Refactored Graphics #297
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@ -16,8 +16,7 @@ layout(set = 2, binding = 0) uniform CameraData
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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mat4 projMat;
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} cameraData;
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void main()
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@ -15,8 +15,7 @@ layout(set = 2, binding = 0) uniform CameraData
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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mat4 projMat;
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} cameraData;
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void main()
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@ -39,8 +39,7 @@ layout(set = 2, binding = 0) uniform CameraData
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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mat4 projMat;
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} cameraData;
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layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
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@ -34,8 +34,7 @@ layout(set = 2, binding = 0) uniform CameraData
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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mat4 projMat;
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} cameraData;
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void main()
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@ -30,8 +30,7 @@ layout(set = 2, binding = 0) uniform CameraData
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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mat4 projMat;
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} cameraData;
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// push constants
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@ -96,6 +95,6 @@ void main()
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Out2.textColor = testPushConstant.textColor;
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// transform the vertex position to font space
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gl_Position = cameraData.orthoMat * localModel * vec4(vertexPos, 1.0f);
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gl_Position = cameraData.projMat * localModel * vec4(vertexPos, 1.0f);
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// gl_Position = vec4(vertexPos, 1.0f);
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}
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@ -34,8 +34,7 @@ layout(set = 2, binding = 0) uniform CameraData
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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mat4 projMat;
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} cameraData;
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void main()
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@ -60,7 +59,7 @@ void main()
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Out.normal.rgb = normalize (Out.normal.rgb);
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// clip space for rendering
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gl_Position = cameraData.orthoMat * worldTransform * vec4 (aVertexPos, 1.0f);
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gl_Position = cameraData.projMat * worldTransform * vec4 (aVertexPos, 1.0f);
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gl_Position.z += 0.1f; // HAX
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// gl_Position = vec4 (aVertexPos, 1.0f);
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}
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@ -500,10 +500,7 @@ namespace SHADE
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imguiCommandBuffer = imguiCommandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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//auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
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auto const& renderers = gfxSystem->GetEditorViewport()->GetRenderers();
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SHASSERT(!renderers.empty(), "No Renderers available")
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auto renderGraph = renderers[SHGraphicsConstants::RenderGraphIndices::EDITOR]->GetRenderGraph();
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auto renderGraph = gfxSystem->GetRenderGraph();
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auto renderPass = renderGraph->GetNode("ImGui Node")->GetRenderpass();
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if(ImGui_ImplVulkan_Init(&initInfo, renderPass->GetVkRenderpass()) == false)
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@ -523,7 +520,7 @@ namespace SHADE
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ImGui_ImplVulkan_DestroyFontUploadObjects();
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renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd, uint32_t frameIndex)
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renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer> cmd, Handle<SHRenderer> renderer, uint32_t frameIndex)
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{
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cmd->BeginLabeledSegment("ImGui Draw");
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd->GetVkCommandBuffer());
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@ -367,7 +367,7 @@ namespace SHADE
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}
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}
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void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
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void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> const dynamicOffsets)
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{
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uint32_t bindPointIndex = static_cast<uint32_t>(bindPoint);
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vkCommandBuffer.bindDescriptorSets(SHVkUtil::GetPipelineBindPointFromType(bindPoint), bindPointData[bindPointIndex].boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
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@ -125,7 +125,7 @@ namespace SHADE
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void BindPipeline (Handle<SHVkPipeline> const& pipelineHdl) noexcept;
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void BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept;
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void BindIndexBuffer (Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept;
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void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets);
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void BindDescriptorSet (Handle<SHVkDescriptorSetGroup> descSetGroup, SH_PIPELINE_TYPE bindPoint, uint32_t firstSet, std::span<uint32_t> const dynamicOffsets);
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// Draw Commands
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void DrawArrays (uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept;
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@ -1,10 +1,31 @@
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#include "SHpch.h"
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#include "SHGlobalDescriptorSets.h"
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#include "Graphics/MiddleEnd/Lights/SHLightingSubSystem.h"
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#include "Graphics/Commands/SHVkCommandBuffer.h"
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namespace SHADE
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{
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Handle<SHVkDescriptorSetGroup> SHGlobalDescriptorSets::lightDescriptorSet;
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Handle<SHVkDescriptorSetGroup> SHGlobalDescriptorSets::staticGlobalDataDescriptorSet;
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Handle<SHLightingSubSystem> SHGlobalDescriptorSets::lightingSubSystem;
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//void SHGlobalDescriptorSets::BindLightingData(Handle<SHVkCommandBuffer> cmdBuffer, SH_PIPELINE_TYPE pipelineType, uint32_t firstSet) noexcept
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//{
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// // Bind descriptor set for light data
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// cmdBuffer->BindDescriptorSet(SHGlobalDescriptorSets::GetLightDescriptorSet(), SH_PIPELINE_TYPE::COMPUTE, descMappings[SHGraphicsConstants::PredefinedDescSetLayoutTypes::LIGHTS], const std::span{ TEX_DYNAMIC_OFFSET.data(), 1 });
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//}
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void SHGlobalDescriptorSets::BindLightingData(Handle<SHVkCommandBuffer> cmdBuffer, SH_PIPELINE_TYPE pipelineType, uint32_t setIndex, uint32_t frameIndex) noexcept
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{
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lightingSubSystem->BindDescSet(cmdBuffer, setIndex, frameIndex);
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}
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void SHGlobalDescriptorSets::BindStaticGlobalData(Handle<SHVkCommandBuffer> cmdBuffer, SH_PIPELINE_TYPE pipelineType, uint32_t setIndex) noexcept
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{
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// Bind descriptor set for static global data
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static constexpr std::array<uint32_t, 1> TEX_DYNAMIC_OFFSET{ 0 };
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cmdBuffer->BindDescriptorSet(staticGlobalDataDescriptorSet, pipelineType, setIndex, const std::span{ TEX_DYNAMIC_OFFSET.data(), 1 });
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}
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/***************************************************************************/
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/*!
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@ -17,14 +38,14 @@ namespace SHADE
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*/
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/***************************************************************************/
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void SHGlobalDescriptorSets::SetLightDescriptorSet(Handle<SHVkDescriptorSetGroup> lightDescSet) noexcept
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void SHGlobalDescriptorSets::SetLightingSubSystem(Handle<SHLightingSubSystem> system) noexcept
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{
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lightDescriptorSet = lightDescSet;
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lightingSubSystem = system;
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}
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Handle<SHVkDescriptorSetGroup> SHGlobalDescriptorSets::GetLightDescriptorSet(void) noexcept
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void SHGlobalDescriptorSets::SetStaticGlobalDataDescriptorSet(Handle<SHVkDescriptorSetGroup> staticGlobalDescSet) noexcept
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{
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return lightDescriptorSet;
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staticGlobalDataDescriptorSet = staticGlobalDescSet;
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}
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}
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@ -2,23 +2,35 @@
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#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
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#include "Resource/SHHandle.h"
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#include "Graphics/Pipeline/SHPipelineType.h"
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namespace SHADE
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{
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class SHLightingSubSystem;
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class SHVkCommandBuffer;
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// This class is mainly for descriptors that are truly global, meaning they only come from 1 place and they are shared between many systems
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class SHGlobalDescriptorSets
