Implemented a custom physics engine #316
|
@ -25,9 +25,10 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHCollisionShape::SHCollisionShape(SHCollisionShapeID id, Type colliderType)
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||||
: id { id }
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||||
, flags { 0 }
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||||
, collisionTag { SHCollisionTagMatrix::GetTag(0) }
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||||
: id { id }
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||||
, flags { 0 }
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||||
, parentTransform { nullptr }
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||||
, collisionTag { SHCollisionTagMatrix::GetTag(0) }
|
||||
{
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||||
flags |= 1U << SHUtilities::ConvertEnum(colliderType);
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||||
}
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||||
|
@ -58,7 +59,7 @@ namespace SHADE
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|||
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||||
const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
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{
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return positionOffset;
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return transform.position;
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}
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||||
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||||
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
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|
@ -95,15 +96,6 @@ namespace SHADE
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return flags & FLAG_VALUE;
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}
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bool SHCollisionShape::IsDirty() const noexcept
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{
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static constexpr int FLAG_POS = 6;
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static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
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return flags & FLAG_VALUE;
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}
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||||
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||||
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const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
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{
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return *collisionTag;
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|
@ -125,26 +117,32 @@ namespace SHADE
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void SHCollisionShape::SetDensity(float density) noexcept
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{
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setDirty(true);
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material.SetDensity(density);
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}
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void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
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{
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setDirty(true);
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material = newMaterial;
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||||
}
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void SHCollisionShape::SetParentTransform(SHTransform& parentTF) noexcept
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{
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parentTransform = &parentTF;
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}
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void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
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{
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setDirty(true);
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positionOffset = posOffset;
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transform.position = posOffset;
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ComputeTransforms();
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}
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void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
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{
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setDirty(true);
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rotationOffset = rotOffset;
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transform.orientation = SHQuaternion::FromEuler(rotationOffset);
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ComputeTransforms();
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}
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||||
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void SHCollisionShape::SetIsTrigger(bool isTrigger) noexcept
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|
@ -160,28 +158,6 @@ namespace SHADE
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collisionTag = newCollisionTag;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHCollisionShape::ClearDirty() noexcept
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{
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setDirty(false);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Private Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHCollisionShape::setDirty(bool isDirty) noexcept
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{
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static constexpr int FLAG_POS = 6;
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static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
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isDirty ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
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}
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} // namespace SHADE
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RTTR_REGISTRATION
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|
|
|
@ -14,11 +14,10 @@
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// Project Headers
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#include "ECS_Base/Entity/SHEntity.h"
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#include "Math/Geometry/SHShape.h"
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#include "Math/SHQuaternion.h"
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#include "Physics/Collision/CollisionTags/SHCollisionTags.h"
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#include "Physics/Collision/SHPhysicsMaterial.h"
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#include "SHCollisionShapeID.h"
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#include "Math/Transform/SHTransform.h"
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namespace SHADE
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{
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|
@ -91,7 +90,6 @@ namespace SHADE
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[[nodiscard]] Type GetType () const noexcept;
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[[nodiscard]] bool IsTrigger () const noexcept;
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[[nodiscard]] bool IsColliding () const noexcept;
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[[nodiscard]] bool IsDirty () const noexcept;
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|
||||
[[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept;
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|
@ -104,6 +102,8 @@ namespace SHADE
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void SetDensity (float density) noexcept;
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
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void SetParentTransform (SHTransform& parentTF) noexcept;
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void SetPositionOffset (const SHVec3& posOffset) noexcept;
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void SetRotationOffset (const SHVec3& rotOffset) noexcept;
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|
@ -117,13 +117,9 @@ namespace SHADE
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/* Member Functions */
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/*---------------------------------------------------------------------------------*/
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/**
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* @brief
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* Clears the dirty flag of the collider.
