Implemented a custom physics engine #316
|
@ -0,0 +1,15 @@
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#pragma once
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#include "Camera/SHCameraComponent.h"
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#include "Camera/SHCameraArmComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Physics/Interface/SHRigidBodyComponent.h"
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#include "UI/SHCanvasComponent.h"
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#include "UI/SHButtonComponent.h"
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#include "UI/SHUIComponent.h"
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#include "UI/SHToggleButtonComponent.h"
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#include "UI/SHSliderComponent.h"
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#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Physics/Interface/SHColliderComponent.h"
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#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
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@ -239,10 +239,7 @@ namespace SHADE
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case AssetType::TEXTURE: break;
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case AssetType::MESH: break;
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case AssetType::SCENE:
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if(auto editor = SHSystemManager::GetSystem<SHEditor>())
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{
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editor->LoadScene(asset->id);
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}
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break;
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case AssetType::PREFAB: break;
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case AssetType::MATERIAL:
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|
|
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@ -0,0 +1,33 @@
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#include "SHpch.h"
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#include "SHEditorPopups.h"
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#include "Editor/SHEditor.h"
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#include "misc/cpp/imgui_stdlib.h"
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namespace SHADE
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{
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void SHSceneSavePrompt::Draw()
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{
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if(Begin())
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{
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static std::string newSceneName{};
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ImGui::Text("Enter new scene name");
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ImGui::InputText("##name", &newSceneName);
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ImGui::BeginDisabled(newSceneName.empty());
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if (ImGui::Button("Save"))
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{
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editor->SaveScene(newSceneName);
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newSceneName.clear();
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isOpen = false;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndDisabled();
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ImGui::SameLine();
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if (ImGui::Button("Cancel"))
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{
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isOpen = false;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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}
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@ -0,0 +1,17 @@
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#pragma once
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#include "SH_API.h"
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#include "Editor/EditorWindow/SHPopUpWindow.h"
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namespace SHADE
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{
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class SHSceneSavePrompt : public SHPopUpWindow
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{
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public:
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SHSceneSavePrompt():SHPopUpWindow("Save Scene As", true, 0, 0){}
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void Draw() override;
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private:
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};
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}
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@ -3,6 +3,11 @@
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//#==============================================================#
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#include "SHpch.h"
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//#==============================================================#
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//|| Library Includes ||
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//#==============================================================#
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#include <imgui.h>
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//#==============================================================#
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//|| SHADE Includes ||
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//#==============================================================#
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@ -16,14 +21,11 @@
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#include "Tools/SHException.h"
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#include "Editor/IconsMaterialDesign.h"