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{
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private:
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//! Light data descriptor set
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static Handle<SHVkDescriptorSetGroup> lightDescriptorSet;
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//! Static global descriptor sets for miscellaneous data and textures
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static Handle<SHVkDescriptorSetGroup> staticGlobalDataDescriptorSet;
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//! Lighting sub system required to get information to bind descriptor sets for light data
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static Handle<SHLightingSubSystem> lightingSubSystem;
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public:
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/*-----------------------------------------------------------------------*/
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/* PUBLIC MEMBER FUNCTIONS */
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/*-----------------------------------------------------------------------*/
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static void BindLightingData (Handle<SHVkCommandBuffer> cmdBuffer, SH_PIPELINE_TYPE pipelineType, uint32_t setIndex, uint32_t frameIndex) noexcept;
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static void BindStaticGlobalData (Handle<SHVkCommandBuffer> cmdBuffer, SH_PIPELINE_TYPE pipelineType, uint32_t setIndex) noexcept;
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/*-----------------------------------------------------------------------*/
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/* SETTERS AND GETTERS */
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/*-----------------------------------------------------------------------*/
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static void SetLightDescriptorSet (Handle<SHVkDescriptorSetGroup> lightDescSet) noexcept;
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static Handle<SHVkDescriptorSetGroup> GetLightDescriptorSet (void) noexcept;
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static void SetLightingSubSystem (Handle<SHLightingSubSystem> system) noexcept;
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static void SetStaticGlobalDataDescriptorSet (Handle<SHVkDescriptorSetGroup> staticGlobalDescSet) noexcept;
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};
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}
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@ -125,33 +125,33 @@ namespace SHADE
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Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material Globals");
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//// font bitmap data (texture)
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//SHVkDescriptorSetLayout::Binding fontBitmapBinding
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//{
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// .Type = vk::DescriptorType::eCombinedImageSampler,
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// .Stage = vk::ShaderStageFlagBits::eFragment,
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// .BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_BITMAP_DATA,
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// .DescriptorCount = 1,
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//};
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// font bitmap data (texture)
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SHVkDescriptorSetLayout::Binding fontBitmapBinding
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{
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.Type = vk::DescriptorType::eCombinedImageSampler,
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.Stage = vk::ShaderStageFlagBits::eFragment,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_BITMAP_DATA,
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.DescriptorCount = 1,
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};
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//// font data in the form of matrices
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//SHVkDescriptorSetLayout::Binding fontMatrixBinding
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//{
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// .Type = vk::DescriptorType::eStorageBuffer,
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// .Stage = vk::ShaderStageFlagBits::eVertex,
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// .BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_MATRIX_DATA,
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// .DescriptorCount = 1,
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//};
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// font data in the form of matrices
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SHVkDescriptorSetLayout::Binding fontMatrixBinding
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{
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.Type = vk::DescriptorType::eStorageBuffer,
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.Stage = vk::ShaderStageFlagBits::eVertex,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_MATRIX_DATA,
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.DescriptorCount = 1,
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};
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//Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout({ fontBitmapBinding, fontMatrixBinding });
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//SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, fontDataDescSetLayout->GetVkHandle(), "[Descriptor Set Layout] Font Data");
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Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout({ fontBitmapBinding, fontMatrixBinding });
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, fontDataDescSetLayout->GetVkHandle(), "[Descriptor Set Layout] Font Data");
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predefinedLayouts.push_back(staticGlobalLayout);
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predefinedLayouts.push_back(lightDataDescSetLayout);
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predefinedLayouts.push_back(cameraDataGlobalLayout);
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predefinedLayouts.push_back(materialDataPerInstanceLayout);
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//predefinedLayouts.push_back(fontDataDescSetLayout);
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predefinedLayouts.push_back(fontDataDescSetLayout);
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batchingSystemData.descSetLayouts = GetPredefinedDescSetLayouts
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(
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@ -163,7 +163,8 @@ namespace SHADE
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textSystemData.descSetLayouts = GetPredefinedDescSetLayouts
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(
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SHGraphicsConstants::PredefinedDescSetLayoutTypes::STATIC_DATA |
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SHGraphicsConstants::PredefinedDescSetLayoutTypes::CAMERA
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SHGraphicsConstants::PredefinedDescSetLayoutTypes::CAMERA |
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SHGraphicsConstants::PredefinedDescSetLayoutTypes::FONT
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);
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}
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@ -99,10 +99,10 @@ namespace SHADE
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createMeshBatches();
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// Register function for subpass
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auto const& RENDERERS = gfxSystem->GetDefaultViewport()->GetRenderers();
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auto renderGraph = RENDERERS[SHGraphicsConstants::RenderGraphIndices::WORLD]->GetRenderGraph();
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//auto const& RENDERERS = gfxSystem->GetDefaultViewport()->GetRenderers();
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auto renderGraph = gfxSystem->GetRenderGraph();
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auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
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subPass->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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subPass->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
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{
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const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (No Depth Test)");
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@ -126,7 +126,7 @@ namespace SHADE
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cmdBuffer->EndLabeledSegment();
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});
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auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
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subPassWithDepth->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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subPassWithDepth->AddExteriorDrawCalls([this](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
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{
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const uint32_t FRAME_IDX = gfxSystem->GetCurrentFrameIndex();
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (Depth Tested)");
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@ -34,6 +34,7 @@ namespace SHADE
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LIGHTS = 0x02,
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CAMERA = 0x04,
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MATERIALS = 0x08,
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FONT = 0x10,
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};
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// This enum is different from the one above in that it is used to initialize a hash table to
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@ -44,6 +44,7 @@ of DigiPen Institute of Technology is prohibited.
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#include "../Meshes/SHPrimitiveGenerator.h"
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#include "Graphics/MiddleEnd/TextRendering/SHFreetypeInstance.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderingSubSystem.h"
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#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
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namespace SHADE
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{
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@ -142,7 +143,7 @@ namespace SHADE
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static constexpr AssetID RENDER_SC_FS = 36869006; renderToSwapchainFS = SHResourceManager::LoadOrGet<SHVkShaderModule>(RENDER_SC_FS);
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}
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void SHGraphicsSystem::InitSceneRenderGraph(void) noexcept
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void SHGraphicsSystem::InitRenderGraph(void) noexcept
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{
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/*-----------------------------------------------------------------------*/
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/* MIDDLE END SETUP
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@ -158,55 +159,66 @@ namespace SHADE
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auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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// Set Up Cameras
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screenCamera = resourceManager.Create<SHCamera>();
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screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
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screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
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//screenCamera = resourceManager.Create<SHCamera>();
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//screenCamera->SetLookAt(SHVec3(0.0f, 0.0f, -1.0f), SHVec3(0.0f, 0.0f, 1.0f), SHVec3(0.0f, 1.0f, 0.0f));
