Fixed Buttons, Added Button events, Added Toggle Buttons, Added Sliders(WIP no graphics), Rework backend #308
|
@ -1,4 +1,4 @@
|
|||
Start in Fullscreen: false
|
||||
Starting Scene ID: 97161771
|
||||
Starting Scene ID: 97158628
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Window Title: SHADE Engine
|
|
@ -0,0 +1 @@
|
|||
0
|
|
@ -0,0 +1,4 @@
|
|||
Start Maximized: true
|
||||
Working Scene ID: 97161771
|
||||
Window Size: {x: 1920, y: 1080}
|
||||
Style: 0
|
|
@ -34,7 +34,7 @@
|
|||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 153.399994, y: 0, z: 0}
|
||||
Translate: {x: 0, y: -3.9000001, z: 0}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
|
@ -45,7 +45,7 @@
|
|||
Toggle Button Component:
|
||||
Non Toggled Texture: 0
|
||||
Toggled Texture: 0
|
||||
Value: false
|
||||
Value: true
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 1
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: UI_Test
|
||||
ID: 97161771
|
||||
Name: UI Test
|
||||
ID: 92642496
|
||||
Type: 5
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "SH_API.h"
|
||||
#include "Events/SHEventManager.hpp"
|
||||
|
||||
|
||||
#include <tuple>
|
||||
#include <cassert>
|
||||
|
||||
namespace SHADE
|
||||
|
@ -151,6 +151,32 @@ namespace SHADE
|
|||
return (componentSet.GetSparseSet<T>()->GetElement_s(EntityHandleGenerator::GetIndex(entityID)));
|
||||
}
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Gets the Component of the entity with the specified entityID
|
||||
*
|
||||
* This is the safe version of GetComponent_s which does a HasComponent to make
|
||||
* sure that the entity has such a component and returns nullptr if it doesn't
|
||||
*
|
||||
* This safe version also checks if the sparse set of this component type
|
||||
* has been created in SHComponentManager and creates one if it doesn't
|
||||
*
|
||||
* @tparam T...
|
||||
* Pack of Types for all the Components to get.
|
||||
* \param entityID
|
||||
* EntityID of the entity that we are trying to get the component of.
|
||||
* \return
|
||||
* A tuple of pointers to all the components specified.
|
||||
* Returns nullptr if the entity does not contain such a component.
|
||||
***************************************************************************/
|
||||
|
||||
template<typename ...T>
|
||||
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), std::tuple<T*...>> GetComponents(EntityID entityID) noexcept
|
||||
{
|
||||
return std::make_tuple<T*...>(GetComponent_s<T>(entityID)...);
|
||||
}
|
||||
|
||||
|
||||
/*!*************************************************************************
|
||||
* \brief
|
||||
* Gets the Component of the entity with the specified entityID
|
||||
|
|
|
@ -23,4 +23,5 @@ constexpr SHEventIdentifier SH_SCENE_INIT_POST { 14 };
|
|||
constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
|
||||
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
|
||||
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
|
||||
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#pragma once
|
||||
#include <SHpch.h>
|
||||
#include <fstream>
|
||||
#include "SHInputManager.h"
|
||||
#include "../Tools/SHException.h"
|
||||
|
||||
|
@ -99,6 +100,161 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
//The Binding File format presently goes as such:
|
||||
/*
|
||||
* Binding count
|
||||
* (For each binding:)
|
||||
* Name
|
||||
Binding Type Enum
|
||||
Inverted Bool
|
||||
Gravity Double
|
||||
Dead Double
|
||||
Sensitivity Double
|
||||
Snap Bool
|
||||
PositiveKeyCode count
|
||||
PositiveKeyCodes
|
||||
NegativeKeyCode count
|
||||
NegativeKeyCodes
|
||||
PositiveControllerCode Count
|
||||
PositiveControllerCodes
|
||||
NegativeControllerCode Count
|
||||
NegativeControllerCodes
|
||||
*/
|
||||
void SHInputManager::SaveBindings(std::string const& targetFile) noexcept
|
||||
{
|
||||
std::ofstream file;
|
||||
file.open(targetFile);
|
||||
|
||||
//File cannot be written to
|
||||
if (!file) return;
|
||||
|
||||
//First write the number of bindings
