Refactored Graphics #297
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@ -53,7 +53,6 @@ namespace SHADE
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for (uint32_t i = 0; i < layouts.size(); ++i)
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{
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vkLayouts[i] = layouts[i]->GetVkHandle();
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setIndexing.emplace(layouts[i]->GetSetIndex(), i);
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}
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// Check for variable descriptor count
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@ -87,7 +86,7 @@ namespace SHADE
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for (auto& binding : bindings)
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{
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BindingAndSetHash writeHash = binding.BindPoint;
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writeHash |= static_cast<uint64_t>(layouts[i]->GetSetIndex()) << 32;
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writeHash |= static_cast<uint64_t>(i) << 32;
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// new write for the binding
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updater.writeInfos.emplace_back();
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@ -208,16 +207,13 @@ namespace SHADE
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// Get binding + set hash
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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// to index a set
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uint32_t setIndex = setIndexing[set];
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// to index a write for a binding
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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// Initialize info for write
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writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
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writeDescSet.descriptorType = layoutsUsed[set]->GetBindings()[binding].Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[setIndex];
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writeDescSet.dstSet = descSets[set];
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writeDescSet.dstBinding = binding;
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writeDescSet.pImageInfo = updater.writeInfos[writeInfoIndex].descImageInfos.data();
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@ -233,16 +229,13 @@ namespace SHADE
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// Get binding + set hash
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BindingAndSetHash bsHash = SHVkUtil::GenBindingSetHash(set, binding);
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// to index a set
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uint32_t setIndex = setIndexing[set];
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// to index a write for a binding
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uint32_t writeInfoIndex = updater.writeHashMap[bsHash];
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// Initialize info for write
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writeDescSet.descriptorType = layoutsUsed[setIndex]->GetBindings()[binding].Type;
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writeDescSet.descriptorType = layoutsUsed[set]->GetBindings()[binding].Type;
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writeDescSet.dstArrayElement = 0;
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writeDescSet.dstSet = descSets[setIndex];
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writeDescSet.dstSet = descSets[set];
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writeDescSet.dstBinding = binding;
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writeDescSet.pBufferInfo = updater.writeInfos[writeInfoIndex].descBufferInfos.data();
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@ -21,7 +21,6 @@ namespace SHADE
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class SHVkImageView;
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class SHVkBuffer;
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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@ -91,10 +90,10 @@ namespace SHADE
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//! Descriptor pool to allocate descriptor sets
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Handle<SHVkDescriptorPool> descPool;
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//! Sometimes when we pass in a layout, the set of the layout used in the
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//! shader cannot be used to index into descSets. This is to mitigate that issue
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//! when we update descriptor sets.
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std::unordered_map<SetIndex, uint32_t> setIndexing;
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////! Sometimes when we pass in a layout, the set of the layout used in the
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////! shader cannot be used to index into descSets. This is to mitigate that issue
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////! when we update descriptor sets.
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//std::unordered_map<SetIndex, uint32_t> setIndexing;
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//! Descriptor sets
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std::vector<vk::DescriptorSet> descSets;
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@ -5,146 +5,138 @@
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/* Constructor/Destructor */
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/*---------------------------------------------------------------------------------*/
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex set, const std::vector<Binding>& bindings, bool genImmutableSamplers/* = false*/)
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: device { device }
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, layoutDesc { bindings }
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, setIndex {set}
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/*---------------------------------------------------------------------------------*/
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/* Constructor/Destructor */
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/*---------------------------------------------------------------------------------*/
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings, bool genImmutableSamplers/* = false*/)
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: device{ device }
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, layoutDesc{ bindings }
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, immutableSampler{}
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{
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// Check if auto-binding point calculation configuration is valid
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bool autoCalc = false;
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for (const auto& binding : bindings)
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{
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// Check if auto-binding point calculation configuration is valid
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bool autoCalc = false;
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for (const auto& binding : bindings)
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{
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if (binding.BindPoint == Binding::AUTO_CALC_BINDING)
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{
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autoCalc = true;
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}
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else if (autoCalc)
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{
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throw std::invalid_argument("For auto calculation of bindings, all bindings must be set to AUTO_CALC_BINDING!");
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}
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}
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vk::Sampler tempVkSampler = nullptr;
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if (genImmutableSamplers)
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{
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// Create sampler
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immutableSampler = device->CreateSampler(
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{
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.minFilter = vk::Filter::eLinear,
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.magFilter = vk::Filter::eLinear,
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.addressMode = vk::SamplerAddressMode::eRepeat,
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.mipmapMode = vk::SamplerMipmapMode::eLinear,
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.minLod = -1000,
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.maxLod = 1000
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}
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);
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tempVkSampler = immutableSampler->GetVkSampler();
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}
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// Fill up VK bindings with auto calculated bind points if needed
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std::vector<vk::DescriptorSetLayoutBinding> layoutBindings;
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layoutBindings.reserve(bindings.size());
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int bindCount = 0;
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for (const auto& binding : bindings)
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{
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const uint32_t CURR_BIND_POINT = autoCalc ? bindCount : binding.BindPoint;
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const vk::DescriptorSetLayoutBinding VK_BINDING =
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{
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.binding = CURR_BIND_POINT,
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.descriptorType = binding.Type,
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.descriptorCount = binding.DescriptorCount,
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.stageFlags = binding.Stage,
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.pImmutableSamplers = genImmutableSamplers ? &tempVkSampler : nullptr,
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};
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layoutBindings.emplace_back(VK_BINDING);
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// Save for future reference
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layoutDesc[bindCount++].BindPoint = CURR_BIND_POINT;
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}
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// TODO: Check layout support with physical device
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// Prepare binding flags
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std::vector<vk::DescriptorBindingFlags> combinedBindings(bindings.size());
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for (uint32_t i = 0; i < bindings.size(); ++i)
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combinedBindings[i] = bindings[i].flags;
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const vk::DescriptorSetLayoutBindingFlagsCreateInfo BINDING_FLAGS_CREATE_INFO
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{
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.bindingCount = static_cast<uint32_t>(bindings.size()), // Number of flags = number of bindings
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.pBindingFlags = combinedBindings.data(), // address to flags
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};
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// Create the layout
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const vk::DescriptorSetLayoutCreateInfo DESC_SET_LAYOUT_CREATE_INFO
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{
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.pNext = &BINDING_FLAGS_CREATE_INFO,
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.flags = {},
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.bindingCount = static_cast<uint32_t>(layoutBindings.size()),
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.pBindings = layoutBindings.data(),
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};
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setLayout = device->GetVkLogicalDevice().createDescriptorSetLayout(DESC_SET_LAYOUT_CREATE_INFO);
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}
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept