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#include "SHHierarchyPanelCommands.h"
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//#==============================================================#
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//|| Library Includes ||
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//#==============================================================#
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#include <imgui.h>
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#include "Common/SHAllComponents.h"
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#include "Serialization/SHSerialization.h"
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#include "Tools/Utilities/SHClipboardUtilities.h"
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#include "Tools/Utilities/SHStringUtilities.h"
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namespace SHADE
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@ -80,7 +82,6 @@ namespace SHADE
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if (ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
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{
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if (auto editor = SHSystemManager::GetSystem<SHEditor>())
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editor->selectedEntities.clear();
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}
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ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
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@ -99,7 +100,6 @@ namespace SHADE
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}
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if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
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{
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const auto editor = SHSystemManager::GetSystem<SHEditor>();
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if (editor->selectedEntities.size() == 1)
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{
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PasteEntities(editor->selectedEntities.back());
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|
@ -141,16 +141,18 @@ namespace SHADE
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//#==============================================================#
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//|| Private Member Functions ||
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//#==============================================================#
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void SHHierarchyPanel::DrawMenuBar() const noexcept
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void SHHierarchyPanel::DrawMenuBar() noexcept
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{
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if (ImGui::BeginMenuBar())
|
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{
|
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auto size = ImGui::GetWindowSize();
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auto g = ImGui::GetCurrentContext();
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DrawHierarchyPanelFilter();
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ImGui::SetCursorPosX(size.x - g->Style.FramePadding.x * 15.0f);
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if (ImGui::SmallButton(ICON_MD_CLEAR_ALL))
|
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{
|
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auto editor = SHSystemManager::GetSystem<SHEditor>();
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editor->selectedEntities.clear();
|
||||
}
|
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if (ImGui::IsItemHovered())
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|
@ -173,6 +175,56 @@ namespace SHADE
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}
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}
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void SHHierarchyPanel::DrawHierarchyPanelFilter() noexcept
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{
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if(ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
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{
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}
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ImGui::SameLine();
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if(ImGui::Button("x"))
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{
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filter.clear();
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}
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}
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|
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bool SHHierarchyPanel::EntityFilterCheck(SHSceneNode* entityNode) noexcept
|
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{
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if(!entityNode || filter.empty())
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return false;
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|
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EntityID const eid = entityNode->GetEntityID();
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SHEntity* entity = SHEntityManager::GetEntityByID(eid);
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bool result = false;
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result |= SHStringUtilities::StringFindInsensitive(entity->name, filter) != std::string::npos;
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if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTransformComponent>().get_name().data(), filter) != std::string::npos)
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{
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result |= SHComponentManager::HasComponent<SHTransformComponent>(eid);
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}