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*/
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void ClearDirty () noexcept;
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[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0;
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virtual void ComputeTransforms () noexcept = 0;
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[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0;
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[[nodiscard]] virtual SHMatrix ComputeWorldTransform () const noexcept = 0;
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protected:
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/*---------------------------------------------------------------------------------*/
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||||
|
@ -134,20 +130,16 @@ namespace SHADE
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|||
|
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SHPhysicsMaterial material;
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||||
SHVec3 positionOffset;
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SHTransform* parentTransform;
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SHTransform transform;
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// Needed for conversion to euler angles
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SHVec3 rotationOffset;
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uint8_t flags; // 0 dirty wasColliding isColliding trigger capsule sphere box
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uint8_t flags; // 0 0 wasColliding isColliding trigger capsule sphere box
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SHCollisionTag* collisionTag;
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RTTR_ENABLE()
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private:
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/*---------------------------------------------------------------------------------*/
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/* Member Functions */
|
||||
/*---------------------------------------------------------------------------------*/
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||||
|
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void setDirty (bool isDirty) noexcept;
|
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};
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|
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} // namespace SHADE
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|
|
|
@ -14,6 +14,7 @@
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#include "SHSphereCollisionShape.h"
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHMatrix.h"
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namespace SHADE
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|
@ -37,7 +38,8 @@ namespace SHADE
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{
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material = rhs.material;
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positionOffset = rhs.positionOffset;
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parentTransform = rhs.parentTransform;
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transform = rhs.transform;
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rotationOffset = rhs.rotationOffset;
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flags = rhs.flags;
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// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
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|
@ -52,7 +54,8 @@ namespace SHADE
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{
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material = rhs.material;
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positionOffset = rhs.positionOffset;
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parentTransform = rhs.parentTransform;
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transform = rhs.transform;
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rotationOffset = rhs.rotationOffset;
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flags = rhs.flags;
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// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
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|
@ -72,7 +75,8 @@ namespace SHADE
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id = rhs.id;
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material = rhs.material;
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positionOffset = rhs.positionOffset;
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parentTransform = rhs.parentTransform;
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transform = rhs.transform;
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rotationOffset = rhs.rotationOffset;
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flags = rhs.flags;
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// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
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|
@ -97,7 +101,8 @@ namespace SHADE
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id = rhs.id;
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||||
material = rhs.material;
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positionOffset = rhs.positionOffset;
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||||
parentTransform = rhs.parentTransform;
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||||
transform = rhs.transform;
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||||
rotationOffset = rhs.rotationOffset;
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||||
flags = rhs.flags;
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// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
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||||
|
@ -172,6 +177,18 @@ namespace SHADE
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/* Public Member Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHSphereCollisionShape::ComputeTransforms() noexcept
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{
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const float SPHERE_SCALE = std::fabs(SHMath::Max({ parentTransform->scale.x, parentTransform->scale.y, parentTransform->scale.z }));
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SetScale(SPHERE_SCALE);
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// Recompute center
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const SHQuaternion FINAL_ROT = parentTransform->orientation * transform.orientation;
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const SHMatrix TRS = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(parentTransform->position);
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Center = SHVec3::Transform(transform.position, TRS);
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}
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bool SHSphereCollisionShape::TestPoint(const SHVec3& point) const noexcept
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{
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return SHSphere::TestPoint(point);
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|
@ -193,6 +210,18 @@ namespace SHADE
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return result;
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}
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||||
SHMatrix SHSphereCollisionShape::ComputeWorldTransform() const noexcept
|
||||
{
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const SHQuaternion ROTATION = parentTransform->orientation * transform.orientation;
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const SHVec3 SCALE{ Radius };
|
||||
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return SHMatrix::Transform
|
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(
|
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Center
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, ROTATION
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, SCALE
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);
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}
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|
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} // namespace SHADE
|
|
@ -88,6 +88,12 @@ namespace SHADE
|
|||
/* Function Members */
|
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/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Recomputes the transform of this sphere.
|
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*/
|
||||
void ComputeTransforms () noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Tests if a point is inside the sphere.
|
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|
@ -96,7 +102,7 @@ namespace SHADE
|
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* @return
|
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* True if the point is inside the sphere.
|
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*/
|
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
|
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
|
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|
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/**
|
||||
* @brief
|
||||
|
@ -107,7 +113,7 @@ namespace SHADE
|
|||
* An object holding the results of the raycast. <br/>
|
||||
* See the corresponding header for the contents of the object.
|
||||
*/
|
||||
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
|
||||
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
@ -117,9 +123,9 @@ namespace SHADE
|
|||
* @return
|
||||
* The inertia tensor of the sphere.