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: device {rhs.device}
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, setLayout {rhs.setLayout}
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, layoutDesc{std::move (rhs.layoutDesc)}
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, setIndex{ rhs.setIndex }
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, immutableSampler{ rhs.immutableSampler }
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{
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rhs.setLayout = VK_NULL_HANDLE;
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}
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SHVkDescriptorSetLayout::~SHVkDescriptorSetLayout() noexcept
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{
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// Destroy layout
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if (setLayout)
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device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout);
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}
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std::vector<SHVkDescriptorSetLayout::Binding> const& SHVkDescriptorSetLayout::GetBindings(void) const noexcept
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{
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return layoutDesc;
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}
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SetIndex SHVkDescriptorSetLayout::GetSetIndex(void) const noexcept
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{
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return setIndex;
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}
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uint32_t SHVkDescriptorSetLayout::GetNumDynamicOffsetsRequired(void) const noexcept
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{
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uint32_t numDynamicBindings = 0;
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for (auto& binding : layoutDesc)
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if (binding.BindPoint == Binding::AUTO_CALC_BINDING)
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{
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if (binding.Type == vk::DescriptorType::eUniformBufferDynamic || binding.Type == vk::DescriptorType::eStorageBufferDynamic)
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++numDynamicBindings;
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autoCalc = true;
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}
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else if (autoCalc)
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{
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throw std::invalid_argument("For auto calculation of bindings, all bindings must be set to AUTO_CALC_BINDING!");
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}
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return numDynamicBindings;
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}
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SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
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vk::Sampler tempVkSampler = nullptr;
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if (genImmutableSamplers)
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{
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if (&rhs == this)
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return *this;
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// Create sampler
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immutableSampler = device->CreateSampler(
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{
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.minFilter = vk::Filter::eLinear,
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.magFilter = vk::Filter::eLinear,
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.addressMode = vk::SamplerAddressMode::eRepeat,
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.mipmapMode = vk::SamplerMipmapMode::eLinear,
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.minLod = -1000,
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.maxLod = 1000
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}
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);
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device = rhs.device;
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setLayout = rhs.setLayout;
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layoutDesc = std::move(rhs.layoutDesc);
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setIndex = rhs.setIndex;
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immutableSampler = rhs.immutableSampler;
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rhs.setLayout = VK_NULL_HANDLE;
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return *this;
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tempVkSampler = immutableSampler->GetVkSampler();
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}
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// Fill up VK bindings with auto calculated bind points if needed
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std::vector<vk::DescriptorSetLayoutBinding> layoutBindings;
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layoutBindings.reserve(bindings.size());
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int bindCount = 0;
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for (const auto& binding : bindings)
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{
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const uint32_t CURR_BIND_POINT = autoCalc ? bindCount : binding.BindPoint;
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const vk::DescriptorSetLayoutBinding VK_BINDING =
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{
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.binding = CURR_BIND_POINT,
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.descriptorType = binding.Type,
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.descriptorCount = binding.DescriptorCount,
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.stageFlags = binding.Stage,
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.pImmutableSamplers = genImmutableSamplers ? &tempVkSampler : nullptr,
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};
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layoutBindings.emplace_back(VK_BINDING);
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// Save for future reference
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layoutDesc[bindCount++].BindPoint = CURR_BIND_POINT;
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}
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// TODO: Check layout support with physical device
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// Prepare binding flags
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std::vector<vk::DescriptorBindingFlags> combinedBindings(bindings.size());
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for (uint32_t i = 0; i < bindings.size(); ++i)
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combinedBindings[i] = bindings[i].flags;
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const vk::DescriptorSetLayoutBindingFlagsCreateInfo BINDING_FLAGS_CREATE_INFO
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{
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.bindingCount = static_cast<uint32_t>(bindings.size()), // Number of flags = number of bindings
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.pBindingFlags = combinedBindings.data(), // address to flags
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};
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// Create the layout
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const vk::DescriptorSetLayoutCreateInfo DESC_SET_LAYOUT_CREATE_INFO
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{
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.pNext = &BINDING_FLAGS_CREATE_INFO,
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.flags = {},
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.bindingCount = static_cast<uint32_t>(layoutBindings.size()),
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.pBindings = layoutBindings.data(),
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};
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setLayout = device->GetVkLogicalDevice().createDescriptorSetLayout(DESC_SET_LAYOUT_CREATE_INFO);
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}
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SHVkDescriptorSetLayout::SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept
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: device{ rhs.device }
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, setLayout{ rhs.setLayout }
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, layoutDesc{ std::move(rhs.layoutDesc) }
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, immutableSampler{ rhs.immutableSampler }
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{
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rhs.setLayout = VK_NULL_HANDLE;
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}
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SHVkDescriptorSetLayout::~SHVkDescriptorSetLayout() noexcept
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{
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// Destroy layout
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if (setLayout)
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device->GetVkLogicalDevice().destroyDescriptorSetLayout(setLayout);
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}
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std::vector<SHVkDescriptorSetLayout::Binding> const& SHVkDescriptorSetLayout::GetBindings(void) const noexcept
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{
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return layoutDesc;
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}
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uint32_t SHVkDescriptorSetLayout::GetNumDynamicOffsetsRequired(void) const noexcept
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{
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uint32_t numDynamicBindings = 0;
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for (auto& binding : layoutDesc)
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{
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if (binding.Type == vk::DescriptorType::eUniformBufferDynamic || binding.Type == vk::DescriptorType::eStorageBufferDynamic)
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++numDynamicBindings;
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}
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return numDynamicBindings;
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}
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SHVkDescriptorSetLayout& SHVkDescriptorSetLayout::operator=(SHVkDescriptorSetLayout&& rhs) noexcept
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{
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if (&rhs == this)
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return *this;
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device = rhs.device;
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setLayout = rhs.setLayout;
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layoutDesc = std::move(rhs.layoutDesc);
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immutableSampler = rhs.immutableSampler;
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rhs.setLayout = VK_NULL_HANDLE;
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return *this;
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}
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}
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@ -6,109 +6,107 @@
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/* Forward Declarations */
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/*---------------------------------------------------------------------------------*/
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class SHVkLogicalDevice;
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class SHVkSampler;
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/*---------------------------------------------------------------------------------*/
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/* Forward Declarations */
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/*---------------------------------------------------------------------------------*/
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class SHVkLogicalDevice;
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class SHVkSampler;
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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/// <summary>
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/// RAII wrapper object for a Vulkan Descriptor Set Layout object.