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHColliderComponent>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRigidBodyComponent>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraComponent>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraArmComponent>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRenderable>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHLightComponent>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTextRenderableComponent>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHUIComponent>().get_name().data(), filter) != std::string::npos;
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//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHButtonComponent>().get_name().data(), filter) != std::string::npos;
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||||
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCanvasComponent>().get_name().data(), filter) != std::string::npos;
|
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|
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//std::vector<SHSceneNode*> const& children = entityNode->GetChildren();
|
||||
|
||||
//for (auto const& child : children)
|
||||
//{
|
||||
// result |= EntityFilterCheck(child);
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//}
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|
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return result;
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}
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ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
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{
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if (currentNode == nullptr)
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@ -189,21 +241,39 @@ namespace SHADE
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scrollTo = MAX_EID;
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}
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auto editor = SHSystemManager::GetSystem<SHEditor>();
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auto* entity = SHEntityManager::GetEntityByID(eid);
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const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
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const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
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//bool highlighted = false;
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bool highlighted = false;
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//if(!filter.empty())
|
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//{
|
||||
// highlighted = EntityFilterCheck(currentNode);
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||||
// if (highlighted)
|
||||
// {
|
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// ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
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//
|
||||
// ImGui::SetNextItemOpen(true);
|
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//
|
||||
//
|
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// }
|
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// else
|
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// {
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//
|
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// }
|
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//}
|
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|
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auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
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const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
|
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|
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//Draw Node
|
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bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
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bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(eid), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
|
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|
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if (highlighted)
|
||||
{
|
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ImGui::PopStyleColor();
|
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}
|
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|
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const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
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|
||||
//Check For Begin Drag
|
||||
|
@ -336,6 +406,7 @@ namespace SHADE
|
|||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 2);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
return nodeRect;
|
||||
}
|
||||
|
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|
@ -350,7 +421,6 @@ namespace SHADE
|
|||
|
||||
std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
|
||||
|
||||
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
SHEntityParentCommand::EntityParentData entityParentData;
|
||||
std::vector<EntityID> parentedEIDS;
|
||||
for (auto const& eid : entitiesToParent)
|
||||
|
@ -371,7 +441,7 @@ namespace SHADE
|
|||
void SHHierarchyPanel::SelectRangeOfEntities(EntityID beginEID, EntityID endEID)
|
||||
{
|
||||
bool startSelecting = false; bool endSelecting = false;
|
||||
auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
||||
editor->selectedEntities.clear();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
|
||||
|
@ -403,7 +473,6 @@ namespace SHADE
|
|||
|
||||
void SHHierarchyPanel::SelectAllEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
|
||||
|
@ -415,7 +484,6 @@ namespace SHADE
|
|||
|
||||
void SHHierarchyPanel::CopySelectedEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
|
||||
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
|
||||
}
|
||||
|
@ -428,7 +496,6 @@ namespace SHADE
|
|||
|
||||
void SHHierarchyPanel::DeleteSelectedEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
|
||||
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
|
||||
}
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "imgui_internal.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include "ECS_Base/Entity/SHEntity.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHSceneNode;
|
||||
|
@ -24,7 +26,11 @@ namespace SHADE
|
|||
void Exit() override;
|
||||
void SetScrollTo(EntityID eid);
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
void DrawMenuBar() noexcept;
|
||||
void DrawHierarchyPanelFilter() noexcept;
|
||||
|
||||
bool EntityFilterCheck(SHSceneNode* entityNode) noexcept;
|
||||
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
|
||||
void CreateChildEntity(EntityID parentEID) const noexcept;
|
||||
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace SHADE
|
|||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
auto const& properties = componentType.get_properties();
|
||||
|
@ -235,7 +235,7 @@ namespace SHADE
|
|||
const auto componentType = rttr::type::get<SHRigidBodyComponent>();
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
|
@ -338,7 +338,7 @@ namespace SHADE
|
|||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
|
@ -462,7 +462,7 @@ namespace SHADE
|
|||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
|
@ -494,7 +494,7 @@ namespace SHADE
|
|||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
|
@ -552,7 +552,7 @@ namespace SHADE
|
|||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data(), ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHFont> const& font = component->GetFont();
|
||||
|
|
|
@ -94,7 +94,6 @@ namespace SHADE
|
|||
SHEditorWindow::Update();
|
||||
if (Begin())
|
||||
{
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editor && !editor->selectedEntities.empty())
|
||||
{
|
||||
EntityID const& eid = editor->selectedEntities[0];
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace SHADE
|
|||
{
|
||||
ImGui::BeginMenuBar();
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
||||
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
|
||||
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
|
||||
{
|
||||
|
@ -167,16 +167,18 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::Selectable("New Scene"))
|
||||
{
|
||||
SHSystemManager::GetSystem<SHEditor>()->NewScene();
|
||||
editor->NewScene();
|
||||
}
|
||||
if (ImGui::Selectable("Save"))
|
||||
{
|
||||
SHSystemManager::GetSystem<SHEditor>()->SaveScene();
|
||||
editor->SaveScene();
|
||||
}
|
||||
ImGui::BeginDisabled(true);
|
||||
if (ImGui::Selectable("Load"))
|
||||
{
|
||||
//SHSystemManager::GetSystem<SHEditor>()->LoadScene()
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
|
@ -213,7 +215,7 @@ namespace SHADE
|
|||
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
scriptEngine->OpenSolution();
|
||||
}
|
||||
ImGui::BeginDisabled(SHSystemManager::GetSystem<SHEditor>()->editorState != SHEditor::State::STOP);
|
||||
ImGui::BeginDisabled(editor->editorState != SHEditor::State::STOP);
|
||||
if (ImGui::Selectable("Build Scripts - Debug"))
|
||||
{
|
||||
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
|
||||
|
@ -254,7 +256,6 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::Selectable(style.to_string().c_str()))
|
||||
{
|
||||
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->SetStyle(style.convert<SHEditor::Style>());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "SHEditorWindow.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
|
@ -21,6 +23,7 @@ namespace SHADE
|
|||
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
|
||||
:isOpen(true), isWindowHovered(false), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
|
||||
{
|
||||
editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
}
|
||||
|
||||
void SHEditorWindow::Init()
|
||||
|
|
|
@ -12,9 +12,9 @@
|
|||
//#==============================================================#
|
||||
struct ImGuiIO;
|
||||
typedef int ImGuiWindowFlags;
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEditor;
|
||||
class SHEditorWindow
|
||||
{
|
||||
public:
|
||||
|
@ -38,6 +38,6 @@ namespace SHADE
|
|||
|
||||
ImGuiWindowFlags windowFlags = 0;
|
||||
ImGuiIO& io;
|
||||
|
||||
SHEditor* editor;
|
||||
};//class SHEditorWindow
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -4,5 +4,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
SHEditorWindowManager::EditorWindowMap SHEditorWindowManager::editorWindows{};
|
||||
SHEditorWindowManager::PopupWindowMap SHEditorWindowManager::popupWindows{};
|
||||
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::windowCount{};
|
||||
SHEditorWindowManager::EditorWindowID SHEditorWindowManager::popupWindowCount{};
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include "SHEditorWindow.h"
|
||||
#include "SHPopUpWindow.h"
|
||||
#include "Tools/Logger/SHLog.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -16,6 +17,10 @@ namespace SHADE
|
|||
using EditorWindowID = uint8_t;
|
||||
using EditorWindowPtr = std::unique_ptr<SHEditorWindow>;
|
||||
using EditorWindowMap = std::unordered_map<EditorWindowID, EditorWindowPtr>;
|
||||
|
||||
using PopupWindowPtr = std::unique_ptr<SHPopUpWindow>;
|
||||
using PopupWindowMap = std::unordered_map<EditorWindowID, PopupWindowPtr>;
|
||||
|
||||
/**
|
||||
* @brief Get ID for the Editor Window Type
|
||||
*
|
||||
|
@ -67,10 +72,63 @@ namespace SHADE
|
|||
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get ID for the Popup Window Type
|
||||
*
|
||||
* @tparam T Type of Popup Window
|
||||
* @return EditorWindowID ID of Popup Window Type
|
||||
*/
|
||||
template <typename T, std::enable_if_t<std::is_base_of_v<SHPopUpWindow, T>, bool> = true>
|
||||
static EditorWindowID GetPopupWindowID()
|
||||
{
|
||||
static EditorWindowID id;
|
||||
static bool idCreated = false;
|
||||
if (!idCreated)
|
||||
{
|
||||
id = popupWindowCount++;
|
||||
idCreated = true;
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Create an Popup Window
|
||||
*
|
||||
* @tparam T Type of Popup Window to create
|
||||
*/
|
||||
template <typename T, std::enable_if_t<std::is_base_of_v<SHPopUpWindow, T>, bool> = true>
|
||||
static void CreatePopupWindow()
|
||||
{
|
||||
static bool isCreated = false;
|
||||
if (!isCreated)
|
||||
{
|
||||
popupWindows[GetPopupWindowID<T>()] = std::make_unique<T>();
|
||||
isCreated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SHLog::Warning("Attempt to create duplicate of Popup window type");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Get pointer to the Editor Window
|
||||
*
|
||||
* @tparam T Type of editor window to retrieve
|
||||
* @return T* Pointer to the editor window
|
||||
*/
|
||||
template <typename T, std::enable_if_t<std::is_base_of_v<SHPopUpWindow, T>, bool> = true>
|
||||
static T* GetPopupWindow()
|
||||
{
|
||||
return reinterpret_cast<T*>(popupWindows[GetPopupWindowID<T>()].get());
|
||||
}
|
||||
|
||||
static EditorWindowMap editorWindows;
|
||||
static PopupWindowMap popupWindows;
|
||||
private:
|
||||
// Number of windows; used for Editor Window ID Generation
|
||||
static EditorWindowID windowCount;
|
||||
static EditorWindowID popupWindowCount;
|
||||
// Map of Editor Windows
|
||||
friend class SHEditor;
|
||||
};
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHPopUpWindow.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHPopUpWindow::SHPopUpWindow(std::string_view const& name, bool modal, ImGuiPopupFlags inPopupFlags, ImGuiWindowFlags inWindowFlags)
|
||||
:editor(nullptr), windowName(name), popupFlags(inPopupFlags), windowFlags(inWindowFlags), isOpen(false), isModal(modal)
|
||||
{
|
||||
editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
}
|
||||
|
||||
bool SHPopUpWindow::Begin()
|
||||
{
|
||||
if (isOpen)
|
||||
ImGui::OpenPopup(windowName.data(), popupFlags);
|
||||
|
||||
return isModal ? ImGui::BeginPopupModal(windowName.data(), &isOpen, windowFlags) : ImGui::BeginPopup(windowName.data(), windowFlags);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
//#==============================================================#
|
||||
//|| STL Includes ||
|
||||
//#==============================================================#
|
||||
#include <string>
|
||||
#include <imgui.h>
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEditor;
|
||||
class SHPopUpWindow
|
||||
{
|
||||
public:
|
||||
SHPopUpWindow(std::string_view const& name, bool modal, ImGuiPopupFlags inPopupFlags, ImGuiWindowFlags inWindowFlags);
|
||||
virtual ~SHPopUpWindow() = default;
|
||||
virtual void Draw(){};
|
||||
|
||||
bool isOpen;
|
||||
|
||||
protected:
|
||||
virtual bool Begin();
|
||||
|
||||
SHEditor* editor;
|
||||
std::string_view windowName;
|
||||
ImGuiPopupFlags popupFlags;
|
||||
ImGuiWindowFlags windowFlags;
|
||||
bool isModal;
|
||||
};
|
||||
}
|
|
@ -35,7 +35,6 @@ namespace SHADE
|
|||
{
|
||||
SHEditorWindow::Update();
|
||||
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
|
||||
if (!editor->selectedEntities.empty())
|
||||
{
|
||||
|
|
|
@ -32,6 +32,9 @@
|
|||
#include "EditorWindow/SHEditorWindowManager.h"
|
||||
#include "EditorWindow/SHEditorWindowIncludes.h"
|
||||
|
||||
#include "EditorWindow/SHPopUpWindow.h"
|
||||
#include "EditorWindow/EditorPopups/SHEditorPopups.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
//#==============================================================#
|
||||
|
@ -98,15 +101,18 @@ namespace SHADE
|
|||
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
|
||||
//Add popup windows
|
||||
SHEditorWindowManager::CreatePopupWindow<SHSceneSavePrompt>();
|
||||
|
||||
io = &ImGui::GetIO();
|
||||
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
|
@ -150,7 +156,7 @@ namespace SHADE
|
|||
{
|
||||
(void)dt;
|
||||
NewFrame();
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
for (auto const& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
if(window->isOpen)
|
||||
{
|
||||
|
@ -158,7 +164,11 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
RenderSceneNamePrompt();
|
||||
for(auto const& popupWindow : SHEditorWindowManager::popupWindows | std::views::values)
|
||||
{
|
||||
popupWindow->Draw();
|
||||
}
|
||||
|
||||
RenderUnsavedChangesPrompt();
|
||||
//PollPicking();
|
||||
|
||||
|
@ -177,37 +187,6 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
void SHEditor::RenderSceneNamePrompt() noexcept
|
||||
{
|
||||
if(isSceneNamePromptOpen)
|
||||
{
|
||||
ImGui::OpenPopup(sceneNamePromptName.data());
|
||||
}
|
||||
|
||||
if(ImGui::BeginPopupModal(sceneNamePromptName.data(), &isSceneNamePromptOpen))
|
||||
{
|
||||
static std::string newSceneName{};
|
||||
ImGui::Text("Enter new scene name");
|
||||
ImGui::InputText("##name", &newSceneName);
|
||||
ImGui::BeginDisabled(newSceneName.empty());
|
||||
if(ImGui::Button("Save"))
|
||||
{
|
||||
SaveScene(newSceneName);
|
||||
newSceneName.clear();
|
||||
isSceneNamePromptOpen = false;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Button("Cancel"))
|
||||
{
|
||||
isSceneNamePromptOpen = false;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::RenderUnsavedChangesPrompt() noexcept
|
||||
{
|
||||
if(isUnsavedChangesPromptOpen)
|
||||
|
@ -220,12 +199,12 @@ namespace SHADE
|
|||
ImGui::Text("You have unsaved changes!");
|
||||
if(ImGui::Button("Save"))
|
||||
{
|
||||
isSceneNamePromptOpen = true;
|
||||
SHEditorWindowManager::GetPopupWindow<SHSceneSavePrompt>()->isOpen = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if(ImGui::Button("Cancel"))
|
||||
{
|
||||
isUnsavedChangesPromptOpen = false;
|
||||
SHEditorWindowManager::GetPopupWindow<SHSceneSavePrompt>()->isOpen = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
}
|
||||
|
@ -563,7 +542,7 @@ namespace SHADE
|
|||
if (newSceneName.empty())
|
||||
{
|
||||
//Prompt for scene name
|
||||
isSceneNamePromptOpen = true;
|
||||
SHEditorWindowManager::GetPopupWindow<SHSceneSavePrompt>()->isOpen = true;
|
||||
return false;
|
||||
}
|
||||
//Else We have a new name
|
||||
|
@ -644,7 +623,7 @@ namespace SHADE
|
|||
editorState = SHEditor::State::STOP;
|
||||
SHCommandManager::SwapStacks();
|
||||
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
|
||||
LoadScene(SHSceneManager::GetCurrentSceneAssetID());
|
||||
LoadScene(editorConfig->workingSceneID);
|
||||
}
|
||||
|
||||
void SHEditor::ProcessShortcuts()
|
||||
|
|
|
@ -37,8 +37,6 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
class SHVkCommandPool;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* @brief SHEditor static class contains editor variables and implementation of editor functions.
