Added Collision Tag Matrix #296
|
@ -0,0 +1,62 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHColliderTagPanel.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHColliderTagPanel::Update()
|
||||
{
|
||||
if (Begin())
|
||||
{
|
||||
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
|
||||
ImGui::TableNextRow();
|
||||
for (int i = 0; i <= SHCollisionTag::NUM_LAYERS; ++i)
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
if(i == 0) continue;
|
||||
std::string const& tagName = SHCollisionTagMatrix::GetTagName(i- 1);
|
||||
auto tag = SHCollisionTagMatrix::GetTag(i - 1);
|
||||
if (!tag)
|
||||
continue;
|
||||
//ImGui::Text(tagName.data());
|
||||
SHEditorWidgets::InputText("##" + std::to_string(i), [i]{return SHCollisionTagMatrix::GetTagName(i- 1);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
|
||||
}
|
||||
for (int i = SHCollisionTag::NUM_LAYERS - 1; i >= 0; --i)
|
||||
{
|
||||
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
|
||||
auto tag = SHCollisionTagMatrix::GetTag(i);
|
||||
if(!tag)
|
||||
continue;
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text(tagName.data());
|
||||
for (int j = 0; j < SHCollisionTag::NUM_LAYERS - i; ++j)
|
||||
{
|
||||
std::string tagName2 = SHCollisionTagMatrix::GetTagName(j);
|
||||
auto tag2 = SHCollisionTagMatrix::GetTag(j);
|
||||
|
||||
if(!tag2)
|
||||
continue;
|
||||
|
||||
if(tagName.empty())
|
||||
tagName = std::to_string(i);
|
||||
if(tagName2.empty())
|
||||
tagName2 = std::to_string(j);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
//if(i == j)
|
||||
// continue;
|
||||
std::string_view label = std::format("##{} vs {}", tagName, tagName2).data();
|
||||
SHEditorWidgets::CheckBox(label, [tag, &j]{return tag->GetLayerState(j);}, [tag, i, j](bool const& value){tag->SetLayerState(j, value); SHCollisionTagMatrix::GetTag(j)->SetLayerState(i, value);}, label.substr(2));
|
||||
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include <imgui.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHColliderTagPanel final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHColliderTagPanel():SHEditorWindow("Collider Tag Panel", ImGuiWindowFlags_MenuBar), isDirty(false){}
|
||||
//void Init();
|
||||
void Update() override;
|
||||
//void Exit();
|
||||
|
||||
private:
|
||||
bool isDirty;
|
||||
};
|
||||
}
|
|
@ -5,4 +5,5 @@
|
|||
#include "Profiling/SHEditorProfiler.h" //Profiler
|
||||
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
|
||||
#include "AssetBrowser/SHAssetBrowser.h" //Asset Browser
|
||||
#include "MaterialInspector/SHMaterialInspector.h" //Material Inspector
|
||||
#include "MaterialInspector/SHMaterialInspector.h" //Material Inspector
|
||||
#include "ColliderTagPanel/SHColliderTagPanel.h" //Collider Tag Panel
|
|
@ -101,6 +101,7 @@ namespace SHADE
|
|||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
|
||||
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
|
||||
|
|
Loading…
Reference in New Issue