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/// </summary>
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class SHVkDescriptorSetLayout
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{
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public:
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/*-----------------------------------------------------------------------------*/
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/* Type Definitions */
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/*-----------------------------------------------------------------------------*/
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/// <summary>
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/// RAII wrapper object for a Vulkan Descriptor Set Layout object.
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/// Object that describes how a descriptor binding in a DescriptorSetLayout is
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/// structured.
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/// </summary>
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class SHVkDescriptorSetLayout
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struct Binding
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{
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public:
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/*-----------------------------------------------------------------------------*/
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/* Type Definitions */
|
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/*-----------------------------------------------------------------------------*/
|
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/// <summary>
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/// Object that describes how a descriptor binding in a DescriptorSetLayout is
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/// structured.
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/// </summary>
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struct Binding
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{
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/*-------------------------------------------------------------------------*/
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/* Constants */
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/*-------------------------------------------------------------------------*/
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/// <summary>
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/// If set for the "BindPoint", binding points are automatically calculated.
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/// </summary>
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static constexpr uint32_t AUTO_CALC_BINDING = std::numeric_limits<uint32_t>::max();
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/*-------------------------------------------------------------------------*/
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/* Constants */
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/*-------------------------------------------------------------------------*/
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/// <summary>
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/// If set for the "BindPoint", binding points are automatically calculated.
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/// </summary>
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static constexpr uint32_t AUTO_CALC_BINDING = std::numeric_limits<uint32_t>::max();
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/// <summary>
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/// For use in Binding DescriptorCount.
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/// </summary>
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static constexpr uint32_t VARIABLE_DESCRIPTOR_UPPER_BOUND = 2000;
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/*-------------------------------------------------------------------------*/
|
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/* Data Members */
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/*-------------------------------------------------------------------------*/
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/// <summary>
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/// Type of element for the descriptor.
|
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/// </summary>
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vk::DescriptorType Type = {};
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/// <summary>
|
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/// Shader stage that this binding is for.
|
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/// </summary>
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vk::ShaderStageFlags Stage = {};
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/// <summary>
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/// Binding point for the Descriptor within the Descriptor Set.
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/// </summary>
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uint32_t BindPoint = AUTO_CALC_BINDING;
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/// <summary>
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/// Number of elements in the binding. When VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT
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/// is used in VkDescriptorBindingFlagBits, this value represents the upper bound.
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/// </summary>
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uint32_t DescriptorCount = 1;
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/// <summary>
|
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/// For use in Binding DescriptorCount.
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/// </summary>
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static constexpr uint32_t VARIABLE_DESCRIPTOR_UPPER_BOUND = 2000;
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/*-------------------------------------------------------------------------*/
|
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/* Data Members */
|
||||
/*-------------------------------------------------------------------------*/
|
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/// <summary>
|
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/// Type of element for the descriptor.
|
||||
/// </summary>
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vk::DescriptorType Type = {};
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/// <summary>
|
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/// Shader stage that this binding is for.
|
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/// </summary>
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vk::ShaderStageFlags Stage = {};
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/// <summary>
|
||||
/// Binding point for the Descriptor within the Descriptor Set.
|
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/// </summary>
|
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uint32_t BindPoint = AUTO_CALC_BINDING;
|
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/// <summary>
|
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/// Number of elements in the binding. When VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT
|
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/// is used in VkDescriptorBindingFlagBits, this value represents the upper bound.
|
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/// </summary>
|
||||
uint32_t DescriptorCount = 1;
|
||||
|
||||
vk::DescriptorBindingFlags flags = {};
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetLayout() = delete;
|
||||
/// <summary>
|
||||
/// Constructs a DescriptorSetLayout with the specified properties and device.
|
||||
/// </summary>
|
||||
/// <param name="device"></param>
|
||||
/// <param name="bindings"></param>
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, SetIndex setIndex, const std::vector<Binding>& bindings, bool genImmutableSamplers = false);
|
||||
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
|
||||
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetLayout() noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetLayout& operator=(const SHVkDescriptorSetLayout&) = delete;
|
||||
SHVkDescriptorSetLayout& operator=(SHVkDescriptorSetLayout&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set Layout handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
|
||||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings (void) const noexcept;
|
||||
SetIndex GetSetIndex (void) const noexcept;
|
||||
uint32_t GetNumDynamicOffsetsRequired (void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
vk::DescriptorSetLayout setLayout;
|
||||
std::vector<Binding> layoutDesc; // Stores description of the layout
|
||||
SetIndex setIndex; // Index of the set
|
||||
Handle<SHVkSampler> immutableSampler;
|
||||
vk::DescriptorBindingFlags flags = {};
|
||||
};
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Constructor/Destructors */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetLayout() = delete;
|
||||
/// <summary>
|
||||
/// Constructs a DescriptorSetLayout with the specified properties and device.
|
||||
/// </summary>
|
||||
/// <param name="device"></param>
|
||||
/// <param name="bindings"></param>
|
||||
SHVkDescriptorSetLayout(Handle<SHVkLogicalDevice> device, const std::vector<Binding>& bindings, bool genImmutableSamplers = false);
|
||||
SHVkDescriptorSetLayout(const SHVkDescriptorSetLayout&) = delete;
|
||||
SHVkDescriptorSetLayout(SHVkDescriptorSetLayout&& rhs) noexcept;
|
||||
/// <summary>
|
||||
/// Destructor which will unload and deallocate all resources for this Set.
|
||||
/// </summary>
|
||||
~SHVkDescriptorSetLayout() noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Overloaded Operators */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
SHVkDescriptorSetLayout& operator=(const SHVkDescriptorSetLayout&) = delete;
|
||||
SHVkDescriptorSetLayout& operator=(SHVkDescriptorSetLayout&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Retrieves the handle to the Vulkan Descriptor Set Layout handle.