|
||||
*/
|
||||
[[nodiscard]] SHMatrix GetInertiaTensor (float mass) const noexcept override;
|
||||
[[nodiscard]] SHMatrix GetInertiaTensor (float mass) const noexcept override;
|
||||
|
||||
|
||||
[[nodiscard]] SHMatrix ComputeWorldTransform () const noexcept override;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -30,19 +30,15 @@ namespace SHADE
|
|||
: entityID { eid }
|
||||
, shapeIDCounter { 0 }
|
||||
, debugDraw { false }
|
||||
, dirty { true }
|
||||
, rigidBody { nullptr }
|
||||
, shapeFactory { nullptr }
|
||||
, transform { worldTransform }
|
||||
{
|
||||
|
||||
}
|
||||
{}
|
||||
|
||||
SHCollider::SHCollider(const SHCollider& rhs) noexcept
|
||||
: entityID { rhs.entityID }
|
||||
, shapeIDCounter { rhs.shapeIDCounter }
|
||||
, debugDraw { rhs.debugDraw }
|
||||
, dirty { rhs.dirty }
|
||||
, rigidBody { rhs.rigidBody }
|
||||
, shapeFactory { rhs.shapeFactory }
|
||||
, transform { rhs.transform }
|
||||
|
@ -60,7 +56,6 @@ namespace SHADE
|
|||
: entityID { rhs.entityID }
|
||||
, shapeIDCounter { rhs.shapeIDCounter }
|
||||
, debugDraw { rhs.debugDraw }
|
||||
, dirty { rhs.dirty }
|
||||
, rigidBody { rhs.rigidBody }
|
||||
, shapeFactory { rhs.shapeFactory }
|
||||
, transform { rhs.transform }
|
||||
|
@ -103,7 +98,6 @@ namespace SHADE
|
|||
|
||||
entityID = rhs.entityID;
|
||||
debugDraw = rhs.debugDraw;
|
||||
dirty = rhs.dirty;
|
||||
rigidBody = rhs.rigidBody;
|
||||
shapeFactory = rhs.shapeFactory;
|
||||
transform = rhs.transform;
|
||||
|
@ -123,7 +117,6 @@ namespace SHADE
|
|||
|
||||
entityID = rhs.entityID;
|
||||
debugDraw = rhs.debugDraw;
|
||||
dirty = rhs.dirty;
|
||||
rigidBody = rhs.rigidBody;
|
||||
shapeFactory = rhs.shapeFactory;
|
||||
transform = rhs.transform;
|
||||
|
@ -206,25 +199,21 @@ namespace SHADE
|
|||
|
||||
void SHCollider::SetTransform(const SHTransform& newTransform) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
transform = newTransform;
|
||||
}
|
||||
|
||||
void SHCollider::SetPosition(const SHVec3& newPosition) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
transform.position = newPosition;
|
||||
}
|
||||
|
||||
void SHCollider::SetOrientation(const SHQuaternion& newOrientation) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
transform.orientation = newOrientation;
|
||||
}
|
||||
|
||||
void SHCollider::SetScale(const SHVec3& newScale) noexcept
|
||||
{
|
||||
dirty = true;
|
||||
transform.scale = newScale;
|
||||
}
|
||||
|
||||
|
@ -272,8 +261,9 @@ namespace SHADE
|
|||
++shapeIDCounter;
|
||||
|
||||
// Set offsets
|
||||
sphere->positionOffset = posOffset;
|
||||
sphere->rotationOffset = rotOffset;
|
||||
sphere->SetParentTransform(transform);
|
||||
sphere->SetPositionOffset(posOffset);
|
||||
sphere->SetRotationOffset(rotOffset);
|
||||
|
||||
shapes.emplace_back(sphere);
|
||||
|
||||
|
@ -293,28 +283,6 @@ namespace SHADE
|
|||
return static_cast<int>(shapes.size());
|
||||
}
|
||||
|
||||
void SHCollider::Update()
|
||||
{
|
||||
// Forcefully recompute everything since the transform was changed
|
||||
if (dirty)
|
||||
{
|
||||
RecomputeShapes();
|
||||
dirty = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Recompute any shapes set to dirty
|
||||
for (auto* shape : shapes)
|
||||
{
|
||||
if (shape->IsDirty())
|
||||
{
|
||||
recomputeShape(shape);
|
||||
shape->ClearDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SHCollider::RemoveCollisionShape(int index)
|
||||
{
|
||||
if (!shapeFactory)
|
||||
|
@ -360,7 +328,7 @@ namespace SHADE
|
|||
void SHCollider::RecomputeShapes() noexcept
|
||||
{
|
||||
for (auto* shape : shapes)
|
||||
recomputeShape(shape);
|
||||
shape->ComputeTransforms();
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -416,47 +384,4 @@ namespace SHADE
|
|||
++shapeIDCounter;
|
||||
}
|
||||
|
||||
void SHCollider::recomputeShape(SHCollisionShape* shape) noexcept
|
||||
{
|
||||
if (!shape)
|
||||
{
|
||||
SHLOGV_ERROR_D("Shape missing from Collider {}", entityID)
|
||||
return;
|
||||
}
|
||||
|
||||
switch (shape->GetType())
|
||||
{
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
recomputeSphere(dynamic_cast<SHSphereCollisionShape*>(shape));
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
{
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
void SHCollider::recomputeSphere(SHSphereCollisionShape* sphere) noexcept
|
||||
{
|
||||
// Recompute world radius
|
||||
const float SPHERE_SCALE = std::fabs(SHMath::Max({ transform.scale.x, transform.scale.y, transform.scale.z }));
|
||||
sphere->SetScale(SPHERE_SCALE);
|
||||
|
||||
// Recompute center
|
||||
const SHQuaternion FINAL_ROT = transform.orientation * SHQuaternion::FromEuler(sphere->rotationOffset);
|
||||
const SHMatrix TRS = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(transform.position);
|
||||
|
||||
const SHVec3 NEW_CENTER = SHVec3::Transform(sphere->positionOffset, TRS);
|
||||
|
||||
sphere->SetCenter(NEW_CENTER);
|
||||
}
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -132,12 +132,6 @@ namespace SHADE
|
|||
|
||||
// TODO: Add Box & Capsule
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Recomputes any shapes that were set to dirty.
