Fixed and Enhanced Input Binding Management #298

Merged
mushgunAX merged 9 commits from SP3-10-input-management into main 2023-01-01 12:35:50 +08:00
8 changed files with 138 additions and 10 deletions
Showing only changes of commit 0e417fa7d6 - Show all commits

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@ -0,0 +1,67 @@
#include "SHpch.h"
#include "SHColliderTagPanel.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Physics/Collision/SHCollisionTagMatrix.h"
#include "Editor/SHEditorWidgets.hpp"
namespace SHADE
{
void SHColliderTagPanel::Update()
{
if (Begin())
{
ImGui::BeginTable("CollisionMtxTable", SHCollisionTag::NUM_LAYERS + 1, ImGuiTableRowFlags_Headers);
ImGui::TableNextRow();
ImGui::PushID("CollisionTagNames");
for (int i = SHCollisionTag::NUM_LAYERS; i >= 0; --i)
{
ImGui::TableNextColumn();
if(i == SHCollisionTag::NUM_LAYERS) continue;
std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if (!tag)
continue;
//ImGui::Text(tagName.data());
ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
}
ImGui::PopID();
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if(!tag)
continue;
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(tagName.data());
for (int j = (SHCollisionTag::NUM_LAYERS) - 1; j >= i; --j)
{
int idx = j;
std::string tagName2 = SHCollisionTagMatrix::GetTagName(idx);
auto tag2 = SHCollisionTagMatrix::GetTag(idx);
if(!tag2)
continue;
if(tagName.empty())
tagName = std::to_string(i);
if(tagName2.empty())
tagName2 = std::to_string(idx);
ImGui::TableNextColumn();
//if(i == idx)
// continue;
std::string label = std::format("##{} vs {}", tagName, tagName2);
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2));
}
}
ImGui::EndTable();
}
ImGui::End();
}
}

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@ -0,0 +1,19 @@
#pragma once
#include "Editor/EditorWindow/SHEditorWindow.h"
#include <imgui.h>
namespace SHADE
{
class SH_API SHColliderTagPanel final : public SHEditorWindow
{
public:
SHColliderTagPanel():SHEditorWindow("Collider Tag Panel", ImGuiWindowFlags_MenuBar), isDirty(false){}
//void Init();
void Update() override;
//void Exit();
private:
bool isDirty;
};
}

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@ -18,7 +18,7 @@
#include "Physics/Interface/SHColliderComponent.h"
#include "Reflection/SHReflectionMetadata.h"
#include "Resource/SHResourceManager.h"
#include "Physics/Collision/SHCollisionTagMatrix.h"
namespace SHADE
{
template<typename T>
@ -314,6 +314,12 @@ namespace SHADE
if (!component)
return;
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
std::vector<const char*> collisionTagNames(SHCollisionTag::NUM_LAYERS);
//Fetch tag names
for(int i{}; i < SHCollisionTag::NUM_LAYERS; ++i)
{
collisionTagNames[i] = SHCollisionTagMatrix::GetTagName(i).c_str();
}
const auto componentType = rttr::type::get(*component);
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
@ -332,7 +338,7 @@ namespace SHADE
SHCollisionShape* collider = &component->GetCollisionShape(i);
auto cursorPos = ImGui::GetCursorPos();
//collider->IsTrigger
if (collider->GetType() == SHCollisionShape::Type::BOX)
{
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
@ -361,7 +367,7 @@ namespace SHADE
{
SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
SHEditorWidgets::ComboBox("Tag", collisionTagNames, [collider]{return SHCollisionTagMatrix::GetTagIndex(collider->GetCollisionTag().GetName());}, [collider](int const& value){collider->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));});
if(ImGui::CollapsingHeader("Physics Material"))
{
SHEditorWidgets::DragFloat("Friction", [collider] { return collider->GetFriction(); }, [collider](float value) { collider->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
@ -388,6 +394,7 @@ namespace SHADE
{
colliderToDelete = i;
}
SHEditorWidgets::EndPanel();
ImGui::PopID();
}
@ -399,14 +406,26 @@ namespace SHADE
if (ImGui::BeginMenu("Add Collider"))
{
int newColl = -1;
if (ImGui::Selectable("Box Collider"))
{
component->AddBoundingBox();
newColl = component->AddBoundingBox();
}
if (ImGui::Selectable("Sphere Collider"))
{
component->AddBoundingSphere();
newColl = component->AddBoundingSphere();
}
//No idea why this doesn't work
//if (newColl > 0)
//{
// auto newCollisionShape = component->GetCollisionShape(newColl);
// auto prevCollisionShapeInSeq = component->GetCollisionShape(newColl - 1);
// newCollisionShape.SetCollisionTag(SHCollisionTagMatrix::GetTag(prevCollisionShapeInSeq.GetCollisionTag().GetName()));
//}
ImGui::EndMenu();
}
}

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@ -6,3 +6,4 @@
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
#include "AssetBrowser/SHAssetBrowser.h" //Asset Browser
#include "MaterialInspector/SHMaterialInspector.h" //Material Inspector
#include "ColliderTagPanel/SHColliderTagPanel.h" //Collider Tag Panel

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@ -101,6 +101,7 @@ namespace SHADE
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();

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@ -443,4 +443,16 @@ namespace SHADE
return result;
}
SHQuaternion SHQuaternion::FromWXYZ(float w, float x, float y, float z) noexcept
{
return SHQuaternion{ x, y, z, w };
}
void SHQuaternion::ToWXYZ(const SHQuaternion& from, float& w, float& x, float& y, float& z) noexcept
{
x = from.x;
y = from.y;
z = from.z;
w = from.w;
}
} // namespace SHADE

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@ -128,6 +128,9 @@ namespace SHADE
[[nodiscard]] static SHQuaternion FromToRotation (const SHVec3& from, const SHVec3& to) noexcept;
[[nodiscard]] static SHQuaternion LookRotation (const SHVec3& forward, const SHVec3& up) noexcept;
[[nodiscard]] static SHQuaternion RotateTowards (const SHQuaternion& from, const SHQuaternion& to, float maxAngleInRad) noexcept;
[[nodiscard]] static SHQuaternion FromWXYZ (float w, float x, float y, float z) noexcept;
static void ToWXYZ (const SHQuaternion& from, float& w, float& x, float& y, float& z) noexcept;
};
SHQuaternion operator*(float lhs, const SHQuaternion& rhs) noexcept;

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@ -14,6 +14,7 @@
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
#include "Physics/Collision/SHCollisionTagMatrix.h"
namespace YAML
{
@ -117,13 +118,14 @@ namespace YAML
static constexpr const char* Density = "Density";
static constexpr const char* PositionOffset = "Position Offset";
static constexpr const char* RotationOffset = "Rotation Offset";
static constexpr const char* CollisionTag = "Collision Tag";
static Node encode(SHCollisionShape& rhs)
{
Node node;
node[IsTrigger] = rhs.IsTrigger();
node[CollisionTag] = rhs.GetCollisionTag().GetName();
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
SHCollisionShape::Type colliderType = rhs.GetType();
@ -160,6 +162,10 @@ namespace YAML
{
if (node[IsTrigger].IsDefined())
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
if(node[CollisionTag].IsDefined())
rhs.SetCollisionTag(SHCollisionTagMatrix::GetTag(node[CollisionTag].as<std::string>()));
if (!node[Type].IsDefined())
return false;
rttr::type const shapeRttrType = rttr::type::get<SHCollisionShape::Type>();