|
||||
file << bindings.size() << std::endl;
|
||||
|
||||
for (auto& b : bindings)
|
||||
{
|
||||
//Name
|
||||
file << b.first << std::endl;
|
||||
|
||||
//Data
|
||||
auto& lbd = b.second;
|
||||
|
||||
file << static_cast<int>(lbd.bindingType) << std::endl;
|
||||
file << static_cast<int>(lbd.inverted) << std::endl;
|
||||
file << lbd.gravity << std::endl;
|
||||
file << lbd.dead << std::endl;
|
||||
file << lbd.sensitivity << std::endl;
|
||||
file << static_cast<int>(lbd.snap) << std::endl;
|
||||
|
||||
//Bindings
|
||||
file << lbd.positiveKeyCodes.size() << std::endl;
|
||||
for (auto kc : lbd.positiveKeyCodes)
|
||||
file << static_cast<int>(kc) << std::endl;
|
||||
file << lbd.negativeKeyCodes.size() << std::endl;
|
||||
for (auto kc : lbd.negativeKeyCodes)
|
||||
file << static_cast<int>(kc) << std::endl;
|
||||
file << lbd.positiveControllerCodes.size() << std::endl;
|
||||
for (auto cc : lbd.positiveControllerCodes)
|
||||
file << static_cast<int>(cc) << std::endl;
|
||||
file << lbd.negativeControllerCodes.size() << std::endl;
|
||||
for (auto cc : lbd.negativeControllerCodes)
|
||||
file << static_cast<int>(cc) << std::endl;
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
void SHInputManager::LoadBindings(std::string const& sourceFile) noexcept
|
||||
{
|
||||
std::ifstream file;
|
||||
file.open(sourceFile);
|
||||
|
||||
//Check
|
||||
if (!file) return;
|
||||
|
||||
//Erase
|
||||
ClearBindings();
|
||||
|
||||
//Read
|
||||
std::string read;
|
||||
|
||||
int count = 0;
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
|
||||
std::string bindingName;
|
||||
for (int b = 0; b < count; ++b)
|
||||
{
|
||||
//Name
|
||||
std::getline(file, read);
|
||||
bindingName = read;
|
||||
AddBinding(bindingName);
|
||||
|
||||
//Type
|
||||
std::getline(file, read);
|
||||
SetBindingType(bindingName, static_cast<SH_BINDINGTYPE>(std::stoi(read)));
|
||||
|
||||
//Inversion
|
||||
std::getline(file, read);
|
||||
SetBindingInverted(bindingName, static_cast<bool>(std::stoi(read)));
|
||||
|
||||
//Gravity
|
||||
std::getline(file, read);
|
||||
SetBindingGravity(bindingName, std::stod(read));
|
||||
|
||||
//Dead
|
||||
std::getline(file, read);
|
||||
SetBindingDead(bindingName, std::stod(read));
|
||||
|
||||
//Sensitivity
|
||||
std::getline(file, read);
|
||||
SetBindingSensitivity(bindingName, std::stod(read));
|
||||
|
||||
//Snap
|
||||
std::getline(file, read);
|
||||
SetBindingSnap(bindingName, static_cast<bool>(std::stoi(read)));
|
||||
|
||||
int count = 0;
|
||||
//Positive Key Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingPositiveKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
||||
}
|
||||
|
||||
//Negative Key Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingNegativeKeyCode(bindingName, static_cast<SH_KEYCODE>(std::stoi(read)));
|
||||
}
|
||||
|
||||
//Positive Controller Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingPositiveControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||
}
|
||||
|
||||
//Negative Controller Codes
|
||||
std::getline(file, read);
|
||||
count = std::stoi(read);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
std::getline(file, read);
|
||||
AddBindingNegativeControllerCode(bindingName, static_cast<SH_CONTROLLERCODE>(std::stoi(read)));
|
||||
}
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
|
||||
void SHInputManager::UpdateInput(double dt) noexcept
|
||||
{
|
||||
//Keyboard and Mouse Buttons////////////////////////////////////////////////
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <map>
|
||||
#include <set>
|
||||
#include "../../SHADE_Managed/src/SHpch.h"
|
||||
#include "../../SHADE_Engine/src/Assets/SHAssetMacros.h"
|
||||
#include "SH_API.h"
|
||||
#pragma comment(lib, "xinput.lib")
|
||||
|
||||
|
@ -681,6 +682,17 @@ namespace SHADE
|
|||
return controllersReleasedTime[controllerNum][static_cast<size_t>(code)];
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Binding I/O */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Save bindings registered into a file