|
||||
*/
|
||||
void Update ();
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Removes a shape from the container. Removal reduces the size of the container.
|
||||
|
@ -164,7 +158,6 @@ namespace SHADE
|
|||
uint32_t shapeIDCounter; // This increments everytime a shape is added to differentiate shapes.
|
||||
|
||||
bool debugDraw;
|
||||
bool dirty;
|
||||
|
||||
SHRigidBody* rigidBody;
|
||||
SHCollisionShapeFactory* shapeFactory;
|
||||
|
@ -179,9 +172,6 @@ namespace SHADE
|
|||
|
||||
void copyShapes (const SHCollider& rhsCollider);
|
||||
void copyShape (const SHCollisionShape* rhsShape);
|
||||
|
||||
void recomputeShape (SHCollisionShape* shape) noexcept;
|
||||
void recomputeSphere (SHSphereCollisionShape* sphere) noexcept;
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace SHADE
|
|||
{
|
||||
const auto* TRANSFORM_COMPONENT = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||
|
||||
if (!TRANSFORM_COMPONENT)
|
||||
if (!TRANSFORM_COMPONENT || !TRANSFORM_COMPONENT->HasChanged())
|
||||
continue;
|
||||
|
||||
const SHVec3& WORLD_POS = TRANSFORM_COMPONENT->GetWorldPosition();
|
||||
|
@ -50,7 +50,7 @@ namespace SHADE
|
|||
|
||||
// We assume that all engine components and physics object components have been successfully linked
|
||||
|
||||
if (physicsObject.rigidBody && TRANSFORM_COMPONENT->HasChanged())
|
||||
if (physicsObject.rigidBody)
|
||||
{
|
||||
SHMotionState& motionState = physicsObject.rigidBody->GetMotionState();
|
||||
|
||||
|
@ -60,14 +60,11 @@ namespace SHADE
|
|||
|
||||
if (physicsObject.collider)
|
||||
{
|
||||
if (TRANSFORM_COMPONENT->HasChanged())
|
||||
{
|
||||
physicsObject.collider->SetPosition(WORLD_POS);
|
||||
physicsObject.collider->SetOrientation(WORLD_ROT);
|
||||
physicsObject.collider->SetScale(WORLD_SCL);
|
||||
}
|
||||
physicsObject.collider->SetPosition(WORLD_POS);
|
||||
physicsObject.collider->SetOrientation(WORLD_ROT);
|
||||
physicsObject.collider->SetScale(WORLD_SCL);
|
||||
|
||||
physicsObject.collider->Update();
|
||||
physicsObject.collider->RecomputeShapes();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -122,17 +122,7 @@ namespace SHADE
|
|||
{
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
const SHSphereCollisionShape* SPHERE = dynamic_cast<const SHSphereCollisionShape*>(SHAPE);
|
||||
|
||||
// Compute transforms of sphere
|
||||
const SHVec3 POSITION = SPHERE->GetCenter(); // Position offset is already computed here
|
||||
const SHVec3 ROTATION = collider.GetOrientation().ToEuler() + SPHERE->GetRotationOffset();
|
||||
const SHVec3 SCALE { SPHERE->GetWorldRadius() };
|
||||
|
||||
// Compute TRS for the sphere
|
||||
const SHMatrix TRS = SHMatrix::Transform(POSITION, ROTATION, SCALE);
|
||||
|
||||
debugDrawSystem->DrawWireSphere(TRS, DRAW_COLOUR, true);
|
||||
debugDrawSystem->DrawWireSphere(SHAPE->ComputeWorldTransform(), DRAW_COLOUR, true);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue