Added rotate method with quaternions for Vector3 #301
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@ -107,8 +107,7 @@ namespace SHADE
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Vector3 Transform::Forward::get()
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{
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const SHVec3 DIRECTION = SHVec3::Rotate(-SHVec3::UnitZ, Convert::ToNative(GlobalRotation));
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return Convert::ToCLI(DIRECTION);
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return Vector3::Rotate(Vector3::Forward, GlobalRotation);
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}
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/*-----------------------------------------------------------------------------------*/
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