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//screenCamera->SetOrthographic(static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.01f, 100.0f);
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worldCamera = resourceManager.Create<SHCamera>();
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worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, 0.0f), SHVec3(0.0f, 0.0f, -2.0f), SHVec3(0.0f, 1.0f, 0.0f));
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worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
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//worldCamera = resourceManager.Create<SHCamera>();
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//worldCamera->SetLookAt(SHVec3(0.0f, 0.0f, 0.0f), SHVec3(0.0f, 0.0f, -2.0f), SHVec3(0.0f, 1.0f, 0.0f));
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//worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
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worldCameraDirector = cameraSystem->CreateDirector();
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/*-----------------------------------------------------------------------*/
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/* PREPARE RENDERERS */
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/*-----------------------------------------------------------------------*/
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// Add world renderer to default viewport
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worldRenderer = AddRenderer(SHRenderer::PROJECTION_TYPE::PERSPECTIVE);
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worldRenderer->SetCameraDirector(worldCameraDirector);
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// Add screen renderer to default viewport
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screenRenderer = AddRenderer(SHRenderer::PROJECTION_TYPE::ORTHOGRAPHIC);
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screenRenderer->SetCameraDirector(worldCameraDirector);
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// Create Default Viewport
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worldViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(window->GetWindowSize().first), static_cast<float>(window->GetWindowSize().second), 0.0f, 1.0f));
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// Get render graph from default viewport world renderer
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worldRenderGraph = resourceManager.Create<SHRenderGraph>();
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std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
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for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
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{
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renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
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}
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// Get render graph from default viewport world renderer
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renderGraph = resourceManager.Create<SHRenderGraph>();
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/*-----------------------------------------------------------------------*/
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/* WORLD RENDER GRAPH RESOURCES */
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/*-----------------------------------------------------------------------*/
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// Initialize world render graph
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worldRenderGraph->Init("World Render Graph", device, swapchain, &resourceManager);
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worldRenderGraph->AddResource("Position", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
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||||
worldRenderGraph->AddResource("Normals", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
renderGraph->Init("World Render Graph", device, swapchain, &resourceManager, renderContextCmdPools);
|
||||
renderGraph->AddResource("Position", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
renderGraph->AddResource("Normals", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
//worldRenderGraph->AddResource("Tangents", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
worldRenderGraph->AddResource("Albedo", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Depth Buffer", { SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
worldRenderGraph->AddResource("Entity ID", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::SHARED }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Light Layer Indices", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Scene", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE, SH_RENDER_GRAPH_RESOURCE_FLAGS::SHARED }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("SSAO", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR8Unorm);
|
||||
worldRenderGraph->AddResource("SSAO Blur", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR8Unorm);
|
||||
renderGraph->AddResource("Albedo", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
renderGraph->AddResource("Depth Buffer", { SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
renderGraph->AddResource("Entity ID", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::SHARED }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
renderGraph->AddResource("Light Layer Indices", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
renderGraph->AddResource("Scene", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE, SH_RENDER_GRAPH_RESOURCE_FLAGS::SHARED }, windowDims.first, windowDims.second);
|
||||
renderGraph->AddResource("SSAO", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR8Unorm);
|
||||
renderGraph->AddResource("SSAO Blur", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR8Unorm);
|
||||
renderGraph->AddResource("Present", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second, vk::Format::eR8Unorm);
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* MAIN NODE */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto gBufferNode = worldRenderGraph->AddNode("G-Buffer",
|
||||
auto gBufferNode = renderGraph->AddNode("G-Buffer",
|
||||
{
|
||||
"Position",
|
||||
"Entity ID",
|
||||
"Light Layer Indices",
|
||||
"Normals",
|
||||
//"Tangents",
|
||||
"Albedo",
|
||||
"Depth Buffer",
|
||||
"Scene",
|
||||
|
@ -218,20 +230,21 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* G-BUFFER SUBPASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write");
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write", worldViewport, worldRenderer);
|
||||
gBufferSubpass->AddColorOutput("Position");
|
||||
gBufferSubpass->AddColorOutput("Entity ID");
|
||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||
gBufferSubpass->AddColorOutput("Normals");
|
||||
//gBufferSubpass->AddColorOutput("Tangents");
|
||||
gBufferSubpass->AddColorOutput("Albedo");
|
||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SSAO PASS AND DATA INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
ssaoStorage = resourceManager.Create<SHSSAO>();
|
||||
|
||||
// command buffer operation to transfer data for ssao
|
||||
ssaoTransferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eCommandBuffer, ssaoTransferCmdBuffer->GetVkCommandBuffer(), "[Command Buffer] SSAO Pass (Graphics)");
|
||||
ssaoTransferCmdBuffer->BeginRecording();
|
||||
|
@ -240,50 +253,80 @@ namespace SHADE
|
|||
|
||||
ssaoTransferCmdBuffer->EndRecording();
|
||||
graphicsQueue->SubmitCommandBuffer({ ssaoTransferCmdBuffer });
|
||||
// Set up Debug Draw Passes
|
||||
// - Depth Tested
|
||||
auto debugDrawNodeDepth = worldRenderGraph->AddNode("Debug Draw with Depth", { "Scene", "Depth Buffer" }, {"G-Buffer"});
|
||||
auto debugDrawDepthSubpass = debugDrawNodeDepth->AddSubpass("Debug Draw with Depth");
|
||||
debugDrawDepthSubpass->AddColorOutput("Scene");
|
||||
debugDrawDepthSubpass->AddDepthOutput("Depth Buffer");
|
||||
// - No Depth Test
|
||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, { "Debug Draw with Depth" });
|
||||
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
|
||||
debugDrawSubpass->AddColorOutput("Scene");
|
||||
|
||||
// wait for command buffer to finish executing
|
||||
graphicsQueue->WaitIdle();
|
||||
|
||||
ssaoStorage->PrepareRotationVectorsVkData(device);
|
||||
|
||||
// Add the pass to generate an image with just SSAO data
|
||||
Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute("SSAO", ssaoShader, { "Position", "Normals", "SSAO" });
|
||||
auto ssaoDataBuffer = ssaoStorage->GetBuffer();
|
||||
ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
|
||||
auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
|
||||
|
||||
ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
|
||||
ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, { &viewSamplerLayout, 1 });
|
||||
|
||||
|
||||
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute("SSAO Blur Step", ssaoBlurShader, {"SSAO", "SSAO Blur"});
|
||||
// Add another pass to blur SSAO
|
||||
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute("SSAO Blur Step", ssaoBlurShader, { "SSAO", "SSAO Blur" });
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* DEFERRED COMPOSITE SUBPASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
gBufferNode->AddNodeCompute("Deferred Composite", deferredCompositeShader, {"Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene"});
|
||||
gBufferNode->AddNodeCompute("Deferred Composite", deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene" });
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* DEBUG DRAW PASS INIT */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Set up Debug Draw Passes
|
||||
// - Depth Tested
|
||||
auto debugDrawNodeDepth = renderGraph->AddNode("Debug Draw with Depth", { "Scene", "Depth Buffer" }, {"G-Buffer"});
|
||||
auto debugDrawDepthSubpass = debugDrawNodeDepth->AddSubpass("Debug Draw with Depth", worldViewport, worldRenderer);
|
||||
debugDrawDepthSubpass->AddColorOutput("Scene");
|
||||
debugDrawDepthSubpass->AddDepthOutput("Depth Buffer");
|
||||
// - No Depth Test
|
||||
auto debugDrawNode = renderGraph->AddNode("Debug Draw", { "Scene" }, { "Debug Draw with Depth" });
|
||||
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw", worldViewport, worldRenderer);
|
||||
debugDrawSubpass->AddColorOutput("Scene");
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SCREEN SPACE PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
auto screenSpaceNode = renderGraph->AddNode("Screen Space Pass", { "Scene", "Entity ID" }, {"G-Buffer", "Debug Draw" });
|
||||
auto uiSubpass = screenSpaceNode->AddSubpass("UI", worldViewport, screenRenderer);
|
||||
uiSubpass->AddColorOutput("Scene");
|
||||
uiSubpass->AddColorOutput("Entity ID");
|
||||
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
{
|
||||
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
||||
});
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
#ifdef SHEDITOR
|
||||
{
|
||||
//// Dummy Node to transition scene render graph resource
|
||||
//auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
||||
//auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass");
|
||||
//dummySubpass->AddInput("Scene");
|
||||
// Dummy Node to transition scene render graph resource
|
||||
auto dummyNode = renderGraph->AddNode("Dummy Pass", { "Scene" }, { "Screen Space Pass" });
|
||||
auto dummySubpass = dummyNode->AddSubpass("Dummy Subpass", {}, {});
|
||||
dummySubpass->AddInput("Scene");
|
||||
|
||||
auto imGuiNode = renderGraph->AddNode("ImGui Node", { "Present" }, {});
|
||||
auto imGuiSubpass = imGuiNode->AddSubpass("ImGui Draw", {}, {});
|
||||
imGuiSubpass->AddColorOutput("Present");
|
||||
}
|
||||
#else
|
||||
renderGraph->AddRenderToSwapchainNode("Scene", "Present", { "Screen Space Pass" }, { renderToSwapchainVS, renderToSwapchainFS });
|
||||
#endif
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GENERATE WORLD RENDER GRAPH */
|
||||
/* GENERATE RENDER GRAPH */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Generate world render graph
|
||||
worldRenderGraph->Generate();
|
||||
|
||||
// Generate render graph
|
||||
renderGraph->Generate();
|
||||
|
||||
#if 0
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SCREEN RENDER GRAPH */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -317,18 +360,7 @@ namespace SHADE
|
|||
|
||||
screenRenderGraph->Generate();
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* BIND RENDER GRAPH TO RENDERER */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
worldRenderer->SetCameraDirector(worldCameraDirector);
|
||||
|
||||
// Add screen renderer to default viewport
|
||||
screenRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], screenRenderGraph);
|
||||
screenRenderer->SetCamera(screenCamera);
|
||||
screenRenderer->SetCameraDirector(worldCameraDirector);
|
||||
#endif
|
||||
|
||||
// Create debug draw pipeline
|
||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, false, false, false);
|
||||
|
@ -361,10 +393,12 @@ namespace SHADE
|
|||
{
|
||||
SHPredefinedData::Init(device);
|
||||
|
||||
InitSceneRenderGraph();
|
||||
InitRenderGraph();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
InitEditorRenderGraph();
|
||||
#if 0
|
||||
#ifdef SHEDITOR
|
||||
InitEditorRenderGraph();
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Create Semaphore
|
||||
|
@ -377,7 +411,7 @@ namespace SHADE
|
|||
void SHGraphicsSystem::InitSubsystems(void) noexcept
|
||||
{
|
||||
|
||||
mousePickSystem = resourceManager.Create<SHMousePickSystem>();
|
||||
mousePickSubSystem = resourceManager.Create<SHMousePickSystem>();
|
||||
|
||||
std::vector<Handle<SHVkCommandPool>> cmdPools;
|
||||
cmdPools.reserve(swapchain->GetNumImages());
|
||||
|
@ -385,11 +419,11 @@ namespace SHADE
|
|||
cmdPools.push_back(renderContext.GetFrameData(i).cmdPoolHdls[0]);
|
||||
|
||||
// Mouse picking system for the editor (Will still run with editor disabled)
|
||||
mousePickSystem->Init(device, cmdPools, worldRenderGraph->GetRenderGraphResource("Entity ID"));
|
||||
mousePickSubSystem->Init(device, cmdPools, renderGraph->GetRenderGraphResource("Entity ID"));
|
||||
|
||||
// Register the post offscreen render to the system
|
||||
postOffscreenRender = resourceManager.Create<SHPostOffscreenRenderSystem>();
|
||||
postOffscreenRender->Init(device, worldRenderGraph->GetRenderGraphResource("Scene"), descPool);
|
||||
postOffscreenRenderSubSystem = resourceManager.Create<SHPostOffscreenRenderSystem>();
|
||||
postOffscreenRenderSubSystem->Init(device, renderGraph->GetRenderGraphResource("Scene"), descPool);
|
||||
|
||||
lightingSubSystem = resourceManager.Create<SHLightingSubSystem>();
|
||||
lightingSubSystem->Init(device, descPool);
|
||||
|
@ -397,11 +431,11 @@ namespace SHADE
|
|||
textRenderingSubSystem = resourceManager.Create<SHTextRenderingSubSystem>();
|
||||
|
||||
// initialize the text renderer
|
||||
auto uiNode = screenRenderGraph->GetNode("Screen Space Pass");
|
||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS, [=](Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex)
|
||||
{
|
||||
screenRenderer->BindDescSet(cmdBuffer, frameIndex);
|
||||
});
|
||||
auto uiNode = renderGraph->GetNode("Screen Space Pass");
|
||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS);
|
||||
|
||||
SHGlobalDescriptorSets::SetStaticGlobalDataDescriptorSet(texLibrary.GetTextureDescriptorSetGroup());
|
||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||
|
||||
}
|
||||
|
||||
|
@ -425,41 +459,42 @@ namespace SHADE
|
|||
defaultMaterial = AddMaterial
|
||||
(
|
||||
defaultVertShader, defaultFragShader,
|
||||
worldRenderGraph->GetNode("G-Buffer")->GetSubpass("G-Buffer Write")
|
||||
renderGraph->GetNode("G-Buffer")->GetSubpass("G-Buffer Write")
|
||||
);
|
||||
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||
}
|
||||
|
||||
#ifdef SHEDITOR
|
||||
void SHGraphicsSystem::InitEditorRenderGraph(void) noexcept
|
||||
{
|
||||
auto windowDims = window->GetWindowSize();
|
||||
#if 0
|
||||
#ifdef SHEDITOR
|
||||
void SHGraphicsSystem::InitEditorRenderGraph(void) noexcept
|
||||
{
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
// Create Default Viewport
|
||||
editorViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 1.0f));
|
||||
// Create Default Viewport
|
||||
editorViewport = AddViewport(vk::Viewport(0.0f, 0.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 1.0f));
|
||||
|
||||
// Get render graph from viewport editor renderer
|
||||
editorRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
// Get render graph from viewport editor renderer
|
||||
editorRenderGraph = resourceManager.Create<SHRenderGraph>();
|
||||
|
||||
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
|
||||
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
|
||||
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
|
||||
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
|
||||
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
|
||||
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
|
||||
|
||||
editorRenderGraph->Init("Editor Render Graph", device, swapchain, &resourceManager);
|
||||
editorRenderGraph->AddResource("Present", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second);
|
||||
editorRenderGraph->Init("Editor Render Graph", device, swapchain, &resourceManager);
|
||||
editorRenderGraph->AddResource("Present", { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR_PRESENT }, windowDims.first, windowDims.second);
|
||||
|
||||
|
||||
auto imguiNode = editorRenderGraph->AddNode("ImGui Node", { "Present"}, {});
|
||||
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
imguiSubpass->AddColorOutput("Present");
|
||||
auto imguiNode = editorRenderGraph->AddNode("ImGui Node", { "Present"}, {});
|
||||
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
imguiSubpass->AddColorOutput("Present");
|
||||
|
||||
// Generate world render graph
|
||||
editorRenderGraph->Generate();
|
||||
// Generate world render graph
|
||||
editorRenderGraph->Generate();
|
||||
|
||||
// Add world renderer to default viewport
|
||||
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
|
||||
editorRenderer->SetCamera(worldCamera);
|
||||
}
|
||||
// Add world renderer to default viewport
|
||||
editorRenderer = AddRenderer(SHRenderer::PROJECTION_TYPE::PERSPECTIVE);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -547,6 +582,41 @@ namespace SHADE
|
|||
|
||||
textRenderingSubSystem->Run(frameIndex);
|
||||
|
||||
|
||||
for (auto renderer : renderers)
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
if (renderer == worldRenderer)
|
||||
{
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
worldRenderer->UpdateDataManual(frameIndex, cameraSystem->GetEditorCamera()->GetViewMatrix(), cameraSystem->GetEditorCamera()->GetProjMatrix());
|
||||
else
|
||||
renderer->UpdateData(frameIndex);
|
||||
}
|
||||
else
|
||||
renderer->UpdateData(frameIndex);
|
||||
#else
|
||||
renderers[renIndex]->UpdateDataAndBind(frameIndex);
|
||||
#endif
|
||||
}
|
||||
|
||||
renderGraph->Begin(frameIndex);
|
||||
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
{
|
||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||
}
|
||||
|
||||
renderGraph->Execute(frameIndex, descPool);
|
||||
renderGraph->End(frameIndex);
|
||||
|
||||
#if 0
|
||||
// For every viewport
|
||||
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
|
||||
{
|
||||
|
@ -564,10 +634,10 @@ namespace SHADE
|
|||
// Begin recording the command buffer
|
||||
currentCmdBuffer->BeginRecording();
|
||||
|
||||
// set viewport and scissor
|
||||
uint32_t w = static_cast<uint32_t>(viewports[vpIndex]->GetWidth());
|
||||
uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
||||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
//// set viewport and scissor
|
||||
//uint32_t w = static_cast<uint32_t>(viewports[vpIndex]->GetWidth());
|
||||
//uint32_t h = static_cast<uint32_t>(viewports[vpIndex]->GetHeight());
|
||||
//currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
// Force set the pipeline layout
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHPredefinedData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
@ -601,20 +671,20 @@ namespace SHADE
|
|||
// bind camera data
|
||||
//renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
if (renderers[renIndex] == worldRenderer)
|
||||
{
|
||||
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
worldRenderer->UpdateDataAndBind(currentCmdBuffer, frameIndex, cameraSystem->GetEditorCamera()->GetViewMatrix(), cameraSystem->GetEditorCamera()->GetProjMatrix(), cameraSystem->GetEditorCamera()->GetOrthoMatrix());
|
||||
else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
}
|
||||
else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
#else
|
||||
renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
#endif
|
||||
//#ifdef SHEDITOR
|
||||
// if (renderers[renIndex] == worldRenderer)
|
||||
// {
|
||||
// auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
|
||||
// if (editorSystem->editorState != SHEditor::State::PLAY)
|
||||
// worldRenderer->UpdateDataManual(currentCmdBuffer, frameIndex, cameraSystem->GetEditorCamera()->GetViewMatrix(), cameraSystem->GetEditorCamera()->GetProjMatrix(), cameraSystem->GetEditorCamera()->GetOrthoMatrix());
|
||||
// else
|
||||
// renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
// }
|
||||
// else
|
||||
// renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
//#else
|
||||
// renderers[renIndex]->UpdateDataAndBind(currentCmdBuffer, frameIndex);
|
||||
//#endif
|
||||
|
||||
// Draw the scene
|
||||
renderers[renIndex]->Draw(frameIndex, descPool);
|
||||
|
@ -638,8 +708,10 @@ namespace SHADE
|
|||
semIndex = !semIndex;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -677,12 +749,8 @@ namespace SHADE
|
|||
// #BackEndTest: For for the fence initialized by queue submit
|
||||
renderContext.WaitForFence();
|
||||
|
||||
// Finalise all batches
|
||||
for (auto vp : viewports)
|
||||
for (auto renderer : vp->GetRenderers())
|
||||
{
|
||||
renderer->GetRenderGraph()->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||
}
|
||||
// finalize batches for render graph
|
||||
renderGraph->FinaliseBatch(renderContext.GetCurrentFrame(), descPool);
|
||||
|
||||
// #BackEndTest: Acquire the next image in the swapchain available
|
||||
renderContext.AcquireNextIamge();
|
||||
|
@ -723,7 +791,7 @@ namespace SHADE
|
|||
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
|
||||
auto& currFrameData = renderContext.GetCurrentFrameData();
|
||||
|
||||
mousePickSystem->Run(graphicsQueue, CURR_FRAME_IDX);
|
||||
mousePickSubSystem->Run(graphicsQueue, CURR_FRAME_IDX);
|
||||
|
||||
// #BackEndTest: queues an image for presentation
|
||||
if (auto result = graphicsQueue->Present(swapchain, { currFrameData.semRenderFinishHdl }, CURR_FRAME_IDX); result != vk::Result::eSuccess)
|
||||
|
@ -763,6 +831,40 @@ namespace SHADE
|
|||
viewports.erase(iter);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Renderer Registration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> SHGraphicsSystem::AddRenderer(SHRenderer::PROJECTION_TYPE projectionType)
|
||||
{
|
||||
std::vector<Handle<SHVkCommandPool>> renderContextCmdPools{ swapchain->GetNumImages() };
|
||||
for (uint32_t i = 0; i < renderContextCmdPools.size(); ++i)
|
||||
{
|
||||
renderContextCmdPools[i] = renderContext.GetFrameData(i).cmdPoolHdls[0];
|
||||
}
|
||||
|
||||
// Create the renderer
|
||||
auto renderer = resourceManager.Create<SHRenderer>(device, swapchain->GetNumImages(), renderContextCmdPools, descPool);
|
||||
|
||||
// Store
|
||||
renderers.emplace_back(renderer);
|
||||
|
||||
// Return
|
||||
return renderer;
|
||||
}
|
||||
void SHGraphicsSystem::RemoveRenderer(Handle<SHRenderer> renderer)
|
||||
{
|
||||
auto iter = std::find(renderers.begin(), renderers.end(), renderer);
|
||||
if (iter == renderers.end())
|
||||
{
|
||||
SHLOG_WARNING("Attempted to remove a Renderer that does not belong to a viewport!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove it
|
||||
iter->Free();
|
||||
renderers.erase(iter);
|
||||
}
|
||||
|
||||
Handle<SHMaterial> SHGraphicsSystem::AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass)
|
||||
{
|
||||
// Retrieve pipeline from pipeline storage or create if unavailable
|
||||
|
@ -1058,7 +1160,7 @@ namespace SHADE
|
|||
|
||||
renderContext.HandleResize();
|
||||
|
||||
worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
|
||||
renderGraph->HandleResize(resizeWidth, resizeHeight);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
|
@ -1067,13 +1169,13 @@ namespace SHADE
|
|||
//editorViewport->SetWidth(windowDims.first);
|
||||
//editorViewport->SetHeight(windowDims.second);
|
||||
|
||||
editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
|
||||
//editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
|
||||
#endif
|
||||
|
||||
screenRenderGraph->HandleResize(resizeWidth, resizeHeight);
|
||||
//screenRenderGraph->HandleResize(resizeWidth, resizeHeight);
|
||||
|
||||
mousePickSystem->HandleResize();
|
||||
postOffscreenRender->HandleResize();
|
||||
mousePickSubSystem->HandleResize();
|
||||
postOffscreenRenderSubSystem->HandleResize();
|
||||
|
||||
worldViewport->SetWidth(static_cast<float>(resizeWidth));
|
||||
worldViewport->SetHeight(static_cast<float>(resizeHeight));
|
||||
|
@ -1102,9 +1204,14 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
Handle<SHRenderGraph> SHGraphicsSystem::GetRenderGraph(void) const noexcept
|
||||
{
|
||||
return renderGraph;
|
||||
}
|
||||
|
||||
Handle<SHRenderGraphNode> SHGraphicsSystem::GetPrimaryRenderpass() const noexcept
|
||||
{
|
||||
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||
return renderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::GetDebugDrawPipeline(DebugDrawPipelineType type) const noexcept
|
||||
|
@ -1137,7 +1244,7 @@ namespace SHADE
|
|||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { (instanced ? debugMeshVertShader : debugVertShader) , debugFragShader },
|
||||
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::PredefinedDescSetLayoutTypes::CAMERA)
|
||||
.predefinedDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::PredefinedDescSetLayoutTypes::CAMERA)
|
||||
}
|
||||
);
|
||||
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||
|
|
|
@ -34,6 +34,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/PostProcessing/SHSSAO.h"
|
||||
#include "Camera/SHCameraDirector.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFontLibrary.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -49,7 +50,6 @@ namespace SHADE
|
|||
class SHVkImage;
|
||||
class SHVkFramebuffer;
|
||||
class SHVkCommandBuffer;
|
||||
class SHRenderer;
|
||||
class SHViewport;
|
||||
class SHCamera;
|
||||
class SHVkShaderModule;
|
||||
|
@ -99,7 +99,7 @@ namespace SHADE
|
|||
{
|
||||
private:
|
||||
void InitBoilerplate (void) noexcept;
|
||||
void InitSceneRenderGraph (void) noexcept;
|
||||
void InitRenderGraph (void) noexcept;
|
||||
void InitMiddleEnd (void) noexcept;
|
||||
void InitSubsystems (void) noexcept;
|
||||
void InitBuiltInResources (void);
|
||||
|
@ -171,6 +171,13 @@ namespace SHADE
|
|||
Handle<SHViewport> AddViewport(const vk::Viewport& viewport);
|
||||
void RemoveViewport(Handle<SHViewport> viewport);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Renderers Registration Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> AddRenderer(SHRenderer::PROJECTION_TYPE projectionType);
|
||||
void RemoveRenderer(Handle<SHRenderer> renderer);
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Material Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -382,8 +389,9 @@ namespace SHADE
|
|||
#ifdef SHEDITOR
|
||||
Handle<SHViewport> GetEditorViewport () const {return editorViewport;};
|
||||
#endif
|
||||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSubSystem;};
|
||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRenderSubSystem;};
|
||||
Handle<SHRenderGraph> GetRenderGraph (void) const noexcept;
|
||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||
Handle<SHVkPipeline> GetDebugDrawPipeline(DebugDrawPipelineType type) const noexcept;
|
||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
|
@ -441,10 +449,8 @@ namespace SHADE
|
|||
// Renderers
|
||||
Handle<SHRenderer> worldRenderer;
|
||||
Handle<SHRenderer> screenRenderer;
|
||||
std::vector<Handle<SHRenderer>> renderers;
|
||||
|
||||
// Temp Cameras
|
||||
Handle<SHCamera> worldCamera;
|
||||
Handle<SHCamera> screenCamera;
|
||||
DirectorHandle worldCameraDirector;
|
||||
|
||||
|
||||
|
@ -483,15 +489,15 @@ namespace SHADE
|
|||
std::array<Handle<SHMesh>, MAX_PRIMITIVE_TYPES> primitiveMeshes;
|
||||
|
||||
// Render Graphs
|
||||
Handle<SHRenderGraph> worldRenderGraph;
|
||||
Handle<SHRenderGraph> screenRenderGraph;
|
||||
Handle<SHRenderGraph> renderGraph;
|
||||
//Handle<SHRenderGraph> screenRenderGraph;
|
||||
#ifdef SHEDITOR
|
||||
Handle<SHRenderGraph> editorRenderGraph;
|
||||
//Handle<SHRenderGraph> editorRenderGraph;
|
||||
#endif
|
||||
|
||||
// Sub systems
|
||||
Handle<SHMousePickSystem> mousePickSystem;
|
||||
Handle<SHPostOffscreenRenderSystem> postOffscreenRender;
|
||||
Handle<SHMousePickSystem> mousePickSubSystem;
|
||||
Handle<SHPostOffscreenRenderSystem> postOffscreenRenderSubSystem;
|
||||
Handle<SHLightingSubSystem> lightingSubSystem;
|
||||
Handle<SHTextRenderingSubSystem> textRenderingSubSystem;
|
||||
Handle<SHSSAO> ssaoStorage;
|
||||
|
|
|
@ -14,7 +14,6 @@ of DigiPen Institute of Technology is prohibited.
|
|||
|
||||
#include "SHRenderer.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "SHViewport.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Framebuffer/SHVkFramebuffer.h"
|
||||
#include "SHMaterial.h"
|
||||
|
@ -22,22 +21,22 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Camera/SHCameraDirector.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph)
|
||||
: viewport { viewport }
|
||||
, renderGraph { renderGraph }
|
||||
SHRenderer::SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, PROJECTION_TYPE type)
|
||||
: projectionType{type}
|
||||
{
|
||||
commandBuffers.resize(static_cast<std::size_t>(numFrames));
|
||||
//commandBuffers.resize(static_cast<std::size_t>(numFrames));
|
||||
|
||||
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
|
||||
commandBuffers[i] = cmdPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
//for (uint32_t i = 0; i < commandBuffers.size(); ++i)
|
||||
// commandBuffers[i] = cmdPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 });
|
||||
cameraDescriptorSet = descriptorPool->Allocate(SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::PredefinedDescSetLayoutTypes::CAMERA), { 1 });
|
||||
|
||||
#ifdef _DEBUG
|
||||
const auto& CAM_DESC_SETS = cameraDescriptorSet->GetVkHandle();
|
||||
|
@ -61,18 +60,6 @@ namespace SHADE
|
|||
|
||||
SHRenderer::~SHRenderer(void)
|
||||
{
|
||||
//for (auto& cmdBuffer : commandBuffers)
|
||||
//{
|
||||
// cmdBuffer.Free();
|
||||
//}
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderer::SetCamera(Handle<SHCamera> _camera)
|
||||
{
|
||||
camera = _camera;
|
||||
}
|
||||
|
||||
void SHRenderer::SetCameraDirector(Handle<SHCameraDirector> director) noexcept
|
||||
|
@ -80,63 +67,55 @@ namespace SHADE
|
|||
cameraDirector = director;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHRenderer::Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
void SHRenderer::UpdateData(uint32_t frameIndex) noexcept
|
||||
{
|
||||
renderGraph->Execute(frameIndex, commandBuffers[frameIndex], descPool);
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
if (camera && cameraDirector)
|
||||
if (cameraDirector)
|
||||
{
|
||||
//UpdateDataAndBind(cmdBuffer, frameIndex, SHMatrix::Transpose(cameraDirector->GetVPMatrix()));
|
||||
UpdateDataAndBind(cmdBuffer, frameIndex, cameraDirector->GetViewMatrix(), cameraDirector->GetProjMatrix(), cameraDirector->GetOrthoMatrix());
|
||||
switch (projectionType)
|
||||
{
|
||||
case PROJECTION_TYPE::DEFAULT:
|
||||
UpdateDataManual(frameIndex, cameraDirector->GetViewMatrix(), cameraDirector->GetProjMatrix());
|
||||
break;
|
||||
case PROJECTION_TYPE::PERSPECTIVE:
|
||||
UpdateDataManual(frameIndex, cameraDirector->GetViewMatrix(), cameraDirector->GetPerspectiveMatrix());
|
||||
break;
|
||||
case PROJECTION_TYPE::ORTHOGRAPHIC:
|
||||
UpdateDataManual(frameIndex, cameraDirector->GetViewMatrix(), cameraDirector->GetOrthoMatrix());
|
||||
break;
|
||||
default:
|
||||
UpdateDataManual(frameIndex, cameraDirector->GetViewMatrix(), cameraDirector->GetProjMatrix());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix const& viewMatrix, SHMatrix const& projMatrix, SHMatrix const& orthoMatrix) noexcept
|
||||
void SHRenderer::UpdateDataManual(uint32_t frameIndex, SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept
|
||||
{
|
||||
SetViewProjectionMatrix(viewMatrix, projMatrix, orthoMatrix);
|
||||
SetViewProjectionMatrix(viewMatrix, projMatrix);
|
||||
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
|
||||
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
|
||||
|
||||
BindDescSet(cmdBuffer, frameIndex);
|
||||
//BindDescSet(cmdBuffer, frameIndex);
|
||||
}
|
||||
|
||||
void SHRenderer::BindDescSet(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
void SHRenderer::BindDescriptorSet(Handle<SHVkCommandBuffer> cmdBuffer, SH_PIPELINE_TYPE pipelineType, uint32_t setIndex, uint32_t frameIndex) noexcept
|
||||
{
|
||||
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
|
||||
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, std::span{ dynamicOffsets.data(), 1 });
|
||||
cmdBuffer->BindDescriptorSet(cameraDescriptorSet, pipelineType, setIndex, std::span{ dynamicOffsets.data(), 1 });
|
||||
}
|
||||
|
||||
void SHRenderer::UpdateCameraDataToBuffer(void) noexcept
|
||||
void SHRenderer::SetViewProjectionMatrix(SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept
|
||||
{
|
||||
}
|
||||
|
||||
void SHRenderer::SetViewProjectionMatrix(SHMatrix const& viewMatrix, SHMatrix const& projMatrix, SHMatrix const& orthoMatrix) noexcept
|
||||
{
|
||||
//cpuCameraData.viewProjectionMatrix = camera->GetViewMatrix() * camera->GetProjectionMatrix();
|
||||
cpuCameraData.viewProjectionMatrix = SHMatrix::Transpose(projMatrix * viewMatrix);
|
||||
cpuCameraData.viewMatrix = SHMatrix::Transpose(viewMatrix);
|
||||
cpuCameraData.projectionMatrix = SHMatrix::Transpose(projMatrix);
|
||||
cpuCameraData.orthoMatrix = SHMatrix::Transpose (orthoMatrix);
|
||||
}
|
||||
|
||||
Handle<SHRenderGraph> SHRenderer::GetRenderGraph(void) const noexcept
|
||||
{
|
||||
return renderGraph;
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> SHRenderer::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
//Handle<SHVkCommandBuffer> SHRenderer::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
//{
|
||||
// return commandBuffers[frameIndex];
|
||||
//}
|
||||
|
||||
Handle<SHCameraDirector> SHRenderer::GetCameraDirector(void) const noexcept
|
||||
{
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace SHADE
|
|||
class SHVkFramebuffer;
|
||||
class SHMaterial;
|
||||
class SHVkLogicalDevice;
|
||||
class SHViewport;
|
||||
class SHVkImageView;
|
||||
class SHVkCommandBuffer;
|
||||
class SHCamera;
|
||||
|
@ -48,7 +47,6 @@ namespace SHADE
|
|||
SHMatrix viewProjectionMatrix;
|
||||
SHMatrix viewMatrix;
|
||||
SHMatrix projectionMatrix;
|
||||
SHMatrix orthoMatrix;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -64,35 +62,36 @@ namespace SHADE
|
|||
/***********************************************************************************/
|
||||
class SHRenderer
|
||||
{
|
||||
|
||||
public:
|
||||
enum class PROJECTION_TYPE
|
||||
{
|
||||
DEFAULT,
|
||||
PERSPECTIVE,
|
||||
ORTHOGRAPHIC
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHViewport> viewport, Handle<SHRenderGraph> renderGraph);
|
||||
SHRenderer(Handle<SHVkLogicalDevice> logicalDevice, uint32_t numFrames, Handle<SHVkDescriptorPool> descriptorPool, PROJECTION_TYPE type);
|
||||
~SHRenderer(void);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Camera Registration */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void SetCamera(Handle<SHCamera> _camera);
|
||||
void SetCameraDirector (Handle<SHCameraDirector> director) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Drawing Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateDataAndBind(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex, SHMatrix const& viewMatrix, SHMatrix const& projMatrix, SHMatrix const& orthoMatrix) noexcept;
|
||||
void BindDescSet (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void UpdateCameraDataToBuffer (void) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& viewMatrix, SHMatrix const& projMatrix, SHMatrix const& orthoMatrix) noexcept;
|
||||
void UpdateData(uint32_t frameIndex) noexcept;
|
||||
void UpdateDataManual(uint32_t frameIndex, SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept;
|
||||
void BindDescriptorSet (Handle<SHVkCommandBuffer> cmdBuffer, SH_PIPELINE_TYPE pipelineType, uint32_t setIndex, uint32_t frameIndex) noexcept;
|
||||
void SetViewProjectionMatrix (SHMatrix const& viewMatrix, SHMatrix const& projMatrix) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters and Getters */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraph> GetRenderGraph (void) const noexcept;
|
||||
Handle<SHVkCommandBuffer> GetCommandBuffer(uint32_t frameIndex) const noexcept;
|
||||
Handle<SHCameraDirector> GetCameraDirector (void) const noexcept;
|
||||
|
||||
private:
|
||||
|
@ -102,9 +101,6 @@ namespace SHADE
|
|||
//! Vulkan UBOs need to be aligned, this is pad SHShaderCameraData struct
|
||||
uint32_t cameraDataAlignedSize;
|
||||
|
||||
Handle<SHViewport> viewport;
|
||||
Handle<SHCamera> camera;
|
||||
Handle<SHRenderGraph> renderGraph;
|
||||
Handle<SHVkDescriptorSetGroup> cameraDescriptorSet;
|
||||
Handle<SHVkBuffer> cameraBuffer;
|
||||
|
||||
|
@ -114,10 +110,10 @@ namespace SHADE
|
|||
// GPU.