|
||||
/// </summary>
|
||||
/// <returns>Handle to the Vulkan Descriptor Set Layout handle.</returns>
|
||||
inline const vk::DescriptorSetLayout& GetVkHandle() const { return setLayout; }
|
||||
std::vector<Binding> const& GetBindings(void) const noexcept;
|
||||
uint32_t GetNumDynamicOffsetsRequired(void) const noexcept;
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
vk::DescriptorSetLayout setLayout;
|
||||
std::vector<Binding> layoutDesc; // Stores description of the layout
|
||||
Handle<SHVkSampler> immutableSampler;
|
||||
};
|
||||
}
|
|
@ -561,9 +561,9 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers/* = false*/) noexcept
|
||||
Handle<SHVkDescriptorSetLayout> SHVkLogicalDevice::CreateDescriptorSetLayout(std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers/* = false*/) noexcept
|
||||
{
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), setIndex, bindings, genImmutableSamplers);
|
||||
return SHVkInstance::GetResourceManager().Create <SHVkDescriptorSetLayout>(GetHandle(), bindings, genImmutableSamplers);
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorPool> SHVkLogicalDevice::CreateDescriptorPools(const SHVkDescriptorPool::Config& config /*= {}*/) noexcept
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace SHADE
|
|||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::vector<SHVkSubpassParams> const& subpasses) noexcept;
|
||||
Handle<SHVkRenderpass> CreateRenderpass (std::span<vk::AttachmentDescription> const vkDescriptions, std::span<vk::SubpassDescription> const spDescs, std::span<vk::SubpassDependency> const spDeps) noexcept;
|
||||
Handle<SHVkFramebuffer> CreateFramebuffer (Handle<SHVkRenderpass> const& renderpassHdl, std::vector<Handle<SHVkImageView>> const& attachments, uint32_t inWidth, uint32_t inHeight) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (SetIndex setIndex, std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers = false) noexcept;
|
||||
Handle<SHVkDescriptorSetLayout> CreateDescriptorSetLayout (std::vector<SHVkDescriptorSetLayout::Binding> const& bindings, bool genImmutableSamplers = false) noexcept;
|
||||
Handle<SHVkDescriptorPool> CreateDescriptorPools (const SHVkDescriptorPool::Config& config = {}) noexcept;
|
||||
Handle<SHVkDescriptorSetGroup> CreateDescriptorSetGroup(Handle<SHVkDescriptorPool> pool,
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& layouts,
|
||||
|
|
|
@ -25,7 +25,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "UI/SHUIComponent.h"
|
||||
|
@ -607,7 +607,7 @@ namespace SHADE
|
|||
{
|
||||
matPropsDescSet[frameIndex] = descPool->Allocate
|
||||
(
|
||||
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
|
||||
{ SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
|
||||
{ 0 }
|
||||
);
|
||||
#ifdef _DEBUG
|
||||
|
|
|
@ -1,30 +1,24 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHGraphicsGlobalData.h"
|
||||
#include "SHPredefinedData.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Pipeline/SHPipelineState.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightData.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHGraphicsGlobalData::globalDescSetLayouts;
|
||||
SHVertexInputState SHGraphicsGlobalData::defaultVertexInputState;
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::dummyPipelineLayout;
|
||||
|
||||
void SHGraphicsGlobalData::InitHighFrequencyGlobalData(void) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHPredefinedData::predefinedLayouts;
|
||||
SHVertexInputState SHPredefinedData::defaultVertexInputState;
|
||||
Handle<SHVkPipelineLayout> SHPredefinedData::dummyPipelineLayout;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
void SHGraphicsGlobalData::InitDescSetLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
void SHPredefinedData::InitDescSetLayouts(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
SHVkDescriptorSetLayout::Binding genericDataBinding
|
||||
{
|
||||
|
@ -44,7 +38,7 @@ namespace SHADE
|
|||
};
|
||||
|
||||
// For global data (generic data and textures)
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS, { genericDataBinding, texturesBinding });
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ genericDataBinding, texturesBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, staticGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Static Globals");
|
||||
|
||||
|
||||
|
@ -72,8 +66,8 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// For Dynamic global data (lights)
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, lightBindings);
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, dynamicGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Dynamic Globals");
|
||||
Handle<SHVkDescriptorSetLayout> lightDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout(lightBindings);
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, lightDataDescSetLayout->GetVkHandle(), "[Descriptor Set Layout] Dynamic Globals");
|
||||
|
||||
// For High frequency global data (camera)
|
||||
SHVkDescriptorSetLayout::Binding cameraDataBinding
|
||||
|
@ -83,7 +77,7 @@ namespace SHADE
|
|||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
|
||||
Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout({ cameraDataBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, cameraDataGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] High Frequency Globals");
|
||||
|
||||
// For per instance data (transforms, materials, etc.)
