Added open by default for component inspector toggle headers, Added drag/drop receiving for all uint32_t fields #315

Merged
srishamharan merged 6 commits from SP3-4-Editor into main 2023-01-18 04:05:49 +08:00
13 changed files with 194 additions and 106 deletions
Showing only changes of commit 1188c61c7d - Show all commits

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@ -0,0 +1,13 @@
#pragma once
#include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "UI/SHCanvasComponent.h"
#include "UI/SHButtonComponent.h"
#include "UI/SHUIComponent.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"

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@ -239,10 +239,7 @@ namespace SHADE
case AssetType::TEXTURE: break;
case AssetType::MESH: break;
case AssetType::SCENE:
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
{
editor->LoadScene(asset->id);
}
break;
case AssetType::PREFAB: break;
case AssetType::MATERIAL:

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@ -3,6 +3,11 @@
//#==============================================================#
#include "SHpch.h"
//#==============================================================#
//|| Library Includes ||
//#==============================================================#
#include <imgui.h>
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
@ -16,14 +21,11 @@
#include "Tools/SHException.h"
#include "Editor/IconsMaterialDesign.h"
#include "SHHierarchyPanelCommands.h"
//#==============================================================#
//|| Library Includes ||
//#==============================================================#
#include <imgui.h>
#include "Common/SHAllComponents.h"
#include "Serialization/SHSerialization.h"
#include "Tools/Utilities/SHClipboardUtilities.h"
#include "Tools/Utilities/SHStringUtilities.h"
namespace SHADE
@ -80,7 +82,6 @@ namespace SHADE
if (ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->selectedEntities.clear();
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
@ -99,7 +100,6 @@ namespace SHADE
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor->selectedEntities.size() == 1)
{
PasteEntities(editor->selectedEntities.back());
@ -141,16 +141,18 @@ namespace SHADE
//#==============================================================#
//|| Private Member Functions ||
//#==============================================================#
void SHHierarchyPanel::DrawMenuBar() const noexcept
void SHHierarchyPanel::DrawMenuBar() noexcept
{
if (ImGui::BeginMenuBar())
{
auto size = ImGui::GetWindowSize();
auto g = ImGui::GetCurrentContext();
DrawHierarchyPanelFilter();
ImGui::SetCursorPosX(size.x - g->Style.FramePadding.x * 15.0f);
if (ImGui::SmallButton(ICON_MD_CLEAR_ALL))
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
}
if (ImGui::IsItemHovered())
@ -173,6 +175,56 @@ namespace SHADE
}
}
void SHHierarchyPanel::DrawHierarchyPanelFilter() noexcept
{
if(ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
{
}
ImGui::SameLine();
if(ImGui::Button("x"))
{
filter.clear();
}
}
bool SHHierarchyPanel::EntityFilterCheck(SHSceneNode* entityNode) noexcept
{
if(!entityNode || filter.empty())
return false;
EntityID const eid = entityNode->GetEntityID();
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
bool result = false;
result |= SHStringUtilities::StringFindInsensitive(entity->name, filter) != std::string::npos;
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTransformComponent>().get_name().data(), filter) != std::string::npos)
{
result |= SHComponentManager::HasComponent<SHTransformComponent>(eid);
}
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHColliderComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRigidBodyComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraArmComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRenderable>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHLightComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTextRenderableComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHUIComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHButtonComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCanvasComponent>().get_name().data(), filter) != std::string::npos;
//std::vector<SHSceneNode*> const& children = entityNode->GetChildren();
//for (auto const& child : children)
//{
// result |= EntityFilterCheck(child);
//}
return result;
}
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
{
if (currentNode == nullptr)
@ -189,21 +241,39 @@ namespace SHADE
scrollTo = MAX_EID;
}
auto editor = SHSystemManager::GetSystem<SHEditor>();
auto* entity = SHEntityManager::GetEntityByID(eid);
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
//bool highlighted = false;
//if(highlighted)
bool highlighted = false;
//if(!filter.empty())
//{
// highlighted = EntityFilterCheck(currentNode);
// if (highlighted)
// {
// ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
//
// ImGui::SetNextItemOpen(true);
//
//
// }
// else
// {
//
// }
//}
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
//Draw Node
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(eid), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
if (highlighted)
{
ImGui::PopStyleColor();
}
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
//Check For Begin Drag
@ -336,6 +406,7 @@ namespace SHADE
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 2);
ImGui::TreePop();
}
return nodeRect;
}
@ -350,7 +421,6 @@ namespace SHADE
std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS;
for (auto const& eid : entitiesToParent)
@ -371,7 +441,7 @@ namespace SHADE
void SHHierarchyPanel::SelectRangeOfEntities(EntityID beginEID, EntityID endEID)
{
bool startSelecting = false; bool endSelecting = false;
auto const editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
@ -403,7 +473,6 @@ namespace SHADE
void SHHierarchyPanel::SelectAllEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
@ -415,7 +484,6 @@ namespace SHADE
void SHHierarchyPanel::CopySelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
}
@ -428,7 +496,6 @@ namespace SHADE
void SHHierarchyPanel::DeleteSelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
}

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@ -10,6 +10,8 @@
#include "imgui_internal.h"
#include "ECS_Base/SHECSMacros.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "ECS_Base/Entity/SHEntity.h"
namespace SHADE
{
class SHSceneNode;
@ -24,7 +26,11 @@ namespace SHADE
void Exit() override;
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
void DrawMenuBar() noexcept;
void DrawHierarchyPanelFilter() noexcept;
bool EntityFilterCheck(SHSceneNode* entityNode) noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;

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@ -93,7 +93,6 @@ namespace SHADE
SHEditorWindow::Update();
if (Begin())
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor && !editor->selectedEntities.empty())
{
EntityID const& eid = editor->selectedEntities[0];

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@ -110,7 +110,7 @@ namespace SHADE
{
ImGui::BeginMenuBar();
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
const auto editor = SHSystemManager::GetSystem<SHEditor>();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
@ -165,16 +165,18 @@ namespace SHADE
{
if (ImGui::Selectable("New Scene"))
{
SHSystemManager::GetSystem<SHEditor>()->NewScene();
editor->NewScene();
}
if (ImGui::Selectable("Save"))
{
SHSystemManager::GetSystem<SHEditor>()->SaveScene();
editor->SaveScene();
}
ImGui::BeginDisabled(true);
if (ImGui::Selectable("Load"))
{
//SHSystemManager::GetSystem<SHEditor>()->LoadScene()
}
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
@ -211,7 +213,7 @@ namespace SHADE
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->OpenSolution();
}
ImGui::BeginDisabled(SHSystemManager::GetSystem<SHEditor>()->editorState != SHEditor::State::STOP);
ImGui::BeginDisabled(editor->editorState != SHEditor::State::STOP);
if (ImGui::Selectable("Build Scripts - Debug"))
{
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
@ -252,7 +254,6 @@ namespace SHADE
{
if (ImGui::Selectable(style.to_string().c_str()))
{
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->SetStyle(style.convert<SHEditor::Style>());
}
}

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@ -7,6 +7,8 @@
//|| SHADE Includes ||
//#==============================================================#
#include "SHEditorWindow.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.h"
//#==============================================================#
//|| Library Includes ||
@ -21,6 +23,7 @@ namespace SHADE
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
:isOpen(true), isWindowHovered(false), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
{
editor = SHSystemManager::GetSystem<SHEditor>();
}
void SHEditorWindow::Init()

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@ -12,9 +12,9 @@
//#==============================================================#
struct ImGuiIO;
typedef int ImGuiWindowFlags;
namespace SHADE
{
class SHEditor;
class SHEditorWindow
{
public:
@ -38,6 +38,6 @@ namespace SHADE
ImGuiWindowFlags windowFlags = 0;
ImGuiIO& io;
SHEditor* editor;
};//class SHEditorWindow
}//namespace SHADE

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@ -35,7 +35,6 @@ namespace SHADE
{
SHEditorWindow::Update();
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
if (!editor->selectedEntities.empty())
{

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@ -11,15 +11,8 @@
#include <fstream>
#include "Assets/Asset Types/SHSceneAsset.h"
#include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "UI/SHCanvasComponent.h"
#include "UI/SHButtonComponent.h"
#include "Common/SHAllComponents.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Scripting/SHScriptEngine.h"
#include "Tools/FileIO/SHFileIO.h"

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@ -1,5 +1,7 @@
#pragma once
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
#include "Math/Geometry/SHBox.h"
#include "Math/Geometry/SHSphere.h"
@ -11,8 +13,6 @@
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "SHSerializationTools.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
#include "Physics/Collision/SHCollisionTagMatrix.h"

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@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
#include <SHpch.h>
// Primary Header
#include "SHStringUtilities.h"
#include <algorithm>
namespace SHADE
{
@ -51,4 +52,11 @@ namespace SHADE
return std::system_category().message(errorCode);
}
size_t SHStringUtilities::StringFindInsensitive(std::string str, std::string search, size_t pos)
{
std::transform(str.begin(), str.end(), str.begin(), [](char c) {return static_cast<char>(std::tolower(c)); });
std::transform(search.begin(), search.end(), search.begin(), [](char c) {return static_cast<char>(std::tolower(c)); });
return str.find(search, pos);
}
}

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@ -70,6 +70,8 @@ namespace SHADE
/// <returns>String that represents the Win32 error.</returns>
static std::string GetWin32ErrorMessage(unsigned long errorCode);
static size_t StringFindInsensitive(std::string str, std::string search, size_t pos = 0);
private:
/*-------------------------------------------------------------------------------*/
/* Constructors/Destructors */