|
||||
SHShaderCameraData cpuCameraData;
|
||||
|
||||
//! Command buffers for the render graph
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
////! Command buffers for the render graph
|
||||
//std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
PROJECTION_TYPE projectionType;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -46,34 +46,6 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Renderer Registration Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> SHViewport::AddRenderer(SHResourceHub& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph)
|
||||
{
|
||||
// Create the renderer
|
||||
auto renderer = resourceManager.Create<SHRenderer>(device, numFrames, cmdPools, descriptorPool, cameraDescLayout, GetHandle(), renderGraph);
|
||||
|
||||
// Store
|
||||
renderers.emplace_back(renderer);
|
||||
|
||||
// Return
|
||||
return renderer;
|
||||
}
|
||||
void SHViewport::RemoveRenderer(Handle<SHRenderer> renderer)
|
||||
{
|
||||
auto iter = std::find(renderers.begin(), renderers.end(), renderer);
|
||||
if (iter == renderers.end())
|
||||
{
|
||||
SHLOG_WARNING("Attempted to remove a Renderer that does not belong to a viewport!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove it
|
||||
iter->Free();
|
||||
renderers.erase(iter);
|
||||
}
|
||||
|
||||
void SHViewport::SetWidth(float w) noexcept
|
||||
{
|
||||
viewport.width = w;
|
||||
|
|
|
@ -56,11 +56,11 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
void SetUp(Handle<SHVkCommandBuffer> commandBuffer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Renderers Registration Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHRenderer> AddRenderer(SHResourceHub& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
|
||||
void RemoveRenderer(Handle<SHRenderer> renderer);
|
||||
///*-----------------------------------------------------------------------------*/
|
||||
///* Renderers Registration Functions */
|
||||
///*-----------------------------------------------------------------------------*/
|
||||
//Handle<SHRenderer> AddRenderer(SHResourceHub& resourceManager, uint32_t numFrames, std::vector<Handle<SHVkCommandPool>>& cmdPools, Handle<SHVkDescriptorPool> descriptorPool, Handle<SHVkDescriptorSetLayout> cameraDescLayout, Handle<SHRenderGraph> renderGraph);
|
||||
//void RemoveRenderer(Handle<SHRenderer> renderer);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Setters */
|
||||
|
@ -79,7 +79,7 @@ namespace SHADE
|
|||
float GetHeight() const { return viewport.height; }
|
||||
float GetMinDepth() const { return viewport.minDepth; }
|
||||
float GetMaxDepth() const { return viewport.maxDepth; }
|
||||
std::vector<Handle<SHRenderer>>& GetRenderers() { return renderers; }
|
||||
//std::vector<Handle<SHRenderer>>& GetRenderers() { return renderers; }
|
||||
|
||||
|
||||
private:
|
||||
|
@ -88,7 +88,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
vk::Viewport viewport;
|
||||
std::vector<Handle<SHRenderer>> renderers;
|
||||
//std::vector<Handle<SHRenderer>> renderers;
|
||||
};
|
||||
|
||||
}
|
|
@ -385,7 +385,7 @@ namespace SHADE
|
|||
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
||||
|
||||
// Create the descriptor set
|
||||
lightingDataDescSet = descPool->Allocate({ SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS] }, variableSizes);
|
||||
lightingDataDescSet = descPool->Allocate({ SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::PredefinedDescSetLayoutTypes::LIGHTS) }, variableSizes);
|
||||
#ifdef _DEBUG
|
||||
const auto& CAM_DESC_SETS = lightingDataDescSet->GetVkHandle();
|
||||
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
||||
|
@ -517,11 +517,16 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHLightingSubSystem::BindDescSet(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
void SHLightingSubSystem::BindDescSet(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t setIndex, uint32_t frameIndex) noexcept
|
||||
{
|
||||
//Bind descriptor set(We bind at an offset because the buffer holds NUM_FRAME_BUFFERS sets of data).
|
||||
cmdBuffer->BindDescriptorSet(lightingDataDescSet, SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, { dynamicOffsets[frameIndex] });
|
||||
cmdBuffer->BindDescriptorSet(lightingDataDescSet, SH_PIPELINE_TYPE::COMPUTE, setIndex, { dynamicOffsets[frameIndex] });
|
||||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorSetGroup> SHLightingSubSystem::GetLightDataDescriptorSet(void) const noexcept
|
||||
{
|
||||
return lightingDataDescSet;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec4.h"
|
||||
#include "SHLightData.h"
|
||||
#include <array>
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -57,8 +58,11 @@ namespace SHADE
|
|||
|
||||
class SH_API SHLightingSubSystem
|
||||
{
|
||||
private:
|
||||
public:
|
||||
using DynamicOffsetArray = std::array<std::vector<uint32_t>, static_cast<uint32_t>(SHGraphicsConstants::NUM_FRAME_BUFFERS)>;
|
||||
|
||||
|
||||
private:
|
||||
class PerTypeData
|
||||
{
|
||||
private:
|
||||
|
@ -130,7 +134,7 @@ namespace SHADE
|
|||
std::array<PerTypeData, static_cast<uint32_t>(SH_LIGHT_TYPE::NUM_TYPES)> perTypeData;
|
||||
|
||||
//! Container to store dynamic offsets for binding descriptor sets
|
||||
std::array<std::vector<uint32_t>, static_cast<uint32_t>(SHGraphicsConstants::NUM_FRAME_BUFFERS)> dynamicOffsets;
|
||||
DynamicOffsetArray dynamicOffsets;
|
||||
|
||||
//! holds the data that represents how many lights are in the scene
|
||||
std::array<uint32_t, static_cast<uint32_t>(SH_LIGHT_TYPE::NUM_TYPES)> lightCountsData;
|
||||
|
@ -162,7 +166,8 @@ namespace SHADE
|
|||
void Run (SHMatrix const& viewMat, uint32_t frameIndex) noexcept;
|
||||
void Exit (void) noexcept;
|
||||
|
||||
void BindDescSet (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void BindDescSet (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t setIndex, uint32_t frameIndex) noexcept;
|
||||
Handle<SHVkDescriptorSetGroup> GetLightDataDescriptorSet (void) const noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -91,12 +93,10 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHTextRenderingSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS, std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> const& bindFunction) noexcept
|
||||
void SHTextRenderingSubSystem::Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS) noexcept
|
||||
{
|
||||
SHComponentManager::CreateComponentSparseSet<SHTextRenderableComponent>();
|
||||
|
||||
cameraDescSetBind = bindFunction;
|
||||
|
||||
logicalDevice = device;
|
||||
|
||||
// prepare pipeline layout params
|
||||
|
@ -174,9 +174,14 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHTextRenderingSubSystem::Render(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
void SHTextRenderingSubSystem::Render(Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
auto& textRendererComps = SHComponentManager::GetDense<SHTextRenderableComponent>();
|
||||
auto const& mappings = SHPredefinedData::GetTextSystemData().descMappings;
|
||||
uint32_t fontSetIndex = mappings.GetMappings().at(SHGraphicsConstants::DescriptorSetTypes::FONT);
|
||||
uint32_t staticGlobalSetIndex = mappings.GetMappings().at(SHGraphicsConstants::DescriptorSetTypes::STATIC_DATA);
|
||||
uint32_t cameraSetIndex = mappings.GetMappings().at(SHGraphicsConstants::DescriptorSetTypes::CAMERA);
|
||||
|
||||
for (auto& comp : textRendererComps)
|
||||
{
|
||||
auto* transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
|
||||
|
@ -187,16 +192,19 @@ namespace SHADE
|
|||
// bind the pipeline
|
||||
cmdBuffer->BindPipeline(pipeline);
|
||||
|
||||
// Bind global data
|
||||
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, staticGlobalSetIndex);
|
||||
|
||||
// Bind camera data
|
||||
renderer->BindDescriptorSet(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, cameraSetIndex, frameIndex);
|
||||
|
||||
// bind descriptors for font (matrices)
|
||||
cmdBuffer->BindDescriptorSet(fontHandle->GetDescriptorSet(), SH_PIPELINE_TYPE::GRAPHICS, fontSetIndex, {});
|
||||
|
||||
// bind VBO (position and indices)
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
||||
|
||||
// bind camera desc set (again). Necessary because pipeline layout is not compatible.
|
||||
cameraDescSetBind(cmdBuffer, frameIndex);
|
||||
|
||||
// bind descriptors for font (matrices)
|
||||
cmdBuffer->BindDescriptorSet(fontHandle->GetDescriptorSet(), SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::FONT_DATA, {});
|
||||
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.worldTransform", transform->GetTRS(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.eid", comp.GetEID(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
cmdBuffer->SetPushConstantVariable("TestPushConstant.textColor", SHVec3 (1.0f, 1.0f, 1.0f), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
|
@ -206,9 +214,7 @@ namespace SHADE
|
|||
// call draw call
|
||||
cmdBuffer->DrawArrays(4, comp.text.size(), 0, 0);
|
||||
//glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, static_cast<GLsizei>(textComp.lastRenderedCharacterIndex) + 1);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -43,18 +43,14 @@ namespace SHADE
|
|||
//! Descriptor set for font data access in shaders
|
||||
//Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout;
|
||||
|
||||
//! Super temporary. Global descriptor set needs to be revamped along with
|
||||
//! entire graphics system.
|
||||
std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> cameraDescSetBind;
|
||||
|
||||
private:
|
||||
void RecomputePositions(SHTextRenderableComponent& textComp) noexcept;
|
||||
|
||||
public:
|
||||
void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS, std::function<void(Handle<SHVkCommandBuffer>, uint32_t)> const& bindFunction) noexcept;
|
||||
void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass, Handle<SHVkDescriptorPool> descPool, Handle<SHVkShaderModule> textVS, Handle<SHVkShaderModule> textFS) noexcept;
|
||||
void Run(uint32_t frameIndex) noexcept;
|
||||
|
||||
void Render (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void Render (Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex) noexcept;
|
||||
void Exit(void) noexcept;
|
||||
|
||||
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include "Tools/Utilities/SHUtilities.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/RenderGraph/SHRenderToSwapchainImageSystem.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -424,7 +426,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraph::Init(std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain, SHResourceHub* resourceHub) noexcept
|
||||
void SHRenderGraph::Init(std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain, SHResourceHub* resourceHub, std::vector<Handle<SHVkCommandPool>>& cmdPools) noexcept
|
||||
{
|
||||
//resourceHub = std::make_shared<SHResourceHub>();
|
||||
|
||||
|
@ -437,6 +439,11 @@ namespace SHADE
|
|||
renderGraphStorage->resourceHub = resourceHub;
|
||||
renderGraphStorage->descriptorPool = logicalDevice->CreateDescriptorPools();
|
||||
|
||||
commandBuffers.resize(static_cast<std::size_t>(swapchain->GetNumImages()));
|
||||
|
||||
for (uint32_t i = 0; i < commandBuffers.size(); ++i)
|
||||
commandBuffers[i] = cmdPools[i]->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
name = std::move(graphName);
|
||||
}
|
||||
|
||||
|
@ -555,16 +562,22 @@ namespace SHADE
|
|||
if (renderGraphStorage->graphResources->contains(toSwapchainResource) && renderGraphStorage->graphResources->contains(swapchainResource))
|
||||
{
|
||||
auto newNode = AddNode("Render To Present", { ResourceInstruction (toSwapchainResource.c_str()), ResourceInstruction(swapchainResource.c_str()) }, predecessorNodes);
|
||||
auto newSubpass = newNode->AddSubpass("Render");
|
||||
auto newSubpass = newNode->AddSubpass("Render", {}, {});
|
||||
newSubpass->AddColorOutput(swapchainResource);
|
||||
newSubpass->AddInput(toSwapchainResource);
|
||||
|
||||
renderToSwapchainImageSystem = renderGraphStorage->resourceHub->Create<SHRenderToSwapchainImageSystem> (newNode, newSubpass, shaderModules);
|
||||
|
||||
newSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
|
||||
newSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||
{
|
||||
cmdBuffer->BindPipeline(renderToSwapchainImageSystem->GetPipeline());
|
||||
|
||||
|
||||
// If we are rendering to present image, the width and height will be the dimensions of that image. So we need to set viewport scissor.
|
||||
auto resource = renderGraphStorage->graphResources->at(swapchainResource);
|
||||
uint32_t w = static_cast<uint32_t>(resource->GetWidth());
|
||||
uint32_t h = static_cast<uint32_t>(resource->GetHeight());
|
||||
cmdBuffer->SetViewportScissor(static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
newSubpass->BindDescriptorInputDescriptorSets (cmdBuffer, frameIndex);
|
||||
|
||||
// draw a quad.
|
||||
|
@ -616,14 +629,39 @@ namespace SHADE
|
|||
|
||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||
// better way to manage these
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
{
|
||||
auto cmdBuffer = commandBuffers[frameIndex];
|
||||
cmdBuffer->BeginLabeledSegment(name);
|
||||
|
||||
// Force bind pipeline layout
|
||||
cmdBuffer->ForceSetPipelineLayout(SHPredefinedData::GetBatchingSystemData().dummyPipelineLayout, SH_PIPELINE_TYPE::GRAPHICS);
|
||||
cmdBuffer->ForceSetPipelineLayout(SHPredefinedData::GetBatchingSystemData().dummyPipelineLayout, SH_PIPELINE_TYPE::COMPUTE);
|
||||
|
||||
auto const& descMappings = SHPredefinedData::GetBatchingSystemData().descMappings;
|
||||
|
||||
for (auto& node : nodes)
|
||||
{
|
||||
// bind static global data
|
||||
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.GetMappings().at(SHGraphicsConstants::DescriptorSetTypes::STATIC_DATA));
|
||||
|
||||
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||
}
|
||||
|
||||
cmdBuffer->EndLabeledSegment();
|
||||
}
|
||||
|
||||
void SHRenderGraph::Begin(uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandBuffers[frameIndex]->BeginRecording();
|
||||
|
||||
}
|
||||
|
||||
void SHRenderGraph::End(uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandBuffers[frameIndex]->EndRecording();
|
||||
}
|
||||
|
||||
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool)
|
||||
{
|
||||
for (auto& node : nodes)
|
||||
|
@ -670,4 +708,9 @@ namespace SHADE
|
|||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkCommandBuffer> SHRenderGraph::GetCommandBuffer(uint32_t frameIndex) const noexcept
|
||||
{
|
||||
return commandBuffers[frameIndex];
|
||||
}
|
||||
|
||||
}
|
|
@ -74,6 +74,9 @@ namespace SHADE
|
|||
//! For rendering onto the swapchain
|
||||
Handle<SHRenderToSwapchainImageSystem> renderToSwapchainImageSystem;
|
||||
|
||||
//! Command buffer to issue rendering commands
|
||||
std::vector<Handle<SHVkCommandBuffer>> commandBuffers;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
|
@ -86,7 +89,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void Init (std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain, SHResourceHub* resourceHub) noexcept;
|
||||
void Init (std::string graphName, Handle<SHVkLogicalDevice> logicalDevice, Handle<SHVkSwapchain> swapchain, SHResourceHub* resourceHub, std::vector<Handle<SHVkCommandPool>>& cmdPools) noexcept;
|
||||
void AddResource(std::string resourceName, std::initializer_list<SH_RENDER_GRAPH_RESOURCE_FLAGS> typeFlags, uint32_t w = static_cast<uint32_t>(-1), uint32_t h = static_cast<uint32_t>(-1), vk::Format format = vk::Format::eB8G8R8A8Unorm, uint8_t levels = 1, vk::ImageUsageFlagBits usageFlags = {}, vk::ImageCreateFlagBits createFlags = {});
|
||||
void LinkNonOwningResource (Handle<SHRenderGraph> resourceOrigin, std::string resourceName) noexcept;
|
||||
Handle<SHRenderGraphNode> AddNode (std::string nodeName, std::initializer_list<ResourceInstruction> resourceInstruction, std::initializer_list<std::string> predecessorNodes) noexcept;
|
||||
|
@ -94,16 +97,19 @@ namespace SHADE
|
|||
|
||||
void Generate (void) noexcept;
|
||||
void CheckForNodeComputes (void) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
void Begin (uint32_t frameIndex) noexcept;
|
||||
void End (uint32_t frameIndex) noexcept;
|
||||
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
void HandleResize (uint32_t newWidth, uint32_t newHeight) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
std::vector<Handle<SHRenderGraphNode>> const& GetNodes (void) const noexcept;
|
||||
Handle<SHRenderGraphResource> GetRenderGraphResource (std::string const& resourceName) const noexcept;
|
||||
Handle<SHRenderGraphNode> GetNode (std::string const& nodeName) const noexcept;
|
||||
std::vector<Handle<SHRenderGraphNode>> const& GetNodes (void) const noexcept;
|
||||
Handle<SHRenderGraphResource> GetRenderGraphResource (std::string const& resourceName) const noexcept;
|
||||
Handle<SHVkCommandBuffer> GetCommandBuffer (uint32_t frameIndex) const noexcept;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -238,7 +240,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName) noexcept
|
||||
Handle<SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName, Handle<SHViewport> viewport, Handle<SHRenderer> renderer) noexcept
|
||||
{
|
||||
// if subpass already exists, don't add.