|
||||
static void SaveBindings(std::string const& targetFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
|
||||
|
||||
//Load and register bindings from a file
|
||||
//If specified file exists, the current list of bindings will be overwritten, so save them somewhere else before loading
|
||||
static void LoadBindings(std::string const& sourceFile = std::string(ASSET_ROOT) + "/Bindings.SHConfig") noexcept;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Binding Functions */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
|
|
@ -350,7 +350,6 @@ namespace SHADE
|
|||
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
||||
//SHSerializationHelper::ConvertNodeToComponent<SHTextRenderableComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHButtonClickEvent
|
||||
{
|
||||
EntityID EID;
|
||||
// value of the toggle button, default to false if its a button and not a toggle button
|
||||
bool value{false};
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSliderComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHSliderComponent::SHSliderComponent()
|
||||
:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
float SHSliderComponent::GetValue() const noexcept
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
void SHSliderComponent::SetValue(float value) noexcept
|
||||
{
|
||||
this->value = value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::class_<SHSliderComponent>("Slider Component")
|
||||
.property("Slider Value", &SHSliderComponent::GetValue, &SHSliderComponent::SetValue)
|
||||
|
||||
;
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
|
||||
#include <rttr/registration>
|
||||
|
||||
#include "SH_API.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/Vector/SHVec3.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SH_API SHSliderComponent final: public SHComponent
|
||||
{
|
||||
public:
|
||||
SHSliderComponent();
|
||||
virtual ~SHSliderComponent() = default;
|
||||
|
||||
SHVec2 size;
|
||||
|
||||
|
||||
float GetValue() const noexcept;
|
||||
|
||||
|
||||
void SetValue(float value) noexcept;
|
||||
|
||||
|
||||
friend class SHUISystem;
|
||||
private:
|
||||
|
||||
bool isHovered;
|
||||
bool isClicked;
|
||||
|
||||
float value;
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -10,6 +10,13 @@
|
|||
#include "Editor/SHEditor.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "SHUIComponent.h"
|
||||
#include "SHButtonComponent.h"
|
||||
#include "SHToggleButtonComponent.h"
|
||||
#include "SHSliderComponent.h"
|
||||
#include "SHCanvasComponent.h"
|
||||
#include "Events/SHEventManager.hpp"
|
||||
#include "Events/SHButtonClickEvent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -20,7 +27,6 @@ namespace SHADE
|
|||
SHComponentManager::CreateComponentSparseSet<SHCanvasComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHUIComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHButtonComponent>();
|
||||
SHComponentManager::CreateComponentSparseSet<SHToggleButtonComponent>();
|
||||
}
|
||||
|
||||
void SHUISystem::Exit()
|
||||
|
@ -163,35 +169,62 @@ namespace SHADE
|
|||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||
//mousePos.y = windowSize.y - mousePos.y;
|
||||
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||
SHLOG_INFO("window size: {}, {}", windowSize.x, windowSize.y)
|
||||
//mousePos /= windowSize;
|
||||
//SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||
mousePos /= windowSize;
|
||||
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||
|
||||
|
||||
|
||||
#else
|
||||
|
||||
int x, y;
|
||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||
mousePos.x = x;
|
||||
mousePos.y = y;
|
||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||
windowSize = { ws.first,ws.second };
|
||||
mousePos /= windowSize;
|
||||
#endif
|
||||
|
||||
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
|
||||
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
||||
|
||||