|
||||
*
|
||||
|
@ -144,8 +142,6 @@ namespace SHADE
|
|||
*/
|
||||
void Render();
|
||||
|
||||
void RenderSceneNamePrompt() noexcept;
|
||||
|
||||
void RenderUnsavedChangesPrompt() noexcept;
|
||||
|
||||
void InitLayout() noexcept;
|
||||
|
@ -156,8 +152,6 @@ namespace SHADE
|
|||
|
||||
SHEventHandle onEditorStateChanged(SHEventPtr eventPtr);
|
||||
|
||||
bool isSceneNamePromptOpen = false;
|
||||
|
||||
bool isUnsavedChangesPromptOpen = false;
|
||||
|
||||
static constexpr std::string_view sceneNamePromptName = "Save scene as...";
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#include "Command/SHCommandManager.h"
|
||||
#include "SHImGuiHelpers.hpp"
|
||||
#include "SH_API.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
|
@ -454,7 +456,33 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
const bool hasChange = ImGui::InputScalar("##dragScalar", data_type, &value);
|
||||
bool hasChange = ImGui::DragScalar("##dragScalar", data_type, &value);
|
||||
if constexpr(std::is_same_v<T, uint32_t>) //EID or Resource
|
||||
{
|
||||
if (SHDragDrop::BeginTarget())
|
||||
{
|
||||
if(AssetID * payload = SHDragDrop::AcceptPayload<T>(SHDragDrop::DRAG_RESOURCE))
|
||||
{
|
||||
value = *payload;
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
hasChange = true;
|
||||
SHDragDrop::EndTarget();
|
||||
}
|
||||
else if (std::vector<EntityID>* payload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID))
|
||||
{
|
||||
value = payload->back();
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), value, set)), false);
|
||||
hasChange = true;
|
||||
SHDragDrop::EndTarget();
|
||||
}
|
||||
if(hasChange)
|
||||
{
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
static bool startRecording = false;
|
||||
if (hasChange)
|
||||
{
|
||||
|
|
|
@ -11,16 +11,8 @@
|
|||
#include <fstream>
|
||||
|
||||
#include "Assets/Asset Types/SHSceneAsset.h"
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "Camera/SHCameraArmComponent.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||
#include "UI/SHCanvasComponent.h"
|
||||
#include "UI/SHButtonComponent.h"
|
||||
#include "UI/SHToggleButtonComponent.h"
|
||||
#include "Common/SHAllComponents.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "Tools/FileIO/SHFileIO.h"
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
#include "Math/Vector/SHVec2.h"
|
||||
|
@ -8,8 +10,6 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "SHSerializationTools.h"
|
||||
#include "Physics/Interface/SHColliderComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
|
||||
#include "Physics/Collision/SHCompositeCollider.h"
|
||||
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||
|
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include <SHpch.h>
|
||||
// Primary Header
|
||||
#include "SHStringUtilities.h"
|
||||
#include <algorithm>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -51,4 +52,11 @@ namespace SHADE
|
|||
return std::system_category().message(errorCode);
|
||||
}
|
||||
|
||||
size_t SHStringUtilities::StringFindInsensitive(std::string str, std::string search, size_t pos)
|
||||
{
|
||||
std::transform(str.begin(), str.end(), str.begin(), [](char c) {return static_cast<char>(std::tolower(c)); });
|
||||
std::transform(search.begin(), search.end(), search.begin(), [](char c) {return static_cast<char>(std::tolower(c)); });
|
||||
return str.find(search, pos);
|
||||
}
|
||||
|
||||
}
|
|
@ -70,6 +70,8 @@ namespace SHADE
|
|||
/// <returns>String that represents the Win32 error.</returns>
|
||||
static std::string GetWin32ErrorMessage(unsigned long errorCode);
|
||||
|
||||
static size_t StringFindInsensitive(std::string str, std::string search, size_t pos = 0);
|
||||
|
||||
private:
|
||||
/*-------------------------------------------------------------------------------*/
|
||||
/* Constructors/Destructors */
|
||||
|
|
Loading…
Reference in New Issue