|
||||
|
@ -94,21 +88,41 @@ namespace SHADE
|
|||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
|
||||
Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout({ materialDataBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material Globals");
|
||||
|
||||
// font bitmap data (texture)
|
||||
SHVkDescriptorSetLayout::Binding fontBitmapBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eCombinedImageSampler,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_BITMAP_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
||||
// font data in the form of matrices
|
||||
SHVkDescriptorSetLayout::Binding fontMatrixBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBuffer,
|
||||
.Stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_MATRIX_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout({ fontBitmapBinding, fontMatrixBinding });
|
||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, fontDataDescSetLayout->GetVkHandle(), "[Descriptor Set Layout] Font Data");
|
||||
|
||||
|
||||
globalDescSetLayouts.push_back(staticGlobalLayout);
|
||||
globalDescSetLayouts.push_back(dynamicGlobalLayout);
|
||||
globalDescSetLayouts.push_back(cameraDataGlobalLayout);
|
||||
globalDescSetLayouts.push_back(materialDataPerInstanceLayout);
|
||||
predefinedLayouts.push_back(staticGlobalLayout);
|
||||
predefinedLayouts.push_back(lightDataDescSetLayout);
|
||||
predefinedLayouts.push_back(cameraDataGlobalLayout);
|
||||
predefinedLayouts.push_back(materialDataPerInstanceLayout);
|
||||
predefinedLayouts.push_back(fontDataDescSetLayout);
|
||||
|
||||
|
||||
dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{globalDescSetLayouts});
|
||||
dummyPipelineLayout = logicalDevice->CreatePipelineLayoutDummy(SHPipelineLayoutParamsDummy{predefinedLayouts});
|
||||
}
|
||||
|
||||
void SHGraphicsGlobalData::InitDefaultVertexInputState(void) noexcept
|
||||
void SHPredefinedData::InitDefaultVertexInputState(void) noexcept
|
||||
{
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_3D) }); // positions at binding 0
|
||||
defaultVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_2D) }); // UVs at binding 1
|
||||
|
@ -118,24 +132,31 @@ namespace SHADE
|
|||
defaultVertexInputState.AddBinding(true, true, { SHVertexAttribute(SHAttribFormat::UINT32_2D) }); // Instanced integer data at index 8
|
||||
}
|
||||
|
||||
void SHGraphicsGlobalData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
void SHPredefinedData::Init(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
InitDescSetLayouts(logicalDevice);
|
||||
InitDefaultVertexInputState();
|
||||
}
|
||||
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> const& SHGraphicsGlobalData::GetDescSetLayouts(void) noexcept
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> SHPredefinedData::GetPredefinedDescSetLayouts(SHEnumWrapper<SHGraphicsConstants::SHPredefinedDescSetLayoutTypes> types) noexcept
|
||||
{
|
||||
return globalDescSetLayouts;
|
||||
std::vector<Handle<SHVkDescriptorSetLayout>> layoutsFound;
|
||||
for (uint8_t i = 0; i < SHGraphicsConstants::numPredefinedDescSetLayoutTypes; ++i)
|
||||
{
|
||||
if (types & (static_cast<uint64_t>(1) << i))
|
||||
layoutsFound.push_back(predefinedLayouts[i]);
|
||||
}
|
||||
|
||||
return layoutsFound;
|
||||
}
|
||||
|
||||
|
||||
SHVertexInputState const& SHGraphicsGlobalData::GetDefaultViState(void) noexcept
|
||||
SHVertexInputState const& SHPredefinedData::GetDefaultViState(void) noexcept
|
||||
{
|
||||
return defaultVertexInputState;
|
||||
}
|
||||
|
||||
Handle<SHVkPipelineLayout> SHGraphicsGlobalData::GetDummyPipelineLayout(void) noexcept
|
||||
Handle<SHVkPipelineLayout> SHPredefinedData::GetDummyPipelineLayout(void) noexcept
|
||||
{
|
||||
return dummyPipelineLayout;
|
||||
}
|
|
@ -3,6 +3,7 @@
|
|||
#include "SH_API.h"
|
||||
#include "Graphics/Pipeline/SHPipelineState.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -11,11 +12,11 @@ namespace SHADE
|
|||
class SHVkDescriptorSetGroup;
|
||||
class SHVkPipelineLayout;
|
||||
|
||||
class SH_API SHGraphicsGlobalData
|
||||
class SH_API SHPredefinedData
|
||||
{
|
||||
private:
|
||||
//! Global descriptor set layouts. Used to allocate descriptor sets
|
||||
static std::vector<Handle<SHVkDescriptorSetLayout>> globalDescSetLayouts;
|
||||
static std::vector<Handle<SHVkDescriptorSetLayout>> predefinedLayouts;
|
||||
|
||||
//! Default vertex input state (used by everything).
|
||||
static SHVertexInputState defaultVertexInputState;
|
||||
|
@ -24,7 +25,6 @@ namespace SHADE
|
|||
//! we create a dummy pipeline layout to use it for binding.
|
||||
static Handle<SHVkPipelineLayout> dummyPipelineLayout;
|
||||
|
||||
static void InitHighFrequencyGlobalData (void) noexcept;
|
||||
static void InitDescSetLayouts (Handle<SHVkLogicalDevice> logicalDevice) noexcept;
|
||||
static void InitDefaultVertexInputState (void) noexcept;
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* Constructors */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHGraphicsGlobalData() = delete;
|
||||
SHPredefinedData() = delete;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
|
@ -42,8 +42,8 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
static std::vector<Handle<SHVkDescriptorSetLayout>> const& GetDescSetLayouts (void) noexcept;
|
||||
static SHVertexInputState const& GetDefaultViState (void) noexcept;
|
||||
static Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) noexcept;
|
||||
static std::vector<Handle<SHVkDescriptorSetLayout>> GetPredefinedDescSetLayouts (SHEnumWrapper<SHGraphicsConstants::SHPredefinedDescSetLayoutTypes> types) noexcept;
|
||||
static SHVertexInputState const& GetDefaultViState (void) noexcept;
|
||||
static Handle<SHVkPipelineLayout> GetDummyPipelineLayout (void) noexcept;
|
||||
};
|
||||
}
|
|
@ -25,74 +25,85 @@ namespace SHADE
|
|||
struct SHGraphicsConstants
|
||||
{
|
||||
public:
|
||||
static constexpr uint8_t numPredefinedDescSetLayoutTypes = 64;
|
||||
|
||||
enum class SHPredefinedDescSetLayoutTypes : uint64_t
|
||||
{
|
||||
STATIC_DATA = 0x01,
|
||||
LIGHTS = 0x02,
|
||||
CAMERA = 0x04,
|
||||
MATERIALS = 0x08,
|
||||
FONT = 0x10,
|
||||
};
|
||||
|
||||
struct RenderGraphIndices
|
||||
{
|
||||
static constexpr uint32_t WORLD = 0;
|
||||
static constexpr uint32_t EDITOR = 0;
|
||||
};
|
||||
|
||||
struct DescriptorSetIndex
|
||||
{
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for static global values like generic data, and
|
||||
texture samplers
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t STATIC_GLOBALS = 0;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for dynamic global values like lights.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t DYNAMIC_GLOBALS = 1;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for high frequency changing global values like
|
||||
camera matrices.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t HIGH_FREQUENCY_GLOBALS = 2;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for per-instance/material changing values.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t PER_INSTANCE = 3;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for render graph resources. Unlike the sets from
|
||||
1 to 3 and 6, this set index does not have hard coded bindings and is
|
||||
NOT part of the layouts included in the global data.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet Index for render graph node compute resources. For data
|
||||
that we wish to pass to compute shaders in the render graph, this is
|
||||
the set to use. Unlike the sets from 1 to 3 and 6, this set index does not have
|
||||
hard coded bindings and is NOT part of the layouts included in the global
|
||||
data.
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t RENDERGRAPH_NODE_COMPUTE_RESOURCE = 5;
|
||||
//struct DescriptorSetIndex
|
||||
//{
|
||||
// /***************************************************************************/
|
||||
// /*!
|
||||
// \brief
|
||||
// DescriptorSet Index for static global values like generic data, and
|
||||
// texture samplers
|
||||
// */
|
||||
// /***************************************************************************/
|
||||
// static constexpr uint32_t STATIC_GLOBALS = 0;
|
||||
// /***************************************************************************/
|
||||
// /*!
|
||||
// \brief
|
||||
// DescriptorSet Index for dynamic global values like lights.
|
||||
// */
|
||||
// /***************************************************************************/
|
||||
// static constexpr uint32_t DYNAMIC_GLOBALS = 1;
|
||||
// /***************************************************************************/
|
||||
// /*!
|
||||
// \brief
|
||||
// DescriptorSet Index for high frequency changing global values like
|
||||
// camera matrices.
|
||||
// */
|
||||
// /***************************************************************************/
|
||||
// static constexpr uint32_t HIGH_FREQUENCY_GLOBALS = 2;
|
||||
// /***************************************************************************/
|
||||
// /*!
|
||||
// \brief
|
||||
// DescriptorSet Index for per-instance/material changing values.
|
||||
// */
|
||||
// /***************************************************************************/
|
||||
// static constexpr uint32_t PER_INSTANCE = 3;
|
||||
// /***************************************************************************/
|
||||
// /*!
|
||||
// \brief
|
||||
// DescriptorSet Index for render graph resources. Unlike the sets from
|
||||
// 1 to 3 and 6, this set index does not have hard coded bindings and is
|
||||
// NOT part of the layouts included in the global data.
|
||||
// */
|
||||
// /***************************************************************************/
|
||||
// static constexpr uint32_t RENDERGRAPH_RESOURCE = 4;
|
||||
// /***************************************************************************/
|
||||
// /*!
|
||||
// \brief
|
||||
// DescriptorSet Index for render graph node compute resources. For data
|
||||
// that we wish to pass to compute shaders in the render graph, this is
|
||||
// the set to use. Unlike the sets from 1 to 3 and 6, this set index does not have
|
||||
// hard coded bindings and is NOT part of the layouts included in the global
|
||||
// data.
|
||||
// */
|
||||
// /***************************************************************************/
|
||||
// static constexpr uint32_t RENDERGRAPH_NODE_COMPUTE_RESOURCE = 5;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
To store font data.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t FONT_DATA = 4;
|
||||
};
|
||||
// /***************************************************************************/
|
||||
// /*!
|
||||
// \brief
|
||||
// To store font data.
|
||||
//
|
||||
// */
|
||||
// /***************************************************************************/
|
||||
// static constexpr uint32_t FONT_DATA = 4;
|
||||
//};
|
||||
|
||||
struct DescriptorSetBindings
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
||||
#include "SHGraphicsConstants.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
|
@ -124,6 +124,9 @@ namespace SHADE
|
|||
|
||||
SHFreetypeInstance::Init();
|
||||
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/DebugDraw_VS.glsl", false);
|
||||
SHAssetManager::CompileAsset("../../Assets/Shaders/DebugDraw_FS.glsl", false);
|
||||
|
||||
// Load Built In Shaders
|
||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||
|
@ -318,12 +321,12 @@ namespace SHADE
|
|||
/* BIND RENDER GRAPH TO RENDERER */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Add world renderer to default viewport
|
||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], worldRenderGraph);
|
||||
worldRenderer->SetCamera(worldCamera);
|
||||
worldRenderer->SetCameraDirector(worldCameraDirector);
|
||||
|
||||
// Add screen renderer to default viewport
|
||||
screenRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], screenRenderGraph);
|
||||
screenRenderer = worldViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], screenRenderGraph);
|
||||
screenRenderer->SetCamera(screenCamera);
|
||||
screenRenderer->SetCameraDirector(worldCameraDirector);
|
||||
|
||||
|
@ -356,7 +359,7 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
{
|
||||
SHGraphicsGlobalData::Init(device);
|
||||
SHPredefinedData::Init(device);
|
||||
|
||||
InitSceneRenderGraph();
|
||||
|
||||
|
@ -454,7 +457,7 @@ namespace SHADE
|
|||
editorRenderGraph->Generate();
|
||||
|
||||
// Add world renderer to default viewport
|
||||
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
|
||||
editorRenderer = editorViewport->AddRenderer(resourceManager, swapchain->GetNumImages(), renderContextCmdPools, descPool, SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS], editorRenderGraph);
|
||||
editorRenderer->SetCamera(worldCamera);
|
||||
}
|
||||
#endif
|
||||
|
@ -567,8 +570,8 @@ namespace SHADE
|
|||
currentCmdBuffer->SetViewportScissor (static_cast<float>(w), static_cast<float>(h), w, h);
|
||||
|
||||
// Force set the pipeline layout
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::COMPUTE);
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHPredefinedData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHPredefinedData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::COMPUTE);
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
|
@ -900,7 +903,7 @@ namespace SHADE
|
|||
|
||||
void SHGraphicsSystem::BuildFonts(void) noexcept
|
||||
{
|
||||
fontLibrary.BuildFonts(device, graphicsQueue, graphicsCmdPool, descPool, textRenderingSubSystem->GetFontDataDescSetLayout(), resourceManager);
|
||||
fontLibrary.BuildFonts(device, graphicsQueue, graphicsCmdPool, descPool, SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::SHPredefinedDescSetLayoutTypes::FONT)[0], resourceManager);
|
||||
}
|
||||
|
||||
#pragma endregion ADD_REMOVE
|
||||
|
@ -1044,6 +1047,10 @@ namespace SHADE
|
|||
graphSemaphores[0].Free();
|
||||
graphSemaphores[1].Free();
|
||||
|
||||
for (auto& semaHandle : graphSemaphores)
|
||||
semaHandle = device->CreateSemaphore();
|
||||
|
||||
|
||||
auto windowDims = window->GetWindowSize();
|
||||
|
||||
// Resize the swapchain
|
||||
|
@ -1054,6 +1061,12 @@ namespace SHADE
|
|||
worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
// NOTE: These 2 lines are actually not necessary because the editor viewport is not even used for
|
||||
// setting dynamic viewport or scissor state. ImGUI takes care of that for us.