topExtent = CanvasToScreenPoint(topExtent);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent);
|
||||
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent,true);
|
||||
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
|
||||
//topExtent /= camSize;
|
||||
//btmExtent /= camSize;
|
||||
|
||||
|
||||
comp.isClicked = false;
|
||||
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
|
||||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||
{
|
||||
comp.isHovered = true;
|
||||
#ifdef SHEDITOR
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||
{
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
SHLOG_INFO("HOVERED")
|
||||
#endif
|
||||
|
||||
//SHLOG_INFO("HOVERED")
|
||||
}
|
||||
else
|
||||
{
|
||||
comp.isHovered = false;
|
||||
SHLOG_INFO("NOT HOVERED")
|
||||
//SHLOG_INFO("NOT HOVERED")
|
||||
}
|
||||
|
||||
|
||||
|
@ -224,9 +257,25 @@ namespace SHADE
|
|||
|
||||
SHVec2 mousePos;
|
||||
SHVec2 windowSize;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize;
|
||||
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||
//mousePos.y = windowSize.y - mousePos.y;
|
||||
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
|
||||
mousePos /= windowSize;
|
||||
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
|
||||
|
||||
|
||||
|
||||
#else
|
||||
|
||||
int x, y;
|
||||
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||
mousePos.x = x;
|
||||
mousePos.y = y;
|
||||
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||
windowSize = { ws.first,ws.second };
|
||||
mousePos /= windowSize;
|
||||
#endif
|
||||
|
||||
|
@ -234,10 +283,9 @@ namespace SHADE
|
|||
|
||||
|
||||
|
||||
topExtent = CanvasToScreenPoint(topExtent);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent);
|
||||
topExtent /= camSize;
|
||||
btmExtent /= camSize;
|
||||
topExtent = CanvasToScreenPoint(topExtent,true);
|
||||
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
||||
|
||||
|
||||
|
||||
comp.isClicked = false;
|
||||
|
@ -245,11 +293,30 @@ namespace SHADE
|
|||
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
|
||||
{
|
||||
comp.isHovered = true;
|
||||
#ifdef SHEDITOR
|
||||
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
|
||||
{
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
comp.value = !comp.value;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
clickEvent.value = comp.value;
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
comp.isClicked = true;
|
||||
comp.value = !comp.value;
|
||||
SHButtonClickEvent clickEvent;
|
||||
clickEvent.EID = comp.GetEID();
|
||||
clickEvent.value = comp.value;
|
||||
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -286,7 +353,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint) noexcept
|
||||
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
||||
{
|
||||
SHVec2 result{canvasPoint};
|
||||
|
||||
|
@ -298,7 +365,10 @@ namespace SHADE
|
|||
result.y *= -1.0f;
|
||||
result += camSize * 0.5f;
|
||||
|
||||
return result;
|
||||
if (normalized)
|
||||
return result / camSize;
|
||||
else
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3,15 +3,20 @@
|
|||
#include "SH_API.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "SHUIComponent.h"
|
||||
#include "SHButtonComponent.h"
|
||||
#include "SHToggleButtonComponent.h"
|
||||
#include "SHCanvasComponent.h"
|
||||
|
||||
#include "Scene/SHSceneGraph.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class SHButtonComponent;
|
||||
class SHUIComponent;
|
||||
class SHToggleButtonComponent;
|
||||
class SHSliderComponent;
|
||||
class SHCanvasComponent;
|
||||
|
||||
class SH_API SHUISystem final: public SHSystem
|
||||
{
|
||||
public:
|
||||
|
@ -67,7 +72,8 @@ namespace SHADE
|
|||
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
||||
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
||||
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
||||
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint) noexcept;
|
||||
|
||||
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue