a connected set of lines that loops back.
|
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/// </summary>
|
||||
/// <param name="points">List of points to draw the line across.</param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
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/// <summary>
|
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/// Draws a set of points as a connected set of lines that loops back.
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/// </summary>
|
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/// <typeparam name="IterType">
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/// Type of iterator of the container that contains the points.
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/// </typeparam>
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/// <param name="pointListBegin">Starting iterator to the line points.</param>
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/// <param name="pointListEnd">One past end iterator to the line points.</param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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template<typename IterType>
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void DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
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/// <summary>
|
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/// Draws a triangle from the specified set of points.
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||||
/// </summary>
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/// <param name="p1">1st point.</param>
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/// <param name="p2">2nd point.</param>
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/// <param name="p3">3rd point.</param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Draws a quad from the specified set of points.
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/// </summary>
|
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/// <param name="p1">1st point.</param>
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/// <param name="p2">2nd point.</param>
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/// <param name="p3">3rd point.</param>
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||||
/// <param name="p4">4th point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
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||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
|
||||
/// Draws a 2-dimensional circle.
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/// </summary>
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/// <param name="matrix">
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/// Matrix transformation that defines how the circle should be drawn.
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/// </param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
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/// Draws the outline of a cube.
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||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
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/// </param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
|
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/// Draws the wireframe of a sphere.
|
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/// </summary>
|
||||
/// <param name="matrix">
|
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/// Matrix transformation that defines how the sphere should be drawn.
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/// </param>
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
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void DrawWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
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/// <summary>
|
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/// Draws a filled cube.
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/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
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/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void DrawCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
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/// <summary>
|
||||
/// Draws a filled sphere.
|
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/// </summary>
|
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/// <param name="matrix">
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/// Matrix transformation that defines how the sphere should be drawn.
|
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/// </param>
|
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/// <param name="color">Colour to draw with.</param>
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/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
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void DrawSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Draws a persistent line between two specified points.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="start">Starting point.</param>
|
||||
/// <param name="end">Ending point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent set of points as a connected set of lines that loops back.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="points">List of points to draw the line across.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent set of points as a connected set of lines that loops back.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <typeparam name="IterType">
|
||||
/// Type of iterator of the container that contains the points.
|
||||
/// </typeparam>
|
||||
/// <param name="pointListBegin">Starting iterator to the line points.</param>
|
||||
/// <param name="pointListEnd">One past end iterator to the line points.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
template<typename IterType>
|
||||
void DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent triangle from the specified set of points.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="p1">1st point.</param>
|
||||
/// <param name="p2">2nd point.</param>
|
||||
/// <param name="p3">3rd point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent quad from the specified set of points.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="p1">1st point.</param>
|
||||
/// <param name="p2">2nd point.</param>
|
||||
/// <param name="p3">3rd point.</param>
|
||||
/// <param name="p4">4th point.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentQuad(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHVec3& p4, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent 2-dimensional circle.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the circle should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentCircle(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a persistent cube.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentWireCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a persistent sphere.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentWireSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent filled cube.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentCube(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a persistent filled sphere.
|
||||
/// This will remain drawn until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
void DrawPersistentSphere(const SHMatrix& matrix, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
|
@ -134,6 +281,26 @@ namespace SHADE
|
|||
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
/// <summary>
|
||||
/// Defines the rendering mode for debug lines.
|
||||
/// </summary>
|
||||
enum class LineRenderMode : uint32_t
|
||||
{
|
||||
NoDepthTest,
|
||||
DepthTested,
|
||||
Count
|
||||
};
|
||||
/// <summary>
|
||||
/// Defines the rendering mode for debug meshes.
|
||||
/// </summary>
|
||||
enum class MeshRenderMode : uint32_t
|
||||
{
|
||||
FilledNoDepthTest,
|
||||
FilledDepthTested,
|
||||
WireNoDepthTest,
|
||||
WireDepthTested,
|
||||
Count
|
||||
};
|
||||
/// <summary>
|
||||
/// Defines a coloured Vertex
|
||||
/// </summary>
|
||||
struct SH_API PointVertex
|
||||
|
|
|
@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
// Project Includes
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "Math/SHQuaternion.h"
|
||||
#include "Math/SHColour.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHDebugDrawSystem.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
@ -42,110 +43,180 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
void SHDebugDraw::Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawLine(startPt, endPt, color);
|
||||
dbgDrawSys->DrawLine(startPt, endPt, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
void SHDebugDraw::Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawTri(pt1, pt2, pt3, color);
|
||||
dbgDrawSys->DrawTri(pt1, pt2, pt3, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
void SHDebugDraw::Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color);
|
||||
dbgDrawSys->DrawQuad(pt1, pt2, pt3, pt4, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Circle(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Circle(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawCircle(mat, color);
|
||||
dbgDrawSys->DrawCircle(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
void SHDebugDraw::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawLineLoop(pointList, color);
|
||||
dbgDrawSys->DrawLineLoop(pointList, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Cube(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawCube(mat, color);
|
||||
dbgDrawSys->DrawCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(mat, color);
|
||||
dbgDrawSys->DrawCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireCube(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireCube(mat, color);
|
||||
dbgDrawSys->DrawCube(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawCube(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawSphere(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color)
|
||||
void SHDebugDraw::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color);
|
||||
dbgDrawSys->DrawWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireSphere(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireSphere(mat, color);
|
||||
dbgDrawSys->DrawWireSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color)
|
||||
void SHDebugDraw::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color);
|
||||
dbgDrawSys->DrawWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
void SHDebugDraw::Persistent::Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLine(startPt, endPt, color);
|
||||
dbgDrawSys->DrawPersistentLine(startPt, endPt, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
void SHDebugDraw::Persistent::Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentTri(pt1, pt2, pt3, color);
|
||||
dbgDrawSys->DrawPersistentTri(pt1, pt2, pt3, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
void SHDebugDraw::Persistent::Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color);
|
||||
dbgDrawSys->DrawPersistentQuad(pt1, pt2, pt3, pt4, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentCircle(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Persistent::Circle(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCircle(mat, color);
|
||||
dbgDrawSys->DrawPersistentCircle(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
void SHDebugDraw::Persistent::LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLineLoop(pointList, color);
|
||||
dbgDrawSys->DrawPersistentLineLoop(pointList, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, orientation, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(SHMatrix::Transform(center, eulerAngles, scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::Persistent::WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireCube(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentCube(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Persistent::WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(mat, color);
|
||||
dbgDrawSys->DrawPersistentWireCube(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentSphere(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Persistent::WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(mat, color);
|
||||
dbgDrawSys->DrawPersistentWireSphere(mat, color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentWireCube(const SHMatrix& mat, const SHVec4& color)
|
||||
void SHDebugDraw::Persistent::WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireCube(mat, color);
|
||||
dbgDrawSys->DrawPersistentWireSphere(SHMatrix::Transform(center, SHQuaternion(), scale), color, depthTested);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentWireSphere(const SHMatrix& mat, const SHVec4& color)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentWireSphere(mat, color);
|
||||
}
|
||||
|
||||
void SHDebugDraw::ClearPersistentDraws()
|
||||
void SHDebugDraw::Persistent::ClearDraws()
|
||||
{
|
||||
dbgDrawSys->ClearPersistentDraws();
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
class SHDebugDrawSystem;
|
||||
class SHVec4;
|
||||
class SHVec3;
|
||||
class SHQuaternion;
|
||||
class SHMatrix;
|
||||
class SHColour;
|
||||
|
||||
|
@ -51,87 +52,324 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Renders a line between two points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
static void Circle(const SHMatrix& mat,const SHVec4& color);
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a 2-dimensional circle in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the circle should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Circle(const SHMatrix& mat,const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
static void Cube(const SHMatrix& mat, const SHVec4& color);
|
||||
static void Sphere(const SHMatrix& mat, const SHVec4& color);
|
||||
static void WireCube(const SHMatrix& mat, const SHVec4& color);
|
||||
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color);
|
||||
static void WireSphere(const SHMatrix& mat, const SHVec4& color);
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color);
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="orientation">Orientation of the cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the cube in radians.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="orientation">Orientation of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the sphere in radians.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/* Persistent Draw Function Class "Folder" */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space that will persist until
|
||||
/// ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
static void PersistentCircle(const SHMatrix& mat,const SHVec4& color);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void PersistentLineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
static void PersistentCube(const SHMatrix& mat, const SHVec4& color);
|
||||
static void PersistentSphere(const SHMatrix& mat, const SHVec4& color);
|
||||
static void PersistentWireCube(const SHMatrix& mat, const SHVec4& color);
|
||||
static void PersistentWireSphere(const SHMatrix& mat, const SHVec4& color);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearPersistentDraws();
|
||||
struct SH_API Persistent
|
||||
{
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Line(const SHVec3& startPt, const SHVec3& endPt, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Tri(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Quad(const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a 2-dimensional circle in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the circle should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Circle(const SHMatrix& mat,const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void LineLoop(const SHVec4& color, std::initializer_list<SHVec3> pointList, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="orientation">Orientation of the cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHQuaternion& orientation, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the cube in radians.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Cube(const SHVec3& center, const SHVec3& eulerAngles, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="orientation">Orientation of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHQuaternion& orientation, SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws a filled sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="eulerAngles">Euler angle rotation of the sphere in radians.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void Sphere(const SHVec3& center, const SHVec3& eulerAngles, SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the wire cube should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the outline of a cube in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the Cube.</param>
|
||||
/// <param name="scale">Size of the Cube.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireCube(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="matrix">
|
||||
/// Matrix transformation that defines how the sphere should be drawn.
|
||||
/// </param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHMatrix& mat, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Draws the wireframe of a sphere in world space.
|
||||
/// This will remain drawn until ClearDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="center">Center point of the sphere.</param>
|
||||
/// <param name="scale">Size of the sphere.</param>
|
||||
/// <param name="color">Colour to draw with.</param>
|
||||
/// <param name="depthTested">Whether or not drawn object will be occluded.</param>
|
||||
static void WireSphere(const SHVec3& center, const SHVec3& scale, const SHVec4& color, bool depthTested = false);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearDraws();
|
||||
};
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace SHADE
|
|||
|
||||
void Gizmos::DrawLine(Vector3 from, Vector3 to, SHADE::Color color)
|
||||
{
|
||||
SHDebugDraw::Line(Convert::ToNative(color), Convert::ToNative(from), Convert::ToNative(to));
|
||||
SHDebugDraw::Line(Convert::ToNative(from), Convert::ToNative(to), Convert::ToNative(color));
|
||||
}
|
||||
|
||||
void Gizmos::DrawWireCube(Vector3 center, Vector3 extents)
|
||||
|
|
Loading…
Reference in New Issue