|
||||
//editorViewport->SetWidth(windowDims.first);
|
||||
//editorViewport->SetHeight(windowDims.second);
|
||||
|
||||
editorRenderGraph->HandleResize(windowDims.first, windowDims.second);
|
||||
#endif
|
||||
|
||||
|
@ -1076,8 +1089,6 @@ namespace SHADE
|
|||
|
||||
#endif
|
||||
|
||||
for (auto& semaHandle : graphSemaphores)
|
||||
semaHandle = device->CreateSemaphore();
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::AwaitGraphicsExecution()
|
||||
|
@ -1126,7 +1137,7 @@ namespace SHADE
|
|||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { (instanced ? debugMeshVertShader : debugVertShader) , debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(SHGraphicsConstants::SHPredefinedDescSetLayoutTypes::CAMERA)
|
||||
}
|
||||
);
|
||||
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||
|
|
|
@ -51,9 +51,12 @@ namespace SHADE
|
|||
|
||||
std::array cameraBufferArray{cameraBuffer};
|
||||
|
||||
cameraDescriptorSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()}, 0, sizeof (SHShaderCameraData));
|
||||
// We use index 0 because the descriptor set is standalone created from a single desc set layout. What the driver sees is that this set is at index 0 during updating.
|
||||
static constexpr uint8_t SET_0 = 0;
|
||||
|
||||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||
cameraDescriptorSet->ModifyWriteDescBuffer(SET_0, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA, std::span<Handle<SHVkBuffer>>{ cameraBufferArray.data(), cameraBufferArray.size()}, 0, sizeof (SHShaderCameraData));
|
||||
|
||||
cameraDescriptorSet->UpdateDescriptorSetBuffer(SET_0, SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA);
|
||||
}
|
||||
|
||||
SHRenderer::~SHRenderer(void)
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
class SHCamera;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHPredefinedData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHVkBuffer;
|
||||
class SHCameraDirector;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHLightingSubSystem.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
|
@ -385,7 +385,7 @@ namespace SHADE
|
|||
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
||||
|
||||
// Create the descriptor set
|
||||
lightingDataDescSet = descPool->Allocate({ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS] }, variableSizes);
|
||||
lightingDataDescSet = descPool->Allocate({ SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS] }, variableSizes);
|
||||
#ifdef _DEBUG
|
||||
const auto& CAM_DESC_SETS = lightingDataDescSet->GetVkHandle();
|
||||
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHPipelineLibrary.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace SHADE
|
|||
SHPipelineLayoutParams params
|
||||
{
|
||||
.shaderModules = {vsFsPair.first, vsFsPair.second},
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts()
|
||||
};
|
||||
|
||||
// Create the pipeline layout
|
||||
|
@ -21,7 +21,7 @@ namespace SHADE
|
|||
|
||||
// Create the pipeline and configure the default vertex input state
|
||||
auto newPipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderpass, subpass);
|
||||
newPipeline->GetPipelineState().SetVertexInputState(SHGraphicsGlobalData::GetDefaultViState());
|
||||
newPipeline->GetPipelineState().SetVertexInputState(SHPredefinedData::GetDefaultViState());
|
||||
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace SHADE
|
|||
class SHVkDescriptorSetLayouts;
|
||||
class SHVkPipeline;
|
||||
class SHSubpass;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHPredefinedData;
|
||||
|
||||
// Pipeline library is a PURELY MIDDLE END SYSTEM. It is responsible for only creating pipelines from shaders and caching
|
||||
// them so that they don't need to be recreated again.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHFont.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/Images/SHVkSampler.h"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
#include "Graphics/Buffers/SHVkBuffer.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||
|
@ -103,7 +103,7 @@ namespace SHADE
|
|||
SHPipelineLayoutParams plParams
|
||||
{
|
||||
.shaderModules = {textVS, textFS},
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts()
|
||||
};
|
||||
|
||||
pipelineLayout = logicalDevice->CreatePipelineLayout(plParams);
|
||||
|
@ -157,24 +157,6 @@ namespace SHADE
|
|||
// Construct pipeline
|
||||
pipeline->ConstructPipeline();
|
||||
|
||||
SHVkDescriptorSetLayout::Binding fontBitmapBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eCombinedImageSampler,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_BITMAP_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
||||
SHVkDescriptorSetLayout::Binding fontMatrixBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBuffer,
|
||||
.Stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.BindPoint = SHGraphicsConstants::DescriptorSetBindings::FONT_MATRIX_DATA,
|
||||
.DescriptorCount = 1,
|
||||
};
|
||||
|
||||
fontDataDescSetLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::FONT_DATA, { fontBitmapBinding, fontMatrixBinding });
|
||||
|
||||
}
|
||||
|
||||
void SHTextRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
||||
|
@ -209,6 +191,7 @@ namespace SHADE
|
|||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::CALCULATED_GLYPH_POSITION, comp.charPositionDataBuffer, 0);
|
||||
cmdBuffer->BindVertexBuffer(SHGraphicsConstants::VertexBufferBindings::GLYPH_INDEX, comp.indexingDataBuffer, 0);
|
||||
|
||||
// bind camera desc set (again). Necessary because pipeline layout is not compatible.
|
||||
cameraDescSetBind(cmdBuffer, frameIndex);
|
||||
|
||||
// bind descriptors for font (matrices)
|
||||
|
@ -234,9 +217,9 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> SHTextRenderingSubSystem::GetFontDataDescSetLayout(void) const noexcept
|
||||
{
|
||||
return fontDataDescSetLayout;
|
||||
}
|
||||
//Handle<SHVkDescriptorSetLayout> SHTextRenderingSubSystem::GetFontDataDescSetLayout(void) const noexcept
|
||||
//{
|
||||
// return fontDataDescSetLayout;
|
||||
//}
|
||||
|
||||
}
|
|
@ -41,7 +41,7 @@ namespace SHADE
|
|||
Handle<SHVkPipelineLayout> pipelineLayout;
|
||||
|
||||
//! Descriptor set for font data access in shaders
|
||||
Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout;
|
||||
//Handle<SHVkDescriptorSetLayout> fontDataDescSetLayout;
|
||||
|
||||
//! Super temporary. Global descriptor set needs to be revamped along with
|
||||
//! entire graphics system.