|
||||
if (subpassIndexing.contains(subpassName))
|
||||
|
@ -253,6 +255,8 @@ namespace SHADE
|
|||
graphStorage->resourceHub->Create<SHSubpass>
|
||||
(
|
||||
subpassName,
|
||||
viewport,
|
||||
renderer,
|
||||
graphStorage, GetHandle(), static_cast<uint32_t>(subpasses.size()),
|
||||
resourceAttachmentMapping.get()
|
||||
)
|
||||
|
@ -318,7 +322,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// insert them all for a subpass to transition them. This subpass is the last subpass
|
||||
auto dummySubpass = AddSubpass("dummy");
|
||||
auto dummySubpass = AddSubpass("dummy", {}, {});
|
||||
for (auto& resource : resourcesInvolved)
|
||||
{
|
||||
dummySubpass->AddGeneralInput(resource);
|
||||
|
@ -331,7 +335,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer> commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
{
|
||||
uint32_t framebufferIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[framebufferIndex]);
|
||||
|
@ -347,10 +351,14 @@ namespace SHADE
|
|||
|
||||
commandBuffer->EndRenderpass();
|
||||
|
||||
auto const& descMappings = SHPredefinedData::GetBatchingSystemData().descMappings;
|
||||
|
||||
// Execute all subpass computes
|
||||
for (auto& sbCompute : nodeComputes)
|
||||
{
|
||||
// bind lighting data
|
||||
SHGlobalDescriptorSets::BindLightingData(commandBuffer, SH_PIPELINE_TYPE::COMPUTE, descMappings.GetMappings().at(SHGraphicsConstants::DescriptorSetTypes::LIGHTS), frameIndex);
|
||||
|
||||
sbCompute->Execute(commandBuffer, frameIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,8 @@ namespace SHADE
|
|||
class SHPredefinedData;
|
||||
class SHRenderGraphStorage;
|
||||
class SHRenderGraphNodeCompute;
|
||||
class SHRenderer;
|
||||
class SHViewport;
|
||||
|
||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||
{
|
||||
|
@ -102,12 +104,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||
Handle<SHSubpass> AddSubpass(std::string subpassName, Handle<SHViewport> viewport, Handle<SHRenderer> renderer) noexcept;
|
||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(std::string nodeName, Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings = {}, float numWorkGroupScale = 1.0f) noexcept;
|
||||
void AddDummySubpassIfNeeded (void) noexcept;
|
||||
|
||||
// TODO: RemoveSubpass()
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
void Execute(Handle<SHVkCommandBuffer> commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
Handle<SHVkPipeline> GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept;
|
||||
void FinaliseBatch(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||
|
||||
|
|
|
@ -50,6 +50,8 @@ namespace SHADE
|
|||
//! Compute resources
|
||||
Handle<ComputeResource> computeResource;
|
||||
|
||||
//!
|
||||
|
||||
//! vector of resources needed by the subpass compute
|
||||
std::vector<Handle<SHRenderGraphResource>> resources;
|
||||
|
||||
|
|
|
@ -11,6 +11,9 @@
|
|||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -30,7 +33,7 @@ namespace SHADE
|
|||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass::SHSubpass(const std::string& name, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||
SHSubpass::SHSubpass(const std::string& name, Handle<SHViewport> inViewport, Handle<SHRenderer> inRenderer, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, parentNode{ parent }
|
||||
, subpassIndex{ index }
|
||||
|
@ -41,6 +44,8 @@ namespace SHADE
|
|||
, name { name }
|
||||
, graphStorage{ renderGraphStorage }
|
||||
, inputImageDescriptorSets{}
|
||||
, viewport {inViewport}
|
||||
, renderer {inRenderer}
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -71,6 +76,8 @@ namespace SHADE
|
|||
, inputDescriptorLayout{ rhs.inputDescriptorLayout }
|
||||
, inputSamplers{ rhs.inputSamplers }
|
||||
, name { rhs.name }
|
||||
, viewport {rhs.viewport}
|
||||
, renderer {rhs.renderer}
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -106,6 +113,9 @@ namespace SHADE
|
|||
inputDescriptorLayout = rhs.inputDescriptorLayout;
|
||||
inputSamplers = rhs.inputSamplers;
|
||||
name = std::move(rhs.name);
|
||||
renderer = rhs.renderer;
|
||||
viewport = rhs.viewport;
|
||||
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
@ -199,21 +209,33 @@ namespace SHADE
|
|||
inputReferences.push_back({ resourceAttachmentMapping->at(graphStorage->graphResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eGeneral });
|
||||
}
|
||||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer> commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept
|
||||
{
|
||||
commandBuffer->BeginLabeledSegment(name);
|
||||
|
||||
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateBuffers(frameIndex, descPool);
|
||||
|
||||
if (viewport)
|
||||
{
|
||||
// set viewport and scissor
|
||||
uint32_t w = static_cast<uint32_t>(viewport->GetWidth());
|
||||
uint32_t h = static_cast<uint32_t>(viewport->GetHeight());
|
||||
commandBuffer->SetViewportScissor(static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
}
|
||||
|
||||
auto const& descMappings = SHPredefinedData::GetBatchingSystemData().descMappings;
|
||||
|
||||
if (renderer)
|
||||
renderer->BindDescriptorSet(commandBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.GetMappings().at(SHGraphicsConstants::DescriptorSetTypes::CAMERA), frameIndex);
|
||||
|
||||
// Draw all the batches
|
||||
superBatch->Draw(commandBuffer, frameIndex);
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
{
|
||||
drawCall(commandBuffer, frameIndex);
|
||||
drawCall(commandBuffer, renderer, frameIndex);
|
||||
}
|
||||
commandBuffer->EndLabeledSegment();
|
||||
}
|
||||
|
@ -231,7 +253,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&, uint32_t)> const& newDrawCall) noexcept
|
||||
void SHSubpass::AddExteriorDrawCalls(ExteriorDrawCallFunction const& newDrawCall) noexcept
|
||||
{
|
||||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
@ -266,7 +288,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// We build a new descriptor set layout to store our images
|
||||
inputDescriptorLayout = graphStorage->logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_RESOURCE, bindings);
|
||||
inputDescriptorLayout = graphStorage->logicalDevice->CreateDescriptorSetLayout(bindings);
|
||||
|
||||
// we store a sampler if its an input attachment. if it is storage image, no need sampler, store an empty handle.
|
||||
for (uint32_t i = 0; i < bindings.size(); ++i)
|
||||
|
|
|
@ -19,15 +19,28 @@ namespace SHADE
|
|||
class SHRenderGraphStorage;
|
||||
class SHVkShaderModule;
|
||||
class SHVkSampler;
|
||||
class SHRenderer;
|
||||
class SHViewport;
|
||||
|
||||
class SH_API SHSubpass : public ISelfHandle<SHSubpass>
|
||||
{
|
||||
public:
|
||||
using ExteriorDrawCallFunction = std::function<void(Handle<SHVkCommandBuffer>, Handle<SHRenderer>, uint32_t)>;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*---------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphStorage> graphStorage;
|
||||
|
||||
//! Viewport to specify what part of the screen we want to draw on. This
|
||||
//! will be used in vkCmdSetViewport/Scissor.
|
||||
Handle<SHViewport> viewport;
|
||||
|
||||
//! Renderer used during the subpass execution. This dictates what matrix gets
|
||||
//! passed to the shaders.
|
||||
Handle<SHRenderer> renderer;
|
||||
|
||||
//! The index of the subpass in the render graph
|
||||
uint32_t subpassIndex;
|
||||
|
||||
|
@ -79,8 +92,9 @@ namespace SHADE
|
|||
//! after we draw everything from the batch. Because of this, these draw calls
|
||||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
||||
//! COMPLEX.
|
||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&, uint32_t)>> exteriorDrawCalls;
|
||||
/// For identifying subpasses
|
||||
std::vector<ExteriorDrawCallFunction> exteriorDrawCalls;
|
||||
|
||||
// For identifying subpasses
|
||||
std::string name;
|
||||
|
||||
|
||||
|
@ -88,7 +102,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(const std::string& name, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||
SHSubpass(const std::string& name, Handle<SHViewport> inViewport, Handle<SHRenderer> inRenderer, Handle<SHRenderGraphStorage> renderGraphStorage, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
|
@ -102,10 +116,10 @@ namespace SHADE
|
|||
void AddGeneralDepthOutput(std::string resourceToReference) noexcept;
|
||||
void AddInput(std::string resourceToReference) noexcept;
|
||||
void AddGeneralInput (std::string resourceToReference) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&, uint32_t)> const& newDrawCall) noexcept;
|
||||
void AddExteriorDrawCalls(ExteriorDrawCallFunction const& newDrawCall) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
void Execute(Handle<SHVkCommandBuffer> commandBuffer, Handle<SHVkDescriptorPool> descPool, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
void BindDescriptorInputDescriptorSets (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) const noexcept;
|
||||
|
||||
|
|
Loading…
Reference in New Issue