|
||||
|
@ -58,7 +58,7 @@ namespace SHADE
|
|||
void Exit(void) noexcept;
|
||||
|
||||
|
||||
Handle<SHVkDescriptorSetLayout> GetFontDataDescSetLayout (void) const noexcept;
|
||||
//Handle<SHVkDescriptorSetLayout> GetFontDataDescSetLayout (void) const noexcept;
|
||||
|
||||
|
||||
};
|
||||
|
|
|
@ -24,7 +24,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Images/SHVkImage.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -168,7 +168,7 @@ namespace SHADE
|
|||
}
|
||||
texDescriptors = descPool->Allocate
|
||||
(
|
||||
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
||||
{ SHPredefinedData::GetPredefinedDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
||||
{ static_cast<uint32_t>(texOrder.size()) }
|
||||
);
|
||||
#ifdef _DEBUG
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "SHRenderGraphStorage.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNodeCompute.h"
|
||||
#include "Tools/Utilities/SHUtilities.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/RenderGraph/SHRenderToSwapchainImageSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace SHADE
|
|||
class SHVkCommandPool;
|
||||
class SHVkCommandBuffer;
|
||||
class SHRenderGraphNode;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHPredefinedData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphStorage;
|
||||
class SHRenderToSwapchainImageSystem;
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace SHADE
|
|||
class SHVkLogicalDevice;
|
||||
class SHVkRenderpass;
|
||||
class SHVkDescriptorPool;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHPredefinedData;
|
||||
class SHRenderGraphStorage;
|
||||
class SHRenderGraphNodeCompute;
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include "Graphics/Descriptors/SHVkDescriptorSetLayout.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Pipeline/SHVkPipelineLayout.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "SHRenderGraphStorage.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "Graphics/Commands/SHVkCommandBuffer.h"
|
||||
|
@ -27,7 +27,7 @@ namespace SHADE
|
|||
SHPipelineLayoutParams pipelineLayoutParams
|
||||
{
|
||||
.shaderModules = {computeShaderModule},
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts(),
|
||||
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(),
|
||||
.dynamicBufferBindings = std::move(dynamicBufferBindings),
|
||||
};
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace SHADE
|
|||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkSwapchain;
|
||||
class SHGraphicsGlobalData;
|
||||
class SHPredefinedData;
|
||||
class SHVkDescriptorPool;
|
||||
class SHRenderGraphResource;
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRenderToSwapchainImageSystem.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.h"
|
||||
#include "Graphics/MiddleEnd/GlobalData/SHPredefinedData.h"
|
||||
#include "Graphics/RenderGraph/SHRenderGraphNode.h"
|
||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||
#include "Graphics/SHVkUtil.h"
|
||||
|
@ -24,7 +24,7 @@ namespace SHADE
|
|||
auto pipelineLayout = logicalDevice->CreatePipelineLayout(SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = {shaderModules.first, shaderModules.second},
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts(),
|
||||
.globalDescSetLayouts = SHPredefinedData::GetPredefinedDescSetLayouts(),
|
||||
});
|
||||
|
||||
pipeline = logicalDevice->CreateGraphicsPipeline(pipelineLayout, nullptr, renderGraphNode->GetRenderpass(), subpass);
|
||||
|
|
|
@ -43,6 +43,73 @@ namespace SHADE
|
|||
static constexpr OutputType ConvertEnum(InputType enumClassMember) noexcept;
|
||||
};
|
||||
|
||||
template<typename BitType>
|
||||
class SHEnumWrapper
|
||||
{
|
||||
public:
|
||||
using UnderlyingType = typename std::underlying_type_t<BitType>;
|
||||
|
||||
private:
|
||||
UnderlyingType mask;
|
||||
|
||||
public:
|
||||
|
||||
constexpr SHEnumWrapper(void) noexcept
|
||||
: mask{ 0 }
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
constexpr SHEnumWrapper(BitType bit) noexcept
|
||||
: mask{ static_cast<UnderlyingType>(bit) }
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
constexpr SHEnumWrapper(SHEnumWrapper<BitType> const& rhs) noexcept = default;
|
||||
constexpr SHEnumWrapper& operator= (SHEnumWrapper<BitType> const& rhs) noexcept = default;
|
||||
|
||||
constexpr explicit SHEnumWrapper(UnderlyingType flags) noexcept
|
||||
: mask{ flags }
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
constexpr SHEnumWrapper<BitType> operator| (SHEnumWrapper<BitType> const& rhs) const noexcept
|
||||
{
|
||||
return static_cast<SHEnumWrapper<BitType>> (mask | rhs.mask);
|
||||
};
|
||||
|
||||
constexpr SHEnumWrapper<BitType> operator& (SHEnumWrapper<BitType> const& rhs) const noexcept
|
||||
{
|
||||
return static_cast<SHEnumWrapper<BitType>> (mask & rhs.mask);
|
||||
};
|
||||
|
||||
constexpr operator UnderlyingType() const noexcept
|
||||
{
|
||||
return mask;
|
||||
};
|
||||
};
|
||||
|
||||
template<typename BitType, typename = std::enable_if_t<std::is_enum_v<BitType>>>
|
||||
inline BitType operator|(const BitType& left, const BitType& right)
|
||||
{
|
||||
return static_cast<BitType>(static_cast<int>(left) | static_cast<int>(right));
|
||||
}
|
||||
|
||||
template<typename BitType, typename = std::enable_if_t<std::is_enum_v<BitType>>>
|
||||
inline BitType operator&(const BitType& left, const BitType& right)
|
||||
{
|
||||
return static_cast<BitType>(static_cast<int>(left) & static_cast<int>(right));
|
||||
}
|
||||
|
||||
template <typename EnumType>
|
||||
std::ostream& operator<<(std::ostream& os, EnumType const& type)
|
||||
{
|
||||
os << static_cast<EnumType::UnderlyingType>(type);
|
||||
return os;
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
|
||||
#include "SHUtilities.hpp"
|
||||
|
|
Loading…
Reference in New Issue